It shocked me when I realized I’ve never done this before but then I realized there may be reasons,
Anyways she belongs to an ancient section of unicorns who all died out except her, Princess Celestia revoked her cutie mark for cannibalism crimes (even though she’d only steal from cemeteries smh). She lives deep in the Everfree forest as a social outcast.
One of the occupational hazards of being so preoccupied with game design as a discipline is that sometimes I'll have dreams that are just some unknown force explaining an idea for a game to me, and last night I dreamed what is possibly the most obnoxious mechanical premise for a game I've ever come up with.
In brief, it was a traditional JRPG-style game with an atypical levelling-up scheme. Rather than gaining XP or levelling up at milestones, party members would grow in power by finding and absorbing or ingesting these little extradimensional parasites, represented in the dream as small grub- or fetus-like creatures with smiling humanoid faces. These parasites would be found as treasure and enemy drops, and could freely be given to any party member, except for the player character; the player character alone was unable to use them for Plot Reasons, and was entirely reliant on equipment to grow in power instead.
Absorbing a parasite both granted permanent stat boosts and unlocked weird psychic powers. However, they'd also cause progressive personality changes in the party members to which they were assigned, reflected by changes in dialogue and interactions, and eventually in granting or denying access to particular side quests. This function of the parasites was undocumented, and would likely go unnoticed by the player on their initial playthrough, as they'd level up as they went and would never see the unmodified dialogues.
A further wrinkle is that this effect was mediated by the game's expected progression. Farming parasites and "over-levelling" beyond where the game expected you to be would accelerate the personality changes, while going deliberately under-levelled would slow them (i.e., by giving your party members more time to acclimate to having bugs in their brains); like the personality changes themselves, the existence of these hidden modifiers would not be hinted at to the player.
If you spent a long enough stretch of the game sufficiently over-levelled, you'd eventually receive a non-standard game over where your party would betray, kill, and eat the player character. Furthermore, this non-standard ending had a deliberate "eclipse phase" whereby it would wait for a while after you hit the required threshold before pulling the trigger, in particular making sure that you've saved at least once, leaving your save file irrevocably fucked.
As a final twist, the non-standard game over would only trigger after resting; though the game's mechanics would heavily incentivise resting on a regular basis, it would theoretically be possible to massively over-level your party on purpose and avoid the bad ending simply by never resting again, potentially as a speedrun strat. However, doing so would alter the game's ending to replace the usual final boss with a hopeless solo boss fight against your own massively over-levelled party.
(to research- it was probably horrifying to live through. just so we're clear)
basiclly, it was a series of incidents in response to tuberculosis outbreaks throughout New England (Connecticut, Massachusetts, Rhode Island, New Hampshire, Maine, and Vermont) during the late 18th and 19th centuries. it wasn't actually a single event, but rather isolated cases of TB being blamed on revenants rather than disease. where this belief prevailed, people frequently exhumed the alleged vampire, burned their heart or another organ on a blacksmith's anvil, and mixed the ashes into water for living consumptive people to drink
unsurprisingly, this never worked
though the earliest documented incident was in 1793, most people's awareness of this phenomenon coalesces around the 1892 death and exhumation of Mercy Lena Brown, of Exeter, Rhode Island. after dying of TB at age 19, Mercy was posthumously accused of afflicting her brother with the disease. despite drinking the ashes of her heart and liver in water, he- shocker! -died. the Brown case reached the popular press, who reacted to it with a sort of morbid fascination. "look what these crazy backwards Country People did" energy. Brown's grave has become a popular site for legend-tripping among Exeter teens since then- the game is to stand there and say, "Mercy Lena Brown, are you a vampire?" and see what happens
aforementioned classism and/or regional prejudice is a fascinating aspect of the Vampire Panic(s). like I said, a lot of the commentary- even going back to the 18th century -takes a tone of bemused horror that such superstitions could still exist, and of judgment on the intelligence of those involved
but honestly, before widespread understanding of TB bacteria...it COULD have been vampires, for all people knew. most of them were aware that it wasn't, but when your choices are "it's a disease; do nothing and watch your loved one die" vs. "it's vampires; do this thing and your loved one might not die, even though there's no proof it works," one might want to feel like one was at least trying
and unlike other mass hysteria cases a la Salem, nobody actually got killed because of a Vampire Panic. just saying
(there's a theory that Bram Stoker may have been partially inspired by the Brown case in writing Dracula, but I've seen no compelling evidence that it inspired him any more or less than any other vampire story)
I'm concurrently running this with brba characters on my main and just remembered that I have ALSO had THIS discussion with my brothers before... so...
Feel free to elaborate why in the notes! Remember that cannibalizing someone is not JUST killing someone, so don't just pick your least favorite character who you want dead the most. You gotta eat them too!
A recurring thought I have about neopets is that, all evidence given, they are not pets. They are children. They have human intelligence. The vast majority of work is done by other neopets who happen to be adults, since the fairies are usually too busy being bitchy at each other to, you know, do real work.
But we dress them up. We decide what they wear, and (most of) what they eat, and what they read, and what they train, and how they fight, and what toys they play with, and what their skin looks like, and are basically their lords and masters. If we get bored, we can just… put them in the pound.
Neopets users are really shitty teen parents who all ended up 'my child is an extension of myself.'
This is surely a thought people have had many times over the past twenty-plus years of virtual pet care, but I have been rolling it around in the brainflesh for a few months now.
Also I mentioned this in a server and @thelifestoryofkara brought up that an added complication is the whole "Neopets can and will eat other neopets." She was thinking blumaroo steaks, but I managed to ruin everyone's day a little by revealing that all Chocolate Kougra Paws come with the item description:
No need to worry - we declawed this paw before dipping it in [dark/white/mint/milk] chocolate.