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#also looking forward to playing this when it officially launches
sirenlulls · 7 months
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bad idea, right? → theburntchip
pairing , theburntchip x youtuber!reader
summary , where the much-mourned couple of the uk youtube scene reconnect
note , this is in aid of my wifey @whoetoshaw who sends the chip lovers in her inbox my way 🤭🫶
part two (get him back!)
yes, i know that he’s my ex, but can’t two people reconnect?!
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[tagged: ynapparel , model1 , model2 , model3]
❤️ liked by theburntchip, freyanightingale, and 92,787 others
yourusername EEEE!!!! so happy to announce the launch of my clothing brand, y/n apparel (so original ik 😩💋) the official site will launch on the 21st of september & will bring you a wide variety of styles, from loungewear, to club dresses, to athleisure. i’ve been working on this for little over two and a half years now with my beautiful, creative, incredible, and innovative team. i love love love u all my fashion family @ ynapparel. and i love U!!!! for supporting me 🫶💗 looking forward to seeing u on the apparel account’s insta live as we greet and interview your fav influencers at the launch party x 🥰🥰
user the post hasn’t even been up a minute and chip liked ☹️😭
faithlouisak so so proud of you my babe. actually bawling 🥹🥹
yourusername luv u sm beautiful mama 🫶🫶🫶
thefellasstudios ayyyy! we better see some fire fits on the 21st 😮‍💨
calfreezy now i’m off the professional account, so proud and let’s hope you still remember how to throw a party because i cannot be seen at a stinker
yourusername won’t let u down calfreezy sir 🫡
taliamar baby’s all grown up 🥺 so proud of you my love i can’t wait to see the art you make 🫶
user talia are you crying be honest
georgeclarkeey can you get me a stylist i’m scared to be judged
yourusername i’ll get u set up in a gorg pink bodycon x
maxbalegde @ yourusername i reckon he’d pull it off
maxbalegde THATS MY GIRL!!! 😭😭😭 buzzing for you babes xx
gkbarry_ UGH! i’ll bawl i’m so proud of u girl ❤️
bambinobecky better be seeing you fashion week 2024
yourusername go big or go home ig 🤷‍♀️
user i wanna buy to support but i’m broke so what are the prices gonna be like?
yourusername me and the team tried to keep prices as low as possible but to make sure we were using ethical and durable means of production, we have to keep them pretty middle-ground. around £35/50 quid for the dresses but everything else is pretty diverse in price 💗
user just in time for me to get my winter wardrobe 🤭🥰
model2 loved working with you!! you’re such an angel 💗
yourusername awh my stunning girl!! you’re the sweetest thing & i look forward to working with you again 🫶🫶
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[tagged: ynapparel , arthurtv , freyanightingale , zerkaa , gkbarry_ , faithlouisak , calfreezy , chrismd , stephentries , theobaker]
❤️ liked by geenelly, angryginge13, and 97,863 others
yourusername so so so honoured to have the chance to spend a night celebrating my passion project with the people i care the most about. i love u all a million more times than u could ever know. (ft. some very distinguished, very sloshed gentlemen in the last two slides 🥰)
ksi 🖤🔥
freynightingale that pic omg i’ll cry 😭 it was such an amazing night for such an amazing brand and such an amazing woman!! you deserve all the greatness you get ❤️❤️❤️
user mother is motheringgggggg
ynapparel 🩷🩷🩷
gkbarry_ you looked so gorg babe i wanted to take a bite out of you x
yourusername who’s saying you can’t 😩😩
stephentries you know it’s a good night when chrisMD gets his tits out
user losing my mind ur so beautiful
calfreezy NAHHH WHY DID YOU DO THEO LIKE THAT
miaxmon had an absolute ball!!! you looked incredible babe 🫶💋
arthurnfhill it was all fun and games until the karaoke came out to play
yourusername pretending it didn’t happen
user THEY INTERVIEWED CHIP ON THE IG LIVE
user OMG WHY DID HE SAY
user he looked like he was tryna keep it brief but he said he was so proud of y/n because he’s seen how hard she’s worked for this & she deserves it all 🥹🥹🥹 & he also called cal a bellend because he crashed the interview by slapping chip’s bum
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[tagged: theburntchip]
❤️ liked by wroetoshaw, willne, and 1,021,363 others
yourusername can’t two people reconnect?
comments on this post have been restricted.
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amadeusgame · 3 months
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The demo for Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz launched last Friday. Its first weekend saw 55 wishlists (22 installs) on Steam, and 2 donations* (18 downloads) on itch!!  I really didn't dare to dream it would get such a positive reception—my very stubborn approach to development has been "make the game for ME, stick to MY vision and MY priorities, be open about MY influences," so I was reaching a point where I somewhat doubted if the game would appeal to anyone else at all. I've never been more thrilled to be wrong.
Some of my favorite things people have said about it:
"I feel the influence of Umineko here." - I love this comment because while Umineko is the #1 no-questions-asked hugest direct influence in the narrative, I didn't think that would become obvious until Episode 3 or so. Silly me to not recognize that a game coded on a laptop with Beatrice hand-painted on it** would have the influence clear from the get-go.
"music fucks deliciously"
"I want to punt him [Amadeus] across the room (affectionate)" - me too, reader. Me too. (affectionate)
Every single expression of support has been incredibly motivating. I'll be spending the next month defining benchmarks & deadlines through the finish line of Episode 1's release this Fall, and while it's been important to me to make something I'm passionate enough about to completely self-motivate, the encouragement I've received from this new demo's release has given me a massive boost of extra momentum. I'm incredibly excited to get started on what's next.
Communications will return to monthly progress devlogs on itch/Steam, and more frequent updates on Tumblr/Discord.
Stay updated on your preferred platform: linktr.ee/amadeusgame
If you'd like a sooner date than "this fall" for major news, there just might be something to look forward to in the summer. There's also an archive of devlogs on developing this demo in the linktree above if you'd like more to read. In the meantime, check out lots of other cool indie game projects and tell all of your friends about them! So long as you're following on itch or have the game wishlisted on Steam, you won't miss when Episode 1 of Amadeus officially launches.
Thank you so much for playing.
~*~*~*~*~*~*~*~
*Note on donations: these will be automatically deducted from the price of the full game on itch when it releases for those who donated. There was one donation for the original prototype, however, that can't be automatically deducted by itch. To that donator—if you email me with a receipt showing that was you, I am more than happy to just give you a free download key when the game launches, considering you supported the project from so early on.
**pic related:
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thefirstknife · 26 days
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(This is a theory based on the previews shown for Prism and the most recent TWID, so there may be other recent official communications that I've missed and should consider, apologies if that's the case)
Prism looks really fun but also seems like a significant jump forward in terms of powercreep, and especially the exotic class items, seem like they'll be a long-term balancing nightmare. The impression I got from the showcase reveal was that previously, it was an idea that got shelved as being not great for the long-term balance of the game, but then was brought back online in response to underwhelmed backlash.
Similarly with the Brave Arsenal, it feels like they looked at the perk pools and said 'screw it, let's make them all obscenely juiced up' again a jump in powercreep, and they don't seem to be overly concerned about that right now.
Today's TWID said that legacy gear will be re-enabled for infusion, undoing the last current mechanical implementations of sunsetting, and that a lot of it will be re-introduced and rebuilt for the current sandbox.
We're on the way back to a sandbox where everything goes, in a game world that seems broader than it was when the DCV was introduced, with way more power than we had before with 3.0 classes and weapons with ability verbs. Looking just at the PvE side of things, it seems to me like the game is going to be in the same state it was when Luke Smith announced the huge changes in Beyond Light. (We also keep getting more vault space when they had told us not to expect more vault space)
I see this as a path with 2 branches on it. The first is they aren't worried about powercreep because the game is not 'bloated' the same way it was when they developed Beyond Light i.e. it's not a nightmare to keep a laundry list of activities balanced against guardians more powerful than we imagined we ever would be. Prism will have a rough patch but come in-line with everything else within 6-8 months. Gear will also get equalized again via consistent tweaking. Episodes will continue the story in cool ways, new gear will cycle between cool and less cool, more reprised raids/missions, maybe we get new permanent destinations, maybe another (or more) major expansion in the future, but right now I expect Episodes will probably be a lot like what we've seen from the beefier seasons with custom locations and activities that wont be permanent.
The other branch is that they aren't worried about powercreep because some amount of time after the first 3 episodes, destiny 2 will go into stasis; playable but with no major updates or expansions while they work on Destiny 3, which will have another hard reset for character progress/gear. Destiny 2 stays free to play with a huge library of campaigns, raids, dungeons, and exotic missions but the 'gear chase' and all the 'forever game' mechanics get moved to destiny 3 or whatever it'll end up being called. This game will be built based on all the hard design lessons and problems they have had to crack for D1 and D2 with the expectation that they won't need to do this again for a D4 (and maybe they'll even be right).
Thoughts?
Honestly that sums up my thoughts on it too.
I know there's been talk about them allegedly already working on D3. I generally don't have a strong opinion about it; my personal only issue is the loss of all cosmetics. But outside of just me, I think D3 will do the same as D2 did, which is split the fanbase and piss everyone off. People will need an exceptionally strong incentive to be okay with restarting their characters once again, years after TFS, and to re-grind everything and wait years for the game to have more than vanilla content.
A lot of people think that D3 will somehow drop and magically be better in every aspect, but what they fail to realise is that it will take years, again, to populate the game with content. Like, D3 will launch with 1 raid and will have 1 raid for a year. We're used to a selection of much more than that. I can't imagine a lot of people will have the patience to wait 4-5 years for the game to have the same amount of options to play with. It's a big risk overall. Not to mention the cost of keeping both D1 and D2 still alive.
Anything is possible! These things are still years away from us so genuinely who knows what they're planning long-term. I do think that eventually they will have to move away and update the engine and probably stop supporting old gen consoles, purely for technical reasons.
As for the possible powercreep, I don't think it will be too much of a problem. As it usually is with any new abilities/supers, things will be wild at first, but probably reigned in fast. Same with unsunsetting; a lot of the old weapons are simply not that good anymore given their lack of updated perks. I'm more interested in them saying that they will reissue most if not all of the old stuff and update it to modern standards, but even then, we already have a lot of weapons. There's only so many types of legendary hand cannons to make feel unique and useful. Most of the old stuff will just be for nostalgia's sake. Still, it will probably super wild at launch and until things settle, but powercreep can be dealt with over time with changes and content being made to account for new options.
We'll have to wait and see! I am not opposed to the game being refreshed with a full restart, though I do have personal gripes that are mostly based on the fact that I really don't want to wait years to have my characters look like I want them to rather than wearing gear that doesn't fit my aesthetic because there's only 4 armours in the game. A new game will simply not have enough options for years to come and I think that a lot of players will be incredibly put off by having to start again. I'm not sure if they would risk this again, given how vanilla D2 went. But also, it's been so long since then so with all of the experience, maybe things can go better this time. Third time's the charm?
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satoshi-mochida · 4 months
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Kazutaka Kodaka teases ‘Limit x Despair’ title announcement in ‘not-too-distant future’
Gematsu Source
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Danganronpa series and Master Detective Archives: RAIN CODE creator Kazutaka Kodaka will announce an “insane” new title in the “not-too-distant future,” he said in a tweet today.
“The game I’m working so hard on right now—the scenario is so insane and so enthralling that I end up working more than anything else,” Kodaka said. “Even when things get difficult or troublesome, I end up either working or writing scenarios rather than playing or resting. This may be the first time I’ve become so obsessed with a work. I wonder if I’ll burn myself out. In any case, the announcement as well as release are in the not-too-distant future, so I’d like everyone to look forward to it. And well, I’m tired, so I hope you can cheer me on. #Limit #Despair”
Back when Too Kyo Games announced its establishment in September 2018, it teased four projects in production with concept artworks. Of those four projects, only one has yet to be officially announced—“A Game with a [Kazutaka] Kodaka x [Kotaro] Uchikoshi Joint Scenario! ‘Limit’ x ‘Despair.'” Here is the artwork that was included with the project description:
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In December 2023, during an end-of-year interview, Kodaka teased that he was working on an “insane” project that he hopes to announce in 2024.
Kodaka said, “[In 2023], we released Master Detective Archives: RAIN CODE, and while in the past I would have been able to take some time off after a project launched, now that I’m the president of a young company, I don’t have any free time, for the sake of our finances, and am already at the critical phase of our next project. Additionally, the project after that is also nearing its critical phase, and new projects are starting up. The reason why I work so hard is because I want to release as many works as possible to the world. We’re not cutting corners with any—if anything we’re putting in more than 100 percent of our effort. When that happens, what’s the result? Naturally, it places a heavy burden on all of our staff. However, the ‘too kyo’ in our company name Too Kyo Games means ‘too crazy.’ We exist to go crazy making new works, and for that reason I will work even harder next year. I will make sure of it. Our next project is particularly befitting of the name ‘too kyo’ (too crazy), being a game that can only come off as insane, and I hope to be able to announce it next year. It’s a game that we’re all extremely passionate about, and are all vomiting blood while making, so please support us when the time comes.”
Zero Escape series and AI: The Somnium Files series creator Kotaro Uchikoshi, who works at Too Kyo Games with Kodaka, also teased he was working on something “insane.”
“Sorry that I can’t officially announce it yet, but I hope to announce a crazy-insane title that will go down in video games history during [2024],” Uchikoshi said. “Stay tuned!”
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kkpwnall · 8 months
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i felt like making a cover for this and posting it again before it's officially autumn. we go by the celestial calendar in this house
wanted: pool boy at the vampire mansion (rated: t | <1k words)
steve answers an unusual ad in the classifieds that’s pretty sparse on the details…
[read on ao3, or full ficlet below the cut]
divider by @saradika
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It’s not a bad gig, really. Even if it stipulates in his contract that he has to be shirtless while he’s on the property. But Steve also signed the contract in his blood so he’s not sure how legal it is.
Plus the pay is insane. He quit his other jobs, and he’s basically got free reign of the pool all day. So he takes his time with the skimmer fishing out all the leaves and dead bugs, swims laps for a while. Spends the rest of the day in a lounger before adjusting the chemicals so it’s perfect by morning.
What do vampires need with a pool anyway?
The four guys stay in the house whenever Steve comes by, but they're friendly enough and wave at him through the dark tinted windows.
One guy ogles him the whole time he works. Not that he really minds. So what if Steve gets to work early, just to put on sunscreen? Who’s gonna know if he puts some extra flex in his muscles while he works? And who cares if they’ve got the cleanest pool in all of Indiana? It’s not hurting anyone.
But Steve's drawn to him the same way he was drawn to the ad in the first place, with his long dark curly hair and unending collection of black band shirts. His crooked smile and dimples and shining brown eyes.
It's just... they've never once spoken. And Steve is dying to get to know this guy who makes the goofiest faces at him. Who was pissed when Steve laughed the first time he did, hands up like devil horns, tongue lolling and eyes crossed. Until Steve made his own face back.
This guy, who plays elaborate charades with Steve through the glass, trying and failing to do the classic walking-down-stairs bit. Who went boneless when one of the guys in his band (? coven? pod? Ask Dustin what a group of vampires is called.) dragged him away while Steve mimed crying, waving an imaginary hanky at him. This guy, who clutched his heart and fell over when Steve lowered his shades and winked at him one day.
And it's because of those shades that Steve has to drive all the way back to the mansion late one night to retrieve them from his usual chair.
When he gets there, someone’s floating in the pool. Someone, with long curly hair spilling all around their head. Someone, wearing all their clothes, and Steve can't tell from the weak pool light if they're face up or face down, but they sure as hell aren't moving.
His lifeguard training takes over between one step and the next, as he bolts for the pool, launching into the water, and throwing himself forward with broad strokes.
Except when Steve gets to him, the guy isn't drowning, he’s sputtering and swearing and pushing away from him in the water. “What are you doing here?!”
“You're not drowning...” Steve says blankly, trying to catch his breath as he treads water.
“No! And thank you for the rescue, Lancelot, but you need to get out of here.” His long hair streams over his face as he spins while Steve paddles around him to make sure he’s really alright.
“Lancelot?” he asks, just to keep the guy talking, to hear more from his honeyed voice. Better than anything he could’ve ever imagined.
“A knight in shining armor,” the guy mumbles, trying to hide his face. “A hero rescuing fair damsels and slaying vile beasts.”
Steve chuckles, but doesn’t miss the venom in his last words. He catches him by the upper arm to stop his spinning. “No, I know who Lancelot is, it’s just–”
It’s just he’s even prettier close up. It’s just his skin is freezing cold in the sun-warmed pool water. It’s just he’s looking at Steve, caught somewhere between a grimace and a grin, and his teeth are so so sharp.
“I’m Steve,” he says, moving closer. Entirely entranced by the pool light, the moonlight, the starlight, glimmering in his eyes. Steve’s hand has a mind of its own, rising out of the water to cup the guy’s cheek with a wet palm, “And you’re…”
Gently traces his lower lip, runs his thumb over the sharp canine, careful not to touch the pointed tip.
“You’re beautiful,” Steve breathes.
The guy surges forward, reeling Steve in with a hand on the back of his neck, and kisses him fiercely. Steve kisses him back just as fervently, wraps his arms around his waist and kicks out with his legs to keep them afloat, as his tongue slides past the guy’s teeth to swirl and dance with his.
It's messy and uncoordinated and they sink and bob in the water as they move against each other. The guy's fingers tangle in the shaggy hair at the base of his neck, twisting and snagging. Steve groans and stretches a broad palm up between the guy's shoulder blades, pressing further into him, drinking all of him in.
“It’s Eddie,” he says, pulling back and panting when they finally part. “I’m Eddie.”
Steve grins at Eddie and kisses him again, pushing them through the water towards the edge at the shallow end of the pool. He can think of better uses for his legs right now.
[also on ao3]
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tscfsr25w · 7 months
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Yume Nikki DS Theme!!
(for TWiLightMenu++'s Original R4 skin)
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A fun little project of mine from a while back, I dread not having my special interests on my devices... so here's what I eventually came up with.
It never wound up on the official twlmenu theme site, due to me submitting another theme along with it, a template theme I used for exact measurements of UI elements' positions and size (yes, they cannot be altered in this skin :c )
The Theme Itself!
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Here are the raw photos! Saving these with the filenames logo.png, bckgrd_1.png, icons.png and bckgrd_2.png should do the trick and make it work! Otherwise, you can just extracting the ZIP with all of the working files I've used onto your console:
https://cdn.discordapp.com/attachments/477151458257535003/1112134104142577674/Yume_Nikki_original.7z
With that out of the way, I will talk about my process making the theme, including whatever else I had in mind for it!
Process
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I wanted this theme to feel... dynamic, I always try to go for this whenever I do customize something, make the best of what I have and even try to tell a story with it, or make it immersive... make it relevant. Do all themes need to do this? Not really, I'm just like this.
My vision was pretty simple really, since this skin in particular does not allow for a lot of freedom, just four images and all the interactive buttons are... not customizable (in size)! But, they lack graphics, so we can use the background to make graphics for them (the only button with a graphic is the manual which you can see in the first picture, bottom screen, top right).
So let's start! For the three main buttons on the first screen, they represent choosing a game, booting the cartridge, and launching GBARunner2, the GameBoy Advance emulator/hypervisor/whatever!
I believe what I originally had in mind was making all the buttons part of Madotsuki's room, but... that plan soon fell down since I realized... Madotsuki's room was too small! But I realized it was big enough for two buttons... and I thought, huh, I suppose the first and second button DO seem more related than the one for running GBA games, so boom, both of them are now packed in Madotsuki's tiny room... Selecting a game is Madotsuki playing on her console, while launching the cartridge is... an indescript boxart I referenced of NSMB, it's not great but it's also like 2 pixels large so... I didn't think it mattered that much.
And so, only the GBA button remained, my initial plan was to have Uboa on a separated white-desert-like island, but that plan fell through quick as I did not want to make more custom graphics than thhat little DS box...
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Thinking what I could replace Uboa with, Poniko came to mind! And there couldn't have been a better fit, I loved how well it just worked! Madotsuki's room was latched to the bottom of the screen, while Poniko's was latched to the top...-right corner, but alas!
The final touch was making Poniko look at the door, almost as if looking at Madotsuki, I feel like this is my favorite detail out of all of them, plus some funny little gay subtext (/j /j but also the light novel exists so.)
That's it for the bottom screen of the intro images, the top screen is just Madotsuki's balcony at day, which when entering the file selection, turns to night time!
And as entering the file selection is represented by Madotsuki playing NASU, you also have NASU on the bottom screen, albeit a very squished down version of it... along with the TV and a graphic for quitting... (since it's an input that I just don't see mentioned anywhere else ever...? The graphic for "START" in it was also made by me!)
Scrapped Ideas!
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Only the bottom screen in the first set of images is changed, it's just a minor alt of the placement of Poniko's room and her sprite, now facing forwards.
The second set of images is a different background for the top screen, the file selection screen, that of Mars-san... I wanted to convey the idea of going deeper into Mado's mind when you select a game, but that's still conveyed somewhat in the original, as the day turns to night, and you see NASU on the bottom, speaking of! Another difference in that screen was just hiding Uboa instead of FACE, an entirely inconsequential change, but one I wanted to mention nonetheless.
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Another idea I had for bottom screen during file selection was Masada looking at the game or folder you are about to pick! This one... just didn't fit at the original resolution of the screenshot, and with the other UI clutter (the unremovable microSD/SD text in the bottom left...), it just seemed too busy, I feel with a bit of tinkering something nice can be made... but honestly I didn't want to mess far too much with it, despite my perfectionism in every other aspect of this theme.
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chaz-the-weasel · 7 months
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Support 7Eves on Patreon!
Happy Halloween! This piece is the official announcement to promote my upcoming webcomic project, Seveneves! Hazel & Liv-- dressed as Link and Maple from the Legend of Zelda series-- are enjoying some snacks together on a walk through the Argent Cove Halloween festival!
So... What is Seveneves?
Seveneves (or 7Eves) is the story of Hazel Woods and Liv Mareluna, two young women who happen to cross paths one fateful Halloween night, only to find themselves mysteriously bound by a cosmic prank.
Hazel Woods is a young college student living in Argent Cove, a town in the Crescent Hills that puts great prevalence on one particular holiday: Halloween. As the biggest night of the year, Hazel is eager to participate in the festivities… But her Halloween costume is ruined in the eleventh hour, forcing her to find a last-minute replacement at the only shop in town that’s still open during All Hallow’s Eve.
It’s at this occult gift shop where Hazel meets Liv Mareluna, an antisocial goth-style girl who is also the store’s owner. In an effort to entertain herself, Liv– who is secretly a witch– decides to play a trick on Hazel, enchanting the mirror in the shop’s fitting room to try and spook her only customer as she tries on costumes.
However, Hazel cleverly manages to outsmart her, causing the enchantment on the mirror to backfire, and the mirror itself to shatter into pieces. As a result, Liv's magic is effectively split between herself and Hazel, rendering the witch's powers almost entirely useless without being in close proximity to the girl. It also comes with another unique side effect: Hazel and Liv now share the sensations of the other, able to feel what the other feels, no matter where they may be.
Now the girls must work together and learn how to live with their newfound predicament. In their search for a cure, they'll encounter wise witches, a powerful hunter, a troublesome paranormal investigator, forlorn spirits, and so much more, all while learning new things about each other, and themselves, along the way.
Seveneves is a story about communication, the actions we take to show that we care, and the languages we use that don’t necessarily need words. It’s a story about the failures and successes that shape us, and never giving up, no matter the odds. It’s a story about sharing your life with someone else, and trusting them with your own.
I hope you'll all be looking forward to my very first webcomic when it launches next year! Or, better still, if you don't want to wait, consider supporting the project on Patreon, where I'll be uploading pages as they're completed! Production will begin as early as next month!!
Thank you for reading! Enjoy the art, and look forward to more of Hazel & Liv in the near future!!
Seveneves / 7Eves and characters belong to ChaztheWeasel
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Note
Hello! I hope you are all doing well^^
I just got the survey from kickstarter and I have a few questions about selecting stream or itchio. Should I have an account before receiving a digital key or will the key expire at a certain point? I never made an account on steam or itchio and don’t have the time to make one at the moment. Is there a preference between the two?
I know these questions are a little silly, but thank you so much in advance and I look forward to the release!❤️❤️❤️
Hello there! You would need an account to redeem Steam keys, while itch.io keys do not require an account. However, we highly recommend creating an itch.io account nonetheless in the event that you lose your URL; if you connect it to your account, you'll be able to redownload it without worry.
As far as platform differences go:
If you are playing the game when it arrives on Mac, you may need to jump through a few hoops to play it from an itch.io download since no one on our team currently has the ability to officially notarize it. Downloading the game via Steam will remove this issue
The majority of games available on itch.io are DRM-free, but you can also launch them through the optional itch.io app
Steam will display your activity in any game you launch from it, even for R-18 games. There is currently no way to hide certain games from the activity log, which may be a privacy concern to certain players.
We hope that this answers your questions!
(As a side note, we encourage everyone to buy games at itch.io whenever given the chance to; Steam takes 30% of all sales made on their platform, which leaves developers less money in the end. The platform fee for itch isn't nearly as high so we'd get paid more in the end.)
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silvertsundere · 1 month
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Silver Talks AniManga (07/04/24)
new season starting and a new serialization round on wsj too next week fun times fun times also there's some shows that I haven't started that should be on the list, those being: - Shinymas, which started on friday and CR supposedly picked it up but still hasn't posted subs yet 😒and there's no fansubs either - Jellyfish, dogakobo's new show that I posted about when it got announced. I wasn't sure about it so haven't watched ep 1 yet, but my buddy mega liked it and said it has promise so it convinced me to actually do it next week in one of my days with no shows - Girls Band Cry, similarly to jellyfish I posted about it when it got announced. I love the character designer and have followed them for years so I was curious about the show but learning that it was gonna be CG was a huge turn off. Since it came out I've seen some clips and the cg is actually really good so I'd like to check it out regardless of it being like that. There's just a huge problem, that it's not officially licensed anywhere and the subs fucking suck ass (whole drama thing around them I won't get into) so unless it gets proper subs in the next few weeks then I'll have to pass on it
BUT ANYWAY
green - new series/new to me blue - finale/completed
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Anime
Mission: Yozakura Family Ep1
that was a good first ep. there wasn't anything impressive but if they keep up this quality throughout the whole run and just have some sakuga crumbs sprinkled in every now and then I'll be content. from the PVs the first few eps all looked good and it's been confirmed for a while that it's 2 consecutive cours so that gives me some hope. Also the whole voice cast is very good but that's to be expected from such a star studded cast but anyway yozakura is a very fun manga with a very likeable cast so I'll be looking forward to this every week
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Blue Archive Ep1
well that was about as good as I expected, really good ep 1. TERRIBLE subs tho so I'll be hoping a fansubbing group picks it up soon. It's been a billion years since I saw these early parts of the story since I've been playing the game since launch but I still remember it p well. I'm assuming they'll cover the whole abydos arc and only that from what we know from pvs and stuff, so should be a fun time, especially when aru and the crew show up too. Looked really good, animation was nice too, voices were good too ofc and hearing the game tracks in the anime was nice too. I'll be looking forward to this while it airs for sure
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Metallic Rouge Ep 13 (Finale)
MR was bones' 25th anni show so I had some good expectations and I thought the premise was neat too (felt like blade runner) but it turned out very lackluster. I shoulda known that the glut of bones' talent is allocated to mha but I still wanted to have some hope for the show. my buddy mega gave it a 4 and that's probably fair, the show is riddled with issues but I liked the performances enough to be a bit softer with it (miyamoto yume and kurosawa tomoyo [the two mains] especially) but anyway, animation was pretty weak all through the show, even having times where it felt off model. there were some crumbs of sakuga but never anything actually impressive like you'd expect from bones, even in the finale. the story was pretty hard to follow for a good while too cause they decided to start mid journey so there was a ton of stuff the characters talked about like everyone should know but we'd have no way of knowing and then also did a not great job of explaining things until way later on. also the finale was looking like it was gonna end on a sequel hook which made me ??? but it actually didn't so that's good the music was actually p good and I enjoyed a buncha tracks from it and the voice performances were good too anyway, not a terrible show but not worth the watch too, which is a shame for an anni project like this, oh well
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The Witch and the Beast Ep12 (Finale)
well that was alright. I had higher expectations for it cause like I said on ep 1 I heard good things about the manga but it was alright. Doesn't help that the show didn't have very much in the way of animation. It had a lot of cool drawings but the animation itself wasn't much to talk about. The cast was good tho and the music was also nice albeit not that memorable. As for the story, I don't mind anthology series like this but all the world explanations and reveals that they did at the end of this finale shoulda been waaaay earlier in the show, cause it actually made me a lot more interested in the world, but maybe that's just me and my DM brain being like that and most people like how it was already. My favourite of the stories/arcs was the sword witch one, not just cause swords pog (tho it helps), but just cause it had some really cool moments and I liked the charas more Anyway, the finale ended on a sequel hook but there hasn't been one announced (at time of writting) and I don't expect to see one either but I also said that about wedding rings and chained slave and was wrong about those so who knows really. Dunno if I'll ever end up reading the manga but the anime didn't put it completely out of question and I did like the lore they gave this ep so we'll see
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Bucchigiri Ep12 (Finale)
well that was nice. it's funny how I only learned about this show like a week before it started while I had been looking forward to MR for a while and MR turned out a lot weaker. it was a bit unfocused at times but it was still good. I didn't go in expecting much out of the animation cause it's mappa and jujutsu s2 had just ended and you know all the stuff that was being talked about it around then. and I was right not to, cause there was never anything impressive really, tho the few fights that did have coreography looked cool oh also it had the best OP/ED of the season like I said on this post show felt pretty old school too, not just cause of the designs but the general low tech (no smartphones or anything) so that was nice not really much more to say about it, it's not a show I'd recommend watching but it also wasn't a waste of time. it was just a way to spend some 20 mins having a fairly enjoyable time every saturday
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Dungeon Meshi Ep14
man I've known kabru is a little freak from all the posts I've seen about him here but he's even worse than I thought. and worst of all is I could relate to him in some parts 😔 tho knowing some of the stuff that's coming I know there's more differences than things in common but still good ep tho, even if I'm not a big fan of him or his party (yet?) the new op is a banger tho like it a lot more than the first one, tho I prefer the first ed over the one so equivalent exchange I guess
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Manga
MamaYuyu Ch29 (Finale)
I know it's weird for a finale to end of a cliffhanger like below but it's cause the actual final chap will be in the volume release. shame that it turned out like that but not much you can do about it. it was a good series tho, from the start you could really tell from the designs that the author worked as an assistant to horikoshi. their panelling is super creative and unique and the art was really good too. the action was clear and easy to follow for the most part and the power system was neat as well. I'm totally convinced that this author could have a hit in the future if they keep doing serializations. I've said this a billion times for the last handful of series that have ended but it's a shame that something like nue keeps trucking along and doing decent in the rankings while good series like this get axed. the 7 score is provisory cause we don't have the actual finale, but I doubt it'll be bad enough to make me downgrade it to a 6 so it'll prob stay like that. I'll be looking forward to whatever hayashi does next, like I said before they certainly have a lot of potential
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bprpg · 10 months
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Hello! I hope everyone is having a lovely day today.
There's something we want to talk to everyone about regarding posts and replies.
It is very important that everyone read this post in full, so please do so! We'll be able to tell who has and who hasn't, and anyone we notice hasn't read it will receive a link to this post via tumblr and discord until we know it's been read. You've been warned!
As you probably know, Tumblr launched a new post editor a couple of years ago that hasn't been officially, fully implemented onto the site. Because of this, when making posts and doing replies, some of us are still able to toggle on and off between the legacy editor (the one we've been using for years now) and the new one. However, back in May, tumblr announced that they would start removing the legacy editor for some users, meaning that the eventual takeover of the new post editor is inevitable. Because of this - and a lot of reasons that we will go into further detail below - we think it's time to say goodbye to the legacy editor and only use the new post editor when posting starters and doing replies.
The thing is, as much as we love the legacy editor (RIP), you've probably noticed that sometimes using it to reply to posts that were created with the new post editor will make them a bit... wonky, to say the least. Your reply will appear twice, maybe the entire post will duplicate and then be impossible to delete (or simply require too much energy to fix). It complicates things for everyone. It's not anyone's fault! It's Tumblr's updates. It's also very hard to know when a post has been made using the legacy editor vs. the new post editor, so it's impossible to know whether a reply will work or not. To make things easier for everyone, I think it's important we all switch to the new post editor starting effective immediately.
Here's a couple of questions you might have.
Does XKit work with the new post editor?
The short answer is no. At least not the New XKit, the extension we've been using for ages now. If you've been roleplaying for a while, you probably remember there was an extension simply called XKit before New XKit came about, which was back when tumblr changed their post format the last time circa 2015. They got rid of blockquotes in reblogs! Remember? You couldn't edit your partner's reply even if you tried. And they did it again, except this time, it was a little harder to fix, so New XKit is no longer working with this new format. Reblogs using the new post editor look differently now. You can see an example of the difference below.
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Does that mean I can't cut posts anymore?
Nope! You still can. The process is a little different, but if we're all using the new post editor, it shouldn't be very complicated.
You can use something called ✨ XKIT REWRITTEN ✨
It's another extension! (everyone say: thank you devs)
Because we are no longer allowing anyone to use the legacy editor, I would encourage everyone uninstall the New XKit extension you have and replace it with this one. It has basically the same features as the last one and is very user-friendly!
Download for Chrome
Download for Firefox
How does Trim Reblogs even work?
You can find a guide to using Trim Reblogs that explains it a million times better than I ever could right here. We'll have it linked in the resources channel on the discord as well, in case you need to check it out.
What about my current replies using the legacy editor?
Because we know you have active threads using the legacy editor, we'll allow you to play those out still using New XKit and editable reblogs, but any and all starters going forward have to be made using the new post editor. If your replies with your partner are duplicating or not working, you can either continue to write them that way, removing any duplicates if possible, or reach out to them and ask them what they want to do; try to figure something out that works for both of you.
So, TL;DR (but I DO hope everyone read this!):
Using the legacy editor will no longer be allowed in the roleplay. If you are currently using the legacy editor in replies, finish those but going forward, please post every starter and reply using the new post editor, install XKit Rewritten and toggle on Trim Reblogs to be able to cut your posts.
If you have any questions at all regarding this new rule (because we'll be adding it to the rules shortly with updated information and links to everything you'll need) please feel free to reach out to us!
To make sure everyone read this, I'm going to go very Tumblr 2012 and ask you to like this post and send me a discord message with a picture of your favorite animal. Thank you.
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canmom · 1 year
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The Witch Hunt/Umineko-Project's translation of Umineko is pretty much a sentence-by-sentence one. Individual sentences generally sound natural, but there's a 1:1 mapping between Japanese and English sentences, which lends the whole work a particular cadence. I think it probably makes it longer in general, since in Japanese you can drop a lot of elements of a sentence, which is less permissible in English.
Final Fantasy XIV's translation, now I've played through 2.x with JP voices turned on, is a lot looser. Not exactly as a localisation to modern English though - Koji Fox's approach is to adopt a kind of ren-faire English full of phrases like 'must needs' instead of 'must'/'needs to' or 'mine' instead of 'my', although this oldschool flavour gradually diminishes and becomes more like modern English as the game goes on. But also, the information in a cutscene is often significantly rearranged, so often you notice a short speech bubble in Japanese gets turned into a much longer one in English, and vice versa. e.g. the Japanese might just launch into it while the English has a brief greeting first. My Japanese listening isn't really good enough yet to pick up on a lot of specifics.
There is still a restriction in this 'mapping': I believe the total number of voiced lines, and probably dialogue boxes as a whole, likely has to be the same, since you can change the voices out.
Generally speaking the story is the same at the scene level (you learn the same information about the same characters and places at the same time, you do the same things for the same reasons) and since the cutscene animations don't change beyond lipflaps, fairly close on a cinematography level. The tone of the game is pretty staid early on, so it's usually possible to make rearrangements without affecting the emotional flow of the scene. I'll be curious to see how it changes in the later expansions.
One of the things that I've seen discussed in translation is how an original text that's full of idioms and figures of speech often gets translated in a way that is very plain and literal. So you have to be a little inventive if you want your new prose or dialogue to have some character. (This is, like absolutely everything, a matter of elaborate controversy in fansubbing, the 'keikaku means plan' - 'memesub' - 'jelly donuts' continuum.)
There are some differences of process too. The Witch Hunt were acknowledged in-game and given the blessing of Ryuukishi07, but like most fan translators and even official translators, they received each chapter of the work when it was complete in Japanese. Koji Fox is meanwhile part of the FFXIV writing team, creator of the dragon language conlang and generally a total lore nerd with access to behind the scenes information.
Sometimes Koji's team made fairly large changes to the story, like the tragic loss of horny Haurchefant, although it seems that was only early on, since I haven't really heard similar complaints about the localisation of the expansions.
Though that said, one thing that surprised me to learn is that the Dark Night quests - one of the most popular (if controversially so!) quest lines among English players - got some quite extreme rewrites. The basic thrust of the story is the same, but the characterisation of Fray is quite different, and there's some small changes that seem to just be edgy for edge's sake lol. In general it's also a good example of the sorts of idioms added by the FFXIV localisation.
It's a surprise to me, since I've gone around telling people that if they like the Dark Knight quest, they should look forward to the Steppe in Stormblood, and the whole of Shadowbringers and Endwalker, all of which were written by Natsuko Ishikawa. But it turns out the version of the story I got was pretty far from what Ishikawa wrote.
Anyway, I am writing all this in a pretty neutral way because I'm honestly not sure what is 'better'. I think Koji's weird dialogue actually adds a lot of fun character to FFXIV-in-English that a plainer translation wouldn't, but for a game like Umineko in a Japanese setting that hinges on points of language (particularly in the riddle), Witch Hunt's approach seems to work best - and moreover I get to learn a bit about Japan here and there without the barrier of entry of learning the entire language.
Especially in a visual novel which proceeds at a pace set by the player, I would much rather interrupt the story have a cultural note explaining, say, the Glico running man that I can follow up on and learn something, rather than see it swapped out for a local 'equivalent'. There's a dogma in translation that you should try to recreate the experience of reading the work in original language as much as possible, but that's not always exactly what I want. A work of fiction can be a window into a very distant context, and that could be more important than replicating a 'natural' flow as if it was an English work.
I think it's likely that whichever version of a work I encounter first has an outsized effect - the VA differences of Drakenier don't bother me much, but probably would feel more jarring if I'd played it with JP voices first. But it's mostly interesting to see the possibility space, since translation creative problem about choosing what's most important to preserve, when not everything can be.
For older works, it's common to make many different translations of the same work, and it's kind of a shame that a side effect of the rise of Crunchyroll is that original fansubs have now become much rarer than repackaging of official subs. Not that like... I really watch the same thing twice with different subs, usually there's an obvious answer to how to translate a line and there's only so much time in the world, but it's cool to get a taste of what translators are grappling with.
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star-rail-updates · 1 year
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Honkai: Star Rail Pre-Installation Is Now Available Across All Platforms!
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Hello, Trailblazers!
Honkai: Star Rail's pre-installation is now available!
Thank you for your continuous support for the Astral Express. Honkai: Star Rail Version 1.0, The Rail Unto the Stars, will launch on April 26, 2023 at 10:00 (UTC+8) on multiple platforms. We look forward to meeting you on the Express.
May this journey lead us starward!
▌ How to Download
PC: Navigate to the official website to download the game
Android: Go to the Google Play Store and search for "Honkai: Star Rail" to commence pre-installation
※ Due to possible delays on the Google Play Store, if the button has yet to change to "Download" when you enter the game page, please wait patiently for the Store to refresh.
iOS: Go to the App Store and search for "Honkai: Star Rail" to commence pre-installation
※ Due to possible delays on the App Store, if the button has yet to change to "Get" when you enter the game page, please wait patiently for the Store to refresh.
Later versions of Honkai: Star Rail will also be available on PlayStation in the future. Please refer to official announcements for details.
▌ System Requirements
■ Recommended configuration:
● PC:
[Please reserve at least 20 GB of storage space]
Device specifications: PC with Intel® Core™ i7 Processor, 8 GB of RAM, discrete graphics card (Nvidia GeForce GTX 1060 or higher).
System: Windows 10 with 64-bit processor or higher
● Android:
[Please reserve at least 8.5 GB of storage space]
Device specifications: Snapdragon 855, Dimensity 1000, Kirin 990, or higher processors.
RAM: 6 GB or more
System: Android 9 or higher
● iOS:
[Please reserve at least 9 GB of storage space]
Device specifications: iPhone XS, iPhone XR, or later models. iPad with Apple A12 processor or later
System: iOS 11 or higher
■ Minimum requirements:
● PC:
[Please reserve at least 20 GB of storage space]
Device specifications: PC with Intel® Core™ i3 Processor, 6 GB of RAM, discrete graphics card (Nvidia GeForce GTX 650 or higher).
System: Windows 7 with 64-bit processor or higher
● Android:
[Please reserve at least 8.5 GB of storage space]
Device specifications: Snapdragon 835, Dimensity 720, Kirin 810,or higher processors.
RAM: 4 GB or more
System: Android 8 or higher
● iOS:
[Please reserve at least 9 GB of storage space]
Device specifications: iPhone 8 Plus and higher models. iPad with A10 processor or higher
System: iOS 10.0 or higher
※ For more information, see the Honkai: Star Rail Official Release FAQ.
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thegamecollection · 11 months
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UBISOFT FORWARD 2023!
Good morning/afternoon/some time of the day or night from across the pond! I'm making the most of this jet lag with some Peanut Butter m&m's and a blog on our time at yesterday's Ubisoft Forward event! It was a morning accompanied by popcorn that showcased their (very) impressive lineup for this year and beyond!
Before I get into it, can you believe there's no coffee machine in this hotel room? Why must I suffer? It's simply unacceptable.
Now that I've had a moan we can get into it. Thanks for listening.
We had planned some video content for TikTok but upon arrival and having passed the awesome Assassin's Creed cosplayers above, we were met with this potentially day-ruining sign:
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We're sorry. It's not our fault.
JUST DANCE 2024
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The event got underway with one the most popular music game franchises (if not THE most popular) of all time, back for 2024 with 40 new tracks and a vibey trailer that somehow transitioned from screen to live dancers on stage! I'd be lying if I said Just Dance was personally my thing but its player numbers around the globe speaks for itself! Fans will be pleased to know that "Flowers" by Miley Cyrus has made the cut, as well as all-time banger "I Wanna Dance with Somebody" by Whitney Houston!
Launching on 24th October, you can now pre-order with us here.
AVATAR: FRONTIERS OF PANDORA
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Getting to see more on this first person action adventure that gives us the opportunity to become Na'vi and seek revenge on the invading RDA, well, it was absolutely fantastic. We weren't exactly sure on how this title would play out but after yesterday's gameplay, consider us SOLD. Set after the events of the first Avatar film, you’ll embark on a journey across the Western Frontier, a never-before-seen continent of Pandora! Fans of Far Cry will no doubt have also been frothing at the choice of weapons, skills and stunning scenery that awaits on this breathtaking planet! Oh and we got a release date too...
Launching on 7th December, you can now pre-order with us here.
THE CREW MOTORFEST
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Car enthusiasts, fasten your seatbelts! The Crew Motorfest will officially launch on 14th September and will be using the vibrant island of O’ahu, Hawaii as its playground! The 3rd instalment in the franchise looks the part, that's for sure. From the Lamborghini Revuelto to the Toyota Supra, Hummer EV or Porsche Taycan Turbo S, there's a set of wheels and a racing feel for EVERYONE!
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We were told no photos but I did manage to snap this beauty as we were leaving! Sorry, Ubi - it was too good to leave without memento.
You can now pre-order with us here.
PRINCE OF PERSIA: THE LOST CROWN
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No, we didn't get any news on the Sands of Time Remake but after its announcement at Summer Game Fest last week, we did get to see more on this epic side-scrolling, sword slashing, time-dashing new adventure in Prince of Persia: The Lost Crown! Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.
Having seen this earlier in the year on a confidential presentation, its improvements since then are astounding. This metroidvania type game has found huge popularity in recent years with many titles adopting the style! But nevertheless it stands out from a crowd and looks to be an absolute MUST play for me!
Launching on 18th January 2024, you can now pre-order with us here.
SKULL AND BONES
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We're all familiar with this right me hearties? Of course. It's been due to set sail for a number of years but has regularly been met with choppy waters and uncertain tides...
Yesterday didn't deliver too much on when we can actually expect Skull and Bones to get those anchors away, but we were treated to this new trailer accompanied by a live performance from the band 'Home Free' as they sang their tune from the game!
The Closed Beta will be available 25th-28th August and you can now register here.
Of course with this already being announced, you can pre-order on our website here!
STAR WARS OUTLAWS
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Having seen the trailer a couple of days ago for the long awaited open world Star Wars game that was originally teased in 2021, we've already been feeling pretty blessed... But seeing a 10 minute gameplay walk-through yesterday has excited all of us scummy, villainous gamers to no end!
Seeing Kay Vess and the adorable Nix in heist action reminded us of the loving relationship between Cal and BD-1, and that is NEVER a bad thing. From the heat of blaster-fire battle to the foot-down freedom of a speeder chase, this footage shows that 2024 will be a great time to be an Outlaw!
No official launch date has been confirmed and so there's no pre-orders just yet! But sit tight, watch the gameplay again and prepare to revel in what will be the first and incredibly ambitious open world Star Wars game to date!
ASSASSIN'S CREED MIRAGE
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We're finishing up here with the extended gameplay section we saw from Assassin's Creed Mirage, and its back-to-basics stealth-centric footage that fans in the presentation were cheering for with joy and rapture!
Our assassin Basim is light on his feet and making even lighter work of those that stand in his way... The gameplay showed that mixing stealth with creativity really does deliver supreme results! Smoke bombs, blow-darts, hidden blades, it's all in a day's work for this agile and acrobatic executioner!
Ninth-century Baghdad has never looked better and we can't wait to take our place with an ancient organization known as the Hidden Ones...
Launching on 12th October, you can pre-order with us here.
If you've made it this far then I thank you for reading! For those wondering exactly how I've made it without that coffee, a five minute break at Dunkin' Doughnuts around the corner has gotten me over the line!
God bless America.
-Jack
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lunas-otome-blog · 7 months
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Luna's Review: Collar x Malice
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Official Summary:
A dangerous shadow organization launches a campaign of fear and violence in the city of Shinjuku, pushing society to the brink of chaos. As a young police officer tasked with restoring order, you become the target of an attack, and have a poisonous collar attached to your neck. With the situation spiraling out of control and time running out, five mysterious strangers appear to aid you in your quest for the truth.
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(Spoiler Free) Luna's Thoughts:
This was the otome game that got me into otome games for the switch. Before CxM, I was pretty much exclusively playing indie vns on itch.io. Which are lovely and often well-written, but usually smaller productions and thus much shorter and done on a smaller budget. CxM was the first full-length otome I played and it made me think, incorrectly it turns out, that all professionally made otomes were as good as this one. As you'll note by my other review (and future ones to come), CxM imposed extremely high standards and it's perhaps unfair to compare other games to it.
It's tightly plotted, has an interesting cast of characters and features beautiful art. The limited color palettes and washed-out backgrounds and coloring style give the game an ominous feel that works very well with its dark murder mystery premise.
This game also does something I really enjoy, which is that it makes the "routes" make sense. Often in otome games, things happen in routes that should, by all means, happen whether you're on the character's route or not. For example, in Mystic Messenger, Zen sprains his ankle in three of the routes, but not in Jumin's route or 707's route. This doesn't really make sense, because why would you cozying up to those characters prevent Zen from spraining his ankle?
But in CxM, you choose the character you want to investigate with, providing a realistic explanation for why you are only dealing with that particular character. This is a small detail but I really appreciated it.
I did think it was a little silly to have numerous random dead ends, but I suppose that sort of thing isn't uncommon in these types of games. I did like that it gives you a chance to see the stars of other routes before you get to properly meet them. It adds to the intrigue.
While it has its flaws, including several editing errors, I ultimately really liked this game. It felt satisfying to solve the mystery and the game actually gives you an opportunity to guess the culprit, letter by letter, which felt nerve-wracking and awesome. The characters were fun and the darkness felt congruent with what I was expecting going in.
I'm looking forward to doing some art of these characters soon.
Please find below my thoughts on each route, in the order I played them.
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(SPOILERS)
Takeru Sasazuka Route
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Allow me to start by saying this is not my favorite character archetype. I just don't love characters who are openly hostile toward others and continue to be mean even after the MC has earned their affection.
That said, Sasazuka's love for donuts was the gap moe I needed to get on board, if only because he reminded me of L from Death Note.
Sasazuka's route kicks off a trend of largely reasonable decisions in this game. He has a simple but understandable motivation for wanting to solve the X Day incidents, simultaneously jabbing at American gun laws. (We deserve it.)
This route also sees Ichika getting drunk — cute!
I'd rate this route my second favorite out of the game.
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(SPOILERS)
Kageyuki Shiraishi Route
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This is another character archetype I don't love — the overconfident flirt. That's why I played him second, though I was recommended against it. Technically you should play him fourth, right before the true end route, but I didn't particularly mind the order because I didn't love this route.
I admit he's kind of a fun character, because he's hella suspicious right at the beginning, and kind of suggests he's the traitor, to the point where when he's revealed to, in fact, be the traitor, I was kinda surprised. He also has a cat theme going on, which is very cute.
His backstory is pretty straightforward, but relies on mind manipulation tropes, so it wasn't as convincing as some of the others. I would have been more satisfied with a split personality sort of thing, or even if he was a traitor by his own will. Instead, he seems fully aware of everything that's going on, including his own brainwashing, but doesn't act like he has any internal conflict except at strategic moments in the plot.
It would have been a lot more interesting have him either unaware of his own transgressions until later, or have him willingly be a member of Adonis who becomes conflicted as he grows closer to Ichika.
Maybe this is just a weird, roundabout way of saying I wanted him to suffer more lol.
Shiraishi does get the short end of the stick, as his good ending has him losing his memories. But you know our girl Ichika will set him straight again.
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(SPOILERS)
Mineo Enomoto Route
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I love me a tsundere, so it's no surprise this was my favorite route in the game. It was fairly lighthearted compared to the others because Mineo is such a goof, but it was a nice break in the darkness and I'm glad I played his route right in the middle.
This character is so cute, and a total idiot with no idea how to talk to girls. He's picked on so much by the other characters in the game and I just wanted to show him some love.
He sucks at thinking, but the best scenes are the ones in which he springs into action, showing his prowess in the field. Typically these meathead athletic characters are not my favorite, but Mineo was undeniably cool jumping off rooftops and such.
I love love love Mineo's relationship with Ichika's little brother. Their friendship was honestly so refreshing and adorable.
There is some silliness at the end where they set up a fake talk show, but ultimately it was done in good spirits with the idea of forgiveness. To top it off, this idiot actually proposes at the end of his route. It was a silly but sweet ending for a sweet character.
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(SPOILERS)
Kei Okazaki Route
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This was probably my least favorite route in the game, but only because I didn't think they went far enough with the theme.
Okazaki is a listless man who has witnessed tragedy and desires nothing more than a riteous way to die. Which is a horrifying premise, but I was never fully convinced by it. I didn't feel like his relationship with Ichika progressed naturally and I didn't come to care for him in the way I wanted to.
I think this route would have been more impactful if there was more of a disconnect between his goals and his personality. He was a little too bland to make his death wish truly a shock. I felt like he should have been more cheerful to create cognitive dissonance between his persona and his goals. He kind of feels like the outline of a character rather than a character itself.
Not to mention the game lacks a genki character archetype. Wouldn't it be more interesting to have a cheerful character who turns out to be utterly empty and suicidal?
I guess what I'm saying is I wish there was more to Okazaki. To me, he was the least developed character and the least interesting.
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(SPOILERS)
Aiji Yanagi Route
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I remember something telling me before I played Yanagi's route that it was boring, and they were kinda right lol.
Like, it was fine. There wasn't anything technically wrong with it. He just doesn't have the most interesting backstory. When he was a teen, he protected young Ichika by beating up her kidnapper, and he felt bad for it for the rest of his life and now spends his time trying to atone for it.
My least favorite part of this route was discovering that Ichika had a traumatic event in her past that was not even mentioned in the common or other routes. So it made Yanagi's connection to her seem really sudden.
Yanagi is a reasonable guy. But he lacks that wow factor that you hope for in a main character. There isn't any way to describe him that makes him sound interesting. He could have easily been improved any number of ways. The easiest would have been giving him some sort of anger management issues. Or at least a more extreme personality.
I did like his chats with Ichika on the roof of the police station, and I like that he has doubts about their age gap and gets embarassed calling her by her first name. He's a sweet guy. Just maybe not true end material.
Overall kind of a weak way to end the game, but I didn't hate it. I think he would have been better as a regular route. Shiraishi or Okazaki would have probably been the best choices for true end characters.
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thesims4blogger · 2 years
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Electronic Arts Transitioning from Origin to EA App for Windows (Details + FAQ)
EA has officially announced that the new EA Desktop App client has left its open beta phase and will soon replace Origin as the primary PC platform. Players can now begin the transition from Origin to EA Desktop, so head to the app page to download!
For over 10 years we’ve welcomed millions of players into our Origin platform, we’ve listened to your feedback and acknowledge the limitations of this platform in a quickly evolving entertainment landscape.  So we set out to build EA’s next-generation PC game platform – a faster, more reliable, and more streamlined gaming experience – the best possible place for you to experience EA’s incredible games, services and content.
Mac Players: You may have seen the news about the new EA app for Windows, which will soon replace Origin as EA’s primary PC gaming destination. We understand you may be curious about what this means for you and your fellow Origin for Mac players.
For now, we have no changes to announce. Origin for Mac is still the place you can access your games. As things evolve, we’ll have more information to share in the coming months.
In the meantime, continue enjoying your games through Origin for Mac.
Today, we’re thrilled to announce that the EA app has officially left its open beta phase and will soon replace Origin as our primary PC platform. The EA app is our fastest and lightest PC client to date. With the new streamlined design you will easily find the games and content you’re looking for and discover your new favorite games. With automatic game downloads and background updates you can ensure that your games are ready to play when you are.
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You will also be able to build your ultimate friends list by connecting your EA account to other platforms and services like Steam, Xbox and PlayStation. You’ll be easily recognizable with your custom unique ID.  Once you’re connected, know what and when your friends are playing so you can jump in and play together.
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For our Origin players, we’ve worked hard to make the transition to the EA app as simple as possible. We will be inviting you to make the move soon, and by the time you receive your invite, all your games and content, including games previously installed, will be ready and waiting for you on the EA app. Your local and cloud saves will transfer forward ensuring you can pick up where you left off. Your friends list transfers, too, so you won’t have to worry about remembering all those player IDs.
The EA app is now available for supported Windows PCs. MacOS players – Origin for Mac continues to be the place you can access your games.
We look forward to welcoming you to the EA app!
FAQ
The EA app for Windows is Electronic Arts’ all new, enhanced PC platform, where you can easily play your favorite games. The app provides a streamlined and optimized user interface that gets you into your games faster than ever before.
The EA app is available to all players on a (minimum) 64-bit PC system, running Windows 7, 8, 10, and 11.
The EA app is our latest PC platform, designed with player feedback in mind to be foundational for the future of EA PC gaming. Origin is our legacy client, and will soon be replaced by the EA app.
Yes, the EA app will replace Origin to be our primary platform for downloading and launching PC games.
When you accept the invitation, the EA app download process will begin. Origin will be uninstalled automatically – this ensures you will not experience any conflicts or errors related to having both clients installed on your PC simultaneously. Once you complete the update process, your games and content will be ready for play.
By the time you receive your invite through Origin, all your games, DLC and other content should be ready to launch through the EA app. If you find anything missing from the EA app, please contact us so we can resolve the issue.
No. The games you’ve downloaded through Origin should be ready to launch through the EA app. If you find any of your games, DLC or other content missing from the EA app, please contact us so we can help resolve the issue.
Your EA Account is what you use today to log into Origin – you’ll use the same credentials to login to the EA app.
Yes. Any saved data currently on your PC or saved via Origin’s cloud will transfer.
Yes. Any game that lists in-game hours or achievements will be carried over to the EA app. Head to a game page in the EA app to view your achievements and time spent in that game.
Your Origin friends list automatically transfers over once you log in to the EA app, so you don’t have to worry about remembering all those player IDs.
Your in-game purchases will carry over when you log in to the EA app.
Nothing at all. Origin for Mac is still the place to access and play your games.
We will provide guidance directly through Steam about which app (the EA app or Origin) to download to ensure you can access & play your EA games.
You can contact us here.
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maoichimichi · 2 years
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M・A・O Enthusiasm for First Participation in "Nanasis" Live "I'm a shrine maiden, but I'll drop the shrine maiden (laughs)"
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From "Tokyo 7th Sisters" Hit Prayer
A commemorative event was held in Tokyo on October 30th to commemorate the debut of all idols belonging to Nanasta who appeared in the smartphone application game "Tokyo 7th Sisters" (DONUTS Co., Ltd.). Minami Shinoda, who plays Haru Kasukabe, acted as MC, and Rika Tachibana, who played Kazumi Katsuragi, and M・A・O, who played Ei Suhashi, appeared. In addition, at Kanda Myojin Shrine, where there are various benefits such as health prayers, prosperous business, and victory, a hit prayer was held in hopes of further development of "Tokyo 7th Sisters".
[Photo] Rika Tachibana, M・A・O who is surprised by the surprise announcement that the handover party will be held
The smartphone application game "Tokyo 7th Sisters", which officially launched in 2014, is a rhythm and adventure game for raising idols, and is known by the abbreviation "Nanasis". Set in the year 2034, during the so-called Idol Ice Age, you become the second-generation manager of the next-generation idol theater studio "Three Seven (commonly known as Nanasta)" and train and produce new idols. .
■ Rika Tachibana "I thought it was a surprise at first"
After praying for a hit, the three reported to the manager (the name of the fan) at the talk show that was held immediately after. M.A.O, who plays Ei Suhashi, who works part-time as a shrine maiden, said, "I'm happy to be able to hold an event at the shrine." I'm glad I was able to do it," he said.
This event commemorates the debut of all Nanasta idols. Regarding when the debut was decided, Tachibana said, "I was like, 'Seriously?'. It's been about 8 years. I thought it was a unit, but he said, 'It's a solo.' I was surprised at the second stage," revealing his feelings at the time.
M・A・O, who made her last debut as a member of Nanasta, said, "When everyone debuted solo, they said, 'Wait! Don't leave me~' (laughs)." Express your feelings. However, "That means, 'Am I going to be a solo artist too?' I had a lot of emotions," he recalled.
■ M・A・O "I wonder if I can get Ei-chan off"
Also, on November 19th (Sat) and 20th (Sun) at Makuhari Messe International Exhibition Hall in Chiba, and on December 18th (Sun) at Pia Arena MM in Kanagawa, the live “Tokyo 7th Sisters 6+7 +8th Anniversary Live Along the way”, the three of them said in unison that they were getting nervous.
Tachibana enthusiastically said, "I prayed for a hit, so it's okay. I think the live will go well. Let's do our best." I will unload the shrine maiden (laughs),” commenting on the character whose special skill is becoming a medium.
“I’m looking forward to it, and I’m excited to hear this song (debut song) live. Everyone has their own costumes, right? I think everyone has an image, but please look forward to it," he called out to the managers.
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