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#Skydance New Media
garrettsthings · 2 years
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Top 10 Marvel Heroes I Want to See Get Video Games
On Friday September 9th, we’ll have seen the first ever Disney & Marvel Games Showcase! I know everyone probably has their own set of expectations and hopes for what they will see there, but for me, the biggest draw is that we will finally get to see Amy Hennig’s highly anticipated Marvel title! In anticipation of this, I thought it would be fun to make a list of the ten Marvel heroes I would love to see get a big-budget story-driven AAA video game.
Before we begin, this is just a wishlist of characters I want to see lead their own game. It is not meant to be a prediction of what we will se on Friday (though in the unlikely event that one of these games IS the big reveal, I will be insufferable to be around for years). As such, it will not include characters we know are already getting games (Wolverine), or characters who are strongly rumored to have games in development (Black Panther, Iron Man, Daredevil, Fantastic Four, and Ant-Man (the latter three being the front-runners for what Amy’s game will probably be)). And also, no character who have received games in which they were the primary protagonist in the last ten years (team games like Ultimate Alliance don’t count). With that out of the way, let’s dig in.
10. The Hulk
The only reason I am rating this one as low as I am is because even though it’s older than 10 years old, the perfect Hulk game already exists. Released in 2005, The Incredible Hulk: Ultimate Destruction was an open-world action game that gave you full control of the Hulk’s nearly limitless destructive potential. You could leap forty feet into the air, run up the sides of buildings, and of course, unleash Ultimate Destruction upon your enemies with the ability to weaponize nearly every object you could get your hands on. Everything you’ve ever fantasized about doing as the Hulk, this game let you do. However, because it’s been so long, and because the Hulk is absolutely a character in need of a modern story-based AAA title, I’m throwing him on here.
9. Black Cat
This one is also low only because it would be similar to an existing game, but I can’t be the only one who played The Heist DLC of Spider-Man (PS4) and wondered what the game would feel like played from Felicia’s perspective. While the open world and stealth might have similarities to Spidey’s gameplay, Black Cat would probably have a different fighting style, a whole new suite of gadgets, and most obvious of all, a different goal. Instead of saving New York from destruction, you’d be robbing its rich and powerful blind. While Spider-Man had addicting and engaging minigames and sidequests about science, Black Cat’s would be all about lockpicking, safecracking, and casing potential targets. We’ve played thief-centric games before, but the idea of one set in the Marvel universe would certainly set Black Cat apart. And considering the extensive network of criminals and corrupt businessmen in Marvel’s version of New York, there is plenty of material for a rich and exciting Black Cat story packed with fun gameplay.
8. Blade
Okay, this one actually was rumored for a while, but those rumors were recently dispelled so its safe. Blade is a character who feels like he was tailor made for a video game, with his cool sword, arsenal of weapons and gadgets, vampire-like powers, and his penchant for picking fights with creatures of the night. Not only that, but the horror side of Marvel is something that hasn’t been explored much outside of comics for a while now, so this would be a whole untapped side of the Marvel Universe to bring to gamers. Whether its as a Devil May Cry styled action game, or an Assassin’s Creed-like open world adventure, a Blade game would be a welcome entry in the collections of Marvel fans.
7. Thor
That one poor attempt of a movie tie-in game aside, I am honestly flabbergasted that there hasn’t been a Thor-centric video game before now. While Norse Mythology isn’t exactly a novel concept in regards to video games, Thor has the unique advantage of being able to tie mythological narratives to a contemporary setting with his ability to enter our world. And then there’s the obvious appeal of fighting bad guys with a mix of brutal hammer strikes and Asgardian thunder magic. With familiar enemies from mythology coupled with Thor’s lesser-known Earthbound nemeses like The Wrecking Crew and Radioactive Man (no, not the one from the Simpsons), a Thor game would give players plenty to do.
6. Doctor Strange
When someone thinks about the mystic side of the Marvel universe, Doctor Strange is probably going to be the first character who springs to mind. Whenever a magical threat threatens the safety of our universe, the good doctor is never far away. A Doctor Strange game, like a Blade game, would allow players to enter a relatively untapped area of the Marvel universe. And with Strange’s myriad of magical abilities at player’s disposal, its easy to imagine exciting gameplay to match the story. While I initially balked at the prospect of a Doctor Strange game because of the sheer overwhelming breadth of his available powers, seeing recent gameplay footage of Forspoken (just the gameplay, mind you) set my mind at ease that a real-time action game can certainly handle a wide range of magical abilities.
5. She-Hulk
Now I know I already mentioned the Hulk, but I think we all know Jennifer Walters is more than just a female version of her cousin. While She-Hulk is just as strong as the Hulk, her increased intelligence means her fighting style is already different enough to justify having her own game. And that’s before taking into account the biggest potential draw of a She-Hulk game: her profession. Not only is She-Hulk an amazing hero in her own right, but she’s also a lawyer. And instead of using that as window-dressing for the plot, I see no reason not to incorporate it into the gameplay. After all, gamers are no strangers to games about the courtroom as evidenced by the popular Ace Attorney series. A game that combines tense legal battles with thrilling superhero battles would certainly set this game apart from other offerings in the superhero game sphere.
4. Daughters of the Dragon
As far as I’m concerned, the only downside to making a game about these characters is that there will be a lot of hate comments from people who have no idea who they are. And to be fair, if Marvel were to make a Heroes for Hire game and add Luke Cage and Iron Fist, I would 100% buy it, play it, and love it. But what I really want is a game starring Misty Knight and Colleen Wing. I’m imagining a gameplay experience similar to the Judgment series, combining private detective intrigue and investigation with the kind of over-the-top superpowered action we expect from Marvel. I would love to play a game combining these two genres, and I can think of fewer heroes better suited to brining it to light than these tragically underrated heroes.
3. Moon Knight
With Moon Knight having both an excellent run in the comics currently and an excellent Disney+ series, it’s been a very good time to be a Moon Knight fan, and the fist of Khonshu is well overdue for a video game. Moon Knight is the kind of character I would love to play a game about, as the hero is just as at home beating up a mugger as he is beating up an unspeakably horrifying monster summoned from the depths of my darkest nightmares, meaning neither the gameplay or story will ever feel boring. Not only that, but his ties to Egyptian mythology as well as his fractured psyche would both equally lend themselves to both thrilling stories and incredible playable set-pieces.
2. Silver Surfer
Okay, I’m kind of cheating here because the type of game I’m envisioning here could be about a number of different Marvel heroes, mainly Captain Marvel or Nova. However, I’m settling on Silver Surfer because he has been a character I’ve loved since I was a kid, and I feel he’s fallen out of focus in recent times. Anyway, the Guardians of the Galaxy game defied expectations by being an excellent game that showed off the cosmic side of the Marvel universe. However, it did so with linear, level-based gameplay. And although I enjoyed that gameplay and felt it served both the story and characters very well, I would love to see the sci-fi side of Marvel explored through an open-galaxy lens, and I feel the Silver Surfer is the character best suited to do that. Imagine zipping freely through the cold reaches of space, coming to a planet, fulfilling whatever quest brought you there, then flying off to another planet with new environments, characters and storylines. That’s the kind of adventure my Silver Surfer-loving younger self dreamed of, and I would love to play a game that brings that to life.
1. Ghost Rider
Alright folks. Here is the big one. The game I would probably sell my soul to play, and what I am secretly hoping Insomniac is working on after Wolverine. After sinking I-won’t-admit-how-many-hours into exploring Spider-Man (PS4)’s outstanding open world, I realized I want to do the same with Ghost Rider. I want to ride my flaming motorcycle through the city streets and up the side of a building. I want to ride from rooftop to rooftop before coming back down to the street like a meteor. I want to slam my ride into the middle of a group of enemies who were just seconds ago completely oblivious to just how bad their night was going to go. I then want to dismount my bike, take out a flaming chain, and unleash horrible, horrible vengeance upon the very unfortunate mooks who survived my deadly bike-drop. I want to do all of that very very much.
And there we have it! I’m sorry if your favorite character wasn’t mentioned, but let me be clear: there isn’t a single Marvel superhero I wouldn’t love to see star in a lovingly-crafted video game with an amazing story (consider Cap my honorable mention!). These are just the ten I reluctantly managed to force myself to separate from that crowd.
Do you agree or disagree with anything on this list? Are there any heroes you’ve been dreaming of playing as in a big AAA game? Please feel free to comment or reblog with your opinions down below!
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graphicpolicy · 3 months
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Marvel 1943: Rise of Hydra gets a story trailer
Marvel 1943: Rise of Hydra gets a story trailer #marvel1943
Marvel 1943: Rise of Hydra – In the chaos of war, worlds collide. Skydance New Media and Marvel Games share an original story where an ensemble of four heroes must overcome their differences and form an uneasy alliance to confront their common enemy.
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savingcontent · 2 years
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Unnamed Marvel game announced, a Captain America and Black Panther team-up in the 1940s
Unnamed Marvel game announced, a Captain America and Black Panther team-up in the 1940s
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brawler1993 · 2 years
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The Entertainment Dome Episode 202 - Maybe They'll Announce a Disney Game at the Disney Games Showcase
This week on The Entertainment Dome, we discuss the new Pokémon Scarlet & Violet details, Disney's upcoming games showcase, and the Alone in the Dark remake.
This week on The Entertainment Dome, we discuss the new Pokémon Scarlet & Violet details, Disney’s upcoming games showcase, and the Alone in the Dark remake.
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elmundotech · 2 years
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Disney & Marvel Games Showcase is coming to D23 Expo
#DisneyAndMarvelGamesShowcase is coming to #D23Expo - #DMGS #videogames #elmundotech
The first-ever Disney & Marvel Games Showcase was announced today for its debut during the D23 Expo on September 9, 2022, at 4 p.m. ET / 1 p.m. PT. The digital showcase will be hosted by Blessing Adeoye Jr. (from Kinda Funny), featuring “new content from Disney & Pixar Games, Marvel Games, Lucasfilm Games, and 20th Century Games.” There will also be updates for previously-announced titles such…
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demifiendrsa · 11 months
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Mission: Impossible – Dead Reckoning Part One x Spy x Family: Code White collaboration poster
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Special collaboration video
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msclaritea · 6 months
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Shari Redstone weighs options for Paramount as Skydance eyes bid for studio
"Paramount Global’s controlling shareholder has held talks about a sale of the legendary Hollywood studio and other assets to Skydance, the production company behind Top Gun: Maverick, according to people familiar with the company controlled by Shari Redstone. 
Skydance, whose shareholders include the Ellison family and RedBird Capital Partners, has emerged as a leading contender to take over Redstone’s National Amusements, which has a controlling stake in Paramount.* The two companies have co-produced a series of movies..."
Perhaps Shari Redstone wants to distance herself from Paramount being THE home for Scientology and COS-related projects for over 14 years, during which time, cult members were involved with Mike Flynn. So, are the Ellison family and Sky dance Media going to be supporting the cult, too.
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Disney & Marvel Games Showcase was a let down, but they revealed a WWII Black Panther/Captain America game and gave absolutely no information about it
It’s being developed by Skydance media. There is no official title.
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38sr · 16 days
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How did you get where you are now? Job wise I mean? Were you a college student before doing this or did you go looking for jobs in the art industry straight away?
Oh, well it's been quite a journey for me in terms of how I got to where I am right now but here's the full timeline (?):
August 1996 - BIRTH
April 2007 - I watch Brave Story at Tribeca Film Festival, life is changed and I decide to purse animation
June 2014 - Graduate high school and accepted into Montserrat College of Art for Animation & Interactive Media
Summer of 2016 - Studied abroad in Japan attending Niigata School of Art & Design
Summer of 2017 - First animation job as an animation intern for Sesame Street (yes that Sesame Street)
December 2017 - Graduated from college (yes I graduated early due to having college credits in high school), did not have a job lined up
2018 to 2019 - Living back in NY with my parents, working on indie animation productions, creating emotes and animated intros for content creators, applying and getting rejected from many job listings, received and fail multiple storyboard tests, developing my own projects and story ideas after years of not being able to for school work
July 2019 - Fly to California for the first time, made the decision to move in order to further pursue a career in animation, at this time the Nickelodeon Artist Program were accepting submissions so I busted out boards for a personal project in 3 days and submitted it (please do not be like me, take your time haha)
September 2019 - I receive a call from Nickelodeon and I go through a series of interviews for 2 months straight
Thanksgiving 2019 - I receive news I was selected as a trainee for the Nickelodeon Artist Program
January 2020 - Move to California and begin work as a trainee at Nickelodeon (specifically for Rugrats reboot)
March 2020 - The pandemic
July 2020 - I leave Nickelodeon and move onto Titmouse as a storyboard revisionist for Star Trek Lower Decks
November 2020 - My Supervising Director for Lower Decks recommends me to the first Critical Role show Legend of Vox Machina
December 2020 - I do freelance boards for Vox Machina and get hired as a full time revisionist for season 2
January 2021 - I receive a interview request for a job on WondLa at SkyDance due to one of the directors finding my work online, I heavily consider the job
May 2021 - My Adventures of Superman is announced, I draw a piece of fanart that goes viral
July 2021 - Vox Machina season 2 wraps, I receive an offer to return to Lower Decks season 3 as well to work on X-Men 97 (I said yes to Lower Decks)
August 2021 - Spiderman Freshmen Year (now known as Your Friendly Neighborhood Spiderman) asks if I be interested to do boards, I decline not knowing what it was for
September 2021 - Showrunner for Spiderman contacts me personally for interview, my Superman fanart from May 2021 finds it way in front of the eyes of one of the creators for MAWS, still currently doing revisions for Lower Decks S3
October 2021 - Accept job offer as board artist for Spiderman, freelancing on MAWS as a character designer (first time doing this job), turn down SkyDance job offer
December 2021 - Wrapped on Lower Decks S3
January 2022 - Launch as board artist for Spiderman at Marvel Studios, still been developing my own personal projects at this point
February 2022 - Studio Shaft offers layout and genga work for Madoka Magia Record after seeing animation work of my personal projects, I accept
April 2022 - My episode of Madoka Magia Record airs, Studio Pierrot sends offer for work on Boruto
May 2022 - After my first episode on Boruto I am offered to work on Bleach Thousand Year Blood War, I accept and continue to on Bleach as of this post (3 seasons in total), Studio Mir offers me animation work for XMen 97 (I accept but only work on the first episode)
Summer of 2022 - Working on Spiderman, animating on animes, I think at some point this is when I was offered to do animation work for Castlevania Nocturne
November 2022 - Complete season 1 of Spiderman, Marvel/Disney lays me off for *reasons*, I receive an email about potential work on an unannounced show at Nickelodeon, I'm unemployed at this point
January 2023 - Collecting unemployment, freelancing on animes, trying to survive in general, also approached by Colosso to create my own course
February 2023 - Land a short gig on Big City Greens movie over at Disney TVA, Studio Mir once again offer me work but this time for second animated Witcher film
March 2023 - Land an interview as a character designer for that unannounced Nick show, didn't get the job
May 2023 - Wrap up on Big City Greens and Witcher, fly to Japan to relax (I failed)
July 2023 - Land a layout artist position at A24 (no it's not for Hazbin Hotel), Studio Mappa offer me work on Jujutsu Kaisen Shibuya Arc
September 2023 - Land another interview with Nickelodeon (this time for storyboard artist), freelancing on layouts and animation for Castlevania Nocturne S2, A24 job is stressing me out way too much so I decide to leave, MAWS hits me up for retakes on season 2
October 2023 - Wrap up at A24, I land the board artist job at Nick, I am also drowning in Jujutsu Kaisen production meltdown, complete my online course for Colosso, wrap up on MAWS S2
November 2023 - I start at Nick as a board artist, Colosso course release, I am still dying by the hands of Studio Mappa
January 2024 till now - Still boarding over at Nick and still animating on animes (I am VERY selective now about it though after JJK), I am also in therapy now Yeah so that's like, a real rough timeline over everything from school till now (and even then I am missing a lot of work details like video games and development projects due to NDAs). But pretty much what carried me was putting myself and my art out there on social media along with building relationships with people in the studios (outside of just my production) and that's how I've been able to maintain a steady work flow even when I was unemployed. Also not being afraid to develop my own ideas and share them since most of the times that gives the leadership a pretty good idea what sensibilities I have (and they just happen to match). I hope that answered your question!
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Big-ass Netflix animation news drop yesterday, ahead of Annecy and the release of ULTRAMAN RISING... Netflix is on a lot of shit-lists for a variety of things, including their careless race towards making more animated features but expecting them to be cranked out like it's a factory process or something... But I will say, the feature line-up they revealed yesterday sounds like banger-central. Too bad most of them likely won't see a physical media release, though.
WALLACE & GROMIT feature #2, VENGEANCE MOST FOWL... Coming later this year, featuring Feathers McGraw from THE WRONG TROUSERS... The hype is real.
The last half of 2024 will also be when Netflix debuts Skydance Animation's SPELLBOUND, that long-gestating fantasy picture from SHREK director Vicky Jenson with new Alan Menken-Glen Slater songs... I guess LUCK nuked whatever partnership Skydance, John Lasseter's current studio, had with Apple, although their new show WONDLA is debuting on that platform.
Skydance looks to follow up SPELLBOUND with TANGLED director Nathan Greno's POOKOO, another fantasy tale with otherworldy critters. Only a matter of time when we find out RAY GUNN, Brad Bird's retrofuturistic sci-fi noir whose development history dates aaaaall the way back to the mid-'90s, comes out.
Also curiously, prior to these announcements, Disney Animation director Don Hall (WINNIE THE POOH, BIG HERO 6, RAYA AND THE LAST DRAGON, and STRANGE WORLD) has joined the ranks at Skydance. Another director who worked under Lasseter at either WDAS or Pixar, now working for him again. I'm guessing he didn't particularly enjoy directing his last two features at WDAS under Jennifer Lee's stewardship, thus - much like Nathan Greno and Rich Moore - went back to his old pervy boss. Skydance Animation undeniably has a lot of top talent there, and directors of past animation blockbusters, but it really just sucks that it's run by Lasseter. And apparently he's running it just like he did with Pixar and WDAS, just as toxic. He micromanages projects once more and buckles directors under his mandates, like Alessandro Carloni, who was supposed to direct LUCK... But these guys are his favorites, so I presume they'll do fine over there.
Next year sees the release of IN YOUR DREAMS, from directors Alex Woo and Erik Benson. Two total opposite brothers who go to dreamland and try to convince the Sandman to save their parents' failing marriage, sounds promising. We already knew about THE TWITS, and also THE IMAGINARY, which debuts in a few weeks. Three imaginary friends movies in one year, coincidentally the year FOSTER'S HOME FOR IMAGINARY FRIENDS turns 20... I refuse to process that. I was so big on FOSTER'S back in the day, when I was 12 years old. Speaking of TV cartoons and adaptations of those, THE PLANKTON MOVIE is also on the boards for 2025, continuing the Netflix SpongeBob movie series running alongside the theatrical ones.
I'm also very happy to see that Sony Animation's wild-sounding K-POP: DEMON HUNTERS, from directors Maggie Kang and Chris Appelhans, is underway and will be debuting sometime next year. Sony Animation also revealed a new HOTEL, I mean... MOTEL TRANSYLVANIA series, and are still at work on the GHOSTBUSTERS animated series as well. Since this was all for Netflix-only projects, not a peep on the GHOSTBUSTERS animated movie that's also on the rails. I wish DEMON HUNTERS was heading to theaters, though, that's such a bonkers-looking film that would work great like that. Much like their MITCHELLS VS. THE MACHINES, but that got re-routed because of COVID, so I get that.
Curiously, no word on THE SHRINKING OF TREEHORN, a book adaptation from director Ron Howard. First thought to be a 2023 release, Netflix picked up the picture in 2022 and didn't set a date... Maybe it's gone the way of EMBER and other canned Netflix animated movies? Or a new date will be inked eventually? If it's aiming for 2026, then that'll explain the absence.
I'll keep my eyes on these as they get closer, but my top picks are VENGEANCE MOST FOWL and K-POP: DEMON HUNTERS.
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Did Skydance Interactive plagiarize a monster from Godzilla KOTM????
Just over a year and a half ago, I remember tuning into the Game Awards 2022, a cavalcade of gamer consumerism and circle-jerking. You love to see it. Yet there was one trailer the piqued my kaiju-enjoyer curiosity. It was for a game called “Behemoth”, and despite the generic title the monster featured in the cinematic cg-rendered trailer struck me as a bit familiar.
At first I thought this game was some sort of stealth-MonsterVerse title since it appeared to feature Behemoth, the tusked-sloth like titan debuting in 2019’s Godzilla: King of the Monsters. Yet the game isn’t under Legendary’s purview. It’s being developed by Skydance Interactive, a division of Skydance Media. So did they plagiarize creature design from KOTM? I’ll let you be the judge.
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First off, here’s a pic of Behemoth as they appear in KOTM. Not the woolly mammoth-like fur and distinctive curved tusks, and the lack of a trunk. One of the more iconic original titans featured in KOTM in my opinion.
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And here's a shot of the creature from the cinematic trailer's developer, Capsule Studio. Even in the shaky first-person view, Behemoth’s iconic design stands out, the tusks, the fur, the lack of trunk. Even its bony scalp and (featured in the trailer) long sloth-like arms that reach to the ground. Some visible chains can even be seen on it's right tusk, which mimic the vines on Behemoth with KOTM as well. It does sport a few fangs out of it's mouth, which is an interesting departure. However, this could hardly be any closer to the Behemoth debuting in 2019. I thought about it a bit, but put it out of mind for quite some time.
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Fast forward to May 30th of 2024, the day of Sony’s latest State of Play stream, a venue for Sony to show off latest games, hardware and whatnot. Featured among their titles on Playstation VR2, and to my surprise Behemoth was featured prominently, and with gameplay as well! And you know what, it looks kind of fun, but that's neither here nor there.
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No we have a clearer image of this yet-unnamed monster. There's at least one more giant monster featured in the trailer, so it may be safe to assume this isn't the Behemoth. It's appearance is noticeably different, this time it features a trunk! Specifically that of the male elephant seal, along with short tusks curved inwards towards it's body. Even it's massive hands seem shorter than the original trailer, as it can no longer walk with them like a simian.
So.... what does this all mean? I can't help but speculate, but my theory is that when developing the game, Skydance was perhaps using an image of KOTM's behemoth as quick reference for what they wanted their VR game. It could even be possible that the creature was in an image search for the word "Behemoth" and was just used for early development. They may have passed a reference image off to Capsule Studio to use for the first tease of their game at the prestigious awards show, and a new model for the monster was created based around KOTM's Behemoth.
Alternatively, I did look to tie anything from KOTM's VFX companies to Capsule Studios, but not much came up. KOTM visual effects supervisor Guillaume Rocheron spoke about working with companies MPC, DNEG and Method Studios on the film, and while some of these VFX companies have locations in Paris and elsewhere in France, I can't say definitively that there's overlap between KOTM's vfx companies and Capsule Studios. It's possible someone working at Capsule had the model for KOTM Behemoth and made adjustments to make their beast more distinctive, but that is pure speculation.
What do you think? Just a coincidence, or do you think Skydance has taken inspiration from Behemoth's bit-part in Godzilla: King of the Monsters? Regardless, I'm sure the reality is much more interesting than what I could wonder about.
And Legendary, if you're reading this, I will take my check for Kaiju Investigative services via mail, please.
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anxiousrowbot · 2 years
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WALLEVE Movie Night headcanons
- When WALL-E found out more than one movie existed, his mind was in a state 1000 times more overblown than the standard “Mind-blown” response. 
- His iPod doesn’t work with most movies, but they can use the big computer in the building attached to EVE’s greenhouse to watch nearly any movie that’s ever been released digitally (see my fanfic “EVE’s New Directive” if you want to know more about the greenhouse. Okay shameless plug over :D)
- If WALL-E is picking a movie, he just reads the summary and goes “This one”. Conversely, EVE looks up the film to see how much box office it made or if the reviews are passable (she tries to act professional about it, but she actually relies on old social media responses)
- Of course, WALL-E adores older musicals. EVE found a pile made by anyone related remotely to Hello, Dolly-which led to the discovery of gems such as Singin’ in the Rain.
- He’s tried to reenact his favourite scenes before, and EVE LOVES that.
- EVE’s more of a Skydance movie person (Skydance is the studio behind the action scenes in recent Mission Impossible films and Top Gun: Maverick). She really gets into the action sequences and because of this, finds it a little hard to watch older action films as their pacing is rather slow.
- If watching a movie in EVE’s vein, WALL-E gets into the human subplots, no matter how badly written they are. EVE finds this adorable.
- EVE also likes watching horror movies ironically. WALL-E knows those films aren’t real, but the jumpscares can make him collapse back into cube form (even if he expected them). If this gets too bad EVE pauses and they just cuddle for a bit.
- WALL-E has no self-restraint and will watch seven seasons of a show in a day if he gets started.
- WALL-E also wants nothing but the happiest endings for the characters, and can’t help but feel a bit sad if an ending doesn’t end like that.
- Occasionally, if he’s really torn up about it, EVE would look around for a fix-it fic or a fan ending just to put it at risk. This is a task reserved for the most dire of situations, as EVE gets curious and sometimes accidentally pokes around in a fanfic that’s not exactly what she’s looking for.
- During the most romantic moments, they can be seen subconsciously holding hands again.
- Hal tends to sit in EVE’s bowl instead of WALL-E’s shoulder after one incident where WALL-E got jumpscared and accidentally squished Hal when retracting his head.
- There’s been talk of making WALL-E and EVE’s story into a movie, but everyone’s waiting for the technology to be restored and for the right person with the right vision to develop it. Both WALL-E and EVE are rather enthusiastic to play their own parts, alongside most of the other robots.
Feel free to reblog and add more!
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graphicpolicy · 2 years
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Captain America and Black Panther head to World War II and team up for a new video game
Captain America and Black Panther head to World War II and team up for a new video game #marvel #videogames #d23 #d23expo
The excitement builds during the Marvel Games showcase at D23 Expo as Amy Henning and Marc Bernardin of Skydance New Media peel back the curtain on this anticipated video game set during World War II as Captain America teams up with Black Panther in this exciting new approach to a Marvel video game.
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kqltlc · 8 months
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Terminology clarification for OC and FC because I keep seeing the terms being misused and it makes it very difficult to browse tags when a majority of the time the tags are applied wrong.
This is gonna be a long post, buckle ur seatbelts and take out your spiral straws bc ur brain gonna be as mush as mine when I'm done.
DISCLAIMER: This is my point of view and doesn't apply to EVERY scenario. Every scenario, or character, can have nuances that make them an anomaly. This is more of a generally-speaking post. I'm also really bad with words and my brain dies immediately at long posts so feel free to cut me some slack if there's mistakes or inconsistencies. LOL.
"OC" stands for "Original Character."
This is a character made entirely by you. No influence or strings attached.
You might take bits of inspiration from things such as objects, personality, outfits, or ideas - perhaps you were introduced to these through a fandom - but none of these things are inherently fandom as they exist outside of fandom as well.
Lets use dragons as an example. Dragons are a part of mythology that can't be traced back to any specific source and, for the most part, are simply a combination of existing animals like lizards and bats.
Imagine a dragon based on the long-nosed whipsnake but with a pumpkin vibe: A goofy noodle of a dragon with a slender orange body, green horns pointed backward, green vine-like wings, green belly scales that reach until the green tail that eventually ends off in vines.
This would be an OC as you created it with no strings attached to existing media. You took a few ideas you liked and created something new out of it, something original to you. If anything similar exists, it's purely coincidental and you most likely aren't aware of it.
Other examples in popular media include the sources of fandom, the Original worlds in which fandoms follow such as Sonic, Mario, Spiderman, Next Gen, Murder Drones, etc.
Sonic is a blue hedgehog that can run fast and has to save the world, Mario is a plumber out to save the princess, Spiderman is just a dude who got bit by a radioactive spider, Next gen is about a broken girl who befriends a broken robot and learns the meaning of friendship and moving on from the past, Murder Drones is about different kinds of robots initially pitted against each other but starting to realize there's something else afoot.
These were created based on ideas. There might be some idea-taking from existing media but these guys function entirely on their own, in their own world, with little to no relation to anything else.
extra notes:
an OC would be able to pass in a court of law if someone tried to claim copyright. It's why original media HAS to be original.
everything you do is canon lmao.
"FC" stands for "Fan Character."
This is a character made in relation to existing fandoms - or as I'm going to call them, the Original (OG) World, a world not made by you.
Whether it's taking a lot of visual ideas from the OG World, being related to any of the characters or plot in the OG World, or just being in the OG World, this character has strings attached to something already created by someone else. Perhaps what you create is unique on its own, but it still has relations to the OG World.
Bringing back the dragon example. You decide to make a dragon loosely based on that long-nosed whipsnake and pumpkin combo. The difference here is that you're making them a Hivewing from Wings of Fire, or a Skydancer from FlightRising.
This would make them an FC as they end up being connected to an OG World. You can have a Sonic FC who is a rainbow stag beetle that you use in any setting, a Murder Drones Worker Drone with no relation to the characters or story since they have their own but still follow the Murder Drones vibe, perhaps you have a Spiderverse character who got bit by a radioactive rabbit so their entire aesthetic is more rabbit-y.
If you're a participant of an open or closed species, then they'd fall under this as well, unless you're the creator of the species ofc.
You are a fan of an OG World, created a character inspired by it and, depending how strong the connection is to the OG World, may not be able to function outside of it (without it being obvious they stand out too much in other worlds, original or otherwise).
extra notes:
would not be able to pass in a court of law if copyright claimed as the character would share too many traits with the OG World.
anything you do is not canon in the OG World.
Can my character become an OC (or vise versa)?
Yes! It's absolutely possible for your character to start as one and evolve into the other!
You can have an FC that, over time, gets so much original ideas added to them and fandom ties severed that they can stand on their own. Perhaps you made that little snake-derg in a fandom first but eventually loved it so much you decided to make it more of its own thing!
I originally adopted a Wings of Fire design from a user a while ago and turned it into an OC by adjusting and stylizing it to a point where it's just a dragon in a world I setup for a dragon roleplay (I also know nothing on WoF so that kinda helps boost originality, lol).
You can also have an OC that you decided to drop into a fandom because you love the fandoms OG World so much! You end up giving them traits and ideas more relevant to the OG World so they fit in and function better~
(I don't have many examples of this as I'm not big on fandoms, lol)
Conclusion + Extra Notes
Please consider what's been said and tag accordingly. Although words are words and communication can be pretty loose, in the ways of tagging they're very crucial to get right.
It's really unfun to browse the OC tags and get bombarded by FCs because no one seems to remember what the terms mean, just as it's unfun to browse tags for fandoms and get unrelated posts.
Extra Notes: Although not specific to OC and FC, kinda related.
This is kinda why some creators are vehemently against being given ideas. It becomes less original, especially the more detailed an idea is.
This also plays a roll in companies trying to claim words and ideas, copywriting anything that's even remotely similar. "Monster" is a word/idea that cannot be claimed, and yet the Monster Energy Drink brand still tried to claim it. The idea of platformers or battle systems is not something inherently owned by Nintendo and yet they're getting aggressive with claiming it as their own.
DISCLAIMER: This is my point of view and doesn't apply to EVERY scenario. Every scenario, or character, can have nuances that make them an anomaly. This is more of a generally-speaking post. I'm also really bad with words and my brain dies immediately at long posts so feel free to cut me some slack if there's mistakes or inconsistencies. LOL.
Also at this point I haven't ate dinner yet and I'm really hungry so brain is 110% dead. Ya'll have fun, I'ma get some chimken nuggiez.
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ethanreedbooks · 3 months
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Marvel Unveils New Trailer and Cast for 'Marvel 1943: Rise of Hydra
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Marvel Games and Skydance New Media have dropped an electrifying new trailer for their upcoming game, "Marvel 1943: Rise of Hydra," along with a thrilling announcement unveiling the star-studded cast.
During Epic Games’ State of Unreal event, Marvel Games and Skydance New Media unveiled the latest trailer for "Marvel 1943: Rise of Hydra," offering fans an exciting glimpse into the action-packed adventure that awaits. Alongside the trailer, a star-studded cast and talented composer were also revealed, promising an immersive gaming experience like no other.
Set against the backdrop of World War II, "Marvel 1943: Rise of Hydra" follows the epic journey of four iconic characters: Azzuri, Captain America, Nanali, and Gabriel Jones, as they join forces to combat a common enemy, the nefarious Ra's al Ghul. Voicing these beloved characters are renowned talents such as Khary Payton as Azzuri, Drew Moerlein as Captain America, Megalyn Echikunwoke as Nanali, and Marque Richardson as Gabriel Jones. Additionally, supporting characters Julie and Howard Stark will be portrayed by Lyne Renée and Joel Johnstone, respectively.
Adding to the immersive experience is Grammy Award-winning composer Stephen Barton, who will provide an original score for the game. With his expertise in crafting captivating musical compositions, Barton's contribution promises to elevate the gameplay to new heights of excitement and intensity.
"Marvel 1943: Rise of Hydra" draws inspiration from Marvel's rich legacy of comics, movies, and TV series, offering a thrilling adventure that spans across multiple mediums. From heart-pounding action to globe-trotting excitement, the game promises to deliver an unforgettable experience for fans of all ages.
As players eagerly await the game's release in 2025, speculation runs wild about what the game will entail. Here are five things Marvel fans are hoping to see when "Marvel 1943: Rise of Hydra" finally hits the shelves:
A Captivating Story: With multiple playable characters, fans hope for a narrative that immerses them in the thrilling world of Marvel's superheroes, filled with twists, turns, and unforgettable moments.
Dynamic Gameplay: Players anticipate fluid and exhilarating gameplay that captures the agility and power of characters like Captain America and Black Panther, ensuring a seamless and enjoyable experience.
Exploration of Marvel's Past: Set in the 1940s, the game provides an opportunity to delve into Marvel's rich history, offering a fresh perspective on beloved characters and iconic villains.
Emphasis on First-Time Experience: While replayability is important, fans hope the game prioritizes delivering an exceptional first playthrough, focusing on crafting a compelling narrative and immersive gameplay.
Iconic Villains: With HYDRA as the central antagonist, fans anticipate thrilling encounters with iconic villains like Red Skull, Baron Zemo, and Arnim Zola, adding depth and excitement to the game's storyline.
With anticipation building and excitement mounting, "Marvel 1943: Rise of Hydra" is poised to deliver an epic gaming experience that will leave fans on the edge of their seats. Stay tuned for more updates as the release date approaches, and get ready to embark on an unforgettable adventure with Marvel's legendary superheroes.
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demifiendrsa · 2 years
Video
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Transformers: Rise of the Beasts | Official Teaser Trailer
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Teaser poster
Synopsis
Power is PRIMAL.
Returning to the action and spectacle that have captured moviegoers around the world, Transformers: Rise of the Beasts will take audiences on a ‘90s globetrotting adventure and introduce the Maximals, Predacons, and Terrorcons to the existing battle on earth between Autobots and Decepticons.
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