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#horror game idea
brucewaynehater101 · 1 month
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Gotham Horror Video Game AU: You Play as a Goon
There's four main storylines based on which boss you choose to work for:
Joker, Black Mask, Falcone, or Two Face
Your objective is to survive the various encounters, make your boss happy enough, and not get caught by the Bats. The end of your storyline occurs when your boss gets arrested or they pull off their scheme
The more your boss is pleased, the more they know your name. That's a double-edged sword. Your boss is not safe to be around
Some encounters are by chance: Solomon Grundy, Killer Croc, Harley Quinn, Catwoman, etc. are either neutral or enemies. Sometimes rumors, newspapers, and radio discussions will clue you in on where they lean. Sometimes, they are just having a good or a bad day. Whether they kill you, leave you for the police, or leave you alone is up in the air.
Some cops, the ones your boss points out to you, will look away from your crimes. Some will immediately kill you. Some will fulfill their job description and arrest you. You only know the ones that are on your boss' payroll. All other cops are a gamble.
If a Bat finds you, you're probably going to jail. It's terrifying because they appear out of nowhere. One minute you're alone, the next you're already beaten to a pulp. There is no winning a fight against a Bat. Only luck and a distraction may allow you to escape (the lower level of a goon you are, the higher the chance you won't be pursued).
Some encounters are just nightmare fuel: Scarecrow, Mad Hatter, JJ Gordon, Professor Pyg
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mar1n3tt3 · 2 years
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Horror game but the only light is the player’s sketchers
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heretherebedork · 1 month
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Idea for a horror video game: you are playing as a nonspeaking autistic child in an ABA/compliance based classroom. You can see the ghosts haunting the school and are trying to tell the teachers but the teachers are more focused on your 'defiance' and are constantly shutting down every attempt at communication you make.
This would include segments of trying to navigate an AAC device to tell them what's going on (but specifically with no written words on the basis that the child cannot/has not been taught to read and must rely on often abstract or difficult to interpret pictures and colors), the need to stim on a regular basis which draws negative attention from the teachers, dyspraxia which reverse the controls for movement on an irregular basis, not being able to stim leading to overstimulation (illustrated by the sounds and lights in the room growing brighter and louder and more distorted) and with a meltdown causing the ghosts to grow more powerful....
Setting the game in a classroom allows for many of the tasks to be simple enough to let the challenge really be focused on the communication more than anything else while still creating goals and tasks that illustrate how complex even simple tasks can be with certain disabilities as well as bringing more attention to the effort that goes into learning to use an AAC device.
The idea is not that the autistic child should be pitied or needs to be protected but rather that they are trying to protect other people but are being shut down by neurotypical expectations of expression and communication rather than their own tries being respected.
The game would be called Quiet Hands.
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shinyredball-blog1 · 5 months
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Alright guys, here me out…
What if lemon grab and slenderman swapped places? I realized that I’ve never heard of a lemon grab horror game or mods and I can’t help but wonder…
Cause we have SpongeBob horror games, Dora the explorer, one with creepy versions of fin and Jake, etc… but NO LEMONGRAB??? There’s so much potential…
Like imagine you’re wondering through the forest of Ooo to collect mysterious drawings of lemons. Then suddenly you turn around to see Lemongrab but instead of tentacles, he just slowly yells louder and mouth opens wider as the camera statics out, or better yet a modded version of the granny game where you have to escape lemon grab… or fnaf it a bit like how you close the doors to keep him and other lemon people out…
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virovac · 6 months
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It occurred to me that if some mad scientist was trying to make anime catgirl a they would likely begin their experiments with other primates.
And now im imagining a resident evil style horror game where all the enemies stem from either experiments to make catgirls and cat boys, or side projects to make profits to fund the cat people venture.
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gamebearart · 1 year
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SCP GAME IDEA
Just a collections of various SCP game ideas I’ve had knocking around in my noggin for years.
Design goals would be to make it so as many SCPs could fit the concept as possible, put a real emphasis on horror and above all else replay-ability
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No matter what 035 has always been my favorite. I used to have a comic idea where he would cause I large-scale breach and gather tons of SCPs in a make shift theater to put on a performance and I don’t see why that couldn’t still work as a premise to a game. (Sorry bout the super old drawing lol)
As for gameplay I’d want there to be two main ways of interacting with SCP:
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The main chunk of gameplay would be a first personal survival horror following your character venturing deeper into the breached territory. (Inventory Mock Up) Starting with only a walkie talkie, you’d be forced to pick up and use various anomalous items to survive against scripted but randomly shuffled encounters with hostile anomalies. Now most of these kill you on sight, but a handful would be able to be recaptured leading to the second portion of gameplay.
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A PET SIMULATOR!! Obvious heavy inspiration from Lombotomy Corp here but when an SCP is recaptured they’re sent to a temporary holding cell. There their needs must be met until they can be traded to the SCP foundation for supplies and support, lest they escape. This’ll allow the player to get to know the inner-workings of each SCP more closely and provide some risk and reward. Do you hand the SCP over to the foundation? Or are they more useful to you as a tool? Can you risk them getting out again? Plus if you build trust with an SCP they may even give you a bit of their backstory.
Anyway that’s my wacky SCP dream game. Hope you enjoyed!!
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picklepie888 · 2 years
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I have this idea for a survival horror game that's a crossover of characters from various works of gothic literature that are suddenly trapped together in a realm that's like an infinite forest with everlasting night. The gameplay would be sorta Until Dawn-esque. The objective of the game is that the characters start out in seperate groups and add more to their parties until they all come together to try to escape this realm and go back to their original 'stories'. The villains from these respective stories are also there, and the player must survive every encounter with them. The narrative would have a shifting character point-of-view with the player character changing every chapter. There will also be several diary entries from various characters scattered throughout that must be collected and read in order to peice the story together. Player characters and groups I've thought of:
Jane Eyre and Mina Harker
Christine Daee and Adam (The Creature)
Victor Frankenstein, Jack Seward, and Henry Jekyll
Heathcliff and Dorian Grey
Gabriel Utterson and Jonathan Harker
Ichabod Crane and Quincey Morris
Lucy Westenra and Laura
The characters' personalities and backstories would be book-accurate of course. No Hollywood influence here. I may expand on this idea more later...
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mayhem-moth · 7 months
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I THOUGHT OF A HORROR GAME IDEA
Its where your in a place surrounded with horrific creatures and you can't see anything. Except you have bluetooth headphones with you. They do the occasional flash allowing you to see. Yknow that light some bluetooth headphones have when thier on. But theres a catch, when the headphones run to low on battery your headphones repeat
Battery low
And these creatures are blind but they can hear extrodinarily well so they'll go to the location this is heard in.
Also theres a sanity meter, wich can only be lowered by playing music, but when starting music you have to connect your headphones wich then say
Bluetooth connected
This will alert the blind creatures to your location as well. Also your headphones are a bit leaky so there is a longer distance you have to maintain from the creatures compared to usual before they hear you and start chasing you down(they can hear your breathing if you get to close, your sanity meter decreasing will also gradually make you breath harder, gradually increasing range needed to be kept from the creatures. Also music makes the headphones loose battery slighty faster so you will need to find batteries scattered throughout the area.
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fazbearedits · 5 months
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TW//BL00D,BRUISES,GVN
My mc from my horror game idea crybaby,inc. :D (her name’s Molly)
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fandomfuntimem · 10 months
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"God's blessings allowed us to burn the world, just as Satan's hell fire will rebuild it"
-a quote in the doc for my horrer project 'The Atomic Priesthood'
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thegreatcrowdragon · 2 years
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Horror game ideas I made for some reason
-Start out in a small, tight hallway. Claustrophobia is an excellent horror design, I've found.
-You exit the hallway into a room, and you're now in the polar opposite of the hallway, a room so gigantic that the walls themselves are swallowed up by shadows.
-Heavy footsteps, occasionally replaced with lighter tip taps at random intervals. That feeling that something is after you, but in reality, there's nobody there. Or maybe there is?
-Speaking of footsteps, you can’t hear yours. Why can't you hear them?
-Most doors are completely silent when you open them, but others will creak LOUDLY.
-Flies occasionally buzzing past. Why are there flies? What has attracted them? Who knows~
-Doors just locking themselves. Not to even trap you with an enemy, if there even are any.
-Music boxes are always a win! Especially when you reach the source and find it crushed, the music cutting off as soon as you walk in.
-Strange looking shadows. Stare at them for too long, and you’ll end up getting jumpscared. Based off of childhood memories of shadow monsters.
-Random stuffed animals, in perfect condition. I find that much more interesting than some shredded toy.
-Another hallway, but it’s all mirrors. Walls, floors, ceiling. You yourself are only a black blur, but if you look closely, you’ll find many more blurs, and not all look human...
-Almost zero music. You only get ambiance and music boxes, with the music box only popping up once or twice.
-There’s only one window, and it looks like dawn outside. That never changes, no matter how long it’s been.
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thegreatclover · 2 years
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waiting for someone to inevitably make a horror game based on cocomelon like they did to peppa pig
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shinyredball-blog1 · 1 year
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Imagine a survival horror game based off of Pokémon but reversed, where the Pokémon take you and trap you into balls instead…
You’ll have to scavenge for resources and fight for your life or you’ll end up fighting someone you might know in a tournament.
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Adding onto my last text post about different sources of light beside a flashlight (because flashlights are literally everywhere in horror games.)
Glow in the dark stuffed animals:
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Some people have their conflicting opinions about kids stuff in horror games. (Because some people think that if there’s kid toys, bright colors, etc. it must be marketed to kids. Which I get but it isn’t always true but that’s an ENTIRELY different subject for another time.) Still, adding a glow in the dark stuffed animal in a situation. It doesn’t HAVE to be a kid holding it. It could be an adult. Just keep that in mind.
Lantern:
If anyone has ever played a game like Amnesia or any of it’s predecessors. Know that a lantern is something that is not in the realm of flashlight but still fits with the theme of the time.  
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Another good idea for a light for this era would be a candelabra:
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If your aiming for dramatics this is the way to go. Imagine: you’re dressed in your floor length gown (or regular nightgown, y’know, whichever). It’s pitch black in your dark, mansion abode and you heard a sound downstairs. Is it an intruder downstairs, or something....worse. You can only see through the light of your candelabra and the brisk, faint moonlight of the window through the trees.
Security cameras:
Now I’m sure anyone who’s played an indie horror game has heard about games like “FNAF” and “I’m On Observation Duty”. It was everywhere for a while (frankly it still is but it’s a bit less now) but it’s effective for a reason.
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It gives you a glimpse of the danger, but cameras can be slow, glitchy. They may not be reliable 100% of the time. Adding to the suspense that something’s coming and could pop up any minute.
Odd lighting choices.
A while ago a solar light fell from a fence in the backyard of my house. It still worked and gave off a light which I could use really well in the dark. What other odd lights could someone use in a horror game. That would fit better in a game than just a flashlight.
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Would it be a bit odd, sure, but that doesn’t mean it wouldn’t be kind of cool. 
Stationary lights:
Now, not all horror games have to be walking around. Some can be stationary (like fnaf, yeah I know). But imagine, you’re stuck in a room and something, maybe several somethings. Is rushing down a hallway trying to get to the room you’re in. There’s only one light in the room:
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your only source of light. You turn that on so you can see. So you can lock the doors, the only thing keeping you safe right now. But what about your phone? Out of power. Of course it is, out of all the time it could be on, now it’s decided to power off. (which kind of contradicts my first post but oh well).
I can’t think of anything else right now but feel free at add anything you can think of, I’d love to hear your ideas.
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vykko · 1 year
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So I had an idea that’s probably already been done buuut
a horror game in the perspective of a trans person
like about the fears and horrible shit people have to go through sometimes
I have many ideas now that are just coming in rapid succession
I might actually draw stuff about it idk
but veiled under horror imagery and symbolism or something but like if you look closely or think back you can get picture or some people might pick it up
During the game hints are given and at the end it’s revealed the whole info kinda thing but not in the “we are diverse way” but in the ‘forcing people to realise how scary it is when your part of a hated minority group” way or like that I forget the words
or something else idk I need to make lunch and do homework
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direwolfrules · 2 years
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Horror Game Idea That I’ll Never Make
You know that sensation when something in your peripheral vision resembles a person or cat or monster? That sharp bolt of fear that lances through your gut? The relief when it comes into focus and turns out to be an oddly stacked pile of boxes, or a jacket hanging up, or even a bag that’s partially open?
Imagine, if you will, a game where those imagined monsters in the corner of your eye aren’t imaginary.
While in your peripheral vision certain objects have a chance to morph into monsters. If they stay in your peripheral vision for long enough, they’ll attack and you’ll get a jump scare game over. You can send these blurry terrors back to the demon realm/hell/super hell by simply bringing your focus to bear on them.
“But Dire”, you say, “what’s to stop me from sitting in one spot and just doing a visual circuit of the room?”
Well, individual that’s put up with me for this long, to that I say “What’s a game without a win condition?”
You have to complete some tasks throughout the house/level, and you can only progress on a task if you focus on it. The tasks will be mini games. Some can be paused when started for a quick peek up, others require that quick peek to be really, really quick. It becomes a timing based balancing act.
Certain factors affect creature formation including light level, and your speed. If it gets too dark you’ll be in for a rough time. Turn on those lights! If you sprint you’re more likely to get creatures to form, and less likely to spot them cause of the nature of the game.
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