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#new tabletop rpg
parallel-2-anywhere · 2 years
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World of Wyldrvir A Wholesome TTRPG
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Hey! Have you wanted a Tabletop Roleplaying Game about a magical roadtrip through a wild and everchanging landscape with you and your best friends, without the worries of fighting or combat impeding your journey? If so consider checking out World of Wyldrvir! An indie TTRPG made over the quarantine! Wyldrvir is a totally free TTRPG that has been working in a combat free and wholesome Saturday morning cartoon style of world with adorable art and simple roleplay focused storytelling!
Wyldrvir is made with the express purpose of fun, lighthearted escapism into a world where magic is new, everything is ready and ripe to be discovered, and people seek only the best interests of one another. Conflicts will arise, of course, but Worldsoul willing, everything will always work out for the better in the end. In this world where magic is directly linked to nature, and everyone works together to keep the natural world clean and bright. Your characters only goal is to explore!
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The game is super simple with only a few basic roles to remember, and a massive ability for customization. You can make your own skills and make them as strange and wonderful as you would like.
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At the moment the core book exists both on Itchio and Drivethru RPG. (The Drive Thru version has the chance to purchase the book physically as well!) prices for all versions are all under 20 dollars so you can pick it up painlessly! There is also a pirate themed expansion out as well for more nautical adventures! There are plans for a lot more expansions coming out as well! We have an active Discord server for the project so you can organize one-shots, and a mini podcast so you can hear a group playing it as well! You can check it all out on our Youtube channel!
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There is also 2 custom made music tracks for the world! You can listen to those here! There is so much more we can talk about but I am going to point you to the reviews we have received from all these wonderful TTRPG creators!
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We hope our paths cross out on the road fellow travelers!
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dwarfaregames · 1 year
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Layout is coming along quite nicely if I do say so myself
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Have you played MASKS : A New Generation ?
By Brendan Conway
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Young superheroes grow into their powers and the paragons they will one day become, while grappling with villains, adult pro heroes, and the tribulations of young adult life.
A Powered by the Apocalypse game
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anim-ttrpgs · 5 months
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Eureka: Investigative Urban Fantasy, Introducing the Snoops!
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Introducing the snoops! You just saw one right now in the Eureka: Investigative Urban Fantasy logo! These shady little guys are kind of the mascots for Eureka: Investigative Urban Fantasy, found all over the rulebook* playing hero and villain alike. They are meant to invoke the image of an old-timey detective or spy, as you can probably tell.
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We went through a number of little terms for them before settling on snoops for now, including “dicks”, but the rest of the team won’t let me swear in the rulebook. They're called snoops because they be snoopin', among other things.
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They serve kind of a similar role in the Eureka: Investigative Urban Fantasy rulebook to the role Vault Boy serves in the Fallout games. In fact, Vault Boy was a direct inspiration for this kind of iconography. Like Vault Boy, snoops appear unreal all kinds of different roles, sometimes hero, sometimes villain, but always there to iconografy some kind of rules concept or game mechanic.
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Like here how Vault Boy appears dressed as the Grim Reaper to demonstrate the Grim Reaper's Sprint perk, and appears holding a all the types of weapons that get a damage boost from the Cowboy perk to demonstrate the Cowboy perk, we have—or plan to have—a snoop for every occasion.
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Traits in Eureka: Investigative Urban Fantasy are not exactly the same thing as Fallout perks, nor were they inspired by them, but in much the same way as how Fallout uses a Vault Boy for ever perk, we plan to have a snoop for every Trait. Here is a link to a post all about Traits.
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as well as use them to demonstrate key concepts and mechanics in the rules themselves.
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This is not only fun and looks good, but the snoops also help readers find exactly where to stop when scrolling or flipping quickly through the Eureka rulebook. If you’re trying to find the beginning of the Composure section fast, you just have to remember that that’s the snoop that’s breaking down into puzzle pieces. Also, here's a link to a post all about the Composure mechanic.
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*unfortunately, art is hard and time-consuming, and that’s why relatively few snoops have made it into the existing prerelease rulebook and demo that you might've seen thus far. But, I have some good news, the next patreon update will include a bunch more, including many of the ones you’ve seen here.
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If you want to play this game, you can get the full prerelease rulebook plus a bunch of other bonuses for just $5 on our patreon, or go to our website to download the free demo version along with a free starter adventure module. However, the free version has very few snoops. Sorry, you get what you pay for. The patreon supporters will be getting a bunch of snoops in the next big update, though, so stay tuned!
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Also, we are running a TTRPG Book Club, where everyone nominates indie TTRPGs, votes on what to play, reads&plays them, and discusses! It has over fifty members at the time of writing this! You can find the invite link to the book club on our website!
By the way, the snoop that appears in our company logo below and who is also kinda the main snoop, his name is Conway.
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caesarink · 8 months
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Doomsong is a horror RPG set in the last gasp of a dying medieval dark age and it's absolutely RAD. It's design and layout are by the ennie/UKGE award winning creative team that made the dark crystal and labyrinth games for the jim henson company. Check out the absolutely FREE starter set over at www.caesar.ink/doomsong or i will get you!
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rustymaps · 8 months
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Lonelystar City
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probablyfunrpgideas · 8 months
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RPG Idea: a Honey Heist spin-off called The Groundhog Day Disaster.
Players take on the roles of several groundhog time travelers, with a machine that can do one thing - replay the same day over and over. They’ve been assigned by the Borough Burrow Bureau (the agency of subterranean creatures) to teach important lessons. Usually this involves humans, and the Groundhogs must stay undercover as ordinary rodents. But some adventures might take place in a forest or within the BBB itself, and they can leave their secret identities behind.
Of course, the missions are never simple. The Groundhogs might contend with territorial pets, a volcanic eruption, or the mayhem of their target’s actions in the time loop. But they’re the best of the best. They’ll put together the complex parts into some wild solution, and have some delicious roots to eat along the way.
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prokopetz · 1 year
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One unearthly night, a ray of colourless light descended from the stars, and under its warping radiance, creatures unlike any the world has ever seen were born. They do not know the world, and they do not know themselves. Unfortunately for the world, they're quick learners!
Star-spawned is a GMless, oneshot-oriented tabletop RPG in which you don't know what your own traits do when play begins. The names of each group's stats are randomly generated using morpheme chaining, and characters are created while having absolutely no idea what they mean; figuring that out forms the greater part of play.
This is the official version 1.0 release. If you've been following along during playtesting, the only major differences between this version and playtest draft 0.4 consist of formatting and typographic fixes and some reorganisation of the random lookup tables in the back of the book.
Credit where credit is due goes out to @pomrania for beta reading, @catgirlhell for graphic design, @counterclockworkminds and their crew for playtesting, and far too many names than can feasibly be listed here for suggesting entries for the random milieu tables and stress-testing the stat name generator to make sure it won't easily spit out any slurs, swear words, and/or results that sound like they might be a kind of penis – check the "Credits & Acknowledgements" section for the full list!
Star-spawned can be obtained at the link above, or right here.
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goblincow · 1 month
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Rascal News is well worth your money:
Well it's been a month. I waited and watched and thought ah you know if the lowest sub was less than $5 then maybe just maybe. But I did want to support because Rascal is setting a course for the direction TTRPGs as an arts industry can be steered in, whether I personally am on board or not (though my funds would certainly help).
Like I said, it's been a month, and they've now implemented pay-per-article if there's something you want to see or you can't justify $5 – which is a pretty smart move considering "paywall tho" is the thought terminating refrain in the twitter replies and one of Rascal's stated intents is to do more Real Important Journalism in an industry rife with corporate exploitation and abuses of power, which is the sort of news that needs both funding and low access to entry.
It's also worth saying that their articles are a good read.
"While there are still some crunchier elements to the final product (exemplifying what AP scholar Dr. Emily Friedman refers to as the medium’s “ambitious middle”), the subtle production details and the highly intentional performances in GUDIYA are a beacon of what is artistically possible for video-born actual plays."
"GUDIYA (the Hindi word for doll) overwhelmingly plays into the horror of not only its source material, but the horror of being both a woman and South Asian in the highly gendered and xenophobic world of the English Empire."
I've now signed up at $50 for the year, or £3.29 each month which is Really Quite Good, so for your consideration I wanted to share the article that made me commit (above) plus a couple of choice picks for tumblr:
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dailydungeondelves · 10 months
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A new season means a new outfit
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inficetegodwottery · 9 months
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So. Werewolf 5th Edition.
Werewolf 5th edition sucks. A lot.
Edit- I made some errors in my initial edit of this post that were fuelled entirely by being underinformed and almost insensible with anger, disappointment, and anxiety.
Some very informative responses have been made that I intend to incorporate into a much better and less rambling post with those updates and corrections. I'll probably delete this one soon as I type that one together, so folks only see the updated version.
Sorry for any mistakes I made on this old version, again, I was in an extremely poor place mentally and thoroughly dispirited by the total butchering of what was supposed to be a less shitty and mean-spirited version of a setting I care deeply for despite its foundational flaws and 30+ year history of exactly this thing happening.
I'm still very, very angry. But it's important to be angry and correct. This post was not made by someone informed of all the facts, and I intend to correct that.
Paradox Interactive has made the brave decision to reboot the controversial Werewolf the Apocalypse setting entirely rather than try and fix it, and have somehow done a worse job than the games studio that released an RPG book titled an ethnic slur.
It's taken me almost a month since this came out to be anywhere near mentally prepared enough to even collect my thoughts on it.
Man, it is rare to see an edition of ANYTHING that pisses off old players, new players, players who want to keep the lore the same, players who want to change the lore, conservative players, radical players, and even powergamers.
How do you set out with the intention of making an infamously dated and poorly researched/outreached setting LESS uncomfortable and racist from a modern perspective.... and end up with something EVEN MORE racist and uncomfortable, but also suffocatingly tonedeaf, insincere, and deeply sinister and corporate in its erasure of existing issues rather than addressing them whatsoever.
We made the Get of Fenris irredeemably evil because some of them in the past were nazis and also nazis like Germanic mythology, so the viking werewolves are all nazis now.
Okay, I understand why you did that from a modern political perspective even if its kind of heavy hand-
The Native American werewolf tribes have been removed entirely and replaced with American Murican werewolf tribes. Renaming and rewriting them to be more respectful was just too much work! Now they're more inclusive. :)
The Irish werewolf tribe is now the Nature Werewolves tribe, like every other tribe of Werewolves also is, but also stripped completely of celtic origins.
The Red Talons are openly genocidal ecofascist malthusians and somehow NOT IRREDEEMABLY EVIL like the Get of Fenris are.
Also the feminist all women werewolves are no longer all women or even feminist. AND ALSO SOME OF THEM ARE SOCIAL DARWINISTS AND THATS SUPPOSED TO BE A GOOD THING!?!
Also we entirely dropped the themes about how forcing children to be a part of a war they barely understand while also lying to them about the crimes their ancestors committed that led to the current crisis is fucked up and evil.
Now its actually awesome to be a child soldier born into a repressive apocalyptic death cult with a siege mentality and everything is cool about that actually, you're the Good Guys, and no amount of covered-up historic genocides or internal/external bigotry will ever change that! :)
Also we solved the way people were uncomfortable with the idea that werewolf society is transitioning messily from being horrible ableist assholes that discriminated for centuries against those they view as deformed, disabled, or sexual deviants to new generations that don't care about that stuff, by removing disabled werewolves entirely! Problem solved! No more discomfort or moral conundrums! We are the liberal-est!
There's just something so unbelievably fucked up and suspicious about erasing entire minorities from a fictional universe because they were handled poorly in the first edition, rather than talking to writers and outreach specialists FROM the real world equivalents to those minorities to try and rewrite them.
Don't worry, we removed the group the setting was bigoted against! Problem solved! Just remove the minority!
I've written my own post on why the Metis/Crinos-born should be renamed and probably rewritten, but as a severely disabled individual with multiple hereditary disabilities that severely impact my QoL, outright removing disabled characters in a work of fiction because the prejudice other characters showed them in-universe made people uncomfortable makes me want to tear out someone's throat with my teeth.
Sure, completely remove my ability to play disabled a character fighting back against prejudice and bigotry, rather than rewrite the most uncomfortable aspects of YOUR FUCKING PORTRAYAL OF THOSE CHARACTERS to make it more clear who the sympathetic one is supposed to be.
It's just so unbelievably cowardly and whinging and wretched.
So fuck it, I guess!
Fuck the deeply applicable themes of being born into a well-intentioned but deeply flawed and bigoted society, and trying to create the better world your parents always told you your ancestors fought for, while dealing with the fact that your world is built on mass graves those ancestors helped fill.
Fuck a game that deals with intergenerational trauma and the ethical hellscape that is a highly religious society devoted to the very same ideals it often violates just to win fights against the enemies it created through its own arrogance and prejudice.
Fuck a game that lets you play someone born different, born strange and sickly, bouncing constantly between people who pity you and people who view you as subhuman, before finally finding the people, the family who love and accept and fight alongside you for a world that has never accepted you, but WILL FUCKING KNOW YOUR NAME.
That's not relevant to the real world at all!
There are no kids born in deeply flawed and hypocritical societies, who grew up on stories of the glorious future their society would create, forced then to reconcile the hopeful dreams of a better world with the comprehensive list of horrific things done in the name of that future.
There are no children born confused and alone in their navigation of the maze that is past atrocities, ethnic conflicts, religious prejudice and dogma, or modern propaganda attempting to erase the histories of all of those things.
There are no disabled teens who spent their lives believing they didn't belong in the world, kept going only by the connections they forged with other outsiders and people who fought back against the kind of wretched bigotry that suffocates children to death, who found homes and families they could trust outside the pissant communities they were born into.
Apparently those people don't need a game! They don't need to explore those feelings!
Just throw some more nazis in, so we can pretend we care about social issues or understand the redeeming threads of a deeply flawed gameline, ostensibly so we market it to leftist youngsters, but while we also erase the entire point of a game WHICH IS ALL ABOUT BEING PUNKASS YOUNGSTERS DESPERATELY TRYING TO FIND THE REDEEMING THREADS OF A DEEPLY FLAWED AND PREJUDICED SOCIETY THAT CONSTRAINS THEM, FINDING A WAY TO REBEL AGAINST BOTH THE EVILS OF THE RACIST BASTARDS WHO RAISED THEM AND THE POMPOUS SHITHEADS WHO WANT TO DESTROY THE WORLD OUT OF GREED.
No! We want a squeaky clean, sterile white game that AmericanTM parents can be proud of their kids for playing! A marketable game, that advertisers will gladly pay Revenue to put their products in! Play the good guys, everyone! You're the good guys! Be a big werewolf UwU!
Don't worry about historical atrocities or the flaws of the society that raised you! That's Pentex propaganda!
Fighting bad guys means you can't do anything bad yourself! The Emperor told me so! Deus Gaia Vult!
A hollow, performative, offensive jizzstain that should've been scrapped in its crib. I have no idea how this edition got past a quality assurance team.
Hell I have no idea how it got past a legal team, given the number of real peoples' likenesses they used without permission.
Devoid of artistic integrity or merit.
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dice-wizard · 1 year
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Hello everyone looking for a new fantasy tabletop game!
As it nears backer release, there's never been a better time to pre-order Exalted: Essence
Pre-ordering gets you access to the beta document and the early release backer pdf.
What's Exalted you ask?
Exalted is an epic fantasy TTRPG where players play the titular Exalted - humans elevated to superhuman/demigod status - in a wild and unique setting that draws inspiration from the ancient world rather than medieval Europe. Creation (the setting) draws key inspirations from the entire world. If you're used to having to make yourself visible on your own in other fantasy, there's probably some representation in Exalted.
It has explicit queer and trans themes about finding your people, creating your own identity, and having the power to punch back at the people who hate you. This isn't incidental. The writing staff is queer as hell. You can hear me break this down more here.
Curious to learn all you can? Well you can get a detailed overview of the entire game on the podcast Systematic Understanding of Everything hosted by myself, @presidentofbirds and @phillycuriosity
If I'm used to D&D 5e why should I pick this up?
Well, I presume if you're reading this post you're already interested in trying something new, so:
The entire game in one book. Exalted: Essence is self contained, character types, equipment, enemies and all!
An exciting style of fantasy that's different than classic D&D but like, textually gay, and very easy to have scenes like ballroom fights, epic galas, and touching homoerotic healing scenes - no house rules required.
But also, tactical depth and combat you can really sink your teeth into if fighting monsters and villains is your bag.
An excuse to use all your d10s at once
Character building and advancement mechanics designed to be familiar to a 5e audience. Characters "level up" based on story beats, and have Advantages, which are functionally similar to class and race features.
A world welcoming to most heroic archetypes, so it's easy to convert your favorite OC.
Extremely kissable dragons, demons, gods, elementals, ghosts, faeries, and unnamed ancient horrors
I'm a fan of a previous edition, what's Essence got for me?
Design focused on alleviating some of the previous versions' missteps
Virtues are back, baby
2e fans will find it an improvement from second edition's mechanical strengths - it's pretty easy to convert all your favorite 2e Charms to XS.
Streamlined versions of familiar rules to make it painless to introduce new friends to the game we love.
The Cliff's notes on Ex3's new Exalt types.
Did I mention it's all of Exalted in one book?
How does it play?
d10 dice pool looking for 7,8,9 as successes. 10s count as two successes, which can lead to explosive, heroic outcomes
Combat system designed to keep all players engaged the entire time - even characters who aren't focused on fighting at all.
Combat also narrows the gap between experienced and new players and players who want to win at RPGs and players who just wanna vibe so GMs aren't tearing their hair out trying to balance encounters.
Social system designed to resolve in a single roll so you can be immersed in role play and not interrupt it with constant rolling - without sacrificing a variety of social approaches
"Ventures" system for characters working on long term projects from traveling across the world to crafting magical wonders to building communities without forcing this to be "downtime" activity
Characters have access to Charms - exception-based special powers that make them extremely good at whatever they focus on.
It's easily my favorite game (and the project I developed that I'm the proudest of), so I'm excited for everyone to try it out.
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brewerssupplies · 1 year
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"As a member of a crew of guns for hire, you're just looking to make some money doing jobs for anyone who'll pay. If you go looking for trouble, it'll often find you first."
Run and Gun is a ttrpg I made that's currently available over in my kofi shop for $10 that I did all the writing and art for. If you're interested in a not so rules heavy take on the tactical shooter genre of ttrpg then you might like Run and Gun! Hope you check it out!
[LINK]
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Have you played PARANORMAL WELLINGTON ?
By Taleturn
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Players investigate supernatural occurrences in Aotearoa's capital city, while making sure to record everything for their audiences.
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anim-ttrpgs · 8 days
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Eureka Mention!
A small article on Eureka's early kickstarter success by The Gaming Gang!
This kickstarter is still going until May 10th, and we have plenty of stretch goals to meet! You can back it and get yourself a copy! We are also doing physical copies now!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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beetnik-jay · 2 months
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