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#i learned most of this from tutorials and kind artists who like to talk about their work
mishapen-dear · 6 months
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rough art tips to learn and then break at your leisure.
the distance between your eyes is roughly one eye. the corners of your mouth dont extend past the middle of each eye. ears are roughly in the middle of the tip of the nose and the eyebrow. the eyes are in the very centre of the head. the neck is just a Little slimmer than the width of the head (varies with fat distribution, but fat tends to build up under the chin). hair is easier to draw when you plot out the hairline and then where it parts. leaving appropriate distance on the side of the face (cheekbone area and back to ear) contributes to making characters look more realistic/hot as hell. i dont know specific tips for that so use reference. an amazing reference/study site is lineofaction.com . if you think of the face in planes it makes it easier to construct (look up tutorials). if you draw a spiral like a tornado it can help you figure out awkward perspective for extended limbs (look up foreshortening coil technique). tangent lines are when two lines intersect and cause visual confusion (when it looks like a line that defines an arm is part of the line that defines a building, for example) and avoiding them makes your art way easier to comprehend. quick trick to good composition: choose a focal point (where you want your viewer to focus), detail that area the most, and make sure various elements of the piece are pointing to that focal point. you can use colours to contrast hue, saturation, and brightness and make certain elements of your drawing stand out. drawing in greyscale can help you figure out values. using black in a piece isn't illegal but you should know what you're doing when you do use it- it desaturates a piece and if used as a shading colour can desaturate and dull whatever youre shading too. if you use almost-black lineart and then add black to darken the very darkest areas it will do a lot to add some nice depth. the tip of your thumb ends just above the start of your index finger- your thumb also has two knuckles and all your other fingers have three. if you see an artist doing something you like (the way they draw noses or eyes or hair or anything else) you can try to copy that and see if you want to incorporate it in your style <- this is ENCOURAGED and how a lot of us learned and developed our styles. there are ways to add wrinkles to faces and bodies without making the character look a million years old, you just have to keep experimenting with it. The smile wrinkles around your muzzle dont connect to your mouth or to your nose; there should be a small space in between smile or nose and the wrinkle line. eyes when viewed in profile are like < aka a little triangle shape. think of the pupil like a disk and apply foreshortening to it (it looks like a line when seen from the side instead of a full round dot). subtle gradients can add a LOT to a piece. texture can also add a LOT. look up Tommy Arnold's work (his murderbot pieces are some of my FAVOURITE) and zoom in. find those random little circles he added and try to figure out why he added them there. light bounces. there's lots of way light bounces. sometimes it even spreads through the skin. i do not know these light tricks yet but i want you to know that they exist. draw a circle to indicate hand placement, draw a straight line between that circle and the shoulder, and then (normally at a right angle) draw a straight line on top of that line to find the placement of the elbow. elbows are normally placed Just above the hip when standing and your arm is at rest. there are no bad colour combos if you're brave enough about it, just fuck with the saturation and brightness until it works. keep playing. try new things. add your own tips to this post if you want or even expand on some ive mentioned here. good luck go ham etc
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enilehtnorevol · 1 month
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do you have any recommendations to help improve anatomy skills? i wanna improve but i legit haven’t improved for years and anatomy is my worst enemy 😭 i like art like yours and others and somehow the anatomy always seems so good so i was just wondering if you had any suggestions
i'm trying to figure out how to answer those types of asks for ages because most of my 'anatomy skills' come from observation and there's not much of what i've been actually actively learning i'm sorry 😭
doing studies works great but if you never tried and are not sure where to start find some artists who do them or better artists who explain how to. i wanted to suggest tb choi but she seems to delete everything at least from public access. found cosmic spectrum art on yt, a lot of great stuff, just the kind i'm talking about, but of course you can look for someone else yourself
a book on the topic i would certainly recommend is 'taco - point character drawing' thought everyone most likely know this one already. looks simple and doesn't overwhelm with walls of text and half of the book being dedicated to each separate bone and muscle, but actually very informative (nonetheless having a general understanding of how skeleton looks and works will always be helpful). i can recommend something more advanced if you're interested
and if anyone wants i could probably make some little tutorials like the one with face proportions but i need more specific requests for this
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vinguist · 7 months
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Unironically I think Drawfee played a HUGE part in my art journey- and not teaching me how to draw [though their drawclass streams are also incredibly useful!] But just the fact that they're professional artists with like so much knowlege just instead doing silly and shitty drawings and aren't afraid to talk about artist struggles [procrastination, burn out, etc] I probably would be way more nervous about trying to get into professional artist spaces and would would crumble from burn out and self doubt of my own skills.
I think one of the most important things I learned (from I think Karina?) Was that if I want art to be a *job* and not just a hobby I need to get other hobbies because your work being your only hobby is not healthy when you're burnt out from work.
Like THOSE are the kinds of lessons that you cant just look up a tutorial for but in a random drawfee video they'll just randomly drop while drawing a cat shitting itself and it will change my life- Those kinds of skills actually are actually just as usefull if not moreso than actual art technique & talent, and since I don't have any connections to professional artists who could teach me those kinds of things, drawfee ended up being that teacher for me while also being super fun and entertaining.
It also often makes me inspired to do art- and not inspired in the way I get inspired by media I consume to draw characters I like from it, but inspired in a way where I just feel like I can draw *anything* in *any* style because each host has their own very distinct art style and draw so many different things and just get *fun* with it.
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meanbossart · 3 months
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Some art-advice asks I've been meaning to reply to!
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I use Clip Studio Paint Pro, though I'm not sure what tips I could give just in general. Just experiment with new things often, draw as much as your lifestyle allows, watch how other people do their work but try to avoid "Dont do THIS thing ever" type lessons and tutorials. Use as much reference as you'd like and take your time! To this day a simple sketch can still take me several hours to do depending on what it is.
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Thank you so much!!! I didn't do any kind of formal art schooling but I've always been inclined towards arts and crafts, and started taking drawing semi seriously when I was about 17 (I'm 27 now). I draw a lot of inspiration from western comics and my favorite artists are jason shawn alexander and sean murphy.
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Oh I'm so flattered to hear my stuff's inspired you to take up drawing again, I have a bunch of little crafty hobbies but art is by far the most fulfilling one to me - largely because you're constantly learning and improving.
You're definitely onto something already, I am constantly looking at other people's art (even If it isn't a style I would want to emulate) and analyzing how the pieces come together to create the final product. In my opinion this is pretty much the best way you can go about learning besides real-life reference drawing. You can even take something into your software of choice/print it out and trace it (just to yourself, of course) to get a sense of hand-motion and line use.
As a beginner I think there's no shame at all in taking heavy inspiration from your favorite artists, as long as you aren't straight up copying things and calling them your own. Your personal style Is likely to come out naturally, with time. That's very much how I started myself!
Also, just be patient with yourself, try to have realistic goals for your skill level while simultaneously being proud of everything you do. Even if you absolutely despise a drawing, you still drew something! And even if it doesn't feel that way you most definitely learned from it. Use learning tools and tutorials to whatever point you feel comfortable with but don't get stuck on people's arbitrary rules - unless we're talking about something tangible like real-life application of traditional art tools, things like anatomy, perspective and light are to be referenced from - but It's not the goal to emulate them 100% unless you ARE going for hyperrealism. As someone who uses a ton of reference these days, I can tell you first-hand that I often find myself straying from it on purpose to make a piece look more interesting.
Lastly, draw things you enjoy! Don't let anyone else dictate what you SHOULD be doing and don't fall into the trappings of wanting to stick to one specific style, process, or subject matter.
Good luck!!!
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LOL thank you so much for your very evocative compliments! I haven't ever done a timelapse, not that I remember at least. I'm not sure how they work but I do so much of "I'm gonna try this thing 5 different ways and then decide what I like" that I'm not sure how comprehensive that would be LOL
I could put together a process showcase or something though, I feel like that might be better even, since I get to explain a little of what I'm doing through text and display how I use reference. Something to consider!
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lastoneout · 2 years
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Got asked if I had any tips for new artists during my stream today and I figured I'd put them here too:
Draw, seriously, just do it. This is the hardest part and also the most crucial. Just run at it screaming and refuse to back down. You just gotta do it.
Always do your wrist/arm/shoulder stretches before drawing and make sure to take breaks to stretch/re-center yourself if you've been going for a few hours or more! (Here's the stretches I do, and they help with gaming and writing and desk work too, they're just a good idea all around!)
Try to draw less from the wrist and more from the shoulder(move your arm more and your wrist less basically). That and stretches will help you avoid carpal tunnel which is never fun.
Consistency is only something you need to worry about if you're like, working in the industry/doing some types of commissions(like an twitch emote bundle or a comic book). If you're just starting out or only drawing for yourself it literally doesn't matter. Like, I don't think I've ever drawn a character exactly the same way twice, it's fine.
Don't do warm up drawings, do warm up scribbles. Doodles circles and squares and lines and swirls until you feel nice and lose, then start actually drawing.
If you're between 50-90% done with something and you REALLLY start to hate it, keep going. You just gotta power through, cuz chances are it's perfectly fine(or even really good) and your monkey brain is being a jackass coward chugging that impostor syndrome juice.
If you finish and you still hate it put it away until tomorrow or the day after and then look again. Never EVER trust your negative opinions about your art(or anything) if it's after like 8pm.
Re: the above points, as an exampke last night I HATED my new pngtuber model that I'd spent literally all day on. Went to bed and in the morning was like "oh this is good actually". Trust me, tired burnt out you is not a good judge of quality, especially the quality of something you've been staring at for like 4-5 hours.
If, after all that, you still hate it, that's okay too. It's a bummer, but don't try to force yourself to like something just cuz you spent a lot of time on it. Chalk it up to experience and move on to the next thing!
Do everything in your power to not compare yourself to others. It won't get you anywhere. Instead learn to look at other people's art and find what you like about it and try to break it down or do it that way yourself. Dont fully copy/trace ofc, but really think about how something looks and see if you can figure out why you like it and/or how it's done.
OH MY GOD USE REFERENCES. Anyone who says not to use references is talking out of their ass. You think figure drawing classes are bad?? That artists draw from life just for shits and giggles?? No, its because you need to know what shit looks like to draw it!!! USE REFERENCES!!!
Same with youtube tutorials, especially for learning to use digital art programs. Do take everything with a grain of salt ofc(we've all seen the "masculine vs feminine eyes" shit or the trash trend of "I fix my viewer's bad art uwu" ignore that crap) but you can learn all kinds of shit for free on youtube.
If you can feel yourself burning out fucking stop drawing a take a break. Even if you're in the middle of something, or part of you wants to keep drawing. Burn outs suck and it's gonna take a lot longer to get over it if you push yourself until you crash instead of just acknowledging that you're hitting your limit and stopping for a few days. The art will be there when you get back, your health should always come first!
If someone tells you thick line art or anime style or whatever is bad, ignore them. All art is subjective. Draw what you want how you want. Even if it's all thick line art or you stick to sketches or only do anime stuff or chibis or humans or furries or goddamn stick figures just draw literally whatever. If this is just a hobby for you there's no reason to push yourself. Draw what makes you happy, fuck everyone else.
Anyway that's all I've got for now, might add more tomorrow when I'm less tired(and I encourage additions for other artists as I'm self taught and had to learn most of this the hard way and thus I'm sure I've missed stuff) but yeah, just draw my dudes, this is supposed to be fun. You deserve to have fun.
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that-wizard-oki · 5 months
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How did you start doing jobs for kingsisle?? I'm trying to break into the industry as an artist, and I have no clue how to approach potential employers, even just for commissions 😭😭
Hey! So I actually work full time with KingsIsle as a character animator- my job year round is to make pets, mounts, mobs, npc's move :D
How I got started here is kind of a wild story. I had been wanting to reach out to KI about possibly interning with them post-graduation- I had a few people I semi knew at the company, and knew I'd have a good portfolio piece to show them from my senior thesis project. However, three days before graduation, a friend from KI msg'ed me that KI was doing summer internships, and asked if I was interested. I spent the next 3 days building my portfolio website/resume & sent it to my friend. A month and two interviews later, they accepted me! Once my internship was drawing to and end, they were able to offer me a full time position.
My #1 piece of advice for folks trying to break into the industry: MAKE CONNECTIONS. NETWORK. Obviously having dedication and building your artistic skills (whether that's character design, animation, story boarding, etc) is a huge part of it- like you can make as many connections as you want, but if you don't have a decent set of skills/a portfolio to back you up, then you might be out of luck there. But I cannot understate the importance of networking.
So, how do you make connections/network? My advice:
-I know everyone can't afford it, but going to an art school/college is a decent way to make connections- not just with teacher's who have worked in the industry themselves, but also with your future artists. Heck, I've been seeing younger artists like myself start their own studios. You can defo still make connections w/o college, but I just wanted to note that.
-Interact with artists/folks in the industry online. comment on their posts, ask them genuine questions. Most folks are happy to answer questions or give portfolio advice.
-Mentorships are a great thing- also something i see offered on twitter a lot. Some studio's like dreamworks have "internship" like programs where people who have recently graduation or are looking for a career change can apply to and learn from. I'd follow companies you're interested in via linkedin, or visit their websites to see if they offer things like this
-Also!! Participate in anijams, gamejams, art swaps, zines- these are all great ways to connect with fellow artists online. My college has an animation club that does anijams twice a year- which is a GREAT thing to put on your resume- it shows collaboration, dedication- things you need to be open to when working in the industry.
-I'd also say that trying to narrow down what you're really passionate about doing (for me, 3d animation just fit my heart the best) and learn more about it. Watch youtube videos, follow tutorials. Practice your anatomy, do gesture drawings from life, draw as many hands and feet as you can, lol. All things to help strengthen your skills! Consistency is key!!
I know that's a lot of info, so I just want to reiterate something: I've been at KI for about a year and a half now, and I am still just as passionate about this game as I was beforehand. That passion is one of my greatest assets. WANTING to do what I do for work makes working a lot easier, and produces a better product. If you have a passion, a drive to do something, you can do the damn thing. Making connections/being consistent as an artists can feel wildly overwhelming. But it doesn't have to be. You're worthy of sharing your art and ideas with the world, and people want to hear them. Baby steps! Start small. Heck talking to me already gets your started with networking :D
Hope that wasn't too rambly/answered some of your questions anon. Feel free to inbox or dm me if you wanna chat more- goes for anyone reading this :)
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tmntkiseki · 2 months
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TMNT Art Diary 2: The Importance of Art Goals and Focusing Your Attention
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Happy March, everyone! How are we doing? It's been almost a month and a half since my last turtle art diary, so I figured it was about time to type up yet another set of ramblings talking about my experiences learning how to draw the 2003 TMNT.
Before we get started, I feel it's worth mentioning that the future of this blog is kinda up in the air at this point? From the beginning, I've been against AI generated images because of the ethics involved and like many in the Tumblr art community, recent going-ons with the site have me concerned for where things might be headed. I'm not planning to jump ship just yet, but there is a pretty good chance that I'll be posting less and less original drawings here and start utilizing my newly created Pillowfort instead, as the staff has taken a very firm anti-AI stance to the point of completely banning both AI generated images and writing on the site (the official Tumblr post regarding their decision). If you're a fellow artist, TMNT or otherwise, they might be worth checking out as a potential alternative to Tumblr.
With that out of the way, let's begin!
Okay, so let's talk about something that applies to most anything when you're learning how to do art; the importance of art goals and taking things one step at a time. Whether you're a beginner artist or someone who already has years of experience under your belt, it's important to not only have goals in mind of what you want to learn, but also to try and not do everything all at once. There is a lot that goes into successfully drawing the turtles; their anatomy, applying their less human features like their shells and three-fingered hands, their expressions, their colors, etc. HOWEVER, if you're trying to learn to draw too many aspects of their designs all at once, you are going to become overwhelmed very fast and you will not see improvement as quickly, which inevitably results in frustration and loss of motivation. Ergo, you need to take things bit by bit, breaking down the turtles designs into bite-sized pieces and focusing on specific areas that you are having trouble on.
For instance, early on, I realized pretty quickly that one of the areas I was struggling in was the turtles heads; I love their shape, but damn are they hard to draw. Subsequently, there was a point where I was largely drawing turtle heads and ONLY turtle heads so I could learn what shapes went into them, what they looked like from different angles, etc. Within even a few days, I already saw massive improvements just because I wasn't trying to draw EVERYTHING all at once; just one very specific aspect of their designs. Compare the very first Donny I drew on the 5th of January to a quick doodle of Mikey I did a couple of weeks later on the 25th and you can see how much I learned in such a short timespan.
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Speaking of shapes, you wanna know the biggest hack I've discovered for learning how to draw the 2003 turtles? Studying the Fast Forward art style. Yeah, you heard me.
At first glance, this seems kind of stupid. I'm pretty sure most people aiming to draw fanart of the 2003 turtles are planning to draw them in a similar style to the first five seasons, so it makes more sense to study screencaps and model sheets from those seasons rather than FF. However, the reason why Fast Forward is so useful for TMNT 2003 fanartists is because, at its core, Fast Forward is 2003's art style simplified. Anyone who has ever taken a professional art class or looked up tutorials online knows that basic shapes are incredibly important when drawing, as they are the building blocks of literally whatever illustration you're trying to make. Now, I absolutely love how detailed the designs from the first five seasons are, but because they are so detailed, a lot of the basic shapes do get lost under everything as a result, which can make it hard to figure out what actually goes into the turtles designs at a fundamental level.
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Because the designs in Fast Forward are less detailed compared to what was seen in the first five seasons, many of the basic shapes that go into the turtles designs are much easier to spot. If you've been following me long enough, you know that I was absolutely LIVID to discover that one of the things I genuinely don't like about the Fast Forward style--the pentagon shaped heads--makes drawing the 03 turtle heads so much easier. To explain it in detail; a pentagon basically maps out the five "points" of a turtle's head. What these points represent can change depending on the angle from which you're drawing your chosen turtle, but if you're doing a turtle head from a front/three quarter view, the five points denotes the top of the head, the cheeks, and the chin. It requires some practice to get right, but by building off this initial pentagon shape, you can easily draw a turtle head in the style of the first five seasons. A hexagon works just as well and is especially useful if you're going for a rounder/softer head shape.
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Beyond that, I think making to deliberate choice to draw in the Fast Forward style rather than the OG style is helpful for other reasons. When a turtle's head is only a pentagon, you don't have to worry as much about details and can focus on other areas you might be neglecting, such as figuring out the positioning of the eyes/mask, or developing the way you draw the turtles' expressions. (Seriously, the white pupil-less eyes are cool, but they do make conveying emotions a hassle, especially when the turtles are lacking for proper eyebrows.)
It's been about two months since I drew my very first 2003 turtle and while I'm still very far off from where I want to be, I've already made some leaps and bounds in terms of overall progress. I do sometimes feel annoying yelling about my turtle art learnings and struggles (especially when I know there is stuff that potentially comes off as Captain Obvious territory to others) but I personally find it helpful to write down everything I've learned and experienced in case I forget something and need to look back on it. And hey, maybe someone will see these disjointed ramblings as helpful. You never know.
Anyway, here's a lil Donny doodle from today to finish this entry off. See ya later!
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cyanidas · 2 years
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a digital artist’s guide to digital art guides
hi my qualification for writing this guide to youtube art tutorials (though it may be applicable to other forms of media as well) is that i have watched over (roughly) 200 art tutorials of various length, artistry, content, style, and more
when we’re told “look up guides online” there’s not really much more to say on how to approach our research and taking them in, so if you’re a little lost in the vast sea of art help like i was as a wee bab, then this may help!
General Use:
don’t feel bad for skipping - if something isn’t striking you as informative or helpful, don’t feel bad for moving right along and treating it like a sponsor
^ also applies for lengthy talking or deriving from the point, if you’re not up for it. you don’t need to sit through the artists’ whole spiel to learn how to draw hands.
if something isn’t making sense, reach out to communities for help, and go beyond youtube/tumblr. reddit and discord servers are also full of places to go to talk to more ppl
trust your gut! if someone’s style makes you go “hmm this feels wrong and objectifying”, it’s because it is - feel free to move right along
^ also applies for if it feels like the artist is just showing off and not explaining enough, or just posting for ego boost or to get coin.
... related tip but if an artist likes to rant about discourse as the primary thing on their channel, i know drama can be fun and juicy but please just avoid these people, because generally they’re either nasty and toxic-minded, or they seem to have some bs going on for them in the background
check out comments and online discussion to see how well received a popular artist is, and pay attention to their discourse to avoid any mistakes they unintentionally or even proudly display
the art program is not important!!! every art program has some level of similar functionality, some with more bells and whistles than others, and very rarely does one program lack a key tool the others don’t have. the hardest part is translating what your artist means when they say one thing but your program has another - but more often than not, some similar wording or like words are used for the same tool or setting.
^ this means you can watch that tutorial on how to draw legs for clip studio if all you have is firealpaca
Information over Entertainment! the best artists to find help in are ones who focus primarily on relaying information and less on colorful quirky editing - those kinds CAN be helpful, but in general i tend to find more useful tips in videos that feel more academic as opposed to more entertaining.
don’t feel bad for flatout ignoring advice. if you found something that works better for you, please use it. feel free to try new techniques as well if you’re feeling stuck or want a change of pace!
Terms and Conditions:
What words should you use when finding the right video? Think like a content creator, here. General words are best when searching for the right video, and in order to think of those words, you need to know the parts of art. Lines, anatomy, colors, values, background, perspective, etc - figure out which part or parts you struggle with, and use one term at a time.
What types of videos are for me? If you are a Fresh Brand New Baby Beginner Artist that doesn’t even know much about art letalone art programs, then stick to tutorials that are labelled “for beginners”. If you know your way around an art program but you’re still pretty new, then your average art tutorial should be most helpful. More entertaining artists should be ok to start with! If you know your way around art but not programs, look for “art program reviews”, then once you’ve picked one or a few to mess around with (though I really recommend one at a time), look for “(program name) intro to / introductory”. And if you are well aware of everything I’ve listed, then you’ll be needing “intermediary / intermediate” tutorials. These ones are best given by master artists who focus on academic presentation. If you’re a master, you don’t even need this tumblr post wyd  😂
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thecoolerliauditore · 8 months
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I know I don't deserve another response from you, so just ignore this if you want. I'm sorry, I shouldn't have sent that message. I appreciate the kindness you gave me that I don't really deserve.
Honestly... I just can't believe that artists don't have a knack to start with. Because I've always had a knack for anything I'm good at, like math. I never really had to put effort into learning math. And even the things that I'm good at that did take effort I still had a knack at the beginning. I'm not trying to downplay artists' effort, I know it does take effort, but I don't think you can just start from 0. Or at least, I can't. So I'm not making that conclusion just on other people's art but also in other things I'm good at.
By the way, I'm not the person who sent the "life is unfair" ask, but I was already feeling negative and saw Struda's response and I reacted even worse.
My life's going pretty well all things considered, and I'm going to a good college to study some STEM related stuff. In the background I've struggled with this desire to be creative, though, and I'm trying to stifle that desire but it's not working, and no one really seems to have tutorials on how to get rid of that desire. I have a therapist and parents I could talk to, but doing so didn't help, either, because they don't understand what I'm trying to say.
I'm sorry also that it came off as guilt trippy. I'm really bad with managing my tone, especially when I'm feeling like this. I don't mean that as an excuse but as an explanation.
nah this is way more like it, i think we all need a bit of practice online with talking to each other like actual human beings and not text boxes to write ur entire internal monologue into 👍
happy to hear your life is going okay! If anything I'm just glad you're an adult who can reflect on yourself enough to recognize what you were doing was not great. I was trying to keep things vague as possible because, again, idk you and you could've been a 13 year old with no allowance for all i know lol.
i've noticed alot of beginner artists tend to have this.. all or nothing mindset? i don't really understand the desire to stifle your need to create. like. are you not allowed to have a hobby lol. amateur means to love yada yada. especially if you're not trying to make a living out of it where's the rush 😭😭
Going to link this marco bucci video again because even tho it's long it's probably one of the most eye-opening things I've ever watched in terms of his view on talent, gifted kid syndrome, etc.
I used to say I had a 'knack' for art tbh. then i realised i.. really didn't? i just drew more than the other kids in my class because i didn't like sports or maths and got the reputation for being "the art kid". funnily enough i was also into creative writing and history but no one looks at reciting historical facts like they do with drawing 🤷‍♂️
it wasn't til i was in a course with other artists everywhere when I realised just how not-talented i really was. and thats fine cus none of us really were. some of us were just better at learning than others (which is a trained skill in of itself) and that's about it. 👍
if it helps at all, I have gotten into sports recently despite being useless at it all my life and have realised that it was more that I just needed an environment to flourish in instead of any problem with my athleticism itself (which is STILL BAD don't get me wrong but im not hopeless like my gym teachers thought i was 😭😭). so maybe what u need is just the right people? try finding an online artist community that you fit in, make some friends, and just chill with them while making art together?
again i dunno you so idk what would work lmao
so uh yeah 👍
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navy-leader · 2 years
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drop the anatomy tutorial king (seriously tho ur use of shape language in character drawing and posing is. Absolutely stellar!!!)
Its late night and i am DOGSHIT at explaining things but i will urge u to look up art tutorials online cause thats how i learned for the most part!! Asides Observing artists who have better anatomy than me
But i will talk about some of my thought processes behind character designs. Its 90% from vibes tbh but there is a Pattern, there is a Code. So like you have a bubbly character who is round right?? But characters/people arent always gonna be one adjective so u gotta mix and balance the Shapes and maybe destroy some expectations.
I tend to give characters who are threatening or aggressive inward slanting eyes cause it makes them look angry, ones who are a bit melancholic have droopy eyes etc etc but like u get to mix it with the pupil shape too and the face shape n the body type and you get to describe a character by just looking at their face and what emotion they usually make with those features. Scar has a rounded top eyelid and round eyes (which i sometime make jagged depending on emotion) and that makes him appear kind but the extra circle i put in his pupil makes him look a bit deranged and that explains him well doesnt it? And his face gives you strong but there is a softness to it because of how non jagged it is
Besides the shapes there is the actions. Poses/emotions that are often repeated also describe a character well and gives a bit of insight of what theyre like. Like how i often draw ranboo looking bashful and slouching to signal how insecure or nervous he usually is. How i draw joel with a scowl or a toothy grin to signal how aggressive and unhinged he is (theres something to learn about body language here)
There are SO many ways to make these characters come to life
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amagicdoctor · 2 years
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Character Design Corner #0
The Character Design Corner is a new series on the blog where I give you a look behind the scenes on how I design certain characters. Originally, I planned for this month to open with Doctor Strange himself, but before we get into the actual characters I thought it would be more important to quickly go over my art style. This will be used in reference to you readers, so you know where I'm coming from in the future. But don't you worry, next month, in September, we'll be getting into the science behind Doctor Strange!
For now, we'll be doing a very general art style overview. If you're an artist or love reading about how artist's produce their work, this is a series for you. Follow my art style journey below the cut:
!!!This is not an art guide or tutorial!!!
The drawing I want to use for this discussion is a fairly recent one that I've been happy with (see original post)
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The first thing I want to get into is the way I draw. I'm a HUGE anime and cartoon fan, so that will typically find it's way into my general art style. If you're an anime fan, you should be able to tell that I try to capture that "big eye" and "detailed hair" look that a lot of anime styles have.
Also, emanata, which are emote symbols used in many different forms of visual media, are something that I use from the many anime and mangas that I read. Comic books and American cartoons use these too, but the ones I try to reference in my own work are visually inspired by anime.
The second thing I want to talk about is one of the most prominent parts of my work: the coloring style.
I really love using bright and hyper-saturated* colors in my work. It makes the drawings POP and it's the kind of coloring style that some of my favorite artists, who I use for reference, use too!
(*a term I coined for my own personal use, basically means those saturated colors on the top right of a RGB scale.)
Going with bright colors at the base of my work was originally inspired by The Simpsons, "The Simpsons are yellow because original creator Matt Groening wanted them to be eye-catching, and yellow is the most eye-catching color. During the late 1980s and early 1990s, Groening knew he needed an eye-catching design to pull in potential viewers as they flipped through the television channels." (read here) In a world where people scroll so fast in the dash, having bright colors is going to pull them in and want to read and interact with the art much more!
But while the science behind using bright colors is great, I just use it mostly for the aesthetic. This does have it's downsides though.
When I'm trying to draw something with a "dark" color in it, Clea, for example, who I draw with dark skin, or Doctor Strange, who has black hair, I try to find alternatives to making that color light enough, yet still staying true to its original tone.
Now the reason this is a huge issue is because I don't like my base colors being darker than the line art. Over the years I've made a conscious choice to have a dark blue line art color instead of black. This was originally taken from advice I've seen other artist provide in their personal tutorials. Some of you artists may have heard the suggestion that you should not use the color black or white directly. Well I still use whatever I want, but I just don't use black colored line art anymore. Blue is my favorite color, so that's my designated line art color. Because of this, my base colors have to adjust as well.
The color black isn't used as my line art color of choice, so black cannot be used in my base colors either, it would be too dark for my line art. Instead, to match my dark blue line art color, I use different shades of blue. For example, in the picture above, you can see this in Doctor Strange's hair and Raven's suit.
I should also note that I'm not an art student, I'm completely self taught, so learning about "color theory" and balancing background colors with characters and the rest of the foreground is still a work in progress. I'm learning as I go, and while I'm not a master, the process is still fun!
Now that you all have a better understanding on my work, I hope you will look forward to next month. As a reminder, Doctor Strange will be the first character we look into next month officially starting off this series for real! And in that post I'll provide more detail than I had here. I can also take suggestions for the next characters to look into as well.
Is there anything here that I missed that you would like me to go over? I'll update this post as we go along in case I did. Feel free to send some follow up asks or comment about anything I should clarify.
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mishapen-dear · 2 years
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i've learned how to draw from complete strangers. like just. little internet tutorials, or seeing how someone draws a nose or a jawline and copying them, or watching speedpaints on youtube and learning what the hell an overlay layer was from that. like sure i've learned a lot of my ability from a few studies and experiments, but my perspective rules? colour theory? shape language? i only knew to study and experiment with those Because of all the tutorials i've seen. the second-most given art advice (beyond "practice") is "see what your favourite artist is doing and pick out what you like about their style!" and! idk! there's something so beautiful about how we're all strangers, but there's so much community in the art community? there's so so many strangers who took time out of their own lives to make flesh clouds or anatomy guides or explain perspective rules, and I wouldn't be where i am today without them. i cannot explain how grateful i am to those people, and how happy i am that so many people fucking. share. sometimes i think about a rose drawing tutorial made by some 15 yo that i watched when i was 12. it was pretty basic im not gonna lie, but i drew roses like that for years. I still draw roses like that when i want to spent a little extra time on them. i saw some artist talking about using thin lines so they'd have to get better with their linework rather than relying on the juicy thick lines, and i copied them and can now wield linewidth like a beast (when. i want to . which is not often). i've watched so many speedpaints that render skin in so many different ways that its all boiled down to the one method i use. neck width. hair physics. hair shine or lack thereof. eyes, pupils, mouth. fucking noses and the million variations. clothes???? idk i am like 100% rambling at this point but it's so fuckin nice to look at my art and see the ways i've been shaped by the kindness of other people
#mishapen rambles#i am completely incoherent tonight and thus it is Text Wall time#i bet id be really good at writing an essay rn im so fuckin verbose#anyway this is why i LOVE it when people talk about their creative processes#do you create things? want to talk about it? PLEASE DO#there are people who will see it and will learn from it#even if youre 'not good enough' i swear 12 yo me beginning artist baby would have had no idea how to spot a single one of the mistakes#you're agonized by. again ive now surpassed the skill of that rose tutorial but i still think about it a lot and how i couldnt see any erro#it's stunning to show a non-artist a piece you're not happy with and they're just. amazed#i once drew a real Shit Pile worthy face in front of my dad and one of his work friends and they were blown away by how fast i made it#idk just hey here's a love letter to everyone who shares anything about their creative process#ilu you're doing great and are a vertebrae in the backbone of this community#this all goes for writing too but the circulated writing tricks seem to be. trendified? more often than art tips#hey fun fact you can use 'said' as many fuckin times as you want i prommy#you don't always need whatever big fancy phrase or detailed description#if it hurts to write just don't write it#you will get so much farther with two sentences than a three paragraph slog#this mishapen dear is full of too much love for the creative community and all the people who never knew her but still taught her
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meruz · 3 years
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once again i am answering asks in a big compilation post. included is... gotham, patrick stump, tips about drawing backgrounds, tips about drawing in general, links to my faq, and infinity train
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like.... the tv series? No... I’ve drawn dc comics fanart before, though. But it’s been years since I’ve been really into it. I like jumped ship like 10 years ago when the New 52 happened LOL.
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AFJHDSLKGH I’m sorry I (probably) won’t do it again??
Actually full disclosure I have a truly cringe amount of p stump drawings/photo studies in my sketchbook right now LOL. He’s just fun to draw... hats, glasses, guitar, a good shape... but I don’t think I’ll rly post those until I can hide them in another big sketchbook pdf.. probably Jan 2022. Stay tuned........ (ominous) 
(ominous preview)
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These are all sort of related to backgrounds/painting so I grouped them together even though they’re pretty much entirely separate questions.... ANYWAYS
a) How is it working as a BG artist? Is it hard? What show are you drawing for?
I think you’re the first person to ever ask me about my job! Being a background artist is great. It’s definitely labor intensive but I think that could describe pretty much any art job (If something were rote or easy to automate, you wouldn’t hire an artist to do it) and I hesitate to say whether its harder or easier than any other role in the animation pipeline. Plus, so much of what truly makes a job difficult varies from one production to the next, schedule, working environment, co-workers etc. But I will say that I think while BGs are generally a lot of work on the upfront, I think they’re subject to less scrutiny/revisions than something like character/props/effects design and you don’t have to pitch them to a room like boards. So I guess it’s good if you don’t like to talk to people? LOL
A lot of my previous projects + the show I’ve worked on the longest aren’t public yet so I can’t talk about em (but I assure you if/when the news does break I won’t shut up about it). But I’m currently working on Archer Season 12 LOL. I’m like 90% sure I’m allowed to say that.
b) ~~~THANK YOU!! ~~~
c) What exactly do you like to draw most [in a background]?
@kaitomiury​ Lots of stuff! I really like to draw clutter! Because it’s a great opportunity for environmental storytelling and also you can be kind of messy with it because the sheer mass will supersede any details LOL. 
I like to draw clouds... I like to draw grass but not trees lol,,, I like to draw anything that sells perspective really easily like tiled floors and ceilings, shelves, lamp posts on a street etc.
d) Do you have any tips on how to paint (observational)?
god there’s so much to say. painting is really a whole ass discipline like someone can paint their whole life and still discover new things about it. I guess if you’re really just starting out my best advice is that habit is more important than product. especially with traditional plein air painting, I find that the procedure of going outside and setting up your paints is almost harder than the actual painting. There’s a lot of artists who say “I want to do plein air sometime!!” and then never actually get around to doing it. A lot of people just end up working from google streetview or photos on their computer.
But going outside to paint is a really good challenge because it forces you to make and commit to lighting and composition decisions really quickly. And to work through your mistakes instead of against them via undo button.
My last tip is to check out James Gurney’s youtube channel because hes probably the best and most consistent resource on observational painting out there rn. There’s lots other artists doing the same thing (off the top of my head I know a lot of the Warrior Painters group has people regularly posting plein air stuff and lightbox expo had a Jesse Schmidt lecture abt it last year) but Gurney’s probably the most prolific poster and one of the best at explaining the more technical stuff - his books are great too.
e) Do you have tips for drawing cleanly on heavypaint?
@marigoldfool​ UMM LOL I LIKE ONLY USE THE FILL TOOL so maybe use the fill tool? Fill and rectangle are good for edge control as opposed to the rest of the heavy paint tools which can get sort of muddles. And also I use a stylus so maybe if you’re using your finger, find a stylus that works with your device instead. That’s all I’ve got, frankly I don’t think my drawings are particularly clean lol.
f) Tips on improving backgrounds/scenes making them more dynamic practicing etc?
Ive given some tips about backgrounds/scenes before so I’m not gonna re-tread those but here’s another thing that might be helpful...
I think a good way to approach backgrounds is to think of the specific story or even mood you want to convey with the background first. Thinking “I just need to put something behind this character” is going to lead you to drawing like... a green screen tourist photo backdrop. But if you think “I need this bg to make the characters feel small” or “I need this bg to make the world feel colorful” then it gives you requirements and cues to work off of.
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If I know a character needs to feel overwhelmed and small, then I know I need to create environment elements that will cage them in and corner them. If a character needs to feel triumphant/on top of the world then I know I need to let the environment open up around them. etc. If I know my focal point/ where I want to draw attention, I can build the background around that.
Also, backgrounds like figure compositions will have focal points of their own and you can draw attention to it/ the relationship the characters have with the bg element via scale or directionality or color, any number of cues. I think of it almost as a second/third character in a scene.
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Not every composition is gonna have something so obvious like this but it helps me to think about these because then the characters feel connected and integrated with the environment.
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Some more general art questions
a) Do you have any process/tips to start drawing character/bodies/heads?
I tried to kind of draw something to answer this but honestly this is difficult for me to answer because I don’t think I’m that great at drawing characters LOL. Ok, I think I have two tips.
1) flip your canvas often. A lot about what makes human bodies look correct and believable is symmetry and balance. Even if someone has asymmetrical features, the body will often pull and push in a way to counterbalance it. we often have inherent biases to one side or another like dominant hands dominant eyes etc. you know how right-handed artists will often favor drawing characters facing 45 degrees facing (the artist’s) left? that’s part of it. so viewing your drawing flipped even just to evaluate it helps compensate for that bias and makes you more aware of balance.
2) draw the whole figure often. I feel like a lot of beginner artists (myself included for a long time) defer to just drawing headshots or busts because it’s easier, you dont have to think about posing limbs etc. But drawing a full body allows you to better gauge proportion, perspective, body language, everything that makes a character look believable and grounded.
Like if you (me) have that issue where you draw the head too big and then have to resize it to fit the proportions of the rest of the body, it’s probably because you (I) drew the head first and are treating the body as an afterthought/attachment. Sketching out the whole figure first or even just quick drawing guides for it will help you think of it more holistically. I learned this figure drawing in charcoal at art school LOL.
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oh. third mini tip - try to draw people from life often! its the best study. if you can get into a figure drawing/nude drawing class EVEN BETTER and if you have a local college/art space/museum that hosts those for free TREASURE IT AND TAKE ADVANTAGE OF IT, that’s a huge boon that a lot of artists (me again) wish they had. though if youre not so lucky and youre sitting in a park trying to creeper draw people and they keep moving.. don’t let that stop you! that’s good practice because it’s forcing you to work fast to get the important stuff down LOL. its a challenge!
b) I’ve been pretty out of energy and have had no inspiration to draw but I have the desire to. Any advice?
Dude, take a walk or something.... Or a nap? Low energy is going to effect everything else so you gotta hit that problem at its source.
If you’re looking for inspiration though, I’d recommend stuff like watching a movie, reading a book, playing video games etc. Fill up your idea bank with content and then give yourself time/space to gestate it into new concepts. Sometimes looking at other art works but sometimes it can work against you because it’s too close. 
Also something that helps me is remembering that art doesn’t always have to be groundbreaking... like it’s okay to make something shitty and stupid that you don’t post online and only show to your friend. That’s all part of the process imo. If you want to hit a home run you gotta warm up first, right? Sports.
I should probably compile everytime i give tips on stuff like this but that’s getting dangerously close to being a social media artist who makes stupid boiled down art tutorials for clout which is the last thing i want to be... the thing I want to stress is that art is a whole visual language and there are widely agreed upon rules and customs but they exist in large part to be broken. Like there's an infinite number of ways to reach an infinite number of solutions and that’s actually what makes it really cool and personal for both the artist and the viewer. So when you make work you like or you find someone else’s work you like, take a step back and ask yourself what about it speaks for you, what about it works for you, what makes it effective, how to recreate that effect and how to break that effect completely, etc. And have a good time with it or else what’s the point.
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for the first 2, I direct you to my FAQ
For the last one, I don’t actually believe I’ve ever addressed artwork as insp for stories/rp but I’ll say here and now yeah go ahead! As long as you’re not making profit or taking credit for my work then I’m normally ok with it. Especially anything thats private and purely recreational, that’s generally 100% green light go. I only ask that if you post it anywhere public that you please credit me.
(and I reserve the right to ask you to take it down if I see it and don’t approve of it’s use but I think that case is pretty rare.)
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a) @lemuelzero101 Thank you!!! I haven’t played Life is Strange but actually  that series’ vis dev artist Edouard Caplain is one of my bigger art inspirations lately so that’s a really high compliment lol. And yeah I hope we get 5-8 too...!
b) Thank you for sticking around! I’ve been thinking about Digimon and Infinity Train in tandem lately, actually. They’re a little similar? Enter a dangerous alternate world and have wacky adventures with monsters/inanimate objects that have weird powers... there’s like weird engineers and mechanisms behind the scenes... also frontier literally starts with them getting on a train. Anyways if anyone else followed me for digimon... maybe you’d like Infinity Train? LOL
c) @king-wens-king I’M GLAD MY ART JUST HAS PINOY VIBES LOL I hope you are having a good day too :^)
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a, b, c, d) yessss my Watch Infinity Train agenda is working....
e) aw thank you!! i think you should watch infinity train :)
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doubledgesword-2 · 3 years
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Can I get Vil Schoenheit x Rival Celebrity? They shoot insults at each other but end up flirting? Take it as far as you want! Any gender reader is fine lol
Oh, ma Gooosh!! This is the first Matcha Tea I've gotten, and I'm all for this. I had so much fun with this one, and I want to show you lil' sugar cubes the difference between characters I know and the ones that I don't. I do my research before writing a character that I'm unfamiliar with, but I will be sincere: I butchered the last request (Shalnark's). I will try to rewrite it, but other characters apart from the stated ones are a bit hard for me ( ˘︹˘ ).
I will always try my best for ya'll! Enjoy this steaming Matcha (❛‿❛✿)
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“What a shameless potato,” nimble fingers scrolled down on their phone, looking at the menagerie of pictures from one single account: yours.
You and Vil were from the same industry, just not the same department per se. While he was a model and actor, you were a j pop star and actress. Your popularity and his were on the same level, but he was slightly higher if you asked him or his fans. Ever since the two of you met on set for a fantasy-like movie, you repelled each other’s presence like oil and water.
Amethyst eyes glared at your smiling picture, and a thousand critiques passed through his mind. Your make-up did not complement your features; what was your make-up artist thinking? That nail polish didn’t match with your skin, and your haircut didn’t go with your face and countless other thoughts. But that wasn’t his place to tell, and besides, you living in his head rent-free wasn’t good for his skin. Stress kills, and thinking about you was very stressful.
The subway doors opened, and Vil gripped his side bag, adjusting his beret and sunglasses and walking out with the amount of confidence and power it took to walk down the runway. The sea of people diligently coming and going parted for him without a cue. They just did like mindless fish around a predator. It was in their nature to give in, in the presence of something so regal.
Vil had a photoshoot to go, and he couldn’t miss a beat. His agenda was full and complicated; anyone who tried to follow it would surely lose their minds after the first three days of the same arduous pace. But he could handle it with the grace of a swan. He was the great Vil Shoenheit. He wondered if you could handle a week in his shoes. You probably would drop exhausted and disheveled, complaining about the hard work. The thought made him smirk smugly, and passerby fans who recognized him couldn’t even keep up to ask for an autograph.
He just couldn’t fathom how you had such a fan base with your attitude and manners. Sure, in front of the cameras, you were a sweetheart, stealing everyone’s hearts, singing like an empowered angel, and making them think you were as far from the villain he knew you truly were. Vil knew your kind and recognized it the moment he met you on set. Heck, you couldn’t even contain your disdain in interviews when the two of you had to sit side by side. It was uncomfortable, to say the least; the poor reporter was so painfully awkward trying to alleviate the tenseness in the room.
“So (Y/N), how do you feel being an actress in a big-budget movie while also singing and performing the next week? Is it exhausting?”
You sided glared at Vil, and gave the reporter a smug grin. “Well, I think I can handle a little bit of work. It’s not in me to sit around and look pretty, you know. But then again, I guess that’s what some people are into, so we can’t judge them. They might not understand hard work.”
Vil smiled with closed eyes. You were such an amateur. If it weren’t for the fact that you were actively throwing shade on him and being so annoying at it, too, he might think you were cute.
Of course, Vil wouldn’t back down; that’s not what he was taught. The crown was his, and he would take it with hard work and determination. Which means potatoes like you don’t really matter in the long run of things.
“Vil-senpai, how do you manage your modeling gig and your acting? I mean, it must be hard to run from one event to the next since they’re so close behind each other?”
“Well, dear, we models are more than just a pretty face. We represent big companies and events that many couldn’t even fathom getting into. My schedule might be a bit tight, but I was born into this lifestyle, and I have learned many skills to help me move and work in these types of environments. I can say one thing for sure not a lot of people can handle my agenda, one day in my heels, and they might slip if you know what I mean, darling.”
You scoffed under your breath, and it made Vil’s smile grow wider.
“Ahh, Vil-senpai is a hard worker for sure. Perhaps one day I could do an interview that can provide insight to one day of your agenda.”
“Anytime you want, darling, it would be lovely,” he knew with every word that came out of his mouth; you simmered even more.
“Are there any hobbies or activities that can fit into your schedules?
Vil was about to open his mouth when you beat him to it.
“Well, I don’t think he’s allowed to have any, you know, with his busy schedule. But I do love partaking in (hobby). I think it is a nice way to unwind and take my mind off of everything. Since stress it’s not good for your vocals, you know. I try to keep myself in top shape for my lovely fans.”
Vil was raging. How dare you interrupt him when he was clearly about to talk. Didn’t your parent taught you any manners, or are you so much of a spoiled brat to care for?
“Ahh, interesting. Does Vil Sendai have any hobbies in particular?
“As a matter of fact, I do” you were looking at him with an expectant smirk. You were genuinely curious to hear what he had to say. “I like to make beauty and make-up tutorials that are beneficial for a lot of my fans. I like to show them how to use brushes correctly what and what not to do with concealer. Those are bonding moments for me and my fans. I think they are important.”
At the end of that interview, a single question brought the anger and tense meter to burst. Now the tensions and dislikes weren’t palpable. They were visible.
“Oh, I’ve had some partners, but I like to focus more on my work, unlike some other artists who like to jump around; my projects come first, and I don’t want to ruin my partner’s and I relationship by not spending enough time with them.”
“Wow, he really doesn’t like to have fun.”
“I do just not with the likes of you.”
“Come on, pretty boy, you couldn’t handle me even if you were begging pretty on your knees.”
“Dream on, potato, you might be prettier than most potatoes, but you’re still that a potato with some potential. I bet if push came to shove, you wouldn’t last seconds with me.
“I bet you wouldn’t make it into the second round without having to retouch your make-up with me. Besides, it’s not like you’ll last long enough to even sweat that much.”
“Well, that’s a relief to know I wouldn’t have to put much effort into pleasing someone like you.”
The reporter was utterly flushed, and that was cut from the interview recording. Good thing that it was, or people might’ve gotten the wrong impression. That you liked each other or something.
Or something.
After that interview, rumors spread like they always do, and fans started gossiping about the two of you secretly together but having to hate each other in public to save face since it’s a big rumor that singers and models don’t actually go well together in the industry.
Such wild imagination and machinations fans have. It brought out a small chuckle.
Vil passed through the automatic doors telling the receptionist his name and guiding him to the set. Once there, he settled his stuff over the make-up table and sat back to look once more through his phone.
“Have you seen this?” A text notification annoying appeared on the screen.
Vil tch and opened the message to reveal a very well photoshopped photo of him and you sitting and drinking at some café. You were smiling like he just told you you were beautiful, and it was a good look on you.
This was outrageous. Who would go to such lengths? Suddenly a bag dropped right on the table next to him. He looked up to meet your eyes as you took off your sunglasses, slowly realizing who was sitting beside you.
“Oh no,” you faintly muttered underneath your breath but not faintly enough that Vil couldn’t hear you.
He scoffed and went back to look at the stupid picture, texting his manager as mad as he was.
“Oh, you saw it too,” you commented, sitting down and looking at your own phone.
Vil didn’t answer. He really didn’t care about your opinion on this; his credibility was on the line. He was supposed to hate you, and that’s how things should go.
“Well, at least they got a good angle of my face, not to mention I’m actually smiling for once.”
“Actually, smil- what are you talking about potato? All you do is smile in all of your pictures. That’s why you have to hide your wrinkles with make-up,” he said as if it was the most obvious thing.
“Well, as presumptuous as that was, proud little peacock, I actually never smile genuinely for the cameras. My genuine smile is reserved for good moments. I guess not anymore.”
At that, Vil felt like the two of you clicked. He knew the feeling, the invasive nature of fame, and the lack of privacy was very real in the industry. It’s the first thing you have to get through. But listening to you say made him realize you’re just like him.
“Well, if you behave during the shoot, I might feel inclined to reward you for good behavior” he grinned at you.
“Mmm, you make it sound as if you don’t like the way I make you crumble in front of everyone. It’s like you’re denying yourself the pleasure, and here I thought you liked the masochism.”
“Hahahaha, I’ll step on you once we’re done here. Maybe that and a little bit of discipline will put you in your place. However, your lack of manners and running mouth might be a problem; perhaps all you need is a nice pacifier. I can help with that.”
You both were so close to each other muttering salacious threats that you didn’t realize how flustered everyone else was in the room.
It was going to be another one of those shoots.
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I am against the "Americanization" of fandoms.
What this applies to
Holding non American characters (and sometimes even fans) to an American moral standard. This includes
Refusing to take into account that, first things first, America is NOT the target audience, so certain tropes that would or would not pass in the west are different in Japan.
Like seriously, quite a few of the jokes are just not going to pass or hit, because they require background information that is not universal.
Assuming all American experience is standard. (This could mean watering down just how much pressure is placed on Japanese youth irl by saying that sort of thing is universal (while it is, to a degree, Japanese suicide rates are pretty fucking high because of how fast paced and work heavy some of their loads tend to be), and it's really annoying and rude when someone is trying to speak out about how heavy and harsh the standards are placed on them to succeed just for some American whose mom occasionally yells at them to do their homework dropping by to say "it's like that everywhere")
Demonizing (or wubbifying) a character using American morals, including and up to harassing fans over their interpretations or gatekeeping whether or not a character "should" get development (while you shouldn't do that fucking period, it's rude and annoying- this is specifically for the people who use American standards without acknowledging the cultural gap between them and, you know, the fucking target audience) ((Like seriously, saying "It's different in Japan" is not the end all be all excusing someone's actions, but sometimes the author didn't immediately think that maybe (insert vaguely universal thing) was that bad or that heavy of a topic before they put it into their media. If you don't want to see things like that? Pick a different series and stop harassing the fans))
Getting mad at or making fun of Japan's attempts to satirize their own culture. (A good example is Ace Attorney! To most of us, it's just a funny laugh can you imagine if courts were actually like that- guess what? Japan's are! (Not that America's are actually that much better, they just look good on paper))
Making America/American issues the center of your fan spaces
(Usually without sharing or bringing light to the issues that other countries are going through)
Your
Experiences
Are
Not
Univseral!
Seriously, very few things across America, even, are universal. Texas things the hundreds are nothing while Minnesota's like "oh it's only thirty degrees below zero"- so for fucks sake, stop assuming that all other countries work in ways similar to America.
It's good and important to share Ameican issues with your American followers, but guess what? America isn't the only country out there, and it's certainly not the only one going through bullshit. Don't pull shit like "why's no one reblogging this?" or "why should I care about what's happening in (X country)?"
Don't assume everyone lives in America.
Stop assuming everyone lives in America.
America is not and has never been the target audience for anime, and it's certainly not the only country outside of Japan that enjoys it.
Like I said above, sometimes Japan attempts to satirize its own culture. We can't tell what is and isn't meant as satire, because it's not our culture.
Social media activism can be tiring and maybe you don't have the energy to focus on things that are out of your control, but, if someone tells you about the shit they're going through, don't bring American politics up.
For the neurodivergent crowd out there thinking, "But why?" it's because a lot of social media, especially, is very heavily Americanized- sometimes to the point where people assume that everyone is American. Not to mention, it's disheartening. I'm sorry to say, but you're not actually relating to the conversation, you're often diverting the focus away from the topic at hand. Even if you mean well, America is heavily pedestaled and talked about frequently, and people from other countries are tired of America taking precedent over their own issues.
Don't divert non-American issues into American ones. Seriously. It's not your place. Please just support the original issue or move on.
Racist Bullshit
This especially goes for islanders and South Asian characters, as well as poc characters (because, yes, Japan DOES have black people)
Making "funny" racist headcanons. Not fucking cool.
Changing the canon interpretation of an explicit character of color in order to fit racist stereotypes.
Whitewashing or color draining characters. Different artistic skill sets can be hard, yes, but are you seriously going to look at someone and say "I don't feel like accurately portraying you or people that look like you, because it's difficult for me." If someone tries to correct you on your cultural depiction of a character and/or their life style, don't be an ass. (If possible, it would be nice for those that do the corrections to be polite as well, but it does get really frustrating).
Seriously, no offense guys, but, if you want to persue art, you're going to need to learn to depict different body types, skin colors, and/or ethnic features.
On that note, purposefully, willingly, or consistently inaccurately portraying people or characters of color (especially if someone in the fandom has "called you out" or specifically told you that what you're doing comes across as racist and you continue to do it). If you need help or suck at looking things up, there are references for you! Ask your followers if they have tutorials on poc (issue that you're having), whether it be bodily portrayal, facial proportions, or coloring and shading. Art is so much more fun when you can depict a wider variety, and guess what? Before you drew the same skinny, basic, white character over and over, you couldn't even draw that!
Attempting or claiming to DEPECT CULTURAL ACCURACY within a work or meta, while being completely fucking wrong. ESPECIALLY and specifically if someone calls you out, and you refuse to fix, correct, or change anything.
*little side note that the discussion revolving art is a very multilayered conversation, and it has quite a few technical potholes, which I'll bring up again farther into this post.
Fucking history
Stop demonizing or for absolute fucks sake wubbifying Japanese history because UwU Japan ♡0♡ or bringing up shit like "you know they sided with Nazis, right?" It's good to recognize poor past decisions, but literally it's not your country keep your nose out of it. And? A lot of decisions made by countries were not made by their general peoples. Even those that were, often involved heavy propaganda that made them think what they were doing was right.
Seriously, it's not your country, not your history. Unless you have some sort of higher education (but honestly even then a lot of those contain heavy bias), just don't butt in.
^^^ this also goes to all countries that are NOT Japan (specifically when people from non American countries talk about their history while in fandoms and someone wants to Amerisplain to them why "well, actually-"). When we said, "question your sources," we didn't mean "question the people who know better than you, while blindly accepting the (more than likely biased) education you were given in the past."
What this does NOT include:
Fanfiction
FANfiction
FanFICTION
FANFICTION.
Seriously, fanfiction is literally UNPAID WORK from RANDOM FANS- a lot of which who are or have started as kids. ((No, I'm not trying to excuse racist depictions of people just because they're free, please see above where I talk about learning to grow a skill and how it's possible tone bad and get good, on top of the fact that some inaccuracies are not just willful ignorance))
"Looking it up" doesn't work
"Looking it up" almost never works
Please, for fucks sake, you know that most all online search engines are heavily biased, right? Not to mention, not everything is universal across the entirety of Japan. You want to look up how the school system works in Hokkaido? Well it's different from the ones in Osaka!
Most fanfiction is meant to be an idealized version of the world. Homophobia, transphobia, misogyny, ableism, and racism are very prevalent and heavy topics that some fan authors would prefer to avoid. (Keep in mind, this is also used by some people in those minorities often because thinking about how relevant those kinds of things are is to them every day).
A lot of shit that happens in writing is purely because it's an ideal setting. I've seen a few arguments recently about how fan authors portray Japanese schools wrong- listen, I can't tell you how many random school systems I have pulled from my ass purely because (I need them to interact at these points, in these ways). Sometimes the only compliment I can think of is 'I like your shirt' or sometimes I need character A to realize that character B likes the same thing as they do, so I might ignore the fact that most all Japanese schools require uniforms, so that I can put my character in a shirt that will get someone else's attention.
Sometimes it's difficult to find information on different types of systems, and sometimes when you DO know those things, they directly rule out a plot point that needs to happen (like back on the topic of schools (from what I've seen/heard/read- which guess what? Despite being from multiple sources, might still be inaccurate!) Japanese schools don't have mandatory elective classes (outside of like gym and most of them usually learn English or another language- I've seen stuff about art classes? But the information across the board varies.), but, if I need my character to walk in and see someone completely in their element, I'm probably not going to try and gun for accuracy or make up a million and two reasons as to why this (non elective) person would possibly need something from (elective teacher) after school of all things.)
Some experiences ARE universal- or at least overlap American and Japanese norms! Like friends going to fast food places after school doesn't /sound Japanese/ or whatever, but it's not like a horrible inaccuracy to say that your characters ate at McDonald's because they were hungry. Especially when you consider that the Japanese idolization of American "culture" is also a thing.
Also I saw someone complaining about how, in December, a lot of (usually westerners) write Christmas fics! Well, not only are quite a few of those often gift fics, with it being the season if giving and all, but Japanese people do celebrate Christmas! Not as "the birth of Christ," but rather as a popularized holiday about gift giving (also pst: America isn't the only place that celebrates Christmas)
But, on that note, sometimes things like Holidays are "willfully ignorant" of what actually happens (I've made this point several times, but (also this does by no means excuse actual racism)), because, again: plot convenience! Hey what IF they celebrated Halloween by Trick or Treating? What if Easter was a thing and they got to watch their kids or younger siblings crawl around on the ground looking for tiny plastic eggs?
Fanfiction authors can put in hours of work for one or two thousand words- let alone ten thousand words, fifty thousand words, a hundred thousand words. And all of these are free. There is absolutely no (legal) way to make money off of their fanworks, but they spent hours, days, weeks, months- sometimes even years- writing. It is so unnecessary to EXPECT or REQUIRE them to spend even more hours looking up shit that, no offense, almost no one is going to notice. No one is going go care that all of my combini prices are accurate or that I wrote a fic with a Japanese map of a train station that I had to backwards search three times to find an English version that I could read.
Not everyone has the attention span or ability to spend hours of research before writing a single word. Neurodivergent people are literally a thing yall. Instead of producing the perfectly pretty accurate version of Japan that people want to happen, what ACTUALLY happens is that the writer reads and reads and reads and either never finds the information they need or they lose the motivation to write.
^^^ (This does NOT apply to indigenous or native peoples, like Pacific Islanders or tribes that exist in real life. Please make sure that you portray tribal minorities accurately. If you can't find the information you need (assuming that the content of the series is not specifically about a tribe), please just make one up (and for fucks sake, recognize that a lot of what you've been taught about tribal practices, such as shit like human sacrifices or godly worship, is actually just propaganda.)
Not to mention, it often puts a wall in front of readers who would then need to pull up their OWN information (that may or may not be biased) just in order to interact with the fic ((okay, this one has a little bit of arguability when it comes to things like measurements and currency, because Americans don't know what a meter is and no one else knows what a foot is- either way, one of yall is going to have to look up measurements if they want to get a better understanding of the fic)). However, a lot of Americans who do write using 'feet, Fahrenheit, dollars,' also write for their American followers or friends (which really could go both ways).
On a less easily arguable side, most fic readers aren't going to open up a new tab just to search everything that the author has written (re the whole deep topics, not everyone wants to read about those sorts of things, either). Not only are you making it more difficult on the writer, but you're also making it more difficult for the reader who's now wondering why you decided to add in Grandma's Katsudon recipe, and whether or not the details you have added are accurate.
Some series, themselves, ignore Japanese norms! Piercings, hair dye, and incorrectly wearing ones uniform are frowns upon in Japanese schools- sometimes up to inflicting punishment on those students because of it. However, some anime characters still have naturally or dyed blond hair some of them still have piercings or wear their uniforms wrong. Some series aren't set specifically in Japan, but rather in a vague based-off-real-life Japan that's just slightly different (like Haikyuu and all of its different prefectures). Sometimes they're based on real places, but real places that have gone through major changes (like the Hero Academia series with its quirks and shit).
Fandom is not a full time job. Please stop treating it like it is one. Most people in fandoms have to engage in other things like school or work that most definitely take precident over frantically Googling the cultural implications of dying your hair pink in Japan.
Art is also meant to be a creative freedom and is almost always a hobby, so there are a few cracks that tend to spark debate. Like I said, it is still a hobby, something that's meant to be fun (on this note!)
If trying new things and expanding your portfolio is genuinely making you upset, it's okay to take a break from it. You're not going to get it right on the first try and please, please to everyone out there critiquing artists' works, please take this into account before you post things.
I'm sorry to say, but, while it gets frustrating to see the same things done wrong over and over again, some people are genuinely trying. If it matters enough for you to point out, please offer solutions or resources that would possibly help the artist do better (honestly this could be said about a lot of online activism). I get that they should "want" to do better (and maybe they don't and your annoyance towards them is completely justified- again, as I said, if this becomes a repeated offense and they don't listen to or care about the people trying to help them, yeah you can be a bitch if it helps you feel better- just please don't assume that everyone is willfully ignorant of how hurtful/upsetting/annoying a certain way of portraying things is), but also WANTING to do better and ACTUALLY doing better are two different things.
Maybe they didn't realize what they were doing was inaccurate. Maybe they didn't have the right tutorials. Maybe they tried to look it up, but that failed them. Either way, to some- especially neurodivergent artists- just being told that their work is bad or racist or awful isn't going to make them want to search for better resources in order to be more accurate, it's just going to make them give up.
Also! In fic and in writing, no one is going to get it right on the first try. Especially at the stage where we creators ARE merely in fan spaces is a great time to "fuck around and find out", before we bring our willfully or accidentally racist shit into monetized media. Absolutely hold your fan creators to higher standards, but literally fan work has so little actual impact on popular media (and this goes for just about every debate about fan spaces), and constructive criticism as well as routine practice can mean worlds for representation in future media. NOT allowing for mistakes in micro spaces like fandoms is how you get genuinely harmful or just... bad... portrayals of minorities in popularized media that DOES have an impact on the greater public. OR you get a bunch of creators who are too afraid to walk out of their own little bubbles, because what if they get it wrong and everyone turns against them. It's better to just "stick with what they know" (hobbies are something that you are meant to get better at, even if that is a slow road- for all of my writers and artists out there, it does take time, but you will get it. To everyone else, please do speak up about things that are wrong, but don't make it all about what's wrong and please don't be rude. It's frustrating on both ends, so, if you can, please try not to escalate the situation more.)
Anyways, I'm tired of everyone holding fictional characters to American Puritanical standards, but I'm also tired of seeing every "stop Americanizing fandom" somehow loop into fanfiction and how all authors who don't make their fics as accurate as possible are actually just racist and perpetuating or enabling America's take over of the world or some shit.
Fan interpretation of published media is different than fan creation of mon monetized media. Americans dominating or monopolizing spaces meant for all fans (especially in a fandom that was never meant for them to begin with) is annoying and can be harmful sometimes. Americans writing out their own personal experience using random fictional characters (more often than not) isn't.
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not-xpr-art · 3 years
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Art Advice #7 - How to draw a face (the basics)
Hi all! 
This week, as part of my Art Advice Tag, I’ll be giving some advice on how to draw faces!
A note is that this is not going to be a tutorial, but instead a guide on how to learn how to draw a face! I personally find that tutorials aren’t super useful, not to mention that there are thousands of tutorials on drawing already out there. So whether you want to be able to design your own characters, ... or just want to give your stick figures faces, I’m hoping this blog post can help you get on your way to drawing faces!
How to draw a face (the basics) ~
Part 1 - Dreaded Proportions 
I think most artists will tell you that proportions are the banes of their existence.
And although I don’t think you necessarily need to stick to them religiously (and it’s important to note that real faces rarely stick to proportions religiously either), I think it is important to have an understanding of them if you want to start drawing faces! 
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(this is a very basic sketch I did by the way, a quick google will give you versions of this diagram that are a lot more detailed & accurate lol!)
This image shows the general places on a face where features normally sit. So, eyes halfway down the head, corners of the mouth match up with the pupils when staring straight ahead, five eyes can fit between each side of the head, bottom of the nose lies halfway between the eyes and chin, etc. 
Top tip! Try not to confuse the top of the head to the hairline, as this can often make a face look too long! 
Of course, this becomes more complicated when you want to draw a face from another angle (which I won’t go into for this post). 
Face shape, eye size, nose size, etc, can also affect how you approach these rules. So use these proportions more as a guide than anything to follow religiously!
Part 2 - Face Shape
A lot of artists, myself included, gets caught in the ‘same face’ syndrome. Which is basically when all your characters and people you draw end up looking suspiciously alike. (Don’t feel too bad about this, by the way, since even big companies like Disney suffer from this lol!)
A way to prevent this is to diversify your face shapes. 
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These are a few quick examples, and my biggest piece of advice for this is to practise drawing as wide a range of faces as you can! Pick people of various races, sizes, genders, etc! 
This can be as simple as drawing people around you too, friends, family, colleagues, even yourself! 
Part 3 - Eyes
Similar to the last point, practising drawing a wide variety of eyes (differing in shape, colour, size, etc) will help you get a better grasp on how to draw them. 
Some more specific advise for this would be to map out where the actual eyeball is. This way, you’ll be able to figure out more effectively where to put things like the tear duct! 
Another thing to remember is the position of the pupil and iris, which can greatly impact the expression you’re going for. So, exposing more of the whites of the eye will make someone look scared/shocked, whereas less of the iris & pupil visible will look suspicious/shifty.
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The image above is a few examples of how to sketch eyes & what to look out for when you’re doing your own drawings!
A final few things I want to comment on here is the position of eyelids, which can also greatly change the overall expression of a character. Eyelids differ from person to person, and can range from double, mono, hooded, deepset, etc. And as with all I’m talking about here, how the eyelid crease looks will change depending on the angle of the face. 
Part 4 - Nose
Noses are pretty confusing, if I’m being honest. 
One thing I remember learning from school was to use three circles to make up a forward facing nose. A bigger circle for the tip of the nose, and the a smaller one either side for the nostrils. This can help you to get an idea of how big you want your nose to be (and to check it fits with the proportions of the rest of the face). 
This method can also help to figure out the specific shape of the nose you want to draw. Placing the central circle lower than the other 2 will give the illusion of a bigger nose, whereas if it’s higher then it would look more like an upturned nose. Just have fun and play around with giving your noses interesting bridges and various sized nostrils, etc!
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These are a few examples, but there are honestly endless combinations of noses you can experiment with!
Part 5 - Mouth
The first piece of advice I’d give you for drawing mouths, is to draw them in conjunction with the nose. Use the bit between the nose and mouth (which I just found out is called the philtrum lol) as a guide on how big or what shape to do the cupids bow as. 
I’d also recommend starting with the corners of the mouth, and then connecting them to for the middle of the mouth. This can help you get an understanding of what kind of expression you want (it often only takes a slight curl of the corner of the mouth in order to create some subtle change in feeling of the character). 
And something that I often do, is creating a subtle almost M shape for the centre of the mouth (think almost of a turtles mouth, but less extreme). This can give the lips more of a sense of 3 dimensionality than a simple line. 
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These are just some examples of how I draw lips with no references as a guide. Another point I would suggest is to include the shadow of the lips on the chin, which can also help you to map out the size and shape of the chin itself. 
I feel it’s important to note that I’ve only including hints for closed, mostly neutral, expressions. So if you want me to do another blog post talking about expressions (like how to draw smiles, or other open-mouthed expressions) then let me know!
Part 6 - Ears 
I’ll admit that ears are not my strong suit, so there isn’t a tonne of advice I can offer here. (I once had an hour long breakdown over how bad my paintings and drawings of ears are lol... I wish I was kidding but I’m not pfft)...
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This is a very... unhelpful image lol...
My main advice is to just... look at ears lol... Hopefully you’ll have better luck with them then me!
~
These were all very basic tips for drawing faces, and there were a lot of things that I wasn’t able to go into here, so if anyone wants me to do a more in-depth look into certain aspects (for example, specific features) then just let me know! 
As always, I really appreciate everyone who reblogs/likes these posts! <3
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