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#mod morph
dailypearldoodles · 4 months
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Day 571
soup group soup group soup group!
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rooberrystar · 2 years
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The royal bees:
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fyanimaldiversity · 2 years
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Just so you know I’m aggressively waiting for my baby IMG motley boa (Burnt Toast) to finally shed so I can show the ‘increasing melanin gene’ in action because it’s such a cool concept that fits with this blog, and not simply because I need a valid excuse to post him and force you to see him with your eyes because I love him and you should too. He hasn’t even gone blue yet, so it might take a while unfortunately.
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sysig · 7 months
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I have an idea for the requesttober, could you make Scriabin like an endermen? I feel that Scriabin would be an endermen if he were in Minecraft's world
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Day 11 - No eye contact >:(
#My art#Requestober#Minecraft#Vargas#Scriabin#Edgar#Scriabin would make a good Enderman haha#I wonder if he'd be a bit indignant since y'know - the Nether is Right There and he's totally a demon! He needs to be from Hell!#But then there aren't really any demonic creatures in the Nether - Nether Skeletons maybe? Haha ♪#Besides Endermen are cool! They teleport and get mad when you look them in the eyes it's very fitting lol#I wasn't sure if I wanted to give him a purple colour palette somewhere - switch out his blue glasses for purple? :0#But I opted to just stick with the classic for greyscale :) You can imagine him as a purpley-grey haha#Man it feels like forever since I've drawn them in Minecraft haha - I have played with my Edgar skin since!#It turned into a performative art piece of throwing Edgar off every high cliff I came across - don't ask I was in a weird mood lol#Man it'd be so fun for them to do one of those modded Minecraft playthroughs where Edgar has to try to beat the game#While Scriabin has the morph mod for example and can just turn into random stuff to get in his way (or maybe help? Nah lol)#Only turns into the ''cool' mobs and then the ones that are the most effective at killing Edgar hahah ♪#''Here I know a way you can win right away >:)'' ''Wait-'' *turns into the Ender Dragon as soon as Edgar gets stone tools* lol#It's fitting for Edgar to stay a human but it'd be fun for him to be able to morph too!#Maybe only into ''normal'' mobs lol - he turns into a sheep and Scriabin immediately dyes him red#Oh no that's a cute imagine of Enderman!Scriabin picking a red flower and then putting it on sheep!Edgar stop me now lol
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selky · 10 months
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DA:O gif set 002 | Alistair Romance - I'd like to talk to you, privately.
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alyss-erulisse · 6 months
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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vigilskeep · 10 months
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updated mod list as promised five thousand times
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coldshrugs · 7 months
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🖤 io laithe 🖤 emegen qalli 🖤 abeni saif 🖤
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heartofwritiing · 6 months
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I wanted to share these because they’re honestly soo awesome. my two favorite things i’ve bought from etsy!
If anyone wants to know the store names dm me, I will gladly tell you! lets support other creators who make fan content! 💞
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crowetesque · 9 months
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Since the official launch of Baldur's Gate 3 is around the corner I thought I'd share test scribbles of my planned Halsinmance druid, Maeve. Aka the wolf wife.
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dailypearldoodles · 1 year
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Day 325
Today's Pearl + all the other boatem members is by @applestruda and @hopepetal! look im not immune to skids and i love boatem so much. look at them! is totem time! boatem time!
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jb-nonsense · 6 months
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So I wanted to see if there were new animations for other kisses too. Here's Gale's with my thoughts in the mic. What do you think? :)
Edit: mod bug with only a head morph, basketfullofequipment and basketfullofequipment camp clothing
Edit 2: further investigation is that it is basketfullofequipment / camp clothing mods that are causing it animations to not play
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yourfavsmokesweed · 3 months
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Lokin from Opti Morphs Season 2 plsss
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YOUR FAV: LOKIN FROM OPTI MORPHS SEASON 2 SMOKES WEED IN A DENNY'S PARKING LOT!
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mcyt-correct · 10 months
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Tommy: When people say 'why are you carrying that gun at me?' I go 'L'
Charlie: So hang on, are you tall or a criminal?
Tommy: I'm a tall criminal
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selky · 10 months
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DA:O gif set 001 | Alistair Romance - Hot Water
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feintenstein · 11 months
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nowhere else I'd rather be
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