Danny, the 'twig' Bouncer
The job was just a temporary solution. It was a means to an end. To help him handle his obsession until things were better. Until it was safe to be out again. Until he could roam around freely without fear. Until he no longer needed to lay low or be on the run. Until he could return to being Phantom.
This job helped keep his obsession somewhat sedated. Sure, it was a shady bar, but it beat working out in the open in some other way or becoming a non-ghost vigilante and risking his human persona too.
Besides people tented to underestimate him because he was a 'twig' in their eyes. The bar owner nearly didn't hire him until he easily flipped a human truck over his shoulder and threw the guy out the back door on his interview day.
But again this was just meant to be temporary. He got to fight the trouble makers and protect customers from the rowdy crowd.
At some point, the people even started cheering whenever Danny was on the clock, his coworkers even leaving the heavy hitters to him. It was kind of fun always seeing the sound looks of the big guys that didn't think Danny could throw them out the door with one hand. The owner had said something about getting more customers ever since Danny started working for him.
Danny even recognized regulars now. Tho there was this one guy with a red helmet that gave him a weird feeling. But the guy wasn't making trouble so Danny left him alone.
Besides the Bar Owner always pet his shoulder after he threw someone out. That meant he did a good job right?
Though Danny did wonder how long this temporary job would last.
.
.
.
Yea his Fenton luck struck again. Danny didn't know faces. The bar was a shady place but neutral zone according to the owner but there was the golden rule of not messing with Joker. Danny had agreed even tho he didn't know who that guy was.
Soo the day came a clown made trouble in the bar and no one else appeared to want to do something. So what did Danny do? His job. He punched the guy, knocked him out and threw him right out the door a little too hard into a brick wall. He might have broken a couple of that clown guys bones. Hello trauma, Freakshow greets you.
The bar was dead silent right after, everyone staring at him like he had just signed a death sentence. The owner had then pushed him out the door and muttered something about sending Danny on vacation and to return in a month if he was still alive by then.
Did that mean he was fired or got a weird kind of promotion?
Why was that guy in a furry suit staring him down now?
Also why was the red helmet regular suddenly trying to hire him for his gang?
Really Danny just wanted a simple job that sedated his obsession, this was not what he expected to happen for a job well done.
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Doing the maths: Grian's failure at getting a mending book
lots of talk about maths and probabilities below the cut! but there's a graph and simple explanation at the end if you want to get the gist of it and are bad at maths.
(I am still young and learning maths, critique/advice always welcomed)
What are the odds of getting a mending book in Minecraft?
(I am assuming Grian has been doing all his fishing with Luck of the Sea 3)
The probability of a mending book is actually a bit annoying to estimate. The Minecraft Wiki lists fishing up an enchanted book as 1.9% chance. This is for ANY enchanted book. The Minecraft wiki talks about how the chance of an enchantment being selected is calculated. Mending has a weight of 2. Using the table, mending has a probability of 2/135.
However, Grian is looking for any book with mending, not just a pure mending book. Additional enchantments are calculated in a different way, involving RNG, which means it won't be as easy to model. Due to this reason, I'll just be using the odds for a pure mending book throughout.
TLDR: a mending book has a 0.028..% chance (2/135*0.019*100)
Grian's Data
According to this screenshot, Grian has used a fishing rod 5679 times. This number may not be fully accurate, as it includes the times he's fished other players, rather than just fished for items, but it is a good estimate.
To help visualise this data, with a median waiting time between catches of 17.5 seconds, Grian has spent over 20 hours fishing so far! He may have a problem.
Is this statistically significant?
Hypothesis testing (p-value approach):
H0: p = 19/67500 (the null hypothesis - he has no mending books because of chance)
H1: p < 19/67500 (the alternate hypothesis - he has no mending books due to different odds)
5679 trials, 0 mending books
X ~ B(5679, 19/67500) (binomial distribution, 5679 tries with a probability of a mending book being 19/67500, where X is the number of mending books)
p(X=0) (what is the probability the number of mending books being 0)
p = 0.2021473392
Now, the point at which data becomes significant is subjective. For instance, you *could* get a million heads in a row flipping a coin, it's not impossible, but at a certain point, you can begin to say "okay there's something not normal about this". For this approach, the closer the p-value is to 0, the more evidence there is against the null hypothesis . The p-value here is far above a significance level of 0.01, or 0.05, or 0.1. There isn't a clear line between significant/non-significant, but this is answer is quite a bit far from 0
With this, I cannot reject the null hypothesis.
Personal conclusion: this is not statistically significant, Grian is just unlucky.
Are other values statistically significant?
Gem's proposed 9000: results in a p-value of 0.079... more significant than Grian's number but I don't imagine Mojang would be too concerned. As said though, it's all subjective.
I am bad at maths, what does all this mean?
Here is a graph, showing what number of mending books you might have after 5679 tries. The height of the bar represents the probability of getting that amount. The numbers at the top are the (rounded) numbers I used in my calculation
The pink column is 0 mending books - like what Grian has! As you can see, it is less likely than getting 1 or 2 books, but not too uncommon to happen.
End conclusion: Grian has bad luck. Like, not as hilariously bad as he thinks, but still bad. If he keeps going, chances are he will get a mending book, but I think he should probably stop fishing because at this point he has a problem.
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In honor of the @rw-ship-showdown I wanted to write about Artihunter as someone who jokingly slapped them together pre-downpour and still thinks they are actually very compelling. Just not in the super soft love wins kinda way (Although I get why people like that more)
And the only way I know how to do that is talking too much so heres a far too long slug essay-
Obviously the slugcats don't offer a ton of characterization but theres not nothing to work with. Their stories, whether by their roles in it or the overarching themes do provide a backbone to work with. Even gameplay itself can provide a bit. (for some more than others)
Hunter, to me, is ultimately a story about selflessness. The goal is to revive Moon, which is very much an act of kindness from both Hunter and NSH. But the weight of that action is much more significant for Hunter- Hunter is deeply sick. They're on the clock, and for all their skill in combat none of that will ultimately help them to survive longer than their body can hold out. Moon is a close friend of NSH but that means little Hunter- Hunter really gets next to nothing out of helping them, and ultimately pays quiet a bit spending their limited time alive fighting to deliver that neuron so that someone else can live.
To spend ones limited days on helping another, in a game that very much stresses the unwavering cruelty of the world and nature- is pretty notable. (And you could even say that Hunter being the Hardmode of Rain World adds another layer to this)
And then we have Artificer. A storyline that very much stands out to people as more… villainous (so to speak) than the other slugcats. Artificer's story covers a lot of things. Trauma, violence, revenge, etc. Revenge is a bit of a selfish desire- That need to see someone hurt as they have hurt you. A punishment that ultimately does not fix whatever harm was done- but feels good to see because you were hurt and now those responsible share that pain.
Artificer's actions are founded in that need for revenge, their pups killed for overstepping boundaries they didn't know existed. Is it not fair for them to be angry at that, to punish the scavengers for their violence with their own? Why should the scavengers ever be forgiven when they and their pups were not? And that's how you get that loop- Harm for harm over and over.
The original action has been lost in a spiral of violence for violence. And here stands Artificer- their very spirit scarred. Not just because they sought revenge, but because they never ceased trying to scratch that itch for violence as an answer. Artificer only has two paths for their story- killing the scavenger king (Someone who, really, has little to do with the original 'crime' of the scavengers, but represents an important individual to them- as did the slugpups to Artificer), locking themselves as karma one for good and spending the rest of their life chasing creatures that no longer even fight back in a warped sense of closure- or to dissolve themselves in the acids of the void sea because they're too far gone to find any real peace.
They can't meaningfully recover from that state, not alone, twisting in on themselves. Even if they halt their actions, they've been using violence as a feeble defense against their own pain- violence that no longer has any real direction or basis. Artificer gets no real closure from killing the scavenger king. All they can do is continue the cycle, or try to scrub it away. No real peace in a prison of their own making.
So you have a creature, who even with a strict timer on their life- a body that will crumble to disease, spends its last bit of time on saving another. And another who was so caught up in the pain of loss that were eaten alive by their own anger, poisoned their own soul on such a deep level even self-proclaimed gods have no solution for them.
What peace can they offer each other? For Hunter, its only a fleeting moment of happiness- of selfish love, before their own body fails them. A bit of indulgence in something for themself. For Artificer, its a single, comforting thread to ground them again, something tangible to protect and care about again.
But thats a thread that will ultimately be snapped under the cruel indifference of the world. Hunters timer will tick down regardless of if it takes another with it. Its a tragedy- its doomed to end badly. Whatever good it offers to either of them to find each other will only provide the fleeting comfort of a band-aid that will be ripped away too early.
But all that can be worth indulging in anyway, if only for the moment. It doesn't change the ending, but the ending was never going to be happy.
Its can so yuri
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Theory: some High-Ends use the corpses of past OFA users
There aren't tons of High-Ends. They can't be mass-produced so easily, and there's only one that's blatantly female, literally named Woman and with a tall, defined figure
Maybe Woman's original identity is already confirmed, but... she's similar to Nana in build, isn't she?
It's hinted that All For One actually kept Nana's corpse. How, 20+ years later, could he give Tenko his grandmother's pristine hand? Is he just keeping their hands? Or their actual corpses?
Also, when looking at corpses to give multiple Quirks to, One For All users are the best for this. Having inherited One For All, their bodies had maintained multiple Quirks when they were alive, even if they couldn't use more than their natural Quirk and One For All's physical ability. And to their bodies, One For All doesn't count as just one Quirk; the natural one, and Yoichi, are already too much for a human. But Shinomori shows that it counts each previous user's Quirk, on top of Yoichi's and one's own natural one.
Their bodies adjusted to holding multiple Quirks, and when they were alive, they didn't become deformed or lose brain function. They were perfectly fine, and only had shortened lives—but that doesn't matter as corpses.
Nomus go brain dead when they have multiple Quirks. But the past users didn't, being completely fine, making them perfect for Nomu development.
High-Ends can think. They're all physically powerful, and One For All users make the best basis, even from leftover embers and physique. So why not use that great base to make the best outcome Nomus (High-Ends)?
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