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Higher and Higher~!
View the full piece and read ToastRey's commentary by joining our $12+ Patreon tiers! ❤️💙💛
🎨: ToastyRey
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Guest Artist of the Month: ToastyRey | First draft!
The time is almost here for us to reveal the full version of the wallpaper that ToastyRey is preparing for us. Of course, we usually tend to lean more towards the horror aspect or we tend to spice things up a little bit. But today?
Well, it's kind of hard to not show some of the more wholesome, sweet pieces~
🎨: ToastyRey
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View the full first sketch and read the post by joining our $12+ Patreon tiers! ❤️💙💛
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Something's Wrong with Sunny Day Jack - 2.0 Demo ( V.0.3 )
Another minor update, as we creep to 1/2 of the original script+!
Now with SEVERAL additional and new scenes!
The Patreon post with the download link is available for all paying Patreon members now! ❤️💙💛
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We ask all fans to remember that this is a temporary, unoptimized build. It's being built at no additional cost to show off improved graphics/new story content-- but it is a modified build of the original demo.
This demo in no way reflects the capability/file size/etc.. of our current private build, and should be considered more of a content sample!
KNOWN ISSUES:
CGs absent
Windows only - TEMPORARY
File size, unoptimized
Temporary Build, not in final engine
AfterLife mode non-functional
FUTURE GOALS:
MAC BUILD
Updated CGs ( The longest taking task-- )
EXIT MAIN MENU FUNCTIONS
Extended Nick Scene
Additional AfterLife Mode episode
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See You Soon~
Oh, the cowboy fever is really hitting as of late, isn't it?
🎨: @o0-marsarts-0o
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Thank you for everything you did for us, Mars, and we can't wait to do more stuff with you~! <3
Join our $12+ tiers now to download the desktop and smartphone wallpapers! ❤️💙💛
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Something's Wrong with Sunny Day Jack - 2.0 Demo ( V.0.2 )
Work resumes!
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We weren't able to hit our CG target, because we're looking to heighten the quality to a degree where getting the CGs out isn't as quick a process as before. But we're chugging along, laying down the groundwork!
And this time, we've decided to share our progress with all of you!
The Patreon post with the download link is FREE, and we'll be circulating it and some cool behind-the-scenes Kickstarter content once we're done stringing together the updates from our programmer AND our GUI artist!
However, we ask all fans to remember that this is a temporary, unoptimized build. It's being built at no additional cost to show off improved graphics/new story content-- but it is a modified build of the original demo.
This demo in no way reflects the capability/file size/etc.. of our current private build, and should be considered more of a content sample!
KNOWN ISSUES:
CGs absent
Windows only - TEMPORARY
File size, unoptimized
Temporary Build, not in final engine
AfterLife Mode non-functional
FUTURE GOALS:
MAC BUILD
Updated CGs ( The longest taking task-- )
EXIT MAIN MENU FUNCTIONS
Extended Nick Scene
Additional AfterLife Mode episode
❤️💙💛
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Kickstarter - March 2024 Update
Time certainly has flown. And still not in the way we would have liked.
We want to apologize for the lack of a February update on the Kickstarter, like we promised. We understand and know that it's pretty frustrating to expect something- then get nothing. Especially with a project so big, and with a community that's been completely understanding, supportive, and friendly thus far.
You can read the whole March 2024 update on our Kickstarter now.
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Our Very Own Twisted, Little Theatre~
🎨: @o0-marsarts-0o
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Mars' art is stunning, and we believe that we were able to really capture the essence of Sunny Day Jack here...
Join our $12+ tiers now to download the desktop and smartphone wallpapers! As well as read a lovely statement by Mars themself! ❤️💙💛
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🔞 Reminder! 🔞
All SnaccPop Studios content is intended ONLY for people aged 18 years or older. Don't give us a reason to suspect you might be a minor, because we will block and won't undo it when you turn 18. Get those birthdays/ages in your bio! We DO check and time spent investigating potential minors following our social media accounts slows down production on actual content, is mentally and emotionally exhausting and it puts our team at LEGAL RISK. This is something we take very seriously.
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These flowers... Can they make up for everything?
And with this, we've officially finished our first month of Guest Artist of the Month!
🎨: @cheesy-cryptid
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Contacting Cheesy, working with her and being able to give these up all to you guys has been amazing! We want to thank Cheesy for her amazing work; we would love to work with you again! And to you, our patrons, for making all of these collaborations possible!
Join our $12+ tiers now to download the desktop and smartphone wallpapers! ❤️💙💛
Additionally, you can get these wallpaper designs (as well as the previous TGOGM one) as merch now! Check 'em out on our Shark Robot store now!
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SDJ CG Update!
Wow. These CGs are coming out SLOWLY--
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But they're coming. An emphasis on quality AND quantity can be very time consuming, but we promise! We're really excited to let you see all we're working on!
View the uncensored version on our Patreon, available for all paid tiers! ❤️💙💛
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New CGs?
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There's a few new CGs available on the Patreon for all paid tiers now! Check 'em out now! ❤️💙💛
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A Memory, an Apology, a Plead, a Promise.
As part of our guest artist of the month project, Cheesy prepared a beautiful wallpaper of the Sunny Day Jack boys! The best part? You'll get one of each as wallpaper for your phone!
🎨: @cheesy-cryptid
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View the full sketches and read the post by joining our $12+ Patreon tiers! ❤️💙💛
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So! The demo is finally out! Or, a bit of it is. What’s next?
Let’s run over a few questions, so hopefully everyone is in the loop!
Q: Why is it only a little bit after so long?
A: Development has been all over the place and a big reason is just how difficult it can be to mediate between artists, programmers, writers, etc.. Mental and physical health, personal emergencies, etc.. are also a big part of this— and it wasn’t anticipated that this would eat up so much time.
The original game was planned to have Sauce (presently speaking!) handling a large majority of tasks all at once. So— when health stalled, production stalled.
Of course, healing took a bit of time to. And even now, that’s why so much of the demo is left unfinished. Overall— it wasn’t possible to complete the demo in the same amount of time the original demo was completed because realistically speaking— that was extremely unhealthy and rushed.
Because of that tight deadline, 48 hours to a week, many significant errors or retconned elements made their way into the game. A huge toll was taken that resulted in extreme burnout after. Quality (as can be seen in the CGs) suffered. An emphasis on quality is currently being prioritized, but I can safely say that I am no longer able to work at my original 2021-2022 pace.
Q: Why are you (Sauce) working alone?
A: At this point in time— we had spent a while working on the GUI and design/function of the game. It is, after all, set to have some pretty hefty features.
Translation and dub settings
Censorship and Softcore modes
A VERY LARGE story map with several endings
An additional “one-shot” story mode wherein every ending you unlock, you then unlock additional content
That takes a lot more planning than we’d anticipated.
How do we make this efficiently run on most systems?
Are we able to make sure that the size of this game is compatible with older devices?
Are the assets optimized? ( A lot of time has gone into re-drawing and working out sprite systems )
What settings are accessibility necessary for impaired players? How do we implement those options?
How do we design a stylish and efficient system?
That was something we had figured originally would be pretty easy to work out! But multiple people here are wearing multiple hats.
The rest of the team is actively working on those portions. But at the moment— we’ve decided to shelve literal art development and scripting (which was where we were hovering for a while) until we got the programming bits truly sorted out.
That leaves little old me! While they worked on this, I’ve been spending time making sure we could serve you a sample of what’s to come. My job is doling out a taste of the narrative, style, etc.. That way, once they’re finished, we can consider any feedback in the implementation of these portions of the game in the final, official build.
Hopefully that makes sense! TL;DR - Everyone’s busy making the important program my bits and designing the menus. So I’ve stepped away to work on this so you all have something to see in the meantime!
Q: Why are you REBUILDING THE DEMO?
A: The old demo— you’d think it would be easy to patch up. But it’s literally the very first build, sized up and fixed and stitched over. Unfortunately it was an unoptimized mess, even for what it was.
Hopefully a cleaner, more organized build will allow for better gameplay. But the key factor is just a desire for better quality!
Q: How often will you be uploading new additions?
A: Until all the bugs are fixed and the whole demo is rebuilt. This should be every week or so until then. Once it’s all done, the demo will see a re-release publicly!
In the meantime, please keep in mind bugs may be aplenty— and I personally apologize for this. Demos released are intended to show proof of work— but they may not be the best, most fun experience for narrative-seeking players. It’s advised immersion-prioritizing players wait until the build is fully finished and christened on our steam page!
Q: Will there be Mac support?
A: I will absolutely try!
Hopefully that helps give a bit more insight. Unfortunately it’s difficult to articulate everything that’s going on, but we’ll do our best! We’d like to have someone more verbally gifted helping us to write these posts, but until we decide how to go about that, you’re stuck with me.
We’ll do the best we can to answer any questions as clearly as possible. And again— we thank you all for your patience.
Making SDJ was clearly a messier experience than we had considered. It’s been a rollercoaster— and as Sauce speaking, I can actually attribute most of the delays to my own personal health and absence.
That— I am sorry for.
The rest of the team is working very hard to put something together that’s quality. I can promise with my whole heart that they’re doing their best. We’re all just people passionate about this project, and no matter the weather I don’t think it’s ever not on our minds.
I look forwards to putting out a large Kickstarter update soon, detailing our work and more! And I’m excited to open the airways for more and more communication.
But for now— we’ll see you next bug-fixing update.
- Sauce
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Something's Wrong with Sunny Day Jack - 2.0 Demo ( V.0.1 )
It's finally here...
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Or, part of it!
Work has started, but unfortunately-- we weren't able to get everything (or much at all) finished. This comes between compiling and making new sprites-- redoing old and out-dated CGs-- and implementing new, fresh story elements that pepper the story just so!
This is the first time since the original demo came out that we've actually gone back and re-examined the lore and made improvements based on additional experience, creative discussions, additional research, and more!
We'll be updating the Patreon and Kickstarter with more and more builds until the demo is officially "rebuilt". As of now, it's a one-person effort to rebuild it while the final game build is going through GUI design and building-- to be elaborated on in these next upcoming days!
For now, we hope you enjoy this sliver of what's to come! We'll be back in a day or two to give you a bit more information about what's cooking!
💛💙❤️ Download link available on our Patreon for all paying supporters! ❤️💙💛
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The Sprite Diaries - #6
Some new sprites are finished-- but only enough to complete the actual demo as needed!
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Uncensored image and full post available for our $3+ Patreon Supporters~! ❤️💙💛
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From the River to the Sea.
The staff of SnaccPop Studios wanted to reach out to our fans regarding our stance on the genocidal acts committed against Palestine. Though the conflict thrived well before 2023, these last few months have shown an escalation of cruelty that has become impossible for the rest of the world to ignore. 
To state the matter frankly; we stand by Palestine. We acknowledge that blood is not only on the hands of the Israeli government, but also the American, British, and other world governments who have and continue to enable Israel's actions. Any government, company, or corporation that attempts to accommodate "both sides," or inadvertently shows support through inaction is equally complicit in creating a climate in which this genocide is allowed to take place. It is for this reason we feel compelled to speak out and condemn these acts for what they are; genocide, theft, ethnic cleansing, and mass-murder.
We believe that all those responsible for these innocent deaths must be called for and prosecuted as murderers in the first degree, regardless of status. But we also acknowledge that this will likely never happen.
In light of this, what can we do? We believe that it is not the citizen's burden alone to end this genocide, and yet we must call upon every individual person to reflect on this matter and do what we can to make things right. An initial step for many of us would be to seek to educate themselves on this matter. We must learn from history to avoid unwittingly contributing to further oppressions. We will be providing a few trustful sources for you all to further educate yourselves and donate to, if you are able to.
We must also ask everyone to remember that these lives are irrevocably lost. Children who are now without parents, families separated and lost–these people's lives will be permanently affected by these events, if they survive. Their pain and trauma will impact the future for everyone on our planet. It is vital to acknowledge this and treat it with the gravity it is due. It is so easy to distance ourselves from these events, to compartmentalize the trauma of people we don't know, people who live so far away from many of us. It is easy to get caught up in the narrative disseminated by mainstream media, to detach ourselves from the real human suffering, to view it as a story that has nothing to do with us. We must perform due diligence to discern the truth and act accordingly. Acknowledging the suffering and remembering all that has been lost is vital to holding Israel accountable for their genocidal acts.
We must also use our empathy to realize that this is one of the great injustices of humanity; by allowing it to happen now, we further enable it to happen to other disenfranchised groups in the future. None of us are truly safe if we allow this brutality to wage unchecked. We cannot allow our governments to believe that we will tolerate or condone this, now or ever.
Links:
Care for Gaza. Providing distribution of cash, food, or other supplies needed like medicine or clothes to displaced families in Gaza. https://www.gofundme.com/f/careforgaza. As of writing this, the GoFundMe is no longer accepting donations, but their PayPal in their Twitter (https://twitter.com/CareForGaza) still is.
Pious Projects. Providing menstrual/hygiene kits to those who menstruate in Gaza. https://piousprojects.org/campaign/2712
eSims for Gaza. Helping those in Gaza remain connected to the outside world, stay connected with families, and show what’s happening within Gaza. https://gazaesims.com/
History of Palestine and debunking myths spread: https://decolonizepalestine.com/
PDF Booklet provided by Bisan on her Instagram. Advocating for Palestine that recounts Israeli propaganda and how to spot and debunk them. https://sites.google.com/view/advocatingforpalestine/?fbclid=PAAaZtxfP5EBAZSRP6h15wi96-dnCuOgOlE0aXKVB8gCtQbokaSE9N1nxzkuA_aem_AaIBVrty_hSHN28vgu0T-rJly_eLH5YAFKxLcCLLBNBXl8QZiUe4fvR-pkBV_8x6UyM
Boycott, Diversity, and Sanctions (BDS) website: https://bdsmovement.net/
Please note these aren’t all of the available resources out there, but a few collected, trusted ones. Take the time and effort to look and reach further yourselves, as we will continue to do so ourselves.
SnaccPop Studios 🍉
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Something Jack-y This Way Comes...
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(Click on the image to take you to the free Patreon post to view a few more screenshots!) Some screenshots, as we develop SDJ's GUI in preparation for the Temporary Revised Demo Build and the official game's demo!
Currently-- We're both taking a bit of time to step back and assess the artistic direction of the game's GUI systems. This includes how menu animations track from screen to screen-- What themes are we going for? Stickers or corkboards? How will we integrate the episodic nature of the game into its functionality?
We're unfortunately unable to work any longer with our past GUI artist as they've decided to step back from freelance work. But we're excitedly evaluating options and designs!
In the meantime, as we get all "techy" and "designy" with the core engine product, we'll be releasing a minimal (yet improved) demo (as we've been teasing for AGES now--) that might just look a little something like this...
And we'll be sharing this fun bit of progress with you all for free! (Major updates are just so much more fun when everyone's able to see them.)
We can't wait to share more of our GUI concepts and designs with you as we go!
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