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#hidden game mechanics
tyravenholme · 1 year
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The Insanity of Bloodborne
Bloodborne is among one of my favourite video games of all time. Created by From Software and released on the Playstation 4 as a launch title, Bloodborne is a game that borrows heavily from the Dark Souls series, but instead of dark fantasy, you are thrust into a world of beasts and lycans, living abominations from the minds of man, and ancient beings from places beyond comprehension. It is a wondrous adventure that has you stumble your way from one bloody scenario to the next and by the end, you’ll be left with more questions rather than answers, and that’s not a bad thing.
Among what I’ve already mentioned, there is another thing I love about Bloodborne, and it’s something it has succeeded in doing that I think other games in the same genre have tried to do but failed every single time, and that’s insanity.
A common element of cosmic horror stories are characters going insane from having witnessed things that go beyond their understanding, people who bear witness to a great old one have their eye combust just from merely gazing upon such entities, or lose themselves to such a degree then end up in a hospital and remain there forever. Even in one of my favourite stories, a short manga series by Itou Junji called Hellstar Remina where a giant planet sized creature that makes it approach to Earth has swathes of characters in the story go to extreme illogical lengths in order to survive the coming end.
But when it comes to video games trying to induce this same element of insanity into players, they are for the most part, extremely lacklustre and have been reduced to a simple game mechanic, a meter you have to monitor whenever you encounter anything that could set you off that you have to balance out so you can continue the game. Amnesia is a prime example of this, and while the game does do a decent job of making this feature work for the games in that series, I do think it makes the whole point of “going insane” redundant.
That’s where Bloodborne shines. Instead of making insanity an obvious game mechanic, it’s instead subtle, and called something else entirely. Insight. Insight is presented as a sort of secondary rare currency in the game alongside Blood Echoes which is what you use to gain experience and level up, while Insight is used at an alternate shop to purchase things and seemingly that seems to be all its good for. You gain Insight whenever you first encounter a boss enemy which are typically these large monstrous beasts or sometimes otherworldly abominations, and gain more upon defeating them.
For the longest time, I didn’t realize what the true purpose of Insight was until after I had already beaten the game and started diving deeper into its lore and, ironically, seeing the truth of what Insight really was.
To give you an example, there is a Doll in a place called the Hunter’s Dream. When you first reach this area, which you will do within minutes of starting the game most likely, the Doll will be resting and inert, it’s just a Doll, nothing special, though it does resemble a human woman. And until you gain your very first Insight, as you start with zero when you start the game, the Doll will remain as such every time you return to the Hunter’s Dream, but when you encounter your first boss and return to the Hunter’s Dream, the Doll will be standing and waiting for you, and when you go to speak with them, they will indeed speak back, even stating very clearly that they are a doll.
In another scenario, you might think the character who is witnessing this doll come to life and assert a will of its own was going mad, and that’s exactly what’s happening. The more Insight you gain, the more insane you are becoming, but you need to go insane in order to see and understand the truth of this world. The more insight you accumulate, the more the world actually changes around, this Doll is just one example of that.
There are these wandering enemies that you encounter later on that hold these cool lanterns that they can spew magical energy from, and at first, they will look like regular lanterns, but gain enough Insight, and you may see something more to them that you couldn’t before.
I think what makes this mechanic work is that the game doesn’t tell you what Insight can actually do, or what purpose it actually serves. The game withholding information from you is a classic From Software method of storytelling, giving you just enough information for you to try and piece together things yourself, and in the end, all you’ll have is a theory with strong evidence, but nothing will ever be confirmed. Not only that, but the fact that it’s not some meter you have to balance, but rather a number you can accumulate in the top right of your screen is surprisingly simple in its complex execution.
The best thing of all though is that just like those doomed characters from the horror stories, you have no idea you’re going insane until its already too late and you’ve seen every horror your feeble mind can handle. It’s so brilliant that I can only applaud whoever thought up this mechanic at From Software and being able to translate one of the most difficult elements of cosmic horror into a video game and not make it some gimmicky mechanic you have to constantly monitor, instead, it’s just a thing that’s there and you can engage with it or not, it doesn’t really matter, since you’ll gain Insight as you progress through the game whether you like it or not.
Not to be a poet or anything, but if you want to actually beat the game, then you’ll have to go a little bit insane.
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gae-blog · 5 months
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The new Momodora game is really good, but more then anything it has convinced me that developers need to let players make and mark their own in-game maps instead of automatically charting and marking everything for you.
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ridl · 29 days
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playing metal gear solid rn and this game's awesome, ridiculous and very fun, it holds up extremely well
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a-cosmic-elf · 7 months
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Sci-fi Art from Starfield.
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lilac-gold · 8 months
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breathe from in the heights is such a hero-coded song. i will not be taking criticism.
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noknowshame · 9 months
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the thing about getting into girardian theory is that eventually you will have to ask yourself "well who are YOUR desires mediated through" and chances are you are going to find the answer to that question slightly upsetting
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thekenikaridevblog · 11 months
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I’m going to have to actually write a script for certain parts of the dialogue in the full chapter because i cannot just let the characters possess me on this one and let the words flow. god damn it.
Also lil sneak peak but it is completely incoherent because I’ve only made lineart for this
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equalseleventhirds · 1 year
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contemplating a theoretical ttrpg designed specifically to give u the shounen anime experience... idk if one exists yet, but while I'm sure u could hack or homebrew whatever u need in a different system, one designed this way would be Fun I think
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troglobite · 6 months
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lol the dlc is glitching
i'm not about to complain, though, bc it meant that after every non-water type move that the reuniclus used on my vaporeon, her water absorb ability triggered and she gained hp lololol
#also not a glitch but something i love is just how much befriending your pokemon changes things#well this might've been a glitch but chien-pao withstood TWO heat waves with ONE HIT POINT just for me ����#and since the dlc is all duo battles i was like fuck i'm gonna have to have ariel my vaporeon Surf#even though chamaco my skeledirge is also on the battlefield bc i HAVE to eliminate these two while she's terastallized#and CHAMACO quote AVOIDED THE MOVE IN TIME VIA [my] SHOUT#and i was just like overcome w emotion it's so cute#he was a good boy and he knew that ariel didn't wanna hurt him and to look out for her surf#bc she had to take out the opposition to save him and the rest of the team#bc chien-pao had just fainted from their joint heat waves and ariel was the only one who could take it#i mean jackie jr (the mudsdale) could've too but then both she and chamaco are weak to water#so really the surf was gonna get someone and chamaco said NO IT'S NOT I TRUST YOU! and he avoided it 🥺#also still can't get over how chien-pao took three heat waves before fainting simply because they toughed it out for me#and the number of times they've all shaken off status effects through sheer force of will? amazing#i love this mechanic in the game it makes me so fucking happy#they are all my lil guys and i love them#ALSO i've been having to clean out my boxes to be able to fill up my pokedex in the new region!#and this whole time i've been like who from my original team am i missing? i can't remember!#I FOUND THEM IT WAS NIEVE THE ABOMASNOW HIDDEN IN BOX 35!!!
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betweenlands · 1 year
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i. want to run lacuna again. but i need to figure out which parts of the new rules to keep.
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raidante · 1 year
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The fact people want to know about my original ideas legit floors me PLEASE makes me so happy I promise I will categorize & organize everything and write things down!! But please if you curious you can ask!
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firep0wder · 2 years
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Spent my fucking day watching hermits make warden farms and then here's George babbling in terror the second he sees a sculk block. My loves <3
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amberautumnfaebrooke · 11 months
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i think i could design a better death arena for children than those hunger games amateurs.
the whole premise of the games is all pageantry. every year you get a crop of 24 candidates around whom the entire state media apparatus dedicates an entire year to building celebrity narratives. this candidate is the younger sibling of last year's winner - these candidates are young lovers forced to compete - he's smart - she's fast - root for them, care about them, watch them, form opinions on them, bet on them. and then they stick them all in an arena to kill each other, which is a great entertainment premise, except that they make the arenas themselves really boring and generic. ooo, they're in...a forest.
it's not even an interestingly designed forest. imagine if the game designers treated their arena like an actual video game designer treats level design. discrete zones with multiple paths between each room, creative use of lighting to guide players to points of interest, points of interest scattered across the map, discoverable resources hidden to encourage exploration. instead they just have a generic outdoors location and if you get too close to the edge they throw a random fireball at you.
the 75th games are especially bad about this. the arena is laid out radially into 12 wedges, and each hour one wedge becomes especially dangerous in a 12-hour loop. as a mechanic, this is genius. it forces everyone to keep moving, making "survival by hiding" an engaging and tense viewing experience instead of someone sitting in a tree for three days. plus, it encourages players to return to the center of the arena, where travel time between wedges is short, which creates a high-value zone for players to regularly return to and conflict over. in other words, it's a mechanic which incentives players to adopt dramatic, dynamic, exciting behaviors which are entertaining to watch (not to mention it communicates geography to the audience well). but it only incentives those behaviors if the players understand what's happening, and they go out of their way not to tell the players anything! when they figure out what's going on, the showrunners spin the arena to disorient the players, like they're intentionally trying to get them to just. randomly wander the jungle instead.
this isn't even to mention how often they create undramatic, boring deaths. they plant poison berries around the arena. they supply no fresh water and no way to get it. they roll poison clouds over sleeping victims. these happen to work out in the books themselves but you have to imagine that extremely often these just result in players dying unexciting deaths.
the cardinal sin though, of course, is that nothing is done to personalize the arena for the crop of contestants that year. if i'm designing the 75th hunger games and two of my most beloved contestants famously had to cancel their wedding because of a return to the games, i would OBVIOUSLY give them a trail of, i don't know, wild game which conveniently leads directly past a well defended wedding chapel. will they hole up there for a while? hold a mock ceremony for themselves? do or receive ironic violence here? stare wistfully and move on? any of it is better television than getting attacked by generic attack monkeys. you should have a dozen of these things on the map for every single candidate. but the game makers are more interested in doing the same thing every other game has done than in telling a compelling story.
it makes me second guess enjoying the children's murder arenas at all.
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insertdisc5 · 5 months
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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prokopetz · 9 months
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One of the occupational hazards of being so preoccupied with game design as a discipline is that sometimes I'll have dreams that are just some unknown force explaining an idea for a game to me, and last night I dreamed what is possibly the most obnoxious mechanical premise for a game I've ever come up with.
In brief, it was a traditional JRPG-style game with an atypical levelling-up scheme. Rather than gaining XP or levelling up at milestones, party members would grow in power by finding and absorbing or ingesting these little extradimensional parasites, represented in the dream as small grub- or fetus-like creatures with smiling humanoid faces. These parasites would be found as treasure and enemy drops, and could freely be given to any party member, except for the player character; the player character alone was unable to use them for Plot Reasons, and was entirely reliant on equipment to grow in power instead.
Absorbing a parasite both granted permanent stat boosts and unlocked weird psychic powers. However, they'd also cause progressive personality changes in the party members to which they were assigned, reflected by changes in dialogue and interactions, and eventually in granting or denying access to particular side quests. This function of the parasites was undocumented, and would likely go unnoticed by the player on their initial playthrough, as they'd level up as they went and would never see the unmodified dialogues.
A further wrinkle is that this effect was mediated by the game's expected progression. Farming parasites and "over-levelling" beyond where the game expected you to be would accelerate the personality changes, while going deliberately under-levelled would slow them (i.e., by giving your party members more time to acclimate to having bugs in their brains); like the personality changes themselves, the existence of these hidden modifiers would not be hinted at to the player.
If you spent a long enough stretch of the game sufficiently over-levelled, you'd eventually receive a non-standard game over where your party would betray, kill, and eat the player character. Furthermore, this non-standard ending had a deliberate "eclipse phase" whereby it would wait for a while after you hit the required threshold before pulling the trigger, in particular making sure that you've saved at least once, leaving your save file irrevocably fucked.
As a final twist, the non-standard game over would only trigger after resting; though the game's mechanics would heavily incentivise resting on a regular basis, it would theoretically be possible to massively over-level your party on purpose and avoid the bad ending simply by never resting again, potentially as a speedrun strat. However, doing so would alter the game's ending to replace the usual final boss with a hopeless solo boss fight against your own massively over-levelled party.
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corinthianism · 7 months
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corinthianism's fic recs
here are my personal favorite fanfics! idk how often i'll update this, but i hope you like them as much as i do :) *indicates smut
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last updated: march 26, 2024
MARVEL
loki laufeyson - from the void, with love — by whirlybirbs (my fav fanfic of all time!!! i think about this fic several times in a day bro) - riptide — by starks-hero - the tailor* (series) — by birdofhermes (ao3) - time after time (series) — by goldencherriess (ao3) - a friend from work — by cozy_the_overlord (ao3)
thor odinson - god of fertility* (request) — by charnelhouse - highway don't care (but i do, i do)* (part one, part two, part three) — by spacelabrathor
peter parker (andrew garfield) - agree to disagree — by delicate-dorothea - nerdy peter (request) — by webslingingslasher - good boy x bad girl trope (request) — by webslingingslasher - hold you here, my loveliest friend* — by p3mybeloved - your friendly neighborhood sensitive spider* — by jin0 - glad you're home — by withahappyrefrain - the mechanics of a soul — by irndad - 3 is the magic number* — by withahappyrefrain - crush — by ptersparkers - as it goes — by forever-rogue - here comes the sun (part one, part two, part three) — by withahappyrefrain - stability, reciprocity, and a romance for the ages (series) — by privateanxieties (ao3 - need an account to read)
steven grant (moon knight) - hold me close — by stormkobra-5 - gift of min* — by astroboots - puzzles* — by stormkobra-5 - first time* — by luvpedropascal - domestic adonis* — by peterman-spideyparker - where it starts — by silversweetpea - fallen from heaven, grown on earth* (series) — by davosmymaster (ao3) - call me poe* — by kittyfandom (ao3) - elemental — by batsingotham (ao3) - the boy with the thorn in his side — by eating_flowers (ao3)
marc spector (moon knight) - not him — by loud-mouth-loser - it's worth it, it's divine* — by the-archxr - i'm getting to know someone — by davosmymaster (ao3)
wade wilson (deadpool) - tea and sympathy (series) — by bucketsoffrogs (ao3)
SHERLOCK (BBC)
sherlock holmes - your hidden strength — by okay-j-hannah - sublime dexterity* (part one, part two) — by daydreamtofiction - literally everything by starks-hero
SUPERNATURAL
sam winchester - playing house (part one, part two) — by uncouth-the-fifth - baby i'll stay (heaven can wait) — by uncouth-the-fifth - move over.* — by ggwritesstuff - where's your head at?* — by beau55515 - birthdays: sam winchester style* — by karleekarma (ao3) - the comforts of home — by zepskies - under the hood* — by shawslut
dean winchester - whether you like it or not — by kbeautimous (ao3) - reading you wrong — by zepskies - cherished — by thatonewriter15 (ao3) - soft touch — by wearywinchester - i love her, that's why* — by kaleldobrev - drivin' me crazy* — by lis-likes-fics
castiel - salt n' lick* — by aperfectgrace (ao3) - a bite of apple pie (series) — by ac_deanc (ao3)
THE SANDMAN
the corinthian - bring me a dream* (series, ongoing) — by placeinthemiddleofnowhere - nihil — by lis-likes-fics
dream/morpheus - sweet dreams (are made of this) — by stranger-nightmare
CRIMINAL MINDS
aaron hotchner - from eden — by heliotropehotch - gold star — by honeypiehotchner - love, an abstract concept — by luveline - honeymoon phase* (series) — by hotchsbitch (ao3)
THE BOYS
soldier boy (he's absolutely horrible but so. so. hot.) - break me down* (series) — by zepskies (go read their other stuff too!) - talk to me — by zepskies
homelander (also absolutely horrible. would sleep with him.) - if i can't have you — by watchstarscollide - milky white* — by after-witch
GAME OF THRONES
jaime lannister - i'm not made by design — by ichorai (this legitimately changed my brain chemistry)
STAR WARS
obi-wan kenobi - like turning on the light* — by full-time-make-believer (deactivated acc) (this also changed the trajectory of my life) - where it wasn't* — by 221bshrlocked - your thoughts are loud — by spidersbane - empty me out* — by 221bshrlocked - house of memories* (series) — by meshlasolus - bad idea, right?* (series) — by mischiefling (ao3) - you make me feel like dancing — by saradika (ao3) - it's a wonderful lie — by firstofficerwiggles (ao3) - temptation's kiss — by karasong (ao3) - you make my dreams* — by wickedscribbles (ao3) - like a living mirage — by karasong (ao3) - broken drought* — by rosalindbeatrice (ao3) - never grow up — by doihavetoloseyoutoo (ao3) - never ending story — by kybercrystal (ao3) - volveré* — by kxnobi (ao3)
din djarin (the mandalorian) - the savior* (part one, part two, part three) — by dindjiarin - significant — by softlyspector - touching din — by archieimagines - uncharted territory* — by pedrito-friskito - creed* — by wheresarizona - home is wherever i'm with you* (part one, part two, part three) — by saradika
DRACULA (BBC)
count dracula - the székely* (series) — by theplumsoldier
LOTR/THE HOBBIT
thranduil oropherion - a boon* (series) — by inksplots (ao3) - beauty and the beast (series) — by tamurilofrivendell (ao3)
DOCTOR SLEEP
dan torrance - of monsters and men* — by helaintoloki & obitwo - domestic life (headcanons) — by thornsinmycrown - smut alphabet* — by daincrediblegg
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