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#corrupted!auto
shanicetjn · 1 year
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Earring
I promised a dood of a dude for the peeps on Twitter. <3
Doodled - 11 January 2023
Just really wanted to draw this earring from Disney Dreamlight Valley:
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lemondeabicyclette · 9 months
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[Le 20 octobre 2020 - en Allemagne -, 363 médecins ont été invités à faire des inscriptions et à informer les parents et les enseignants du registre. Au 26 octobre 2020, un total de 20 353 personnes avaient participé à l'enquête. Le groupe de parents avait contribué aux données sur 25 930 enfants. Une partie de l'étude portait sur le port du masque.]
Les effets secondaires du port du masque durant 270 minutes incluaient l'irritabilité (60 %), des maux de tête (53 %), de la difficulté à se concentrer (50 %), une diminution du bien-être (49 %), la réticence à aller à l'école ou à la maternelle (44 %), des malaises (42 %), des troubles de l'apprentissage (38 %) et de la somnolence/fatigue (37 %). [source]
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portalmentio · 2 years
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agentgreenbean · 2 years
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companies should not each be releasing a new phone model (or more than one!!) every year. they should work on improving and perfecting the older ones and removing glitches, and then once they've got that sorted out they can make a new one
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cherrysnax · 11 months
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I lost my painting
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ejcmedia · 1 year
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En Thaïlande, un coup d'État permanent contre la liberté d'expression - RIG 2023
Le journaliste thaïlandais Pravit Rojanaphruk devant une base militaire à Bangkok où il a été convoqué le 25 mai 2014. Pravit Rojanaphruk est un journaliste thaïlandais pro-démocratie. Il est un fervent défenseur de la liberté d’expression, ce qui lui a valu d’être détenu pour “ajustement d’attitude” à deux reprises par la junte au pouvoir. En 2017, et en reconnaissance de ses reportages…
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derarumnihilnatura · 1 year
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Is anyone else having a tumblr bot put on them that keeps adding very fake-looking accounts as followers daily???
I want to know why they’re siccing this bot on me, who is behind it, and how to end all such bought bots. Twitter is full of bots btw. & I point out things like this so I get bots suc on me anywhere I go in the social medias.. Pm all my “followers” are fake and all of them look onlyfans.
Tired of these web engineers doing social engineering. Their minds are engineered by the market. They aren’t free and yet are in control of electronic speech freedom. They are bought and they buy this fake freespace. They think they can define freedom of speech by buying bots that speak more than humans and filter human speech out. If you are such an engineer, get the market bot out of your mind. Let freedom ring. Be free. Be engineered by nature not market (you can define market as just richer men than you).
Look how tumblr doesn’t have itself as a hashtag nor does it readily allow me to ask it why I’m botted daily by empty profiles of “hot girls”. So this is how I’m asking.
Live on natural world. May the market engineering wither like the slimehead mold it is.
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longroadstonowhere · 1 year
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almost had a party wipe in dnd~~~
(it was actually fine, just three of us dropped to zero from one spell and i was eight hit points from full on dying to it, haha)
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flint9 · 2 years
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I posted a post knowing that the world could not handle the knowledge I imparted upon it, and so I decided to try out the tumblr blaze thing. Turns out it costs money. Damn. Who would've thoughteded that advertising costs money. Honestly, disgusting. Guess the wider world will never know the truth of Sans Undertale.
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mommybard · 3 months
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You know how in some lewd stories they have those pills that can change or corrupt people? I need those to become real because I’m stuck with a thought that I just can’t get out of my head.
Getting just the cutest little thing as a roommate. Befriending them. Gaining their trust. Hanging out with them. And then…well, slipping some of those into their food and drink. Not enough to give them an overnight change, where’s the fun in that? No, just enough for small changes here and there that their mind will rationalize away until it's too late~
Increased libido? That’s not too hard to explain away, some people's sex drives tend to ramp up or slow down for various reasons. So it’s not too hard for them to accept when they find themselves masturbating as the first thing when they wake up and the last thing before going to bed. Granted, they’re suddenly wanting more but…well, that could just be anything. Definitely not caused by the cookies I made them~
The changes to their body? Well that's easy enough at first. Sometimes people gain a bit of weight, or clothes shrink in the wash. That has to be the reason those jeans seem to be clinging a bit more, hugging their hips, barely able to get up over their ass. And they have been going to the gym…maybe its just finally seeing the results of the work out? As for their chest…well its just more sensitive it all. Could really be anything. Probably not that fresh horchata I made them~
The changes keep coming. Any rational person would've probably scheduled a check up to find the cause. And they meant to do that, honestly! Its just…their focus has been preoccupied recently. It started off with just finding themselves occasionally day dreaming about lewd things. Being forced to their knees and made to worship a domme. What it would be like if their friends lost all respect for them as a person and started to use them like a free use toy. How good it would feel to not have to think but instead just be the bestest little pet, spending their day under the desk of someone who does the thinking and worrying for them as they fill their day with loyal service to that person. 
But its been taking up more of their brainpower. The last few times when they meant to make the call they got distracted when they opened their phone and saw the smutty story they had been touching themselves to earlier…and, well…spend the next few hours playing with themselves. Similar thing happened when they tried to do it on the computer. They meant to type in the website! But as they started it auto suggested a porn site and…gods way they would give to get fucked like that. 
Poor thing being forced to wear less and less as they run out of clothes that genuinely fit anymore. Thinking they're being subtle about how drooly they'll get mid conversation. That the walls are thick enough that I can't hear them desperately fucking their holes raw on toys they rushed to order. 
Until I give them the final pill. One that pushes them into a deep heat. Full strength, not the careful doses I used with the other drugs. Watching them drink it down without even realizing, laughing to myself when they rush to their bedroom to “study”. Letting them go for a few hours, long enough for them to realize that need deep inside them isn't getting satisfied with their fingers or toys. They need something more. Something real. 
And of course, like the good friend I am, I offer to help them out. Wouldn't want them to try to rush out in their state. There are so many evil people out there who might take advantage of them and their trust! I wouldn't want that now, would I~?
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eveningnetwork · 2 years
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United Auto Workers Seek to Shed a Legacy of Corruption
United Auto Workers Seek to Shed a Legacy of Corruption
DETROIT — For the National Auto Workers Union, the last five years have been one of the most troubling chapters in the union’s history. A federal investigation uncovered widespread corruption. a dozen senior officialsConvicted of embezzling more than $1 million in union funds, including those of two former presidents. Extravagant travel and other extravagant personal expensesSince last year, the…
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The unexpected upside of global monopoly capitalism
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I'm touring my new, nationally bestselling novel The Bezzle! Catch me TODAY (Apr 10) at UCLA, then Chicago (Apr 17), Torino (Apr 21) Marin County (Apr 27), Winnipeg (May 2), Calgary (May 3), Vancouver (May 4), and beyond!
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Here's a silver lining to global monopoly capitalism: it means we're all fighting the same enemy, who is using the same tactics everywhere. The same coordination tools that allow corporations to extend their tendrils to every corner of the Earth allows regulators and labor organizers to coordinate their resistance.
That's a lesson Mercedes is learning. In 2023, Germany's Supply Chain Act went into effect, which bans large corporations with a German presence from using child labor, violating health and safety standards, and (critically) interfering with union organizers:
https://www.bafa.de/EN/Supply_Chain_Act/Overview/overview_node.html
Across the ocean, in the USA, Mercedes has a preference for building its cars in the American South, the so-called "right to work" states where US labor law is routinely flouted and unions are thin on the ground. As The American Prospect's Harold Meyerson writes, the only non-union Mercedes factories in the world are in the US:
https://prospect.org/labor/2024-04-08-american-workers-german-law-uaw-unions/
But American workers – especially southern workers – are on an organizing tear, unionizing their workplaces at a rate not seen in generations. Their unprecedented success is down to their commitment, solidarity and shrewd tactics – all buoyed by a refreshingly pro-worker NLRB, who have workers' backs in ways also not seen since the Carter administration:
https://pluralistic.net/2023/09/14/prop-22-never-again/#norms-code-laws-markets
Workers at Mercedes' factory in Vance, Alabama are trying to join the UAW, and Mercedes is playing dirty, using the tried-and-true union-busting tactics that have held workplace democracy at bay for decades. The UAW has lodged a complaint with the NLRB, naturally:
https://www.commondreams.org/news/alabama-mercedes-benz
But the UAW has also filed a complaint with BAFA, the German regulator in charge of the Supply Chain Act, seeking penalties against Mercedes-Benz Group AG:
https://uaw.org/uaw-files-charges-in-germany-against-mercedes-benz-companys-anti-union-campaign-against-u-s-autoworkers-violates-new-german-law-on-global-supply-chain-practices/
That's a huge deal, because the German Supply Chain Act goes hard. If Mercedes is convicted of union-busting in Alabama, its German parent-company faces a fine of 2% of its global total revenue, and will no longer be eligible to sell products to the German government. Chomp.
Now, the German Supply Chain Act is new, and this is the first petition filed by a non-German union with BAFA, so it's not a slam dunk. But supermajorities of Mercedes workers at the Alabama factory have signed UAW cards, and the election is going to happen in May or June. And the UAW – under new leadership, thanks to a revolution that overthrew the corrupt old guard – has its sights set on all the auto-makers in the American south.
As Meyerson writes, the south is America's onshore offshore, a regulatory haven where corporations pay minimal or no tax and are free to abuse their workers, pollute, and corrupt local governments with a free hand (no wonder American industry is flocking to these states). Meyerson: "The economic impact of unionizing the South, in other words, could almost be placed in the same category as reshoring work that had gone to China."
The German Supply Chain Act was passed with the help of Germany's powerful labor unions, in an act of solidarity with workers employed by German companies all over the world. This is that unexpected benefit to globalism: the fact that Mercedes has extrusions into both the American and German political spheres means that both American and German workers can collaborate to bring it to heel.
The same is true for antitrust regulators. The multinational corporations that are in regulators' crosshairs in the US, the EU, the UK, Australia, Japan, South Korea and beyond use the same playbook in every country. That's doubly true of Big Tech companies, who literally run the same code – embodying the same illegal practices – on servers in every country.
The UK's Competition and Markets Authority has led the pack on convening summits where antitrust enforcers from all over the world gather to compare notes and collaborate on enforcement strategies:
https://www.eventbrite.co.uk/e/cma-data-technology-and-analytics-conference-2022-registration-308678625077
And the CMA's Digital Markets Unit – which boasts the the largest tech staff of any competition regulator in the world – produces detailed market studies that turn out to be roadmaps for other territories' enforces to follow – like this mobile market study:
https://assets.publishing.service.gov.uk/media/63f61bc0d3bf7f62e8c34a02/Mobile_Ecosystems_Final_Report_amended_2.pdf
Which was extensively referenced in the EU during the planning of the Digital Markets Act, and in the US Congress for similar legislation:
https://www.congress.gov/bill/117th-congress/senate-bill/2710
It also helped enforcers in Japan:
https://asia.nikkei.com/Business/Technology/Japan-to-crack-down-on-Apple-and-Google-app-store-monopolies
And South Korea:
https://www.reuters.com/technology/skorea-considers-505-mln-fine-against-google-apple-over-app-market-practices-2023-10-06/
Just as Mercedes workers in Germany and the USA share a common enemy, allowing for coordinated action that takes advantage of vulnerable flanks wherever they are found, anti-monopoly enforcers are sharing notes, evidence, and tactics to strike at multinationals that are bigger than most countries – but not when those countries combine.
This is an unexpected upside to global monopolies: when we all share a common enemy, we've got endless opportunities for coordinated offenses and devastating pincer maneuvers.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/04/10/an-injury-to-one/#is-an-injury-to-all
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taffyrukite · 10 months
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So i tried out corrupting games for the first time
here's some highlights
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dailyadventureprompts · 4 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
Art
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Which country is the biggest exporter of video games?
Though China, Japan and the United States make great leaps and bounds in video game production each year, it is a small country in the Austrian/Bolivian borderlands that makes more tons of video game per capita than anywhere else in the world.
The small nation of San Sundertail was founded in 1981 by Mario von Wiisportz as a social experiment. Surviving at first on the quality of their mining craft and production of ceramic plastic, and mostly metal gears, their game industry grew quickly after. The government of the country was based on a tetrad of rulers who answered their nation's call of duty including the Prime Minister, the Prime Echoes Minister, and sadly another minister who was dismissed for Prime Corruption. Rumors of another arrest circulated but a 4th Prime still has yet to released. Hopefully a more straight-line tetrad will fall into place soon and clear the growing mess.
Sadly as a result, the nation is plagued by crimes such as grand theft auto, assassinations according to some kind of creed, and even the raiding of several tombs. Leaders insist that there is no inherent evil resident to their country, but the U.N. Squadron has declared this to be a fantasy, and the final one that they'd accept. Being a far cry from peaceful, they feel they now have just cause to enter the uncharted regions nearby and open a diplomatic portal, no matter what the fallout of such a commanding and conquering action may be.
This got depressing cuz all the franchises have negative or violent names. I'm gonna go take my mind off it with something else, something with serene rolling landscapes and lots of rest and quiet. Here we go, "Silent Hill" sounds nice, I'll try that.
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