PDFs of this and more can be found over on at my Patreon here!
Why worship a god if not to break things better :D
Tools of Destruction
Not to be mistaken for a PS3 game. Proficiency in smash
Channel Divinity: Shatter Defenses
This was a fun idea. How to work around high defense/ how to break things more effectively? Make them easier to break
Extra Attack
You know, I don't know why War domain doesn't do this
Destructive Blows
Siege Monster is probably the most common feature I give subclasses. But what can I say. Breaking things is fun
Vessel of Ruin
And this here is just the reverse of the war cleric capstone. I quite enjoyed it
At the moment, they have exclusive access to the following:
Groundbreaking Magic
Siege Engineer Specialization
Dragonborn Ancestry (PF2e)
Size Expanded
I also have three classes over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
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Children of Vividaren and Vividaren herself
If they were in D&D 5e, then the Children of Vividaren would be able to grant their clerics the Knowledge, Life, Light, Nature, Tempest, Trickery, War, Death, Arcana, Forge, Grave, Order, Peace, and Twilight Domains.
Vividaren herself would be able to grant her clerics all of those as well as Solidarity, Strength, Zeal, Ambition (all from the Amonkhet setting, but player characters can use them in other campaign settings if the DM approves), Blood (which is unofficial homebrew by Matthew Mercer, a Wizards of the Coast affiliated DM), Mind (developed by Keith Baker, the writer of the Eberron campaign setting; it was released on the Dungeon Master’s Guild), Beauty (unofficial content developed by Wizards of the Coast designers and uploaded on Twitter), City (from Unearthed Arcana 7 - Modern Magic), Protection (from Unearthed Arcana 22 - Cleric) and Unity (from Unearthed Arcana 68 - Subclasses, Part 2). She is omnipotent and omniscient, but she is not omnipresent due to her physical presence.
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Very late to the party again, but I think it is insane the comfort and many ways in which the World Beyond Numbers crew is comfortable with breaking the “rules” of actual play.
They have such an ability to forgo the instinct of playing nice and instead stick to nuanced and complex character choices that I would be terrified to take- ame checking out and escaping because she prioritized her duty over conforming to the citadel’s ways, Eursolon being ready to free spirits and fully go rogue to find his answers, Suvi’s decision to stick with orders at all costs- they are all so ready to go “fuck this, let’s make it interesting” and it leads to so much amazing and deep character work.
Dunno, I just think we should talk more about how insanely good they are as players and storytellers
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Justice Domain | Be the huntsman of the gods!
PDFs of this and more can be found over on at my Patreon here!
I release everything for free, so your support makes this possible
I am justice, I am the night, I am Clericman!
Or something like that. I don't know, I just work here.
Thrill of the Chase
Arresting someone requires that you catch up to them first. This should help. Feel free to stack this with monk unarmoured movement, haste, and tabaxi feline agility to get 480 foot movement at level 19
Channel Divinity: Divine Judgement
How to make a very specific but thematic channel divinity generally useful? Give it damage and vague parameters.
Hunting Pack
Now you can have a party of speed demons, hurray!
Potent Spellcasting
Anyone else really bored by the fact that clerics only ever get two of these?
Mass Judgement
Targeting a criminal enterprise one at a time is rarely a useful thing, let's speed up the process slightly, shall we?
And now to plug my stuff. I release homebrews weekly over on my Patreon.
Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
The Greatwyrm Patron
Breaking and Exiting
Dungeon Delver's Survival Guide
Oath of Integrity
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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jokingly calling the divine comedy a fanfic is funny, but people seriously believing it (or stuff like the aeneid) is fanfic makes my brain hurt. there is a world of difference between the divine comedy and fanfiction, they are not comparable in any way. and i say that as someone who writes fanfic.
most fanfics can never be published because they deal with copyrighted material written under a capitalistic hellscape and must follow the laws about it. the divine comedy is using aspects that had influenced western culture for millenia to tell a serious story about the corruption and flaws dante saw in italy and religion. not to mention that religion and greek mythology weren't fandoms back then.
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Super self-indulgent little piece of writing I did laying out the guys from EE as a dungeons & dragons-style adventuring party, which I have just mailed to @heyjudelaw but figured I’d also share here if anyone cared hehehe
Central among them stands a dark-clad man who draws the eye almost instantly with his towering, statuesque height, and then keeps it, quite striking in appearance and countenance. His dark hair rakes back from a noble brow in an elegant widow’s peak, and with it, two smooth, sweeping devil’s horns, darker still–a tiefling, then, from some high elven stock but some of something else, deeper, infernal. The rake of his horns only serves to make him look even taller. He wears a long, crisp travellers’ coat, its shining buttons left undone along his front; it is perhaps black, perhaps only nearly black, effecting something more subtle and expensive than a stark blotch of pure pitch might in the dappled soft-focus light of the wood. Beneath it he sports no armor, merely a simple knit sweater with a high turtleneck, obscuring nearly all of his tanned skin. It is clear he does not need it: here in what should be at least three days’ rough travel from the edge of the wood, his clothes and slim boots show not a speck of dirt nor wear, and not a single strand of his smoothly coiffed hair falls out of place. Some sort of power beyond the material realm of the forest auras him–the only thing about him that is difficult to look at. Though his eyes are also dark, theirs is a warm, liquid darkness, speaking of more brightness and kindness than the rest of his striking presence might command.
At his side, another—perhaps maybe even tall as the tiefling man, but comporting himself such that he appears smaller, somehow stooped without stooping, his shoulders in an altogether different set. He is unmistakably elvish, though in a rare way of no clear high elf or wood elf bearing, his fine features and complexion betraying neither, his eyes clear but hooded and narrow, as though constantly peering into spaces deeper and further than the planes around him. The singular visage of an arcanist. This elven man is clad in soft cloaks of greys and tans, much more of a place in the wood than his tiefling companion seems to be; and belted around his waist and shoulders are a number of small, esoteric devices that he seems to touch and catalogue with a practiced, almost uncanny ease, finding one and implementing it immediately in almost the same deft, fluid motion. The casual movement of his dexterous hands belies the deep arcane complexity of the challenges they perform, mastered only after years or even decades of study—despite his unassuming appearance, his reputation has come to precede him. Surely this is the wizard Kaines.
Smallest among their number, but by no means slight, stands a man of a much more human bearing, though there lingers just enough in his bone structure and the cool piercing blue of his eyes to indicate some elven heritage within him as well, perhaps several generations back. Compared to his companions he seems almost nondescript by choice, with dark, close-cropped hair and a matching stubbled jaw flecked through with grey, and a posture of almost deliberate, calculated looseness, an alert mind and a keen gaze. He wears light and almost airy raiments, a diffuse shade of blue, as though of a white fabric dyed by hand to perfectly match his eyes, and their monotone palette seems—symbolic, representative of something, perhaps some order he has sworn himself to, or some other alliance beyond his traveling party. Despite the shaded cool of the forest, the shirtsleeves of this raiment are short, as though to give him the broadest and easiest range of motion. Mounted at his waist are a few small instruments of combat, blades and cudgels clearly designed for nimble swiftness rather than overpowering might, though his bared arms are corded with lithe muscle, that same loose but wary carriage.
At the front of the party—stepping forward—
Not the first of them to stand out and command attention, but the one who does so now with the greatest strength and tenacity, good gods, impossible to look away. Like his companion in blue, he appears mostly of human heritage, but whatever other ancestry lies in his blood is not that of his half-elven cohorts, but some more fey or bestial nature, some kobold or gnoll of some deep underforest, gleaming feral about his wild blue eyes, the unsettling too-clean sharpness of his teeth. His brows and the shadow of his jaw are dark, but his head of hair is bleached to blond by some caustic process or by some other clime’s blazing sun, a strange clash, at home in his strange whole. His broad body is clad in textured, dark black underleathers, a wicked pitch-black breastplate and greaves, all underneath some sweeping sleeveless cloak or priory tabard—mist-grey and somber, at its surface, but seeming to ripple with a frisson of hellfire orange and magenta when the woodland breeze catches it, there one moment and vanished the next, preternatural and alarming as the rest of the man himself. Whatever vestments these are that he wears, nothing of the divine realms has lain touch to them. His power, compelling and captivating as has ever graced this wood, stems from something oppressive, ancient, and fathomlessly dark, till it nearly clouds the air around him. Against its weight he seems almost illumined by compare.
And so bidden, you approach the crossroad…
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