by the time they get to that lake on Lamentis Sylvie's lost the bulky identity-hiding cloak and Loki's lost the jacket with 'VARIANT' stamped across the back in massive letters because now they're at the point of seeing each other as actual people with their own identities instead of as merely inferior knock-off versions of themselves, and even as someone who's massively into the selfcest angle i think that's quite lovely
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Hi hello chapter 4 of Psychic and Empathetic is finished so here's a update/sneak peek/whatever the heck this is going to be.
Alright okay so in this chapter, 6yo Silver and Shadow make things out of play-doh, because Shadow's a good dad who Parallel plays with his son! It was getting a little hard to describe the play-doh things, so I thought "hey, can't I just make these things? I mean, it's not like Ao3 can't have pictures!" So here's pictures of some of the things they make.
I didn't actually have play-doh, so I used my own weird undrying clay, and I'm NOT an artist, and my wrists identify as Jello, so this isn't the greatest art project in the world but I did the thing! So I win! I guess!
Exhibit A
Silver makes a play-doh birthday cake, and its candles are described as looking like limp noodles, and falling off. This is exactly what happened when I tried to recreate it irl, but believe it or not, the super limp one was actually the most stable for some bizarre unfathomable reason
Exhibit B
Silver also makes a turtle! I think this one came out really well–aside from the face. The face isn't supposed to look like the creature from Garten of Banban 2 or 14 or whichever game, but apparently cute faces are beyond my skill set.
Exhibit C
This is what Shadow makes, and this is why I decided to do it irl. Try describing this. It's supposed to be fire... I mean, you can't really tell but that's what it's supposed to be... Anyway, imagine this but like waaay better
I hope you all enjoy the chapter when it comes out! <3
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they want to talk about mental illness and acceptance and how everyone is a little ocd it's cute and quirky and their "intrusive thoughts" are about cutting their hair off and you say yours are about taking a razorblade to your eye and they say ew can you not and everyone is a little adhd sometimes! except if you're late it's a personality flaw and it's because you are careless and cruel (and someone else with adhd mentions they can be on time, so why can't you?) and it's not an eating disorder if it's girl dinner! it's not mania if it's girl math! what do you mean you blew all of your savings on nonrefundable plane tickets for a plane you didn't even end up taking. what do you mean that you are afraid of eating. get over it. they roll their little lips up into a sneer. can you not, like, trauma dump?
they love it on them they like to wear pieces of your suffering like jewels so that it hangs off their tongue in rapiers. they are allowed to arm-chair diagnose and cherrypick their poisons but you can't ever miss too many showers because that's, like, "fuckken gross?" so anyone mean is a narcissist. so anyone with visual tics is clearly faking it and is so cringe. but they get to scream and hit customer service employees because well, i got overwhelmed.
you keep seeing these posts about how people pleasers are "inherently manipulative" and how it's totally unfair behavior. but you are a people pleaser, you have an ingrained fawn response. in the comments, you have typed and deleted the words just because it is technically true does not make it an empathetic or kind reading of the reaction about one million times. it is technically accurate, after all. you think of catholic guilt, how sometimes you feel bad when doing a good deed because the sense of pride you get from acting kind - that pride is a sin. the word "manipulation" is not without bias or stigma attached to it. many people with the fawn response are direct victims of someone who was malignantly manipulative. calling the victims manipulative too is an unfair and unkind reading of the situation. it would be better and more empathetic to say it is safety-seeking or connection-seeking behavior. yes, it can be toxic. no, in general it is not intended to be toxic. there is no reason to make mentally ill people feel worse for what we undergo.
you type why is everyone so quick to turn on someone showing clear signs of trauma but you already know the fucking answer, so what's the point of bothering. you kind of hate those this is what anxiety looks like! infographics because at this point you're so good at white-knuckling through a severe panic attack that people just think you're stoic. even people who know the situation sometimes comment you just don't seem depressed. and you're not a 9 year old white kid so there's no way you're on the spectrum, you're not obsessed with trains and you were never a good mathematician. okay then.
mental illness is trending. in 2012 tumblr said don't romanticize our symptoms but to be fair tiktok didn't exist yet. there's these series of videos where someone pretends to be "the most boring person on earth" and is just being a normal fucking person, which makes your skin crawl, because that probably means you are boring. your friend reads aloud a profile from tinder - no depressed bitches i fucking hate that mental illness crap. your father says that medication never actually works.
you still haven't told your grandmother that you're in therapy. despite everything (and the fact it's helping): you just don't want her to see you differently.
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literally pleased with almost all of the new atla trailer except as per usual, Zuko's scar, idk why studios are so scared to commit to the intensity of the thing, its supposed to be shocking and obvious and textured and the first thing you see... that's the point, Zuko is supposed to struggle with feeling like it defines and brands him before finally coming to the point in his journey where he defines it.
Hollywood/big studios are known to hesitate or straight up avoid properly and honestly and unapologetically showing people with disfigurements/disabilities/facial differences etc. with the realism they deserve. Which is a shame in general for representation and humanization but ESPECIALLY in this case as its minimization actively harms it's narrative purpose as well
I promise making the scar more intense (shrivel up the ear a bit, make it intrude in his hairline, make his eye in a permanent squint due to nerve damage, for god sake REMOVE THE EYEBROW IT WAS BURNED OFF) will not make Zuko "ugly", (the actor is incapable of looking ugly and also the implication that scars make people too unappealing? yikes) but will actually do the character and his journey justice, not to mention really show Ozai's brutality, another essential narrative tool. Especially when he's bald like hello??? It should be even more stark and intense when he doesn't have hair to distract from it and cover his ear!!!
When transitioning from 2D to live action, of course some visuals are up for interpretation but that usually involved ADDING detail because the constraints of having to stay on modeling frame to frame is gone, not minimizing, removing or airbrushing. Doing Zuko's scar right to me is absolutely essential and I'm disappointed they seem just as as scared to go there as I thought they might. It doesn't have to be gory, if you've ever seen burn victims in real life or in pictures or even cosplayers/artists who are skilled in realistic burn makeup you'd know its possible to balance realism with humanity. It's possible especially with their resources to avoid the "scary Halloween makeup" route while not holding back on the brutality of the original injury.
Budget is definitely not an issue, or "scaring the kids" considering this remake is likely aiming to go a lil darker in tone than the cartoon (which was already super dark with its target audience of nickelodeon 7 year olds so no excuses) Audiences SHOULD be unsettled and upset when they see him but not because he's hard/disturbing to look at but because we are human and do not want to imagine someone doing that to a child.
It's a deliberate choice out of the all too common fear/hesitation to allow someone who is destined to eventually become a protagonist and is meant to be sympathized with to be "too ugly" while this hesitation is very rarely applied to straight up villains (again we come back to media's historic villainization of facial deformity). It's a trend that's always ticked me off in fanart too. The boy's face was melted, for gods sake. Zuko was always portrayed as an attractive boy in the cartoon (fire nation girls fawn over him) even with the intensity of his scar which is something I've always admired! People exist with scars similar to Zuko's in real life, and should not only be permitted to be represented as good guys and/or as attractive when their scars are toned down to be "palatable"
Like I said there's more that I loved than didn't love about the trailer, that can be a whole essay on it's own but I needed to get this very specific vent off my chest because it missed the mark so hard and stands out like a sore thumb in comparison to all the other visuals that hit the nail on the head to me
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I know Bethesda has the (well deserved) reputation of creating their games out of hacked together duct-tape-laden spaghetti code on an ancient quirky engine but I feel like FromSoft deserves their fair mention too. Bonfires aren't objects, they're a visual mesh with an invisible NPC standing on top of it that you "talk to" when you want to sit. Tons of enemies are just two NPCs glued on top of one another because they didn't know how to make an enemy have more than one attack that can fire off at a time. Winter lanterns' frenzy buildup attack comes from an invisible guy sitting on their heads shooting you with an invisible gun. Djura doesn't shoot you with his gatling gun, he just sits there doing nothing (with his cape sitting right around his ears due to how the game renders cloth physics from far away) because the actual NPC shooting you is the gun itself. Lothric and Lorian aren't two separate NPCs holding onto each other, they're one NPC with a second, invisible NPC glued to its back that takes damage on behalf of Lothric. Why? Because they couldn't figure out how to make one NPC ride on another one. They straight up went "We couldn't figure out how to make one NPC ride another, so we combined two NPCs into one and then glued another one to its back, simple." Really it's amazing how much of FromSoft's game design is just "we put an invisible guy here to do things because we couldn't figure out how to make the visible guy do it"
Even Elden Ring for all its advancements in mounts and whatnot has hilarious behind the scenes quirks. When Radahn does his meteor attack he doesn't track you, he teleports his horse underneath you and then aims at the horse
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