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#project joplin
old-wild-child · 2 years
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For research purposes, what media from the 1960s do you think the 4077 would enjoy?
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notasapleasure · 1 year
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Look i’m stressed out of my tiny mind because of house move, the dog won’t stop licking his leg and being an arsehole when you try to stop him from doing so, i’m mired in writing Doubt, my work inbox is full of passive aggression, please just let me be proud of this one thing
WATCHED 2023 Death in Paradise (Charlie Banks), 1 episode, BBC iPlayer 2022 Andor (Brasso), 6 episodes, Disney+ I Used to Be Famous (Big Dave), feature film, Netflix The Witchfinder (John Stearne), 2 episodes credited, but really just 1, BBC iPlayer 2021 Invasion (US General), 2 episodes (1.8, 1.9), Apple TV+ 2020 Avenue 5 (Joe Gibbs), 2 episodes (1.1, 1.2), HBO+/Sky 2019 Memory Man (Memory Man), https://www.youtube.com/watch?v=AkjWko7sJLk&feature=youtu.be White Gold (Roland Setra), 2 episodes (2.5, 2.6), Netflix 2018 Nightflyers (Lommie's Father), 3 episodes (1.2, 1.5, 1.7), Netflix Head Full of Honey (Mickey), feature film, Apple TV+ Safe (Neil Chahal), 8 episodes credited, but it’s more like 6, he’s barely in the last two, Netflix Marcella (Nick), 1 episode (2.1), Netflix Vera (Naz Ahmed), 1 episode (8.1), ITVplayer 2017 Maigret (Oscar (as Chook Sibtain)) 1 episode (2.1) No Offence (Sgt Keith Pankani (as Chook Sibtain)), 3 (2?) episodes (2.2, 2.3), 4+ player Emerald City (Jeremiah (as Chook Sibtain)), 1 episode (1.4) 2016 New Blood (Ayjay Kapour (as Chook Sibtain)), 1 episode (1.6), Britbox (free trial) Houdini and Doyle (Dr. Chandra (as Chook Sibtain)), 1 episode (1.7), ITVplayer 2012 Ghost Recon: Alpha (Pepper (as Chook Sibtain)), Short/video game promo: https://www.youtube.com/watch?v=7-wAzlqzXH0 2012 Casualty (Stephen Leese (as Chook Sibtain)), 1 episode (26.17), https://www.youtube.com/watch?v=UVfvj1v0lk8 (full episode) 2011 Hustle (Danush Larijani (as Chook Sibtain), 1 episode (7.4), BBC iPlayer 2009 We Make Music Short film, Youtube: https://www.youtube.com/watch?v=8wfpGohoz_s Doctor Who (Tarak Ital (as Chook Sibtain), The Waters of Mars, BBC iPlayer Robin Hood (Isabella's Guard (as Chook Sibtain)), 1 episode (3.11), currently available on BBC iPlayer 2008 Doctors (Matt Brown (as Chook Sibtain)), 8 episodes (10.8, 10.9, 10.12, 10.14, 10.16, 10.17, 10.18, 10.19), YouTube 2007 The Sarah Jane Adventures (Mark Grantham (as Chook Sibtain)), 2 episodes (1.5, 1.6), BBC iPlayer 2006 The Bill (Chris Dalton (as Chook Sibtain)), 1 episode (22.36), UKTV player 2005 Where the Heart Is (Gary (as Chook Sibtain)), 1 episode (9.5), UKTV player Footballers' Wives (Surjit (as Chook Sibtain)), 1 episodes (4.5), ITV player 2003 Grease Monkeys (Deep (as Chook Sibtain)), 1 episode (1.10), Prime TV 2002 Bad Girls (Naj Khan Din (as Chook Sibtain)), 1 episode (4.16), UKTV player 2000/2001 EastEnders (Jack (as Chook Sibtain)), 10 episodes, August – October 2000 and a couple in February 2001, some on youtube, some on UKTV player 22 Aug, 24 Aug, 4 Sep, 21 Sep, 26 Sep, 5 Oct, 10 Oct, 16 Oct ; 2001: 19 Feb, 19 Mar 
CURRENTLY WATCHING 2018 Hard Sun (DS Herbie Sarafian) 6/6 episodes, hulu/Sky – no longer available on iPlayer, paid for on Amazon
SOURCED, YET TO WATCH 2020 National Theatre Live: Dara (Itbar) Via subscription on NTL 2015 National Theatre Live: The Beaux' Stratagem (Gibbet (as Chook Sibtain)) Via subscription on NTL 2013 National Theatre Live: Othello (Montano (as Chook Sibtain)) Via subscription on NTL 2000 The Stretch (Richard Asher (as Chook Sibtain)) TV movie, Sky
I CONTACTED THE PRODUCTION COMPANY OK WHAT ELSE DO I DO? 2016 Arman (Sevan (as Chook Sibtain)) 2012 Naachle London (Galpreet (as Chook Sibtain)) trailer: https://www.youtube.com/watch?v=ftwUGemp6Jw 2009 The Unforgettable (as Chook Sibtain) The songs are everywhere, but the film? Three trailers here, not sure he’s actually in any of them: https://vimeo.com/channels/theunforgettable
I HAVEN’T FOUND IT YET 2006 Holby City (Eddie McGuire (as Chook Sibtain)) 2 episodes (9.5, 9.6), not available anywhere obvious – clip on Joplin’s YouTube showreel 2005 Doctors (Bryan Hennessey (as Chook Sibtain)), 1 episode (The Two of Us, 7.134) 2002 Doctors (Gary (as Chook Sibtain)), 1 episode (Into the Shadows, 4.38) 2000 EastEnders (Jack (as Chook Sibtain)), 5 episodes, August – October 2000 17 Aug, 21 Aug, 5 Sep, 2 Oct, 9 Oct 1997 In the Customer’s Shoes (new version) sometimes it’s better when you can’t find something - Melrose Learning Resources https://www2.bfi.org.uk/films-tv-people/4ce2b813d8b41 1996 Beck (Charlie (as Chook Sibtain) 1/6 episodes (1.4), tough to track down, never released on DVD
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swordwitch · 1 year
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I need DA Dreadwolf to come out and all relevant NDAs to expire because I NEED to know all the dumb bullshit that's been going on at BioWare for the last ten years.
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cacoetheswriting · 2 years
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main masterlist
quick psa: if you are under 18 or your age isn't marked clearly in your bio, do not interact with or read any material marked as 18+ ! you will be blocked.
✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:* ✧・゚: *
another drunken night [angst, fluff] eddie comes to your aid after a party, and the two of you talk about the stance of your relationship.
bubble bath [ 18+ ] eddie and reader enjoy a relaxing bubble bath together.
celebrity skin. [ 18+ ] multi-part as corroded coffin frontman, eddie munson regards himself as perhaps the most important person in hollywood. that's until he meets you — america’s favourite starlet.
chemicals react [angst] eddie experiments with something stronger than his usual poison and it breaks your heart, (this request).
end game [angst, fluff] eddie encounters reader on a date and it causes him to reveal something he never thought he'd say out loud.
for reasons known [ 18+ ] eddie has fallen head over heels, and he will show you just how much he adores everything about you.
for reasons unknown [ 18+ , fluff] secrets — and feelings — come to light when you’re paired up with a certain metalhead for a history projects.
hold me closer [fluff] two friends doing math homework, obliviously in love with one another.
killer naps [ 18+ ] during a heat wave, you find yourself at eddie’s trailer. turns out the two of you aren’t as over one another as it would seem.
life-changing art [angst-ish, fluff] eddie has a hard time opening up to people, and an even harder time accepting compliments — especially when they come from you.
movie nights [fluff, angst-ish] an unspecified amount of time in the lives of eddie munson and you, his best friend, as you watch various movies together
pearl [fluff, angst] multi-part a story about two kids trying to navigate through love and loss, inevitable goodbyes, various reunions, friendships and hardships, joy, heartbreak, plus surviving the upside down - all to the sound of Janis Joplin's Pearl.
what happens at the drive-in... [fluff] an unspecified amount of time in the lives of eddie munson and his best friend, as you watch various movies together and your platonic relationship blossoms into something more.
you're losing me [angst] an exchange of forgotten items following the end of a long-term relationship.
you make me blush [fluff] an awkward situation between friends leads to a small confession.
✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:* ✧・゚: *
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Sky Full of Stars - Chapter Two.
Ahhh, fuck it. Why not another chapter to get the ball rolling? You guys are so good to me with your lovely comments, so in turn, you get more story!
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Previous chapters - One
Tag list - In the comments
Words - 4,312
Warnings - 18+ content throughout. Minors DNI!
“Hey Jade, I’ll give you some privacy,” Marv, their driver spoke with his usual wide smile upon seeing her climb onto the bus with a guy he recognised but couldn’t immediately place why. “Need to go find me some food anyway.”  
“Alright, Marv. The food truck has just about everything tonight. No more bad burgers!” she chuckled, moving through the narrow gangway. The bus wasn’t what he’d expected it would look like, a small lounge area at the front, two rows of sleeping bunks towards the centre, a tiny kitchen area and even smaller bathroom (complete with an amusing handwritten sign that advised if anyone took a crap, their head got flushed along with it) and finally, another lounge area right at the back.  
The seating section surrounded a small table, the space perhaps the least claustrophobic on the bus. It certainly looked a lot larger on the outside than it did within. How she coped being cooped up in it while travelling, he didn’t know.  
“Do you want a drink? I’ve got wine somewhere, do you like Merlot?” she asked, beginning to root around in the overhead cupboards. “No, it’s in the kitchenette. Hang on.” 
“Yeah, that’d be great, thanks.” Sitting down, he had mere moments to take stock of what an interesting day it had been so far. It had started out not so great, jammed against a barrier with a crush of a permanently apoplectic mosh pit behind him, the early evening bringing with it something much more comfortable and sedate. He was joined again quickly by the woman who only continued to captivate him further with every passing moment, passing him a solo cup half filled with red wine. 
“Sorry for the uncouth receptacle. We don’t keep breakables on the bus beyond coffee mugs, save things getting smashed to hell,” she explained, taking a seat. “So, tell me more about you. You’ve fascinated me so far. I want to know what lurks beneath the extremely attractive exterior.”  
Yes, she certainly was very naturally charming, Adrien feeling his stomach flutter pleasantly. She hadn’t asked him about his acting, or which industry people he knew, what he’d be working on next, oh no. Him. She wanted to know about him. It made for a refreshing change, although eventually she did inquire into his profession, one she was slowly making waves in herself. Lamentably, although she’d been in quite a high number of projects over the past eight years, he hadn’t actually seen her in anything. Or so he thought.  
“I mean, it was only a small, independent movie, but I’m really proud of it, playing an icon like Janis. She was such a huge influence,” she spoke, watching his eyes widen. 
“Shit, I have seen you in something. I saw you in that! Sorry, it’s just, you look very different to how you did playing her, obviously.”  
“What did you think?” she asked, sipping her wine. “No need to flatter me either. Be honest.” 
“Honestly?” He paused a moment, scratching his chin and pulling his cigarettes out, lighting up and knocking the pack across the table to her, Jade sliding the ashtray closer. “I think you did the best with what you had to work with. You played a very convincing Janis Joplin from what I know of her, but the direction of it wasn’t great. They could have done a lot more. From what I remember, you really put your heart into it, green to playing a lead role as you were - and that did show – but your performance what made it.”  
His words surprised her. Not because he hadn’t enjoyed the direction of the biopic, but the fact he’d been completely honest with her. “Thank you. See, so many people have been phony about it, blown smoke right up my ass, but what you said was exactly how I felt. I put my all into it, although I ultimately felt like I was only as good as what I was given. They skipped over so much of her life that would have made it even more interesting, only to go for the sensationalist element. Bloody pissed me right off.” 
He loved the way her speech was a mishmash of Britishisms and Americanisms, a slight New York lilt coming through on every sixth or so word.  
“You’ll learn the further you get into it, be more selective over what you give your time to.” She asked him if he minded giving her a little more advice there, Adrien only happy to, liking very much how completely unpretentious she was.  
In her world, she was a big deal, huge, in fact, but in acting she was still a relatively small fish in an extremely large pond. As for Jade, she considered herself extremely lucky, getting to listen to the wisdom a man who since winning an Oscar seven years before had only gone from strength to strength. 
“I know it comes with the job, speaking to press, but I always feel somewhat antsy about it,” he began a time later, as they spoke of the pitfalls of their respective careers, chewing the corner of his lip. “It isn’t even an editing thing; your words just tend to get filtered through the gaze of so many other people and it ends up as a rendition of you rather than the definitive portrait. And preconceived notions can be tough to shake.”  
Oh, the affinity. His words definitely struck a chord. “This is why I’m very interview shy. I’m too much of a juxtapose, and people don’t know how to take me. Yes, I’m quite quiet and introverted to a degree, but also, when it comes to my work, I don’t take any shit, and I will call people out on it. This leads to me being labelled as difficult, all because I tire of the same bullshit questions that my male counterparts don’t get asked, for example.  
“So, I set certain terms, dictate which are allowed and unallowed questions, and that apparently makes me an obstreperous bitch. Journalists go in there and instead of focusing on what I actually say when they meet me, they’ve already made up their minds. Then the filtering you speak of happens, and it gets even fucking worse.” She paused then, tightening her mouth a little. “Just say if I talk too much. I tend to jabber on when I feel comfortable with somebody.”  
He reached for her, sweeping the apple of her cheek with his thumb. “You’re fine. I like hearing your thoughts.” In turn, she liked sharing them, too. There was something about him she felt inexplicably drawn to, like she could trust him with anything, and not receive a drop of judgement; just a very good ear.  
“So, why Seventh Gate?” he asked a while later, watching as she played with the flame on a candle she’d brought in to illuminate the space the darker it got. She detested false light as much as he did. “Is it from the urban legend?” 
“Yes!” she enthused, utterly delighted at his accuracy. Surprisingly, not many people guessed right away. So the aforementioned legend stated, if anybody passed through all seven specific gates dotted around in a woodland area within Hellam Township in Pennsylvania, they descended directly to hell.  
“A few buddies and I went and did the trail one time, drove down there with the location details of all the gates, but completely chickened out of crossing all of them. It was dumb, because it’s a complete myth, but nope, we were way too pussy to do it,” he laughed, watching as she giggled with mirth. 
“We shot a music video there, got wasted drunk and ended up running through all of them. We did the last one bare assed naked, me with Jen on my back while chugging a bottle of vodka and screaming ‘take me Satan!’ at two in the morning, with the entire production crew crying laughing.” 
“You’re fucking insane,” he laughed, that laughter loudening considerably as he pictured it. 
“Yeah, we’re a little mental when the mood takes us.” 
He could well believe it. “I sense there’s a lot more you could reveal that’d probably make my hair stand on end.” 
Hmmm. To divulge her years as an absolute hellion to the nice guy sitting adjacent to her, or keep quiet? “C’mon, spill.”  
Well, he asked for it.  
“We got arrested for inciting a riot outside Tower Records in downtown Oklahoma, about five years ago. Huge police presence, fans jumping on cars, us thriving in the middle of it with our security team going crazy. It was fun. We got let out shortly after thanks to the negotiation skills of our manager, played the show that night, and then caused about ten grand’s worth of damage at the club the afterparty was held in. 
“Still though, through all of that madness, I think I was just playing a part, getting the hedonism out of the way. I found fame so early, signed at seventeen, an album recorded in the same year and thrown out onto one tour after another for sixteen months without a real break. I mean, don’t get me wrong, I still like to party, but not to those kinds of extremes.”  
“Not so wild any longer, huh?” 
Oh, the grin that spread across her perfect, pillowy pout. It made him twitch quite sharply in a place he wasn’t sure he should quite so soon after meeting her. “Only in two places. On stage and in bed.” 
He arched an eyebrow, eyes sweeping her a few times. “Being a tease again, hmm?”  
“Depends.” The look she fixed him with amped his pulse instantly, Adrien not able to remember the last time he’d had such efficiently potent sexual magic cast upon him. 
“On?” 
Taking a big gulp of her wine, she licked a drop from her lip, staring into the blazing green of his eyes. “Whether if I came over there and straddled your lap, you’d let me kiss you or not.”  
He had to admire her nerve. She had way more game than he did. His eyes fell to his thighs, then back at her with a smirk. “I guess there’s only one way to find out.”  
She moved the three feet separating them slowly, her glide all feline, much more cheetah than tame house cat, her eyes glinting like blue shards through the dim light. Moving carefully astride him, it burned slow like napalm, her hands resting to his chest, stroking down as he clasped her narrow waist, their foreheads touching.  
“Mmm, wow, Mr. B,” she purred, her heart thundering through an inferno within her chest. “Aren’t you absolutely divine close up?” Her lips had caught his before he could even think of replying, their kiss deepening to a slow dance of tongues within a second. It was lazy, yet scorching, their hands roaming one another as the burn gained heat.  
A soft moan echoed her throat, her hands moving to rake her nails down the dark stubbly beard flecking his cheeks and neck, the sound darting right to his cock. His entire being hummed with it, the desire to slowly peel off her clothes, but he wouldn’t be that guy. He never had been, and oh, how his body hated him for it, feeling her pressed right up against him, aching in his gut to take it further.  
“Oh wow,” she murmured, her mouth moving to his neck to lay delicate little kisses, swirls of her tongue tasting his flesh, the salt of sweat mixed with whatever cologne he wore faintly lingering there against his gorgeous skin. “The way you kiss gives me serious cunt flutters.”  
He snorted, laughing softly at her so alluringly delivered crudeness. “Yeah?”  
“Mmhmm.” That little hum preceded her mouth landing upon his again, and god, how she could have ripped all of his clothes off and ridden him to the edges of heaven right there and then, she was so torridly aroused by the man beneath her. She wouldn’t, though. Gone were the days of quick sex with a hot guy simply to sate her desire. With him, she knew she wanted more. “Okay, if I don’t control myself now I never will, but please know you make that very difficult.”  
He shook his head, arms tightening around her. “Sorry. I’m not about to let you go.” More kisses followed, a little calmer, gentler passions exchanged, the contented murmurs he made causing her heart to skip happily. At thirty-one years old, it had been a long, long time since a man had made her feel like she was a young woman in first flushes of becoming utterly besotted with somebody, and even though she was more than used to it, it pained her that she’d have to let him go in a few hours. 
That feeling? It was entirely mutual.  
Eventually, they settled to resting beside one another, two sets of long legs propped up on the table, Jade lying with her head against his chest as they talked, and talked, and talked.  
“So, why’s it complicated?” 
“Well, I suppose it isn’t really, but some would see it that way. We’re just a mixed bunch of nomads,” she began, before launching into the story of how she came to be. “So, my mum is the daughter of Italian immigrants. My grandmother was originally from Staten Island, brought there as a baby in arms after her parents moved from Sicily, but then relocated to the UK when my great-grandfather got work over in London for way more pay. They used their entire savings to take the ship voyage over and lived penniless in the Walthamstow slums until his wages came in. 
“She grew up poor, but eventually prospered, met another son of Italians and married him, had my mum, but their marriage ended when she was eleven, so my grandmother moved her back to Staten Island for a fresh start. She wanted to be with a man who actually had time for her away from his career. My grandfather worked his way up from washing dishes to head chef, eventually restauranteur, and he always put work before his family, so my gran bailed and went back home. 
“Then after four years, very sadly and quickly, she learned she had breast cancer and passed away, so my mum and uncles crossed the ocean again to return to London and live with my grandfather and his new wife. Are you keeping up so far?” 
“I am,” he confirmed, making a side-to-side motion with his hand. “There’s a lot of back and forth between Staten Island and London, but I’m with you. Carry on.” 
“See what I mean, though? Nomads! So then, mum starts dating this guy at eighteen and unexpectedly falls pregnant. She had no idea what to do, of course coming from a very devout Catholic background she felt guilty as hell over the idea of abortion, but knowing she’d only be nineteen when she gave birth was scary, too. To make it scarier, the guy she was with told her he wasn’t ready to become a father and vanished into thin air, leaving my poor mum alone with an impossible decision to make. 
“Well, that was until she met my dad. They fell in love very quickly, and he told her it didn’t matter that she was carrying another man’s baby, he wanted to stand by her and raise me as his own. He always says, “We are not bonded by biology, but god sent you to me as my baby. You are my first born, always.” His name is on my birth certificate, and he adopted me right away. I mean, it’s obvious I’m not his biologically because he’s black, but he’s the only dad I know. You might have seen him earlier, actually. He was the guy who looks a little like Morgan Freeman who was probably looking at me with a mixture of mild despair and a lot of pride. He’s out here for work currently, so swung by to watch us.” 
“Why despair?” he laughed, trying to remember if he’d seen such a man in the chaos of that afternoon. 
“He says I’m entirely too noisy with a microphone in my hand.” 
His mouth twitched into a lopsided grin, kissing the top of her head. “He’s got that right.” 
“How are your eardrums now?” she asked, looking up at him with a grin that had him in soft fits. 
“Better,” he confirmed, tightening his arm around her. “Continue.” 
“Right, so yeah, dad is originally from Harlem, but he got a scholarship place at a university in London based on his academic excellence. And believe me, my dad is so, so smart. He’s a cardiothoracic surgeon. So, years later, after he’d fully qualified as a doctor and done five years of residency, he was offered a job at New York Presbyterian, we moved back to Harlem, lived in an apartment for a while and then they bought a beautiful brownstone that they still live in to this day.” 
“Why did he choose London?” he asked, curious when there were so many amazing colleges in the US. 
“He said he wanted to see a little more of the world before he locked himself into being a surgeon, so applied further afield. When he was still studying, him and my mum used to save all their cash and take little backpacking holidays in Europe when I was a baby. There’s a great picture he keeps in his wallet, holding me at the top of the Eifel Tower when I was one, screaming my lungs out!” 
Something she had made a very good career out of, he thought. “Do they just have you, or have you any siblings?” 
“A brother and a sister four years younger than me, twins, too. Rachel and Marco, named after my maternal grandfather and paternal grandmother. I got named after my mum’s favourite gemstone. She’s really into Oriental artefacts, it’s what she studied at uni around looking after me, Asian art. She works as a curator now at the Guggenheim, specialising in antiquities from Asia.” She then paused, looking up at him sheepishly. “I’m talking too much. Again.” 
“Shut up,” he scolded softly, “I could listen to you tell me about your life for days.” 
That made her smile, always thinking she went on entirely too much when she spoke of her life and loves. “Tell me more about yours. About your parents and siblings,” she requested, idly stroking his abs through the dark fabric of his t shirt. 
“No siblings, mom said I was too much trouble to think about having more,” he joked, smiling at he thought about her. “She’s a painter and photographer, and my dad is a professor, he lectures in social science at NYU. He likes to paint, too, it’s what bonded them. He met her at an art class they were both taking while they were at university, and he said he has never, ever seen paint used in the haphazard way my mother creates her art. That’s what first attracted him to her, seeing this woman with her hair all pinned up with paint brushes, paint smudges all over her face, staring at her canvas with the kind of focus that made her look constipated, apparently. 
“When I was a baby, she used to put my hands and feet in these huge tubs of paint and let me crawl around on giant canvases, and I’d thrive, covering myself in as many colours as I could, rolling around and making a huge mess. My grandmother used to shake her head, baffled at it all, but my mom was just like, “He’s expressing himself, I’m starting him early!” I love to paint for hours, days even when I’m not working. My overall creative drive definitely comes from them. Well, her mostly. The Lois Brody method.”  
Her head shot up, eyes rounding. “Your mum is Lois Brody? Oh my god, she’s a legend! I love her photographs!” she cried, Adrien smiling with pride. 
“Yeah, she’s amazingly talented. Has this way of capturing something completely minute that others wouldn’t notice and making it the focal point of the entire photograph. I don’t know how she does it, but she’s incredible at seeing what others miss,” he revealed, still smiling widely. He was very proud of his mother, and it showed.  
“I had no idea you were her son, but then I don’t know who anybody is. It’s actually embarrassing, how it sails over my head, or how I get people confused. I met Katy Perry and thought she was Zooey Deschanel recently. I told her I recognised her from the TV show Weeds, and she’s just like, ‘eh?’ at me. I’m such a twat,” she confessed, hiding her face behind her hand as he laughed.  
“Don’t feel bad, I’m not clued up on pop culture either,” he reassured her, Jade suddenly snorting. 
“That isn’t even my worst one. Jen and I went on holiday to Nepal a few years back, and I saw a guy dressed in orange riding a bike and thought he was the Dalai Lama! The tour guide was in hysterics.”  
As was Adrien, laughing so hard, he had tears in his eyes. “His holiness on a bicycle. That’s amazing!” 
“He might like to cycle! You don’t know that he doesn’t!” she cried in a cutely comic voice, her laughter escalating as she sat up, the gorgeous man who embraced her unable to stop himself from completely falling apart.  
“Stop it,” he hissed, one arm still around her, the other hugging his stomach, which was starting to hurt. “You’re so damned funny, oh my god.” He composed himself for all of three seconds before falling to pieces again, Jade softly slapping his chest. “I can’t breathe!” 
“It isn’t that funny,” she protested, laughing now purely at him continuing to crack up. 
“Yes, it is!”  
He wouldn't forget that in a hurry, or the night he was sharing with her either, looking at his watch and becoming painfully aware he likely didn’t have long left with her as ten o’clock loomed, asking the question he’d been putting off for the last few hours. “How long do I have you for, then?”  
“Until midnight. Then I turn back into a pumpkin.”  
He raised an eyebrow. “What?” 
“You know, like Cinderella.” 
Oh, god. He couldn’t handle so much laughter. “Cinderella doesn’t turn into a pumpkin, her coach does!” 
Cringing, she hid her face, shaking with laughter. “Oh, yeah that’s right.”  
“You’re incredible,” he laughed, holding her close again. “I don’t know how the hell I’m gonna let you go in two hours, you know. This idea doesn’t sit well.”  
“No,” she sighed wistfully, stroking his chest, placing a kiss against his collar bone. “Not with me either. God knows when I’ll get to see you again, because I really want to. I’m locked into touring until December, though.”  
“Yeah, I have two weeks off as of today and then I’m going to Hawaii to shoot Predators. I’ll be there for a month for all the outdoor filming, then back for a month and a half in LA to finish the rest, then I have three weeks of press stuff booked more or less solidly until mid-December.” 
“Boo hiss,” she pouted, hand moving to stroke his face, hating that it would likely be around three months until she got to spend time with the lovely man whose arms she lay in again. “It’s what we signed up for with our careers, but it doesn’t stop it from being disappointing when things like this happen. When you meet someone you really find a connection to, and then can’t spend any further time with them.” 
He looked sad, kissing her head, the cogs in his brain beginning to turn as he entered a few moments of contemplation. “What if I didn’t have to leave you just yet?” Met by a face of curiosity, he continued. “How do you feel about tour bus stowaways coming along on tour with you for a week, should said prospective stowaway be able to make that happen?” 
Her eyes lit up, pushing herself to sit straighter. “Really? You could do that?”  
“Maybe. Gimme ten minutes to go and check.” Kissing her, he stood up, lighting a cigarette and pulling his phone out, heading back down to the front of the bus to make a phone call, the night air cooler than the heat of the day he’d felt himself baking under. While he made a call to his manager, Jade sat and fiddled with her jewellery, nervously awaiting his return. What if he couldn’t? But, oh. The joy if he could.  
She could scarcely believe it, that the man actually wanted to blow off his commitments in order to spend a week on a bus with her while she and her band travelled around California to continue to west coast dates of their tour. Seven days with him, although of course it wouldn’t be all of the time, having her own interviews to be present for along the way, visits to radio stations as well, a webcast she was also taking part in too around their live performances. Some of the time would be better than nothing at all, though. 
When he walked back in, her heart catapulted into her mouth, his face expressionless before slowly, he began to beam. “Looks like you have me for another week.” 
He was deafened for the second time that day, this time by the pitch of the excited shriek she let out, scrambling from her seat and bouncing up into his arms, raining kisses all over his face as he laughed softly, holding her tight.  
Seven days. Seven days that would change everything for them both.  
26 notes · View notes
kyokosasagawa · 4 months
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I started writing "4 srs" this month and I like how free and accessible writing is, so I'm recommending free software I've experimented with that might help people who want to get into the hobby!
“Specifically Created for Writing Stories”
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Manuskript – Story organizer / word processor. Has an outliner and index card function, along with distraction free mode. Lets you switch between different templates such as a non-fiction mode or a short story.
Bibisco – Novel writing software that includes writing goals, world-building, distraction free mode, and a timeline.
“I Just Want to Write”
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LibreOffice – Microsoft 365 alternative, but free! LibreOffice Writer is what I wrote this tumblr post in before I posted it. Also if you copy & paste the text into the Rich Text Editor on AO3, it seems that it actually converts it properly. Nice! No need for scripts.
Note-Taking
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Zim Wiki - note taking application that is very, very lightweight (1.1mb). It functions with a tree structure, so I’d personally recommend it for world-building and character bios. There are built-in plugins that also turn it into a good software for task management (it even has a article on how to use it for GTD) and journalling. See also: CherryTree (2mb), which is a more outdated-looking app, but functions similarly.
Obsidian MD – The Big Boy. markdown note editor that has been adopted by personal knowledge management fans---if it doesn’t do something you want it to do, just look in the community plugins to see if someone has already done it. Some unique non-word processing related usages I’ve found is the ability to create a table of contents dashboard, a image gallery for images, embedding youtube videos and timestamping notes, so forth.
Logseq – A bullet point based markdown note editor that also has PDF annotations, Zotero integration, flashcard creation, and whiteboards. Best used for outlining projects due to the bullet point structure.
Joplin – A modern app comparable to Zim Wiki, it’s basically just a note-taking software that uses folders and tags to sort easier. Looks prettier than Zim Wiki and Cherry Tree
Notion – An online-only website that allows usage of different database types. Free for personal use. Note: I dislike the AI updates that have been making the app lag more. I prefer the others on this list.
Mind Maps
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Freeplane – So much goddamn features, including a ton of add-ons. Looks somewhat ugly, but it works for anyone willing to spend a while learning how to use it.
Mermaid – Text-based diagram creator. Can be used in apps like Joplin, Notion, and Obsidian.
Obsidian’s Canvas – A core plugin for Obsidian, it deserves its own mention in that it allows you to create embedded notes of the mindmap nodes. Thus, if you want to create a 20-page long note and have it minimized to the size of a penny on the mindmap, you could.
Other Things That Might Be Of Interest
Syncthing - A free software that allows you to sync between two or more computers. Have a desktop but also laze around on a laptop in bed, coming up with ideas?? This is your buddy if you don't want to use a online software.
48 notes · View notes
felassan · 8 months
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Last week Mark Darrah did a Q&A video on his YouTube channel Mark Darrah on Games, called "15K Subs - Q&A". In case it's useful to anyone e.g. for accessibility reasons, here are some notes. The full video can be watched here [<- source link].
(Some of the questions answered were leftover from his previous Q&A video in this series from some time ago, during which time he had left BioWare and had not yet started his consultant work with BioWare.)
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Dragon Age: Dreadwolf, the DA:D development era at BioWare & related topics
"I'm still consulting with BioWare."
Q. Were there any plans to make Dragon Age games in other genres, like an MMO? A. "Not really. What actually happened was during Joplin development, as we were being squeezed and people were being stolen onto other projects like Mass Effect: Andromeda and Anthem, I actually put a Twitter poll up at one point, just sort've gauging the interest. There was never any people against it, it was really nothing more than that, just to see what the appetite was for something like that. But no development was ever done." Q. Are you looking forward to playing Dragon Age: Dreadwolf? A. "I mean, I'm not really completely on the outside anymore. I'm working with BioWare as a consultant. So when this question was originally asked I was on the outside. Yeah, I mean, that was a pretty interesting thing to look forward to, I know a lot more now than I did then. So my answer I guess is not really relevant anymore, but at the time, yeah, I would say so."
Q. At this point would it be better for the Dragon Age IP to be sold off and taken by another studio such as Larian? A. "I don't think, first of all that's never gonna happen. EA doesn't really sell off IPs. I think that it's in a good place, it's got support from EA and it's moving towards its end." [meaning Dragon Age: Dreadwolf is nearing the end of its development cycle and moving towards ship]
Q. What happened internally at BioWare, [someone whose name was redacted by Mark for the video] started becoming more and more bigoted, and why does he have a beef with Mark? A. "So I'm not gonna talk about who this was, but I'll just answer the question. The reason why there's a specific beef with me is because I was the one tasked with responding to some of the drama that was spinning up, once it crossed the line where EA felt something needed to be done. I did a video about why it's sometimes the right answer to be quiet and not to respond to something, in this particular case EA decided that things had gotten sufficiently out of hand and something needed to be done. I was the one who had the very legally-approved language and was the one that was, as a result, responding to that."
Q. [a question regarding Dragon Age extended universe/secondary material, like the comics and novels] A. "At BioWare, there is a business development group who is responsible for looking for this kind of thing. Usually, well I guess always, there is a requirement of feedback, some sort of feedback loop. Depending on the exact property that might be everything from 'you will do exactly what we say and you're just work for hire' up to 'you have a lot of creative control and BioWare maintains some degree of veto power'. Typically, with BioWare, they're looking for deals where the cost is being carried by the people making the product, as opposed to by BioWare. This is not the case with all companies. The advantage of the studio paying for it is that you make more money, but you carry more risk, so BioWare goes with the more conservative way, where they're not spending as much, or anything usually, but they give away more profit on the back end."
Q. How has it been working on Dragon Age again? Did you miss it? A. "I don't know that I missed it when I wasn't working on it. It was interesting to be on the outside. It's very strange being back in the, on the inside again, because my role is very different. I'm not the Executive Producer, I don't have that direct managerial role, I don't have direct, I don't really have any hard power whatsoever on the project anymore, so that's definitely different."
Q. What's the best piece of advice you would give the Dragon Age/Dragon Age: Dreadwolf team if asked? A. "I guess this question, which was from before, isn't as relevant, I've given them all that advice at this point."
"Dragon Age: Dreadwolf will be only on next gen consoles and PC, as far as I'm aware." [i.e., PS5 not PS4, Xbox Series X not XBone etc].
Q. Is this [referring to Dragon Age: Dreadwolf] a new beginning for Dragon Age? A. "Dragon Age is a weird franchise. It has had to reinvent itself every single time because of internal corporate pressures. This, like Dragon Age: Inquisition, like Dragon Age II, will be different from the games that came before it. I think that's fine. It's kind of become part of the DNA of the franchise at this point."
Q. What made you want to reach out to BioWare to consult on Dragon Age: Dreadwolf? A. "So I feel like that's been somewhat over-reported. So I have been doing consulting work since, in 2022, was when I started doing it. I was reaching out to different people. I knew where BioWare was when I first reached out to them. At the time they said 'no', and then I was like 'alright, fine' and I started working with some other people, and then things changed at BioWare and then they came and reached out to me when their situation was a bit different. So, I guess the short answer is money. The long answer was, I mean I have contacts there, I knew I could help them out, and I'm certainly interested in Dragon Age being the best game that it can be."
Q. How long is alpha to beta to release in general terms? A. "Almost unanswerable. It is incredibly dependent upon - the time from alpha to beta, well first of all there's lots of different definitions of these different phases, but the time from alpha to beta is the time of getting the content finished, and then from beta to release is more about getting your bugs fixed. Some games have thousands of bugs, some games have tens of thousands or hundreds of thousands of bugs, so these times can be highly dependent upon the game and the genre. If you're making something that's a competitive game that really needs a lot of tuning, then you want a lot of time in that beta period, ideally to get the game in front of people who're gonna play it, to really dial those knobs in as best you can."
Q. Why does Frostbite struggle with animation? A. "I actually feel like it's actually doing fine with animation. I think it's a content problem, not an engine problem, when it comes to animation in Frostbite. I think what you're seeing is what is being built. Now, that being said, Frostbite now uses ANT, which is the animation system built for sports, so it is different."
"I did watch Dragon Age: Absolution. I actually really liked Absolution. I'm not sure how enjoyable it would be for a non-Dragon Age person, because I'm not a non-Dragon Age person, but as a Dragon Age person I really liked it, I thought it was well-made, I thought it did something interesting with the IP."
Q. Have you added any new gameplay mechanics that you can talk about? [unclear if question was regarding DA:D or the DA games in general] A. "Not anything that I really remember, exactly, because, you know, it's a collaborative, for a AAA game it's a collaborative exercise, at least the way that I ran the project, so I wouldn't consider that anything that was in the games that I led was introduced by me, they would have been introduced by the team, or pushed for, or advocated for by people other than me, for the most part."
"In one of my videos, I said that Dragon Age: Origins went through lots of shifts in development. Yeah, Dragon Age: Origins was multiplayer two different times before it actually ended up shipping. Also, it was originally being built on the Neverwinter Engine, it shifted engines in the middle, so it had some big shifts. The difference being that, you know, back in the early 2000s, there wasn't as much scrutiny on development, there wasn't as wide of a pipeline for rumors as there is now."
Q. Is there going to be any new external/secondary media about Dragon Age? A. "I actually don't know the answer to that, that's not a room that I am in anymore, so that would be a question to ask BioWare."
Q. Where was this filmed? [The next DRAGON AGE: Behind the scenes at BioWare] How does it hold up comparing to what was announced at The Game Awards? A. "I think this is the video, the Dragon Age video that was filmed at a park in Edmonton. I think it was Whitemud Park, if it's the video I am thinking of. How does it hold up? I mean, it doesn't show as much, it's showing a little bit of content, it holds up fine."
Q. How difficult or realistic is it to have previous protagonists in a sequel game? Like Hawke in Dragon Age: Inquisition or letters from the Warden?  A. "It can, for Dragon Age, or any game that has a, or any game that has character creation, it is extra work, because you have kinda two choices. You either have to move to sort've default marketing protagonist. Well I guess you have three choices. Default marketing protagonist, or you have to put character creation right in the middle of the game flow, to allow people to create their character, or you have to have some way to move your protagonist appearance from game to game to game. Which, it would be the ideal solution, but that requires that your character creation remains relatively constantly from game to game. Which typically isn't actually the case."
Q. Why did EA cut BioWare's budget? A. "I assume that's to do with the layoffs. I do not have an answer to that question, but I put it in here anyway, so, there you go."
Q. Have you acquired new knowledge you can use for yourself consulting at BioWare? A. "It's actually been really useful, for me, so as a story-shaper, someone who develops my storytelling through the interaction with people, it's been useful for a lot of my concepts and philosophy, to bounce it off of people, and to be able to come back to things that I've thought about and even written about, even made videos about, and re-examine some of that. So absolutely, working with people has, for my kind of storytelling, has been helpful for me understanding the things I already believe."
Q. Any idea what the Dragon Age: Dreadwolf Collector's Edition will entail, or how do you decide what goes in them? A. "I have no idea, I guess they'll announce it probably when they put pre-orders up. When you're doing a Collector's Edition, when you're doing a Digital Deluxe, any of those things, it's all about perceived value. So it's all about, how much more do we want to charge for this thing? How do we get that much stuff in the box so that it's worth it? Not worth it for everyone, because otherwise, that would just be the game, but worth it for some degree of people. Typically, for physical Collector's Editions, that comes with a bunch of little things and one big thing. Dragon Age: Inquisition went a different way and it gets its value through a ton of little things like a map, little things you put on the map, and a lockpicking set, and a whole bunch of little things, but it's all about getting over that threshold of this being worth it to some percentage of your audience."
Q. Do you have hope that Dragon Age: Dreadwolf will be good? A. "Absolutely, that's why I'm working with them."
Q. Do you think it's possible for EA to recover in the eyes of BioWare fans? A. "I'm not sure that it's possible for any multi-billion dollar publicly traded company to ever have a really great public perception. I think it's something that they should care about, but I think they would be better served by focusing on strengthening the perception of the individual studios. Let EA be the evil corporate overlord and then make the perception of the studios that they own as strong as possible. That would be the way that I would go."
Q. If you could go back and change Dragon Age lore, what would you change? A. "There was some stuff in the early Dragon Age: Origins [days] which was very much trying to address some of the tropey, problematic bits of magic from D&D, so teleportation, things that. I think we went a little too hard there, and I think leaving that door a little bit more open would be better. The other thing that I think that Dragon Age has been dealing with, but is sort've a problem is, the source of magic. So in typical vanilla D&D magic kind've comes from a million different places, so it kinda doesn't matter. In some other settings, magic comes from a single place, it comes from the astral plane or it comes from this crystal that people dig up and grind up and use to do magic. In Dragon Age you kind've have it coming from a couple of different places, but too few to be everywhere, and therefore it doesn't matter, but too many for it to be one. So you end up with this weird thing of like, are undead caused by the Blight, is lyrium a source of magic? Like, there's just a few too many. And so Dragon Age has been kind've collapsing that probability space down. If I had a time machine, I'd probably just collapse that probability space down in the first place, not necessarily put it in the games, but at least know where that space collapsed." Q. Aren't the only sources of magic Blight, blood or Fade? A. "It isn't, because you've got Blight, blood, Fade - well, okay, yes - lyrium is [Titan] blood now because that was Dragon Age collapsing the probability space. That's what I mean by Dragon Age is collapsing the probability space. It didn't used to be. I don't know if that was always the plan for lyrium or not. I don't think so, I think that was - yeah, no, I think there are Titans, Titans have always been in the plan, but I don't know that lyrium was always - I could be wrong, I could be misremembering."
Q. Are games taking longer to come out now, or is it just Dragon Age and Mass Effect that this has happened to? Why? A. "No, games are taking longer. The short answer actually has a lot to do with graphical fidelity, it's just the assets take longer to make. There are more things, like you didn't have as many steps in creating a piece of art in 1998 as you do now, you didn't have even the concept of materials or shaders or any of these things, so now you have all of these additional steps along the way. It will be interesting to see if, as, some of these techniques, you know, PBM and photogrammetry and these other things become more commonplace, if some of those costs come down. It hasn't happened yet, it actually just kept going up and up and up, you just changed the work that's being done, but that might be the end-state, where maybe costs actually start to go down again. I haven't seen it yet though."
Q. Can you tell us more about Sandal or do we have to wait until Dragon Age: Dreadwolf? A. "No, Sandal is a character whose future will be decided by BioWare." Q. Can I assume that Sandal will be in Dragon Age: Dreadwolf? A. "I wouldn't make that assumption."
Q. What did you miss most about working in AAA and how does it feel being back in a different position? A. "Like I said before, it's weird, because I am, my desk, the desk, if I go into the office the desk I actually sit at is the same desk I had before, but my position is very different. I'm not doing salaries, I'm not doing people management, I'm not doing reviews, but also I don't have final say on anything, I have no hard power in my position, it's just a consulting position, so it's pretty different. I don't know that I miss anything in particular about AAA, I mean there's a power in the giant team that you just don't see in the indie space, but there's an agility that you just don't see in AAA in the indie space, so I think there's pros and cons for both sides."
Q. Any thoughts on the idea that Mass Effect and Dragon Age have become too similar? A. "I would, so I did a very sarcastic presentation back in, probably 2017. They've always been really similar. They are BioWare games with a party, they've always been incredibly similar, so I don't think it's a problem, I think that they have their own distinct characters, they stand apart from each other. In the same way that I wouldn't say that Fallout and Elder Scrolls are too similar, but they sure are both Bethesda games, so I don't think there's a problem there at all."
Q. ​Do you have an opinion to share on why there's been no marketing yet for Dreadwolf? A. "I assume that means 'why hasn't there been marketing yet for Dragon Age: Dreadwolf. I mean, there has, but nothing recently. The policy for much of AAA has become very much shorter, louder marketing campaigns. I think that there is a lot of power in that. I think that can be a very powerful way to go. Dragon Age obviously carries the fact that we did an announcement trailer back in 2018, but I think that's what's happening."
Q. Do you think it's possible for BioWare to split from EA? A. "No. EA doesn't let things go, so no. Could everyone leave and start their own studio? Sure, but BioWare will remain part of EA as far as I can tell. That's not how EA thinks."
Q. Should Dragon Age have more or fewer jump-scares in it? A. "I mean it doesn't have that many jump-scares, so... more!"
Q. Why did you decide to rejoin BioWare? A. "Like I said, I was consulting. I reached out to them, to look at the possibility of helping them out with some things. They said no, then some time went by and then they contacted me and said 'oh, actually yes', so, short answer is because it was what I was doing at the time. Longer answer is, I mean, definitely I am interested in Dragon Age being the best game it's capable of being."
Q. Do you feel BioWare could have done more to nurture the fanbase between releases, other than comics and novels? A. "Yeah, I do actually wish that there was an ecosystem to make little games, so, you know, you make the little, you make Final Fantasy Tactics, you make Dragon Age Tactics. You make mobile title - I mean there was the mobile game, the Dragon Age mobile game [Heroes of Dragon Age], that did really well, but yeah, I think there is an opportunity there. That is not the way that development works really at EA. It would've had to have been done by a different part of EA, and, so, yep. [shrug]"
Q. What do you feel about the comments that BioWare is becoming less writer-oriented? A. "I don't know that that is true. Definitely it went through a period of trying to focus more on different kinds of gameplay, like Anthem is definitely a game driven by its gameplay as opposed to by its story. I guess we'll see with Bowie what the actual truth is going to be, but I don't think that's what's happening."
Q. Is the next Mass Effect still in development? A. "Yep."
Q. Will Dragon Age go open-world again? A. "I don't know, I mean I guess that's always a possibility."
"I'm not going to comment on any things that have changed in BioWare's staffing, because, one, I found out at the same time as everybody else did, so I have no information, and two, I'm working with them, so I'm not going to give my opinion on that, so." "I'm not gonna comment on any layoff stuff."
Q. Would it be possible to give us the option to turn off the 'screen shake' effects after a critical or melee hit in Dragon Age games? A. "Yeah, I mean you do see that as an accessibility option in a lot of games now, so, hopefully."
Q. ​Mass Effect and Dragon Age have thousands of years in each of their respective lore/worlds, do you think there's a space for smaller and/or externally produced experiences that explore it more? A. "I do think there is an opportunity for that, I mean that's kind've where the comics and Dragon Age: Absolution and things like that have lived. You do have to figure out to control the IP somehow. Now you could go, like with KOTOR, where you just throw something back into the past far enough. Like go wayyy back and talk about 'where the Qunari came from' or something, but, I do think there's an opportunity there with some thinking. Now, will that happen? I don't expect so because that would require dev resources that don't really exist, or going to an external studio, which I don't think EA is gonna be particularly interested in doing."
"Yeah, I know. [the title] 'Dreadwolf' did ruin the whole vowel thing. Like, I'm also mad about that."
Q. Has there ever been discussion about adding more 'drama' to BioWare romances? I loved the conflict with Liara in Mass Effect 2 if you had romanced another character. A. "I'm sure that's a conversation that's happened somewhere. Often the characters are, each character is written by a different writer, so when they interact that can become a little bit more complicated, but yeah, there's certainly interesting things to be potentially done there."
Q. How involved are you as a Creative Lead on marketing titles? Do you have input into the creation of trailers? A. "Yes, usually there's some degree of input in trailers, but at EA they're usually done by a central group, so it's influence more than necessarily even veto. Probably the Executive Producer has veto power if necessary, but not direct creative control, they're done by a different group."
"I won't be working on [his game, High Tea on the High Seas] until my contract with BioWare is over, I expect."
"I love the modding community. We don't really support them very much, but I think there's a lot of power there for sure."
Q. Do you think BioWare should make non-linear games like Baldur's Gate 3 or stick with what they have always done before? A. "I think that there is, BioWare used to do more 'campfires in the dark', so more, like, 'I know you got here, but I don't know how', and I think that we should return to that more, at least for the side content. I think that the follower content is where BioWare's strength remains and will remain, and I think that deserves to be done in whatever way fits the storytelling that we're trying to do."
Q. Do you think the Dragon Age series should have more musical numbers in the game? A. "Yes I do."
Q. Is there any animosity between BioWare teams? A. "There has been, in the past. I don't think there is now, but there has been in the past, for sure."
Q. Do you regret allowing the player to kill certain characters? How much does that complicate future titles? A. "It makes future titles really complicated. In Dragon Age: Inquisition trying to find a Warden was like, basically they all could be dead, that's why you end up with mustache, Stroud, because literally everyone else could be dead. I don't regret it though, I think it's good to do that kind of thing when you can, it adds extra impact. You just have to live with the consequences of it."
Q. ​Is there room when AAA games are being developed for smaller projects to get made in the same studio? A. "It depends on the studio. Within BioWare, basically no, because the big AAA things just suck all the life out of it, but I've seen it work at some places where they have protection to keep the little things working and alive. So it's possible, but I don't think it could work at BioWare because I think they would just end up getting starved out by the bigger titles."
Q. ​Do you think BioWare is going to innovate, or are they trying to make something standard? A. "I mean all games contain innovation, so I'm not sure what your question is there, so yes."
Q. Was there any general reaction that BioWare had to Cyberpunk: Edgerunners?  A. "Nothing that I'm aware of. I'm sure that people watched it and had thoughts, but nothing that I've heard."
Q. Do you believe marketing campaigns that are started too early, with features that don't make it into the final product are deceptive and counter-productive because they create false expectations? A. "So I do believe in shorter, louder marketing campaigns in general. There are cases where ya gotta go out and ya gotta start building expectations for your title, but when you're out there for a long time, and you're showing gameplay, you're going to show things that end up getting cut. And I don't think, so, are they counterproductive? No, I don't think they are, because most people don't remember, they just remember they were excited, the thing they saw two years ago. They don't remember that it showed something that ended up getting cut. Do they cause a little bit of internet drama? Sure. But I don't think that they're counterproductive. I think in the cases where you have to do them, where you're repairing a relationship or you need to build up a new IP or whatever, they can be useful. Are you gonna get yourself into trouble? For sure, but, still worth doing."
"Shorter marketing campaigns are super effective, but there are cases where you need a longer conversation with your potential fans."
Q. Do you see Dragon Age as a franchises headed towards a linear end, or more of a world for stories that expand in different directions? A. "I don't know that we'll ever see Dragon Age kind've branch into a bunch of different things. So, like, will there be a main title that continues to basically be the line of canon, that's, probably, yes. That's probably what will happen. It is a franchise that is much more about its world than Mass Effect, and much less about its characters, so I get your point, but I don't think we'll ever see, like, several different parallel storylines going at once."
Q. Without a remake or remaster [of previous Dragon Age games] what would you pitch to onboard people in the Dragon Age franchise? A. "I mean hopefully Dragon Age: Dreadwolf is a perfectly reasonable on-boarding point. The games are designed to be able to be consumed starting with any of them, so hopefully that remains the case."
Q. Why did you not teach anyone at BioWare the true art of Twitter teasing and trolling before you left, because your skills was legendary, and it has not been the same since? A. "So I think, I only got to be on Twitter the way I was on Twitter because I was the Executive Producer, because I was basically the one who decided what information was public. Which is why you haven't seen me do that again."
Q. Does BioWare face any recruitment problems due to its primary location in Canada? A. "Primarily in Canada isn't a huge problem, primarily in Edmonton definitely is. We still live in this weird world of hybrid development so people are getting hired from all over the place right now, but yeah, Edmonton was always a problem for recruiting."
Q. When are you planning to talk about Anthem? [in YouTube videos] A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. There was talk about a "five game plan" for Dragon Age at some point. Was that ever a thing? If so, is it still a thing? A. "There have been lots of plans, so, sure."
Q. Will you continue your career in development after Dragon Age: Dreadwolf, or was it just a one-time return? A. "Yeah, I'm working with another studio right now as well, this is not my only contract, for sure."
Q. Will you be involved with the next Mass Effect as a consultant? A. "That's not my decision to make."
Q. What is the main thing you would change about how management works in AAA studios? A. "I think that question is unanswerable because management at AAA studios is different everywhere. BioWare uses a matrix structure, so they have departments, but they also have individual leaders. I would like to see more project-driven, like, I've talked about [his] 'hourglass' [concept] in a video before, where driven more through the product, but that being said, I'm not sure long-term how that would be for the people, so I guess, short answer is depends on the studio."
"Dragon Age has had the misfortune of always being seen as being inaccessible to the average gamer, so there's been a lot of corporate pressure for it to become more mainstream. And so it's been kinda questing for a fantasy RPG that is very accessible. Hence why, and then, you know, hence that's Dragon Age II, and then you know Dragon Age II's reception pushed Dragon Age: Inquisition to change some more. Dragon Age has never really been allowed to be constant. And I think it would actually be very good for the franchise to be allowed to be constant for a while, get some 'true sequels' [true sequels here refers to a specific thing Mark has previously discussed on his channel] under the belt. So, yes, true sequels are awesome, I wish that there were more of them and I wish that Dragon Age was one of them."
Q. Are Dragon Age and Mass Effect regarded as big IPs by EA? A. "Sometimes. Sometimes yes, sometimes no. There was a time when EA had the, I think it was called like, 'The Big 12', Mass Effect was on that list, Dragon Age was not, so, sometimes."
Q. Do you feel EA has historically had unrealistic profit expectations for the Dragon Age series? A. "I can't really get into the way that EA does its financials. I think that there are, sometimes, EA wishes everything was FIFA and obviously that's unrealistic."
Q. Will the critical success of Baldur's Gate 3 influence Dragon Age: Dreadwolf and other future projects? A. "It's a bit late to influence Dragon Age: Dreadwolf. Will it affect other future projects? I suspect so. I think it's gonna have a big impact on the RPG space, in some ways, for sure."
Q. Oh, is 'Bowie' the actual codename? Neat! A. "Yeah, Bowie is the actual codename. Did I just leak that? Well it is."
"The hardest part of a project for most people, myself included, is when you can't see the start anymore, and you can't yet see the finish, so with games with really long [development] cycles they can have a lot of trouble in the middle because you don't have the excitement of the beginning anymore and you can't see that it's finishing. So that can be hard. I think that is honestly one of the reasons why I think completion urgency has been on my mind so much, because this has always been kind of the case with BioWare with games, where you do a middle march in the dark, and so hopefully we find some solutions to that."
Q. When are you planning to talk about Anthem? A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. ​Is it more accurate to think of the development cycle of Dragon Age: Dreadwolf as one game, or several? A. "Kind've something in-between. Definitely there have been moments where the game has pivoted to a large degree that it effectively has started over, but it hasn't always actually started over, and maybe that would've been better, so it's a little bit of both."
Q. BioWare office tour when? A. "I don't think that I can do that, but maybe BioWare will, you should ask them."
Q. Do you think the 'Frostbite is bad' narrative has been blown out of proportion? A. "Yes I do. I mean, yes it is not a perfect engine, no engine is. It definitely doesn't have the support levels that Unreal has, but it is a capable engine if you treat it with respect. The problem is, is that I think a lot of developers have not treated it with respect."
Q. Has BioWare ever thought about character DLC, for example the story DLC in Dragon Age: Inquisition was wonderful but much of what people enjoyed about the story DLC like Trespasser was reuniting with the companions. A. "Yeah, there actually, a bunch of stuff got discussed in earlier incarnations of Joplin and Morrison about doing, like, date packs, or very, very focused bits of DLC. I don't think that's still in the plan, but that was the plan at one point."
Q. What would you say to fans of Dragon Age that are worried about Dreadwolf right now? A. "I'd say keep paying attention, and hopefully BioWare give you confidence."
Q. ​Do Dragon Age: Dreadwolf leaks hurt any team morale? A. "It can, depends on the leak, it can, for sure."
[source and full video link]
Other notes from the video are collected under the cut due to length:
Q. What's something from Baldur's Gate 3 that may not be obvious to players that you've seen and said 'wow, Larian really figured something out that I wish we, BioWare, had been able to do'? A. "The big thing that Larian is doing that is missing from most other modern games is they are, Failbetter Games calls it 'campfires in the dark', which is, a lot of their plot scripting is based upon reacting to where you are in the moment as opposed to the path you use to get there. What that means is you can do almost anything, because the game doesn't really care how you did it. If you're Matt Mercer and you pile up a bunch of boxes and then teleport into a keep, and bypass the entire plot of getting in there, once you're in the keep, the keep is like, 'okay, you're here, I don't know how you did it, but whatever, we'll just go from here'. And, two things. One, it makes for incredibly robust scripting. The game is able to not fall apart as you do things that it wasn't expecting, because to some degree it's not really expecting things as much. Two, it's just letting you do much more as a result. Now you are giving up a certain degree of reactivity for that, but it's a very powerful tool that I think has been largely set aside by most other developers."
"I think there's definitely some interesting avenues to be taken with your party members having relationships with each other and interacting with each other. It gives them more life. It makes them more believable, that they're not just there waiting for you to come and talk to them and otherwise they're completely static. I think having them interact with each other definitely helps make them more believable."
"One of the, I would say, biggest mistakes of Dragon Age II is the fact that you always have to fight both final antagonists, regardless of which path you decided to do, and that's a decision coming from 'we don't want to waste our content. We want people to see this stuff we spent all this time on'. So some of it is about just being willing to commit to the concept of, there is content that people won't see. It helps, at least it helps me a little bit to remember that most people aren't gonna even finish your game, so arguably the end is a branch that most people won't see." "Honestly, to a large degree, let the creatives guide the way. If they're excited about writing it, if they're excited about scripting it, let them do it. Maybe you do a much simpler version [of the hypothetical cutscene being discussed, re: branching content and zots/resources], but you can still do it."
"I've never played a game of the Dragon Age TTRPG. How much was the Dragon Age team involved in the creation of the rules? Not at all. That was created entirely by Green Ronin. That was their system entirely and I think they've used it for other things since then. I like that it exists. I like that there is a, something that signals that Dragon Age is an RPG. Now I think I would be pushing to make a 5th edition supplement for Dragon Age, rather than a standalone RPG, but at the time, it was the right call, I'd say."
Q. As a producer, how have you mitigated decision fatigue for you or your team throughout closing a project? A. "So one of the reasons why I actually advocate so strongly for triage is that triage is a forum through which you can answer a lot of questions, especially at the end of a project, the closing parts of a project. You're not going to avoid making decisions. Finaling a project is making thousands of decisions in rapid succession, but you can take a little bit of the burden off individual team members by helping them with that decision-making, or when necessary making decisions yourself. Triage also lets you get a group of people together. Making decisions as a group, if you've worked together for a while, can be faster, can be less draining as well."
"I really believe in some degree of developing out loud. I don't know how practical Larian's style of, 'go into Early Access for three years and develop it with the community' is, for most studios, especially the publicly traded ones, but I do think some form of discourse with the community is incredibly valuable. Are we gonna see it? I hope so, but I do think that a lot of studios have developed a very secretive, private kind of stance. For good reason. It's a lot of work to keep this discourse running, to keep it from turning toxic, to keep the conversation going. I think it's worth it, but there's work there, for sure." [I think BioWare are a publicly traded company]
"I could be wrong, but I feel like we're starting to see DLC in singleplayer games be a thing of the past. It seems like it's fading away. I think we may not see very much [of this] three years from now. Will it then circle back around, come back around? I suspect it will, but that's what I'm noticing."
[on the game industry in general] "We've had a lot of layoffs this year, so definitely there's been volatility this year, but we have, as the industry has grown up, it has become more risk-averse, at least in the AAA space, it's become more expensive, things have taken longer, but you do see less, sort've pulsing - you see less AAA games shipping and then the entire studio being shut down. It does still happen, but I do think you are seeing less of it. I think it's partly just, becoming more and more a business."
"I do not think Mass Effect 3 will ever be open-sourced."
"If I was given a large budget and asked to create a 'Dragon Age Legendary Edition', I think if I was given that task, the big thing would be, I think for Dragon Age: Origins, you have only two choices. Once you start going in there, you gotta go so deep, that I would go remaster, and just pretty it up, and let all its warts be its warts. Maybe take another crack at the console controls, and like getting tactical camera on the consoles, if I could, but largely just prettying it up. Dragon Age II, I'd be really tempted to see if you could make Orsino an optional fight, otherwise, probably it's fine. Dragon Age: Inquisition, Hinterlands, actively pushing you out of the Hinterlands much more quickly, not cutting anything from it, but definitely making it more clear that there is a critical path, because the pacing is kind've off there. Reducing the amount of Influence you need to unlock things so you can get through it a little more quickly."
"Dragon Age: Origins was originally planned as one game with no sequels. That was the original plan, which is why the end of Dragon Age: Origins has weird branching epilogue structure, is because it was never intended to be a game with sequels. You're always going to, that's a lesson for the world, always assume that you're going to potentially have sequels. So, it's not that you should leave a bunch of threads, but don't make sequels incredibly difficult to have."
"Dragon Age: Inquisition basically only had eight spells because of console convenience, yeah, basically, it's designed around its console controls for sure."
Q. Was there ever a significance to the Amell [blood]line? Like the Warden and Champion being related? A. "I don't know the answer to that question. I mean, there are often things that are planned and then executed, but also things where convenient plot hooks are picked up and taken in different ways. So sometimes things are planned years in advance and sometimes they just look that way."
"As far as I can remember, Leliana's lyrium ghost was just a quantum thing. It's just because we wanted Leliana in Dragon Age: Inquisition and Leliana could be dead. I mean it kinda makes sense, because the only place that Leliana could die in Dragon Age: Origins was at the Urn, so, sure, the Urn did it."
Q. If Dragon Age: Origins ever gets a remake, would a lot more of the problematic elements be removed? A. "So that's, ultimately what it comes down to, I think if you did a Dragon Age: Origins remaster, you wouldn't, you would just put a fresh coat of paint on it and that would be what you would do. But if you start to do a remake, I think it becomes necessary to start to open up some of those conversations, and that could be a lot, which is honestly one of the things that probably is causing hesitation on doing a remaster, or a remake in that case."
Q. If a fan writes an incredibly good idea on a forum or social media, is BioWare banned from implementing their idea? A. "It depends. If it's just like, 'I put an idea out on a Twitter post', no, you're basically releasing that idea to the public by that kind of post, but we don't, but BioWare doesn't, so I guess no, I guess, short answer no, because in that case it's like, well you just gave that to everybody. If it's a bit of fan literature, nobody's reading it, it's just going in the garbage, so no, so in that case nobody knows what's in that piece of literature, so, no."
"Will Dragon Age: II and Dragon Age: Origins ever come to PS5? I don't know. I mean that would basically require a remaster of some sort."
Q. If you had free reign what's the coolest, most ridiculous thing you would put into a physical Collector's Edition of the game? A. "So, I did, on Anthem, I did push for this, and I wish we'd done it, I did push for doing, because we had the studio that made the physical versions of the Javelin suits for that one EA Play. I did push for a $55,000 Collector's Edition, where you got one of those suits. Obviously we didn't do that."
Q. Would you say it’s harder to import decisions in a series like Dragon Age or Mass Effect? I bet it’s harder when each game has a different protagonist. A. "Actually, so, Dragon Age is a little bit more self-healing because when you are playing a Mass Effect, so Mass Effect 1, 2, 3, a lot of what you care about is the interpersonal stuff. When you're moving from Dragon Age: Origins to Dragon Age II, you don't really care about any of that interpersonal stuff, because it's a different character. I mean, you care, but it doesn't, the game doesn't need to reflect it. So Mass Effect has to deal with a lot more minutiae than Dragon Age does. Dragon Age just needs to deal with the big stuff."
Q. Would the Eclipse Engine have been better for Dragon Age: Inquisition even if it had meant the scope of the game would have to be smaller? A. "No, the Eclipse Engine was about ready to die of old age."
Q. ​Do you remember what the major aesthetic influences on Anthem were? A. "So, this is what I remember. Cigarette butts and coffee cups, so like, the abyss. No wheels. I actually think Anthem has a pretty strong identity. It looks like something."
Q. Who's decision was it to start using Frostbite? A. "I mean, the short answer is, it was the only politically-viable answer for Dragon Age: Inquisition, so, so I guess EA."
Q. Did you feel there was a large culture change when Greg Zeschuk and Ray Muzyka left BioWare? A. "Not really, like a lot of it was basically already happening, as part, as EA basically started to impose its culture on, and also just the culture infiltrated over time. I would say that the cultural shift at BioWare happened slowly, not all at once when they left."
Q. I was really hoping for that Dragon Age tactical game. Any chance of seeing something like that in the future? A. "Probably not, I mean, it was a tweet, there wasn't anything behind that."
Q. ​If only there was a Mass Effect toolset. A. "Yeah, so I don't think you're gonna get, so a toolset with a game that is using Unreal like Mass Effect, that's much less likely, because you're gonna have to get a deal with Epic to do that. They might go for it, but yeah, that would be harder."
Q. I recently found out that The Last Court was made by an outside studio, and BioWare has brought in outside writers to work on Dragon Age before. Is that a common occurrence? A. "Yeah, it happens, for sure."
"Dragon Age II is pushing the Eclipse engine to the limit, it's basically the upper limits."
Q. Was there ever any discussion on showing Hawke and their companions visibly age over Dragon Age II? A. "There was, there was absolutely, that conversation did happen. We didn't really have any way to do it easily, but it was talked about."
Q. Dragon Age seems to have a much larger female fanbase than most gaming franchises, is this something EA has been cognizant of/interested in? A. "Cognizant of, yes, interested in, yes as well, though The Sims is actually even better. Understanding what to do about? No."
Q. What were your lessons learned from Mass Effect: Andromeda and why it went that bad? A. "I don't actually think it went that bad. It had a rough launch, so it kind've escaped a little early. That's probably its biggest problem. If it had released in the state that it was at within a month, it would've been a lot better received. Now it did also launch up against Zelda and Horizon, so, the number one lesson there is - when Dragon Age: Inquisition shipped and the Inquisition team was talking to the other team, one of the biggest things we said was 'don't use Inquisition as your baseline, it should be your worst-case', and a lot of the planning on Mass Effect: Andromeda was done using Dragon Age: Inquisition as the best case, so, what happened, basically its end got squeezed out of existence."
Q. What do you think about a Mass Effect: Andromeda remake? A. "Seems early, but maybe, some day. I mean it's kind've healed its perception to a large degree, kind've like Dragon Age II but for different reasons, it's not seen as as bad as it was seen at launch, so, I think there's a market there."
Q. Have there ever been discussions within BioWare of visual novels as a possible format for their franchises? A. "Yeah, it's come up, it's even been pitched. Hard for EA to do little things."
[source and full video link]
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karnaca78 · 1 year
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Great Minds of the Isles - A Dishonored Illustration Series
Fig. 1: Esmond Roseburrow, Father of the Industrial Age
My current obsession being Dishonored again, and in particular the scientific aspects of its world, I figured I could draw as well as write about it. So I'm working on a series of illustrations depicting the greatest scientists of the Empire. Namely Esmond Roseburrow (featured here), Anton Sokolov, Alexandria Hypatia and Kirin Jindosh. I might also include Piero Joplin, perhaps others if I can play the games again and find new ideas. Anyone is welcome to make suggestions in case I have overlooked an interesting figure of Dishonored's scientific lore!
Style-wise, I'm seeking to emulate ink drawings typical of the 19th century (although my support is digital). I'm doing research on that end but this is entirely new for me. I hope this little project will help me improve as an artist and find some new Dishonored fans to interact with!
See Fig. 2: Anton Sokolov, Royal Physician
See Fig. 3: Alexandria Hypatia, The Good Doctor
Read The Age of Enlightenment, a series of writings covering science through the Empire of the Isles
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Ive been trying to collect my thoughts for like two weeks now on what sally reed’s real happy ending would look like and I have found absolutely no answer but it is I think helpful in understanding what’s going on with her last episode before she agrees to go with barry.
Because it’s an absolutely bonkers decision and we see absolutely none of her deliberation really - in fact she has a connection with an agent and might be able to get some minor roles! So it’s kind of surprising when you see her decide to go to her home where you both know he is. Like it’s weird! Until you remember Barry is about how the entire entertainment industry is inescapably exploitative especially towards women. The thing is that Sally wants to be famous but tied up in that is needing to feel safe and powerful. Its not worth disentangling the two theyre co-constitutive. And with Joplin? When she was her own boss with recognition and power? It was taken away from her in a heartbeat and there was no recourse. And she’s furious because she thinks if she’s just good enough and if she works hard she should be owed it. And if someone else like Natalie or Barry gets it she can’t handle it.
And so her entire subplot in episode 4 is in this frame the most concise perfect storytelling. She gets back and is so close to the Thing that will Make it Better, it’s the moving and fame and production and the lights flare. And then she meets a famous oscar-winning director who’s working on a project she hates, with actors cast to be conventionally beautiful and a nonsense plot and 90% green screen. And Sally acts for her, assuming that being good will actually get you something, and fails! (Don’t EVEN get me started on the gender politics here. the only man is the agent offering her a gig but it also doesn’t move the needle because women in barry do misogyny too)
So the realization that HAS to come is that this is futile. She will absolutely never be powerful without someone holding a trapdoor that can take it all away. You can direct CODA and you’ll still be stuck here. She will never be safe. And she can’t go home. So after that, well. Barry.
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study-with-aura · 3 months
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Friday, February 16, 2024
Happy Friday! Celenia and Aidy say hello. I sometimes love Fridays, especially when they are easy Fridays. I say easy because I was finished with my school work quickly due to mostly having reviews, quizzes, and my presentation. KA was assigned for Geometry already, and we are still at the causes of World War I, so I do not want to jump too far ahead in CLEP or on KA as I use those to help fill in the picture better from my broad survey coursework.
I hope everyone has a wonderful weekend! As always, I will try to post per usual, but if there are no updates, then know that I will be back on Monday.
Tasks Completed:
Geometry - Learned how to apply volumes of solids + practice + learned to apply surface areas of solids + practice + learned about area and volume density + practice
Lit and Comp II - Unit 18 vocabulary test (100%) + read chapter 22 of Emma by Jane Austen + edited and proofread my newspaper writing assignment (due Monday)
Spanish 2 - Reviewed possessive adjectives and daily routines + quiz (100%) + reviewed vocabulary
Bible I - Read Joshua 9
World History - Read timeline for days 5-8 out of 37 days prior to the start of WWI
Biology with Lab - Presented endangered species project to my dad (50/50) + population ecology quiz (100%)
PE/Health I - Read health article about music and the brain
Foundations - Read more on persuasiveness + creativity practice + learned about ambiguity, gambler's, and composition/division fallacies
Piano - Practiced for two hours in one hour split sessions
Khan Academy - Completed High School Geometry Unit 9: Lesson 3 part 5 (assigned)
CLEP - Completed Module 10.1 lecture video
Duolingo - Completed at least one lesson each in Spanish, French, and Chinese
Reading - Read pages 323-352 of Warrior Girl Unearthed by Angeline Boulley
Chores - Dusted my bedroom, my bathroom, and the study + laundered my bedding
Activities of the Day:
Ballet
Pointe
Journal/Mindfulness
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What I’m Grateful for Today:
I am grateful to have my friends over again tonight for a sleepover!
Quote of the Day:
I love to see a young girl go out and grab the world by the lapels. Life's a bitch. You've got to go out and kick ass.
-Maya Angelou
🎧The Easy Winners - Scott Joplin
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slopmaster9000 · 5 months
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"[T]he relation of public personality to private self – something every popular artist has to work out – is especially problematic for a woman. Men are used to playing roles and projecting images in order to compete and succeed. Male celebrities tend to identify with their maskmaking, to see it as creative and more or less to control it. In contrast, women need images simply to survive. A woman is usually aware, on some level, that men do not allow her to be her "real self," and worse, that the acceptable masks represent men's fantasies, not her own. She can choose the most interesting image available, present it dramatically, individualize it with small elaborations, undercut it with irony. But ultimately she must serve some male fantasy to be loved – and then it will be only the fantasy that is loved anyway."
Ellen Willis, Janis Joplin, 1976
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notasapleasure · 1 year
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Doctors season 10 run (2008) - Part 1/3
Warning! Long post...
We're here for Matt Brown, Joplin's third appearance on the long, long, long running series Doctors. He's in seven episodes, so fingers crossed he's got fun things to do!
Episode 8: Light Fingers, Loose Tongues
Lurking in a bar looking unshaven and moody! With a spectacular eye roll when his sexist acquaintance brings along a guy who's only drinking water...
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"A top man, loyal as the day is long." And apparently reminds the sexist businessman of himself as a kid, though he still hasn't had any lines.
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His boss is an absolute wrong-un doing a lot of Crime I am sure and I suspect dear Matt is there to do the leg-breaking his boss is so fond of joking about.
Oooh his boss is a cop-killer. Hopes of Joplin actually having something interesting to do in his run of episodes hmm....fading.
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He did just get to mumble a line or two though! I'm rooting for Hired Muscle with a Heart who will dob his boss in because he fancies Jess the undercover barmaid or something.
Anyway. Pretty in leather, though the haircut's a bit nerdy. Just ignore the fact he's laughing at his boss's sexist jokes.
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Uh oh is he onto Jill the undercover cop barmaid? Or is "Enjoy yer fag?" his idea of a chat-up line?
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Hhhhhdhdgdgdhffff 🥵 smoulder smoulder
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Undercover police lady bartender: "What's a nice lad like you doing hanging about with someone like him?"
Matt, sounding like language is a foreign concept: "I work for ‘im. So do you."
Undercover police lady bartender who’s decided she’s going to have to flirt her way out of this with the only attractive man at the table: "Well just make sure you don't pick up any of his bad habits..."
Episode 9: Walking on Sunshine
I wonder if there will be any actual doctors in this episode?
Ah Matt's sexist boss is called Jack, and also gets to have a few digs at 'the Lithuanians'. And Matt is on car-driving for the obnoxious business-school son duty.
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Ooh, bb doesn't like drugs and he doesn't like Jack's spoilt son Callum and he doesn't like the idea of giving the spoilt son a fancy car. It's about respect (for the car).
Apologies that I can't report much on this episode it features some amateur comic and I had to mute all his scenes because he drove me insane. Stand up comedy plus toddlers plus the miserable self-pitying doctor eurghh.
Ooh no, Matt's a good judge of character even among the criminal underworld - Jack's son is unhinged in a very unsubtle way. Luckily, Matt is good at first aid. Man with bloodied face lying behind the bins? "Bad."
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He was quite sweet and gentle getting the injured guy up and is now on 'subtly drop off the broken-nosed drug dealer at A&E duty'.
I almost gave up at the end of this because y i k e s was it dull but THEN the doctor that was annoying me got. Literally flattened by a massive truck and it was the funniest thing I've seen in ages. Solid ten-minute gut-busting laugh. On that endorphin high I will continue in the knowledge that the annoying doctor won't be back!
Episode 12: Hunger Strike
The university is selling out to ASDA (well, Walmart. Well "Novo-Mart") because it's broke. A student is on hunger strike. "Oh go and have some breakfast!" Sick burn, Treasurer.
Matt's still around, but he's lost the jacket. Joplin aficionados: I am trying to get a good look at the arm that has a scar in Death in Paradise.
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Inconclusive. More research needed.
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Damn he has a hoodie on now. And continues to be suspicious/vaguely threatening/maybe creeping on Jill the undercover bartender. Naughty naughty, hiding guns.
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Took me an age to get these screenshots, it was like the director told him to chew his gum as obnoxiously as possible crol
Episode 14: Wooden Heart
Whatever happened in episode 13 at the bar I suppose I'll just have to figure out as best I can - Matt wasn't involved so I don't care! Basically, Jack is manipulative and controlling, his son is a psycho, and Jill the undercover policewoman had to pretend she was seeing the solicitor who knows who she is.
Boo, hiss, Jack is contemplating using a baby and its pram to smuggle Bad Things! Matt isn't present.
This is so weird. The dentist is Elvis.
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Oh HAI Matt! Costumes continue to become fluffier. More greys than blacks. Does it mean anything? He's openly snarking at the boss' psycho son and the teen mum who wants work running drugs in her pram...
"She's ok...if you're into gym slips."
"Might let you have a little go in her buggy an' all."
Well at least he gets to be a little bitch :')
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Ohhhhhhh my god is he gonna make his move on the undercover copper bar lady? SUCH a creep but still. Fucking would in a heartbeat.
He did not make a move :’) just Loomed.
Oh "don't you do anything but skulk?" but he's so good at it...
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Those were like...the most lines he's had in this? Initiative and all that! Still menacing as fuck in a quiet way, still unclear if he's hitting on Jill, looking out for her, or threatening her.
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"If I were you, I'd worry about your own back..."
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---
TBC: This post is already way too long and the last four episodes he’s in (16, 17, 18, 19) are a run, so presumably link together more closely. I’ll try to do a part 2 tomorrow, for anyone who, like me, is simply dying to know what side Matt’s going to be on, and just how bonkers the denouement of this whole thing is going to be :))
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scribhneoir-sidhe · 9 months
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Dynasties rise and fall with the ages, through mundane catalysts such as famine, plague or bankruptcy. Now, however, we live in a time that is being shaped by genius! Just as Roseburrow, Sokolov, Joplin, and Hypatia have set the wheels of history spinning with their contributions, so will Kirin Jindosh. And it is my goal to eclipse those who came before me. No matter how the history books record the tale regarding this turn in power, it must be stated that it was only possible through advances in industry and technological exploration. Power now rests in the hands of the brilliant, and the world will never be the same. – Kririn Jindosh An Unfinished Letter on Legacy
Hello!! This post is to let you know that the 10yearsofdishonored zine is out now and you can grab surplus merch and PDF copies of both Dunwall Days and Karnaca Nights at our Etsy store!
This piece appears in Karnaca Nights, alongside so many talented and creative artists and writers! My thanks to everyone at @10yearsofdishonoredzine who all worked so hard to bring this together!
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mrs-gauche · 2 years
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Hey, you know what? It's a good day to remember that
- The hashtag #TheDreadWolfRises that was first used in the 2018 teaser is most definitely a reference to Sandal's prophecy in DA2, talking about how “All magic will come back” and “everyone will be just like they were, when he rises“.
- The now official title of DA4 "Dreadwolf" is an anagram for "World/Fade". “Dread Wolf” became one word, the space between the two literally and figuratively disappearing, like the World and the Fade coming together when the Veil is gone.
- The cover of Mark Darrah's "mysterious red book" from 2016.
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Which was since revealed to be (quoting the BioWare 25th anniversary book) "an internal guide for developers and publishers to summarize the vision for "Joplin" (the first code name for DA4, until that project was revised in 2017 and renamed "Morrison", the version of DA4 we're getting now), but that "still contains plenty of ideas that will appear in the next Dragon Age", showing a flaming rook and a wolf head, which is suspicious considering that a rook is a piece in a game of chess...
“Rest assured, Solas is placing his pieces on the board as we speak.” (- BioWare in their blog post announcing the official title)
...A game in which a master strategist like Solas was willing to go so far as to sacrifice his queen (*cough* Flemeth *cough*) to win the "Immortal Game", but the word “rook” can also be used in the sense of a swindler/trickster/deceiver. Though if we take the alternative term for the rook and call it a tower instead, isn't it interesting how:
- Solas' final tarot card is "The Tower", commonly interpreted to symbolize massive change, upheaval, revelation, destruction, liberation and chaos.
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Let me just quote bestselling author Brigit Esselmont's interpretation of the meaning of this card here and I’ll leave it to you to guess what it could indicate for DA4, but GOD, do I get CHILLS just reading this flippin paragraph:
"Your world may come crashing down before you, in ways you could never have imagined as you realize that you have been building your life on unstable foundations – false assumptions, mistruths, illusions, blatant lies, and so on. Everything you thought to be true has turned on its head. You are now questioning what is real and what is not; what you can rely upon and what you cannot trust. This can be very confusing and disorienting, especially when your core belief systems are challenged. But over time, you will come to see that your original beliefs were built on a false understanding, and your new belief systems are more representative of reality.”
“The best way forward is to let this structure self-destruct so you can re-build and re-focus. And let’s be real – with a card like The Tower, you have no choice but to surrender to the destruction and chaos, no matter how unwanted or painful. Change on this deep level is hard, but you need to trust that life is happening FOR you, not TO you and this is all for a reason. This destruction will allow new growth to emerge and your soul can evolve."
- Promotional stuff for DA4 keeps repeating concentric circles, which is widely believed to represent the Veil itself, and appears to get more broken with every new update. (There are also seven “spheres“ surrounding it = There are seven Old Gods/seven Evanuris that were banished when Solas created the Veil. With only two of these spheres still “lit” = There have been five Blights, two Old Gods left that are still sleeping.)
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Also, the new background image of the official website showing even more broken pieces resembling those in the circle, completely falling apart...
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What I’m trying to say is... If that Veil isn’t coming down some way or another in this next game, I’m calling false advertising! 😂
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jfleamont · 2 years
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what do you think it is that makes James Potter such an attractive character?
Hello anon ❤️
This is such an interesting question! I could say that he's simply described like that and move on, but I think there's so much more to it, to him.
He was a Quidditch player, ruffled his hair, played with the Snitch, had a charming smile... Physically, he was the textbook definition of hot. On the surface he's a reformed bad boy: he used to be a prat but he died as a changed man, a hero... And this is a trope that a lot of us love.
But really?
He's someone who found out his friend was a werewolf at 12 years old and instead of pitying him or, worse, discarding him, he found a solution. He became an animagus at 15, not only breaking the law but risking his own life - it was already a dangerous process, and he did it unsupervised at such a young age - just so that he could make Remus' life a bit easier. You see, James was no stranger to sacrifices. He was like this before Harry.
James gave Sirius a home and a family when he lost both in one fell swoop, and he forgave Sirius' prank on Snape: he had a big heart, had a lot of love to give.
I'm in no way excusing his mistakes; but I think that even though we mostly got to know him through other people's eyes, it doesn't mean that he's any less interesting.
I think we find him attractive because he was a great friend. He was exactly what they needed: a brother for Sirius, an ally for Remus, an inspiration for Peter. I think his dedication to his friends is one of his best traits: personally, it's exactly the thing I look for in people in real life.
He was smart: he was a Transfiguration prodigy and he became Head Boy, which didn't necessarily require good marks as far as I'm aware, but if he was chosen it meant that Dumbledore knew he would take it seriously.
His relationship with Lily... We don't know enough about them, except for the fact that they rowed a lot, then finally made up, slowly became friends and, eventually, lovers.
I also believe that, no matter how many fix-it fics we read, no matter how many times we see him survive in other AUs, there's still an ache in our hearts when we think about him. He was doomed from the start, which makes his life even more meaningful. Not only that, but he died young. Awfully young. Twenty-one. I think about him and then I think about me at that age and... He shouldn't have seen any of those horrors.
We mourn the person he could have been. He's forever young, forever immortalised in his last moments as he bravely faces death and makes the ultimate sacrifice.
People have always been fascinated by great people who tragically died young. Heath Ledger, John Lennon (though the latter wasn't exactly young, he wasn't old either), or even the 27 Club: Janis Joplin, Jimi Hendrix, Kurt Cobain, Amy Winehouse and many more. These people died at the height of their fame; over time we tend to see them as more than human, almost god-like figures that have graced us with their presence on earth. I think we feel a bit like that towards James sometimes. He will never be older than twenty-one, he will never make mistakes as a father, husband or friend. And it is as heartbreaking as it is frustrating.
There's something about his potential as a character. Layered, interesting, captivating... He would have been important not because he was Harry's father, but because he was James.
However, one of the main reasons we love him so much - I know, this reply hasn't been about him being attractive for a while now - is because out of the four Marauders, he's the one we know the least about. It would make sense if we didn't get attached to him. Many people do not, in fact, like him. But we do and it's because he is, in many ways, a blank slate. He can be whoever we want, and that's so liberating! We can project our fears, dreams, insecurities onto him. It's both stimulating and cathartic. James has a freedom that other characters (Harry, for example) don't have. Even in canon compliant fics, James can be many different people and still have the core values that we know and love.
Despite this reply being very long, I don't think I fully conveyed why I like him so much. I'm not very good with words these days and there are things that I can't really put into words. There's a lot more I'd like to say about him but I'd like to see someone else's take on this! So please feel free to add more ❤️
Thank you for this wonderful question you made my day, seriously!
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fishnsips · 2 years
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Oooo, how about some headcanons for Rafael and Theo? They’re tied for my hear rn 😅 but I’m leaning heavily towards Rafael!
rafael!
ugh hes so easy to fluster <3 any small compliments make him blush head to toe and its so cute.
he really loves compliments, especially on his appearance. he didnt get them alot, when he was younger so he thrives on them as an adult.
on that, hes dealt with alot of self doubt from his family. he loves them of course but being able to move to the farmhouse would definitely help him improve upon his own self love.
any kind of touch is very reassuring for him. hes struggling during work? a hand rubbing his back while his partner reassures him on his own ideas helps.
he would attempt to make his engagement/wedding rings himself. he may need some assistance because he normally takes on different projects but its the thought that counts.
theo!
girl. theo serenading the farmer. so cute.
im picturing smthin like hey there delilah as a serenade frm him. but he will 100% learn his partner’s favorite songs (or if theres a famous song with there name in it) to sing to them.
type of guy to secretly find out his partner’s favorite song to surprise them with. queue him constantly watching their spotify LOL
im not sure what type of music this is but i see him as liking regina spektor, janis joplin, maybe the mountain goats?
theo with his arms around his partner teaching them guitar? adorable ugh.
if his partner has plans on fishing for the day? count him in. if him and his partner had a kid he’d LOVE to be able to pass on fishing. fishing is so peaceful and something he and his father bonded over so hed love to bond with his partner/kid over it.
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