Homebrew Cleric Subclass: Darkness Domain
As mentioned when discussing Torog, I like the idea of a sacred darkness. Twilight domain gave me a lot of what I wanted, but darkness can go a little bit further, I think.
I will say, however, that I’ve no idea how balanced this particular idea is.
DIVINE DOMAIN: DARKNESS
Before there was light, there was darkness, the primal void that cradled creation. There is darkness yet: the velvet shroud of night, the passages deep beneath the earth, the grey shadows that live even surrounded by light. Deities of the darkness domain, such as Shar, Nut, Nyx, Hecate, Erebos, Torog or Thautam, may be deities of primal darkness, the personifications of night, or perhaps deities of those places still untouched by light, the deities of the depths. They may be deities of the dark beyond the world, or the dark beyond the grave. They may be deities of mystery, of hidden things, of magic. Or perhaps they are deities of inner as well as outer darkness, deities of vengeance, secrets, death, and annihilation. Regardless, they are all, and their worshippers, linked by the velvet embrace of that oldest of domains: the darkness.
DOMAIN SPELLS
Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
At each indicated cleric level, you add the listed spells to your spells prepared.
Darkness Domain Spells
Cleric Level Spells
1st Armour of Agathys, Sleep
3rd Darkness, Pass Without Trace
5th Gaseous Form, Hunger of Hadar
7th Greater Invisibility, Shadow of Moil
9th Enervation, Hallow
SHROUD OF NIGHT
Sacred darkness shrouds your presence and expands your awareness. Beginning at 1st level, you gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks while in dim light or darkness.
EYELESS BLESSING
The darkness has taught you that you need not eyes to perceive the world around you. At 1st level, you have blindsight to a range of 10ft. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. This range increases as you gain levels in this class, to 20ft at 6th level, 30ft at 12th level, and 60ft at 17th level.
In addition, as an action, you can magically share this blindsight for 1 minute with a number of willing creatures within 30ft of you, up to a number of creatures equal to your Wisdom modifier. Once you have used this action, you cannot do so again until you have finished a long rest, unless you expend a spell slot of any level to use it again.
CHANNEL DIVINITY: CLOAK OF DARKNESS
Starting at 2nd level, you can use your channel divinity to weave living shadow into a defense for yourself or another willing creature. As a bonus action on your turn, you present your holy symbol and gather darkness to you, weaving it into a protective cloak for yourself or another willing creature within 10ft of you. This cloak lasts for 1 minute, and grants a +2 bonus to AC for the duration.
DARK SHADOWS
Beginning at 6th level, you can call more actively upon the living darkness to attack your foes. When you slay a humanoid, you can capture its shadow as it dies and transform it into a Shadow, the statistics for which are in the Monster Manual. When the shadow appears, it gains temporary hit points equal to half your cleric level, as well as a bonus to its attack rolls equal to your Wisdom modifier. The shadow is an ally to you and your companions. In combat, it shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
The shadow remains in your service until the end of your next long rest, at which point it dissolves back into darkness.
Once you bind a shadow with this feature, you can't use the feature again until you finish a long rest
BLESSED STRIKES
Starting at 8th level, when a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 cold or necrotic damage (your choice) to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
FALL OF NIGHT
At 17th level, you are an avatar of dusk and darkness, and can cast a pall of night across a battlefield. You can use your action to draw down an aura of magical darkness centred upon yourself. This aura spreads darkness in a radius of 60ft and dim light for a further 30ft beyond that, and lasts for 1 minute or until you dismiss it using another action. A creature with darkvision cannot see through this darkness, and non-magical light, as well as light created by spells of 6th level or lower, can't illuminate the area. While this darkness lasts, you and any of your allies that share your Eyeless Blessing deal extra psychic damage equal to your Wisdom modifier the first time you deal damage to a creature on your turn.
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Why worship a god if not to break things better :D
Tools of Destruction
Not to be mistaken for a PS3 game. Proficiency in smash
Channel Divinity: Shatter Defenses
This was a fun idea. How to work around high defense/ how to break things more effectively? Make them easier to break
Extra Attack
You know, I don't know why War domain doesn't do this
Destructive Blows
Siege Monster is probably the most common feature I give subclasses. But what can I say. Breaking things is fun
Vessel of Ruin
And this here is just the reverse of the war cleric capstone. I quite enjoyed it
At the moment, they have exclusive access to the following:
Groundbreaking Magic
Siege Engineer Specialization
Dragonborn Ancestry (PF2e)
Size Expanded
I also have three classes over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
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