Tumgik
#flind
dnd-smash-pass-vs · 1 month
Text
Tumblr media
Flind, the most favored gnolls of the Gnoll Lord Yeenoghu!  7 feet (2.1  m) and 300 lbs (136 kg) of pure muscle, and if you're into pain that flail can temporarily send you into a frenzy or paralyze you! Other than that it's just a big powerful hyena person with no fear and a love of fighting. Gotta love a leader who leads by example, putting themselves on the frontlines!
68 notes · View notes
xdraonarts · 6 months
Text
Tumblr media
pov your boyfriend meets your dad for the first time
10 notes · View notes
chronivore · 6 months
Text
Tumblr media
Flind
4 notes · View notes
commander-yinello · 5 months
Text
Tumblr media
RIP Jen'ee, you were too fabulous for Honour Mode.
6 notes · View notes
spellshite · 1 month
Text
Virgin "Crate Of Viscera And Bones" Hrodak VS Chad "Crate Of Corpses, Bones and Body Parts" Jaws
1 note · View note
bhaalsdeepbat · 4 months
Text
Astarion with the Deathstalker mantle out here just taking 2-3 people OUT before finally rolling initiative I'm screaming
0 notes
micamone · 2 years
Text
i *have* to put things in a queue. for ur own good.
1 note · View note
bara-izu · 3 months
Text
Tumblr media
Just Dark Urge/Curse of the Lycan things ✌ Flind gets it Based off tadpole interaction with flind in act 1
615 notes · View notes
ardafanonarch · 3 months
Note
Where does Beleg’s light-coloured hair come from? Is it just fanon? Thank you!
Hair Colour of Beleg (and the Sindar)
To the enduring enrichment of fandom discourse, descriptions of physical appearance are (famously) very few and far between in Tolkien's writings.
Beleg, though, is an interesting case because we actually have a painting of him by Tolkien! If you haven't yet seen the 'Red Boots Beleg', your day is about to get better:
Tumblr media
This is a close-up of a larger painting, dating to July 1928 and originally entitled 'Beleg finds Flinding in Taur-na-Fúin' (Flindling was the name of Gwindor's character in the Lay of the Children of Húrin). Tolkien later titled it 'Fangorn Forest' and used it as an illustration for LotR. But it was originally meant to be Beleg and Gwindor.
Here's the full painting, where you can see the title 'Fangorn Forest' has been added:
Tumblr media
As this painting is the only canonical reference we have for Beleg's hair colour, Beleg is canonically dark-haired.
(A small consolation for fans of light-haired Beleg: Being from 1928, the painting is quite early in the development of the legendarium, and Tolkien was known to change his mind on things, including what this painting depicted.)
However, the fandom's fondness for light-haired Beleg did not arise out of nowhere. Beleg is one of the Sindar, who are a subset of the Teleri, and several major Teler characters in the legendarium are described as silver-haired: Thingol, Olwë, Eärwen, Círdan, and Celeborn. So it makes perfect sense that readers would think silver hair was common among the Teleri.
(There's also the influence, of course, of the Peter Jackson films which are full of light-haired elves, including Sindarin Legolas.)
Here's from the essay 'Quendi and Eldar' in History of Middle-earth Vol. 11: The War of the Jewels:
Elwe himself had indeed long and beautiful hair of silver hue, but this does not seem to have been a common feature of the Sindar, though it was found among them occasionally, especially in the nearer or remoter kin of Elwe (as in the case of Círdan). In general the Sindar appear to have very closely resembled the Exiles, being dark-haired, strong and tall, but lithe.
No kinship between Beleg and Thingol is ever mentioned, for the record. But again, for silver-hair fans, this passage doesn't exclude the possibility that someone unrelated to Thingol could have silver hair. It just wasn't common.
References
This fantastic compilation of the evidence on elven hair colours has all the sources.
Information on the 'Fangorn' painting is from the Tolkien Estate's website.
98 notes · View notes
yaksha-lover · 10 months
Note
OH MY GOD I FINALLY FLIND YOU AGAIN! I remember finding your blog a long time ago when it was new I believe and sent a request later on
https://www.tumblr.com/yaksha-lover/691627436629213184/hi-idk-if-your-writing-rn-but-if-you-are-how-about?source=share
(this one)
I remember reading this response and was so excited and happy! I I just want to say thank you again for it ☺️🙏 (if I didn't say thank you then I'm sorry I was really nervous to send asks back then)
Request part! Can you make it the same as my last ask, but instead of the first years it being Lillia and anyone else you think will fit!
I think it'll hit harder with him since he's the one in actual power to let us go 🌝
Have a lovely day!! Make sure to drink water 💓
Haha happy you found me again! Thanks for the request, I hope you like it! Part 1
MC who believes they’re going back home (Vampire AU) - Lilia, Idia, Leona, Vil
Lilia:
You would probably try your best to avoid saying things like this around Lilia because of both the awkwardness and the fear that he’ll misinterpret things.
He’d end up overhearing you say this to others sometime and his reaction is definitely ambivalence. While Lilia does feel guilty for keeping you at the mansion, he knows the guilt is worth protecting everyone.
He wouldn’t be angry or anything at your words, he understands your reaction is completely natural. If this is at a point where the two of you have gotten closer, he may feel a bit upset that you’re so desperate to leave everyone behind, but he’s aware enough to realize it’s pretty much his fault.
Lilia would approach you to talk and explain that, while he doesn’t feel comfortable just letting you go right now, he’s willing to compromise and give you some more freedom than before, like chaperoned trips.
He’d ask what else he could do to make your life comfortable and make you happy, other than letting you go. Lilia would do anything in his power, spoiling you with gifts and luxuries. He would also try and send Silver to comfort you, because he knows you would rather be around his son than him.
He’d also be willing to promise you that one day you would be allowed to leave, even if it isn’t soon, but he hopes that you will at least come back and visit them occasionally, even though he knows you rightfully resent him.
Idia:
Idia would be pretty down whenever you bring it up, going from being normal around you (since he’s gotten used to you) to suddenly closing up sullenly when you start talking about going home.
Not many of the residents can tolerate him for too long, so he pretty much relies on you and Ortho to keep him company and not become a complete recluse.
Idia is far from delusional and, given his own experiences of feeling trapped, understands your desire to leave and live a normal life again where you have freedom.
That said, it’s hard when one of the only people who actually likes him and who he doesn’t get anxiety hanging around wants to leave.
This kind of talk, while rationally he knows has nothing to do with him, is pretty upsetting for him to hear because he feels like he’s not enough for you to stick around.
He can also be pretty blunt about it, telling you to be realistic and that it’ll be a long time (if ever) before you leave. Also isn’t afraid of weaponizing his little brother against you by telling Ortho to ask if you’ll keep playing games with them forever to guilt you.
It’ll probably be a big source of conflict between you, until you’re able to actually sit down and have a conversation about why he’s saying these things and why he feels this way.
Leona:
Leona is similar to Idia in that, while he’s smart enough to understand that your feelings are valid, he also can’t help but feel annoyed at your desperation to leave.
He thought the two of you had gotten pretty close and it feels like a bit of a slap in the face when you’re willing to talk about how happy you’d be to leave while simultaneously cuddling beside him.
When Leona is feeling rejected or hurt by your words, he’s quick to become more cold and dismissive, pushing you away when you try and touch him affectionately.
You don’t seem like you’ll miss him when you leave, so why should he allow you to touch him now?
If you keep pushing the issue, he’ll probably start mocking you, saying what a naive little herbivore you are for thinking you’ll ever escape. Unfortunately, Leona is hardly forward about his true feelings so you’ll pretty much have to be the bigger person here.
He’ll stay grumpy for a while unless you’re able to catch on to his feelings being hurt and properly comfort him by saying you’d want him to come with you or that you would be willing to stay with him.
Vil:
At this point, Vil is just getting to know you, so he doesn’t respond with the same vitriol as some of the other residents.
He’s pretty neutral about it, he understands your reasoning and thinks it’s understandable, although it does annoy him a little when you constantly bring it up, completely oblivious to the change in mood from your friends.
Vil sees how upset you make Epel when you talk about leaving, so he’s willing to have a private conversation with you about it later. He explains that while he understands, it would be nice for you to spare the feelings of others.
If you argue back, I think Vil would begin to point out that, while it definitively sucks that you can’t leave, other than that you have a good life. You don’t have to work, Lilia gets you everything you want, you get to spend endless time with people that care about you. That’s much more than other people can say.
He would just emphasize to you that while the situation isn’t ideal, all you can do is make the best of the situation and not spend all your time dwelling on leaving.
Although his words may seem harsh, they come from a place of maturity and care for both you and the others. Vil would offer to try and get you more freedom with Lilia, taking you to his filming sets when they’re nearby enough, bringing you back souvenirs, etc.
247 notes · View notes
shinning-whammy · 4 months
Text
Tumblr media
my art summary from this year 2023
I'm so happy i spend this year making lot comics pages for Happy Three Friends specially for 4 Aus like:
-Gold Eyes Au with 150 pages + 5 sketch -Fake Hero Au with 100 pages -Fusion Au with 30 pages + 6 sketchs -Fallen Soldier Au with 34 pages +18 sketchs -i enjoy so much to create few ocs as Jerry the cougar, sharpeye the blue tiger and shily the possum. -or create the fusions as the supervillain Flond and the superhero Flind and broken Flid. -sometimes i could make fanarts and covers for the comics. was so fun to do it and i hope the next year I keep working for that aus to finish them still coming more comics pages for these Aus
-Gold Eyes Au part 01 - part 02 paranoid
-Fake hero Au
-Fusion Au - part 02
-Fallen Soldier Au
this year was a fresh for my style to pass drawing yugioh and mha to now drawing cute animals as happy tree friends and unicorn wars
you can see more about my art on my other social media
patreon - Deviantart - youtube -instagram - twitter - kofi
23 notes · View notes
xdraonarts · 11 months
Photo
Tumblr media
my next session of DnD is coming up and I have been meaning to draw a nicer piece for Roark (My Player Character’s ex-boss, a Flind who’s constantly phasing in and out of corporeality now. He hunts down knights for revenge over what happened to his late group). So far there isn’t any real thought out lore to this I was just rotating the moment Ruber from Quest For Camelot stopped a mace with his bare hands in my mind and thought it’d look good on Roark.
7 notes · View notes
chronivore · 9 months
Text
Tumblr media
Flind
3 notes · View notes
absynthe--minded · 2 years
Note
Hi! Sorry if this is a bother, but would you mind talking a bit about the potential canonicity of Túrin and Beleg? I just love them <3 and I loved your meta on Russingon!
anon I genuinely don’t have to make an argument here
the man himself does it for me in the Lay of the Children of Húrin (bolding mine):
“and Túrin coming
stared astonished on the stern visage
of Beleg the brave his brother in arms,
of whom he learned the lore of leaping blades, and of bended bow and barbed shaft,
and the wild woodland's wisdom secret,
when they blent in battle the blood of their wounds.
Then Túrin's heart was turned from hate,
and he bade unbind Beleg the huntsman.
‘Now fare thou free! But, of friendship aught if thy heart yet holds for Húrin’s son,
never tell thou tale that Túrin thou sawst
an outlaw unloved from Elves and Men,
whom Thingol's thanes yet thirst to slay.
Betray not my trust or thy troth of yore!’
Then Beleg of the bow embraced him there --
he had not fared to the feast or the fall of Orgof --
there kissed him kindly comfort speaking:
'Lo! nought know I of the news thou tellest;
but outlawed or honoured thou ever shalt be
the brother of Beleg, come bliss come woe!”
and in Turambar and the Föalókë in the Books of Lost Tales (bolding mine again):
“Now would he have made at Flinding, but that Gnome sprang back, dropping his lamp, so that its cover slipped and the light of it shone forth, and he called out in the tongue of the Gnomes that Túrin should hold his hand and slay not his friends—then did Túrin hearing his speech pause, and as he stood, by the light of the lamp he saw the white face of Beleg lying nigh his feet with pierced throat, and he stood as one stricken to stone, and such was the look upon his face that Flinding dared not speak for a long while. Indeed little mind had he for words, for by that light had he also seen the fate of Beleg and was very bitter in heart. At length however it seemed to Flinding that the Orcs were astir, and so it was, for the shouts of Túrin had come to them; wherefore he said to Túrin: ‘The Orcs are upon us, let us flee,’ but Túrin answered not, and Flinding shook him, bidding him gather his wits or perish, and then Túrin did as he was bid but yet as one dazed, and stooping he raised Beleg and kissed his mouth.”
and in The Children of Húrin:
“If I stayed beside you, love would lead me, not wisdom,” said Beleg.
and
“In this way Beleg came back to Túrin, yielding to his love against his wisdom. Túrin was glad indeed, for he had often regretted his stubbornness; and now the desire of his heart was granted without the need to humble himself or to yield his own will. But if Túrin was glad, not so was Andróg, nor some others of his company. It seemed to them that there had been a tryst between Beleg and their captain, which he had kept secret from them; and Andróg watched them jealously as the two sat apart in speech together.”
look I could argue all I like but they kiss. it’s on the page. I ship it because it’s canon and Beleg can’t stop saying “I love you”.
169 notes · View notes
serregon · 3 months
Text
losing it over the dream scene from the lays
'Tis told that Turin then turned him back and fared to Flinding, and flung him down to sleep soundless till the sun mounted to the high heavens and hasted westward. A vision he viewed in the vast spaces of slumber roving: it seemed he roamed up the bleak boulders of a bare hillside to a cup outcarven in a cruel hollow, whose broken brink bushes limb-wracked by the North-wind's knife in knotted anguish did fringe forbidding. There black unfriendly was a dark thicket, a dell of thorn-trees with yews mingled that the years had fretted. The leafless limbs they lifted hopeless were blotched and blackened, barkless, naked, a lifeless remnant of the levin's flame, charred chill fingers changeless pointing to the cold twilight.. There called he longing: 'O Beleg, my brother, O Beleg, tell me where is buried thy body in these bitter regions? ' -- and the echoes always him answered 'Beleg'; yet a veiled voice vague and distant he caught that called like a cry at night o'er the sea's silence: 'Seek no longer. My bow is rotten in the barrow ruinous; my grove is burned by grim lightning; here dread dwelleth, none dare profane this angry earth, Orc nor goblin; none gain the gate of the gloomy forest by this perilous path; pass they may not, yet my life has winged to the long waiting in the halls of the Moon o'er the hills of the sea. Courage be thy comfort, comrade lonely! '
9 notes · View notes
lunarbard · 5 months
Text
After a 6 hour download due to bad internet, I finally got around to playing the Baldur's Gate 3 epilogue. And it feels like yet another piece of a game that fails to be more than the sum of its parts.
I'm a fan of Larian studios - DOS2 is one of my favorite games - and I appreciate how much work went into Baldur's Gate 3. I also ran seven playthroughs in that first release month; I've probably run through that game more than 90% of its players today, let alone given the timeframe. But BG3 had already been the biggest push for me to move away from D&D 5e in my tabletop games just from the Early Access, and I went into the release knowing I would find the combat rather insufferable (especially after a month or so of playing Wildermyth, which probably has my favorite simple tactical combat in a crpg I've played). And the application of skills in general. But honestly the cinematics / story delivery (and promise of consequences later) in EA had me wanting to see the rest of the game.
And the game does have its moments: Karlach's monologue & Dark Urge refusing their blood are fantastic. But those are all that really stood out in their entirety,
I stopped playing the game because the seventh playthrough was my tactician run for the last achievement at the time, and ironically it was the first time I actually got Dark Urge's special good ending (my four other Dark Urge runs I went to Avernus with Karlach). And the game gives this little somber note of reflection for Dark Urge, and it's an incredible moment that gives more closure for the whole game than the default endings and epilogue combined.
Then it's rather strangled the moment you reflect on the rest of the game, because the game doesn't allow itself much space to breathe. And it's all the tadpoles' fault.
If there's one thing missing from BG3 (which is being generous), it's adventure. The tadpoles have a lot of game design uses, but perhaps their largest impact is how they allow the game to yoink you on a single track towards its conclusion. So exploration is limited, and typically just rewards you with the equivalent of a pile of necrotic needles & a blighted shambling mound digesting you (all with a 30 perception check required to not be surprised, mind you). Or you accidentally skip half an act because you wandered into a tomb.
But I digress on why Act 2 is a wad of melting glue desperately trying to bridge the gap between the two actual halves of the game.
DOS2 and BG3 are both built out of wide area maps set in linear chains. There seems to be this philosophy that single, completely interconnected maps are just better than traveling between smaller areas via a world map even when those maps make the story make less sense, like the goblin camp being a ~10 minute walk from the grove down a straight road.
I want you to imagine what Act 1` might look like if the map was instead properly split up into distinct locations across an overworld map:
Your arrival in the grove is timed with the goblins attacking Waukeen's Rest; if you look through the telescope, you see their banners marching in that direction.
That gives you a marker on your world map to travel to, which takes a few hours overland and you find the place burning after the raid and can help the people there.
Here you could get two leads: the Zhentarim sending you down the road to the toll post to check on their shipment (with the flind & gnolls being a set encounter when trying to reach there) and tracks that lead to the blighted village.
In the blighted village you encounter some goblins, get the location of the goblin camp (likely from a dead or alive goblin), and head to that marker to find the warband returned from the inn and celebrating. (or maybe you find information on the Selunites here, and follow the indications of a Selunite temple in hopes of finding a healer, only to find it ruined with goblins in it).
Area divisions - whether short loading zones in old Monster Hunter or a dotted line for travel across a world map - give a ton of space to state or imply time & distance without needing to accurately render them. Pathfinder: Kingmaker did a great job of also throwing in some party banter for companions when you rested, which, with a good budget, could do wonders for providing those little companion interactions a good chunk of bg3 players appear to crave.
Those are some of the breathing moments the game needed. Little bits of connection, reflection, and companionship. I want more small moments for Dark Urge where you get to have them think on their affliction - really think! not "kick cat: Yes / no / normal dialogue." I want more urges that are actually urges and you have to resist, or actively save someone, and build this narrative anywhere other than your head because the game treats the Dark Urge as "here's a really evil option. You're good for not picking it."
Which sums up 95% of the game's "moral" choices too.
The one thing BG3 does better than any crpg I've played is its graphics, cinematics, and letting you make an explicitly trans character.
And I think that's why the epilogue felt so flat to me. You walk around and talk to people, then watch everyone give a toast. For all I've come to dread the thought of playing this game, I would pay a good amount to get an epilogue that's like DOS2, but with cinematics instead of character art.
12 notes · View notes