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#miss Skyrim the most
rosiegames · 23 days
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Kinda miss playing ps5 but been back on pc instead
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belladonnaisrunning · 11 months
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"Never been much interested in Ayleids myself. They have a handful of ruins in Black Marsh, but rarely ever did I visit them."
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Xelzaz
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landgraabbed · 1 year
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nammu got a friend & completed the pilgrimage of the seven graces
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cant believe all it took to get me deep into thinking about tes and snelfs again was for me to think really deeply about making faendal an actual character
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felifeltfrog · 11 months
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Mmm wanna draw Malonia and Inigo at the Burning of King Olaf stuffing their faces w sweetrolls, singing and dancing like the nerds besties they are 😭💕
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Can you please do a plotonic Alien Reader x Damian Wayne?
Basically, the reader is from an alien race that is known to raise their hatchlings in groups/ colonies.
Reader just takes one look at Damian after joining the heros, and was like "yep, that's also my child now."
Reader just helping Damian with his sensory issues and being a somewhat emotionally available parental figure.
- 🦊
Platonic Damian Wayne and Alien male reader
Headcanons
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Imagine the reader and Batman hissing at each other like angry alleyway cats because they both are adoption addicts, and have spotted an orphan at the same time.
You were from an alien species. You were reptilian in appearance, think Argonian from Skyrim, except you are taller and more built, have 6 eyes, 4 arms, and a long flexible tail.
What makes your species special is the fact that most have an elemental power of some sort. For most it isn’t very powerful, but for you it was strong enough that you were able to defend your home planet from invaders, singlehandedly.
Where most of your kind will only control one element, you are able to use all of them, and even able to do things like warp energy, magnetism, liquification, and more.
Your power is what has helped you defend not only your home planet, but earth, and the universe. But it has also hindered your ability to take part in your people’s tradition of raising children in colonies. You are so powerful your duty is to protect the universe, meaning you are far away from home most of the time, which leaves you feeling like you’re missing something most of the time.
Your species feels a deep urge to love and raise young, and things like adoption is very common as all kids are pretty much mutual ground, though children tend to have one or two people they prefer more than everyone else.
This also leads to a lot of outside adoption, as your people see children as most precious and think all children deserve a great future and good childhood.
When you met the justice league for the first time, it was because you were hunting down the current big bad who had wanted to destroy your home planet, and they fled to earth. The league didn’t even have time to take the guy down before you had smited him with lightning strong enough to make Zeus sweat.
It took a while for the league not to think you were a threat, but thanks to the green lanterns having worked with your people before, they were able to explain who you were and act as translators.
Your species doesn’t possess vocal cords the same way earthlings do, resulting you in having to use some of your powers to allow you to speak in a way they understand. There are new heroes on your home planet, so you are able to stay on earth.
Your people see it as a trading of information, like an exchange student program, as they are curious about the league and the league is curious about you, since you are rumored to be very powerful throughout the galaxy.
When you see all the young heroes for the first time you almost have a heart attack, because why would these adults allow the young ones to go out and put themselves in danger like that.
It took some explaining from Hal and other Lanterns to explain the cultural difference, and though you aren’t a fan you accept that its part of their culture, and that children aren’t coddled here like on your home planet.
On another note, you become quite popular with the younger heroes, since you always try to help out and treat them as equals.
The first time you meet Damian the parental part in your biology immediately starts chanting and making noise, pointing at Damian, and yelling “our child now”.
Of course, you can smell he’s batman’s offspring, but you notice that Batman doesn’t meet the standards for a guardian, and before anyone knows it you’ve scooped Damian up and declared him yours.
This of course doesn’t happen one day to the next, it takes a lot of bonding and getting to know each other. Damian has no idea what to do with the fact that you are so willing to be emotionally available to him, as he’s never truly had that.
 When you learn that Damian is autistic (my hc), you immediately start researching autism in humans and how it affects them and their daily lives. This becomes very useful in your everyday life too of course, but it’s mainly for Damian.
Damian liking animals so much probably helps too, since you look like a lizard for the most part. You liking to sunbathe for warmth results in Damian joining you even though he doesn’t need it, and that becomes your spot. That’s when he opens up to you about his issues after a while, and you grow closer.
You start carrying noise cancelling headphones around when you learn Damian gets sensory overload, and use your powers to block out noise or light if it becomes too much for him.
With Damian comes the rest of the bats, and you are more than ready to adopt all of them. You don’t even comprehend how this isn’t normal for earthlings, so when you start to refer to them as your pod or colony, you don’t notice the confused looks you get.
Cue confrontation with Bruce, though to everyone else it just looks like two feral cats puffing up at each other and hissing a bit. You end up having to get outside help to figure it out, and after that you two figure it out.
Some of your teammates and the batkids definitely make fun of you guys for being coparents. I can imagine Jason calling himself a child of divorced parents even though you and Bruce are nothing but friends.
But even though you’ve pretty much accepted all of them into your colony, Damian is still your baby. He’s just young and small and you want to protect him, even though he hates being babied. Damian will never say it out loud but he likes being someone’s number one no matter what.
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handsomeamoeba · 7 months
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WRONG.
Try again.
Actually let's get into this. As someone who loves a great many fantasy RPGs including BG3, Skyrim, and Dragon Age, let me explain what BG3 gets that Skyrim misses, in my opinion.
And this is the big one: the characters in BG3 feel like real fucking people. They have backstories, demonstrable feelings about the events and the other characters, they react to the things you do and they develop as people as you further your relationships. Even minor NPCs often feel fleshed out with distinct personalities and opinions. Hell, going out of my way to cast Speak to Animals is usually rewarded with at least one charming remark. I have never given even a little bit of a shit about 99% of Bethesda NPCs. I usually choose to travel without a companion rather than with unless I need a pack mule to carry my stuff, because their primary function seems to be to get in my way, set off traps, or attract aggro. I can't remember most characters' names unless I'm actively playing. I'm more likely to casually murder people in Skyrim than I am in BG3 or DA because Bethesda hasn't really made any of their NPCs feel like real people, and consequentially I feel no guilt. By comparison I tried to do an evil run of DA:O and gave up the instant I had to kill Wynne (the grandmotherly spirit healer) when she refused to let me go through with my plans, because I hated doing it. Lydia will watch me gut an innocent man and do NOTHING because she has no life, existence, or personality outside of me, the player. This extends to romances, obviously. While optional in all the games, most people will pursue a romance path in BG3 or DA for the additional character arcs it brings to the characters, the emotional nuances they unlock. In Skyrim romance is a box you tick of tasks to complete. In fact, once you marry them, most marriage candidates personalities change *completely* because all spouses have the same few stock dialog lines. That is, if they had a personality to begin with (again, see Lydia). You know how everyone wants to romance unromanceable characters in Bethesda games? Like Brynjolf in Skyrim, or Nick Valentine in FO4? It's because Bethesda actually bothered to give them stories and opinions.
Honestly, this extends to the player character themselves. To a certain extent every player character is a blank slate, but in BG3 and DA it at least feels possible to develop a feeling about who that character is and what they would or would not say or do. I've tried to do that with the Dragonborn and rarely feel strong feelings about them or have strong opinions about what kind of person they are. The only one I've made who I have much of an idea about is my wood elf Parafina, who is Chaotic Evil. Which again is an option I only pick because no one in Skyrim feels real.
The stakes also feel more real in BG3, more personal. Obviously there's the central quest involving the tadpoles, but more than that, it is about a credible threat to your world and the people and communities in it and the people you love. There are tons of reasons to invest yourself emotionally in the narrative. I have never, ever completed the main storyline in Skyrim nor picked a side in Skyrim's civil war. Why would it? Basically nothing happens if I choose not to. Furthermore, if you're not playing as a Nord (which I usually don't), why would you care about Skyrim as a place? You are a faceless, voiceless (pun intended) outsider who gets microaggressed at every turn being asked to choose between two different flavors of fascist. Also dragons are back but like... listen, I don't care? They get pretty easy to pick off at a certain point, it's like swatting flies, they're just a nuisance on the way to my daily errands. And isn't that such a common story? Don't you know so many people who don't really bother with the main storylines of Skyrim? Yeah it's one of the bestselling games of all time but I feel like the fact that most people don't really care about its narrative should be a sign of failure. We all know it's mostly maintained its popularity due to the modding community.
Ultimately both games have rich worlds which reward exploration with little secrets and environmental storytelling. But BG3 feels more "meaningful" because they give me reasons to care about what happens. The writers worked hard to give the game emotional resonance. So I come to the two games for different experiences. I go to BG3 to engage with an interesting story. I go to Skyrim for the quick serotonin hit of completing tasks and hoarding items.
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elbiotipo · 3 months
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Notes on a South Asian Tropical Cyrodiil (and more!)
So, many TES fans know that before Oblivion, Cyrodiil was supposed to be tropical. The most striking phrase to describe it, "most is endelss jungle", says it all. The quick and snarky explanation is that Todd Howard watched LOTR, was "inspired" by it, and that's why everything in Oblivion looks sort of like a Rennaisance Fair. In any case, I think it was a huge missed opportunity, especially in a world where most popular fantasy is European inspired, to have replaced what could have been very cool tropical enviroments with what is frankly a lame "Talos used his magic" lore retcon. You can read the 1st edition of the Pocket Guide to the Empire to see what we missed.
But it's not only Cyrodiil which we missed this way… Tamriel just makes more sense as a tropical continent. While the size and the exact location of the continent is discussed by nerdier nerds than me, I think it does make sense like this, and not only that, we have a very interesting world parallel to compare it to: India. From a tropical rainy south to the cold mountains of Skyrim, Tamriel is surprisingly similar to the Indian subcontinent, and many of its geographical quirks can be explained if, instead of assuming a temperate Cyrodiil, we go all out with that concept. This is going to be a long post, you have been warned.
So with that in mind, I'll try to make a not-so brief tour (with some evocative pictures along the way) of a rebuilt tropical Tamriel, following the rains of the moonson:
The position of Tamriel, in this case, would be roughly where the Indian subcontinent is located in real life, that is again, tropical, stretching the Tropic of Cancer (is there a name for the tropics of Nirn? Interesting to think about) Here, we see our numbers pan out well: Tamriel is mentioned to be between 4000 and 3000km across east to west and 2000 and 3000km south to north. VERY, VERY roughly, there is 4000km between Pakistan and Myanmar, and 3000km from Sri Lanka to the northern tip of Tibet. Plot that on a map, and you already can see some coincidences. Now, this is a rather average continent, not Pangea sized like some imagine Tamriel to be. This does help explain why, for example, the interior of Cyrodiil is rainy and good for agriculture instead of a desert. But it also means that it's very likely that Tamriel is ruled by monsoons. Monsoons are complex, but they basically form when there are plenty of warm places for water to evaporate (the South Indian ocean), and mountains that block cool winds from the opposite direction (the Himalayas). We have a very similar situation here, with a mountainous Skyrim on the north of a tropical Cyrodiil facing an equatorial southern ocean. So, what happens are monsoons, perhaps not as strong as IRL India, but carrying rains very deep into the continent. This would feed the rivers and the rich agricultural areas of Cyrodiil, and would have some other consequences.
So let's imagine our trip South to North. In the South, in Black Marsh, Blackwood and Lleyawiin, and Pellentine (southern Elsweyr) we would find, much like in the original lore, humid tropical climates, jungle, wetlands, and my favorite, mangrooves. I would expect mangrooves to stretch in this whole area, across rivers. In fact, one of the reasons why Black Marsh could be so hard to explore and control by the Empires at Cyrodiil would be the presence of thick mangrooves all over its coast. This is the region of Cyrodiil that would most resemble "endless jungle".
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(Rice fields in India, what I imagine most of this Tropical Cyrodiil would look like)
However, as any lore person knows, Anequina, northern Elsweyr, is arid desert. Does this mean a contradiction? Far from it, we have a similar example in IRL India: the Deccan Plateau, which has a semi-arid to arid climate. This can be easily explained by higher elevations up to a small mountain chain separating it from Cyrodiil to the north, and the fact that little rain would reach behind this "Anequina Plateau" would make the region of Kvatch and Anvil more dry much like in canon, in this case, more scrublike. This highland desert would not be as harsh as Elsweyr is usually concieved, maybe, but its driest regions might justify places such as Dune. (On that matter, it always bothered me to read about the "cities" of southern Elsweyr and there being only two or three there. If I had to redesign it, I would move some from the north to the south).
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(the Deccan Plateau in India, it gets greener or drier according to the monsoon)
Keeping on our tour of Tamriel, the Topal Bay and the very rainy Black Marsh funnels the rainy monsoon from the south towards central Cyrodiil. Here we find the endless jungle of the Nibenay Valley. But unlike the rainforests of Elsweyr and Black Marsh, these dense forests and rich river plains are mediated by the monsoon winds, with dry seasons alternating with copious rain. This has huge effects on agriculture and culture in general, as agriculture is defined by the rythms of the rain. Keeping with our South Asian theme and the 1st edition of the Guide to the Empire, Cyrodiil would have huge extensions of rice paddies, as well as terrace farming and much hardier crops in the highlands, instead of the… well, almost absent agriculture we saw in Oblivion. The food, clothing, architecture and overall culture of Cyrodiil would be very different with this. The original Pocket Guide said some of its main exports besides rice and fruit are moon sugar and silk. Moon sugar in Cyrodiil, can you believe it?
Another thing I imagine Cyrodiil would be famous for would be fish and seafood, well, river food. Rice plantations can host fishes and crustaceans to get some extra protein, and well, what about mudcrabs? Hell, as preparing muddy soil is vital for rice cultivation, no wonder mudcrabs are considered a nuisance. Imagining critters in gameplay in such an enviroment also makes my mind roam. Tigers, elephants, rhinoceros, and this is not even getting into the more mythical creatures you could find, instead of endless wolves… Rice cultivation is also more labor intensive than other crops, and it also has a deep impact on the terrain, "terraforming" so to say, huge expanses into paddies and terrace farms. This level of cultivation also requires an established infraestructure of irrigation. While this does not necessarily means a centralized goverment, as farmers can build it and maintain it by themselves, the rise of an empire, i.e., the Empire, will also increase the complexity of these systems, adding canals, dams, reservoirs and more ambitious projects, like we see in India and China. I am sure some people more knowledgeable about those cultures can comment more.
While this Cyrodiil is a tropical/subtropical region covered in "endless jungle", some parts might indeed resemble the rolling hills and grasslands you see in Oblivion. Deforesting jungle for pasture is something very common around the world (some have joked this mass deforestation was later in canon explained as a gift from Talos lol) and you can see the results, like in tropical Australia and my closer Mata Atlantica, do superficially resemble temperate pastures in say, Europe. Until you notice the palm trees, of course. But yes, I can see the Nords being a mostly herding people (more on that below) bringing their sheep and cows to the tropical lowlands and, well, deforesting to make space for them.
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(ranches in Sao Paulo state, Brazil, notice the palm trees)
Imperial City just so happens to be built in an island in the middle of several river crossings, in what seems to be a swampland. The first thing that came to mind when I read that was Tenochtitlán. The districts of Imperial City would have been built over the centuries on artificial islands on a shallow lake, using plentiful mud and organic matter to make fertile chinampas. I believe this would make for a striking sight. Instead of just a city in the middle of a empty island, you would see the White-Gold tower and the rest of Imperial City rising from Lake Rumare, surrounded by rich farmland and its districts joined by walkways. (much like the old descriptions, actually, could you believe I wrote that without reading them?)
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(Reconstruction of Tenochtitlán... and I just noticed, it's surrounded by (volcanic) mountains too, much like Imperial City)
Much like the Pantanal is one of the sources to the Paraguay River (which merges with the Paraná and then the Río de la Plata) IRL, here, the swamps of central Cyrodiil would be the source of the Niben. This does raise an interesting question, where is the source of the Niben? Is it Lake Rumare? No, I believe it would be several smaller rivers all the way from Bruma and even Skyrim. These small, violent mountain rivers eventually flow into the Rumare wetlands and only THEN in the placid great Niben. You DON'T want to be caught in one of the mountain valleys in rainy season. This does raise the question; won't the developments upriver, like Imperial City itself and the surrounding farmland, affect the course of the river downwards? There's plenty of water from the rain, but a more developed Cyrodiil might indeed have to grapple with this, supposing, for example, they manage to dam the river.
Looking west, we got the Colovian region, said to be composed of drier highlands and cliffs in the early Pocket Guide. Probably cut from the rain because of the Anequina Plateau, this is indeed more arid or "mediterranean", though I actually see it as more Australian. Maybe some of the drier parts near Hammerfell, resembling Argentine Cuyo and the northwest, would be a distant cry from the wetlands, having thorny dry forests and dry valleys, where yes, you could plant wine. The wetter cloud forests (much like the Yungas in South America, the place where the rain reaches last) could maybe be the home of the last pre-Imperial cultures of Cyrodiil. Fascinating places.
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(Jujuy, Argentina. Just *near* are the Yungas cloud forests, where the last rains from the Atlantic meet the Andes, making for some AMAZING places)
Given that I mentioned enviroments near to/on the Andes IRL, let's talk about potatoes. Potatoes are unique crops, because they are the only ones who offer such calories and also be planted in cold enviroments like Europe. Or Skyrim. The discovery and spread of potatoes would cause demographic shifts on people living in cold areas. And they also originated in a unique enivorment IRL: the Andes, actually with possible hybridization from the Magallenic foresWHAT I MEAN, is that potatoes are very important and have been domesticated in very specific conditions. The Wroghtgarian Mountains would seem like a perfect equivalent of the Andes at the first glance, but they would be very different. The Andes, located between the Pacific Ocean and the greater Amazonian region, are very, very unique enviroments. These mountains, however, are in between inner seas. Something like the Atlas or the Alps? In any case, if there is some people who would appreciate hardy tubers that can grow in mountainous places, they are for sure the Orcs, or perhaps the Reachmen. Maybe an hybridization even between them?
This returns me back to Bruma and Skyrim. Some people (who make those excellent Oblivion mods) imagine Bruma with a Tibetan flavor. Personally, I imagine it more like Pakistan or Afghanistan, with lots of mesas and plateaus and valleys. It would look dry and rocky with some very fertile valleys by snowmelt, but it would look like a snowy wonderland on winter, indeed, Pakistan and Afghanistan are very snowy. Eventually, of course, ending up in the great barrier of the Jerall mountains and finally, Skyrim.
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(the Alps? Skyrim? No, this is Kashmir on winter!)
In this scenario, Skyrim would be a quite dry place… or would it? There is no need for the Jeralls to be a straight line of peaks like the Himalayas. They could be a more "broken" series of mountains, like the southern Andes, but in any case, the rain from the south would clash into the higher mountains. Indeed, that is what actually happens in the Himalayas, the foothills of the Himalayas are some of the rainest places IN THE WORLD. These small valleys are something very unique and not very well known part of the world IRL. I can imagine the Skyrim equivalent would be as unique too, hard to navigate and live in. The forests of the Rift and Falkreath would be mazes of windy forests valleys, each with their own unique secrets under a perpetual fog and drizzle. This is a very interesting enviroment to imagine, where again, some of the older cultures of Tamriel could still live.
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(forests of Bhutan, note how the humid valleys stretch into the distance before the cold Himalayas begin)
However, what does Skyrim look like once you cross the border with Ralof? I imagine some sort of more fertile Tibet, not as high as the Tibetan plateau, allowing for forest and alpine tundra. This is mostly because, while Skyrim is high up, I don't imagine as a plateau, but rather a series of broken mountains like the North American Rockies, which makes sense when you account for all the volcanic activity (there is another super-volcano down in Skyrim but nobody notices). I imagine that Skyrim would be a primarily herding pastoral land before the introduction of hardier crops such as potatoes, and even then. Nord culture would be very interesting reimagined like this; hillforts guarding herds of sheep and cows. It would also create a clash between the very, very agrarian south and the nomadic herding north, with High Rock and Hammerfell a gradient between the two.
I decide I will stop here, I haven't even touched Valenwood (though its subtropical forest seems rather coherent to me), High Rock (the most boring part of Tamriel IMO), Hammerfell, Summerset Islands (if you don't have tropical elves in your setting, you're a coward), or whatever the hell is going on Morrowind. But I hope you enjoyed this worldbuilding exercise and how to make sense of Tamriel's crazy geography. Next time, I'll try to play with tectonics and see if we can make it even more interesting.
But here we enter a problem; if we are operating on a level where Cyrodiil is roughly at the same latitude of India, wouldn't that make Skyrim too far from the poles to allow its tundra like climate, even with elevation? No doubt. Tibet is only as cold as it is because it's the roof of the world and far from any ocean. The northernmost tip Skyrim, like Tibet, would be at the latitude of Turkey, Korea or California, which can get quite cold, but not to the level of what we see on Winterhold or Dawnstar (Solitude sounds familiar, though). What's more, having an ocean up north would only moderate the temperature. Cool currents often don't bring cold per-se, just decrease rainfall. This would end with a very temperate and pleasant Skyrim instead of tundra. Which is on its own, interesting to explore.
Could Nirn be going through an ice age, like it's implied with the dissapearance of Atmora? Possibly, but it would imply revising everything I said before, as ice ages decrease rainfall and mess up with weather patterns all over the world. A colder Nirn would explain a lot, though.
If you liked what you read and would like more worldbuilding, consider tipping me on Ko-Fi and send me stuff to talk about, or just send an ask! I'm the kind of guy who reads encyclopedias and RPG manuals for fun, so I have plenty to talk about about everything from fantasy to science fiction to speculative evolution and alternate history!
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maxwellatoms · 4 months
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What kind of video games do you like to play Mr. Atoms?
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So many! Assuming there's time. These days there's generally not, so I've been bingeing Vampire Survivors in half-hour doses.
Above is a gif from Noita, my top game of the pandemic. It's an old-school "Metroidvania", but every pixel is simulated and you're a witch who can manipulate her spells (and thereby the world) in a seemingly infinite number of ways. Here, I've built magical "buzzsaws" around myself, which blinded me to the shadow amoeba. In Noita, almost every death is due to hubris, and I think I love that pendulum swing. If you're lucky and skilled, you can become a walking whirlwind of destruction, but you're always your own worst enemy. Bonus: You can turn your vomit into rats.
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I'm currently on a break in the midst of my Baldur's Gate 3 run, with a party consisting of my BG2 character's daughter, Karlatch, Lazelle, and Shadowheart. Ladies' Night!
I'm also playing a bit of Shadows of Doubt. I'm not sure it'll hold up long-term, but it's got a lot of potential.
I don't really limit myself by genre or platform, but I'd say that I primarily play indie PC games. The games in my Steam library that I keep going back to again and again?
Cities: Skylines: A chill City Building Simulator. Lots of fun mods.
Darkest Dungeon: This thing is a classic strategy game IMO.
Death Road to Canada: A light, fast Project Zomboid. Dogs with guns!
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Dwarf Fortress: For me, it's the ultimate fantasy sim. I love it so much. Looking forward to Adventure Mode finally appearing on Steam.
Project Zomboid: The ultimate lonely 2D zombie apocalypse survival game. Or non-survival game, I suppose.
Total War: Warhammer: For when I'm in a strategy-y mood. Like a lot of people, I'm a bit soured on the modern DLC scene, so I'm still waiting on #3 even though I'm a Chaos stan.
Not on Steam? I do play some Star Citizen from time to time. I backed it a decade ago. I used to joke that it was the game I was going to retire into, but more and more that's looking less and less like a joke. Still, it's made some good progress in the last couple of years and I'm hopeful that repair and engineering turn out to be fun.
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The game I'm looking forward to most would be the next Elder Scrolls. I know it's still a ways off. Ever since my Nereverine landed in Morrowind with the intention of becoming a just and righteous cleric and instead found herself an unwitting villain and colonizer, I fell in love with the Elder Scrolls and it's deep, gray lore. It is (for me) a great way to really get into a character's head. Roleplaying... go figure.
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Since Morrowind (and a backtrack into Daggerfall), I only allow myself one canon playthrough. My rule is to "let it ride", so that aside from death, if I screw up or if something unexpected happens I don't save-scum. All of my characters are related, either by quest or bloodline. I already know that my next character will be Aventus Aretino (the kid you catch summoning the Dark Brotherhood). My Skyrim character (above) had adopted him and then left him in the hands of a vampire, so I should be covered even if there's a big time jump. Now I just have to wait six more years for the game. And then maybe two for mods. God I'm so old.
I need to spend more time with Dave the Diver.
Anything current I'm missing out on?
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argisthebulwark · 4 months
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Love's A Funny Thing
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summary: assigning my favorite Skyrim men one of the five love languages. gn reader, no pronouns or y/n used feat: Erandur, Miraak, Cicero, Brynjolf, Balimund, Erik the Slayer, Vilkas, Arnbjorn, Teldryn Sero, Farkas warnings: none
Words of Affirmation
Erandur wants nothing more than to express how deeply and all encompassing his love for you is. He loves you with each breath he draws, every day spent in your presence only strengthening your bond. The shimmering pink light of sunrises and easy breeze through a perfectly autumnal forest make his mind drift to you, often recounting the beauty he finds in the world and how it relates to you. With your hands clasped in his he admits his love for you, interrupted only by the tearful kisses you plant across his face. 
Miraak has spent lifetimes cultivating a vocabulary and puts it to good use. In languages long forgotten he whispers of his love to you, shaking the walls when his Thu’um aims to make it known to the entire world that he is yours. There is nothing but sheer adoration when he tells you how deeply your claws have sunk into his heart, how his soul spent centuries yearning for yours.  “I have wasted lifetimes searching for you, my beloved.” Miraak murmurs against your lips, voice low and velvety. “And I would face all the terror of the world again if it allowed me a few more moments in your arms.” 
Quality Time
Cicero could easily display his love with any of the love languages, even some secret bloody ones he's thought up too, but quality time means the most to him. It is most natural for him to show his love by sticking to your side - accompanying you on missions to ensure your safety and only sleeping when you’re pressed to one another, he shows you how deeply he cares by remaining with you. He wishes for nothing more than to make you laugh, to hear your voice and bask in the presence of his beloved Listener. 
Brynjolf has lost many people. There are so many friendships cut short and people he’s spent more time missing than knowing them. He makes a consistent effort to never lose time with you - after thinking Mercer snatched away another loved one, Brynjolf changes his ways. The endless nights spent working in the Cistern are replaced with a staunchly enforced time when the workday ends.  “You’re not my Guild Master anymore,” he interrupts when you hastily remember an unfinished task during dinner. “We’re home, love. I’m nothin’ but your husband here.”  He will not miss a moment with you. The days spent grieving you altered his view on work - nothing takes precedence over time with you. To him, nothing is worth losing time with his beloved. 
Gift Giving
Balimund may not have much extra time in his busy days but he always whittles out a moment for you. He often surprises you with practical gifts - perfectly balanced blades with intricate handles and jewelry intended to withstand the nastiest of spells. Each gift he gives was forged by his hands outside your home, an individual piece made just for you.  “It’s to ensure you make it back to me in one piece,” he says after strapping the beautiful dagger into a sheath at your side. His gifts are beautiful, crafted purely to show how much he adores you. 
Erik loves hunting for the perfect gift to give you - taking mental notes of what draws your eye when visiting shops, especially the items you put back after spotting the price. He knows how reluctant you are to purchase anything not deemed ‘essential’ but always finds time to slink back into the shop and buy whatever brought a smile to your face. He doesn’t care much for receiving gifts, pouring all the love he can into the specific things he can give to you. 
Acts of Service
Vilkas may have trouble with flowery words but he ensures that you know how deeply he cares. Even if his tone is harsh his intentions are good - if your footing is off or your swing is weak he could lose you. He takes on the role of Harbinger when it becomes too much for you to carry alone, offering help before you think to ask.  He cannot sit under the moonlight and tell you how his heart yearns for yours, but he will clean your wounds without hesitation. Vilkas will bandage you, will piece you back together with his own two hands without a second thought. He will wipe your tears and send your armor off to be repaired to show how deeply he cares for you. 
Arnbjorn would kill for you. Please give him an opportunity to kill for you. Although he cannot untangle the web of feelings in his mind and he isn’t one to shop for gifts he will show you in a heartbeat just how deeply he cares. He has loved and lost before - he does not intend to lose you. His blade is always ready should you ever need it, eyes and ears vigilant for any impending threat.  He is not a man of many words but you feel his love - there is love in the way he ensures your blades remain sharp and pack is fully stocked. Arnbjorn’s love is seen in the way he threatens anyone who dares to cross you and remains at your side during meetings, a silent threat to any who would harm you. The words are difficult for him to say but you know his love is there when he carries you off to bed after an especially hard day or slides you a drink without having to ask.
Physical Touch
Teldryn doesn’t think before pulling you out of danger. It is hardly a thought - his arm hooking in yours and tugging you closer, his body shielding you from danger. Even when his hands are bandaged and bleeding he checks you for injuries, fingers carefully skimming over every inch of skin in search of wounds. Your touch assures him that you are alive, that you are still with him.  His touch is a quiet comfort, an occurrence so common it becomes a natural extension of yourself. His thigh pressed to yours when you sit or the hand resting on your arm while you speak, an ever present reminder of his feelings for you. 
Farkas is ecstatic to find someone as physical as himself. From a young age he learned that Vilkas didn’t express emotions in the same manner but you understand him. You indulge his love of touch; excited hugs upon surviving an especially bloody battle or a friendly slap on the back after a drunken joke, a tender moment heightened by your hands roaming over one another. Farkas is in love with the way you react to him - the flush in your cheeks after he kisses you and the thoughtless way your hand reaches for his, the comforting swipe of your thumb over his hand when lost in thought. He simply has too much love for you to keep it all inside. 
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ashleyquinn03 · 4 months
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If I were to make the next Zelda game, what would I change?
Bring back underwater traversal and real Water Temples.
If you were to think about any iconic Zelda item that isn't a weapon, you'd most likely think about the hook/clawshot. I like that we can climb, but I miss the claw/hookshot. Personally, I'd have the Skyward Sword climbing mechanics where you can climb a little bit but not much, but make it so that the hook/clawshot can go on any surface. Even better is a double claw/hookshot so you can swing around like Spider-Man
Linkle. That's right, from the original Hyrule Warriors spin-off game. It would be cool if we got to choose to play as Link or Linkle at the beginning of the game. Make it so that Link can't get into Gerudo Town without a disguise like in Breath of the Wild, but also make it so Linkle can't get into Goron City without a disguise, that way it's even and there's no major advantage.
If Linkle can't be an option, I'd have Link be a different race than Hylian. Tears of the Kingdom already teased us with this concept with the Ancient Hero. Before TotK, the closest we got was Ocarina of Time/Majora's Mask Link who thought he was a Kokiri but found out that he was in fact Hylian and also had ghost masks to shapeshift into other races. (Or you could also add Linkle as this race too. But I think that's a bit much)
20 hearts OR harder enemies. With BotW, Link had 30 hearts. In literally every other Zelda game he had 20. With 30 hearts, it was a decent change in normal mode, but in Master Mode, it made it essential. Enemies did more damage and evolved from their normal mode counterparts. In TotK, Link has 40 hearts and no Master Mode. The enemies do basically the same damage as in BotW's normal mode and sometimes even far less with the decayed-unfused weapons. So I would make the series go back to 20 hearts or have Master Mode as the default difficulty.
A new fast travel system. Look, shrines were a good idea. Especially for a fast travel system, but if we're getting rid of the 10-20 extra hearts how I would do it, we need something else. For this, let's turn to Skyrim for just a second. The fast travel system there is broken because every cave, tower, dungeon, etc. is a fast travel point, but let's look at the towns/cities and important landmarks: they're fast travel points once we discover them. So let's turn those things into fast travel points in this hypothetical Zelda game. Now, what about the less significant parts of the map? Well, a few train stations around the map with a train. I mean, trains are in the Zelda universe. Spirit Tracks literally is about that, so it wouldn't be a big deal. I had this idea back in 2021, and now even fucking Fortnite has a train around a map with a few train stations in random spots.
This one will make a bit more sense if you read my "If I were to make a Zelda game, what would I keep?" post. Heart Pieces/Stamina pieces. You could go the normal route with 4 pieces makes a full thing or go Twilight Princess style with 5 pieces makes a full thing. These would probably be given as quest rewards in quests that are Side Adventures rather than Main Quests or Side Quests. Side quests would give you rupees or a rare item and Main Quests will give you more story progression.
Bring back the "one-and-done" races like the Kokiri, Twili, Minish, Zonai, Lokomo, etc.
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elliespectacular · 2 months
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Do you remember a time when Memes used to be funny?
For context, "Memes used to be funny" refers to a running joke from my YTPs in 2011-2012. Characters would be sentence-mixed to say the phrase as the YTP where it was most-recently used displays on-screen somewhere.
If I had to answer this question on its face I'd say the question presumes memes were funny at some point and aren't anymore as though that were a given. But in fact for as long as memes have existed they have been a mixed bag; some funny, some clever, some thought-provoking, some very-much-none-of-those-things.
Indeed even when I turned this phrase into a half-assed running joke back in the day I didn't really believe it as a true statement. It was just an easy thing to make Ralof Skyrim say. But it became more and more forced with each iteration. By the time I had stopped making the joke, it had been repeated enough times that people had found reason to enjoy it - and eventually miss it.
I'm not going to say its status as a "beloved" staple of my videos for a brief period is incorrect or imply that people are pretending to have enjoyed seeing it - but in the Current Year it lacks substance and feels (to me) like a reference for reference's sake, which is something I get weary of with time.
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moodcrab · 3 months
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Fixing Skyrim's Daedric Quests
Introduction
Unlike my Oblivion character - a mere mortal who stumbled upon a shrine while lost in the wilderness, becomes somewhat obsessed with gaining the level requirement and collecting an offering, then undertakes the quest feeling like a dark god is testing their worthiness to be their champion - The Last Dragonborn has Daedric Princes falling over themselves to make them their champion straight out the gate. Level one? Who cares! No offering? No problem! Not my Summoning Day? We haven't cared about that since Morrowind! Literally told me to go fuck myself? Take the prize anyway Champ you've earned it!
Basically, much like factions, Skyrim shoves nearly all of the Daedric Quests in the player's face as soon as possible because they're widely considered to be the best and most rewarding by fans of the previous games. But the older games had them, to varying degrees, hidden away or locked behind mechanics, and Bethesda didn't want newer, more casual fans to miss them. In doing so the Princes and their cults lose that air of mystery and danger they once had.
On the other hand, it was nice to be doing something else entirely then have a surprise Daedric Quests blind side me, and it's not like the old Oblivion way was perfect. Find shrine, give offering, get quest for EVERY Prince? And just one quest and I'm the champion, dedicated my soul to your afterlife and all that jazz?
This series is going to try to maximise the good parts of Skyrim Daedric Quests, while bringing back some of the classic elements that it left out, starting with...
Part I - Namria
Quest A) A Taste of Death.
If you visit the Treasury House in Markarth you might overhear an argument between Brother Verulus and Thongvor Silver-Blood. This location change means you are unlikely to just run into this quest immediately as in vanilla, but also gives you a high chance of encountering it during The Forsworn Conspiracy, in which case it has the double benefit of acting as a kind of red herring in that quest and linking this quest with Markarth's corruption and secret society vibes.
Brother Verulus wants the city guard to stop their lockdown of the Halls of the Dead and to actually go in and deal with the draugr head on (in my alternative "Fixed" Skyrim the increased draugr population is connected with Alduin's return, who is raising his Dragon Priests to serve him, even within cities). Why doesn't he go pester the Jarl or the Captain about this, asks Thongvor, dismissively. Oh come on, don't act coy, we all know who really controls the guard in Markarth, why not let them do their job, replies Verulus. Thongvor counters that that would be a desecration of the Nordic dead, that guards putting them down like a pest would be dishonourable. What's more, perhaps if the glorious Nordic dead of the city weren't being tended to by a poncy Imperial Priest of Arkay instead of a proper old fashioned Orkey Shaman, maybe none of this would have happened. Verulus starts to lose his temper at this, and in anger implies that he knows that the draugr problem that plagues the other cities isn't the real issue here, that most of the ancient dead here are Reachfolk not Nord, and begins to demand a true explanation for being locked out but stops himself, he has said too much and leaves.
The quest begins by talking to Verulus who will ask you to investigate what's really going on in The Halls of the Dead. How you get in is up to you. If you're a sneaky type or a smooth talker you'll get in that way. You can also commit a crime to lure the guard away maybe. You could go find Thongvor who can be convinced to give you an alternative - take care of Verulus, but more on that later.
However you get into the Halls, on entering you start finding evidence of cannibalism, butchered bodies, cooking stations and so on. As you delve deeper you hear Eola, a Reachman Namira Devotee, goading and teasing you; "Not many would walk blindly into a crypt, smelling of steel and blood, but not fear... Don't you see what I am about down here in the dark? Is that disgust? Revulsion?... Or curiosity? Why don't you come deeper, and scratch that itch?" You can question her about who she is, what is her purpose here, why is Thongvor protecting her etc. but it will come down to convincing her to leave, killing her, or accepting her invitation to eat human flesh.
Now, IF you sided with Thongvor, the plan is to lie to Verulus to get him to follow you into the Halls of the Dead, this time you'll be confronted directly by Eola and Thongvor together. They intend to kill and eat you both and blame your deaths on Draugr. You can fight your way out and try to save Verulus, or you can prove yourself by killing Verulus yourself and tasting him by way of a test.
If you partake in cannibalism you will get a monologue from Eola about Namira, waxing poetic about the oldest god, The Black Fly, being the Daedric Prince of decay and squalor and all things ugly and repulsive... But also her significance to the Reachmen. To them she is the Spirit Queen who is the true god of death, not Arkay, the primal darkness that gives and takes life. You will gain the power to feast on a corps once a night or when underground, and unlock the second quest.
Quest B - A Guest for Dinner
The second quest will be even less obvious to the player and will hopefully take most people completely by surprise the first time it happens. The quest will only begin after the following criteria are met: You have used the lesser power to consume 10 or more corpses. You own a fully furnished player home. You spend the night there with either your spouse or a follower. When you sleep, a slow, loud, ominous knocking at the door awakens you.
At your door is a stranger in rags and a hideous face asking to come in. You can refuse or invite them to stay. Once inside they will take a seat at your table and ask what is being served for dinner. At this point your follower/spouse will be freaking out a little. You can offer food, like regular food, which will disappoint him and he'll leave. You can offer your spouse or follower as the meal and you'll have to attack them, the screen will darken for an gruesome audible muckbang. Or you can tell the Stranger he is on the menu, which will please him greatly and he will warn you against choking on him, depending on the disposition of your specific follower or spouse they will either join in or abandon you forever.
The Stranger, if he survives the night, will give you the Ring of Namira as thanks. If you ate him Eola, who incidentally will now double as a replacement spouse/follower, will arrive and give you the Ring. The Ring is a powerful reflect damage/magic ring, a unique enchantment in Skyrim.
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trickstarbrave · 3 months
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skyrim rly doesnt explain very well the stormcloak and imperial conflict that is at the heart of the civil war. i know its bc most of the questline was axed but it is seriously. so fucking bad. key information is simply missing from the game or not elaborated upon to the point where you cant tell if certain aspects were intentional writing decisions, ret cons, or things they just didnt get a chance to explore properly
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youfreakinturltle · 1 year
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Protect You Pt. 3
(A/N): Okay friends! This is potentially the final part to this series! If y’all would like a part 4 please let me know! I was sorta maybe possibly thinking of a slightly smutty part 4 buuuut idk yet, y’all let me know! There is a slight Skyrim reference so iykyk lol!
Pairing: Colby Brock x ghost!fem!reader
Warnings: you know how it be, some language, mentions of death, mentions of reincarnation, food mentioned, superstition, like one sentence that mentions prostitution (reader’s mother on Nassau), I think that’s it, if I missed anything let me know!
It had now been 2 years since you attached yourself to Colby and started going on adventures with him and his friends. Everywhere he went, you were right beside him, keeping him safe from entities and people alike. While they were still scared during some of these adventures, they were far more comfortable knowing you were there. Especially Colby, who you had grown quite close with during your time together. He had taken to spending every evening once he retired to his room communicating with you. At first it was through writing on the mirror until he decided that wasn’t enough and wanted to actually talk to you.
About a year ago you two had begun talking via the Estes Method with him sitting on his bed, leaving room for you to sit next to him, with headphones and a blindfold on. You told him many tales about your life, all the way from growing up on Nassau with your mother to your final hunt, The Urca de Lima. You once even told him about a flashback you’d had to your childhood one day that made you finally realize who exactly your father was - none other than Captain Hornigold himself. He could faintly make out the sound of you crying telling him this, making his heart break realizing just how upset you were. That was the only time where you two had been able to touch by Colby reaching out to you. He was so hurt from hearing you so sad, he unthinkingly reached his hand out to place it on top of yours. By some miracle, he did indeed touch your hand. It was a quick, fleeting feeling, but it meant the world to the both of you. You, who hadn’t felt a person’s touch in centuries, and he, who was beginning to feel his heart ache from being so close to you, but never being able to see or touch you. That was about six months ago now.
Since that day you slowly began to realize that you were no longer simply here to protect him, which was still highly important to you, but you were beginning to feel things you hadn’t since you died. The last time you felt this way was for none other than John Silver, the man who stole Captain Flint’s Urca de Lima map and somehow became one of The Walrus’ most valued crew members. You were beginning to fall in love with Colby. While it filled you with joy to spend every day with him, keeping him safe, it also broke your heart to know you could never truly be with him. And sitting in the back of your mind was knowing that he could never possibly feel that way about a ghost.
One day the two of you were sitting in the living room with Sam, Jake, and Corey, watching a show you learned was called “Family Guy”. Next to you, Colby kept an earbud in that was connected to the spirit box in his pocket so you could talk to him any time you wanted. All you had to do was give him a tap on the arm and he would reach into his pocket and turn it on. After about the fifth time of this, the others began to notice.
“What are you doing man, getting the scores for the game or something?” asked Corey.
Colby laughed and tried to wave him off, but it seemed the guys were on a roll.
“Or are you maybe talking to (Y/N) again?” asked Jake with a cheeky grin.
“And what if I were? That a problem?” Colby asked with a laugh.
“Nah, no problem, just starting to think you might have a crush.” The guys began laughing while Colby glanced in your direction.
“Ha ha, very funny guys, stop before you make her uncomfortable.”
You were beginning to squirm, hoping Colby wouldn’t take them too seriously. You weren’t sure if you could handle that quite yet, truth be told, you were just coming to terms with having these feelings at all. Let alone be able to convey that to him yet. Before your thoughts could travel any further you hear Corey say, “Why would that make (Y/N) uncomfortable? I mean unless she has a crush on you too.”
Jake and Corey laugh with each other while Sam scolds them about being inappropriate. Colby begins shifting in his seat like he’s uncomfortable as well. You give him a minute to say something, anything, every second your anxiety growing.
When you start to think he won’t say anything at all, he turns to you and did quite possibly the worst thing he could’ve done, “(Y/N)… do you…?”
Your eyes all but bulge out of your head before you shoot up off the couch and run to Colby’s room, slamming the door shut behind you, praying he would leave you be. You look around the room for a moment and your eyes land on the shelf he had put up for you, filled with things he had gotten for you on his adventures, claiming, “it just doesn’t seem right that this is our room now and it’s only filled with my stuff. You deserve things too.” Thinking back on your times together, you begin to cry, not realizing it until you felt the tears streaming down your face. Behind you, the door opens and closes quietly and without turning around you know exactly who it is.
“I’m so sorry, (Y/N). I didn’t mean to upset you in any way. I’ve got the spirit box on still if you want to talk to me. If you don’t I completely understand. Would you like to be left alone for a while or is it okay if I stay?”
You took a moment to collect yourself and told him he can stay, to come sit with you. Settling in next to each other on the bed, you realized it’d never been this awkward between the two of you. You’d always had this comfortable air together. You just wanted this uneasy feeling to go away. Before you could speak up though, Colby says, “I’m not sure how you feel about this, but I can’t keep it in any longer. (Y/N), I like you. More than I probably should, but I don’t care about what they say or think, I only care about what you think. I know it would never really work between us, but I can’t deny how I feel. I’m falling in love with you, (Y/N). If that makes you uncomfortable please tell me. I just- I couldn’t-“
Whatever he was trying to say was cut off by a little sob. You whipped your head around to look at him and realized he was crying. You reached your hand up to wipe his tears away, momentarily forgetting that you can’t, so instead you opt for cradling his face gently in your hands. He seemed to be able to feel, or at least tell, that you were touching him. Smiling at you, he opened his mouth to speak again before you cut him off.
“I love you too. It scares me, but I do. I don’t know what to do or say, but all I know is that I love you and I would spend the rest of eternity fighting to protect you.”
He is staring at you wide eyed now, his eyes filled with happiness, relief, and an overwhelming amount of love. You almost pull away from the unfamiliarity of it, but decide against it. Leaning forward you rest your forehead against his and close your eyes, reveling in the knowledge that he does share your feelings, it isn’t completely one sided this time. Riding your high of happiness and relief, you hesitantly ask him, “Can I try something…?”
“Of course.”
You slowly lean forward until you gently feel your lips ghosting over his. For a moment, you feel a wave of warmth flow over you before you realize, you can feel him. You can actually feel him! He seems to realize this quickly and taking advantage of the fleeting moment of your corporeality, he kisses you back. You cling to one another as long as you’re able before you feel yourself beginning to fade again.
The airy laugh he lets out matches your own. You’re both so happy you don’t know what to do with yourselves past whispering words of love and affection to one another until Colby eventually falls asleep. Following your nightly routine, you lie down next to him and close your eyes. Even though you can’t actually sleep, it’s nice to feel that little bit of normalcy.
Something about this night is different though. Because one moment you’re laying next to Colby with your hand resting atop his, and the next you’re standing in a dark void. You begin to panic, thinking you’re finally moving on.
“No, no, nonono. This can’t be happening. Not now! Please not now!!”
“Do not worry, my child. I would never do such a thing to you.”
Turning around, you quickly take up a defensive position. You see a woman standing in front of you. She’s tall, beautiful, and dressed in a flowing white dress with her burgundy tresses flowing gracefully past her shoulders.
“Who are you?” You ask, your voice echoing out into the void.
“My name is Mara, goddess of love and compassion. I watched over you through your tragic life. I’m so sorry that all happened to you, my love.”
“So I had an actual goddess watching over me and I still died like that? Regardless of that, it’s been over 300 years now, why are you just now showing up? Do you have any idea how alone I felt all that time?!”
“I know, my child, I know. Again, I’m so sorry. But given my position, there was nothing I could do regarding your death for that is not my domain. But I was able to negotiate with the goddess of death into allowing you reincarnation. You were meant to reincarnate and find John again in your next life if you had passed on as intended. Though it seems I failed to take into account how hard headed you are!” She finished with a twinkling, airy laugh.
“If you’re here to offer me reincarnation now, I’m sorry, but I’m going to have to decline. I like things how they are now. I’m finally happy. I don’t want to leave Colby. He needs me, he needs my protection.”
Mara smiles at you in understanding and continues, “I know, darling. I’m here with a new offer. Become my champion, and you may return to Colby. Not as a spirit, but as a person. Does that sound alright?”
“…and what would becoming your champion entail?”
“Simply doing as you are now. Rid the world of any demons or evil entities you come across. Spread love and compassion to all that you meet. Do this, and you may spend your life with your love.”
You don’t hesitate for a moment before agreeing to her terms. You had already come to terms with the fact that you would do anything for him, to be with him. And like she said, it was already what you were doing. So long as Colby was safe and uninvolved in any divine deal you made, you’d do anything.
Mara smiled at you and pulled you in for a hug. “Should you ever need me, all you need to is ask. I look forward to watching your happiness. I love you dearly, my child.”
You open your eyes to see light shining through the windows and look down at yourself. Not only realizing that you were actually asleep, but you have a body! A tangible, corporeal body! You roll over to see Colby sleeping soundly next to you and reach a hand up to graze his cheek. You’re over the moon feeling his warmth seep into your fingertips. He begins to stir and you contemplate pulling your hand away to allow him more sleep, but decide against it, too excited to see how he would react.
His beautiful blue eyes begin to flutter open and land on you immediately. He lets out a yelp and jumps up into a seated position. Giggling, you look up at his bewildered face as he whispers, “…(Y/N)? How is this possible? Is this real? Am I still dreaming??”
Sitting up, you take his hand in yours and say, “I’m real, Colby. I’m really here. It’s me, (Y/N). It’s a long story, but I swear to you, it’s all true. I’m really here and I’m not disappearing again. I promise.”
As you speak, he seems to believe you and tears begin streaming down his face. Before you can say any more he pulls you into his arms, clinging tightly to you. You wrap your arms around him, taking in the new, yet distantly familiar feeling. You spend the entirety of the day locked away in his room, watching movies and holding onto each other like you would disappear at any moment. He ordered lots of food the moment you two had collected yourself as you both realized you hadn’t eaten in a very long time. To say the least, it was the best day you’d had in centuries.
When you felt yourself starting to get tired, you clung to Colby even tighter, your anxiety seeping back into your mind. Slightly fearful that today hadn’t been real. You feel Colby pull you closer as he reminds you that everything would be okay with a slow, sweet kiss. Smiling, you snuggle in closer to him, feeling if you were any closer you’d be one.
Next thing you know, you’re waking up to your second day back in the physical world. Realizing the day before hadn’t been a dream, you’re over the moon knowing you get to spend the rest of your new life with Colby as his significant other, rather than just his spiritual protector.
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andmaybegayer · 1 year
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I'm really interested by the design challenge of games like The Sims, Skyrim, Minecraft, anything where the game has to suit a wide variety of players who may all wish to do completely different things in a world with consistent rules. They all solve this differently.
The Sims is actually like a dozen minigames running simultaneously, piled on top of each other and carefully segmented from each other so that you could totally miss most of them as you pursue what you're interested in. The games are broadly similar in some ways so that you can transfer from one to another smoothly, which means your choices don't affect gameplay as much as they affect the game's supporting narrative. There are notable differences in playing The Sims as a cottagecore farmer versus a high powered city businessman but not actually as many as you might expect.
Skyrim builds a world where there are many ways to do the same tasks and they're all given relatively equal weight, which means your first run through always feels pretty good but if you try a different style of play it feels pretty samey, lots of breadth, very little depth. Skyrim dungeons actually have some very interesting design but the design is always so balanced that it never forces a thief to just go fucking ham nor forces a fighter to go away and look for a specific scroll or staff.
Minecraft has a very clear idea of what it wants players to do, but it knows it has to cater to a huge range of players from "literal toddler" to "twitch streamers building dropper farms that produce 100 000 gunpowder a minute" and so they gently try to corral new players up to more advanced play while simultaneously forcing experienced players to actually engage with their carefully crafted mechanics.
(And despite all this, these are all games people mod to hell because they want it to play the way they think is best.)
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