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#Roadtrip TTRPG
parallel-2-anywhere · 2 years
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World of Wyldrvir A Wholesome TTRPG
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Hey! Have you wanted a Tabletop Roleplaying Game about a magical roadtrip through a wild and everchanging landscape with you and your best friends, without the worries of fighting or combat impeding your journey? If so consider checking out World of Wyldrvir! An indie TTRPG made over the quarantine! Wyldrvir is a totally free TTRPG that has been working in a combat free and wholesome Saturday morning cartoon style of world with adorable art and simple roleplay focused storytelling!
Wyldrvir is made with the express purpose of fun, lighthearted escapism into a world where magic is new, everything is ready and ripe to be discovered, and people seek only the best interests of one another. Conflicts will arise, of course, but Worldsoul willing, everything will always work out for the better in the end. In this world where magic is directly linked to nature, and everyone works together to keep the natural world clean and bright. Your characters only goal is to explore!
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The game is super simple with only a few basic roles to remember, and a massive ability for customization. You can make your own skills and make them as strange and wonderful as you would like.
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At the moment the core book exists both on Itchio and Drivethru RPG. (The Drive Thru version has the chance to purchase the book physically as well!) prices for all versions are all under 20 dollars so you can pick it up painlessly! There is also a pirate themed expansion out as well for more nautical adventures! There are plans for a lot more expansions coming out as well! We have an active Discord server for the project so you can organize one-shots, and a mini podcast so you can hear a group playing it as well! You can check it all out on our Youtube channel!
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There is also 2 custom made music tracks for the world! You can listen to those here! There is so much more we can talk about but I am going to point you to the reviews we have received from all these wonderful TTRPG creators!
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We hope our paths cross out on the road fellow travelers!
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islanderscaper · 20 days
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And we're back with my TTRPG Tuesdays!
This week, I bring you a moldboard for Lola Harper, my character from @rollwithitap's Big Gay Roadtrip Arc (available wherever you get your podcasts).
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dooplissss · 7 months
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my aromantic declaration of love is 'will you watch lord of the rings extended edition with me?'
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txttletale · 9 months
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Do you have recs for combatless rpgs? sorry if someones asked this ! im getting into ttrpgs now and its just pretty hard to find anything non combat focused ?
i recommended wanderhome (melancholy animal roadtrip), dream askew (queer postapocalyptic survival), microscope (collaborative worldbuilding), and crescent moon (kids learning and growing in a fantasy land) in resposne to an ask earlier today. other great rpgs that aren't combat focused include:
chuubo's marvelous wish-granting engine: i'll level with you, if you're just getting into rpgs this one might be A Lot because it's quite mechanically complex. but it's a beautiful game about having ghibliesque coming-of-age adventures in a surreal dreamy world.
nobilis is by the same person (jenna moran, a genuine game design pioneer and genius) -- it's about being godlets, the living embodiments of concepts from the concrete to the abstract. you might find yourself fighting in this game, but it's unlikely to look anything like 'combat'.
brindlewood bay, which is about being elderly women investigating murders.
pasión de las pasiones, a pbta (powered by the apocalypse) game about doing ridiculous romance drama shit based on telenovelas
monsterhearts, about teenaged monsters having weird drama and exploring their sexuality. think buffy or twilight, but queerer
pigsmoke, about being professors at a college of magic and competing to see who can publish the best paper (yes, really)
the girlfriend of my girlfriend is my friend, about... i mean i think the title makes it pretty clear! being gay and poly and kinda broke
it's been a long, long, time, about two people who used to date, their relationship, their lives after it, and their reunion
sagas of the icelanders, about being viking settlers in iceland during the saga period and playing out quasimythical dramas
hieronymous, about being a bunch of sinners making your way across hieronymous bosch's garden of earthly delights
thousand year old vampire, a solo journalling game about being a vampire and living through long stretches of history
blow up hamlet, where your table performs hamlet while changing the plot and improvising new plot beats at semi-random
slugblaster, about being rowdy teens hoverboarding through interdimensional rifts in the spirit of 90s teen movies
woo! that's a fuckin' lot of ttrpgs, but i wanted to give a lot of suggestions because i think it's so important for people getting into the hobby to understand the breadth of games out there and how far from the popular image created by D&D they can go! there are two-player and GM-less and even one-player games on this list. you can do anything! the world of rpgs is so fucking wide and beautiful. good luck and i hope you find something that speaks to you!
(oh, also, my game, most trusted advisors -- about being the untrustworthy privy council to a dipshit king and falling over each other's nested dipshit schemes -- has no combat in it. just saying!)
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theresattrpgforthat · 9 months
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Hello! Do you have any recommendations for ttrpgs like Kentucky Route Zero?
THEME: Kentucky Route Zero
Hello, I looked up Kentucky Route Zero for the first time thanks to your ask and I understand why you’d want to find a game that replicates it to some degree. Let’s establish what elements of KRZ I’m focusing on when providing recommendations.
The game is modern, and feels transient in some way.
The game offers a subtle or unsubtle critique of capitalism.
The game allows for magical realism, in that odd things are accepted by the characters as fact, or disregarded entirely. This is used to draw attention to the strange and might even highlight abuses of power.
The game allows you to contribute to the lore, but characters still feel to some extent that their choices won’t take them where they want to go.
Now, the games I’ve got for you don’t necessarily have all of these elements written in, but I’m suggesting them as avenues that are more likely to point you in this direction.
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Over the Edge, by Atlas Games.
During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It's Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.Thank you for your consent.
The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you've been working for Them all along.
Over the Edge describes itself as an alternate reality; there are otherworldly entities, large conspiracies, psychic powers, etc. Characters follow “Hollywood” reality: they exist at the culmination of plot-relevant world elements, interacting directly with the conspiracies existing underneath the surface. You are playing a typical protagonist. This means that while playing this game, you are likely to run into pulp-action territory, which might not be exactly what we’re going for here, but what I think this game might really do well is place you in a setting where things are just a little bit off from normal. One of the pieces of art in the Quickstart is of a lady walking her pet hyena: that tells me that we’re probably going to have hefty amounts of Magical Realism in this game.
Midnight Roads, for World of Darkness, by White Wolf.
The roads are lovely, dark and deep…
There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.
World of Darkness is a long-standing horror roleplaying game originally published by White Wolf. Currently the system Midnight Roads is built for is actually obsolete - having been replaced by the newer Chronicles of Darkness - but the advice and guidance in Midnight Roads is still solid. It focuses on tying real-world fears to supernatural phenomena, and includes a number of example antagonists that make the blank stretches of open road across the United States feel alien and terrifying. Even if you don’t run a game in this system, I highly recommend checking out the supplement for inspiration.
Apocalypse Roadtrip, by Mynar Lenahan.
Apocalypse Roadtrip is a 34-page Forged In The Dark game for 2-5 players about normal people finding their way after the world has ended. Navigating their way past roaming Kaiju, military bombings, otherworldly cryptids, UFO fleets, and other survivors (friendly and not), the characters work hard to achieve their goals and, ultimately, make some changes in their world.
This game is great if you’re looking for that perpetual on-the-road feeling, for transient characters who don’t have a good place to call home. It’s less about the horrors of late-stage capitalism, and is more suited to stories that embrace oddness, especially in a settings where Kaiju, cryptids, and aliens all exist.
If you want to make the weirdness normalized, push the timeline forward from what is established in the book, to a point where all of these events have become old hat for folks - if the aliens and cryptids aren’t weird or strange, perhaps what is weird is how one specific Cryptid keeps entering the chicken coop and doesn’t seem to eat any of the chickens. Or perhaps the government has confiscated a piece of alien technology, but the business owner who found it isn’t acting the same anymore. Your characters will probably find themselves doing odd jobs as the move from one place to another - whether or not they uncover a larger story is probably up to you.
Absurdia, by Quinn Majeski.
Absurdia is an absurdist modern fantasy roleplaying game about the inane hilarity and understated horror of everyday life. Inspired by works of absurd humor, surreal horror, and literary nonsense like Welcome to Night Vale, Alice in Wonderland, Gravity Falls, and the Twilight Zone, Absurdia is an opportunity to indulge in the surreal and outlandish while subverting the absurdity of modern society.
This game takes place in a strange and surreal town of your own making. It's Powered by the Apocalypse, which means much of the direction of the story will unfold as you play, with staggered successes on anything that requires you to roll - this means that any given action is likely to give you a little bit of what you're looking for while also providing obstacles that you didn't expect. It's also well primed for a magical realist kind of atmosphere, since the abnormal and supernatural might be part of the everyday, such as it is for the residents of Night Vale. The designer, Quinn, is excellent at running games that always keep the play group on their toes, and I expect this game designed by them is much the same.
Liminal Horror (and supplements), by Goblin Archives
Liminal Horror brings adaptable modern horror to TTRPGs. It is a rules-lite, fail forward system that leverages creative problem solving in order to create memorable experiences at the table. Players act as 'investigators' navigating a modern world full of terrible and unknowable horrors.
I’m recommending Liminal Horror not just because it does an excellent job of building suspense and making your characters feel less-than-powerful, but also because it’s got a lot of modules and add-ons that help you customize your game. Swineheart Motel, by Kill Jester, is a cosmic horror adventure set in a roadside motel. Tunnels in White, by MeatCastle GameWare, places an old corporation front and centre as a suspicious entity disappearing locals. The Bloom, by Goblin Archives, is about a small town that is hiding something, and seems to be losing people at an alarming rate. You can also tweak the premise of the game if you want to make your characters indentured to their employer, or freelancers just trying to make ends meet.
If you want to see more Liminal Horror options, you can check out the Tales from The Void, a game jam for Liminal Horror modules!
Hopes & Dreams by Fari RPGS (René-Pier Deshaies).
Hopes & Dreams is a rules-lite tabletop role-playing game where you play as young adults who want to make a difference in a world that won’t let them. Government officials are corrupted, your leaders are broken, and the future looks bleak.  Play in this original grunge industrial fantasy setting where you and your friends haven’t abandoned hope yet. You still have dreams of what life could be, and are willing to fight for it.
Hopes & Dreams has a lot of potential to give you a taste of Kentucky Route Zero, in the hopefulness present as a mechanic. Dreams & Nightmares are goals and tracks that hit off at a certain point and are guaranteed to shift the story in what might feel like moments that your character can’t control. Fill your Dream? The world changes for the better. Fill your Nightmare? The world changes for the worse. The original game is industrial fantasy but I can see you using the SRD to make a game that is cyberpunk, modern dystopia, or an alternative Kentucky where Consolidated Power is buying up your debt so that they can get free labour.
If you want to get a bit of a peek into the bones of Hopes & Dreams from the point of view of the designer, you can check out this review by Junk History, which includes an interview with René-Pier Deshaies.
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loamington · 1 year
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HEY! I have a pay-what-you-want TTRPG out, and if you download with a donation any time today before midnight pdt we’ll receive all the proceeds bc it’s itch creator day! You can also get it for free right now if you dont feel like donating! It’s about having a roadtrip in the post-post-apocalypse!
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dishsaop · 4 months
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who are your ttrpg blorbos i LOVE hearing abt ttrpg blorbos...
omg ok im gonna try to keep this short or else ill write a whole novel but
In Monster of the Week:
Sunny (Sunsheighne Lydeighah Suarez) is a Monster of the Week character. She's 22 and bubbly and petty and and so, so, so, so, so, so stupid. Barbie Girl without the Barbie Accomplishments. Sunny started out as the Spooky playbook but has since migrated to the Chosen playbook - she's got the Green Dragon Crescent Blade and is maybe sort of the antichrist a little bit. She takes Every Drug. She's Mexican-Chinese and grew up in a trailer in Texas. She's so good at magic and hitting things, and so bad at thinking. She has phoenix ancestry and also was cursed. Normal girl things.
One of her moms is a failed country rock star and the other is a dragon. One of her dads is a cranky old monster hunter who turned into a god, and her sort-of other dad is a lich. Her brother has anxiety and is also a dragon, but is actually just a stressed college student with a band.
Sunny is engaged to a fae who is also Bees. She also has a girlfriend who is a crack shot and who enjoys accounting, and who we just unbrainwashed from a vampire tree. Sunny also has So many phone numbers.
Right now she's road tripping with her family (blood and adopted) across America as they break into the library of congress, try and fail to rob banks, and blow up a water tower to flood a town.
Sunny's ex-girlfriend was Audi Mercedes Windsor. Audi died, but Audi's fetch - her death omen, basically, like a changeling/copy only meant to survive til the original's death - survived, and got named Mercy Benjamin. I'm also playing Mercy - she's the Monstrous playbook.
Audi was the adopted daughter of an extremely rich film director, and most of Audi's life was filmed as she was trained very carefully to be picture perfect onscreen, and was exploited as basically a show dog. She was actually a mean selfish bitch, so Mercy is too - but Mercy is currently learning how to be a person and not an asshole. Audi was also in Sunny's brother's band, and Mercy in some canons is tentatively as well. She's roadtripping with the others, trying to avoid being noticed that she looks just like the dead rich girl splashed across billboards and magazines.
Jaime de Villiers is also one of my MotW characters in another campaign. They… are sort of three people fused into one. One of their component parts is a demon general named Kokabiel, who was the only true death in the war between heaven and hell. They wanted to be a perfect soldier and stand up for what they thought was right, as well as avenge their dead human spouse and child, but jumped in front of an attack meant for their commander and died, and became a ghost until summoned by their second component part by accident VERY long after, and the two fused.
Second component part is [redacted].
Their third part is a fae Spanish / French pirate from 1700's Spain, named Jaime de Villiers. The original Jaime served as first mate under the Kokabiel Fusion, they fell in love, and terrorized the coasts, but eventually Kokabiel Fusion and Jaime both nearly died and fused in order to save their lives. Now they are One Person with some very weird life experiences.
They've spent most of the last few thousand years at sea, trying desperately to be alone and Not Exist. Now they've been dragged kicking and screaming into a weird small Michigan town full of cults and secret police and monsters and witches and more, to be with their family (original Jaime's grandmother is a vampire and has a whole line of descendants who are wonderful and insane) and Be Helpful. Jaime is bearing the company and forced morality as best they can, and to their immense horror is actually starting to have a good time and learn to be happy again bc of their family. They accidentally stabbed their beloved cousin in the chest when they tried to kill The Actual Devil, but it's okay bc their cousin just became a goddess. Also they're now dating their old commander they died for, which is cool.
Another MotW character is Hector Carnage, who is a butch drummer in the up and coming band Bubblegum ☆ Carnage. She used to be a hockey player until a permanent hip injury screwed her out of her contract and now she's living her best life with her three insane bandmates. They’re about to play the weirdest craziest concert ever.
My last MotW character is Crescendo ‘Cres’ Flair, a.k.a Woebegone Lightfoot, a.k.a Harmony Caravaggio, a.k.a Beowulf Sublime, a.k.a Ophelia Divine, a.k.a - you get it. They go through new names every few months to Avoid the Government. They're a genderqueer Flake who uses they/he/she. He's also a sixty year old full out victorian goth with garrote wire and some wild conspiracy theories. Right now a hunter-for-hire, basically. She grew up on a dairy farm in Iowa.
Other than the MotW characters I'm playing now, I do have a scattered few others but I never did use them a whole lot. Here's a few,I can't remember all of them right now.
Daisy Smith is a fallen Aasimar who is sworn to defend all retail workers, is overly emotional and naive and genuinely kind/sweet, and also is a scary as hell warlock. Her patron is an eldritch horror of luck who looks like a bowling alley carpet.
Umami is a half-orc ranger with a panther familiar who I wanted to develop more but got shafted in the short campaign I got to play her and I'm still bitter about that.
At one point I had a rock dwarf who was a rockstar but I don't even remember her name. But I did love the concept.
And finally. Deco is my Baldurs's Gate character. Because I started playing Baldurs's Gate a week ago (no spoilers, please). That's basically a ttrpg. They're a Seldarine Drow, a druid from the circle of the spores. They became a druid because of the beauty they found in the Underdark nature, and because of their views on the beauty of death as a part of the circle of life and nature. Deco also is a decent leader, very forward, a little violent, and striving for true neutral if they can't hit neutral good. And they are absolutely going to smooch the shit out of Karlach.
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Sunny (the second piece is a parody of Mucha's 'The Moon and the Stars')
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Mercy (another Mucha parody piece)
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Jaime (the second piece is a parody of Klimt's 'Water Serpents I')
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and finally, Deco!
…that was kind of a novel. Sorry 😭
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20 Questions for fic writers
Tagged by @room-on-broom (thank you!!)
tagging @barry-j-blupjeans @ceilingfan5 @noodyl-blasstal @anistarrose and anyone else who'd like to!!
1. How many works do you have on A03?
23!!
2. What's your total A03 word count?
192,336 which feels insane to me!!
3. What fandoms do you write for?
Basically just the adventure zone and then I have also been writing some stuff for various ttrpg characters of my own!
4. What are your top five fics by kudos?
Say it with Flours, The Only One On Your A.M. Radio, Some of my best friends are liches, Take it like a Man, and is it too late to say it's not what it looks like?
5. Do you respond to comments? Why or why not?
I try to!! I just like interacting with people who like the stuff I make, especially when they're kind enough to comment!!
6. What's the fic you wrote with the angstiest ending?
So all of my bigger fics tend not to have mega angsty endings, but there's that one ficlet I wrote about the twins and hair dye that is just angst city
7. What's the fic you wrote with the happiest ending Probably say it with flours!
8. Do you get hate on fics?
One guy once got big mad about starblaster lanes because he thought the setting was stupid and that John hunger (who was a throwaway, nonnamed character in the fic) was ooc and that the twins were too mean. like, buddy I don't think we listened to the same podcast, they can be little shits
9. Do you write smut?
As of RHAPAW, I do! it's not like, my most favorite thing to write (not because I don't like it, I just don't think I'm super good at it)
10. Do you write crossovers?
no, but when I was in junior high I had a grand plan for this like. mega cross over fic that involved characters from Hannibal, welcome to night vale, doctor who, supernatural, h*rry p*tter, and also sherlock. the plot was nonexistent but I remember that Hannibal was going to be like. the new professor at the private school everyone attended together
11. Have you ever had a fic stolen?
nope!
12. Have you ever had a fic translated?
I don't think so!
13. Have you ever co-written a fic before?
yes and no? so I have like. a fic in progress with larissa that I don't think either of us have touched in months, and then Hali and I have put Something Bigger Than The Sky on indefinite hiatus. but also so much of my process just involves talking back and forth for hours so they usually feel pretty collaborative by the end
14. What's your all-time favourite ship?
like. It’s blupjeans it Has to be blupjeans. I was really into Amy and rory pond when I was younger and that just primed me for blupjeans
15. What's the WIP you want to finish but doubt you ever will?
so I dont necessarily like assuming I won't finish a fic ever but the ones that are lowest on my priority are the warlock taakitz thing and then my resurrection roadtrip (simply because I Know that one will be big and it feels daunting)
16. What are your writing strengths?
I think I'm good at getting into a character's head and writing a truthful internal monologue and good dialogue.
17. What are your writing weaknesses?
actually moving the damn plot along and pacing
18. Thoughts on writing dialogue in another language for a fic?
I've never done it because I know one (1) language but I think it's neat when other people do it!!
19. First fandom you wrote for?
the hunger games! I was intent on writing Annie Cresta's games BY HAND during study hall in seventh grade
20. Favourite fic you've ever written?
It has to be RHAPAW, right? like it was SUCH a big effort but it's my baby :3
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rollwithitap · 1 year
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We've played a pretty wide variety of TTRPGs on this podcast so far! If you're in the market for something new to bring to your table, maybe check out any of our arcs covering:
AGON
Big Gay Roadtrip
Good Society
Starfinder
Rebels & Renegades
Mobile Frame Zero: Firebrands
Red Delicious
Our Pantheon: Legends
Glitter Hearts
Behind the Magic
Briar & Bramble
I Have The High Ground
Court of Blades
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citrucee · 1 year
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What kind of ttrpgs do you play?? Do you have a favourite?
my intro to them was a very homebrewed dnd 5e game, and i have a lot of fond memories of it! i’ve also gotten the chance to play monster of the week and a few indie ttrpgs. one of them i really liked was ‘Big Gay Roadtrip’ on itch. i like looser systems that emphasize roleplaying above combat, so i really want to try world of darkness but haven’t had a chance to yet. if i had to pick a favorite? the custom system my buddy is currently making :D they call it the system for oc-makers so i’m really excited for when it’s finished!
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piratespencil · 1 year
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Where's your header from?
It's the official character art from Neoscum, my favourite ttrpg actual play podcast of all time!!
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It's a Shadowrun podcast (essentially cyberpunk D&D) about a group of weirdos roadtripping across the US in the year 2077. It is weird and hilarious and kind of gross but has SO much heart. It'll make you laugh and cry in the same damn episode and I just have so much love and passion for this podcast. If you like actual plays and/or cyberpunk and/or weird beautiful stories, you should absolutely give it a try.
I don't think the sense of humour and general tone is everyone's cup of tea, so if you try it and you don't vibe with it that's totally valid, but man... It is truly one of my favourite stories of all time.
(Also, the art itself is drawn by Will Kirkby aka chamonkee on twitter and instagram... He's also done official art for Critical Role! And I just love his art so much.)
I hope this inspires you to check out Neoscum!! And if you do check it out and enjoy it you should let me know, bc it's a relatively small (but wonderful) fandom and I'd love to chat about it. <3
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What's Echo Reading
Previously:
All of the novels of Guy Gavriel Kay. Yes every single one.
This Census-Taker, by China Mieville (I have an immense respect for a story that absolutely refuses to concretely answer a single one of the questions it raises. Figure it out yourself.)
House of Leaves by Mark Z. Danielewski (7/22/2022 yea ok I already wasn't exactly Normal about Houses as like A Concept Im gonna be Dealing with that for a while)
New Cthulu: The Recent Weird, edited by Paula Guran (9/12/2022) what can I say I like 'em weird. These were all very much up my alley I would read ten more volumes if they existed)
The Labyrinth of Dreaming Books by Walter Moers (4/9/23) A sequel to one of my favorites, The City of Dreaming Books. Very well illustrated and does some fun things with type and diagetic texts which i appreciated. The longest central section is devoted to the narrator attending a puppet performance following the action of the previous book, described in meticulous detail, so not exactly what I'd call a gripping read. Always nice to spend some time in Bookholm tho.
The Dream Cycle of H.P Lovecraft: Dreams of Terror and Death (4/17/23) aka Randolph Carter's Bigtime Adventure Roadtrips. Mostly just made me want to reread my other Lovecraft collection tbh
Numbers in the Dark and Other Stories by Italo Calvino (translated by Tim Parks) My last big Book Arts assignment back at OCAC was based off a selection from Invisible Cities so I thought I'd check out some of the rest of his work. The tone of his writing reminds me a bit of my favorite short story collection: Stories for Night Time and Some for the Day so that seems like a good sign Returning to the library for now, may check it out again at a later date
The Haunting of Hill House, Shirley Jackson (10/23/2023)
Shadows of the Dark Crystal, JM Lee (11/27/2023) My Dark Crystal ttrpg campaign gave me brainworms so bad I'm reading YA about it. If I had read this when I was an actual child I would have been insufferable. I would have been obsessed there would have been no helping me.
Injection vol. 1 & 2, Warren Ellis (11/29/2023) My volume 3 was supposed to arrive today where IS it :(
Leech, Hiron Ennes (12/7/23) Ough I've never had such mixed feelings about a book ever. A very good book to be sure, amazing atmosphere, really nailed the gothic horror part of the gothic horror scifi soup. But I was so disapointed in how the Institute was handled and the direction the protagonist ended up growing in so the back half of it was... difficult.
So it turns out that when you actually have to make decisions about what you're gonna read it makes it much more difficult to actually, you know. Do that. That being said:
Currently Reading:
Fly by Night, Francis Hardinge - An old old favorite of mine. Gotta revisit the classics every few years y'know? (1/19/24)
Up Next (Possibly)
¯\_(ツ)_/¯
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rationalisms · 2 years
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alma do you have any video game recommendations? i was thinking about getting persona 5 strikers but it's so expensive :/ have you played anything fun lately?
hi!! i was trying to find the previous answer i wrote about whether getting p5s is worth it but the tumblr search function wouldn't play ball so i'm just going to awkwardly sum it up again hdfkjg
imo? underwhelming game, great roadtrip AU fic. the gameplay is mediocre to irritating but i trudged thru it because the friendship content is rly rly cute. i liked the virtual tourism aspect of it as well. you might enjoy it more than me if you're a fan of beat-em-ups (i know i'm not). the two new characters are also meh but at least they don't steal too much focus from the rest of the group. also: worth it for me just to see ryuji finally get to say fuck (thanks max mittelman, voice of the people, for fighting for that one) but since the price tag is p hefty idk if that alone is gonna clinch it for you gdfkgj. if you rly love these kids, can get it reduced, or are ok with pirating it i'd say it's worth giving it a whirl. otherwise idk tbh!
as for other recommendations, i am unfortunately someone who usually replays the same 5 games in perpetuity so i don't have a lot BUT i've been playing the two entries in the pathfinder series by owlcat games (kingmaker and wrath of the righteous) and i definitely recommend those. they're based on infinity engine games, so if you enjoyed e.g. baldur's gate or pillars of eternity, you might like them too. (though both also have a turnbased option if you're more of a divinity: original sin person.) imo the plot and companion writing of wrath of the righteous is better, but i'd still recommend starting with kingmaker if you're new to the pathfinder ttrpg system (based on d&d 3e) because it's pretty complex and wotr adds a lot of mechanics that you will probably find really overwhelming without a grasp on the basics. they're pretty standard epic fantasy type stories but they leave you a lot of freedom re: choices and character alignment. also, you can be gay in both, which is always nice.
also standard recommendations i give to everyone regardless are prey and the shadowrun series (esp dragonfall and hong kong).
sorry if that wasn't rly helpful! ;a; i hope you find smth fun to play
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22degreehalo · 26 days
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In terms of RPGs, there are two things I'm really looking for at the moment but can't seem to find.
First: matchmaking. I like following prompts to come up with characters, and some sort of gameified way to determine relationships, or compare them against one another, would be super fun!!
This'd probably be a solo RPG but I could see multiplayer versions. Maybe a variation of Super Fight where it's about players convincing a third why their character would be their best match? (I vaguely remember a card game based on this called Slash, but it used pre-existing characters, which is also a fun idea but not quite as versatile.)
Second: traveling. So first off I can't believe I haven't been able to find a solo RPG to be played while you're on holiday. I'm not sure what sort of focus I'd prefer: finding specific things, like collecting leaves of whatever? Or just more of a vague 'journaling but gamified' thing? I could see a sorta role-played scenario where you're visiting this new world for the first time, but with these things I never know how specific to get for the theming. Maybe each day could focus on a new element of the place? Like 'what is unusual/good/bad about the food' etc.?
But ALSO I can't believe there isn't a travelling rpg that focuses on generating interesting places to visit. (At least, not that I've been able to find.) Looking up 'journeys' and 'RPG' just gives me Ryuutama (which I didn't really enjoy sadly :( ) and a whole bunch of stuff about 'how to make travelling fun' focusing on like scavenging for food and encounter tables and stuff.
But what I'm thinking of is more like Monster Roadtrip of 80 Days: you're trying to get somewhere, but have to go through a lot of other places to get there. You get choices of where you can go next, with each having its own kooky attractions or interesting locals. There could be recurring characters who are also travelling in a similar direction that you occasionally pass by, and also possibly things to collect? It could even be something like the board game Tokaido, where there's a competitive element because only so many people can go to a place.
I could try making it myself, but... darn, the theme. Should I even try to theme it at all? I'd love to make something based on Australia (since I've found very few TTRPGs based here), but... Australia is not a very good option for a road trip game, lmao. Unless you want to spend days on end travelling through desert you've usually only got one real option (and it's still a very sparse one). I like the Jules Verne vibe, but there are already one or two RPGs based on the book... Without the emphasis on generating locations as far as I can tell, but I should at least read them, huh. HRM.
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txttletale · 9 months
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lord help me i keep getting ads for that Ghibli (what the creator remembers from watching a ghibli movie once) 5e (5e) kickstarter. Would you mind giving some recommendations for ttrpgs to counteract this? I'm a big fan of tactical bits + combat but also want to expand to non-combat stuff I could run for some other groups of friends.
as far as tactical combat goes i've never played anything that makes it more fun and fulfilling than lancer. as far as non-combat rpgs, wanderhome is a melancholy game about roadtrips, dream askew is a queer post-apocalyptic revel in Gender, and microscope is a collaborative worldbuilding game that's lead to some of the best stf i've ever been a part of. if you want something that's genuinely ghibliesque, i think wanderhome is very tonally in-line with the more melancholic and slow ghibli sequences, and crescent moon is about kids lost in a magical world. two of my personal favourite rpgs are blades in the dark (heists in a gaslamp fantasy dystopian city) and eidolon: become your best self (persona / jojo's-style character-driven 'everyone has their own cool power and It's A Guy' fiction)
oh and also buy most trusted advisors (medieval paranoia--backstabbing and intrigue being played for laughs in an anachronistic pastiche of early modern europe) because i like money
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I'm curious, is there any TTRPGs based around music? Either music making, or with music as a central theme.
THEME: Musical Games
Hello friend, I have a mix for you - games about musicians, games that use music, and games that leave you with a playlist at the end!
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Spicepunk 1977, by Nick Kornek.
THE YEAR IS 1997 AND POP MUSIC RULES THE WORLD.
From their secret headquarters inside Big Ben groups of Spice Girls in tour busses are dispatched to solve all of the world’s most dangerous problems with girl power and music.
It is a better world, a brighter world, a SPICE WORLD.
SPICEPUNK 1997 is a rule-light tabletop roleplaying game set in the fantastical world of the Spice Girls. Play as a Spice Girl of your own creation and prepare yourself for the unexpected as your SPICE UP YOUR LIFE!
SPICEPUNK 1997 was created by Nick Kornek & Jeanne Elizabeth Vachon. It is based on Lasers & Feelings by John Harper
If you’ve ever wanted to be Car Mechanic Spice, Space Spice, or any other kind of Spice Girl, this is the game for you. You’ll decide on a Spicealty, create a tour bus, and get ready to save the world! Using Lasers and Feelings, Spicepunk 1977 calls the roll where you hit your chosen number “Spice Up Your Life”, which recommends using Story Cubes. If you don’t have Story Cubes, using something like Tarot Cards, a Codenames Deck, or anything with randomized, general images might work as a good substitute.
Sing as One, by Naomi Norbez.
Sing As One! is a TTRPG about being a singer in an up-and-coming group of young superstars.  All of you came from different paths of life, and have varied ambitions & goals, but are coming together in your quest to make music!
This game is inspired by franchises like Uta No Prince Sama, B-Project, Tsukipro/Tsukiuta, and aoppella.  Idol franchises are about fantasy fulfillment, and this TTRPG reflects that.  This game is centered on creating cool characters, quick sessions, and simple but fun gameplay.
Create your very own pop group using this 2-page game! This game uses d4s, d6s and d10s. There are two modes of play: inside and outside battles called Faceoffs. In Faceoffs, your characters will attempt to overcome obstacles or opponents, such as rival bands, rabid fans, or your own self-doubt. You’ll roll against your opponent’s skills. In contrast, outside Faceoffs, you’ll be rolling against a pre-determined level to do things like convincing another actor to participate in your music video, breaking into your manager’s car, or smuggling as much fast food as you can into your dormitory without security finding out.
This game is still in its beta stage, so you’re working with just the rules and a hint towards the kind of setting the game is designed for. If you want to use this game for more than a simple one-shot, I’d recommend using some of your session 0 time to talk about the world these pop stars inhabit - is it in the past? The future? On another planet? It’s up to you!
RoadTrip: The Musical RPG, by AgentDolly.
You are a few friends are going on a road trip, where are you going to go, who are you going to meet, and what music will you listen to along the way? These and many other questions will be answered in Road Trip: The Musical.
Road Trip: The Musical is a game designed for 1-5 players, and while it's recommended that you be actively on a road trip while playing, it is not required. To play, all you need is a way to make a playlist, this could be Spotify, an iPod touch, a CD, or just a piece of paper and a pen. All that matters is that you can keep track of the soundtrack for your road trip.
Each player will have a different role, such as The Driver, the Navigator, or the Snack Captain. Each role comes with a special ability, such as “I’ll turn this car around”, or “Pit Stop”. This allows you to affect song choices as long as they fit certain criteria! At the end of the game, you’ll have a playlist for the group to listen to when you actually hit the road, and you can remember the game you used to create it whenever you’re on the move.
Jukebox, by jarofeyes.
Jukebox is a musical roleplaying game, played over 4 hours, with 3-4 friends and a karaoke setup. You’ll play a cast of characters who are all struggling in their own way against an overwhelming challenge. During three acts, hidden longings will be revealed, grievances will be aired, and songs will be sung. Will old wounds and personal drama doom you all to failure? Or will you change and grow just in time to save the day?
Jukebox requires no preparation and is GM-less. This is a chance for you and your friends to write your very own musical, using your favourite songs. You will design an opening setting, and create characters with their own personal challenges, while using a deck of cards as your randomization tool. This might be worth looking into if you have a group of friends that needs to stretch their legs a bit, or need their roleplaying sessions broken up into chunks.
Super Holo Bards, by anniedisaster09.
Super Holo Bards is A Transformational, Totally Sensational Bardic Adventure game borrowing a few game creation elements from Lasers and Feelings. This game can be played with 1-5 players and has optional rules for a GM also known as the Band Manager if one is wanted/desired.
This is a game about heroes with magical instruments - your characters are secretly super-musicians, using your powers for good. The game has a built-in setting that feels renaissance-fantasy in nature, but changing the options on the GM guide tables and the player backgrounds is all you should need to put your characters in whatever setting you desire. Each player has the ability to cast magical spells, as well as the ability to transform into your heroic self! Be warned though, the transformation doesn’t last - and you need time to recharge after using a spell. If you like Lasers & Feelings but you want a little bit more to the game, Super Holo Bards might be worth checking out!
Damn the Man, Save the Music, by Turtlebun.
In Damn the Man, you’ll juggle the responsibilities of a day that will determine the future of your record store, all while trying to accomplish a big personal goal. Can you confess your love to your crush and find the money that went missing from the cash box? Can you pay off your debt to your parents while promoting tonight’s big show? The clock is ticking and you’ve got until midnight to try.
Damn the Man is inspired by movies like Empire Records, Dazed and Confused, and a love for the ’90s. It’s silly and tender and no familiarity with the source material is necessary to enjoy the game.
This game is built with a lot of support tools for nervous GMs. It plays over the course of three acts, and uses playing cards to help determine what kinds of troubles the players encounter. It includes examples of play and a great outline of safety tools. By the end of the game, you'll know whether or not the store is saved or not. The game uses playbooks making character creation a little bit quicker and easier - all in all, a great option if you want to introduce roleplaying to someone new.
VOID 1680AM, by Bannerless Games.
Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty.
There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike.
VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games.
This game is inspired by Anamnesis, the 1988 film Talk Radio and Long Haul 1983.It aims to replicate the feeling of attempting to make connections with people who can only talk to you over the phone. You’ll create a cast of callers and craft a playlist based on their hopes, needs, and desires. If you want to run through a one-and-done game, you can do that, but this game also includes ways to create a series of connected stories. If you’re interested, you can check out the Press Kit before buying the whole thing!
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