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#also the devs are really nice to talk to and super cool
queriesntheories · 10 months
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“…help…me…” - Dark NPC
I have been obsessed with this indie game called Communite lately; wholesome multiplayer game where you build a world with tiles and kindness!
It’s like everything I wanted out of Minecraft survival servers, but without all the faff of plugins and leaderboards and economies and stuff. Just nice simple chill gameplay. I think I would have loved it ten years ago, but the present is good enough!
You can download it for free on itch.io and get it on Apple’s TestFlight platform and Google Play :D
(Windows only download, but if you have a Mac you can play the iOS port with TestFlight)
Bonus doodles below! :D
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neonknightjaey · 9 days
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Post Hype Indigo Park thoughts
Okay, now that I calmed down I can give my two cents on what I thought of Chapter 1 of Indigo Park
Basically, it’s fairly average in what it does an unlike most mascot horrors, has no known real gimmick atm. But I don’t really mind. You don’t always gotta have a gimmick with this type of game to make it stand out. Just as long as the story and presentation can help it stand out. Speaking of…
Now I played this on my shitty gaming laptop so it didn’t look smooth on my end but for everyone else, damn this game is stunning. Some are even saying it looks like a Security Breach mod or Ruin fangame. It can look a bit iffy in some areas but they really nailed the look of a crumbling down theme park.
Story is hard to talk about here since it’s just one chapter but I’m hooked and invested so far. Most games just want you to escape or find something in these areas but this one, you’re working with someone to actively try and bring life back to a place. Nice little twist that I’ve only seen at the END of one indie horror game. Speaking of that someone
I love Rambley so much dude. He’s just so…lovable and cute and I want a plushie of him, and all his friends are cool too and they va’s did great with all of em and they have cool designs and ahhhhh!!!! Love it!!! I love em all!!! I wanna be Rambleys friend!!! I wanna take him home and give him a hug a-
In conclusion, while it IS a first chapter demo and isn’t super complex, I’d still say give it a whirl. This game has something most others don’t…heart, love, soul, and so much passion put into this project. If you haven’t already, go get it on STEAM, it’s free and takes an hour and a half to beat if you’re hunting for collectables.
….also if any devs read this, I’d love a signed autograph of Rambley? Please? I SWEAR I’M NORMAL FOR HI-
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hypersomniagame · 2 months
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HYPERSOMNIA MARCH DEV LOG : "If you have love in your heart"
Hi! For all of you who follow HYPERSOMNIA, you should already know what the gist is here, but for those of you who are new, or just new to our tumblr, let me fill you in!
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For 2024, I am trying to release a dev log about HYPERSOMNIA once a month, may come earlier, may come a little late, but I'm doing this to help give insight on to how the game is going, and to give me motivation to work on the game.
First things first, sorry about the incomplete drawing for this month's log. I've been sitting on this drawing for months and haven't touched it, and I needed a drawing for this months log so I thought "Eh, what the hell."
For this month, things have been a bit up and down, I've been focusing on more smaller stuff in engine this month, and bigger stuff outside of engine. So there's not a lot that's been added but there is new stuff that I'd like to share. :)
I'd like to start with the smaller stuff first, since I feel like most logs I've started with the bigger stuff and kinda run out of steam by the end. So it'll be along the lines of "Small in-engine stuff > Big in-engine stuff > News/closing thoughts".
NOW LET'S GET TO THOSE UPDATES!
Lots of menu work has been done this month, which isn't very exciting sounding but it's nice to be getting this stuff over with.
HYPERSOMNIA has a smaller resolution than RPG Maker MV's default, and the thing about that is a lot of content in menus doesn't scale accordingly, leaving stuff to get cut off and preventing the player from accessing information.
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One of the things I've had to do is get the player's HP and HS to appear on the status screen. These usually appear on the main menu of the game, but since I use an alternate menu for screen space, they had to be relocated. (courtesy of SundialShark, I'm not familiar with JS so they've been a super big help with certain things in the game.)
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The game's title screen also saw a slight improvement, I found a plugin that replaces the windowed options on the title screen with pictures, making them more customized. The title screen artwork itself will be revised later, as I whipped it up as a placeholder.
Also, do you remember last month's dev log? Specifically, the part of it where I talked about the equip menu in battle? Well shortly after writing that dev log, it was finished!
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This works how you'd expect it to, you can equip/unequip eyes and give them to other party members. The only drawback to this is that touchscreen isn't fully supported I've been told, which is fine since this is a game intended for PC. It does work with controller though which is nice.
Speaking of battles, I've been working on special attack animations! I have the main 4's offense animations done.
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My personal favourite is Jack's. Everyone else does it all cool but Jack aims like he's holding a gun which is cooler. I'll probably touch up Ross' animation, since it looks kinda weird to me. I think his head might be too small.
Also, would you believe me if I told you that isn't all the battle stuff that was done this month? This is where that "Big in-engine" stuff kicks in.
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THE BACKGROUND SYSTEM HAS BEEN IMPROVED! (ALONG WITH ME DESIGNING SOME NEW ENEMIES!)
This took a bit of time to configure, but I replaced the old background system for a new one
(Which was originally set up with my buddy Majimjam of HYADES, awesome game that has a demo out RIGHT NOW!)
With Jengamon's EarthBound Backgrounds plugin, it's been really fun to just toy with it and see what I can make. I would try and run down how this works, but the funny thing is I don't even know how this works. Or, at least in full anyways. I know how to configure it and set up new presets for enemies.
That's pretty much all the in-engine stuff I've done this month, but I'm not out of stuff to talk about yet.
First, I recently wrote a thread on the RPG Maker Forums about HYPERSOMNIA, which you can read here!
Secondly, some of you might've seen this already but I decided to cut FIREBALL from the game's soundtrack fully.
There were a multitude of reasons as to why, but the biggest one is I just don't feel like FIREBALL fits HYPERSOMNIA anymore. The vision has shifted since 2021 and I feel like music for battles could reflect it better, so FIREBALL was scrapped.
The song was uploaded to my personal YouTube channel though, so you can still listen to it here.
Third, THE NEW TRAILER IS ALMOST DONE!
There's still a few things that need to be touched up, but the music and footage is all fully recorded! All that's left to do is throw it in the editor and refine it until it's finished.
I'm very proud of this trailer so far, and I think it'll blow every other trailer I've made out of the water. My goal for this trailer was to improve the editing and I think that's definitely one of the highlights for this trailer.
I'd really like to post a quick sneak peak, but everything about this trailer I feel will be such a surprise that I don't want to spoil it. You'll just have to wait for the Mother Direct!
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And that's it for this month! Slow but steady progress is how I'd sum up March. I'm definitely looking forward to the future. Mostly because I'm going to a restaurant with family later today, but next month will have more in store. Like my birthday! Big things coming.
Thanks for reading to the end of the dev log, same as always, these are fun to write. I appreciate you reading them!
If this is your first log you're reading, or even your first time seeing ANYTHING relating to HYPERSOMNIA, I got a whole bunch of links for you to check out if you wanna know more about me and my stupid little game.
TWITTER
YOUTUBE
STEAM
UNIQUE INDIE RPG'S [SHOW US YOUR GAME!]
[PREV] [ABOUT HYPERSOMNIA] [NEXT]
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sincerely-sofie · 4 months
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Check-in for 01/28/24
It's been a while since I did one of these. Time to remedy that!
I've been doing well in my assignments, but due to some registration issues at the start of the semester I was unable to sign up for any web development or programming classes :< It's nice to take a break, but I'm really worried about getting stagnant in those skills, and maybe even losing what I've learned over time.
This is where a couple of new projects come in: A blorbo database and a tool for drawing pokemon from memory. These things are going to keep me avoid stagnancy and help me develop my web dev and Python programming skills, and I'm real excited to talk about them.
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First up, let's talk about that tool for drawing pokemon from memory. I love drawing pokemon from memory, but it's a bit of a struggle to find tools online that work well for a solo experience when you're doing this challenge alone. So I made a program in PyGame to solve this problem, and I've actually already completed it! It was a great learning experience when it came to getting a taste of APIs, and PokeAPI really helped me do all the heavy lifting with it. I also ended up using ChatGPT to help me understand how to phrase my questions and the things I needed to research. This is the end result:
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If you click "Get Random Pokemon", the program will provide a pokemon's name. The point of it is to draw the pokemon as best as you remember it, and then click "Show Pokemon Image" to see how you did. You will then have the option to get a new random pokemon, which clears the image from the window.
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There's a lot of stuff I don't understand about how the program works--- APIs evade my understanding, and Tkinter is a dark art beyond my comprehension. But I was able to make a program that solved a genuine problem for me for the first time, and that's super exciting to me!
Now, for web development--- long story short, I'm making a website dedicated to cataloguing my OCs that's very much inspired by tumblr user @snekkerdoodles's personal site on neocities, which I regularly stare at in an effort to motivate myself to make cool things like it (everyone reading this should check his page out IMMEDIATELY and tell him how cool it is). Here's the screenshots of the WIP I'm chipping away at right now:
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I don't have much to say about it, as the interesting stuff will really be the content of the pages, and I still have yet to finish the template page I'll be filling with my OCs' information. However, I can say that I'm very upset with the lack of proper teaching that took place in the first (and currently only) college web dev class I've taken. I spent an entire semester doing my own research to learn everything they were supposed to be teaching us. I'm still very peeved about that.
To summarize this very rambling post I'm too sleepy to edit properly, I'm making a digital blorbo encyclopedia, and I finished making a little desktop app thingy, which means I need to summon a new programming project. I'm tempted to make it a video game... maybe I should turn back to that visual novel idea I had ages ago and boot up RenPy!
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megumi-fm · 4 months
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this week on megumi.fm ▸ internship week 1!!!
📋 Tasks
💻Internship ↳ setup and install dependencies ✅ ↳ RNA-seq pipeline // learn HISAT ✅ ↳ RNA-seq pipeline // learn FastQC ✅ ↳ read papers [4/5] ✅ ↳ attended a talk on HIV treatment! ↳ got assigned to a project!! super cool!! 📧Application-related ↳ apply for experience letter from prev internship ✅
📅 Daily-s
🛌 consistent sleep [7/7] 💧 good water intake [7/7] 👟 exercise [7/7] (somedays it's just 15min but i was unwell this week so it counts)
Fun Stuff this week
🐤 the campus I'm interning at is so pretty! i spotted a lot of different birds 🎮 been really obsessed with js and small game dev recently, so I've been reading a lot about it [ 🔗 / 🔖 / 🧷 / 🎐 ]. I also have this game idea in my head, and I've kind of started to work on it 🧊 Also checked out this really cool collection of signs you see in the South Pole 📺 ongoing: Marry my Husband, Cherry Magic Th, Last Twilight 📺 binged: A Good Day to be a Dog, Only Just Married 📹 My lifesaver video of the week
📻 This week's soundtrack
Still learning the choreo of this one . I have very little left to learn but internship has me busy whoops TXT and ZB1 brainrot hours [ 🤍 /💙 / 🖤 / 💜 / 💚 ]
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[Jan 8 to 14; week 2/52 || I've been awkward at the lab but I'm reminding myself that it's still the first week and it's just a matter of time. a lot of people have been really nice to me though! I made a new friend here and I enjoy her company a lot!!! I also really like the work I'm doing, and it really gives me an opportunity to learn new tools and algorithms, and improve my coding skills like ive been meaning to for a while now. we meet again, bash and python. clearly, none of this work has stopped me from binge watching asian dramas; what can I say, I'm having a good time xD ]
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coral-island-player · 3 months
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The dev blog update
The February dev blog update is out, and I haven't seen anyone talking about it so here is what I think. Spoilers ahead for the dev update so go read it if you haven't already
Town rank S seems super cool so far. I don't progress very fast in game (that's just how I prefer to play) so it'll probably be out by the time I get rank A. I wonder what the prize for getting it will be? Hopefully something really good.
I like the new systems for museum and heritage sites. I wonder what the ocean one will be, but we'll probably see it in the April dev update.
We'll also have a new category which is attractions - these are a great addition since a lot of these things have been suggested in game before (the ramen shop and the mural). I'm really looking forward to that part. I wonder if there'll be new features with these places or are they just for town points? Either way, I like it.
We also have tourists now. That sounds good! I wonder if they'll be befriendable. I hope so, but I understand if not - there's plenty of NPCs already.
We also can hang out with the marriage candidates now - I'm really happy about that. I like how there's many places and activities.
New animals and outfits are exciting as well. So is being able to wear hats normally.
But this is what I'm most excited about (sorry guys):
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Pufferfish decor - does that mean we can join them? I wonder how that'll go. I'm not evil, but it's a nice thing to be added in game.
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monstrouslyobsessed · 9 months
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some of these are SUPER old, gomen, so it'll be all under the cut for yall sanity. i really need to start answering more timely rip
tw: mild implications of noncon (cerelos), psychological mindfucks (cerelos), mentions of pregnancy (dol)
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Oh, I can wait for your content as long as it takes! Creating is not an easy task, so take your time, dear. Ofc, posting everyday is cool, blah-blah, but your health and mental state is much more important. Don't worry about this <3 And talking about DoL, did you get to Ivory Wraith already? Who is your faves generally? —anonymous
did i not answer this before??? tumblr, please. anyway, ye i did! plotwise, very very fascinating. gameplay wise, annoying as heck when i was in middle of things i was working towards to lol i do wish ivory wraith's plot wouldn't be centered around weird anal/ear/whatever pregnancy tho, thats…kinda not my thing kdshkds--and thats coming from someone who writes preg on the regular. pls dev.
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Ahhhh don't feel bad! Ur content is top-tier and u r a lovely perfect bun! Even quick look on your post is enough to feel that you're always working hard to give your best – it's we who should be thankful for all food u r giving </3
A lot lot lot of love to ya, dear 🥰 @iwanthistongue
dawww thank you dear <3333 i just wish i have it in me to be the super productive like some of the epic writers on this platform, but i dont dsklhdsl so all i can do is to do my best and provide every so often <3 also sorry that i cant seem to ping you???
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Omg you're into dol? Who's your favorite character so far? —anonymous
eden, tbh! i ran into a scenario where they kidnapped me angry after being gone for too long. oof, what happened after that…wheeoooow but most of the characters are pretty dang good too!! i'd like to focus more love on kylar but theyre quite...annoying gameplay wise so…augh lol
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i crave more beastfolk content 🤤 maybe something with a male reader dealing with a few yandere beastfolk who are trying to one-up each other and compete for him? male!yandere x male!reader content is a bit hard to find, especially if it's transmale!reader —anonymous
just send in an ask and i'll see what i can do! i found writing male readers (be it cis or not!) a little tricky sometimes, because i always feared crossing that…bad line, yanno? in spite of the contents i write.
that said, i'm all for writing more gays, just need a little nudge and sparks to write one~
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have you heard of scp 401? —anonymous
…huh, this is a pron in the making. but no! this is the first ive heard of it. im aware of scp and knew some of its characters but not this one!!
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Happy bday! I hope you got yourself a nice treat! —anonymous Happy birthday, dear! 🥳—anonymous Happy (i guess)late birthday, luv!!! Thank you for writing at this special day, hope your day was amazing <3 —anonymous
ohhhh this is months late;;; im so sorry but thank you all so much for your kind bday wishes!! ily all a bunch!!!
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OMG YESSSS LORE!!! MORE MORE MORE <333 Thank you for the food, I can't stop re-reading 😭😭😭 —anonymous
ye~i mainly wanted to do more centaur pron tbh LOL glad you liked my nasty bois!
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For a few days I had a thought- I hope it's ok to share ahaha- Okay, so – after getting in his grasp his future bride were acting so, so good. Her dedication is admirable, she's a quick learner and charismatic enough to get the liking of the teachers and maids. Her gentle and caring nature shows while she's communicating with others – no surprise everyone likes her. She's the same she was the day he met her... But the thing is, after all of this, she's absolutely terrified of Cerelos. She's not crying and wailing, but she's getting so quiet, so uncomfortable in his company, she always hiding her eyes and never tries to speak first – and she trembles so, so bad every time they're touching! Last time she even fainted from all nerves. How he may act and how mad he would be that servants getting more smiles and laughs than him? —anonymous
hmmm depends on why the darling is frightened tbh are they always afraid or is this started after cerelos took them the first time? i do imagine he'd be pretty upset and even offended, though he won't outwardly show his feelings. he'd probably start ordering the servants to disappear whenever the darling is in sight, be invisible, to further isolate them, to force them either to face their loneliness and/or accept cerelos as their emperor and husband. since humans are in nature social, they'd naturally long for some form of company and possibly some skin to skin contact.
in short, since the coecrced sex doesn't seem to do enough, cerelos would've likely infict some psychological damages on his darling to force them to accept him. he wouldn't be…physically abusive, no, but he will emotionally and mentally cripple his darling without relying on cruel words and uses some amount of gaslighting.
regardless, you will only have him and you will love him. he is, after all, your emperor and husband. why wouldn't you embrace him and his power?
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Hi! I hope this is okay to ask: I saw one of your slightly older asks, and you mentioned you have a draft with a slime monster. I'm very curious about that one (but I also love your writing in general!), so I just wanted to ask you if you plan on finishing it —anonymous
.....sdhdflsk i thought i posted it, gosh dang it. well, i'll look into this later. if nothing else, it would be nice to go back and post my shitty 5 minutes thoughts again.
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Hello how are you ? Hope you are doing well ❣️ I wanted to ask if you will continue or write anything similar like the rabbit hybrid fic ..it's my fav and i also like the ghost husband fic ..sorry if i made u uncomfortable👉👈...Have a nice day💖 —anonymous
i'm doing better!! <3 ty for checking in, luvvv
and after some waffling around, i considered since human/beastfolk hybrids are so rare and are considered the 'monsters' of their world (ig basically, considered as 'mythical', like yeti's and such, but actually does exist, kind of monsters), i figured it couldn't hurt to make these sad hybrids canon to my universe soooooooo ye i wouldn't mind doing more of them!! also i've done a crocodile hybrid one, if you've missed that one.
no, no, you're good! <3 loves getting asks like this~
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the momster is back!!! we missed you, hope you’re having a good day <333 (p.s i am a monster fucker through and through, i will literally read and love anything you write mwah) @letskidaddle
daww youre so sweet!!! <3 ty!! monster fuckers united!!!! and yes you have a lovely day as well!!
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whewwww, thats some asks to get through hhhh but man tumblr is so ugly. anyone know the fix to get it back to its simple self??
anyway, im slowly getting into the swing of things. got couple wips i can work on, maybe, and clear the inboxs for a fresh start (sorry to anyone who were waiting on certain things!! you can send them again tho!! a clean slate is needed imo). anyway, hope yall are doing wonderfully <3
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finnhc · 6 months
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Prism Review!
So since I'm always trying to find new Minecraft servers to play and there's far too many to pick from so! I have decided to start making proper reviews for different servers. Now these reviews will look at multiple things such as their webstore for in-game things, ranks, unique features, builds, community etc.!
So onto the review of Prism (A Minecraft Survival/Creative Server)
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Prism has a very well-made Survival spawn. The main building has a very simple interior to explore, showing some basic information like staff, a world map and some very simple decorations!
It's not crowded with text, NPCs or other material as to not overwhelm a new player!
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Instead of crowding the main spawn, they have a rather large city! Where you can find the crates, PVP arena, shops and pretty much everything! Promoting exploration of Spawn and for players to hang out and be more centralized.
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Another cool thing about these buildings is it also used them for player shops. You can go onto the discord, open a ticket, and you'll be able to get a shop!
Having these player shops at spawn instead of having an /AH or Admin Shop is a way better approach to facilitate trade! As it makes, the server have more character and life for it. 
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They also have a few other note able buildings in Spawn such as... a PVP arena (Picture on the Left) and a Drop Party maze (Picture on the Right) Both of which are really gorgeous buildings! that both really fit the theme of Spawn!
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They also have Crates! Which can both be obtained via buying a rank (We'll come to that later) and voting, these crates don't give anything to crazy as to break the game and since you can't just buy the keys it luckily doesn't try to promote gambling in anyway.
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Now these crates offer your typical stuff but they also each have custom armor/items in them, I would say similarly to over reviews the best way to make your custom items stand out amongst the crowd is to use a CIT pack to give them a unique look and more collectable and sought after.
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One great feature this server offers is Player warps! allowing people to share rather impressive towns and buildings such as an amazing Museum full of all the custom events and items the server has had or an amazing zoo to explore!
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I should also mention, they have a rather nice tutorial setup to help players get acquainted with core features and rules! The only thing I would say… When you walk around each part a command block is triggered and some text gets posted into chat. that wouldn't be an issue, but the text is spammed way too fast!
Making it kind an overwhelming to read and understand all the information being given to a new player, a better approach to do this would be to make use of pressure plates or buttons to activate the text as to prevent spamming and allow players to go through it at their own pace.
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I won't talk to much about the Creative realm on this server due to it being still in beta, but I will give my brief opinions on it along with the Event realm.
With most servers in my opinion they go with a super basic spawn for Creative, nothing to creative or interesting but Prism does have a Massive and gorgeous spawn and layout for the Creative world.
They do offer some rather average features like world edit! I would recommend to help improve the creative mode.. I'd highly recommend adding a Voxel Sniper plugin and the Axiom plugin to spice it up more
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Moving right along to the Event realm, don't got much to say since they had no active events at the moment but the spawn for it was really nice!
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Along with the Event realm they do have a hub world which is very cute, colorful and bright! with not to much crowding the main spawning platform.
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But now we need to talk about one of the most important elements of any server. Monetization it's something all servers must do in order to keep running, unlike what some may think. Running a server isn't free, you have to pay for the server host, plugins, devs, builders, artists all kinds of things in order to make a good running server
Firstly we have Ranks which there are 9 of in Total but 7 are permanent and 2 are yearly subscriptions. The Permanent Ranks start at Quartz Which is ($5.00 USD) and ends at Topaz which is ($45.00 USD) These ranks gives you typical things like more homes, flight command, more plots in creative and weekly kits! The two Rank subscriptions starts at Iridium which is ($60.00 USD) and ends at Prism which is ($120.00 USD).. Which gives you the same perks as the regular Iridium which is ($5.00 USD) and Prism at ($10.00 USD)
Having a subscription based ranking system is always doomed to fail since most people won't want to shill out a yearly payment to a Minecraft server, sure does that help operational costs? Yes but its better to just make Ranks one time purchases than to do a subscription based model.
Next we have bundles which I do have very mixed feelings about first we got a Survival Money Boosts which is ($10.00 USD) which gives everyone Online $5,000 in ingame currency. There is also a Rank Bundle Boost which starts at ($10.00 USD) and gives everyone Online 2 Rank Bundle Keys.. The reason I have a slight issue with these is being able to add that much money into the games economy by just buying it is destined to completely destroy a servers economy eventually! its best to make ingame currency only available by playing on the server wither that having a jobs plugin or at a player market or even voting!
Along with that even though this isn't to crazy of selling crate keys, I still don't think promoting gambling in Minecraft is very good. again having crates isn't necessarily bad but if you have to pay real money for them even if it goes to everyone is still bad. Its better to just have them earnable while playing or via voting!
Now to wrap this up with the Extras which offers you RGB Nicknames starts at ($2.50 USD) which isn't to wild. Under the Donations tab there is a ($1.00 USD) option which is also totally fine as it just helps the server run!
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So in conclusion this server ranks A for me! it has some flaws but it also offers a lot of really good features, builds and other things to enjoy! This server has a great community and nice staff! So if they keep working hard it will pay off in the long run!
But don't take my word for it go play the server for yourself!
Ip: play.prismparty.net
Disclaimer: Just know these reviews aren't personal or anything and don't take anything I have to say for law, its just my silly opinion! So with that being said don't send any hate towards the Owner, Staff or the server that I review! Lastly if there is a server you wish for me to review feel free to drop me an ask and I will try to review it
Keep on mining!
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hushed-hydra · 7 days
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Incredible MMORPG VR Game in the Works!!
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I'm a HUGE fan of MMORPGS, and I'm bewildered why no one is talking about Ascent Quest!! I usually gripe about how VR games don't look very good once you start looking at details, but AQ looks gorgeous. Incredible amounts of detail!
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I also enjoy how the mission or dungeon system works. The massive multiplayer instances are only in big cities, and when you want to explore the world, it's just your party vs the world. I really like that because it feels more personal to me, no need to worry about 20 veteran players spawn camping a boss. I'd rather go on an adventure with my friends that I've made in the local tavern. ALSO the classes!! Are super cool!!
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Your class is made from TWO specializations, so there's tons of ways to play the game!! Like in a lot of classic MMOs, you get to pick what skills you want to invest in. Lots of replayability, I really want to try all the Guardian specializations.
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Speaking of skills, there's not just combat skills, we also have talents! Stuff like, hunting, gathering, smithing, etc. But what makes these so special to me, is you have to actually do them!!
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If you want to smith something, you have to play a little mini game where you strike a hammer on a piece of metal you've heated up! That is so much more fun than just pressing a button and being done with it. There is so much more I can go on and on about, because this game is going to be incredible! The complex lore, the ability to buy and decorate your own house, absolutely no pay to win, fun ziplines, awesome magic, fully voice acted!! I'm so excited for this game, please, please, please, go support it!! They have less than 2000 subscribers on YT, and less than 800 people in their discord. Ascent Quest – The great online co-op RPG in virtual reality (ascent-quest.com) Farworld Studio - YouTube The devs are so incredibly nice, if you have a question you can ask it in their discord and they'll answer it as soon as they can. They also have a suggestion box set up in there, if you'd like to suggest something that would improve the game!
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aromanticyaoi · 9 months
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hello peer! i am here to use askbox for some other deed than asking
1. sorry if my directly referring to Rebecca as she/her has made you uncomfortable or something. i deleted that tag silently and i will pay more attention to the usage of pronoun
2. as i remembered there sure is a blog about translation that mentioned Rebecca considered themself they/them but is okay with any pronoun but i couldnt find it rn. im fully aware and support Rebecca as nb but i assume it's okay to use other pronouns
3. felt like notifing you that i seem to always drawing Rebecca in a more-feminine-than-official way (idk if you noticed it). very much hoping you don't mind that
that's all i want to say to you. sorry again for any unhappiness, if there is any. have a nice day!
hello there!!!
I don't know where to begin. i guess i am super surprised to get this ask, because i wasn't referring to anyone in particular when i made that post. whenever i post something i am usually just speaking out loud, sharing thoughts. for a while i wasn't even aware that my #peer mindhack tag is visible in the #mindhack tag. but when people I didn't know started liking my posts i realized "well then, i guess my brainrot was visible to everyone this whole time?". so I'M SO SORRY if you had to read any of that 🥲 ..
i am more careful with what i write in the tag now.
second of all, when i said "gendered words", i only referred to gendered nouns, i.e. words like girl/boy, woman/man, queen/king and so on. basically, nouns that have a gender connotation. pronouns can be completely separate from nouns for some people.
what I'm getting at, is that in that post i wanted to joke about the fact that even format was called a woman or a she (the japanese word can mean both depending on context) by the devs, but rebecca only got gender neutral nouns. i distinctly remember that before the dev blog confirming rebecca as nonbinary was released, there were no hints at her gender except her feminine name. that is so cool to me, because this means that she was nb from the start!! thus, for me personally, it feels wrong to use gendered nouns, considering even the devs avoided the usage of them (though i guess it's easier in japanese). everyone else is free to use whichever words they want! a lot of nb people would be fine with gendered nouns, i myself am fine with most of them. and to begin with, captain is a fictional character, so anyone is free to do/headcanon whatever they want.
by the way, that blog says "rebecca views herself as nonbinary she/they, but is fine with any pronoun". so using she is completely fine. i mean, even the characters in game use that pronoun, haha.
(and i am also aware that some cultures don't even have a developed concept of a third gender, and that not all fans will be able to recognize rebecca's identity in the first place, and it is not their fault because they didn't choose where they were born. imagine living in russia, couldn't be me am i right?)
I'm sorry for the misunderstanding... i really like your art when i see it on my timeline, and reading your thoughts. and knowing that there are other english-speaking fans is always nice. I don't mind the way you draw rebecca either, it's a nice stylization. you are not in the wrong in the slightest. i was moreso just speaking aloud, and i tried to explain my point of view in this reply.
it is true that i can sound aggressive or defensive when i talk about nonbinary fictional characters, so i understand if my posts sound like that. but i believe that my opinion, in the end, is just an opinion, even if i express it in a forceful way, and it shouldn't impact other people's way of living. do whatever you want, i will continue to like your art and posts either way. i hope you have a nice day too.
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risu5waffles · 1 year
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Ope. Another (ten) Shrimps on Barbie
Did you know the flamebreathing bartender Cenobite from Hellraiser III: Hell on Earth was also named Barbie? Probably not, 'cause that guy suuuucked. Not as bad as that goof-ass camerahead guy, but still.
Anyhoot.
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Oh my gods. The tile card says LBP3, and this is totally an LBP2 level. Now i need to crawl in my hole of shame. This one was pretty fine, and i had a good enough time wiv it. i kind of feel like the environment looks a bit better the less of the background is shown. It's a touch too empty to be used as more than an accent point, at least the area of it that this level uses. Those winchy grab pads were pretty cool though. They get a little wonky at times, but, if i'm being honest, i never got them to work quite right myself either, so i feel bad docking points. All in all, not exactly a standout level, but a nice one to go through all the same.
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This one was a lot of fun, and it picked up a team pick pretty shortly after publish, which it deserved, but, like, Sumo could have waited a day or so so my video would have come out first, you know? i really like the Seaside Surprise pack, it's got a whole chunk of good materials and decorations, even if i'm not the biggest fan of the music. Also it's a totally original (as in unlicensed) thing, so no worries about it getting delisted as long as the game itself is still up. Would i be happier if we didn't have to buy building materials? Sure would; but i recognize even wiv an unrushed game, there's no way a dev could get everything in there, and at least the kits have been robust, largely sparing (as opposed to the costumes. Too damned many of those), and fairly cheap. i want to give a special shoutout to AlphabetGoo for trying to implement the old Super Mario World flip to the backside of the fencing. That was actually kind of nostalgic. They didn't pull it off perfect, since it'd be really difficult to get the fence itself to rotate (you could do it wiv a decoration rotator, having the actual climbable material invisible, but i'm not sure if there's any decoration that approximates the look here. Certainly not one that would blend seamlessly wiv the rest of the set up). This whole level was a good time, and the race was actually fun and pretty well paced.
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This one's just super charming. rainrainrain did a great job getting the feel of the tavern sections, and there are a lot of little, neat interactable elements. The circus show at the end comes a bit out of left field, but i'm more than willing to forgive it, because it was (a) fun, and (b) a good continuation of the charming atmosphere of the earlier sections. The tightrope bit was really keen, too! i wish i had cottoned earlier to what the meter meant, tho'; i probably could have gotten an ace on this level otherwise.
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We talked about Winterland a few days back. If you missed it, i kindly ask you to get thee to the archives. Typing up ten of these spot reviews takes a little brainpower, and i'll skimp where i can.
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A bit of a bittersweet gallery here, the creator saying goodbye to their Japanese friends when the Jside servers got shut down. i saw a fair number of goodbye levels and messages from the Japanese side of the LBP community, but it feels a bit rare to see one to the Jside players, so this was touching. i will never not be salty over how we just got tossed under the bus like that. i had the means (and for a brief window the money) to rebuild on a US account but i don't think that was particularly common among players here, and most of them are just gone from community. i know LBP was never a big seller here (might have helped if you fucking promoted it a little, Sony, you fucking jags), but the community was as dedicated as you'd find outside Japan, and some of the talent was just top notch. i've seldom run into such consistently good music and paint work. Saaa... it's always a good time to say fuck capitalism, but fuck capitalism.
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This is a really cool, intricate level wiv lots of mechanical movement, which (doubly so since it's LBP2 played in LBP3) makes for a bit of a wonky experience. i think this play was actually my third or fourth, because mechanisms kept not engaging and it was softlocking the level. i really should have put together an outtakes video to show some of the breaks, but i was running around headless-chicken that weekend, so no dice. Sorry about that.
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i wanted to like this one more than i did. It's quite ambitious for an LBP1 level, and a lot of work has gone into environmental shaping and gameplay, but... it just feels so draggy. Part of that, i think is the lighting. The level was just a touch too dark in general, and then you have lights just not working, which is not uncommon in LBP1 levels played in LBP3. But it adds up to taking a more plodding, searching pace when originally it was probably a bit zippier. Also there's that break at the end, and i feel like from the level progress that it was right at the end, where the doors just wouldn't open up. i tell you i was a little steamed after all the effort it took to get there.
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i really liked this one. It's a pretty straight-forward race, but aside from one bit, it's fair and it manages to keep its pace throughout. Also it's nice, and bright, and visually easy to parse, even wiv all the bits of decoration in it. Also also, it uses the Blackboard material, and that is honestly one of the best in the game; it just has such a nice look and texture to it.
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i was so disappointed by this one. It's not the level or creator's fault; Intangir85 tells us right off the chump that the level needs to be played natively in LBP2, but i figured i'd roll the dice and came up snake eyes. What we got to see, tho', is really really cool. The extra abilities are quite well-implemented considering how much of a pain in the butt it was to get that to work wiv LBP2 tech, and i am always going to be a sucker for clockwork. Do i not have the Clockwork Child tattooed on my shoulder? Yes, yes i do. i probably could have gotten the puzzle at the end if i were a little quicker thinking, but i got there in the end, which is my favourite kind of puzzle. Shame that that's where it chose to break on us. Ah well, that's how it shakes out sometimes.
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i really liked this one, even if i was expecting a very different visual style based on the level badge. The look is pretty kludgy, but it's more than made up for by the whole Rube Goldbergian style gameplay. There are a couple of parts that are actually a little tricky, and i felt pretty good getting to the end, even if it does go on for maybe a section longer than it really needed to. Still, this one might be my favourite of the set.
And that's that. Ten more down and another i think eighteen in the pipe i think before my archives backlog runs out? Something like that. i've got my notes, but the lights are off, and the sun's gone down, and it's too dark in my room to check.
Y'all take care of yourselves wherever you are. i know things are rough for a lot of us, and they don't look to be easing up anytime soon, but we just go on, 'cause, i mean, what's the alternative? Don't know about you, but even as depressed as i get (and that's pretty damned depressed), i'm still heavily invested in being alive, and i hope you are too. Love ya. Stay safe.
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infinitefluffderg · 1 year
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Jesse’s 2022 Game Review
PHowdy folks! With another year on the verge of collapse and the circus tent to be propped up a-new with a new coat of paint, it’s time to talk briefly about videos game. In the past, I made a list of my top 10 favorite games, diluted into my infamous prose heavy stylings. Not this year. Though you cannot force me away with many bars of corvid ownership from the act of getting flowery with dialogue, I’ll at least attempt terseness. Key word: attempt. Also, 5. 5′s a nice number and it’s less painful to write for.
As a quick reminder to all unfamiliar with my reviewing style: these are games that I’ve played this year that have left the largest impact on me. They aren’t games that came out this year (usually) and they aren’t games I played a lot of this year (though if they were, then DRG would be number 1). Usually I favor uniqueness and innovation over most other factors. Every game on this list is a banger and a half and gets my highest recommendation. With that squared away, let us begin.
Runners Up:
There were a LOT of great games that I played and honestly it becomes very difficult to rank games when all of them are just so damn good. So here’s a list of games in no particular order that really blew me away this year, but not enough to make the top 5.
Tropico 6
Satisfactory
Potionomics
Fight Knight
Disco Elysium
Dead Cells
The Forgotten City
5. Grounded
I play games with my boyfriend a lot. Usually, every day, if possible, we’ll sink a couple hours into our favorite multiplayer experiences. So I usually try to find us new experiences to enjoy to go alongside favorite staples. Grounded as a “Honey, I Shrunk the Kids” survival sim oozing with style and at high recommendation from others, was one I knew would be a hit even before we played it. And then we played it. Well, he played it a lot more than I did, but, I still helped out a lot.
Truthfully, Grounded is as much an RPG as a Survival Sim as you gradually update and upgrade your gear to deal with increasing challenge in this tiny world. The combat system is robust, there’s always a new unique challenge ahead of you, and the bugs are as adorable as they are horrifying. I could sleep with the little noises Ladybugs make in this game. If someone has exported all the bug sounds from this game, hit me up.
4. Super Animal Royale
Like I said in the last game choice, my boyfriend and I play together a lot, so we look for fun multiplayer experiences. SAR was his choice, and one he picked up because free is always welcome. And yeah, SAR knocks it out of the park. Not only is the gameplay well balanced and a thrill to fight online in, but it also manages to create one of the rare Free To Play experiences where you really want to pay the devs money just to support their game.
Nothing gameplay-wise is locked behind a fee, everything you would spend real money on is cosmetic. Plus, if you did like cosmetics, it’s super easy to get enough premium currency by playing the game to afford one of their battlepasses. These passes don’t expire too! You can always go back and level older passes if cosmetics in one season stood out more than other ones. If you’re interested in a cute animal top down and haven’t given SAR a try yet, there’s really no better time than now.
3. Ultrakill
I listen to Ultrakill’s OST on and off when I need something higher energy while I work on complicated projects. Similarly, Ultrakill is the most stylish FPS with Quake graphics I’ve played/witnessed. It runs off rule of cool similarly to its direct inspiration - Devil May Cry. And it all plays so damn smooooooooth.
My boyfriend (don’t tire of me talking about him, we do games together A LOT) is considerably better at this game than I am and I feel like I judge some of my opinions over how much he plays a game. At writing, he has P ranked the entire game on all difficulties, and Cyber Grinds (endless mode) for the fun of it. He’s gotten to Wave 25 I think? I’ll need to check with him again sometime. Anyways, he’ll show me how P-2 looks since his ability is on a whole other level.
2. Yakuza 0
I finally dipped my toes into Yakuza this year and HOOOOOOLY SHIT I was unprepared for what would be a hell of an experience. As someone who has played through Kiwami and about a third of Kiami 2 (remakes of the first and second games), 0 is the absolute best way to hook someone on the series. As the title suggests, it’s a prologue introducing the back stories for the two main runners of Kiryu’s ongoing quest to be a positive influence in the lives of orphans and others. And live. An amazing soap opera thriller crime drama that hits incredible heights constantly throughout its running, silly grade-A side stories, a solid difficulty curve, and much much more.
And by starting with 0, you get the amazing build up to go with it. 0′s incredible story helps temper the lows of the Kiwami remake (which is still a good game, don’t get me wrong) so that you can bounce back into the amazing engine update utilized for Kiwami 2. It’s just a good-ass game people.
1. Super Mario Odyssey
If you told me last year that this was going to be my number one game, I’d call you crazy. As someone who doesn’t easily fall in love with AAA games, preferring indie titles, the idea that Super Mario Odyssey would be such a must-play would have been completely dismissed. But no, over so many many other games I played this year, Super Mario Odyssey is the clear superior. SMO runs on high moments, everything has been so well planned out and the world is big without being overwhelming. This. This felt like the natural evolution of what Mario 64 was. And if you’ve been noting how much I’ve gushed over this year for the last month, then it should come to no surprise that it’s here at the top of my list. Everything was planned and perfected with such clear purpose it’s perplexing.
When this game came out alongside A Hat in Time, I felt that Hat would be superior because it controlled in a way that I wished Mario did. With mid-air dive cancels, a really really fun world to explore, a funny story with great characters. It was only this year, three years later, that I found that Odyssey not only did all that, it did it better. (Well, the writing of Hat is better, but...)
Anyways, if you are interested in a Switch, Odyssey is worth getting a Switch for. Though, admittedly, more if you’re the kind of person who adores adventurous open worlds in a collect-a-thon platform setting.
This is what AAA gaming should be. Anything else pales.
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strobarium · 2 months
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big on introspective, ambient downtempo? come with me...
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"History" from Sonic Mega Collection (& Plus)
... FUCK. FUUUUUCKING HELL.
i don't remember the exact year i got introduced to Sonic Mega Collection Plus (the PS2 version, since that's the console that only dominated my kid years) but it was a constant force of good in my early years. being able to play that many sonic games just freely (on top of other games that werent sonic games but were by the same devs) was so fucking nice. but the menu shit was just. something else to me-they put so much care and effort into the presentation of games!!! like the journey TO playing was even a nice comfy ride! so CASH. i miss THIS sega so much. what an era. damn.
many a memory playing this shit or watching it get played either in my shared bedroom w/ my older brother or in the upstairs living room w/ mom and/or grandma watching (this sonic shit ran in the family pmuch LOL my parents n grandma got into em before we did). one of my fondest memories regarding it was my i think, longest-running active friend lyko/khaliq seeing my i think oldest sibling playing S3&K (one of the greatest. games of all time by the way) and beating it. bro saw the ending cutscene and was Flabbergasted w how cool it was, already riding off the high (that i was also riding off of) watching Doomsday Zone get played. SUPER, FUCKING HYPE. LOL. amazing shit. the collection is worth it for it having That Alone but also THERES SO MUCH COOL SHIT ON IT!
YEAH!!! ... i'm glad i can listen to this normally again.
this was one of many songs i just couldn't put on and sit through after the 2013 event happened and my life got fucked into a hole. it was exhausting and would just leave me really depressed. things are at least different now, over 10 years later, i can enjoy this n sorta feel like a kid again healthily, i guess. its nice.
reminds me of something
.
so one thing abt the PS2s we did have (there were two, two slim models), shit was just Faulty after long enough. one basically picked and choosed games it wanted to run (that or the CDs were fucked up or...idk) and the other you had to like. induce pressure on the disk drive part to get games to run properly?... it was weird.
WELL, SOMEHOW, through basic i guess DIY shit or whatever, at one point (post-2013 event) i got the fucking console working! AND I GOT SONIC MEGA COLLECTION PLUS WORKING TOO! blast from the ...actually not at all distant PAST! it was cool being in the menu again hearing the music and goin around and looking at all the extras and stuff. seeing sonic n his friends just always makes me happy.
I BOOTED UP S3&K FOR OLD TIMES SAKE CAUSE OF COURSE I DID! HYDROCITY ZONE!!! ONE OF MY FAV VIDEO GAME SONGS EVER i was having SO Much.... fun...
slow, burn. realization. i was alone.
reliving hella cool shit but it was just me. older brother was off doing whatever the hell (not like i wanted to summon him anyway he was kind of fucking just...idk), and oldest sibling was just kind of, across the fucking country so i couldnt hit them up either. the finite nature of what i considered the most joyous period of my life i wasnt prepared to interface with and it just fucking, stabbed me so gradually i didnt even notice the pain onset somehow until it was too late. fuck. regardless of me doing what i did, that part of my life was still over. trying to recapture the magic just made me ever more aware that i had lost it, i guess. it was tough.
i, shut the game off, silently, go downstairs to my moms room and just, talk to her a little about how i. got it working. i just, lay on her bed next to her and i just. i start crying. for a while. not loud sobbing just. idk. quiet weeping. idk.
...
things are different now, is what matters. lot i've recovered from, but i do still miss playing it with my siblings. shrug. life goes on i guess.
~ E.K.S.G.
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apple-pecan · 7 months
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Super Mario Bros. Wonder (2023)
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MINOR SPOILERS
when this game first got revealed in june my response was honestly a bit mixed. it certainly looked nicer looking than the swathes of """"new"""" super mario bros games that 2D mario was solely relegated to after yoshi's island all the way back in 1995, but i personally always wanted to see a hand-drawn style for a 2D mario along the lines of wario land shake it, and this wasn't quite it. i was also convinced you couldn't really do anything new with 2D mario, at least modern nintendo. the devs of wonder apparently read my mind and made it their goal to prove me specifically wrong.
you probably don't need me to tell you this game blows the NSMB games out of the water, aesthetically. if those games were sonic 4, then this is sonic mania. characters actually have expressions and the animations are lively and well... animated. gone is the obnoxious BAH sample used every ten seconds in the soundtrack; the music is all pretty distinct from each other with not many tracks that repeat. there are now talking flowers with real voice acting for some reason. mario is an elephant. there are sentient pipes. it's got it all.
the big thing that sets the game apart are the wonder flowers; when you touch one, either out in the open or hidden during a stage, crazy shit happens. you can walk on the background. you can turn into a goomba and embark on a stealth mission to not get eaten by the other enemies in the stage. all the enemies will stop trying to kill you and break out into a musical number. it fucking rules. each stage has a different wonder flower effect and very few of them repeat: it's worth playing just to see what kind of crazy thing they'll subject you to next.
another cool thing are badges, which give you either new action abilities like being able to use a parachute for further jumps like in SNES aladdin, a higher, floatier jump, and the crouching high jump from SMB2, or passives like being able to start the course with a mushroom, or a radar that goes off when your close to a secret. you can swap out abilities when you die, so if one badge isn't cutting it for your current stage, you can try again with a new one before you respawn. the only thing that kinda sucks is that in multiplayer, everyone must share the one badge.
i guess my only other main complaint is that, despite the aforementioned musical numbers which are all awesome, the actual music in the game is not really as memorable as i hoped. this could change as i play the game more and do post-game objectives, but so far nothing wowed me like say, 3D world or odyssey. i guess the music isn't as bipolar as a certain other $60 2D platformer game that came out the same week, but sadly i wasn't that impressed. that said, and being as vague as possible, the final boss uses the music to the gameplay's advantage and was the highlight of the game by far.
in short, it's good to finally have an actually interesting 2D mario game again, after years of it playing second banana to the 3D games in terms of scope and personality. i dunno if it should join the ranks of SMB3, world, or yoshi's island just yet, but it was certainly a breath of fresh air after 17 years of BING BING BAH BAH WAHOO PIZZA GO THAAT'S A SO NICE OH GOD HELP THEY'RE INVADING MY BRAIN IT'S SO FUCKING RETRO GOD FUCK MAKE IT STOP HELP ME
5/5
NOTE: one of the badges let's you perform the wall jump from mega man x. yeah hello, based department?
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medicinemane · 2 years
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I find it kind of funny how just totally off base and argumentized people trying to be supportive can be
Was talking with someone I know about general stuff and mentioned that with my commission I've had done for a year and just haven't got sent out that I was thinking I was gonna have the commissioner pay for shipping, but both because of the delays and my anxiety over setting prices I was going to let them decide how much they owed me for it (both because I like them and just plain want them to have it even for free, and because they've been really cool and I trust them to be honest)
Person I was talking with was like "don't sell yourself short!" and asked how long it took, I said I don't know, but my rough guess is 100 hours... he says, "ah, so I guess that would be about $100" and it was just like... don't undersell myself... but sell it for a dollar an hour? Like my instructor looked at it and said no less than $500 (glad my instructor hates coming up with prices as much as I do, like no sarcasm, it's nice to connect about that)
Also mentioned my thoughts on doing the woodburning art maybe, getting a design I can get made in around 5 minutes and selling it for $25 and he acted like that was too cheap and it's like... 5minuesx12=an hour, lets call $5 of that materials and tax or whatever, so $20x12... that's over $200 of product for an hour of work... I really don't think I'd be selling myself short (my plan my not work, but I think it would be very fair to both parties)
Then finally we were just talking about games and I mentioned how nice the Homecoming team were with City of Heroes and how they made a lot of good changes the live devs honestly had messed up on, used how they've made it so combos don't have to hit in order to keep the combo going (combos being a 3 part chain of dual blades powers where the chain used to break if you missed one)
For no reason he gets kind of argumentative about how maybe it was done for balance reasons and it's like... but... you've never even played the game, and I have and I'm saying it's good. Why are you arguing with me? So I have to mention how no matter what you have a 5% miss chance and math people had calculated it out and before this change you only ha like a 77% chance of finishing a combo
Oh that makes sense he says hearing that, but like... why did I have to justify something in a game you don't even play? Wasn't even trying to be mean or something, he just... I don't know... I literally don't know the thought process
And this is someone I like for the record, talk to them sometimes on discord. Not super close, but like... closer than I am with most people
Just like... it feels like way too many people who are well intentioned will like... make you debate them on stuff they know nothing about for no reason when they could just take your word since it literally doesn't matter
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gensuta · 3 years
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GAMES WITH TRANS/NONBINARY REP!!
Happy pride month!! I love playing video games so I thought it'd be neat to share the many many games I've played with nonbinary and trans characters >:3
Sorry in advanced I’m copying and pasting stuff from twitter ;v; Also know that many of these games ARE on consoles, but if you buy them on pc/mac use itch.io if it exists. It gives devs more money!!
VALIDATE!!  There's a demo on Steam and Itch.io that you can play RIGHT NOW and also a patreon you can support and I highly suggest it ^o^ It's a lovely VN with several playable characters and rlly good writing
Extreme Meatpunks forever is so SO good omg. It's a VN/mech brawler where u be gay and fight fascists!!! Trans and nonbiney ppl are out here being badass af. The game has cws/tws built into the game ( which i love sm ) Also there's a ttrpg on Kickstarter RIGHT NOW!! 
Another game with nonbinary characters is an rpg called Ikenfell! It was one of my favorite games to play last year and the music and just everything? Honestly so good I'm def replaying it this year. It also has tons of good accessibility features!
ok but i wanna geek abt ikenfell just a smidge more  U DON'T UNDERSTAND 3 OF THE PLAYABLE CHARACTERS ARE NONBINARY <333 The strongest playable character also uses ze/zir pronouns and I think that's pretty epic
Ok so like literally every game I've played by @analgesicprod I've loved 100% And Anodyne 2? Everyone should go play it and I will keep saying it until everyone does. And yes there's a trans character in it <3 Drem my beloved <3  Go check it out!!
Another game studio I love is @pillowfightio !!! They worked on Later Alligator, We Know the Devil, and Heaven Will Be Mine. I highly recc all of them but esp. Later Alligator cuz like just look at Joanie. They're so cool.  
In the game Everhood gender doesn't exist <3 Literally multiple characters are referred to with they/them pronouns and the gameplay is very enjoyable 
 CW LOTS of flashing lights and I feel like there should maybe be more cws but I'm not sure what else to add :l I guess a warning is that Everhood gets into more serious stuff and I'll be honest when the game first came out I had to put it down for several days b/c I just wasn't ready for a lot of that stuff, but I honestly liked the game a lot!
I was debating on adding this bc while I love this game there's some issues. So Gnosia is like werewolf ( or among us if you will ) but more narrative focused with time loops etc. There's two wonderful nonbinary characters and you can be nonbinary HOWEVER ( minor gnosia spoilers. skip past if you want to avoid it) . . . For some reason finding out the AGAB of one of the characters is mandatory and I fucking hate that. It's so unnecessary esp for the world building that's been done. Also tws for the game: sexual abuse / assault, gore ( in only one scene ) (spoilers end) but yeah I still added it because the characters are so neat and strong for the type of game it is and without that bit I wouldn’t feel so :/ abt recommending it. It’s pretty fun ngl
Wandersong!!! The main character is nonbiney and I love them <33 It's such a lovely little musical adventure with such a nice narrative and!! Some of the devs just released Chicory ( which I haven't gotten to play yet ;v; ) but check that out too!!
Bravery Network Online is super fun!! It's a turn based rpg that feels really good and has two characters that use they/them pronouns ( Fel and Reed ) the character designs are sooo good and the game is currently in early access!
I never thought I'd see a claymation point and click musical featuring a nonbinary detective but Dominique Pamplemousse is just that Need I say more?
A personal fav I think about every now and then is Dad fighter 30XX!! Like who doesn't wanna beat up their friend's shitty dad in the parking lot of a dennys?? Also the win music is my FAV
SPIRIT SWAP!!! By @SoftNotWeak !!!! Super chill and pretty game by lovely people with a demo you can play right NOW!! This game makes me want to become a strong magical thembo
More games I’ve played, but am too lazy to ramble about
ROM:2064 ( game is amazing but i got mixed feelings tho bc the og devs aren't getting paid for it I think :/ )
A Year of Springs
Secret Little Haven 
A normal lost phone
Calico 
Celeste
Hollow Knight
Undertale
Deltarune
Monster Prom / Monster Camp
Hades ( all of supergiants games slap btw )
If Found
Here’s games I haven’t played but have heard about
Bugsnax
Diaries of a spaceport janitor
Hustle Cat
Tell Me Why
Our Life
Last Minute Love
Black Tarot
Apex Legends
World of Warcraft has trans npcs :0
Dragon Age Inquisition
Sky, Children of the Light
TemTem
Battletech
Death and Taxes :0
Flicker :0 ( roblox games do count! It’s always cool to see what ppl make in it )
Assassins Creed Syndicate has a trans npc
Verdant Skies
Wandering Wolf Trick ( I love nomnomnami’s games sm but haven’t played this one. Highly reccommend her stuff )
If you have any games you wanna add to this PLEASE please do and I'll add them!! And while you're here please support the Queer Games Bundle going on itch rn to support tons LGBTQ+ game devs financially (including me ) <3 Last little edit for now: I’d def suggest trying to find cws/tws for these games just in case I haven’t covered everything for the ones I did talk about <3
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