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#TYPE PROGRAMMABLE CONTROLLER
asteamtechnosolutions · 8 months
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Types of programmable logic controllers?
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PLC Types Based on Size Small [PLC] Medium [PLC] Large [PLC]
2.PLC Types Based on Hardware Setup ·Compact PLC ·Modular PLC
3.PLC Types Based on Power Supply
🌐Website :- https://asteamtechno.com
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mynonjo · 1 month
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Heavenly Body
Minthara in armor. Period.
Thanks @bloodpraxis for bullying me into drawing a proper armor and XPPen for giving me a chance to try their XPPen Deco Pro Gen2 ♡✧( ु•⌄• ) You can can use 'mynonjo5' to get an extra 5% off on the products in XPPen official store.
Below is my personal review of my new tablet (and a pic of my humble workspace)✌(‘ω’✌)
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XPPen Deco Pro Gen2
A sponsoring moment first ᕕ( ᐛ )ᕗ
You can use 'mynonjo5' to get an extra 5% off on the products in XPPen official store. US store CA store
The size: I went for the XLW — the largest size and let me tell you, it's sure is one big boy. It's like working on an A3 sized paper and the tablet takes up a big chunk of your workplace. But hey, that extra space means you can really let loose with your arm swings for some dynamic lines. If that's too much to handle, don't sweat it, opt for the smaller sizes like the MW (A5) and LW (A4).
X-Remote Control: The X-Remote Control might be my favourite feature. With programmable buttons, it's a lifesaver for us shortcut maniacs. No need to reach for the keyboard any longer. The remote also works even without turning on the tablet, which is quite handy.
The Pen Case: This thing is metal, sleek, and just plain cool. Keeps your pen safe when traveling about.
The Pen: Eight extra nibs in two different types? I don't think I'd have to worry about replacements anytime soon. And with the eraser end, one less keyboard shortcut is needed.
Bluetooth: Okay, so I'm usually all about cables for a stable connection. But with my table looking like a cable jungle, Bluetooth has been a lifesaver.
Overall, loving my Deco Pro Gen2 experience so far!
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no-passaran · 6 months
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Transcription under the cut.
Words from Elena Cecchettin, Giulia Cecchettin's sister. Giulia was killed by her boyfriend Filippo Turetta some days ago, at 22 years old. Filippo has been described as exercising control and emotional manipulation during his relationship with Giulia. In the end, he killed her by stabbing her 20 times, and threw her body to the bottom of a ravine. There is video evidence that he killed her.
According to data from Italy’s Interior Ministry, since the beginning of this year 2023, there have been 105 women murdered, and at least 52 of these women were killed by a romantic partner or ex-partner. However, despite the constant femicides, Italian law does not recognise the category of "femicide" as separate from any other kind of murder, because it does not recognising that this disproportionate amount of women murdered for gender-based reasons are, in fact, murders as a result of sexist culture and gender-based violence. That is, a hate crime.
(Transphobes not welcome in this post, 💜🏳️‍⚧️)
Transcription of the video. Clip from an Italian TV programme where a reporter is holding up a microphone to a young girl. The English translation is this:
I want to send a message and I hope it can be heard by as many people as possible. These days we have heard Turetta be talked about and many people have defined him as a monster, as a sick man. But he's not a monster. Because a monster is the exception to society. A monster is he who is out of our society's normal canons. But he's a healthy son of the patriarchal society which is full of rape culture. Rape culture is all those actions that search to limit women's freedom, such as controlling a phone, like being possessive, like catcalling, and it's a structure that benefits all men. "Not all men are bad", they often tell me. Yes, it's true, but in cases like this, it's always men, and anyway all men benefit from this type of society. So, all men must pay attention, must call out the friend who catcalls passerbys, must call out the workmate that checks his girlfriend's phone. You must be hostile to these behaviours that might look trivial but are the prelude to femicide. Femicide is not a passion crime. Femicide is a power crime. And femicide is a state homicide, because the state doesn't protect us. It's necessary to plan sexual and affective education in order to prevent these things. It's necessary to fund shelters for victims of violence so that, if people need to ask for help, they're able to do it. And for Giulia, I ask you, don't do a minute of silence. For Giulia, burn it all down.
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squirrel-art · 8 months
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Finished my little compilation of Sav and her mobility aids! ID in alt for each.
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Disclaimer that I'm able-bodied & open to criticism about my portrayal! Also I realized belatedly her rollator is parked in a way that would, in fact, not keep it from rolling the fuck around, my bad.
Further details about my design philosophy/Sav's symptoms under the cut.
I played Savtas through Consular Story Chapter 1 in Full Good Girl Mode, saving all the Jedi and using the shielding ritual whenever prompted. The side effects of the rituals are vague and inconsequential in-game so as to make the job of the writers and programmers easier; characters comment worriedly about the fact that you "look tired" and not much else.
Fortunately, I have none of these restrictions. I don't know how to scientifically quantify "life-essence", but in my canon the energy required to create and maintain the shields comes right out of the body of the shielder, and behaves first and foremost like a faster-than-sustainable burning of calories. In the short-term, Sav became dangerously malnourished and fatigued; in the long-term she developed PoTS and what I've been glibly referring to as "Force fibro" in my brain, because the symptoms she experiences are the similar to that of those who suffer from fibromyalgia in real life: chronic pain, chronic fatigue, disordered sleep, and brain fog.
Some of those physical symptoms are ameliorated via use of a mobility aid, so she's tried out a couple different types.
Rollator
Sav's mobility aid of choice, purchased somewhere at the beginning of Ch 2. Sav is prone to dizziness and fatigue, and has less difficulty walking than she does standing for long periods; the rollator helps keep her balance and gives her somewhere to sit for short spells when she needs to.
The wheels do make this device better for navigating flatter and more even ground, but I imagine she can swap the wheels out for all-terrain varieties. I wonder if you could put blades on them like ice skates, to move around on places like Hoth? Well, the brakes wouldn't work, so probably not.
As mentioned in a previous post on my other sideblog, the design and colors are meant to evoke the pillars of the old Jedi Temple on Coruscant. This model is bespoke, created to Savvy's whimsical specifications. It wasn't even that expensive; you'd be surprised how many discounts people are willing to offer a Jedi!
Chair
A gift from the Jedi Council upon her defeat of Terrak Morrhage and the subsequent quelling of the Force plague. It's a more expensive model, and comes with a sturdy stand to rest it on when it's charging or not in use.
Design inspo drawn from both canon sources and the wonderful hermitmoss' hoverchair headcanons post!
I deliberated for a while as to whether Sav would have been given a wheelchair or a hoverchair. I settled on hoverchair mostly because Sav wanted a certain level of independence in her movement, but nobody was sure how long it would take her to regain enough upper body strength to reliably push herself around in a manual chair.
Sav in this image is at the beginning of her recovery, but she does continually make use of her chair after regaining some of her weight and muscle mass. Her rollator became her device of choice over the chair in part because the chair is kind of bulky and heavy, and can't be easily collapsed for transport. She probably has a lighter, more maneuverable transport chair stored on the ship to utilize in a pinch.
Looking at the design of the chair, I am already dissatisfied with it - the seat isn't raked to keep her from sliding out of it, and the control panel should realistically be attached to an extension and not directly under her hand. We'll fix that in the next pass, I think, but for now this drawing is representative of the overall design and colors.
Cane
She's got a few of these! Most have an offset or contour grip because she finds them the most comfortable, and most have adjustable bases.
Her favorite is probably the non-adjustable wooden one she got from a craftsman on Alderaan, the only one she owns made of fully organic materials.
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Following publication of the final report there have been a number of questions and points for clarification about the findings and recommendations. We have collated those questions, along with our answers, on this page.
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Did the Review set a higher bar for evidence than would normally be expected?
No, the approach to the assessment of study quality was the same as would be applied to other areas of clinical practice – the bar was not set higher for this Review.
Clarification:
The same level of rigour should be expected when looking at the best treatment approaches for this population as for any other population so as not to perpetuate the disadvantaged position this group have been placed in when looking for information on treatment options.
The systematic reviews undertaken by the University of York as part of the Review’s independent research programme are the largest and most comprehensive to date. They looked at 237 papers from 18 countries, providing information on a total of 113,269 children and adolescents.
All of the University of York’s systematic review research papers were subject to peer review, a cornerstone of academic rigour and integrity to ensure that the methods, findings, and interpretation of the findings met the highest standards of quality, validity and impartiality.
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Did the Review reject studies that were not double blind randomised control trials in its systematic review of evidence for puberty blockers and masculinising / feminising hormones?
No. There were no randomised control studies identified in the systematic reviews, but other types of studies were included if they were well designed and conducted.
Clarification:
The Review commissioned the University of York to undertake an independent research programme to ensure the work of the Review and its recommendations were informed by the most robust existing evidence. This included a series of systematic reviews which brought together, analysed and evaluated existing evidence on a range of issues relating to the care of gender-questioning children and young people, including epidemiology, treatment approaches and international models of current practice.
Randomised control trials are considered the gold standard in relation to research, but there are many other study designs that can give valuable information. Explanatory Box 1 (pages 49-51 of the final report) discusses in more detail the different kinds of studies that can be used, and how to decide if a study is poorly designed or biased.
Blinding is a separate issue. It means that either the patient or the researcher does not know if the patient is getting an active treatment or a ‘control’ (which might be another treatment or a placebo). Patients cannot be blinded as to whether or not they are receiving puberty blockers or masculinising / feminising hormones, because the effects would rapidly become obvious. Good RCTs can be conducted without blinding.
The University of York’s systematic review search did not identify any RCTs, blinded or otherwise, but many other studies were included. Most of the studies included were called ‘cohort studies’. Well-designed and executed high quality cohort studies are used in other areas of medicine, and the bar was not set higher for this review; even so the quality of the studies was mostly only assessed as moderate.
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Did the Review reject 98% of papers demonstrating the benefits of affirmative care?
No. Studies were identified for inclusion in the synthesis (conclusions) of the systematic reviews on puberty blockers and masculinising/feminising hormones on the basis of their quality. This was assessed using a standard quality assessment tool appropriate to the types of study identified.  All high quality and moderate quality reviews were included in the synthesis of results. This totalled 58% of the 103 papers.
Clarification:
The Newcastle-Ottawa scale (a standard appraisal tool) was used to compare the studies. This scores items such as participant selection, comparability of groups (how alike they are), the outcomes of the studies and how these were assessed (data provided and whether it is representative of those studied). High quality studies (scoring >75%) would score well on most of these items; moderate quality studies (scoring >50% – 75%) would miss some elements (which could affect outcomes); and low-quality studies would score 50% or less on the items the scale looked at. A major weakness of the studies was that they did not have adequate follow-up – in many cases they did not follow young people for long enough for the long-term outcomes to be understood.
Because the ranking was based on how the studies were undertaken (their quality and execution), low quality research was removed before the results were analysed as the findings could not be completely trusted. Had an RCT been available it would also have been excluded from the systematic review if it was deemed to be of poor quality.
The puberty blocker systematic review included 50 studies. One was high quality, 25 were moderate quality and 24 were low quality. The systematic review of masculinising/feminising hormones included 53 studies. One was high quality, 33 were moderate quality and 19 were low quality.
All high quality and moderate quality reviews were included, however as only two of the studies across these two systematic reviews were identified as being of high quality, this has been misinterpreted by some to mean that only two studies were considered and the rest were discarded. In reality, conclusions were based on the high quality and moderate quality studies (i.e. 58% of the total studies based on the quality assessment). More information about this process in included in Box 2 (pages 54-56 of the final report)
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Has the Review recommended that no one should transition before the age of 25 and that Gillick competence should be overturned.
No.  The Review has not commented on the use of masculinising/feminising hormones on people over the age of 18. This is outside of the scope of the Review. The Review has not stated that Gillick competence should be overturned.
The Review has recommended that:
“NHS England should ensure that each Regional Centre has a follow through service for 17-25-year-olds; either by extending the range of the regional children and young people’s service or through linked services, to ensure continuity of care and support at a potentially vulnerable stage in their journey. This will also allow clinical, and research follow-up data to be collected.”
This recommendation only relates to people referred into the children and young people’s service before the age of 17 to enable their care to be continued within the follow-through service up to the age of 25.
Clarification:
Currently, young people are discharged from the young people’s service at the age of 17, often to an adult gender clinic. Some of these young people have been receiving direct care from the NHS gender service (GIDS as was) and others have not yet reached the top of the waiting list and have “aged out” of the young people’s service before being seen.
The Review understands that this is a particularly vulnerable time for young people. A follow-through service continuing up to age 25, would remove the need for transition (that is, transfer) to adult services and support continuity of care and continued access to a broader multi-disciplinary team. This would be consistent with other service areas supporting young people that are selectively moving to a ‘0-25 years’ service to improve continuity of care.
The follow-through service would also benefit those seeking support from adult gender services, as these young people would not be added to the waiting list for adult services and, in the longer-term, as more gender services are established, capacity of adult provision across the country would be increased.
People aged 18 and over, who had not been referred to the NHS children and young people’s gender service, would still be referred directly to adult clinics.
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Is the Review recommending that puberty blockers should be banned?
No. Puberty blocker medications are used to address a number of different conditions. The Review has considered the evidence in relation to safety and efficacy (clinical benefit) of the medications for use in young people with gender incongruence/gender dysphoria.
The Review found that not enough is known about the longer-term impacts of puberty blockers for children and young people with gender incongruence to know whether they are safe or not, nor which children might benefit from their use.
Ahead of publication of the final report NHS England took the decision to stop the routine use of puberty blockers for gender incongruence / gender dysphoria in children.  NHS England and National Institute for Health and Care Research (NIHR) are establishing a clinical trial to ensure the effects of puberty blockers can be safely monitored. Within this trial, puberty blockers will be available for children with gender incongruence/ dysphoria where there is clinical agreement that the individual may benefit from taking them.
Clarification:
Puberty blockers have been used to suppress puberty in children and young people who start puberty much too early (precocious puberty). They have undergone extensive testing for use in precocious puberty (a very different indication from use in gender dysphoria) and have met strict safety requirements to be approved for this condition. This is because the puberty blockers are suppressing hormone levels that are abnormally high for the age of the child.
This is different to stopping the normal surge of hormones that occur in puberty. Pubertal hormones are needed for psychological, psychosexual and brain development, and there is not yet enough information on the risks of stopping the influence of pubertal hormones at this critical life stage.
When deciding if certain treatments should be routinely available through the NHS it is not enough to demonstrate that a medication doesn’t cause harm, it needs to be demonstrated that it will deliver clinical benefit in a defined group of patients.
Over the past few years, the most common age that young people have been receiving puberty blockers in England has been 15 when most young people are already well advanced in their puberty. The new services will be looking at the best approaches to support young people through this period when they are still making decisions about longer-term options.
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Has the Review recommended that social transition should only be undertaken under medical guidance?
The Review has advised that a more cautious approach around social transition needs to be taken for pre-pubertal children than for adolescents and has recommended that:
“When families/carers are making decisions about social transition of pre-pubertal children, services should ensure that they can be seen as early as possible by a clinical professional with relevant experience.”
Parents are encouraged to seek clinical help and advice in deciding how to support a child with gender incongruence and should be prioritised on the waiting list for early consultation on this issue. This should include discussion of the risks and benefits and the voice of the child should be heard. It will be important that flexibility is maintained, and options remain open.
Clarification:
Although the University of York’s systematic review found that there is no clear evidence that social transition in childhood has positive or negative mental health outcomes, there are studies demonstrating that for a majority of young children presenting with gender incongruence, this resolves through puberty. There is also evidence from studies of young people with differences of sex development (DSD) that sex of rearing seems to have some influence on eventual gender outcome, and it is possible that social transition in childhood may change the trajectory of gender identity development for children with early gender incongruence. Living in stealth from early childhood may also lead to stress, particularly as puberty approaches.
There is relatively weak evidence for any effect of social transition in adolescence. The Review recognises that for adolescents, exploration is a normal process, and rigid binary gender stereotypes can be unhelpful. Many adolescents will go through a period of gender non-conformity in terms of outward expressions (e.g. hairstyle, make-up, clothing and behaviours). They also have greater agency in how they present themselves and in their decision-making.
Young people and young adults have spoken positively about how social transition helped to reduce their gender dysphoria and feel more comfortable in themselves. They identified that space to talk about socially transitioning and how to handle conversations with parents/carers and others would be helpful. The Review has therefore advised that it is important to try and ensure that those already actively involved in the young person’s welfare provide support in decision making and that plans are in place to ensure that the young person is protected from bullying and has a trusted source of support.
Further detail can be found in Chapter 12 of the Final Report.
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Did the Review speak to any gender-questioning and trans people when developing its recommendations?
Yes, the Review has been underpinned by an extensive programme of proactive engagement, which is described in Chapter 1 of the report. The Review has met with over 1000 individuals and organisations across the breadth of opinion on this subject but prioritised two categories of stakeholders:
People with relevant lived experience (direct or as a parent/carer) and organisations working with LGBTQ+ children and young people generally.
Clinicians and other relevant professionals with experience of and/ or responsibility for providing care and support to children and young people within specialist gender services and beyond.
A mixed-methods approach was taken, which included weekly listening sessions with people with lived experience, 6-weekly meetings with support and advocacy groups throughout the course of the Review, and focus groups with young people and young adults.
Reports from the focus groups with young people with lived experience are published on the Review’s website and the learning from these sessions and the listening sessions are represented in the final report.
The Review also commissioned qualitative research from the University of York, who conducted interviews with young people, young adults, parents and clinicians. A summary of the findings from this research is included as appendix 3 of the final report.
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What is the Review’s position on conversion therapy?
Whilst the Review’s terms of reference do not include consideration of the proposed legislation to ban conversion practices, it believes that no LGBTQ+ group should be subjected to conversion practice. It also maintains the position that children and young people with gender dysphoria may have a range of complex psychosocial challenges and/or mental health problems impacting on their gender-related distress. Exploration of these issues is essential to provide diagnosis, clinical support and appropriate intervention.
The intent of psychological intervention is not to change the person’s perception of who they are but to work with them to explore their concerns and experiences and help alleviate their distress, regardless of whether they pursue a medical pathway or not. It is harmful to equate this approach to conversion therapy as it may prevent young people from getting the emotional support they deserve and make clinicians fearful of providing this group of children and young people the same care as is afforded to other children and young people.
No formal science-based training in psychotherapy, psychology or psychiatry teaches or advocates conversion therapy. If an individual were to carry out such practices they would be acting outside of professional guidance, and this would be a matter for the relevant regulator.
==
Like any religious fanatics, pathological liars like "Erin" Reed and "Alejandra" Carballo still won't stop lying, since it's all they have. But their disciples should really be noticing how they've been directly refuted.
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interact-proof · 11 months
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Info Masterpost
Hi everyone, you may know me from around the IF community, probably primarily from here, but you may also be familiar with some projects I've worked on as an editor (the two most prominent being @bodycountgame and @nyehilismwriting's Project Hadea) or other things I've done around the place. Regardless, it's my intention to set up a place here to provide proof-reading and other editing services in order to help people in the IF community who may struggle with doing it themselves for whatever reason (be that due to time, or difficulty, or anything else).
What's on Offer?
We all know that being an interactive fiction author is a HUGE undertaking - we're our own planners, publicists, programmers and also editors a large amount of the time - and sometimes it can be a lot to grapple with. I also know from personally interacting with a lot of authors that editing in particular can feel intimidating for people who don't do it often, and lots of people feel like they don't get it right or don't trust their own judgement with it. That's a normal feeling for anyone inexperienced in a certain skill to go through, but also it turns out that luckily, the internet exists!
For a fee, I can hopefully take some of the stress out of the process by doing copy, line or developmental editing for you, or a combination of the three in some way, shape or form. This doesn't give me any control over your work, obviously, and any suggestions that I make will be just that, suggestions - though like any editor worth their salt, I'll always do my best to explain what I'm suggesting and why, so that you can hopefully make an informed decision about what you want to do about it.
See below the cut for more information, along with pricing and some basic FAQs. Thanks for reading!
So, how does it work?
Well, it's pretty simple, really - you reach out and talk to me about what you want edited, I'll let you know how many (if any) jobs are in my queue currently, we'll confirm what the price will be, and then you decide if you want to go ahead with contracting my services. If we agree to work together, you'll sit back and relax after finishing the exhausting writing process, or, if you're really a glutton for punishment, start writing something new, and I'll do the editing. Then I'll return it to you, and send you an invoice. Easy!
I'm not going to hover over your shoulder demanding certain changes be made or be offended if you disagree with me - that's not a good editor's function, in my personal opinion. What you choose to do with my editing suggestions afterwards is entirely up to you!
FAQs
What's the difference between copy editing, line editing and developmental editing?
Most people editing for themselves do all three different types of these at once, but they are actually three separate skillsets. Copy editing is another term for what's sometimes called proof-reading; basically, it's checking for spelling and grammar mistakes (including homophones and so forth) but not for other purely textual elements like ineffective word usage or weak sentence structures. Anything beyond basic grammatical correctness is covered by what's called line editing, which looks at some common things people worry about like overused words, weak metaphors or other imagery, and sentences or segments of the text that can possibly be written in a way to more effectively convey the message they're trying to get across.
Developmental editing is a whole other ballgame - this is the part that most often makes authors nervous, the act of considering the text in terms of the effectiveness of each paragraph and story beat, analysing which parts of the narrative and various character arcs are working and which aren't, and so forth. This is a type of editing that is heavy on critique, and very subjective: it's akin to the kind of feedback you might get from beta readers in many senses.
You don't have to want all three types of editing in order to contract my services for, say, just one, but developmental editing on its own will be by negotiation, and likely be an hourly fee rather than a per word cost. You also can't have line editing without copy editing, as it would be impossible to make sure it's effectively-written without making sure it's correct. (You can have copy editing without line editing, however.)
Do you accept works from people whose first language is something other than English?
Yes, this is not a mitigating factor for me. I've worked on some pieces by French- and Brazilian Portuguese-speaking authors before. My editing suggestions come with explanations of why I'm making them, so it should be clear even for ESL authors what I'm suggesting and for what reason. I'm not a translator (unless you're talking about from Akkadian or Sindarin), but as long as you're capable of having a conversation in English, we should be fine.
How should I format my files for you to work on? And how will I get them to you/receive them back?
The two most preferable options are either in a Word Document, or a GoogleDoc document, as these formats both allow me to highlight parts of the work and comment on it directly so that you can see my suggestions. Any other format will make the whole process difficult for both of us as it will require cross-referencing between your work and my responses.
It doesn't have to be formatted in any fancy way, though - as long as it's in the document and readable, even just via basic copy/paste from wherever else you write, that's fine.
We can exchange the files via email or discord, whichever makes you feel more comfortable.
Do you accept jobs unrelated to interactive fiction?
Yes! I've edited novels and short stories before as well, and done work specifically providing developmental editing on outlines so that authors can feel they have a well fleshed-out plan before they begin writing. It's just that there's not many editors out there who are familiar with the IF scene, so that's my marketing focus, so to speak.
You write using British spellings... do you know how to edit for American spellings, too?
Yes, I know how to edit for AusE and AmE as well as BrE. Many authors also use a combination of multiple spelling systems, which I can work with as long as you let me know your style and parameters.
My game is written in the style of Shakespeare... can you handle that?
Individual style, both affected and inherent, is not really a roadblock for most editors. The job of a good editor is to consider each author's personal style and make sure to respect it, rather than try to overwrite it with their own voice, so if you're writing a Tolkienian or Arthurian or epic poetry piece, I'm capable of working with that as long as you let me know what you're aiming for beforehand.
If you have a style guide with particular specifications, feel free to submit it along with your documents, and I'll abide by its specifications. I've worked on projects ranging from high fantasy to scifi to modern fiction in the past.
Can I break my writing up into multiple parts to give to you over time?
Sure! All of the interactive fiction work I've done thus far has been chapter-by-chapter, and you can break it down smaller if you like. However, I can't necessarily bring forward developmental editing concerns from one job into another at peak reliability, particularly if a long period of time has passed between the different jobs.
That's probably all for the FAQs for now - if you have any other questions, please feel free to reach out and ask!
Pricing
How much the editing will cost is based on the length of what you would like me to edit, split up into three length categories: under 10k words, 10k-100k words, and over 100k words. Prices are in AUD, Australian dollars. Per-word rates round up (ie., at a rate of 1c per 5 words, 6 words would incur the cost for 10 words).
Under 10,000 words
Copy editing: 1c per word.
Line editing: a flat $15 fee on top of the price of copy editing.
Developmental editing: a flat $20 fee on top of any other costs, or an hourly fee by negotiation if without the other two services.
10,000 to 100,000 words
Copy editing: 1c per word for the first 10,000 words, followed by 1c per each 3 words for the remainder.
Line editing: a flat $30 fee on top of the price of copy editing.
Developmental editing: a flat $80 fee on top of any other costs, or an hourly fee by negotiation if without the other two services.
Over 100,000 words
Copy editing: 1c per word for the first 10,000 words, followed by 1c per each 3 words for the remainder, plus a flat $20 fee for each 100k words after the first (ie., 150,000 words will incur a $20 fee on top of the per-word price, while 250,000 words will incur $40).
Line editing: a flat $40 fee on top of the price of copy editing, rising incrementally per 100k words after the first (ie., 150,000 words will incur a $40 fee, while 250,000 words will incur $80).
Developmental editing: a flat $80 fee on top of any other costs, rising incrementally per 100k words after the first (ie., 150,000 words will incur an $80 fee, while 250,000 words will incur $160), or an hourly fee by negotiation if without the other two services.
Code-checking
If you're able to include your code with your writing (such as by viewing a proofing copy of a game via twine), and provide me with an outline of your variables and what you're using them for, I can by request check for possible errors (such as adding to a stat when it seems like it should be subtracting instead, or using a wrong or misspelled variable) for a flat fee of $80 per 100,000 words (in this case, the code is included in the wordcount, since I'll be checking it).
Outline Help
If you want me to look over an outline or plan and provide developmental feedback before you begin writing, this can be done for an hourly fee by negotiation.
Thank you again for reading! Please feel free to reach out if you have any questions.
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flowerbarrel-art · 7 months
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(Very long post with rambles)
Animator Vs Animation and Oneshot both have concepts of AI being “tamed”, but have different ways they’re carried out.
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Chosen being tamed meant he was a prisoner and he wasn’t treated well at all. If it weren’t for him being trapped, the “taming” wouldn’t stick. Later Chosen has a chance and frees himself, fighting back against Alan again.
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But in Oneshot taming means someone took the time to become friends and care about the robots, and it sticks because they want it to. This type of taming somehow allows them to break out of their programming. They’re “tamed” by friendship because someone cares about them. They probably don’t have to follow the Laws of Robotics anymore (the three laws are brought up in the game).
ProphetBot says there wasn’t time to tame him, since everyone was evacuating the area. He was left behind and I don’t think becomes tamed during the game (but potentially does or could be after it’s over).
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Alan tamed Chosen by force. I don’t know what it would’ve been like if Alan had been able to calm Chosen down or talk to him. Chosen started destroying Alan’s desktop, which I think is because he couldn’t control his powers. Maybe there was no chance to talk to Chosen. He might not have wanted to listen even before Alan started fighting him. Definitely didn’t want to after Alan caught him.
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Maybe if there had been more time, it could’ve been possible to tame Chosen without force. The programmer seemed to be pretty optimistic about whatever way he had to stop Chosen—whatever it was. We probably won’t know exactly.
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Maybe catching Chosen and disabling his powers, which Alan did on his own. After the antivirus program caught Chosen, Alan may have contacted the programmer again and was able to hear the advice this time.
But I wonder, if Alan and Chosen had become friends, maybe Chosen would’ve been able to grow past his “destructive Chosen One” programming. Alan wouldn’t have drawn Dark to stop Chosen since there would be no need.
Chosen would’ve gradually warmed up to Alan over time, becoming friends with him despite the rough start, because Alan cared and tried to make up for everything. Alan would’ve felt bad for making Cho a Chosen One, realizing how scared and confused he probably was and not just destructive. Alan realized it was hard to be a Chosen One and that he should’ve been more responsible and not creating a Stick just for fun.
Though I guess Alan might’ve decided to draw Chosen a friend after a while, and it would’ve been Dark. Maybe even Orange some time down the line. Chosen at first would be wary, not liking Alan drew Sticks just to be his friends, just a different way of seeing what would happen when making a new Stick (why he’s initially angry when Reconfigured Dark draws Macaroni and accidentally brings him to life). But Chosen would be glad to have Dark and later Orange as friends, and Alan knew he wanted other Stick friends.
If I ever wrote an AvA/OneShot crossover I could make that happen. Or just AvA with a different idea of how Chosen was tamed. I might. Possibly not right at the moment since even though I want to, I know I’d get incredibly carried away and I want to make some progress on other projects first. 😅 But I’m going to keep it in mind.
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hajihiko · 9 months
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do you have headcanon godtiers for any of your little guys
You know'nt what you started BOY DO I
Akane: I started with her because I think she eludes a lot of what the classpects do or are. She definitely has a lot of heart, but I don't think she's as toed in with romance and souls/the self as Heart is. She would forego using a strife specibus, as Void players do, but she doesn't really have anything else going on with Void. I settled on.... Page of Mind. Hear me out! Pages start out as particularly unimpressive, but later on absolutely explode with power. Akane is, for the lack of a better way to put it, not exactly big on thinking. She would seem particularly unsuited for her class until you realize she bypasses the actual thinking part usually associated with Mind, and goes straight into core instinct and core knowledge- her danger sense and ability to just. Move on from stuff. A Mind player might be prone to overthinking, but not her! She just sort of knows exactly what's up and flips the whole planning thing on its head. She could also be a destructive class in this, though. Sorry about your booty shorts Akane. Page of Mind, role of the Giver, archetype: Warrior.
Sonia: Also a bit difficult, but I settled on Mage of Life. Mages are an understanding class, and Sonia wanted to understand normal Japanese school life and see it for herself. Mages are also notoriously lacking in their own aspect, or it tends to serve them badly- Sollux being nearly fucking unkillable, lacking in Doom, and Meulin having a history of unfortunate romance and being mind controlled (wasnt hat a thing?), lacking in Heart. Both understand their aspect in others, though. Sonia is a kind and understanding person to others, but barely has a life of her own when she's a princess (this would also work for Heart). As for powers, she definitely seems like a healing type, so that fits too. Life players are also usually rich! Mage of Life, role of the Visionary, archetype: Prophet.
Fuyuhiko: I thought of Blood pretty immediately, both because of what it means (connections) and because, yknow. Yakuza, murder, that stuff. I flip flopped a bit between classes, but I think Prince would work pretty well. Prince is a destructive class, either destroying the aspect or destroying with it, and he could fit both. He kills via his connections (Peko and the Yakuza), but he also destroys his chances at connecting with others by acting angry and aloof, and his connections are what constantly put his life in danger. In the end he destroys his strongest connection with Peko, by refusing to play along with her plan, but that births other connections. Connection and bond rebirth in poofy asshole pants! Prince of Blood, role of the Destroyer, archetype: Royalty.
Kazuichi: REALLY HARD ACTUALLY. I stumbled into Heart for him, which I think is probably fine. But class? I guess I'd go with Heir. I'm not sure about the Becoming Aspect thing, I don't see how that fits, but heirs do have something to do with change. Kazuichi tried really, really hard to change himself (change his soul, aka Heart aspect) to be something he's not, and to change Sonia's obvious lack of interest in him. I'd be open to him being one of the classes where the aspects fuck them up, too. As for powers..... manipulation, basically. But in a fantasy power sense. Heir of Heart, role of the Innovator, archetype: Magician.
AND NOW FOR THE JUICY BEST BOY
You know he's gotta be a Hope player. You know it. He's gotta. Also, he's the Ultimate Ultimate and Ultimate Some Guy, and the protag, so he gets to be a master class. Muse of Hope! The ultimate inspiration for others, through the most passive means (just being himself). Muses are also probably tied to martyrdom, or need to die to fully activate their aspect, and he did pretty much die in the Kamukura programme, for the sake of "hope" aka Hope's Peak Academy's agenda. Hell, his super Sayian mode even sort of fits the colour scheme.
As IZURU, however. He flips into being a Lord. Most active class, absolute command over his aspect (which in this case, also means the Talents, since those were lauded as hope things even though they're sorta the opposite). Destroyed Hajime with his own "birth", therefore sealing the martyrdom part. Muses and Lords both also have to do with conducting, similar to how Hajime controls the trials more or less, and Izuru triggered the game's corruption then sat back and watched. Muse and Lord of Hope, role of the Master, archetype: the Conductor.
Additional:
Impostor is way too Void coded to be literally anything else
Sorry, Gundham, but you're not a Lord. Could be a Witch though.
Peko is totally a Knight of Blood (ayo karkat moment)
Nagito can be nothing but Light, with his luck, and a Thief takes from others to use for themselves, which is basically what he does. VRISKA KINNIE
I'm a Muse of Life myself! I actually literally got that on a test. I think it's pretty cool hehe
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brisquad-unit-4402 · 1 month
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crimzon ruze dating an artist
i’m gonna be real the hate mail stream changed me as a person
yhis one is about ruze and a reader that likes to make visual art, but if this gets some reception might be interested in writing more headcanons for writers, musicians, programmers, dancers…
tags: gender neutral reader, established relationship, fluff, headcanons
─── ・ 。゚☆: *.☽ .* :☆゚. ───
let’s get it out of the way: ruze isn’t just a viciously violent mercenary menace, he’s also a viciously violent mercenary menace that ✨ loves creativity ✨
he respects people that can use their imagination, like inventing new horrific ways to kill a corruption beast, or making someone’s day worse in a way that can’t be replicated
so naturally he gravitates to people who put their imagination to use through their own art medium. he has a type for creators
one of the best feelings ever is being able to watch an artist in their element, focused on their vision
there’s always so much to admire. their hands wrapped around the pencil, the way they squint and stare at the lines… he could go on
if he’s really lucky maybe the artist will move around while drawing a character, just so they can use their own body as reference. it’s so cute seeing them lift a hand and compare it to the one they were drawing, even the pout they do when they erase the last few strokes, all frustrated but ready to try again. especially the pout
he doesn’t do the whole “talking about your feelings” thing so when he sees a well-done drawing, well, that just makes admitting it all the more redundant. who needs words when a picture is worth a thousand of them?
ruze himself isn’t exactly an artist, but he’s tried before. it’s tough work. anyone that can control their pen that well deserves respect
if you’re an artist and your love language is quality time then dating ruze is a dream. he’ll do work in the same room as you while you’re preoccupied with your latest piece
it’s just the right amount of togetherness, but you’re able to do your own thing, and so is he. this feeling gets even better with banter, music, anything
he doesn’t mention it often but ruze also likes to work with his hands too. his favorite is papercrafting
you’re the only one in the world that knows he has a diy scrapbook full of photos and embellishments and, yes, some of your doodles and scrapped art you let him keep
always wants to display your art in some way. it’s personal and makes him feel like his house is a little livelier
if you need more space or expensive supplies for your art like a firing kiln, large canvases, pressure pots, or other equipment, then he’ll drop off the face of the earth for, like, a week, then come back with a bounty collected and a cut of it for your art fund
ruze likes the challenge of hunting down and fighting a fearsome monster, and how you brighten up as you plan a visit to a local craft store
he likes to ask questions about what you’re working on. this can be anything from art history to oc lore to symbolism to techniques
it makes especially good conversation at night when he’s about to go to bed with you
…there have definitely been times ruze was the first to sleep because you got hit with inspiration at 1 am though
it would be hypocritical if he were to make you rest, but just don’t overdo it and wake up cranky past your alarm, alright?
and do some stretches, including your hands, and your back. you’re literally dating someone who uses his muscle to make money. you better be treating your body nicely while you’re making art
you should be getting accidental paper cuts, not carpal tunnel because SOMEONE didn’t stick their arms straight out and bend their wrists back while keeping their fingers straight for 10 seconds, then bend their wrists down to the floor for another 10 seconds. not naming names
the type of mf that will sneak up and make some form of sudden physical contact (a kiss? bite? lick? annoying poke to your side?) so your back straightens and then tells you to keep it straight instead of giving you more affection
would NEVER respond to someone talking about their art with “can you draw me?”
that’s probably his greenest flag actually
.  . • ☆ . ° .• °:. *₊ ° . ☆
✧. ┊ masterpost ✧. ┊ kofi
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silicon14blog · 1 month
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Toby Fox game released on April Fools day ideas
-Five Nights at Ice-ce's
-Spamton Clicker
-Visual Novel that's actually a deconstruction of how the genre/medium is usually at the expense of April Fool's day jokes in these situations rather than the contents of said VN or what the VN is actually about.
-Annoying Dog: THE GAME
-DR playable chapter preview!.... except that it doesn't include any new assets for the new stuff so it looks like a buggy glitch mess and/or the controls and ui have been several limited for it to a practically unenjoyable experience
-UT Hard Mode: Snowdin Expansion DLC
-UT Clock app that is clearly just a generic basic beginner programmer's clock app with the logo made in misprint (and I don't mean how Toby made the in game sprite type of misprint art)
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izicodes · 1 year
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Fundamentals of Programming
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Every time you learn a new programming language, you’ll come across topics you’ve seen before when you learnt other languages. All the same but different syntax and methods for that new programming language - what you're doing is learning the fundamentals of programming.
The fundamentals of programming refer to the basic concepts and principles that underpin all programming languages and software development. When programmers learn and become really good at these basic ideas, they can create more complicated computer programs and even come up with brand-new software ideas with confidence. Let's explore those basic concepts we need to understand as programmers~!
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Variables
Variables are used to store data, such as numbers or strings of text.
Knowing how to manipulate variables can help to control the flow of the program.
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Data types
Different types of data, such as integers, floating-point numbers, and strings, require different ways of handling and processing.
Knowing the correct data type to use can help to optimize the performance of the program.
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Operators
Operators are used to performing arithmetical or logical operations on data, such as addition, subtraction, multiplication, and comparison. Other operators include assignment, bitwise, membership and identity.
Knowing how to use them correctly can help to ensure that the program produces the correct output.
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Control structures
Control structures, such as loops and conditional statements, are used to control the flow of a program.
Understanding how to use them can help decide which parts of the code to execute or skip over, depending on specific conditions.
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Functions
Functions are reusable blocks of code that perform a specific task.
Knowing how to create and use functions can help to make code more modular and easier to maintain.
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Input and output
Programs often require input from users or other sources, and they need to produce output in a variety of formats.
Knowing how to handle input and output can help to make the program more interactive and user-friendly.
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Debugging
Debugging involves identifying and fixing errors or bugs in the code.
Knowing how to use debugging tools and techniques can help to make the process easier and more efficient.
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These concepts form the foundation of programming and are essential for understanding and using any programming language. You’re going to learn them somehow and eventually, it’s important to understand them fully so you can prevent making mistakes in your code in the future.
There’s no rush into learning these as well. Take as much time as you need, because getting these foundations down and set helps in the long run!
Thanks for reading!! Hope you learnt something new! 👏🏾💻💗
◀ previous programming post
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tbmc-education · 2 months
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What Actually is Programming?
Disclaimer: While programming does not always result in the formation of a system, I will be focusing this post on that as it is what I have most information about.
As stated in my 'Basics of Trauma Based Mind Control' post programming is the process of teaching a person unquestioned obedience with the intention of fragmenting the mind and creating dissociative amnesia/barriers between the parts.
But what does this actually mean?
In the most basic explanations it is perpetrators putting the victim through various types of torture to break down their ability to cope and have them turn to dissociation which they can then exploit by creating parts- or alters- which respond to specific triggers with doing whatever action the perpetrators wants them to.
The long explanation is much more complex and I will divide it into three main sections.
Number 1; Creating a system
I will not go into the specifics because I do not want that information to fall into the hands of the wrong people. But in order to create a system the victim must be under the age of 6-9 with many groups starting as young as birth or even in utero (note: you cannot develop DID/OSDD-1 in utero but it can increase how long it takes an infant to return to baseline after arousal.)
The trauma the victim undergoes typically attacks every part of their world and is inescapable which makes the victim turn to dissociation. Traumabonds occur here to make the child attached to the primary handler. (Primary handler and primary programmer are not always the same person, I use primary because there is typically more than one involved.) Once dissociative, perpetrators will begin to implement base/alpha programming as well as scripts.
In infancy scripts are simple so the victim can easily understand what they are being told. A script sets the base for the innerworld, alters and programs that will be implemented. Organisation programs are typically related to the base script.
Number 2; Alters and innerworlds
Alters exist as a protective mechanism and perpetrators take advantage of that by creating scenarios where the victim is hurt less if they do what perpetrators want them to. Perpetrators can also create specific scenarios such as treating the victim as an animal and forcing them to believe they are one in order to split an animal alter. Once an alter is split they are then heavily conditioned through more torture, hypnosis and drugs to believe what perpetrators want them to and follow certain behaviours in response to specific stimuli (cues).
Innerworlds are created through various means which for safety I will not list here but they can range from very simple to very complex and are often elaborated more by perpetrators as the victim grows up. Perpetrators will put in various structures to hold parts, memories, reprogram parts through trauma reenactment, hold discarded parts who were not up the perpetrators' standards, etc. Many survivors report having higher ups who flick switches internally to set of programs and those parts may or may not be fully aware of what the switches do, just that they have to flick them whenever a situation occurs.
Perpetrators are able to control the roles of alters, where they live internally, the amount of amnesia between each part/group and when it occurs, types of switches and their frequency, splitting patterns, innerworld structures, subsystems, subgroups, sidesystems, and more. This is not an exhaustive list and you don't need every single part in order to be programmed.
Number 3; Triggers and Cues
Cues can range from being simple sounds to complex situations and phrases. Hand signals, touches, sounds, phrases, smells, shapes, symbols, situations, etc can all be used as cues and there is no one list of them as each group had their own cues and even in the same group they can vary from survivor to survivor.
They are enforced through drugs, hypnosis, torture and conditioning often for many years and in a variety of situations to make responses to them become automatic. Responses to cues can vary from getting a specific part to front to getting into a specific sexual position to triggering dissociation and/or amnesia to attacking someone to internal punishments. Again this not an exhaustive list but more some examples of what cues can do.
Types of Programs
Note: there are many program lists out there but this is based on what I have commonly seen and what I have most information about. This is not an exhaustive list and I may have forgotten some common ones due to my own bad memory.
Alpha or base programming is obedience and loyalty that sets the base for all other programs to go off of. Dissociation and amnesia fall under this as well.
Beta programming is sexual programming. Parts can range from epsilon nonhuman to 'little girl' and they are taught the ways they are supposed to act during sexual abuse including positions, vocalisations and reactions. Alters typically fit a specific fetish or niche that the perpetrators want to gain pleasure and/or profit from.
Callback or chi programming is exactly what it sounds like. Parts are trained to return to perpetrators at certain dates, holidays, when the victim starts therapy, etc in order to keep the programming from being discovered and/or worked through. It heavily ties into reporter programming as well.
Delta programming is aggression or fight programming. Parts are trained to feel little to no emotions and/or attack on command, it is commonly associated with assassin programming however it's also used for snuff flims, 'dog' fights, and protection for the perpetrators.
Denial programming is feeding into the natural denial that comes with DID/OSDD-1 and turning it into an extreme. Denial of the trauma, specific people's involvement and any trauma disorders are very common with this program.
Duality programming is creating two seperate and opposite sides for example light and dark, day and night which usually do not get along in order to keep the system from communicating and working together.
Go insane or crazyland programming is a subset of punishment programming which is meant to make the victim feel like they are 'going insane.' This is done through flashbacks of being drugged, psychosis, high pitched noises in your head and various others things that parts are told to do whenever this program is cued.
Epsilon programming is dehumanisation programming, most commonly associated with animal parts however some people consider clay, angels, demons, dolls, robots, objects etc to fall under this type. It frequently crosses over with other programs for example with beta to create sexual dolls or sex kittens, or with delta to create attack or guard dogs.
Flood programming is the flooding of emotions, memories or sensations to overwhelm specific parts. It is used as both a punishment and therapy interference program. It can cause natural disasters internally however that is not always the case.
Handler programming teaches specific parts to be handlers be that internal or external. These parts are often responsible for triggering specific programs internally and can be higher up on the hierachy. It is important to remember these parts are not bad and deserve compassion just like every other part.
Hierarchical programming aims to set a strict hierachy internally typically with backups to prevent the programming from breaking down for as long as possible. This can be done by perpetrators assigning parts a place in the hierachy or having parts 'earn' those roles through more torture. The second type typically involves programs such as jewel/gem, metals, royalty etc where parts 'earn' the next rank.
Narco programming is sleep programming where parts will fall asleep on command, typically this is achieved through drugs and sleep deprivation which then cause body flashbacks to put the person to sleep.
Omega programming is suicide and self harm programming. It is a type of punishment program and can involves both successful suicide and intentionally failed suicide which are used as a warning. Self harm is used in similar ways and parts are taught to cut in specific places and patterns.
Organisational programming cover a very wide range of programs that are used to sort parts and make it easier for the perpetrators to keep track of. It frequently overlaps with hierarchical programming however that it isn't always the case. Colour, number, flower, play card programs are exmaples of organisational programming that may or may not also be hierarchical.
Programmer programming is technically a type of delta programming that teaches a part to become a programmer be that internal or external. They are responsible for reprogramming parts internally and are often higher up in the hierachy. They are not bad and deserve the same compassion as all other parts.
Punishment programming cover a wide range of programs such as omega, spin, scramble, go insane and many more. Every programmed system will have at least one in order to protect perpetrators and stop any disclosures of the abuse.
Scramble programming is a type of punishment programming where words and/or thoughts become scrambled which makes speaking and/or thinking very difficult. It is commonly used a therapy interference program alongside being a punishment program. Writing backwards, writing/saying the opposite of wha you mean, etc are all a type of scramble programming.
Shell programming creates a specific front part that other parts front through. They have little to no personality and some may not be sentient at all. Also referred as a default part although that term is not programming specific whereas shell is. These parts exist to keep the system from being detected from both insiders and outsiders, they link up memories for the day-to-day parts to ensure they don't realise they are losing time and frequently numb them to any pain that the body is in.
Silence programming causes the loss of the ability to speak which is useful to perpetrators as a therapy interference program and also as a punishment program.
Spin programming causes the sensation of spinning which can some with dizziness, disorientation and/or nausea. It can spread flashbacks or emotions throughout various parts. Can be both a punishment and/or therapy interference program.
Reporter programming ties heavily with callback programming. Parts are taught to report every life change, move, internal activity, etc to perpetrators even when the victim is no longer physically with the perpetrators to ensure they always know what the victim is up to and make sure programming is not breaking down.
Therapy interference programming is a wide range of programs that occur to make therapy more difficult for the victim and therefore stop the programming from being discovered and worked on. These frequently overlap with punishment programs such as spin, go insane, and flood.
Theta programming is a fairly recent term for religious programming. It's a very broad label covering everything from parts who believe themselves to be God or Satan to parts who believe they are meant to be a sacrifice or carry the next coming of Christ. This is not an exhaustive list and I couldn't possibly fit all experiences of religious programming into one tumblr post.
An important thing to keep in mind is that programming will be unique to the victim and no one can tell you whether or not something is a program. There is also a lot more programs that I have listed here like I mentioned above however I heavily discourage the public use of specific programs because they can very easily be taken advantage of.
Also remember that every part is heavily traumatised and exists for survival. There is no such thing as a bad part because they all exist for a reason even if they have maladaptive coping skills and are programmed to be destructive, patience and compassion is necessary for those parts to recover and recovery for them is very much possible.
Dangers
Ideally everyone would be able to deprogram with a safe professional who is trained in programming however that is not always the case. While you cannot process trauma without a therapist there are several ways for you to slowly begin deprogramming as stated in Allison Miller's Becoming Yourself. However there are still many dangers such as omega and callback programs being triggered which can result in death or returning to your group assuming you left in the first place because many victims don't realise they are still in contact with their groups.
Another danger is consuming information aimed at therapists such as Allison Miller's other book and a whole variety of resources that frequently go around RAMCOA spaces. These books go into far too many details and not only run the risk of triggering programs that could potentially kill victims of programming but also run the risk of heavily retraumatising victims. Suvivors of other types of abuse could also be traumatised by reading such detailed accounts of abuse. It is dangerous to be reading professional resources without a therapist and/or without being in recovery long enough to where your window of tolerance is much wider.
Online spaces are full of misinformation ontop of being very anti recovery. They encourage the use of very specific program names publicly and have roles for those as well as scripts which I shouldn't have to explain how dangerous that is. The more specific the program the easier it will be for bad people to figure out cues and harm you. Remember that safety as a programming survivor is extremely important as groups can and do target people online. Be very mindful of the information you share online about your system and trauma especially if you are minor and/or not in therapy with a strong support system.
Frequently Asked Questions
- Why do people program?
The main reason is power and control. Perpetrators have near total control over their victim and their mind which in their eyes is also a way to never get exposed because of the dissociative barriers which is not always actually the case.
Perpetrators also use programming in order to exploit their victims through human trafficking, drug trafficking, military work, furthering their cult's agenda, teaching them to program so they can continue to work for the group, etc.
- Is programming always a type of organised abuse?
Yes, in order for programming to be successful there needs to be several people in order to reinforce the programming and create the systematic abuse and torture that is needed in order to program someone.
Parents are not always involved however DID/OSDD-1 require a disorganised attachment style which comes from caregivers who are not intune with the child's needs including dismissing any disclosures or signs of abuse.
- Can programming be unintentional?
No, because of the systematic abuse and torture that is required for programming it will always be intentional. However perpetrators may not fully understand the concept of DID/OSDD-1 which can show up in various ways.
- Can programming happen online?
No, programming require near constant access to the victim as well as enough trauma to make the victim believe they will die which is not possible online. You can have preexisting programming be cued online as well as be conditoned online but you cannot be programmed solely online.
- Can programming happen later in life?
Yes, however it will not create a system and if the victim is already a system then the perpetrators will not have the same level of control as they would if they created a system for example they would not be able to control amnesia or switches between pre existing parts or change the splitting patterns.
- What do programs feel like?
In my experience, it feels like I am going into a trance. I only have one thing on my mind and I am heavily depersonalised almost watching myself from a distance. I have little to no control over what I am doing and afterwards I am disoriented and confused as to what happened.
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sophieinwonderland · 5 months
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Do... people think that every single cult or cult-like organization has secret meetups with each other to discuss programming techniques?
This was spurred by an r/systemscringe post, but honestly, I've seen this sort of thought process in a lot of discussion of RAMCOA here too. And it makes absolutely no sense.
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There's this absolute certainty in how this r/systemscringe user is talking about how all programming supposedly works, and I can't fathom how they reach this sort of conclusion.
The only way this would make sense is if there was some secret organization masterminding literally every single group that uses programming techniques on the planet, whether a cult was Christian, pagan, satanist or something completely different. They would all need to use the exact same methods for programming.
And even in a hypothetical world where this was true, you would then need to assume that programmers at the bottom of the conspiracy were all completely competent perfectionists. That none of them are lazy, that none try to cut corners. That they all had expert training drilling these methods into their heads so that they wouldn't forget any details and that they followed through flawlessly every time. (Which come to think of it, feels like the type of thing cults would want you to believe, despite how obviously untrue it is.)
And then on top of that, you have to assume that the victims are all just as easily programmed. That certain people won't be able to naturally resist certain aspects of their programming since all brains are wired differently.
Essentially, the conclusions this user draws only make sense in a universe where every cult on the planet is secretly controlled by the illuminati who make them use the same exact methods, programmers for cults are all machines who pull off these methods perfectly every time rather than fallible human beings, and the victims are all identical clones of each other that each respond in identical ways to programming with zero variation.
I'll often find people on r/systemcringe spouting misinformation for their fakeclaiming. But this one goes beyond that and is just completely out of touch with human nature itself.
There's not going to be a one-size fits all experience with programming because organizations that do this sort of abuse are unique. Individuals within those organizations are further unique. And survivors themselves are unique.
There are way too many variables at play to expect literally every single person who has experienced this sort of abuse will experience the same things or respond the same way.
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klonoa-at-blog · 7 months
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From: Klonoa 2: Lunatea’s Veil Official Guide Book (Published by Famitsu/Enterbrain - 2001) (Pg. 207)  
~Messages from the Klonoa 2 Staff~ Lastly, we would like to show you messages from those who were involved in the development of Klonoa 2 to the public. You'll find hard work, inside stories, and a few positive ones(?!) here and there! ......So, thank you all for your hard work!
Tomomitsu Kaneko Profile: ● Age: 24 years old ● Blood Type: O ● Responsibilities: Sound Effects ● Comments: Sound effects...... sound effects? Ugh, too much light. ● Favorite character: Likuri
Minako Matsuda Profile: ● Age: 33 years old ● Blood Type: A ● Responsibilities: Package Design ● Comments: Every time we make a package, we go to the chief to see what the next one will be like, but this time, we don’t have to do that anymore, Mr. Kobayashi just comes in and talks like a madman and leaves. I could go on and on about this and that, so to sum it up, this is a package that says, “Let’s go on an exciting adventure!” What I really like is the part where the ears are moving. I think that’s what makes Klonoa so great. ● Favorite character: Moo
Shinichi Tsuruya Profile: ● Age: 25 forever ● Blood Type: Typical B ● Responsibilities: Quality control and programmer snoozing ● Comments: I am Tsuruya, in charge of quality control. I have always heard users say, “Klonoa makes me cry!” I agree with you completely. It really made me cry, yes. Both 1 and 2. I can’t stop crying. The first ocean is our incapacitation. It was only those who played Klonoa that stopped the tears. Thank you for playing! ● Favorite character: Large Dream Stone with wings x5
Ryo Sakamoto Profile: ● Age: 28 years old ● Blood Type: O ● Responsibilities: Quality control (Debugging) ● Comments: Hello, my name is Sakamoto of Quality Control. I hope you all are enjoying the scaled-up Klonoa 2 in all aspects. My favorite song is from Mts. of Mira-Mira. When I was tired, that BGM cheered me up. You may also feel more energetic if you listen to it when you are tired. Last but not least, the entire staff will continue to do our best based on your support, so please continue to support Klonoa for a long time to come. See you soon! ● Favorite character: Moo (I like the way he walks)
Noriko Kobayashi Profile: ● Age: Unknown! ● Blood Type: A ● Responsibilities: Sales Promotion (Public Relations - mainly magazine publicity) ● Comments: We held game tournaments (Jungle Slider Relay Race!) with users at event sites across the country. We also danced the “Klonoa-kun Dance” to the background music of the Mts. of Mira-Mira stage. We were blessed with the opportunity to actually talk with many Klonoa fans, making this year’s sales promotion activity a very memorable one. I hope that everyone who played the game will become a word-of-mouth promotion captain and spread the fun of Klonoa to the people around them.  ● Favorite character: Erbil is so nice~
Hideo Yoshizawa Profile: ● Age: Age? I forgot. ● Blood Type: Once a B, now an A ● Responsibilities: Scenario (Screenplay, Supervisor) ● Comments: I had a lot of trouble with this story. I even had to reject one entire story. In the end, I rewrote the story up to about the seventh draft. I wanted to make a fresh and a little sad ending this time, since I made a very sad ending last time. But I wanted it to be directly connected to the hearts of the players, who are the alter egos of Klonoa, and that’s how I set up this world. Think about what sorrow means to you. ● Favorite character: Leorina
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oneshotnewbie · 1 year
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A sequel to type one diabetes where bd is stressed out because Kara got hurt as supergirl. So even though bd is taking her insulin she goes into DKA? Kara is fine when BD falls really ILL like already recovered?
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...
"What do you mean Kara is hurt?" you stammered in shock as you looked up from the glass tubes on the holder, ripping the googles off your eyes and meeting the stare and steady gaze of Winn, who was waiting in the doorway. "Just come with me, quick."
You circled the table, stripping off your white coat, which fell untidily to one side on the iron chair before the brown-haired computer nerd grabbed your hand and awkwardly pulled you along.
At the glass front of the medical station in the DEO, he released you and you stared at the many people who gathered around your sister. A little look through the hectic moving bodies you recognized, that Supergirl´s face was bloodied. Some bruises were already forming under her eye and on her chin, blood ran from her nose over her lips and she lay lifeless on the lounger.
"Why is she not healing?" you stuttered. Your mouth wide open in shock, you crossed your arms over your waist and hugged yourself for comfort. Anxious, you watched Alex taking care of the middle sibling, worrying as you realized that Kara was not waking up.
Winn looked up, trying to get a feel for how bad the situation was, hoping Alex would soon come out and tell them something. Anything. But as you continued to watch her and the flickering screen of the blondes vitals, reality filled with an uneasy fear. Her blood pressure dropped steadily, her heartbeat increasing. "Winn, why is she not healing?!"
"Her powers failed mid-fight with Reign,"
Every little movement after this sentence shocked your body, threw you off balance and at the same time you had to suppress the enormous feeling of wanting to throw up with all your concentration. You could not even walk straight properly, everything blurred before your eyes.
Normally, you would immediately run into the room and fight for Kara´s life alongside your sister but today, that was not the case. You just had to get out of here. Away from the situation.
A week had passed as Kara struggled back into the present. Alex had performed wonders with her strong knowledge of medicine and the help of the sunlamps so that the young blonde had regained her superpowers a few days ago and was beaming with joy as she resumed her duties as Supergirl.
You, on the other hand, felt worse with every day that passed after your sister´s near-death experience. Fatigue and lack of energy have plagued you since the incident, but you tried to put it down as the stress you had acquired from not knowing about Kara´s future condition.
Winn watched you with concern. Something was wrong with you, very wrong. Normally, you were a bright, invigorated and vibrant woman but there was no sign of her at the moment. Beads of sweat were visible on your forehead and the enormous trembling of your hands could be seen on the handle, that encircled the tongs.
You were not the same. You were confused, weak and looked ill and battered with your sallow complexion. "Hey, you okay?" you looked up at him from your work, not even noticing that he had even entered the room you were standing in and nodded as an answer to his question.
Of course you dismissed his concerns but as the day dragged on, the computer programmer´s worries grew.
After you finished the work in the lab and stood at the center console of the DEO´s, he saw you in uniform for the first time. Your pants seemed to be looser and your belt had a new self-inflicted hole that was almost completely ripped through, like you did cut it with a broad-bladed knife.
The compositions of your weight loss did not match your eating habits at all. Winn had seen you several times a day with a full plate of food. You gratefully accepted small treats that J´onn passed you and devoured them without sharing with your siblings. Your drink pattern where out of control, often reaching for water and chamomile tea as if your thirst was never quenched.
He looked around and just in time caught Alex, which came up to your side for a moment and talked to you, shortly afterwards kissed you gently on the cheek and then walked away towards him. "Did Y/n tell you anything? Somehow she does not look good to me,"
"No she did not. But I have already noticed," he acknowledged and studied over your pale color once more. Your face was sunken in and the blinking of your eyes multiplied with every minute you stared down at the tablet. "It is probably all the acetone she inhaled in the lab doing some tests. It always makes me sick too"
The redhead snapped back to Winn and looked at him perplexed. With pursing lips, she tilted her head. Her eyes were wide, pupils blown and had an abundance of sudden panic in them while her heartbeat pounded in her chest. "What did you just say?"
"Yes, the smell of old, overripe fruit and acetic acid that envelops her," he explained, desperately trying to explain the smell more specifically to her. Winn was raising his eyebrows and did not quite understand what Alex wanted to do with this information. "Did you not smell that when you were with her?"
She quickly pushed herself out of her leaning position and ran to your side. Her index and middle finger dug under your chin and pulled your face towards her. Just looking at your red eyes and the enlarged pupils were signs that her thoughts were right.
"Okay, sweetheart. You have to come to the med bay with me immediately. Move!"
...
"Alex, what happened?" the velvety but strong voice rang through the small medical room, worry mounting in it. The blonde walked over quickly to both of you, trying to take stock of the situation that played out in front of her. "Alex!"
"She is in diabetic keto acidosis," she replied subconsciously, sounding defeated. Kara could hear the sheer nervousness in the otherwise rough and dense voice. "She is ill. Very ill"
"I can see that from her condition but what do we do? Can you help her?" she pointed her hand at your sleepy and tired body. Her eyes filled with soft tears at your sight while you just smiled tiredly to show her it was not so bad.
"I will take her blood and do a fix test. In the meantime she gets 0,9% saline intravenously. If the potassium is good, I will give her insulin intravenously and correct the hypoglycemia, trying to restore her body´s volumetric saturation," her voice was deep and filled with concern. She should have looked at you sooner to see if everything was fine. The incident with Kara had obviously took a toll on you too. "Talk to her, she has to stay awake now!"
In her eyes, you had looked very bad for the last few days. But the flu epidemic was on the way and so she thought that you would only catch onto it. Alex was not aware that things were going so badly for you.
As Kara edged your bed, she felt more tears prick her eyes and trickle down her cheeks. Her baby sister was ill and looked even paler in the big bed than you were anyway. She pulled the blanket you were lying under further over you and gently patted the back of your hand a few times.
You had not moved an inch and instead were limp next to her.
"How did that happen? She always takes her insulin, I always help her," gently, she stroked your fine hair. "Because of the stress she went through, her body probably used more insulin that she was taking"
Kara looked at the redhead who had already prepared a vein access for you, letting the liquid run through it. In addition, she put a heart monitor on you to keep you under surveillance. While waiting and hoping that your condition would improve in the next few hours, they would sit in separate chairs next to you and try to engage you in conversation to keep you from falling asleep.
You lay there, tired and scared. You really wanted to close your eyes and go to sleep but every time your eyes closed for more than a few seconds, one of the girls would shake you back to them.
Trembling and shivering, you had the pressure to cry. You were scared of what was happening to you even though you knew you were safe with your siblings but there was something that unsettled you deeply. "Am I going to die?"
"No my angel. Hopefully you will feel better soon," the young blonde whispered, watching Alex pull out your blood glucose meter and pricked your finger. A slight shock ran through your body and you winced while a few small tears were falling down. "Look, your blood sugar is slowly coming down. We are already at 300," she smiled and showed you the display, which flashed your value. "It still has to fall a bit, then you need a few days of rest and you are back to normal. You will not die"
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unwelcome-ozian · 27 days
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I'm sorry if this sounds like a silly question but type of ‘‘roles’’ are involved in military programs? And is there anywhere I can learn more about military programming?
Not a silly question at all. No worries, ask what you’re comfortable with. 
There are common programmes found in military programming (base programming). Then if you’re asking about government/military these programs would depend on the branch and the task of the programmed system. 
Military base programs are: 
Delta: Delta tier 3, Basic soldier training. 
Kappa: No pain programming. The subject is programmed to not feel pain and to dissociate/shut down when they are in severe pain.
Honour/Dishonour Programming- Parts are told that they are an "honourable and courageous" soldier who will take their life, rather than reveal secrets or leave their unit.
Protection By Trance Programming-The host, and any alter that switches to the front will dissociate if there is an unauthorised attempted  access to the system.
When it comes to researching methods and programmes I suggest people start at the beginning. This way you can sort out specifically what information you are seeking. Here are a few starting places:
The CIA's Secret Quest For Mind Control: Torture, LSD And A 'Poisoner In Chief'
The Cia's Appalling Human Experiments With Mind Control
(U) Project‘ MK-ULTRA
The Secret History Of Fort Detrick, The Cia’s Base For Mind-Control Experiments
My Father Endured Secret Brainwashing Experiment; He Came Back A Totally Different Person
Oz
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