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#they can fire their archaeologists without any good reasons
dieletztepanzerhexe · 16 days
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my old prehistory professor promised me earlier that he would soon take me on a trip to the Beskid Mountains, where he wants to fix one of sins from his youth.... but then he went silent. so i reminded him about it, and he just sent me an email that he is planning to leave on tuesday morning and that i have to decide quicklu if i want to go bc it's "high time we bough tickets and booked a place in the mountain shelter" xD we will climb the highest peak there to verify a potential archaeological site :3
i love that despite being over 70yo he still has a very youthful spirit <3 and all his plans look like this, made in the very last minute
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goeldicotton · 9 months
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Found this randomly, and just decided to answer all the questions for Eleven and River.
1. River, not to say Eleven isn’t affectionate, but he doesn’t ever say how he feels directly. which resulted in River assuming he didn’t love her at all, so yeah, she wins.
2. River is the little spoon, because Eleven likes to play with her hair while she’s asleep.
3. I mean, I could say the whole spoilers thing, but that’s easy, so instead…probably arguments about killing people.
4. Exploring. they’re both nerds. he’s the doctor, she’s an archaeologist. Yeah, exploring.
5. Already drew it, the answer is River. One, she’d fight him if he tried to pick her up. Two, Eleven is a stick. Three, River being badass is half the reason Eleven is into her. her picking him up would fluster the idiot to no end, and I love that.
6. Eleven: Hair River: His Blushing
7. Eleven: starts flirting back River: stops trying to kill him?
8. Hello Sweetie~
9. Depends on which end of the timeline we’re on. River in her past was reckless and violent, and probably saw the doctor as a complete stick in the mud, with all his spoilers, and rules. Towards the end however, she was the one teaching him his own rules. (that’s what we call a bootstrap paradox.) meaning she had to be the worrying responsible one.
10. The Doctor remembers almost every detail about River. he could tell you the exact thing she’d order, even at a place they’ve never been to, just by glancing at the menu.
11. Usually River.
12. Still River.
13. That one is Eleven. River would never think to hold hands, unless she was dragging him somewhere.
14. River, the doctor is too busy fidgeting/melting into the floor.
15. The doctor barely sleeps.
16. Surprisingly enough, I think that’s Eleven. It’s not to sleep mind you. He’d just want to spend more time with her before dropping her back off, especially towards the end of his timeline.
17. River, I don’t think Eleven ever says it, not to her. he’s probably said it to himself, or even to other people, but he never got around to telling her.
18. I imagine Eleven would leave meals for her on occasion towards the end of their timelines. Mainly when he was running out of days he could see her. they’d usually have notes with random jokes and things. they were his way of saying ‘I love you have a good day/night,’ without actually saying it.
19. River
20. They’re supportive…at least, as much as one can be when your friend marries your daughter. I think they took it well honestly.
21. Eleven, he asks her to dance at nearly any opportunity.
22. River can’t cook. surprisingly enough, cooking a decent meal wasn’t part of her kill the doctor training. Eleven on the other hand, can cook quite well. he tried to teach her once, and the kitchen caught on fire.
23. Eleven is the king of cheesy pickup lines.
24. River, all the time, especially when she was younger.
25. Eleven, but only because River functions without it. She definitely needs assurance that her husband loves her, because it’s eating her up inside, but she’s still able to do things regardless. The doctor meanwhile, has moments where, without assurance, he’s going to fuck up the universe.
26. IDK you yet
27. Eleven.
28. Eleven: travel River: depends, either school, jail, digs, or teaching.
29. One for each.
River never traveled with the doctor, because she feared her husband would come to resent her for risking their timelines.
The Doctor has thought of millions of different ways he could save River from the library, but is so afraid of failing, that he hasn’t attempted any of them.
30. One for each.
River always keeps a box of Jammie dodgers around in case Eleven drops by. she’s been doing this since university.
Eleven’s diary is nothing but him gushing about his wife. like it’s just full of him complimenting her, and writing awful poems, and sketching her. He’s definitely written down that he loves her, even if he’d never said it.
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crystalshard · 5 months
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2023: Fanfic (And Original Fic), She Wrote
Looking back over the year, I've written more than I expected.
(This list is only the things I wrote this year; some fics I uploaded to AO3 which were originally posted to Livejournal many years ago.)
Star Wars
When Banthas Fly - Anakin accidentally gets high as a kite on Force-Affecting Spice, and Sees Things. This ends up being very bad for Palpatine.
Sith Lords Are Our Speciality - Fix-it fic. Years ago, Obi-Wan (mostly) killed Darth Maul. Now it's Anakin's turn to even the Sith-killing score - and when fate offers him an opportunity to make it two-one in his favor, he's not going to turn it down.
Face in the Mirror - Axe Woves has a drink with Boba Fett, negotiates an alliance, and encounters some unexpected history from an unexpected world. (Or, Crystal falls down a linguistics rabbit hole and makes some Star Wars characters deal with it.)
X-Men
In These Bones - When Erik comes to Charles and asks for help in shutting down a facility which is kidnapping and experimenting on mutant children, Charles can't say no. What they find is worse than anything they could have imagined, and Charles is determined to bring them home safely. It won't be easy for any of them; there's something very sinister going on in those laboratories.
(I am very strongly of the opinion that Magneto has metallokinetic powers alongside the magnetic ones, and I use that as a plot point.)
Drive You - Explicit. Erik's PTSD means that his head sometimes gets louder than he or Charles can bear. If Erik needs to get down on his knees to let go, then Charles is more than willing to help him do so. NSFW.
Search the Sky - 101 Dalmatians AU, X-Men style. But with dragons instead of dogs.
(I am very fond of this one, I thoroughly enjoyed writing it.)
8 to Infinity - The Marvel version of David 8 turns up at the mansion, and is promptly taken under Charles Xavier's wing. In return, David gives Charles the one thing he thought he'd never have.
A reason to break Erik out of jail.
Misc
Scandal Rag - Lois, Clark, and Bruce pull a prank on the whole of Metropolis. This may be the only reason Bruce Wayne would ever wear Superman's outfit.
Original
Yesterday's Legacy - Nearly thirty years ago, Emma and two friends escaped from a fantasy world that was doing its best to kill them. Now their children have been snatched away to that same world.
Emma and her friends are having precisely None Of This Nonsense, and they follow their children back to the fantasy world. And this time, it's the fantasy world that needs to watch out. Especially that no-good, immortal, child-kidnapping Wizard.
Yes, this is still in progress. Yes, I have every intention of finishing it.
Historia Heroum - Archaeologist-wizards dig up something that a hero left behind. Inspired by my wondering what happens a century or so after the quest line for an RPG is completed.
Crown and Forge - After generations of rulers have been possessed by the soul of a former king, the current Heir takes the crown to be melted down.
And That's What Killed Me - In the afterlife, you meet the only other person who died the same way you did.
No Smoke Without Fire - The 'hero' protected himself against fire-breathing dragons. It's a shame he forgot to protect himself against anything else.
Quiet as the Grave - It's a nice town, quiet, with friendly neighbors. It's super natural there, too. Or . . . is that supernatural?
Jack of All Trades - Jack Oatfield is the guy everyone knows. And sometimes, he calls in that favour you owe him.
The Show Must Go On - Horror themes. There's a palace in the depths of space, a familiar tourist attraction. The inhabitants charge cruise ships a pretty penny to watch their nightly entertainments.
Whether the Weather - Villains really should know better than to mess with retired Powers. The retired heroes and ex-villains are the ones who survived.
Happy New Year, everybody!
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kyidyl · 3 years
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Kyidyl Does Archaeology - Part 3
(As before, parts 1 & 2 can be found via the KyidylCL tag.)
THE PITS
So, we’ve got the info about the site and we’ve got the prep work done, so what next? Digging! But archaeologists don’t just randomly dig, we dig in very precise ways. There’s, generally speaking, two ways to make a hole for an archaeologist (and this *doesn’t* apply to burials.  Burials are done differently.): a pit and a trench.  A pit is usually a specific size and meant to uncover a small area.  A trench is a long area that takes a cross section of a specific area and is meant for exposing lots of area.  When you’re doing a whole settlement often a trench is used because of the volume.  We’re doing a mixture, and we started with two 5ftx5ft pits (~1.5 meters for the non-americans in the crowd.  Good rule of thumb for ft --> meters is that 3ft = 1 yard = 1 meter, approximately.  It’s not exact but if you’re trying to imagine how big something is, it’s a good way of thinking about it.).  
Pit one only had 1 interesting thing and I don’t have any pictures of it really so I’m just gonna tell you about it real quick.  In pit 1 we found a feature, which is a spot where the dirt is a different color in an unnatural shape because humans did something.  This particular feature was a post hole from a palisade wall.  That’s interesting for two reasons: 1, the natives didn’t build palisades until they came into conflict with the colonizers. It isn’t that they didn’t need defenses previous to that, it’s that the people they were defending against didn’t have horses or guns.  Once the colonizers arrived, they started copying their method of defense.  2, palisade walls are made of large trees.  To cut them down they were first burned in the place where the cut was made to make cutting them easier.  And this means CHARCOAL.  
Archaeologists love charcoal.  We can date that shit really easily.  And this particular charcoal was sent out for dating.  Came back as 1700s, which makes sense for this area.  It took the colonizers a bit longer to push up into the mountains, so the dates for contact and treaties and that kind of thing are later than official first contact in the 1400s.  So that’s the latest date we have for the site.  
Now, pit 2.  Pit 2 was, and still is, the most interesting pit on the site so far (we’ve opened a number of others, but it’s...lots of plow scars and jumbled artefacts.).  Archaeologists, as I’ve mentioned, dig this kind of stuff in layers.  So for our site (and I know a few of you following me are also archs, so I need you to know this was the site director’s choice not mine. >.<), we have a sod layer, layer 2 - the plow layer, and layer 3 the layer below the plow layer.  General rule of thumb, at least the way I was taught is that you do it in increments or when the dirt changes color, whichever comes first.  So layer 2 for us is pretty thick.  Here’s what the pit looked like at the end of day 1 after we’d gotten the sod off and started bringing it down evenly: 
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The bucket is covering the test pit that’s at the center of it.  The string is the boundaries of the pit, but also we attach what’s called a datum to it.  A datum is a known spot above sea level that you use to make measurements as to how deep something is.  It’s basically a string with a line level and you stretch it out until the line level reads, well, level...and then you use a ruler from there down to whatever depth you’re measuring.  So when we find like...arrowheads and points and stuff (and this pit had several) we record where they were by saying “_____ inches BD”, or “below datum”.  
Anyway, you can see already where there are some rocks and differences in color of the dirt.  It’s honestly not all that interesting but I figured you guys might like to see the progression.  This is that same pit about 2-3 working days later, and this is where it started to get interesting: 
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Some of the difference in color there is because some soil is freshly exposed and some isn’t.  The pit in the middle is the remains of the test pit.  The lighter dirt at the bottom is sub-soil for this area, so it’s where the plow zone ends.  The rocks may or may not have been added by people, so we record them just in case.  How you deal with rocks depends entirely on where you are digging.  In Florida, where I went to school, rocks are important because 99% of what they’ve got there is sand and shell.  So if you find rocks they were probably put there by people.  Here? Sometimes it’s just part of the ground and sometimes it’s people.  It really depends on how far down you find them.  This is about midway through the pit so it could go either way.  So we do what’s called “pedestaling” where we dig around them and let them sit on a pedestal of dirt.  You’ll see that in a lot of pics going forward.  The reason that we’ve dug those upper corners differently is because we were starting to see soil color changes and we were investigating them separately.  Good thing too, because they both turned out to be part of a large fire pit feature.  Next slide! 
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So here you can see that the dirt in those two areas that we’ve dug is a distinctly different color - it’s reddish.  Reddish dirt is a sign that the dirt has been heated, so we’re following the red dirt here.  The digging changes from going in layers to following these features.  And we’re really methodical about it so that we don’t remove too much or too little and lose the line of the feature.  Here we were lucky, all the dirt inside those features was full of tiny specs of charcoal.  And, in the upper left up there - which was my feature to dig - there were huge chunks of charcoal.  Also a really nice piece of pottery.  Well, I mean, comparatively.  It’s still just a large sherd that I accidentally snapped in two while removing but like it counts.  The square in the lower leftish is ust from like the foam I’d been sitting on.  Getting into a pit - rather than digging it from the sides - is something you do NOT do without permission and a lot of care.  Here, the ground is really solid so I wasn’t going to ruin anything by getting in there and the pit was getting too deep to effectively dig from the side, so I spent a lot of time in weird positions on the flat parts of this pit.  So, anyway, here’s a close up of the feature so you can see what I mean about the charcoal: 
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Charcoal is very, very black so when you’re digging it stands out bc nothing else is that dark or that bright.  Everything else is covered in dirt. But you can see it there in the top half - it’s those dark flecks and blobs.  There was a ton of it, and when I say a ton, I mean we got I think almost 300g just that DAY.  And y’all know how light charcoal is.  This was the stuff we sent in for c14 testing along with the palisade charcoal and it came back, if I’m remembering right, mid-1300s.  That’s a period called the late woodland. It matches up with the pottery and points we were finding, but I’ll get to that when I start in on the finds.  
Now, I thought you might need some help with this next image so I brought it into procreate and drew on it.  I know it looks like it came before the previous stage, but it didn’t.  What happened is that we brought the whole pit down deeper to expose the edge of the large features.  We also found a post hole in the process! 
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So I’ve marked the layers of dirt in the side wall for you so you can see what I mean when I’m talking about them.  I’ve also marked out the bottom of the pit bc this angle made it a little hard to see.  In the upper right you can clearly see the darker dirt of the post hole.  A post hole is exactly what the name implies - someone dug a hole, stuck a post in it, and later the post was removed and filled with moar different dirt and now it’s a different color but in a distinctly unnatural shape.  You can also see that we’ve long ago dug deeper than the test pit.  The area I’ve marked “bridge” is an area of soil that didn’t have charcoal in it between the two pits that did.  There was charcoal throughout that area - hence the blue boundary - but for the features themselves we were following the red dirt.  And if that feature on the right looks deep to you it’s because it *is*.  I dug it out and followed the charcoal and it went *under* the bridge.  
Now you guys probably don’t realize this, but this is like...stupid deep to be finding this kind of stuff.  We’re like 3ft below the surface here and still going down deeper.  Around here the rate of topsoil accumulation is like...an inch every 600 years or so.  The charcoal coming out of this pit is only 700 years old and it’s 3ft below the surface.  So we’re likely looking at a hole that was dug by the natives for their own use.  The thing that was confusing us was that we didn’t see the feature even start until we were almost at the bottom of the test pit so like...8 inches or so down.  (about 16cm.  1inch is approx 2cm.) But then I was looking through some of my earlier images of the pit and I noticed this: 
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(north is the same direction in both pics)
The rocks, the ones that could be either nature or people, approximately outlined the areas we’d found the fire pits.  This is why you document shit.  Even though this is still pretty deep to be finding this kind of thing, it at least makes more sense in the context of very disturbed site.  So there might have been more evidence higher up, but it’s in the plow layer so we’ll never know.  So what was the feature? Well, the two features were actually one feature (and you’ll have to wait till tomorrow’s post to find out how I know that.), and I think that might have been one of these: 
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(image credit)
Or something similar anyway, but I have to do more research about native cooking methods in this area of the country.  But it would fit with the two holes and a bridge of dirt with no charcoal that we saw while digging.  
Anyway I know this post is super long but I swear we’re almost done.  When we finally finished digging the damned thing it looked like this: 
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(here I’m standing on the north side of the pit, so the top is the bottom in the other pics.) 
We think that this might actually be part of another feature so it’s a little...ah...yeah it’s just weird.  Those rocks were definitely from people, so maybe they were lining the bottom of the pit or something.  If I could draw your attention to the black crud in the wall to the right of the pedestaled rocks, I’m gonna tell you one last story about this pit.  That is a burned like...conglomerate of crud.  It isn’t charcoal (charcoal is fuel for the fire, not what they were using the fire to make).  Here’s what it looked like close up: 
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(aw yis macro lense)
See those circles? Those are *seeds*.  I sent it to a former prof of mine who is an ethnobotanist for ID and she says she thinks it’s chenopodium AKA goosefoot, which was a staple food for the natives for a long time.  One variety still is: quinoa.  So basically, what we think we’re looking at is a 700 year old cooking accident.  Or, as my professor put it: 
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So forgive the length, and I hope you all enjoyed this installment.  =D 
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serialreblogger · 4 years
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Hey! I'm thinking of reading Dracula, and knowing that's your eternal hyperfixation, I wanted to ask your thoughts, if you had any comments, suggestions, ect.
HEY WHY DIDN’T I SEE THIS SOONER I’M SO SORRY FRIEND
okay okay okay okay (...several people are typing...) SO
the first thing you should be aware of when reading Dracula is that it’s quite Victorian, so you might find it easier, especially on a first read, to get an annotated version (the Norton Critical Edition version is quite good) that puts footnotes in to explain all the outdated references to like, London penny-meat merchants and stuff. I would say it’s significantly easier to read than Lord of the Rings, but because it was written 200 years ago the difference in language means it’s not a simple read. (However, if you have absolutely any attraction to the Gothic aesthetic, Dracula is so very much worth the brainpower to slog through the rougher sentences. Like. “...the courtyard of a vast ruined castle, from whose tall black windows came no ray of light, and whose broken battlements showed a jagged line against the moonlit sky.” The whole book is like that. A bit stilted to contemporary readers, but also breathtakingly spot-on in its Spooky Factor.)
the second thing you should be aware of is that Dracula is extremely gay, but in a Tormented Victorian Closeted way. There’s a part where Jonathan climbs out a window that just. It’s uh. The descriptions are very,, metaphorical-sounding. Again, the whole book is like that, and sometimes it’s very fun and sometimes (lookin at Lucy’s whole thing) it’s significantly more unsettling if you pay attention to the weirdly sexy descriptions of how the protagonists interact with the vampires, but I think that’s part of what I find so fascinating about Dracula--it’s unsettling and strange and the pieces don’t fit together clearly, and I still don’t know quite what to make of it, but all the same the feeling of what Stoker’s saying comes through quite clearly. There’s a reason why so many Dracula adaptations have this narrative of a protagonist falling in forbidden love with the tormented Vampyre, yknow? There’s something so unmistakeably sympathetic about the character of Dracula, even when the narrative of the story goes out of its way to establish that he has no redeeming qualities or even proper personhood, that he’s just a monster. Because there’s something about the story (even without getting into the whole “Mina and Jon murked their boss” thing) that makes a reader wonder if that’s really the whole truth. If there isn’t something tragic about Dracula. If there isn’t something in him, if not of goodness, then at least of sorrow, instead of only fear.
Anyway I digress but I think we all knew that was gonna happen; point is: Jonathan and Dracula definitely had sex, Mina and Lucy were definitely in love, Seward’s got something weird goin on with the old professor (and also he’s just very weird, full stop. sir. sir please stop experimenting on your asylum inmates. sir i know this is victorian england but please Do Not), and Quincey, well, Quincey is an American cowboy with a bowie knife, and I think that’s all we really need to know.
ok and! the third thing you should be aware of is The Racism. Imperialist Britain, yo. Bram Stoker was Irish so like, it isn’t half as bad as some other authors of his time period (Rudyard Kipling anyone), but the racism is real and I don’t wanna gloss over that. The g**sy slur is used with abandon for a huge assortment of people groups, there’s a tacit as well as overt acceptance of the idea that West is superior to East, and because the educational system where I grew up is a joke and I can only learn things if I accidentally fall down the wikipedia hole of researching the insect genus hemiptera, i genuinely still don’t know how accurate the extensive history of Romania recounted in the first third of the book actually is. Oh also casual and blatant anti-blackness is verbalized by a character at least once. I’m pretty sure the racism has a metaphorical place in the framework of Dracula’s storytelling, but I couldn’t tell you what it is because I am not going to bother putting myself in the mindset of a racist white Victorian man. This is the mindset I am trying to unlearn. So: read with caution, critical thinking, and the double knowledge that even as the narrators are meant to be unreliable, so too is the author himself.
Finally, regarding interpretation: so personally I’m running with the opinion that Dracula is, at least partly, a metaphor for Stoker’s own queerness and internal conflict re: being queer, being closeted, and watching the torture his friend Wilde went through when the wealthy father of Wilde’s lover set out to ruin his life for daring to love his son. Whether this is true or not (I think it’s true, but hey, that’s analysis, baby), you can’t understand Dracula without knowing the social context for it (as with all literature--the author isn’t dead, not if you want to know what they were saying), and the social context for it is:
- Stoker was friends with Wilde, growing only closer after Wilde was outed
- Wilde was outed, as I said, because the father of his lover was wealthy and powerful and full of the most virulent kind of hatred. This is especially interesting because of how many rich, powerful parents just straight up die in Dracula and leave the main characters with no legal issues and a ridiculous amount of money, which is the diametrical opposite of what happened to Wilde
- Stoker idolized his mentor Henry Irving. Irving was a paradigm of unconventional relationships and self-built family, in a world where divorcees and children born out of wedlock were things to be whispered about in scandalized tones, not people to love and embrace. Irving was also famous for thriving off of manipulating those close to him and pitting friends against each other. Given the painstakingly vivid description Stoker provides for his titular vampire and how closely it matches Irving’s own appearance and demeanor, Irving was widely understood even at the time of writing to be the chief inspiration for the character of Dracula
- the book is dedicated to Stoker’s close friend, Hall Caine, a fellow writer whose stories centered around love triangles and accumulation of sins which threaten to ruin everything, only to be redeemed by the simple act of human goodness
- Stoker was Irish, but not Catholic (he was a Protestant of the Church of Ireland, a division of the Anglican Church). This may come as a surprise when you read the book and see All The Catholicism, Just Everywhere. Religion is actually a key theme in Dracula--most of the main characters start out your typical Good Victorian Anglican Skeptics, and need to learn through a trial-by-fire to trust in the rituals and relics of the Catholic Church to save them from Dracula’s evilness. Which is interesting. Because not only do these characters start off as dismissive towards these “superstitions” (in the same way they dismiss the “superstitions” of the peasant class on the outskirts of Dracula’s domain), but the narrative telling us “these superstitions are actually true!” cannot be trusted, when you know the author’s own beliefs.
(Bram Stoker is not saying what his characters are saying. This is the first and most important rule to remember, if you want to figure out Dracula.)
- The second-most famous character in the novel, after Dracula himself, is Van Helsing, whose first name is Abraham. Note that “Bram” is a declension of Abraham. What does this mean? I legitimately have no idea. But it’d be a weird coincidence, right? Like what even is the thought process there? “Oh, yeah, what should I name this character that comes in, makes overtly homoerotic statements willy nilly, and encourages everyone to throw rationality out the window and stake some vampires using the Eucharist? hmmmm how about ‘Me’”
ok wait FINAL final note: you legitimately do not have to care about any of this. I love Dracula because it has gay vibes and I love trying to figure it out, like an archaeologist sifting through sentence structure to find fragments that match the patterns I already know from historical research; but that’s not why you should love Dracula. The book itself is just straight up fun to read. Like I said, Stoker absolutely nails the exact vibe of spookiness that I love, the eerieness and elegance and vague but vivid fear of a full moon crossed by clouds at midnight. The characters are intriguing, especially Quincey gosh I love Quincey Morris but they’re very,, sweet? if i can say that about people i, personally, suspect of murder? They come together and protect each other against the terrible threat that is Dracula, and you don’t get that half as often as I’d like in horror media. I don’t even know if Dracula could qualify as “horror” proper, because it’s not about the squeamish creeping discomfort that “horror” is meant to evoke, it’s not the appeal of staring at a train wreck--it’s not horrifying. It’s eerie. It’s Gothic. It has spires and vampires and found family and cowboys, and to be honest, I don’t know what could be better than that.
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sirloozelite · 3 years
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A Review of SWTOR
So, not too long ago, a pair of friends (frenemies more like) of mine were playing SWTOR... and suffice to say they would not shut up about it.  I’d always been aware of the game in the back of my mind, but it had never really appealed to me. MMO’s don’t really, as I would always be worried about random players sticking their nose in whilst I was trying to keep to myself. 
Still, my friends would not shut up about it, and they kept recommending it to me, despite my internal aversion to it.  Now, considering that they had both foolishly taken my advice on games to play in the past, I decided to return the favour and give SWTOR a chance. 
And boy was I glad I did.  Is SWTOR a good game? Yes... and no... and yes. It’s not perfect, it’s got problems, but it’s still a lot of fun, and I’m glad I’ve done at least one playthrough of the game. 
Upon loading up I of course had to choose what storyline I wanted to follow. Since both of my buddies had gone Jedi Knight, (though I’d argue that a certain someone made their Jedi about as deplorable as Anakin) I decided to be the awkward one and went Sith Inquisitor instead, and honestly... I think I chose perfectly!
Oh and... for those interested... here is my Inquisitor:
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His name is the Sixteenth Brother! What’s his backstory? Well... that depends on who you ask! Some say he’s the 16th sibling of a Zabrak family... others say he chose the name to hide his true one. Some even say he’s a time traveller from a distant future sent back in time after accidentally finding a Sith relic in his time. Whatever the truth is matters little. All that matters is that he was great fun to play as. 
Oh and for the record, this review is based on a Free To Play experience and completion of the class storyline only. I’ve not touched the expansions yet, but intend to at some point. Any criticisms I have that are solved by subscribing are a moot point. Furthermore, it goes without saying but all of the below is my own opinions of the game. Doesn’t make them right or wrong.
The Good
There are many good things about SWTOR, almost too many to name. That said, there are some things I’d like to highlight.
The Story 
The first and foremost best thing about the game is of course, the story. Being a Bioware written game created at the same time as the Mass Effect trilogy, I expected a good story... and I was not disappointed by the tale of the Sith Inquisitor. It was the standard tale of a protagonist coming from lowly origins, in this case a slave, and advancing up the ladder of society. Nothing too revolutionary, but add in the Sith and the Empire and it was made all the more better. Frequently, poor 16th Bro would get hounded for being an alien, and each and every time he’d beat the odds, and then usually show mercy to those who had insulted him. (I played him mostly light side... though there were a few times I surrendered to the dark and zapped people)
The world building within the story was also top notch. Plenty of detail is hidden away in the codex, much like Mass Effect, but that didn’t mean there wasn’t stuff in the actual gameplay and story as well. I’d never really been a legends fan, and whilst I’m still not, I do see why a lot of people love these sorts of stories. I was invested, and that’s what mattered. 
Outside of the Sith Inquisitor, the very fact that there are seven other unique storylines and classes to play, as well as heavy character customization and role play more than make the game worthy of revisiting. There is a little bit of something for everyone it seems. 
The Characters
Another great strength of Bioware games is usually it’s characters, especially the protagonists companions. I can happily report that, at least for the Sith Inquisitor, the vast majority of the characters in the story were great. 
The three standout characters outside of the Inquisitor to me were Khem Val, Ashara Zavros and Talos Drellik. 
That’s not to say that Andronikos, Xalek, Zash and Thanaton weren’t good characters either, I just didn’t enjoy them as much as Khem, Ashara and Talos. 
Each character felt like they had their own arc. Khem Val growing to accept you as a Master and true successor to Tulak Hord was great, even if he and 16th Bro were constantly disagreeing about 16th’s methods. Despite his dislike of the decisions, I still sided with him when the time came to choose who got to control his body for good. 
Ashara going from “I’m a Jedi and I won’t go against my teachings!” to “Peace is a lie!” was good development as well. I understand that some people don’t like this character much, but she was my go to companion most of the time. She’s not quite a Sith, but not quite a Jedi either, and that made for a perfect companion for the 16th Brother, as he was hardly a model Sith either. 
As for Talos... well... he’s an archaeologist and a historian... and I’ve got a degree in history... so of course I was going to love him! Plus he was eccentric as all hell and added a nice voice of humour to the crew. His personal story about him trying to find his old mentor and carry on his legacy was heartfelt too.
As for everyone else, I was invested in their characters, don’t get me wrong, just not as much as the others. Both Zash and Thanaton were good villains that I took pleasure in ending, and Andronikos and Xalek got their fair amount of use on the field and in the ship. Everyone was friends at the end after all. 
The Voice Acting
The other good point I’d like to highlight is the voice acting, particularly that of the male Sith Inquisitor. I’ve heard people say the female voice is better, but for my experience the male Inquisitor was the perfect match of sass and sarcasm. It made every scene with him in enjoyable to watch. RPG games were a single protagonist can get a bit boring sometimes. Commander Shepard suffers from this in Mass Effect at times. I never got that feeling with the Inquisitor though. He was hilarious from the second he stepped off the shuttle on Korriban and sassed Overseer Harkun (who I totally zapped to death) to the moment he took his seat on the dark council with a surprised Pikachu look on his face. 
So yeah... super credit to Euan Morton for making the Inquisitor the dark master of sass and sarcasm! 
Outside of the Inquisitor, I can say that all the other VA’s did a great job too. I can’t think of any character that had particularly bad voice acting off the top of my head. 
Other Good Stuff
Outside of the three things I mentioned, SWTOR also has plenty of content to offer for everyone. If you want to do main missions, sure! Side quests? Sure! Space combat missions? Yep! Whatever you fancy, it’s there. There is no shortage of content to enjoy for hours on end, even as a Free To Play player like I was. 
The Bad
And now to most likely upset some people... sorry about that, but no game is perfect, and SWTOR has some flaws that could put people off playing it. This stuff is by no means a game breaking deal for me, but it did annoy me and I felt like it needed addressing. 
The Game is Tedious
My biggest complaint is that at times, usually after an hour of playing, the game can become tedious and boring to play! There were times it felt like a chore honestly, and I hate saying that because SWTOR is a good game. 
The main reason for it feeling so tedious though comes down to how you move around the maps. When you can, fast travel is your best friend and can save a lot of time, however, not everywhere has a fast travel point near it. 
This is where speeders come into play. You can buy one for a reasonable amount of credits, and they are faster than walking for sure, but not by much. 
The problem with the speeders is that it is so easy to get shot off of one by one of the random enemies you are trying to drive past (and believe me there are hundreds of them!) that is becomes aggravating to move around the map from objective to objective. Avoiding enemies isn’t hard for sure, but sometimes you have to go right past them, and after hours of fighting enemies it can get a bit tedious being shot off your speeder in one shot just because you didn’t want to waste time fighting an enemy. Once you hit your level cap, fighting random enemies is pointless after all. 
Maybe that’s just me though. I’d personally make the speeders a bit more durable. One tiny shot shouldn’t disable your speeder. Heavy fire... sure!  Doesn’t help that sometimes you can tank a bunch of shots on your speeder and escape without being knocked off, but then on another occasion you’ll be knocked off by a sneeze. 
Either way, movement around the maps can get annoying as all hell, but at least the scenery is pretty. 
The Planets
Now don’t get me wrong, I like all the planets I went to... mostly... and my issue isn’t with the planets in general. 
It’s with how bloody long it takes to complete them all.
The Story Arc quest lines for each planet can take forever sometimes and they end up going on a bit too long if you ask me. Alderaan and Hoth are the two that come to my mind the most. It felt like I spent weeks on those planets driving back and forth between areas to do simple tasks for little reward. Plus the sheer number of side quests didn’t help. I stopped doing everything that wasn’t a story or Arc quest once I hit Hoth!
Don’t get me wrong, I like side quests for sure... I just don’t like them to drag on forever! In a lot of ways, SWTOR reminds me of Mass Effect Andromeda. That game too also had side quests that went on forever. 
My one piece of advice to nay new players for SWTOR would be to ignore the side quests and focus solely on your class story quests and planet Arc quests instead. If you try and do everything, you’ll burn yourself out quickly. Unless you are a completionist of course. In that case go nuts! XD
Other Bad Stuff
Aside from my two big gripes above, which are honestly minor in reality, the only other issues I really have with the game are the boring side objectives in some missions. Nine times out of ten they equate to ‘kill a bunch of dudes’. They are easy enough to complete, as you’ll be killing things anyways, so you don’t really need to put any real thought into completing most of them. They just feel tacked on and rather pointless honestly. 
The Ugly
And now the ugly stuff. This is stuff that is between good and bad. Bad as in they annoyed me, but good as in I understand why others like them or they improved over time. 
The User Interface
Oh god the UI! When I first started the game it was so overwhelming! Pop-ups everywhere! Hundreds of tabs and side bars and tutorial boxes being spammed my way. It was not friendly to a new player who had literally just jumped in. If I hadn’t played games like Civ or XCOM in the past I might not have been able to cope with how much stuff was going on at once. 
Luckily, after a few hours of play, I began to understand the UI a bit more and became comfortable with it. I knew what was where and what did what, as well as what I didn’t need. (any PvP stuff for example) Plus the ability to edit the interface to your own liking helped a lot as well, so it wasn’t a complete lost cause, just overwhelming at first. 
Flashpoints and Heroic Missions
So, these missions are designed to be played with other players online, clearly. They can be done solo, but they take forever to do so. Endless hordes of high HP enemies, including even higher HP boss fights is not that entertaining to me, and thus very quickly became boring to me. Artificial difficulty in a way. Plus if you do die, it ain’t half a pain in the ass to get back to where you were, only to find that boss that had 5% health left when it killed you is now back to 100%. 
I gave up doing these sorts of missions and have no intention of returning to them unfortunately, which is a shame as some of the flashpoints have actual important story content in them. 
Still, if unlike me you actually have friends to help you with these, then I get why you like them, and more power to you. I just don’t enjoy them much. 
The Soundtrack
And now to really upset some people. Look... I like John Williams music scores as much as the rest of the fandom does. That said, there were places in SWTOR where it showed up and really really did not work! It almost felt like the game was just spamming random iconic tracks that sort of fit the scene, but really didn’t. 
The biggest one for me that didn’t work was the final duel against Darth Thanaton in the Dark Council Chambers. During the cutscene between the two fighting, the music started on ‘The Final Duel’ from ROTJ when they were fighting, and they suddenly it shifted to the theme from Padmés funeral when Thanaton was overpowered! I mean, I get what they were going for with the music, but the sudden shift between tracks was unceremonious and didn’t work. If they were going to use licensed movie music then they should have just chosen one track and stuck with it rather than jumping between two!
Furthermore, to me those themes were written for specific scenes in their respective movies, and thus were created to fit those scenes, not random SWTOR scenes. If anything, the entire scene should have had it’s own score written for it rather than just reuse movie tracks instead!
That said, whenever the game does use original music that isn’t from the movies, it’s fine! The ambient background for the planets is great, Alderaan’s especially, and I hated that planet! They clearly had the talent of music directors to write Star Wars sounding music, so I don’t fully get why they didn’t just go with original music all the way rather than just reuse John Williams music instead. I don’t know if they didn’t have enough money or something. If that was the case then I’d understand. 
So yeah, the music is a 50/50 for me. The original music is great. The movie music is still great, it’s just not used right. 
Other Ugly Stuff
WASD controls. They aren’t game breaking, but I’m not a great fan of them. They make my wrist hurt. I adapted, like I did with the UI, so it’s not really a big issue, but I know it could put one or two people off playing it. 
Another minor gripe is a consequence of the game being an RPG within an MMO. Other players are running around, often doing the same objectives as you. They can steal your objectives before you, forcing you to wait around for them to respawn so you can do them yourselves. Luckily there is usually other stuff to do in the meantime, and the re-spawn timer is smallish, so it’s not a huge problem. Just an unfortunate consequence. 
Conclusion
So... would I recommend playing SWTOR to people? Yes! I would. It’s a good game, even with it’s flaws. I had a lot of fun running through the Sith Inquisitor’s storyline, and I learnt a lot about the game for any future playthroughs I do. I know what to expect now and what to stay away from, so hopefully whatever class I choose to do next will be full of less annoying little things. 
That said, considering how long it took me to do the Inquisitor’s story, I feel like I’m gonna need a serious break before I can play another class. I was almost burnt out when I finished the Inquisitor, and I’ve still got the two free expansions to go!
So yeah... all in all, SWTOR is a good game,. I’d recommend it, and I’m glad I gave it a fair chance. It’s not in my top 10, but it’s one to return to. :)
So, if you’ve ever thought about trying out SWTOR before but were apprehensive about it, then I’d encourage you to give it a shot. It is free after all! Unless you subscribe. But you can at least try it for free! Bonus I say! XD
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starbuck · 4 years
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I don’t know who Armitage is and at this point I’m too afraid to ask
(Hi there! I tried to type out a normal answer to this ask but it accidentally turned into a giant essay so honestly, anon, you should be afraid and I apologize in advance. If this is really Too Much, here’s an Armitage outfit-rating post I made a bit ago that covers a lot of the same content and also has additional screenshots of him for identification purposes.)
I didn’t know who he was either until about seven months ago... Well, that’s not entirely true, but it was around that time that I realized all his different appearances throughout the show were the same person and that person was the infamous Mr. Armitage. You may recognize his name by the fact that he’s being shittalked pretty much every time he’s brought up but he did some shitty things so about 75% of the time, he deserves it. 
But who is Armitage? Despite often being seen with a gun and hanging out with the marines, he’s not a marine himself, which is a common fandom misconception. Instead, he’s Terror’s gunroom steward which, despite its name, has nothing to do with guns (although he’s implied on several occasions to have the keys to the armory but whether this is a regular part of his job or a duty he just happened to be assigned, I do not know).
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this was the shot that first made me notice him way back in October of last year and I had no clue who he was or why we were looking at him during the lashing
But what is his actual canonical significance? Although he is not a marine, he’s almost always seen by Tozer’s side. I like to think of myself (and the wonderful @rhavewellyarnbag) as the head archaeologists of what has been lovingly dubbed “the secret Armitage/Tozer subplot,” found only by closely studying the hidden depths beneath the surface of the show. I’ve actually been meaning to gather up all of my old meta and rewrite it to suit my current thoughts on the matter but, I’ll give it a somewhat abbreviated try here, under the cut.
The first time we properly see Armitage, he’s standing in armed defense of Tozer, immediately after Heather has been attacked by the Tuunbaq. Right off the bat, it’s a bit strange for a steward, who by any ordinary measure should be a nobody on the ship, to be protecting a Sergeant of the Royal Marines so that alone makes him stand out and I would argue that protecting Tozer becomes the cornerstone of his character.
In ep 6, while doing some of the aforementioned shittalking, Hickey says that Armitage had always wanted to be a marine, but was disqualified due to his disability, implying that he’s now somewhat of a wannabe or a fan but I think it goes deeper than that. In the very same episode, at Carnivale, we see Armitage assisting Tozer in feeding the comatose Heather, something he apparently knows how to do by this point and looks perfectly comfortable doing, which implies to me that he had been assisting in Heather’s care ever since his attack, in a similar fashion to how we see Tozer at his bedside in ep 5. And then, when all goes to shit at the end of ep 6, Armitage not only tries desperately to help Tozer save Heather from the fire but, failing that, drags Tozer out of the tent against his will, saving him from being crushed or burned to death for what was, by that point, a lost cause. Whatever Armitage’s original reasoning was for socializing with the marines, this is more than him playing out a fantasy of becoming one himself; his relationship with them, and with Tozer in particular, is personal. 
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Enter: The Mutiny. Armitage was already connected to Hickey’s whole situation via participating in Silna’s kidnapping in ep 4 and then not owning up to it (remember how I said he deserves to be shittalked?) but Hickey didn’t even need blackmail to get him involved in the mutiny, all he needed was Tozer. With Tozer on board for his own reasons, Armitage’s eventual participation in the mutiny was a given. Also unhelpful to any hope of staying neutral was Armitage’s involvement in the murder of Koveyook and his family based on Hickey’s lies, as we hear about in ep 8, after which Hickey implies within his earshot that he’d like to see the armory opened. One can interpret this situation in multiple ways depending on whether Armitage had figured by that point that Hickey was the real murderer of Irving and Farr and was now in fear for his own life or whether he was still convinced of the family’s guilt and was acting purely out of racism but, regardless, it’s no surprise that, when Tozer asked him to open the armory without orders, he complied (although he was, tellingly, unable to defend this action to Little when pressed).
And so, ep 8 plays out, Tozer’s nearly hanged (much to Armitage’s dismay if you watch for him in the crowd around the gallows), the Tuunbaq interrupts, and the mutiny is on its way. But wait! Let’s not brush over Armitage saving Tozer’s life for the second time by thwacking Little, who had Tozer held at gunpoint, over the head. RIP Little’s skull but also this is the second time he was bamboozled by Tozer and Armitage within one day so… “Fool me once,” and all that…
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(Also, try to tell me that appearing out of the fog in the nick of time to save the life of the person you love isn’t the most romantic thing ever? You can’t.)
But now the mutineers are their own offshoot group and things are getting serious(ly bad). At the end of ep 9 we have the scene where Armitage tries to convince Tozer to leave Hickey, which I think of as an attempt to, once again, save Tozer’s life. Although there was no way for Armitage to know the extent of Hickey’s agenda, he did know that he was being asked to assist in kidnapping Crozier, a reckless move wholly unrelated to their survival, not to mention that Hickey was clearly going nuts overall. So, to me, their conversation rings not only of Armitage grasping at their best chance of survival, but also of him trying to get Tozer out of a potentially dangerous and abusive situation. But, of course, Tozer says no and, despite his fear, Armitage stays as well, and things end how they end. 
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in case it’s not clear, Armitage is the one who leans forward and reaches his hand out after Tozer is knocked out by Hickey :(
To summarize a bit more succinctly, Armitage’s narrative life is a tragedy marked by repeated failures and unrequited love with no solace or fulfillment and it sounds pretty damn depressing when I say it Like That but also, this is The Terror, so it’s really just par for the course. 
His being motivated by something as wonderful as love, and love for someone as worthy of it as Tozer is incredibly appealing to me. Not everything done in the service of love is good but I am naturally more sympathetic to it than I am to the actions of those who I believe were only in it for themselves. Harvey once said (paraphrasing here, apologies!) that Armitage might regret some of the things that happened, but he doesn’t regret why they happened, and I fully agree with that assessment. That is to say, I don’t think he set out to do bad things or was indifferent to the negative effects of the actions he ultimately took, but I also think that he loved Tozer and would have done anything to keep him safe and I really can’t hate him for that.
In fact (if this ridiculously long answer didn’t tell you already) for all his faults, I love him quite a lot! So thank you for asking and, if you made it this far, have a smiling and happy Armitage for your trouble!
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big-ditch-energy · 3 years
Text
A vague, half-baked ramble about my frustrations, as a CRM archaeologist, regarding well-intentioned friends who are not into archaeology trying to talk about it with me:
It's always a bit strange whenever non-archaeologists talk archaeology with me because it always goes like "Hey did you hear about [Latest Big And Impressive Archaeological Discovery]?" and my answer is always "Nope" and behind that nope an and I don't really care all that much.
It's just hard for me to explain to people how little I give a damn about big, monumental constructions from Big, Well Researched Historic Society™ or Ancient Egyptian Mummy #267. Hard to explain that there is no reason for me to learn about what's being dug up in old Roman cities beyond my sporadic personal interest. Hard to explain how much I resent people hearing archaeology and assuming that I am an expert in the Mediterranean Bronze Age (and only the Mediterranean Bronze Age, of course!). Hard to shake the vague fatigue of looking up archaeological news and so rarely getting anything except what's new in Egyptology or Mayan archaeology. Hard to shake the quiet resentment at how the archaeology tags on every social media platform I've ever looked them up on are like... 50% aesthetic pictures of looted artifacts in big European museums, with no information about what they are, what context they're from, or what they tell us about the past.
Just once, I want to have someone ask me what it's like to be probably the first person to hold a piece of pottery in centuries and still be able to see the thumbprint of the person who made that vessel. Just once, I want to be able to talk about how incredible it is that someone good enough at lithic analysis can tell you which hand the flintknapper preferred. Just once, I want someone to ask me about the history of fire regimes here in California. Just once, I want them to ask if I've heard about a project using new non-intrusive technologies or prioritizing tribal sovereignty.
Just once, I want to be able to talk about my work without friends asking what the coolest artifact I found was.
Archaeology is not compelling to me due to cool artifacts or big, grand buildings. It never has been.
Archaeology is compelling to me because it is a tool to learn about the people who were not memorialized with grand tombs or written history. Archaeology is compelling to me because, in its modern iteration, it has become a tool to help Indigenous peoples protect their heritage and the lands they've been denied sovereignty of, and rediscover the truths colonialism has robbed us all of. Archaeology is compelling to me because human life has always been so much richer and more complex than the documents that were written and survived.
Academic archaeology has it's place and all those big, spectacular sites are cool and interesting and do tell us a lot about the past, but they're not what is personally important to me. Hell, I don't even really mind talking about them with friends. It's a chance to learn something new and listen to them talk about something they find interesting, and it's almost always coming from a place of good intentions and "Hey, he's an archaeologist, I bet he'll find this interesting!" I think I'm mostly just tired of the assumptions of what archaeology means and that every archaeologist is, by nature, really into and knowledgeable about ALL archaeology, no matter how distant and irrelevant it is to their own region of interest and expertise, and no matter how different the ethos and purpose of it is from what they spend their days doing. Like, friend, that's pretty cool, but this info is as new to me as it is to you, and of course I haven't heard of it, I don't study the Etruscans. I'm a field tech in California who almost exclusively has worked prehistoric sites. I dig square holes and walk around looking at the ground. I am, at most, a casual hobbyist in any other region/time period/society. I am not an authority and I can't answer any of the questions you have about this site I'm hearing about for the first time beyond like... the most general archaeological theory and how societies generally work type knowledge which is, frankly, a pretty ass backwards way of understanding a given society.
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doctors-star · 3 years
Note
writing challenge prompt: apricity - the warmth of the sun in the winter. (Pairing Peter/Alex/Ruth if you fancy it)
prompt list
apricity - the warmth of the sun in the winter
The farmyard looks like it’s on fire. Great coiling, curling masses of steam are rising off it and ascending heavenward, for all the world as if a large dragon had set up shop beneath the chickens’ feet and is now puffing away to itself. The steam is solid silver and grey in the midmorning light, swirling on invisible thermals like Degas’ ballerinas, and edged with sunlight that is altogether too bright to look at.
He is looking anyway.
His eyes are scrunched up with an intensity usually reserved for awkward texts and inscrutable hill forts, brow furrowed and creased over heavy, dark brows. He’s got one hand on his hip, the other wrapped thoughtfully around his chin; his feet are planted squarely in boots coated in solid, cloying mud. He looks immovable as an oak tree, there in the farmyard. The world around them could end, he thinks, and Peter would still be standing.
Peter shifts, hand moving from chin to forehead to form a slight shield against the vivid wall of brightness. His sleeves are rolled up and it is possible to watch his muscles shift under his skin, as has been impossible for the past few weeks of seemingly endless rain. It has been cold and wet and miserable for all of January, feels like, and the dawn of February has not given them much cause for hope; but now, the rain has stopped, the clouds cleared, the mercury in the thermometer made the effort and risen above five degrees, and Peter has his jacket off and sleeves rolled back right away, as if this is the only sunshine he expects this year and he had better appreciate it.
In fairness, it is Britain. Stranger things have happened.
And anyway, Alex can understand the idea. He is, after all, watching Peter as though the man might disappear; as if this is his only opportunity to lean propped up on the cart in the sunlight and see him, sleeves pushed back and squinting and lit up by light and steam. How very long the winter has seemed.
Alex leans back a little and folds his arms, glaring into the east a little more himself, to look the same way as Peter. Ruth - of course, of course they are watching Ruth - is talking with great animation to their flock of chickens, hands on her hips as she chides them. They keep ducking about around her feet rather indignantly, dipping their heads with their strange stop-motion movements to tap their beaks unenthusiastically against the frozen ground as if to say why aren’t you feeding us? we cannot possibly be expected to feed ourselves in this weather! And Ruth is laughing at them, with the sun behind her head and behind the trees so that the rays are oddly defined; segmented spikes, like a great art deco sunburst. 
“I will not feed you,” she is telling the birds with stern amusement. “You do not need it. It is a glorious day, at last, and you can go and enjoy it. And eat all the other things who are out enjoying it, too. It’ll be good for you. Lazy sods.” One of the chickens, the buff-coloured, famously bad-tempered one, darts forward and then struts nonchalantly away towards the pig sty. Ruth sputters an indignant laugh, jaw dropped in surprise. “Did you just peck my shoe?” she cries after the retreating bird, who puts on a burst of speed. “The audacity!”
Alex can feel the grin that’s lodged on his face; Peter, face still screwed up against the light, snorts inelegantly and she looks his way and beams. “Are you no longer a chicken authority?” he asks her very solemnly and sympathetically.
“My shoe has been pecked!” she informs him, rather redundantly, but it makes them both grin all the same. “They’ve lost all respect for me.” She watches the other chickens follow the vicious ringleader towards the patch of grass by the pigs where they peck morosely at the grass and dirt as if they don’t expect to find anything and reckon they’ll have starved by lunchtime. The various worms and insects which have ventured to the surface to enjoy the rare sunlight and which are now being snapped up by the sharp, aggressive movements of the chickens appear to do little to make them feel better.
“Get free-range chickens, they said,” Peter sighs, not unhappily. “It’ll be so rewarding to watch them hunt for themselves, they said.”
Ruth turns back to him, hand dropping from over her eyes, to laugh. Then she tilts her head on one side, offering him a lop-sided smile. “Are you alright?” she says. “I’m sure the camera crew would lend you some sunglasses until we film, if we haven’t got any thirties specs - face all screwed up, you look like a gargoyle.”
“I’m feeling great, thanks,” Peter says, voice all level and dry to make her laugh. “Really complimented and supported too. Have we actually got any proper shades, though? Alex’ll love them - he likes pretending he’s in Top Gun.”
“I do not,” Alex protests automatically and without a great deal of conviction.
Peter and Ruth turn to the sound of his voice, faces open with pleasure and slight surprise. “Oh, hello lurker,” Peter says cheerfully. “Was wondering where you’d got to.”
“I do not pretend I’m Tom Cruise,” Alex tells Ruth firmly, ignoring the lurker comment. She raises her eyebrows, one finger pressing against her mouth in futile prevention of a smile, and waits with interest for him to elaborate. “That - that bloke in The Mummy,” he finds himself saying, snapping his fingers as the name escapes him. “He’s got to wear sunglasses at some point, hasn’t he? I’ll be him.”
“Who, John Hannah?” Peter says, chirpy and obtuse with a grin from ear to ear and his hand cupped around his eye to shade against the February sun. Alex sends him a mock-withering glare and his smile somehow widens; Ruth laughs, bright and affectionately evil. “You do kind of look like John Hannah, you know,” Peter says, very deliberately reasonable.
Alex points at him warningly. “I’m going to take that as a compliment,” he tells Peter’s smirk, “but you know I was talking about the other one. O’Connell,” he says, snapping his fingers again in triumph.
Peter tuts and shakes his head sadly. “Nope, the hairstyle will out - you’ll have to be Hannah and I-” he places his hand on his heart like an old-timey Shakespearian actor about to monologue his way through a half-hour death scene, “-shall be O’Connell.”
Alex spreads his arms in indignation, appealing to Ruth in supplication for aid; as expected, she laughs at him.
“Ruth can be whatsherface. Evie,” Peter adds happily.
“No, no, I’m being Lara Croft,” Ruth corrects. “I want to run about in temples and have a mansion and a butler.”
Alex nods, conceding this point. Peter wanders over and places one large, sun-warmed palm on Alex’s shoulder, gesturing at him with the other and squinting towards Ruth. Heat leeches from the sun to the air to Peter, and he presses it into Alex’s joints like a balm. It soothes and steadies, even as Peter says “Do you want Alex for your butler?”
“Oh, yes please,” Ruth says cheerfully and Alex sighs, as deliberately and falsely put-upon as the chickens. Peter snorts and hauls him closer, half hug half headlock; he goes willingly, even as he makes an effort to look hard-done-by for Ruth.
“Why aren’t there any more cool archaeologists?” he says.
“Well,” Peter says, sounding rather apologetic, “there is always…”
“Indiana Jones is a terrible archaeologist,” Alex says firmly. “Great jumped-up cowboy.”
Ruth huffs a laugh at the tired old argument and tips her face up into the sun rather than engage with its well-trodden lines. She breathes deeply, inhaling great lungfuls of warmed, clear air; against his back, Alex can feel Peter breathe slow and steady and perfectly in-time. There’s something soothing about it, in the same way that there was something soothing about watching Peter watch Ruth: it is nice to know, sometimes, that other people operate the same way he does. For a moment, there, in their long-awaited sunlight, the whole thing had been as mana from heaven, all warmth and brightness and that peculiar kind of beauty that cannot be looked at head-on. He’s not sure he had really noticed, before, how much the interminable, rainy January had worn on him, until he had been confronted by the sunshine; by Ruth’s art deco halo, and Peter’s scrunched-up gargoyle face; by truculent chickens for the laws of farm and man. And intensity of emotion can be isolating, if the moment is not shared - but it is. Ruth is breathing it; Peter is holding him a little too tight; they are all together under a sun a little too warm for the season.
“There should be more films about historians,” Ruth declares to the sky, eyes resting closed. “What’s not cool about this?”
“Right,” Alex says. “We haven’t been rained on for, ooh, must be twelve hours now. Hours of action and entertainment in this line of work.”
“What’s it mean for Candlemas weather predicting,” Peter says, shaking Alex’s shoulders slightly but letting him stand fully and lean into his side, “if Candlemas itself is disgustingly wet and rainy but the day following is worryingly sunny?”
“Worryingly?” Ruth snaps, cracking an eye open to frown at them.
Alex ignores this and sucks his teeth. “Oh, nothing good, I’m sure. We’re being lulled into a false sense of security, mark my words.
Peter frowns with deep and false concern. “Snowed in by the morning?”
“If we even last the night.”
Ruth works one glove off her hands and throws it at them, nailing Peter in the chest; he scrambles to catch it. “Worse than the chickens, you two are,” she says, fighting a smile. Peter holds out the glove and she presses her lips together and crosses the yard. Her fingers fold around the leather in his palm; his thumb falls gently to rest over her knuckles. Ruth looks up at them, all amused reproach. “Can’t you just enjoy it?”
Alex and Peter share a look, and then Peter shrugs. Alex looks back at her, and the sunlight, and the chickens and the pigs and the way her hair shines copper and Peter’s scrunched-up face and the warming, thawing ground - like spring is coming. He shrugs too. “We’ll give it a go,” he says.
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lovelyirony · 4 years
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pls 33.) “He said oh my god you’re piecing it together/You are just a shadow of me/oh my lord you’ve never left the mirror/You were never ever free” Mirror Master with Peggy and Sharon parallels and some Steve/Sharon mayhaps? OR 12.) “It’s on pretty lady/born to be angry/grip of the vice/click on the trigger, girl/sip wine on ice” It’s About Time with rivals to lovers Nat/Maria
Sharon loved visiting her Aunt Peggy. From investigating the various nooks and crannies around the house to the “don’t tell your father I told you this story...” tidbits, it was her favorite place. Her house always smelled of tea and linen, and sometimes Aunt Peggy allowed her to try on some red lipstick. 
“With red, you’ll be unstoppable,” Peggy says teasingly. “And who knows what will happen when you’re unstoppable...” 
Being a kid means you don’t see a lot of the things that go on behind the scenes, so to speak. Sharon doesn’t know why her mother never likes that it’s Peggy who watches her when she can, doesn’t understand why her father doesn’t want Peggy to tell her what her job is. 
She doesn’t know why her mom steers her away from any talk of “being just Peggy!” 
“You want to do something else,” her mother says worriedly. “Didn’t you want to be a ballerina?” 
“Peggy said they can’t work as a ballerina for very long because of repetition,” Sharon says, frowning. 
“Then you can be a doctor. Or a lawyer!” 
“Lawyers are boring,” Sharon says, rolling her eyes. “Why can’t I be like Aunt Peggy?” 
“Because...just don’t ask,” her mother tells her. She’s irritated, voice getting sharp. Sharon knows that her mom is never a fun person when she’s mad. So Sharon doesn’t say anything, not until her mother is lying down for the night and she sneaks out to her dad’s office. 
“Mom doesn’t want me to be like Aunt Peggy. Why?” She whispers, crawling into his lap. He smells like printer ink and the woodsy smell of his cologne. 
“Peggy...she’s chosen a dangerous career. It gets her in a bit of trouble sometimes. Your mother doesn’t want that for you.” 
“She wants me to be a boring lawyer,” Sharon whines. “I don’t wanna be a lawyer.” 
“You don’t have to be,” her dad whispers. “You can be what you want. But with Aunt Peggy’s job...there’s more of a chance that you don’t get to see family as often. She’s lucky that she doesn’t have to move to England or Paris again.” 
“She lived in England?” Sharon asks, eyes bugging out. 
“Yes, for a bit. You know that we were raised there. She wasn’t there to visit anyone. She had to work the whole time.” 
“That doesn’t sound like fun,” Sharon says, frowning. 
“No, no it isn’t. But I think saving lives as a doctor could be fun, yeah?” 
“Maybe.” 
Sharon doesn’t stop wanting to be like Aunt Peggy. Peggy is fierce and Peggy is liked by a lot of people and holds influence. 
Peggy Carter probably doesn’t sit alone at lunch because girls called her weird and guys say she’s too much like them. 
Peggy Carter has loads of friends, like Aunt Angie and Mr. Jarvis. 
If Sharon was more like Peggy, then maybe things would be different and her mom would quit asking her if she wants to invite Mackenzie to her birthday party. 
Sharon is very similar to Peggy. Scarily so. She has the same intensity to her gaze, the same drive to help others in her own way. She doesn’t suffer fools easily, and Peggy knows that if she’s not careful, Sharon will end up like her. 
And that is one thing that she is terrified of. Peggy knows a lot of the things that have led her to survive are either lucky or questionable. She’s done lots of things she’s not proud of. She doesn’t always check in on her kids as much as she should, doesn’t miss the drifting commentary of not being something/somewhere/someone “again.” 
Again. What a damning word, to be something/someone/somewhere “again.” 
So when Sharon asks her if she can start training--after all, she was already thirteen and needed to get a headstart if she really wanted to be like her aunt--and Peggy looks at her. 
“No.” 
“What? Why not?” Sharon asks, sipping the rest of her tea. “Is it still too early?” 
“My job is not easy,” Peggy says. “It is not a game.” 
“You think...what?” Sharon asks. 
“You wouldn’t take it seriously,” Peggy says. “This isn’t some adventure of Betty Carver, this isn’t a Captain America adventure. No.” 
Sharon blinks back tears. She can’t cry in front of Aunt Peggy, not here. Not now. She wants to prove she’s not some fucking little kid who thinks this is her thinking it’ll be like Betty Carver, the stupid nurse from the old radio show about Captain America. 
“I-I’ll go home now,” Sharon says, voice brimming with tears. She can’t hide it. Doesn’t have the training for it, obviously. “See you later.” 
Peggy knows it hurts Sharon. She knows it does, knows that she will never look at Sharon like she usually does. But she needs Sharon to be nothing like her. 
Because if she’s everything like her...oh god. 
Her mother is relieved. There’s a lighter air to her demeanor when Sharon says she’ll just walk home from school anymore. 
“I don’t wanna bother Aunt Peggy,” she says lightly. They can’t know what was said. She can barely think of it without tears coming back up. “Do you think I can sign up for anatomy in high school?” 
A doctor. That’s what she’ll be. That’s what she tells herself. 
But then there comes a night when she’s home alone. Her parents are on a date night, playfully telling her to not do anything dangerous. She knows they mean have anyone over, light the house on fire. 
They don’t think she’ll reconsider her career path. 
Aunt Peggy doesn’t think she can do it. She thinks that Sharon is just some kid who thinks this whole thing is some stupidly fun mission and she’ll tell stories by the campfire when she’s old. 
Sharon’s not stupid. She still may be a kid, but she doesn’t know why the hell anyone thinks kids are stupid. 
She can still pretend like she’s gonna be a doctor. She’ll just need to add some necessary lies. Like saying she needs to study foreign languages to a.) make sure she knows her patients, and b.) get scholarships. Saying she needs self-defense because she wants to work in DC. 
“To work on politicians, huh?” her dad asks with a grin. “Don’t pull the plug, they’ll throw you in jail.” 
“I won’t get caught,” Sharon jokes. 
“Don’t,” her mother warns. “You’ll get us all in trouble one day, I swear. What made you decide to focus more on all this, hm?” 
“Future’s important,” Sharon says. “Isn’t that what you always say, mom?” 
“So you can listen to that but not me telling you to put away your laundry seven times?” 
“Mom!” 
Her mother chuckles. 
“I’m proud of you, honey. Just think, our next doctor! How fun...” 
She prattles on about her insanely-boring Uncle Jimmy, who could make paint beg to dry quicker. 
Sharon starts studying, and studying hard. She memorizes languages, at least enough to get by. She starts going to the gym and kickboxing. And she remembers that she wants to do this in spite of Aunt Peggy, because she wants to be there to help people. 
She remembers Peggy’s stories of Steve, which always varied with Captain America’s. Steve was a sweetheart who liked to draw and had a surprisingly vicious sense of humor. 
“You and him would have gotten along like a house on fire,” Peggy would say, chuckling. “Of course, he owed me a dance...I’m not sure if I would have taken him up on that.” 
She would gaze fondly over at Uncle Daniel, who smiles in response and kisses her on the forehead and tells her what’s for dinner. 
Steve always did stuff for the right reason. Didn’t matter that he was as skinny as a telephone pole, didn’t matter that he could get around New York by categorizing which streets he got beat up on. He kept going. He kept trying to be the best person he could under the circumstances. 
That’s what Sharon likes about Steve Rogers. Of course Captain America most likely ended World War II on a much quicker pace and gave hope to millions, but it was Steve who at the end of the day promised a dance and had smiles on his face that were endearingly familiar to her. 
When she goes to college, she goes on scholarship and moves into a dorm. Her mother tries to convince her in vain to join a sorority. 
“Don’t you want built-in friends?” Her mother asks. “After all, you know that I still talk to Roberta and Missy from mine--” 
“And they’re such a delight,” dad mutters, ignoring the dirty look his wife gives him. “Sharon, do what you want. You wanna join a sorority? Fine. You don’t? Cool.” 
“They’re beneficial, Sharon. Who knows how many connections you could get for jobs?” 
That makes Sharon pause. 
She joins a sorority. Not her favorite thing, but some of these girls have mothers and fathers and family members that sway decisions. And if she wants a favor later, she’ll have to see Lindsey puke out three margaritas in a shitty bar to do it. 
Class, of course, is difficult. She plays the part well of studying to be a doctor and finding out it just isn’t for her. 
“Oh that’s okay,” her father says. “I wanted to be an archaeologist at some point. Can you imagine how ridiculous that would be? I misplace my socks half the time, I don’t know what I’d do with dinosaur bones...” 
Sharon giggles. Says she’s thinking about switching to be a communications major. 
They okay it, she’s set. She also has more time to train, practice languages, and get a minor in Spanish. 
She keeps a lookout for SHIELD. Listens carefully to what her dad says about Aunt Peggy. 
He knows something happened. Neither party will tell him, but something is off in the way Sharon makes too sharp a remark and Peggy hasn’t the faintest idea what Sharon’s actually up to. 
“I worry about both of them,” Harrison tells his wife. 
“People grow apart some times,” Amanda answers sleepily. “And it’s good that Sharon grew out of that phase where she wanted to be Margaret. Of all things...” 
He supposes his wife is right. He sets down his newspaper, takes off his reading glasses, and heads to bed. 
Meanwhile, Sharon has ditched her sorority’s party night to interview at SHIELD. She’s submitted her applications under Agent Thirteen, waiting for a response. When she gets an email from someone named “Phil Coulson” to meet at seven o’clock for an interview, she dresses in business casual and waits at a cafe for him. 
He blinks. 
“Does...does Director Carter know you’re here?” 
“No, and I would prefer it if she didn’t,” Sharon says. “Especially since she’s retired and SHIELD is no longer under her eyes.” 
Coulson clears his throat. 
“Of..of course. May I ask why?” 
“Family connections are dangerous things to have in this business,” Sharon tells him, taking a swig of coffee. “I would prefer to avoid it.” 
She gets a trial run. She’s put in a course with the other new recruits. Calls her parents and says it’s a boot camp for leadership. (She’s not wrong...technically.) She tightens her ponytail and listens as the senior agents tell them all it isn’t a walk in the park. 
“This isn’t some ‘save-the-day’ routine that you get to brag about once it’s done,” Agent Coulson says in that infuriatingly even, boring voice he has. “You’ll have nightmares. You will have to lie to everyone you love about everything. And people will leave you and you cannot blame them for it, you cannot tell them the real reason. Are you ready for that? Do you think you can handle that?” 
Recruits nod. Sharon says “yes.” Because verbalizing it? That means you have a dedication. Simply nodding never means what it is. It means you cannot dedicate yourself to a problem, but you think you can. 
It is that night when she sleeps on an uncomfortable cot that she understands Aunt Peggy a little bit more. She understands why she couldn’t always be there, why her own kids didn’t like visiting, or so mom had said. 
(Maybe why she told you to stay away, her brain whispers. But she remembers her throat burning, remembering that her aunt had told her that she couldn’t train someone like her.) 
Sharon keeps that thought away. Better not to have personal connections. 
Of course, everyone wants to know why she’s Agent Thirteen. 
“You like numbers or something?” One girl asks. “Come on, you can tell me. We’re friends, right?” 
They are not friends. Lily seems to think they are because she wants Sharon to let her guard down enough so she can beat her time on the obstacle course. 
“Nope,” Thirteen says. “Just call me Thirteen like everybody else. You’re not gonna know it.” 
“Fine, be that way,” Lily says. “I’m still gonna kick your ass on the obstacle course, Thirteen.” 
Sharon grins. 
“Do your worst, Lily.” 
(Lily’s worst is...well it’s worse than most everyone’s. She’s rejected from the field academy and doesn’t let anyone see her cry. But everyone can hear it over the steady thrum of the shower.) 
“So, why the number Thirteen?” Agent Barton asks. He’s different from most recruits. For one, he’s from Iowa. That in itself is...something. Secondly, he was recruited from an honest-to-god circus where he wore purple sequins. 
“Thirteen is my favorite number,” she responds, rewrapping her hands for the sparring session. “Why purple sequins?” 
“They were out of hot pink,” Clint says, and she laughs. “Come on, I think if we hurry to the cafeteria we can get a meal that is only questionable and not highly questionable.” 
Thirteen scores well on tests involving body language. She reads people like a book. Her aim could use work, but it’s proficient enough to impress. She can turn on the charm, turn on the lies like she’s meant to do it. 
(And she’s spent so long lying to everyone around her, is it any wonder?) 
When she gets officially inducted, Fury asks her if her aunt knows. 
“No, and I would rather she didn’t,” Sharon said tersely. 
She understands Peggy now. She understands her in the way that agents are lost and people get frustrated and drop the training because they have a spouse that they love more than life itself. God knows how Peggy balanced it. 
She thinks that maybe Aunt Peggy was scared that Sharon would disappear and never return, become like so many others on the wall of remembrance. 
Sharon touches Steve’s placard every time she passes it. It’s more tarnished than others, the first one on the wall. Her fingers trace the “S” and the “R” every time, and she smiles as she remembers the stories of him. 
People see similarities. The higher-ups don’t spill any secrets to the lower agents, they can’t. But they know that she’s related to Peggy in the way her voice becomes clipped when she’s frustrated, in the ways her eyes flash in rage. 
She’s too similar, she knows that. 
The comparisons won’t stop. Because she knows she’s too similar. Dear god, sometimes she’s worried that she’ll look into a mirror and see her. 
The older agents, the ones that have been in the field and now deal with all the boring paperwork and paper trails whisper to her that Peggy made a lot of the same decisions as she did, stayed behind to make sure the job was done. 
“You’re just like her,” Agent Veering says, his spectacles slipping down his nose. “She would be proud of you, you know.” 
No, no she wouldn’t. To have someone turn out exactly like you? 
Well...you know your shortcomings. You know your failures. You know how you will die, nearly. And someone having that same pattern? 
God, Peggy would die. 
So she pushes that out of her mind. She focuses on the mission at hand and reads the various notecards on the fridge about “please don’t touch this meal or you will die.” 
She’s one of their best. Of course she is, people say. Fury is reminded of Peggy’s legacy, of how Sharon acts. She puts herself out there first, luring people away with expectations. It’s...eerily similar. 
Sharon gets a call from her parents. They think she has an office job dealing with communications in security fields. (Technically not a lie. Also not a complete truth.) 
“You need to come visit Peggy,” dad says quietly. “Please.” 
“What happened?” 
“She’s been diagnosed with Alzheimer’s.” 
It’s a terrible thing. Because it can’t get better, it will only get worse until you have someone who doesn’t know a damn thing. 
Peggy doesn’t like all the fuss. 
“Don’t worry about me darling,” she tells Harrison. “I’m fine. Just a bit forgetful. I’ll be out of hospital in a week, tops. I’ll be back to work!” 
She thinks she’s going back to work a lot. 
They actually have to keep her in a special home, one monitored by SHIELD agents. She keeps revealing secrets, ones that people absolutely cannot know. 
But on good days, Sharon visits. And on bad days. 
“I cannot believe you joined SHIELD,” Peggy says sharply. “It’s exactly what I didn’t want you to do.” 
“Should’ve told me to go for it and then told me about the recruit training,” Sharon says. “Would’ve turned me off completely.” 
Peggy laughs. She holds Sharon hands. 
“Promise me you’ll be careful. Don’t...don’t be like me.” 
And it means more now. It’s unavoidable, what Peggy has. And yet there’s always the “what if.” 
“Okay,” Sharon says, knowing she is lying. “Okay.” 
Sharon cries in her car. For longer than ten minutes. Which is fine, she knows that. 
But she gets a call from Hill. 
“Thirteen?” 
“What?” 
“Okay over there?” Maria asks. Sharon can feel the eyebrow raise from here. 
“Personal issues. I’ll be okay. What is it?” 
“You’re gonna want to get here as quick as possible. I’m talking a hundred miles an hour.” 
“What, did Fury finally wear white?” 
“No, way better than that.” 
They fucking found him. They found Steve Rogers. He’s in a block of ice and he’s alive. 
Sharon’s horrified. Everyone else seems to be losing it, smiling and grinning because Cap is back. 
They don’t know how badly he’s going to be out of time. 
She goes straight to Fury. 
“You can’t push him immediately,” she says. “You can’t.” 
“And what, you know Cap better than us?” Fury asks. 
“I know Steve better than you,” Sharon says, leveling with him. “And this is gonna suck and he’s going to need to learn how to be himself before Captain America is even an option. Trust me. Trust the psychologists who are gonna tell you the exact same thing.” 
Fury looks at her for a moment. 
“Tell me the difference.” 
“Steve is going to run out of that room because you messed up,” Sharon says, gesturing to the woman they’re having going in. “You got the fashion wrong, you got the hair wrong. In the army, her hair would’ve been up and away. You’re also playing a baseball game that he was at. He knows that he won’t be.” 
“We’re not sure the state of his memory.” 
“He memorized strategies and sites of attack in one glance and could recall even the smallest detail about a stranger, he’ll remember,” Sharon argues. 
Steve Rogers runs. 
Sharon curses. She fucking knew they’d pull this, knew that SHIELD wanted Captain America back so badly they’d forget that he’s still just a guy.
He stares at Times Square with all of its people, all of the lights, and he looks lost. 
“I...I had a dance.” 
Fury ushers him back inside. Sharon says nothing. 
This does not explain why Steve Rogers gets moved in right next to her apartment. 
“What the fuck,” Sharon seethes into her phone. “When I told you to get him help, I didn’t mean me!” 
“You’re the one who has the closest connection to him. Seeing your aunt is gonna depress the living shit out of him,” Clint says. 
(Yes, she told Clint. In her defense she was wine-drunk, had eaten the best burger to that point in her life, and Clint had made her laugh for ten minutes straight.) 
“Is he seeing a therapist?” 
“As soon as he agrees to one.” 
Sharon knocks her head against the wall. And then goes over to see Steve looking forlornly at the space. 
“What’s up?” she asks. 
Steve turns, blinking at her. 
“Who are you?” 
“Sharon. Carter.” 
“You’re...?” 
“Related? Yes. But that’s not important right now. You need help unpacking your kitchen stuff.” 
“I’m fine.” 
“I don’t think you realize how bad new agents are at packing things,” Sharon says. “I’m helping.” 
Steve is truly and really lost. It reminds him of when he went through the city for the first time by himself and got lost around a streetcar and he couldn’t find his way back until Bucky had happened to walk by with a cute girl on his arm. 
He should really tell Bucky about all of this, he just needs to find--
Stamps. For a man who’s MIA. Or KIA. Most likely the latter. 
Then he can’t breathe. And he sits on a chair that’s too modern and he stares at a carpet that looks weird, and Sharon is by him. 
“Hey,” she says. “Breathe. You’re here in your apartment. I put away dishes. I’m making you get new coffee mugs because the ones you have are disgusting.” 
“Where the fuck do I get those?” Steve asks. “Woolworth’s? Do they even have those?” 
“Missed it by a decade or eight,” Sharon says. “No, there are other stores. Better designs, too. Or we can go and paint custom mugs. Ever wanted to see what it looks like to paint ‘fuck you’ on a mug?” 
Sharon is pretty sure she’s fucking everything up. 
But Steve laughs. 
“You can....you can do that?” 
“Of course you can,” Sharon says. “Let me show you some stuff...” 
Steve is taught the worst and best of American pop culture. He hates rock music for now. 
“I’m down the hall, the first room on your left,” Sharon says. “Don’t hesitate to knock for anything. I know you will need things, do not tell me you are fine. You’re not a good actor yet.” 
He breaks a wall. A fucking wall. It’s the one leading into her room, and luckily her bed wasn’t against it. He’s covered in dust and wood and plaster, and he speaks a litany of apologies. 
Sharon can’t help it. 
She laughs. 
“Only you would make sure we had a shared apartment,” she says. 
“I can fix it I know it isn’t proper--” 
“I don’t care about proper,” Sharon says. “At least now I can keep a closer eye on you. We’ll have SHIELD do some renovation work while I show you potentially the worst or best places you will ever go.” 
Steve gets a tour of DC. He remembers when there were stories and pictures of President Woodrow Wilson’s sheep “mowing” the lawn. He’s surprised at all the security measures, and is not happy that there is more security on public transit. 
“We can still break in if you want,” Sharon says. “But I’ll get you a pass.” 
“It’s the future and it sucks,” Steve mutters. 
Sharon laughs out loud at that. 
“Well I’ll show you something that doesn’t suck, and that is a restaurant that I only take few people to, such as Agent Barton. You’ll meet him later, he’s a real disaster.” 
Steve loves the burger place and all of its seedy decorations and kitschy photos of old celebrities visiting. 
Sharon takes him grocery shopping. He’s overwhelmed. 
“How are there more than one type of orange? How can you afford them?” 
“We get good pay from SHIELD,” Sharon answers. “Tell me, have you ever had a strawberry margarita?” 
“What?” 
“Adding to cart,” Sharon answers. “You’re about to enjoy alcohol, finally.” 
“Peggy tell you I hate it?” 
“Just figured you would,” Sharon says. “She said the only time she saw you drink was when Bucky disappeared.” 
It’s sad after that. Steve’s shoulders hunch in on themselves. 
“You ever lost someone?” Steve asks. 
“I am,” Sharon says quietly. “Do you want to make a pie?” 
“What?” 
“I’m going with no,” Sharon answers back. “We’ll make good brownies then.” 
Steve’s frame is hilariously slim when you wrap an apron around it. Sharon can’t see she doesn’t admire it. 
“This is amazing,” Steve says. 
“Quit licking the batter,” Sharon says. “We have to eat these, you heathen.” 
“Oh, like you’ll die from it,” Steve answers back sarcastically. “I was frozen for seventy years, I wanna lick batter.” 
Sharon nods. 
He doesn’t want to see a therapist. Insists he’s fine. 
Sharon gestures to the wall that is now tastefully decorated with curtains. 
“...fine. But if I don’t like it I’m leaving.” 
“Would never force you to stay,” Sharon says. “Keep in mind one therapist is not your end-all solution. Sometimes you need to look around.” 
“Do you...?” 
“Yup,” Sharon says. “Can’t be as sexy as I am without a few issues that need working on.” 
Eventually, Steve finds one. 
He shows Sharon his world. He shows her records that he keeps buying off online sites, the player that he swears he can fix up. 
“We could probably get you a functional gramophone if you wanted,” Sharon says. “Like yeah it’ll be expensive but we can do it.” 
“I want one that’s well-loved,” Steve says. “One with character.” 
Not for the first time does Sharon smile. 
They sit together at dinner sometimes, and Steve tells her about what Brooklyn used to be, and she tells him stories of how she would climb trees until she couldn’t go any higher, and she used to memorize all of the cassettes and CDs that her parents had. She could still sing along to ABBA with no prompt. 
She makes Steve watch Mamma Mia! after that, laughing as he stares wide-eyed. 
“This is incredible.” 
Steve looks at Sharon like she’s his world. And in some respects, she is. But he can’t get over how different she is from Peggy. And that’s the damning evidence, isn’t it? That she’s a connection, but she’s...she’s not. 
She doesn’t wear red lipstick, doesn’t own any. Told him one day that she looked stupid in it. “I’m unstoppable without it, I don’t need it,” she says, and it feels like there’s something more there. 
How she reacts in some ways like Peggy would, but how communicative she is with others. How she laughs and makes sure people are comfortable in the situation. Not that Peggy wasn’t any of that, but she was focused on getting to the end, to proving that it was a success. Sharon wanted the same thing, but what mattered was that people were okay. 
He doesn’t stay with Sharon all the time. She encourages him to get out “into the big, bad, scary world.” 
She meant interacting with college art students, which is quite scary. He agrees. He thinks it’s very cool that you can dye your hair now, and buys the shittiest dye ever. 
He dyes his hair blue and accidentally smears some down his neck. He shivers as Sharon traces her hand down, laughing. 
“Oh my god. Steve, what did you do?” 
“Marcy in my class has pink hair, I wanted to dye my hair!” Steve says defensively. “You left me bored.” 
Sharon smiles up at him. 
(What would it be like to wrap his arms around her? To hold her and let the universe pass them by?) 
He shakes his head out of the thought. 
“Ooh, showing off the hair?” Sharon asks, grinning. 
“Of course.” 
“Nerd,” she teases. “Well come on, I got some ice cream from the store. Your favorite which is disgustingly basic, but here we are.” 
“It’s basic for a reason, it’s good,” Steve teases right back. “Need to ask you about my new art project.” 
“Shoot.” 
“I need to draw someone. And you’re basically the only person I really, um, want to draw.” 
“What, afraid that you can’t capture Coulson’s strong personality on paper?” Sharon asks wryly. Steve snorts. 
“Oh yeah, his vivacity would fly off the page. Really and honestly, truly.” 
“Well, what do I need to do?” 
“It has to be a stylized portrait from any historical era,” Steve answers. “And I already have the materials and stuff, we just need to go shopping for some clothing and stuff. Maybe accessories.” 
“Okay.” 
Sharon thinks her heart is absolutely stupid for beating this fast. It’s been doing this more recently. 
Natasha keeps making fun of her. 
Steve wants to do a Baroque style, over-the-top goddess style. He has her dripping in drapery and gold chains, thin as can be. He delicately sets a crown that he weaved into her hair. 
“You look gorgeous,” he says, blinking. “Just...wow.” 
“All thanks to the cute artist,” Sharon flirts back, winking. “Tell me how you want me.” 
Silence after that. 
But Steve positions her reclining, and she can’t stop herself from raising an eyebrow at him. 
“I feel ridiculous, just so you know.” 
“You look great, if that’s any connotation.” 
“It could be.” 
She smiles at him, and that’s the winning expression. “Hold please.” 
Sharon tries her best, stilling. Benefit of SHIELD training. She can stay still for hours. Her smile, however, moves. 
This is fine. Steve smiles back. 
“Break time,” he announces a couple of hours later. Sharon sags on the couch, swinging her legs over. 
She overestimates her abilities and the fabric, as one foot gets caught and she falls forward. 
Steve’s catching her in a flash. She grins. 
“Being my hero, huh?” 
“Of course,” Steve says. “Where would I be if I didn’t save the pretty lady?” 
Sharon smiles, leans closer. 
“Can I...I wanna kiss you.” 
Steve blinks. Goes for it. 
Sharon smiles into it. 
Months later, when everything’s going to shit and Natasha asks if that’s the first kiss he’s had since 1945, he smiles to himself. 
“No, it’s not,” he tells her. “You knew that, didn’t you?” 
Natasha smiles to herself. 
“Sharon’s not gonna be mad at me, is she?” 
“Of course not,” Steve says. “Especially after I tell her I convinced you to wear these terrible shoes.” 
“Hey!” 
When he wakes up at the hospital, Sharon’s standing at the side and Sam’s sitting down. 
“On your left,” Steve pants out. 
“You--” Sam hangs his head, laughing. “You got me on that one. Got your shield. We don’t know where Barnes is. Your girl is here, by the way. Gotta say, you got lucky.” 
“Damn right I did,” Steve says weakly. Sharon waves. Steve tries to wave. 
“You got thrown from a Helicarrier, don’t,” Sharon says. She sends Sam off with a goodbye hug and a promise to deliver some dessert as a thank-you. 
She looks at Steve. 
“You have so much explaining to do. So much. But later.” She takes his hand, kissing it softly. “I was terrified.” 
“So was I.” 
They sit like that for a moment. Steve turns, seeing the bandage around her arm. 
“What’s that?” 
“Rumlow’s a bastard with a knife, played dirty,” Sharon says. “It’s nothing. He got crushed under a building. Karma, you know. Whole thing.” 
Steve laughs. Winces. Sharon puts her hand over his. 
“Get some rest,” she says. “I’ll be back tomorrow to visit and evaluate if you can go home or not.” 
“I’ll be fine.” 
Sharon rolls her eyes. 
“Of course you are.” 
She presses a kiss to his forehead. 
“I love you, honey. Stay safe.” 
“You too.” He squeezes her hand. 
Things will be okay. 
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mistaeq · 4 years
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Hello, can I have match up for any jjba parts? I'm female, bisexual, ESFP, 5'5, shoulders length blonde hair, gray eyes. I was a bit chubby at the past, it caused a serious eating disorder and now I spend a lot of time exercising. My resting bitch face look intimidating, but actually I'm pretty nice. I'm chemistry major and my hobby is cooking. I don't like to get attached to people, but once I got attached, I'll ride or die about it. I can't stand bullies and I like caring and calm people
Matchup
TW // eating disorder is mentioned
Thank you for your request, hun! You sound like a perfect person to be friends with, and also I wish I knew how to cook... ehehe nevermind, enjoy your matchup! <3
Phantom Blood and Stardust Crusaders matchup
WORD COUNT: 1k
My first matchup choice for you is...
Jonathan Joestar!
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The height difference is the cutest thing. He's 6'5, your face is right at his chest, and he loves when you bury your face there.
Jonathan probably has a soft spot for cute blondes with clear eyes. He just finds these colors so pure, he can't hold back from loving them.
Your body shape doesn't affect this gentleman's love for you. He likes covering you in kisses anyway.
If you happen to show him old photos of yours, he'll still tell you that you were absolutely beautiful.
In case you needed to talk about your past, or in case something was hurting you, don't be afraid to tell Jonathan. If necessary, he'll stay up whole nights to listen to you.
Afterwards, he'll also make sure you sleep some extra hours, because you haven't slept to talk together.
If he has nothing urgent to do, he'll probably join you and cuddle with you during these extra hours.
Jonathan probably exercises and works out a lot, so if you're okay with it, he'll happily join you, so you can exercise and enjoy your time together at the same time.
He just knows what your usual expression is, he won't be bothered by it and will tell people that you're a sweetheart. If he hears someone talking shit about your expression, he'll grow really angry. Those people don't know you like he does. How dare they?
Jonathan is actually interested in chemistry. Yours are two different passions, since he's an archaeologist, but he finds amazing the passion that you put in your studies, so he'd like to participate in your interests, too.
If you happen to cook for Jonathan, he'll immediately melt. Since he isn't really used to be the one who cooks - he always had someone to do it for him -, he'll start practising, and if you wanted to be the one to teach him, he wouldn't complain at all.
If you need to take your time, before you fully get affectionate to him, he's a gentleman, he'll never force you to do anything you don't feel comfortable with.
When you finally feel comfortable with being affectionate and clingy with him, he'll also become shamelessly cheesy. If it annoys you, just tell him, he knows how to be a good boyfriend without exaggerating, he just likes seeing you blushing.
Did you say bullies? Jonathan can't stand them as much as you do. He'll break their arms. With kindness. He's a gentleman.
He is so caring, that he takes care of what may annoy you before it gets to actually annoy you. He's a calm person, but sometimes you might see him fight against Dio.
He'll always keep you away from Dio. He knows how much danger revolves around him.
My second matchup choice for you is...
Muhammad Avdol!
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He likes the fact that your hair and eyes are the opposite. His hair and eyes are dark, and yours are as clear as the water.
As a magician, he likes symbolisms, and this means a lot for him, almost as if you could complete each other.
He probably knows much more about you than you would expect.
Avdol is a great observer, every little detail of you and of what you do would give him a hint about your past. He probably found out about your past eating disorder because of little habits of yours.
He cares a lot about your health. He's okay with the fact that you exercise, but he'll always keep an open eye on you, to make sure you don't exaggerate or overwork yourself.
Your serious expression can't hide anything to the eyes of a magician. As soon as he knows you, Avdol reads the truth in those eyes of yours.
He probably knows how to let you express the best of yourself, and he'll never let anyone tell you anything bad about your attitude. Behind that expression there's an amazing person.
You two are interested in each other's experience about completely different topics. Chemistry and fortune tellers don't get along really well, since science and magic are opposites.
But it's for this exact reason, that Avdol's always gonna use this to learn more about your interests and at the same time, spend more time in your company.
He really wants to help. He just really wants to help, when you decide to cook something. But he chooses to use Magician's Red too much, and always sets the kitchen on fire.
"Jotaro...? Yes, hi, Avdol here. Can you tell your uncle we need help? Yes, I set the kitchen on fire again. We need to repair the furniture. I might consider starting to pay him, this is like a weekly appointment... almost daily. Thank you, Jotaro. Bye."
You love him for this, too. He sometimes is so serious - in a sweet way - and calm that you can barely see him make mistakes or go crazy. By now, burning up the kitchen is an habit.
He's fine with everything you want, in terms of being clingy or attached. Avdol just wants you to be comfortable, he'll adapt to your needs without any problem.
Once you feel comfortable with having closer moments with him, he'll enjoy wrapping you in his red robe while he's wearing it. Avdol feels like he can protect you better, this way.
He's the perfect example of a caring and calm person. He's always keeping an eye on you to make sure nothing bad happens, but he's usually quiet about it, not the type of boyfriend who forces you to quit doing something.
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365days365movies · 3 years
Text
March 18, 2021: The Purple Rose of Cairo (1985) (Part One)
Look, it’s Woody Allen again! Why is this elephant here?
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Ah, right. The documentary on HBO, which I have not watched since I last talked about Woody Allen? Why? Well, from what I’ve heard, it’s not the most accurate documentary, and has a bit of bias loaded into it. And again, I don’t know nearly enough about the whole situation, but...I’m also not interested in potentially biased accounts. So, I’ll take the time to educate myself.
Shame that I rarely have any time, then.
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Yeah, I just made one of the oldest jokes on the internet ever. Sue me. SUE ME I DARE YOU
You may be asking, then, why am I doing the whole movie thing? Well, in truth, this is a form of escapism for me. I mean, who doesn’t like sitting down and watching a good movie, putting away your worldly cares for about 2 hours so that you can dive into another world entirely? I mean, the worlds that’ve been built by film over the last century never ceases to amaze me.
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From Avatar’s Pandora to Mustafar in Star Wars Episode III: Revenge of the Sith, to the Great Barrier Reef in Finding Nemo, or the world of Monsters, Inc. There are so many unique worlds, not to mention the characters who inhabit them, and the directors and filmmakers who craft and show them. I just love movies, honestly. Which I could literally be in the world of some of them, even for just 2 hours.
But enough of that, what’s this film about? Eh, whatever, LET’S JUST GET INTO IT! SPOILERS AHEAD!!!
Recap (1/2)
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We’re brought in on “Cheek to Cheek”, as sung by Fred Astaire, which is, not gonna lie, a guilty pleasure song of mine that I find myself singing in quiet moments. This leads us to a movie poster for the film, The Purple Rose of Cairo, which is being admired by Cecilia (Mia...Farrow). Ohhhhh.
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You may remember Mrs. Farrow from her eponymous voice role in The Last Unicorn, which was made a few years before this film. And she’s also known for Rosemary’s Baby, The Great Gatsby, and...her marriage to Woody Allen, which ended in divorce and a massive lawsuit. Said lawsuit involved Farrow’s accusation of sexual abuse to their adopted daughter, Dylan. And that’s what the HBO documentary is about!
WOW. AWKWARD. Apparently, the two got married in 1980, and made thirteen films together, this one included. Which seems both awkward, and like straight-up nepotism, but whatever. Tim Burton did the same thing with Helena Bonham Carter, so whatever; it’s not unprecedented, is what I’m saying. Back to the movie, though.
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Cecilia is a waitress, along with her sister (played by Stephanie Farrow, Mia’s actual sister). She’s new at the job, and not great at it. But, her and her sister still have nice conversations about films, as Cecilia’s quite the cinephile. After work, Cecilia meets her husband Monk (Danny Aiello), an abusive gambler who’s unemployed and not doing much about it. It’s the middle of the Great Depression, and things are hard all over. Monk seems to handle this by playing dice, and not particularly well.
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Cecilia unsuccessfully tries to get Monk to see the newest movie with her, so she goes to see it alone that night. The film itself is a comedy about a rich Manhattanite named Henry (Edward Herrmann), alongside his wife Rita (Deborah Rush) and friend Jason (John Wood). They take a trip to Cairo, where they meet a young archaeologist named Tom Baxter (Jeff Daniels), who’s there to seek the mythical Purple Rose of Cairo. They invite him back to New York with them, and he accepts. There, he falls in love with Kitty Haynes (Karen Ackers), a singer at the Copacabana.
Cecilia is head over heels in love with the movie itself, and dreams about it at work, before going to see it again with her sister. They go to an early showing, and when she comes home, Monk’s drunk and spending time with a woman named Olga. Understandably enraged by this, Cecilia packs up her belongings to move out. Monk tries to get her to stay, the abusive cheating douchebag that he is. She notes that he hits her, and he defends his actions. Monk’s a real piece of shit. And she leaves, despite his absolute shit. God, I hope she stays away.
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Unfortunately, she’s essentially forced to come back to the apartment that night, and returns to work as well. But not for long, as she’s basically immediately fired. Now jobless and stuck in an extremely shitty marriage, she has nowhere to go...except for the movies. And she goes back over...and over...and over again, five times in a row that day.
But the seventh time she sees the movie...something happens. Something fascinatingly unusual. The film, specifically Tom Baxter himself, watches her back.
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Holy shit, that’s awesome! Tom Baxter notices Cecilia in the audience, and before his “madcap Manhattan weekend” is set to begin, Tom notes that she must really love this movie, and also that he’s noticed her all 6 previous times she’s seen the film. And then...he leaves. He leaves the movie!
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He turns to color, and he jumps out of the screen to sweep Cecilia off of her feet. And EVERYBODY sees this, including the people IN the movie and in the theatre. I also love the fact that as soon as he turns to color, a woman faints, which is super fucking funny to me for some reason. Tom runs off with Cecilia, free after 2,000 monotonous performances.
Now that Tom’s met Cecilia, he’s never going back. The audience and the film stars are in complete disarray, and without Tom present, the movie can’t go forward, and the film characters descend into arguments about whose movie this actually is. It’s uh...it’s fucking hilarious, actually.
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The enthusiastic Tom Baxter goes with Cecilia to a closed amusement park, where Cecilia once again expresses confusion at the whole affair. He notes that she’s been looking at her with every one of his performances, although she doesn’t understand why. But he calls her fetching, and is clearly quite smitten with her. And she appears to be returning that affection.
When Tom tells her that Cecilia is in love with him, she notes that she’s married. Still, he asks her to meet him that night at the amusement park. After all, how many times does a movie character leave a movie to meet somebody? Not an everyday occurrence.
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Meanwhile, the film characters continue to be freaking the fuck out. The Countess (Zoe Caldwell) and Larry Wilde (Van Johnson) show up as well. The audience appears to be enjoying this less than I am, and they start to backtalk the movie, calling it boring. The movie backtalks the audience right back, and it continues to be hilarious.
Eventually, this becomes an attraction in and of itself. They suggest turning the movie off, but that risks stranding Tom Baxter outside. It also means that the film characters wouldn’t exist, which Henry is EXTREMELY upset about. As the news arrives to cover the small theatre’s anomaly, the people in the film itself start to play pinochle, as a few people linger around to watch and interact with the characters. The theatre manager (Irving Metzman) calls the production company, RKO, and they get on the phone with a Gil Shepherd.
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Meanwhile, Cecilia manages to get out of the house, despite Monk trying to keep her there to massage his back, the absolute douchebag. She goes and meets Tom, and they go dancing together. This is just as the actor who plays Tom, Gil Shepherd (Jeff Daniels) is called by RKO while he’s at a party. Gil seems like kind of a typical Hollywood jerk, but he’s interrupted by an agent, who tells him that they need to get control of...well, whatever the hell this is.
Apparently, RKO is telling Gil that if he can’t get “his creation” under control, then he’ll essentially be blacklisted, especially considering that there’s no telling what Tom’s doing out there. And what Tom is doing is attempting to pay for a meal with Cecilia, only to find that his money isn’t real money. The two dine-and-dash, and they escape in a car back to the amusement park. 
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There, the two kiss, with Tom expecting the screen to fade out in preparation for them to make love. He’s surprised when it doesn’t happen, and it’s neat to see his adjustment to the world outside of films. He wants to continue with the lovemaking, but she’s still faithful to her husband. He stays at the park, and she returns home, where she still hasn’t told Monk about her new unemployment status.
The next morning, Gil and co. arrive at the small New Jersey town, and Gil ends up running into Cecilia, who confuses him for Tom. Gil realizes exactly what’s going on, and reveals who he is to her. The two start to talk, and Cecilia just fangirls EVERWHERE. She agrees to take him to meet his character.
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Great place to pause, I think! See you in Part Two!
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tigerkirby215 · 4 years
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5e Isaac the Time-Traveling Archaeologist build (Skullgirls)
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(Artwork by Lab Zero games)
Skullgirls was the first fighting game I ever really properly got into. With a memorable cast of Roaring 20s-designed characters (Bae-owulf <3) and very solid fighting game mechanics the game is a blast to play for players of all skill levels. Probably the most memorable part about Skullgirls has to be its cast: despite having only 14 playable characters they all feel distinct and have unique personalities which make them memorable. (Granted the exception of Fukkua who was mostly made as a joke.)
But the non-player characters are equally memorable: Lab Zero’s orphaned scientific misfits, Ben’s old police force, the Canopy Kingdom’s democracy... and Stanley! While these characters are expanded a great deal in the mobile release they were still lovable additions to the cast. But the character who stood out the most for me was Isaac. DLC character 29, his theoretical time travel kit was truly unique and I’m really sad that we didn’t get to try Isaac as a fighter (we got Beowulf instead which I can’t complain about, but I could honestly do without Eliza thanks) and only got a mention of Isaac in one of the story modes. (No spoilers.)
Ever since the inclusion of the Archivist subclass in the Artificer UA I had a concept in my mind to recreate Isaac using that subclass. Naturally you can imagine my disappointment when Archivist was not included in Eberron: Rising from the Last War. But thankfully with the release of Explorer’s Guide to Wildemount we get the Echo Knight subclass which was exactly what I was looking for! And with a time travel theme no less? With the ability to create time clones I can finally make Isaac a reality: this was one of the builds I made this Tumblr for and I’m super excited to finally be able to publish it!
GOALS
Infinite Timelines - The core of Isaac’s kit was going to be based on summoning clones to fight for him, which we now have a class for in 5e!
Power Glove - Isaac is a smart cookie with theonite-powered inventions giving him the upper hand.
いち びょう けいか - Isaac is of course a time traveler, so we’re going to need some time traveling powers.
RACE
While never specified I’m pretty sure Isaac is a human, but that being said some variations can be taken for a time traveler... Screw Variant Human though we’re going for Eberron races because I’m a hipster like that! Originally I considered Mark of Passage humans for a one-time time traveler Misty Step but ultimately I decided on Mark of Sentinel as it fits the theme of an all-known time traveler far better. Your Constitution score increases by 2 and your Wisdom score increases by 1, and you Sentinel’s Intuition allowing you to add a d4 to Insight or Perception checks because of course you’ve been to the future and know the truth about people and where things are already.
You also get Guardian’s Shield letting you cast a Theonite Shield once per Long Rest, and you get the Vigilant Guardian ability which will let you swap places with a nearby ally if they’re going to get hit by a weapon attack: blocking a projectile is a good use of an assist too! You also get a language of your choice along with Common as a human and I’d suggest Giant to talk to your partner, but of course pick whatever you please.
ABILITY SCORES
15; INTELLIGENCE - You need to be a smart cookie to time travel, and we’re going to be using Intelligence for a lot of our features.
14; DEXTERITY - This is primarily because I like even ability scores and we need this to multiclass.
13; WISDOM - Seeing as our Wisdom is increased by our racial traits we may as well get it at a 14, and professor badass would know basic medical procedures as well as the history of the Canopy Kingdom.
12; CONSTITUTION - Extra bulk is always nice when some washed-up wrestler is hitting you with a folding chair, and we also need Constitution for our skills as well.
10; CHARISMA - Isaac has a degree of rough charm: he wears the vest well but that hair isn’t doing him any favors.
8; STRENGTH - We simply don’t need this for the build and your partner handled most of the brute forcing.
BACKGROUND
Isaac is stated in-lore to be an Archaeologist and luckily there’s a background for it in Tomb of Annihilation! You get History proficiency and I’d personally swap the Survival proficiency with Arcana since we can’t get it as easily otherwise. You can also choose between either Cartographer’s Tools or Navigator’s Tools: I opted for the former but honestly either of them work. You also choose one exotic language of your choice and again: pick whatever you think is useful.
Your feature Historical Knowledge lets you use some of your Indiana Jones skills to determine the original purpose of any ruin you enter, who built it, and if any artifacts you find are valuable. Fortune and glory kid.
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(Artwork by MagicBunnyArt on DeviantArt)
THE BUILD
LEVEL 1 - FIGHTER 1
Starting off as a Fighter primarily for their saving throws. You get two skills from the Fighter list: I’d recommend Athletics to compensate for your low Strength score but you can honestly choose whatever for your second skill. (I chose Perception personally.)
Fighters get a Fighting Style of their choice and while Unarmed Fighting from the Class Feature Variants UA would make sense for a fighting game character we’ll be getting some time-travel boxing gloves shortly so I’d opt for Defense instead for an increase to AC. (Dueling is also a good choice if you want more offense instead of defense.) You also get Second Wind, letting you sit in the back and regenerate red health equal to 1d10 + your fighter level once per short rest.
I will quickly mention that as a Fighter you get a choice between either Leather Armor or Chain Mail in your starting equipment and I’d recommend taking the Chain Mail. Yes you can’t wear it because of your Strength score so see if you can also grab some Medium armor before you head out but that chainmail is going to serve us well shortly.
LEVEL 2 - ARTIFICER 1
The real starting class of this build is Artificer, and we only really took level 1 in Fighter for proficiency in Strength saves. Regardless Artificers get Magical Tinkering which lets them do some theonite tinkering on non-magical objects: I recommend reading the feature yourself to see what it can do, because you can do it a number of times equal to your Intelligence modifier.
Artificers also get access to Spellcasting. You get two cantrips of your choice: Fire Bolt is a simple Quarter-Circle-Forward Punch to shoot a projectile at your enemies, doing 1d10 fire damage and lighting flammable objects on fire. Guidance will let you give a mentorly pat-on-the-back to your Gigan partner, letting them add a d4 to an ability check.
For your leveled spells Artificers are prepared spellcasters, meaning they can swap their spells out on a long rest. Regardless the spells I’d prepare would be Cure Wounds to regenerate some red health and Detect Magic to locate any  theonite reserves in the ruins you’re exploring.
LEVEL 3 - ARTIFICER 2
Second level Artificers can Infuse Items: you know 4 total Infusions and can have two active at a time.
A Bag of Holding will help you carry that chainmail I told you to grab.
Enhanced Defenses will let you block a little more damage when block.
A Rope of Climbing will help you while spelunking, and speaking of spelunking a Wand of Secrets will help you find any hidden rooms or trap doors in the ruins you’re exploring.
But remember that the key to Artificer is picking infusions that your party will find useful! Pick a good assist, or else you’d be better working solo. You can also prepare another spell and Identify will let you further identify anything you find in a ruin... duh.
LEVEL 4 - ARTIFICER 3
3rd level Artificers have The Right Tool for the Job, letting them make a set of artisan’s tools over the course of an hour. But more importantly you get Artificer Speciality and the Armorer Unearthed Arcana subclass is perfect for an inventor with a heavy time gauntlet.
Armorers get Power Armor, or as I call them power fists. You can wear Heavy Armor regardless of its Strength requirement (which is good because your Strength is poo poo garbage) as it merges with your body and can’t be removed against your will.
You can choose between two different models of Power Armor and the Guardian armor will give you a dragon punch! Your fists count as Thunder Gauntlets and do a d8 thunder damage on hit, and causes enemies you hit to have disadvantage on attacks against targets other than you until the start of your next turn. You can also create a Defensive Field as a Bonus Action to get a number of temporary hitpoints equal to your level in Artificer: remember that blocking is as good as attacking!
IF UA ISN’T ALLOWED: This build honestly works fine with Battle Smith instead of Armorer since all we really need is the ability to use Intelligence to attack. We have enough Dexterity for you to wear Medium armor instead of using the Battle Smith’s Heavy Armor. The only reason for the Armorer multiclass is that I wanted punching gauntlets instead of a robot dog.
If you’re going to play Battle Smith instead take a bludgeoning weapon (IE a flail, warhammer, or maul) and flavor them as your punchy gauntlet. A maul does more damage but can’t be used with a shield, so it’s a great option if you want harder hits but less defense.
You can also cast your Artificer spells through the Power Armor, which is neat since Armorers get the Magic Missile and Shield spells innately.
LEVEL 5 - ARTIFICER 4
Taking level 4 in Artificer for an Ability Score Improvement, or rather the Linquist Feat to be able to gather information no matter what part of the world you’re in. Along with a plus one to your Intelligence score you learn three languages of your choice (pick whatever you think will be useful) and can write ciphers. A creature can only decode your messages if you teach them the code or if they succeed an Intelligence check equal to your Intelligence plus your proficiency bonus, so Scythana won’t be reading your research papers.
With the increase to Intelligence and the level up you can prepare two more Artificer spells: Feather Fall is useful to stop you from having a ground-bounce so your opponent can extend their combo, and Farie Fire can open up an enemy for a high hit if they’re blocking low.
LEVEL 6 - ARTIFICER 5
Ah screw it may as well take another level in Armorer to get your Extra Attack already. You can punch twice now in a combo: woo hoo!
You can also cast second level Artificer spells now: Armorers can innately cast Mirror Image and Shatter, and you can prepare second level spells from the Artificer list which I’ll discuss later.
LEVEL 7 - FIGHTER 2
Bouncing back to Fighter now; level 2 Fighters get Action Surge, letting them take one additional action in combat once per short rest. Extend that combo with some time stop! WRYYYYYYYYYYY!
LEVEL 8 - FIGHTER 3
Third level Fighters get to choose their Martial Archetype and woo boys there it is: Echo Knight! Echo Knights can Manifest Echoes of themselves from the future as a bonus action. You can put a single echo down 15 feet away from you which lasts until its destroyed, you dismiss it, you make another echo, or you’re incapacitated and unable to send yourself into the past.
The echo has an AC of 14 plus your proficiency bonus, 1 hit point (don’t worry you won’t feel it if your future self gets hit... which presents some weird paradox problems), and immunity to all conditions. If it has to make a saving throw it uses your saving throw bonus for the roll. It’s the same size as you and occupies a space. On your turn you can make the echo to move up to 30 feet in any direction without using an action but if your echo is more than 30 feet from you at the end of your turn it is destroyed.
You have several things you can do with your echo:
You can swap places with your echo with 15 feet of your movement, regardless of the distance between the two of you. Clearly it’s just you time traveling to where your future self is.
Any attack you make with that action can originate from the echo’s space if you choose to do so.
When a creature that you can see within 5 feet of your echo moves away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.
You can use Unleash Incarnation to make one additional attack from your Echo’s location when you take the attack action, adding up to 3 attacks total. You can use Unleash Incarnation a number of times equal to your Constitution modifier.
LEVEL 9 - FIGHTER 4
Talk about a lot from one level huhn? Well all you’re getting from this level is +2 to your Intelligence with an Ability Score Improvement.
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(Artwork by Pantalewns on DeviantArt)
LEVEL 10 - ARTIFICER 6
May as well grab level 6 in Artificer now for more Infusions! A Radiant Weapon attachment on your gauntlets will let you use them as a flashlight which can blind enemies that hit you! A Repulsion Shield meanwhile will let you push block an enemy that attacks you. Both these items take your reaction yes, and you have Shield for Reactions as well. But remember that these are just suggestions and you’re more than welcome to build other Infusions that will help your party.
You can also prepare a lot more spells now: two total with your levels and your Intelligence, but I will be suggesting 3 since we’ll get one more spell from an Intelligence increase later on and you’re a prepared spellcaster anyways so you can swap out your spells whenever.
Enhance Ability will let you provide an assist outside of combat, aiding your allies with checks and providing them other boosts.
Heat Metal will let you put a DoT on your opponent while you fight: more of Valentine’s thing but it helps!
Magic Weapon will let you punch a little harder, turning your Radiant Fists from a +1 weapon to a +2!
I again need to reiterate that Artificers are prepared spellcasters, so remember to swap out your spells when you need them!
LEVEL 11 - WIZARD 1
Speaking of prepared spellcasters oh god it’s Wizard. Welcome to the first use of Wizard on this blog and don’t worry: we have a lot more Wizards coming after Wildemount, which scares me because I don’t play Wizards. Anyways Wizards get some more spellcasting: Mending will let you repair any chains your partner might break, and Message will let you chat with her privately. Finally Mage Hand will let your future self reach out and grab something for you in the moment. Did I just pick the three cantrips that were right beside each-other on the massive list of Wizard cantrips? Yes, but that doesn’t mean these spells aren’t good.
Sapping Sting is also worth a mention as a Dunamancy-specific cantrip that causes your opponent to trip! Remember: gay tripping is gay.
Speaking of spells you learn two Wizard spells whenever you level up, and can add more spells to your spellbook if you find them on a spell scroll. Regardless Wizards have a big list of spells they can learn so uhhhhh...
Fog Cloud is ideal for a getaway, letting Scythana kick up a cloud of dust to heavily obscure the area.
Tenser’s Floating Disk is perfect for any spelunker, as it lets you create a three foot diameter theonite disk to carry up to 500 pounds of artifacts you discover.
You also get Arcane Recovery, letting you recover a level 1 spell slot on a short rest. More uses of Shield; neato!
LEVEL 12 - WIZARD 2
Ultimately the reason for the Wizard multiclass was to get some more time manipulation powers from the Chronurgy Magic subclass from Explorer’s Guide to Wildemount. That’s right we’re using two Wildemount subclasses; rejoice Critters! Chronurgists have Temporal Awareness, letting them add their Intelligence modifier to their Initiative rolls which is nice because your Dexterity is only a +2, and this will bump Initiative to a +6.
You also get Chronal Shift: when you or a creature within 30 feet of you that you can see makes an attack roll, ability check, or saving throw, you can use your reaction to force the creature to reroll after you see whether the roll succeeds or fails. You can use this reaction twice per long rest, so don’t meddle with the timeline unless its absolutely neccessary!
You also learn two more 1st level Wizard spells at this level:
You should be able to afford a 50 gp diamond by this point, right? Well Chromatic Orb will let you shoot a more powerful fireball at an enemy for 3d8 damage... or an ice ball. Or an acid ball!
Gift of Alacrity is a Chronurgy-specific spell so you may as well take it, as you can speed up time for an ally and give them a d8 to their initiative. Just remember that the spell does take some time to cast!
Oh god Wizards are overwhelming. Remember: you can get more spells if you find them in scrolls, which is good because right now you can prepare more spells than you have. Also if you have the chance see if you can find a Spellshard instead of a spellbook, just to keep the Theonite shard themeing.
LEVEL 13 - FIGHTER 5
Good god Wizard never again. It’s just straight through Fighter now, though it’s not like Echo Knight is an easy class either. 5th level Fighters get an Extra Attack... that you already have.
LEVEL 14 - FIGHTER 6
6th level Fighters get an Ability Score Improvement: max out your Intelligence for maximum damage with your gauntlets and your spellcasting.
LEVEL 15 - FIGHTER 7
7th level Echo Knights get Echo Avatar. As an action you can see and hear through your echo instead of your own senses. During this time you are deafened and blinded and you can see through your echo for up to 10 minutes. You can end it at any time without using an action and you can be up to 1000 feet away from your echo while using this action. Clearly you were just there the whole time, and are telling your allies what you saw.
It should be mentioned that technically you can teleport up to 1000 feet while using this ability, making it great for infiltration. Just saying!
LEVEL 16 - FIGHTER 8
8th level Fighters get another Ability Score Improvement and we’re going to improve our Constitution so that we can get back up when a detective with tuba lungs does a JoJo impression on us.
LEVEL 17 - FIGHTER 9
Level 9 Fighters get Indomitable, letting them reroll a saving throw once per long rest. Reminder that you have two rerolls that you can use on anything with Chronal Shift, and now you have one saving throw you can reroll for yourself. Turn back the clock if you get hit because life isn’t worth wasting seconds.
LEVEL 18 - FIGHTER 10
Level 10 Echo Knights get Shadow Martyr. As a reaction you can cause your echo to teleport in front of an ally you see being attacked and make them take the blow instead. Your echo appears within 5 feet of the ally and the attack is directed towards them, and you can use this reaction once per short rest. Remember to spend the next turn going back in time to save your friend: and don’t get hit when you do!
LEVEL 19 - FIGHTER 11
Level 11 Fighters get an Extra Attack that actually goes above and beyond regular Extra Attacks, so now you have three attacks total! Rejoice!
LEVEL 20 - FIGHTER 12
The final level is the 12th level of Fighter for your last Ability Score Improvement and you’re going to want to increase Constitution again for a 20 health boost at the end of the build.
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(Artwork by MagicBunnyArt on DeviantArt)
FINAL BUILD
PROS
Hang on to your hat - A good Constitution modifier and most of your levels in Fighter means a health bar that’s very close to 200, and you have a positive saving throw score in everything except for Charisma with the ability to reroll up to three failed saves.
I'm all there is of the most real - Have I ever mentioned that Artificer is dumb when it comes to AC? 21 AC with just chainmail and a shield being both improved, and up to 23 AC if you get your hands on Full Plate. Even if your DM doesn’t let you wear Heavy armor because “Armorer is OP” a Breastplate will still give you 21 AC if you also use a shield. (18 without a shield.)
Bad puppies! (Good puppies) - You are great no matter where the enemy is with three Thunder Gauntlet attacks in melee range, several spells to use at range, and your echoes to let you teleport around and effectively be in two places at once.
CONS
Smart Cookie - Even though you’re a professor you’re not the most talented. You know hella-lot about History and Arcana but your Perception is about average and your Athletics leaves something to be desired.
Push Block - You’ve got a few too many options in combat with four different Bonus Actions (one of which is one-time use and one of which is only used at the start of the fight to be fair) and Reactions for Shadow Martyr, Chronal Shift,  Vigilant Guardian, Opportunity Attacks from you or your Echo, and reactionary spells like Shield and Feather Fall. The problem with infinite timelines is that there’s infinite options to choose from.
Seconds count - A lot of your abilities have a limited number of uses, and while some of them (Second Wind, Shadow Martyr, Action Surge) come back on a short rest a lot more of them (Spell Slots, Chronal Shift, Vigilant Guardian, Arcane Recovery, Indomitable, Unleash Incarnation) only come back after a long rest.
But infinite foresight means you won’t be caught without a plan, even if you don’t have the Foresight spell. Throw a punch or ten at a zombie cat-girl and then tap out and rest up. And do get your partner out of jail: someone needs to carry your equipment.
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(Artwork by Kitty-Katskratch on DeviantArt.)
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souvik5002 · 3 years
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CONSPIRACY THEORIES PART-1
The meaning of Conspiracy Theory is a kind of faith that people secretly use to herm people or society. Conspiracy theories are as old as time, but only in more recent years have psychologists begun to unravel the belief that some people have in them.
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THE CONCEPT OF CONSPIRACY THEORIES AND UTOPIA
Some brief history of conspiracy theory. What actually do we want from our democracy is nothing but equality and justice for all without any corruption at least that’s how most of the people in the world think right? The same thought came into the mind of Sir Thomas More once and he named it UTOPIA
A SEEMINGLY PERFECT SOCIETY, USUALLY CONSTRUCTED IN A DELIBERATE MANNER
that’s how he explained it. We know from ancient manuscripts that the word “Utopia” first appeared in the book with the same name published in the year 1516 by Sir Thomas More. If we go even deep in into the roots of this word and try to find its origin we’ll come to know that it has been created from the Greek and literal translation comes out to be “nowhere” so More knew somewhere inside of him that Utopia can not exist so why are people still discussing it?? And the simple answer to that is just one name
Henry Vlll Impact on Utopia
“HENRY VIII” he was the king of the reign where this book was written he argued with Sir Thomas More and asked him to change the title of the book moreover he himself changed the title de rebupilicae statu deque nova insula Utopia further he also banned the publication of the original book and changed it’s contents in which he argues for the creation of the society ruled by reason communal powers and property with the caveat that this kind of world can’t be achieved at all.
While More coined the term word the thoughts of Utopia pre-dates him. Many people—some in earnest some in jest and others in speculation wrote about how a “perfect” society would look like.
The kings thought that reading these books could change the mindset of people and easily turn the tables therefore they started banning these books and thought now the things are settled but little did they know that this was just a spark of the fire that would take them down.
People belief on Utopia
People now started reading these books feloniously and they started to writing the specific quotes from these books onto a piece of paper and sent to the other people who otherwise wouldn’t read it.
Recently in the year 2014 some archaeologist found out these pieces and they read “Nations will be happy only when……kings become philosophers”
its not like authors didn’t write about Utopia before or after Thomas More, cause old and new examples of utopian societies are found in Plato’s the republic(360 BCE), Francis Bacon’s New Atlantis(1624) and H.G Well’s A Modern Utopia(1905).Utopian societies can only work good on paper not in practical cause every time human kind tried to make it we destroyed the society further and brought out the concept of Dystopia (societies that were utopias that went wrong because of the of a distortion of one of the well   intended founding percepts of utopia). 
Conspiracy theories is very vast for more information click here https://shouts.site/conspiracy-theories-part-2/
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taggedmemes · 5 years
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SENTENCE MEME ⟶ UNCHARTED / THE LOST LEGACY ( PART TWO ) always feel free to tweak the sentence to fit your muse.
“Want me to drive?”
“Let’s just enjoy the serenity, shall we?”
“Got a dumb question.”
“It’s quite nice to be outdoors, isn’t it? Away from the city.”
“You come back here often?”
“Someone’s been paying attention.”
“The stone work is beautiful.”
“Didn’t take you for an archaeologist.”
“I’m just a thief, remember?”
“You’re awfully quiet.”
“I’m just surprised, is all.”
“Sentimentality in this line of work will get you killed.”
“He’s brought a whole battalion with him.”
“We gotta take care of these jokers first.”
“Do you have a plan?”
“Was this really your plan?”
“I’m perfectly capable of driving, you know.”
“I’m not too worried about him.”
“We won’t have the advantage of surprise again.”
“Wait, was that a compliment?”
“That sounded like a compliment.”
“His guys are idiots.”
“We just need to stay the hell away from him.”
“Never understood the appeal of people like him.”
“He finds men who are weak and offers them power, gives them purpose.”
“Sounds more like bullshit to me.’
“Be careful up there.”
“That took less time than I expected.”
“Was it worth the climb?”
“He certainly seemed to have a thing for you.”
“There’s not enough alcohol in the world to tell you that.”
“Right, you’re the military expert. What’s his strategy?”
“You seem excited.”
“I like monkeys.”
“Is it just me, or does that look like a map?”
“I’m lucky you’re on my team.”
“All the more reason to wrap this up quickly.”
“Let’s clear out of here.”
“He was the god of destruction, right?”
“What do you supposed this place was?”
“Don’t be so stubborn.”
“It’s a reasonable request.”
“He’ll think I’m weak.”
“Turns out getting walloped by an axe hurts a little.”
“Everything always comes in threes.”
“Gold star for you.”
“Now I guess we turn this crank and see what happens next.”
“The difference is when I pull the pin on a grenade, I know what happens next.”
“My way’s much more fun.”
“And you were worried that we were gonna turn that crank and die.”
“If I go digging for treasure, I better make a buck or two.”
“I don’t take big risks without a good payday.”
“Well, that’s a conversation for another time.”
“Suppose I should’ve asked about them before I took the job.”
“He seemed to just appear out of thin air.”
“Just so you know, he’s no longer in the picture. You don’t have to worry about him.”
“Why’d you accept my offer?”
“I’m not one to look a gift horse in the mouth.”
“On the plus side..”
“Oh, there’s a plus side?”
“When people have low expectations, it’s much easier to take them by surprise.”
“As far as I’m concerned, this business is tough enough on your own, you have to take any advantage you can.”
“I learned quickly enough that I needed to let people think they were getting their way, and then I could get the upper hand.”
“I always preferred the direct approach.”
“I’m still wrapping my head around it all.”
“Nice to be out of that shithole finally.”
“Wow, you do have a sense of humor.”
“It doesn’t matter who starts, only who finishes.”
“They don’t know we’re here. Good.”
“It’s amazing, all things considered.”
“Figured you’d want to take the easy way over.”
“Just don’t get started without me.”
“I’d say this looks safer than the playground at my school.”
“You’re impressed, I’m tired.”
“This one’s a bit trickier.”
“You’re messing with me.”
“I’m totally messing with you.”
“I’m a little disappointed it wasn’t fire.”
“He was obsessed, spent every day and night researching it.”
“All of our money wasted on fruitless expeditions.”
“At least your accent makes sense now.”
“I figured he just wanted the money, like us.”
“And here I thought we were just going on a treasure hunt.”
“Definitely a cash grab, hardly worth the trouble.”
“I needed to establish my rep, figured I’d start with the worst of the bunch.”
“Not a lot of perks in this line of work, but travel is definitely one of them.”
“Iceland is quiet, unspoiled. I want to see those Northern Lights.”
“You should go there when we’re done here.”
“I’ve got your back.”
“Let’s just keep this quiet as long as we can.”
“I’m fine, just thinking of ways that could’ve gone better.”
“I’m thinking about how it could’ve gone worse.”
“Let’s get this over and done with.”
“I told you it was dangerous.”
“Are you hurt?”
“The only thing hurt is my dignity.”
“You’re pretty good at this whole treasure hunting thing.”
“I’m a quick study.”
“I reckon you could pretty much do anything you want.”
“I have had my fair share of screw ups. You just pick yourself up and move on.”
“I don’t like to fail.”
“Last one back to the car buys dinner.”
“You handled yourself fine, all things considered.”
“Can’t say I was expecting that.”
“I can’t believe I’m actually looking at it.”
“Is he one of those codgers who can’t work a computer?”
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tagged by @ob-liquus​ , grazie mille!
1. Do you make your bed?
Do I reassemble it after moving? Yes. Do I roll up my sleeping bag after use? Yes. Otherwise, hard no.
2. What’s your favorite number? 
12
3. What is your dream job? 
Whenever someone asks me that I feel like laughing or crying. Anything I do not totally hate would be nice one day. Just something where you feel what you do is not totally useless. Where your boss is not a total asshole. Where you do not have to pretend too hard to be someone else for your colleagues to accept you.
4. If you could go back to school, would you?
Uni? If I could I would never leave.
High school? Just to set something on fire I’m afraid.
5. Can you parallel park?
Pretty sure I have long forgotten how to.
6. A job you had that would surprise people?
giving classes maybe seeing how I usually have a hard time speaking in front of people and with short presentations. But after about 15 min I get totally confident and actually enjoy it. too bad that is hardly ever of use
7. Do you think aliens are real?
Well.. I see no good reason why they would not be. As for the implications, we simply do not know enough yet to put things into perspective.
8. Can you drive manual?
I have never done anything else. Frankly, I personally think driving without is boring and unengaging, but I’m glad automatic exists for people who need/prefer it.
9. What’s your guilty pleasure?
sitting down in the library to work on things I definitely need to do in order to graduate, only to sneak off five minutes later to fetch books on languages/history/novels/physics/biology/geology stuff unrelated to my field
10. Tattoos
Not yet, but I have quite definite ideas for something I’d like to get as a reward for graduating. It’s a fairly cliché geology motive with “mente et malleo” underneath. Haven’t quite decided on the placement yet. Any experiences?
11. Favorite color?
blue <3
12. Favorite type of music?
Sorry, I’m one of these people who listen to all kinds of stuff from classical to punk.
13. Things people do that drive you crazy?
Let me name something small so that I don’t get too upset ;) When I get a theater/concert ticket as a special treat and sit next to (usually older) people who feel like they can talk during the performance and I have to try to get them to shut up with pointed teacher-glares xd
14. Do you like doing puzzles?
Yes, it’s fun. Assembling puzzles by hand has such a nice haptic quality to it.
15. Any phobias?
Spiders. I don’t mind too much because a) it’s refreshingly normal to be afraid of something as concrete as that for a change and
b) I have it very mildly i guess. if there is someone else i ask them to remove a too large/too nearby specimen. otherwise i deal with it myself which may or may not involve screaming. but put me on an outcrop with a lot of spiders, and well, i do manage to ignore them for the most part because there is something more important that i want.
that said, i  have never been somewhere with ...unreasonably large spiders. i do not think i could handle that at all.
16. Favorite childhood sport?
martial arts. I’m 100% sure I would love starting again. Why do I not? Who knows.
17. Do you talk to yourself?
All the time
18. What movie do you adore?
Louis de Funès
19. Coffee or Tea?
https://caffeinateddiscoverer.tumblr.com/tagged/coffee
20. First thing you wanted to be when you grew up?
Police officer in kindergarten... Then teacher.. archaeologist.. .physicist...
I tag whoever actually read this and wants to have a turn :D I wish you all a nice day!
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