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equalseleventhirds · 36 minutes
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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equalseleventhirds · 16 hours
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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equalseleventhirds · 20 hours
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ppl are asking questions like, "how do i get out of this labyrinth" and "this is horribole why would anyone build this" but i think we shoudl be asking questions like "why dont the others love the labyrinth as much as i do" and "how do i make tgem love the labyrinth"
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If indie ttrpg people made a normal sport like Tennis they would probably call the points something ridiculous like Love
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equalseleventhirds · 2 days
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TWO HOURS AGO: an incredible photo taken by a ut austin student capturing something deeply poetic in my opinion, a line of state troopers eagerly waiting to arrest student protesters standing just behind a sign that reads "what starts here changes the world. its starts with you and what you do each day."
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equalseleventhirds · 2 days
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Sorry for being incapable of answering a question without like 900 "It dependssss" prefaces. Unfortunately too many things depend on too many things
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equalseleventhirds · 2 days
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started watching leverage - what i love about this show is that it’s about four top of their game criminals who are all equally obsessed with one, sad, functional alcoholic with unresolved trauma who previously has tried to catch all of them. nate ford is their poor little meow meow and they keep following him around no matter how often he tries to get them to leave
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equalseleventhirds · 2 days
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one might imagine sisyphus learning by playing, winning by learning, and begin by beginning
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equalseleventhirds · 2 days
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platforming palestinian joy is just as important as sharing the suffering they're enduring during this genocide. despite continued displacement and bombardment, you cannot steal their joy and spirit. happy birthday to this sweet baby 🖤🇵🇸 may they grow up to see a free palestine
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equalseleventhirds · 3 days
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السلام عليكم يعطيك العافية أ.إيهاب انا عندي حملة الي ولزوجي عال gofundme بتمنى تساعدنا في نشر الحملة https://www.gofundme.com/f/yt83p-rebuilding-lives
This is another fundraiser I trust!
I DM'd Shahed Sharif over here to verify the veracity of this fundraiser and it is totally legit!
Please help Fadi and Shahed evacuate Ghazzah.
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equalseleventhirds · 3 days
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Congratulations to Marcille DungeonMeshi for achieving Pathetic Little Man status on tumblr, a hard glass ceiling for many female characters to break. I look forward to calling you my sopping wet beast and poor little meow meow for fandom days to come. Keep trucking babygirl, you'll bag Falin one day
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equalseleventhirds · 3 days
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This is not my beautiful circus; these are not my beautiful monkeys
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equalseleventhirds · 3 days
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chilchuck going "sorry leave me outta this one. i cant fight" but then hitting literally every precise shot with an arrow or projectile he ever made in the story INCLUDING PIERCING A RED DRAGONS EYE BY THROWING A KNIFE WHILE LEAPING AWAY my bro is a rogue with dex 20 and wants no one to know biggest liar in history
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equalseleventhirds · 4 days
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do you think insight can be gained about an author from the stories they write?
no. authors are like squids and can only be understood through spirited but ultimately futile combat
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equalseleventhirds · 6 days
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every time i get migraine or sinus trouble or nausea or bug bite or muscle aches or anything i am like. katinko save me. save me katinko.
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equalseleventhirds · 6 days
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"Are you ok?" I'm actually tired bro. From the bottom of my heart I'm tired
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equalseleventhirds · 6 days
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Strange how people keep saying that "Shuro hates in Laios the same traits he supposedly loves in Falin", which is...
Seriously, look at him and his dialogue - does he hate Laios for being a monster freak? For being nerdy and weird and loving nature? For eating bugs? No, that's not it.
Shuro hates* Laios for being so profoundly socially inept (from his perspective).
The key difference between Touden siblings isn't that Falin is a pretty girl - the key difference is that Falin is caring and accommodating to other people, and Laios is awkward and unobservant, seemingly egotistic at the surface level.
(others have already written wonderful essays on why and how they grew up like that)
It has to be noted that Shuro is a sheltered noble from a land where proper etiquette is paramount - he is used to people being incredibly subtle AND incredibly observant around him. He comes from a high-context culture where everyone assumes things based on lots of social cues and shared understanding of context. That's not even a matter of being neurotypical, that's his culture (in addition to his personality and brain chemistry)
He is also rather introverted as person and doesn't have many friends. Even his attachments and emotions in childhood are expressed subtly, in a restrained and proper way. He is polite and refined, perfectly fitting into his house's expectations - even if that means repressing his childhood interests and little weird joys.
In that particular way, the opposite of Laios.
Shuro hates* Laios for being the opposite of the image HE was grown into. This strange man is so utterly insensitive and so open about it - he has no sense of shame (like Shuro), no tact and ability to shut up (like Shuro), no restraint (like Shuro). Look at him talking non-stop about things he wants to talk about and having fun (unlike Shuro) while completely overestepping Shuro's obvious boundaries!
The boundaries, I must say, that not only never before needed to be spelled out, but in Shuro's upbringing and culture would be as ridiculous to spell out as "I want to pee, so I'll go to the bathroom and remove my pants and sit on the toilet and release the sphincter holding my pee in my pee bladder"
Falin is not only awesome in his eyes for being weird and in touch with nature, but for being very delicate, observant and caring AT THE SAME TIME. She is a gem in Shuro's eyes, a miracle of his dreams.
In Falin, he not only sees a nerd-freak - he sees a hope for an introverted, polite, restrained person like himself to reconnect with that love for nature and nerdiness and freakiness.
Laios isn't like that. Laios is unobservant for subtle cues - and so a lot more loud, persistent, enthusiastic and unwittingly annoying. Yes, Falin has all that inside her too - but she restrains herself in order not to be a burden. And so does Shuro, in order to fit expectations. There's similarity between them in that regard, between two introverted and restrained weirdos. And a hope for a kindred, more open soul, from the more restrained Shuro's perspective.
* - I don't think Shuro's feelings to Laios are properly described as hate. Yeah, in his darkest moment he says that, but honestly it felt more like an accumulated stress from a continuous cultural and personal misunderstanding, rather than a profound personal hate.
...
What was the post about?.. Oh, yeah, Shuro loving Falin and disliking Laios. That's not him being too horny to think, that's him loving in Falin the defining difference between the two - they aren't gender-swapped clones, after all. Give my boy some respect and nuance.
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