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ilomilo · 1 year
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(Disclaimer: This post is not my own. This is a repost from the official ilomilo developers on blog.ilomilo.com (only accessible on the wayback machine)!)
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GalaxyNextDoor interview
Monday, July 12th, 2010
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Our friends at the superb gamingblog GalaxyNextDoor asked me a few questions about ilomilo.
[NOTE FROM TESS: Since the GalaxyNextDoor site is also only accessible on the wayback machine, I’ll paste it below as well for easy reading!]
Swedish developer Southend Interactive may be most know for their remakes of Lode Runner and Tecmo Bowl, but the small studio is hard at work on an original IP for XBLA which looks to be the studios biggest game yet.
ilomilo is Southend’s newest title, exclusively for XBLA and one of the most creative looking puzzlers around. Featuring gorgeous graphics and a delightful soundtrack, ilomilo is one of those stand out artsy titles that Microsoft has been slowly bringing to XBLA.
ilomilo Level Designer,  Martin Blomkvist was kind enough to give us some new info on the studios title as well as some of the benefits of going the digital delivery route for smaller studios.
GND: ilomilo looks incredibly cute. Where did you guys get the inspiration for the characters ilo and milo and the dreamlike world they inhabit?
Martin: The visual inspiration for ilomilo came from many everyday things but was mainly inspired by artists such as Hundertwasser and Klimt. We also took inspiration from russian animation such as Cheburashka, Hedgehog in the fog and the russian version of Winnie the pooh.
GND: ilomilo is a puzzle game, that’s obvious but what isn’t are the goals of the game. What’s ilo and milo’s goals for each level and do specific cubes have special properties?
Martin: The goal for each level is to bring ilo and Milo together. It doesn’t matter where on the level they meet up, but they need to be on the same side and on connecting cubes. In order to bring ilo and Milo together the player needs to make use of special cubes that can be picked up and placed down almost anywhere on the level. Some cubes have special abilities that activates when they are put down on the ground or placed in a hole. One cube for example stretches out so that it becomes three cubes lenght. Another cube has a hole in it that ilo or milo can fall through and end up on the opposing side.
GND: Featured in one of the trailers we saw for the game were what looked like some flying creatures, will we be able to ride them?
Martin: If you mean the flying grey cubes then yes, you will be able to ride them. They are a key part in many of the tricky puzzles.
GND: When we first got a look at ilomilo our first thought was, “OMG a co-op puzzle game, that’s brilliant!” Please tell us that ilomilo can be played with a friend.
Martin: Yes, you will be able to team up with your best friend (or your worst enemy for that matter) and solve puzzles together. The gameplay is essentially the same, but in two player mode you work as a tag team where one player controls ilo and the other controls Milo. Only one character can be active at a time, but the player who isn’t active controls a fly which can be used to mark out cubes to help out the active player. Also, if you don’t feel so helpful you can choose to annoy your fellow player instead by using the buttons on the controller to play instruments.
GND: In the past few years XBLA has matured quite a bit from the retro fueled games that it began with, to now fuller and more experimental experiences like Braid. With so many different genres like shooters and side scrollers making a comeback on XBLA, what inspired Southend to go with a puzzle game and what do you think differentiates ilomilo from anything else out there?
Martin: The visual style is probably what makes ilomilo stand out of the crowd the most, but the 3D-labyrinth gameplay isn’t exactly overly done either. The reason we choose the puzzle genre was simply because we like puzzlers and felt like doing a fully fledged puzzle game. Next time it could be a pirate-brawler, a fantasy space marine RTS or a dark epic dinosaur MMORPG. You never know! :)
GND: What are some of the benefits of going the downloadable digital route for a new IP like ilomilo versus the more traditional brick and mortar route?
Martin: Games distributed online are usually smaller and doesn’t have the budget of a retail title. Since online distribution isn’t as expensive it makes it possible for smaller companies like us to get our games on the market without taking too great risks. Without digital distribution smaller and more niched games such as ilomilo, Braid and tower of goo probably would not have been possible.
GND: Will Southend be supporting ilomilo with perhaps some DLC after release?
Martin:There is always a possibility.
GND: When can gamers expect to get their hands on ilomilo and do you guys have any idea on a price point?
Martin: ilomilo will be out this year at some point. The price has not been set yet.
A big thank you to the folks at Southend for letting us know more about ilomilo, we can’t wait to play it! You can keep up to date on the game at ilomilo’s official facebook page, and we’ll let you know when Southend announces a release date for ilomilo.
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catboyprincess1005 · 7 months
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guys im not even going to lie i love sanrio
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valfeathers · 9 months
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BENS!! i forgot how fun drawing/designing pastas can be,,, i’m re obsessing
ramble down here btws,, //death mentions since he is a ghost
ok so ben is an old fave and i have thoughts. this first new hc design isn’t that remarkable except for the fact that instead of trying to make ben look like a dark/‘corrupted’ link, i tried to draw him like a kid in a hand-stitched link costume.
i will be drawing/writing(?) ben as a kid btw, specifically a ghostly 12 year old kid whose hobbies include trying to stress his cohabitants into early retirement.
the ben fullbody on the left is a slightly more corporeal form that he uses when out in the open and interacting with people in person. while still ghostly (like. swipe at him and your hand will go straight through him kinda ghostly) it’s more solid and has more of his features that he possessed before his death. he floats!! that’s his main mode of transportation in the open. he floats.
the one on the right is one that you’d see onscreen! he’s quite literally ‘rendered’ differently giving his victims that patented dread associated with ben. uncanny valley yk
when scared or upset his pupils vanish leaving you with those empty dark scleras. this doesn’t happen often though!
anyways that’s all for now!! an anon asked me to draw hoodie so i’m off to go do that :)
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mr-payjay · 3 months
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i wanna be your only friend
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Michiel Sweerts (1618-1664) "Self-portrait" (c. 1654) Oil on canvas Baroque Located in the Allen Memorial Art Museum, Oberlin, Ohio, United States
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is this anything
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cranedcurse · 3 months
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You may smack it. Once.
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Let’s make a fun little list of silly things we believed as children
I thought all TV was live, and if they aired a rerun, it was just the actors having to do the same thing all over again
I thought the term “peanut gallery” referred to Charlie Brown and his friends
I thought if you left town to go on vacation, you had to let your local government know about it or else they’d print your picture in the newspaper and say you were a missing person
My grandpa once told me that pulp in orange juice was bugs and I wouldn’t drink orange juice with pulp in it for years because I was always thinking about drinking bugs and it creeped me out. I still don’t really like orange juice with pulp in it to this day
I was afraid of catching lightning bugs because based on the name, I thought they would shock you. So I only ever called them fireflies because somehow that convinced me I wouldn’t be shocked
Do you have something silly you believed as a kid? Tell me about it! :)
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crow-in-springtime · 6 months
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Sorry I didn’t respond to your text, I was having thoughts that can only be communicated through the German expressionist films of the Weimar Republic
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Part of the art installation A Memorial to Ice at the Dead Deer Disco by Marc Swanson at MASS MoCA in North Adams, MA
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ilomilo · 1 year
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(Disclaimer: This post is not my own. This is a repost from the official ilomilo developers on blog.ilomilo.com (only accessible on the wayback machine)!)
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multitap interview
Wednesday, June 30th, 2010
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Brazilian videogameblog multitap interviewed me the other day. If you can read portuguese Click here for to read the interview!
Even if you can’t read it, you should head over anyway as there are some new screenshots there.
Want to read the interview in english? Why, here it is then:
Where did the inspiration for ilomilo and its art style came from? Inspiration comes from a lot of places. It can be from everyday things but I’m also inspired by artists such as Hundertwasser and Klimt. There’s a lot of inspiration drawn from the world of animation. For example i’m a big fan of hedgehog in the fog, cheburashka and russian winnie the pooh.
What does “ilo” and “milo” mean? What are they? ilo and milo are names, and ilo and milo are whatever you want them to be. I like to think of them as represantions of two peoples minds.
What’s the main objective on every level? Is there an “end spot” to reach? The main goal is to unite ilo and milo wherever possible on the level. There’s no “end spot”. There’s also other stuff to do on the levels, such as collecting stuff to unlock secret things and stories.
Is there any difference in gameplay between ilo and milo? They play exactly the same.
How many levels there will be in the game? About fifty, including the super hardcore bonus levels that features a lot of fun stuff that we haven’t shown yet!
Is there some kind of plot, story mode? What is it about? There is a story yes. In fact there are several stories told in different ways, on different consciousness levels. But we would like the players to find out for themselves when playing the game.
In the last trailer for ilomilo, you show some kind of 8-bit ilomilo. Is that just a minigame, or maybe a standalone title (for XBLA)? You’re talking about ILOMILO SHUFFLE! It’s a minigame that you find somewhere within the main game. It’s more of an action oriented game than the main game. It also has it’s own leaderboard!
The game seems too cute, at the same time complex for little kids. Who are you aiming to? Everyone that likes fun experiences. To get through the main story is probably not too complex for not so experienced players. But if you want to unlock everything, play all the bonus levels and such you have to be pretty clever. So there’s hopefully something in ilomilo for players of all skill levels.
Certainly this is not the first new IP Southend is creating and developing, but you have been more famous with remakes like Lode Runner, R-Type Dimensions and Tecmo Bowl Throwback. What are the difference between working in a new IP and a licensed game? There’s a lot of differences. The bigges one is that there is of course greater freedom when working with your own IP. Since we’re creating this world by ourselves we set the rules on what is fitting in the universe and stuff like that.
Most games from Southend Interactive are for Xbox LIVE Arcade. Another one is being developed for Windows Phone. What about making or porting games for iPhone or PSN (at least a PSP Minis)? Maybe WiiWare? Tecmo Bowl was actually released for PSN, so we have experiences from other consoles. There’s nothing specific going on for the platforms you mention, but surely it would be fun to work with either some day.
Any news about the release date for ilomilo, or how much it will cost? Releasing this year, that’s all I can say! We’re hoping to be able to offer it at an affordable price point, but in the end it’s all up to the publisher.
Besides the new trailer unveiled a few days before, I haven’t heard from ilomilo or Southend Interactive at E3. Maybe you will show ilomilo (and other games?) at gamescom? There’s no specific plans at this moment, but ilomilo might be shown on some upcoming events this summer and fall. We’ll have to wait and see.
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waltzetude · 2 months
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minemine
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ghostiegone · 2 months
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Badtz-Maru and Hangyodon are great friends… their knights on the other hand?
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bonus fairies:
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stoicmike · 5 months
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If you explore the distant galleries of your mind you will come to passages lined with doors best left unopened. -- Michael Lipsey
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brokehorrorfan · 3 months
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Richard Chizmar (Gwendy's Button Box, Chasing the Boogeyman) will publish Memorials in hardcover and e-book on October 22 via Gallery Books.
Set in 1983, the 448-page horror novel involves a group of students who encounter a supernatural terror while on a road trip through Appalachia. Read on for the full synopsis.
1983: Three students from a small college embark on a week-long road trip to film a documentary on roadside memorials for their American Studies class. The project starts out as a fun adventure with long stretches of empty road and nightly campfires where they begin to open up with one another. But as they venture deeper into the Appalachian backwoods, the atmosphere begins to darken. They notice more and more of the memorials feature a strange, unsettling symbol hinting at a sinister secret. Paranoia sets in when it appears they are being followed. Their vehicle is tampered with overnight and some of the locals appear to be anything but welcoming. Before long, the students can’t help but wonder if these roadside deaths were really random accidents…or is something terrifying at work here?
Pre-order Memorials by Richard Chizmar.
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Yumi Ishiyama being a badass in season 4 of Code Lyoko
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