Second attempt at making something with pico-8. Google's dinosaur game :3
I think dinosaurs are really cool. Rawr :3
This project was fun cuz it forced me to learn more about pico-8/making games in general since i had to handle collision, sprites, dying, etc.
It's definitely not optimized and I wouldn't share this code with others xD but I learned a lot.
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Yume Nikki DS Theme!!
(for TWiLightMenu++'s Original R4 skin)
A fun little project of mine from a while back, I dread not having my special interests on my devices... so here's what I eventually came up with.
It never wound up on the official twlmenu theme site, due to me submitting another theme along with it, a template theme I used for exact measurements of UI elements' positions and size (yes, they cannot be altered in this skin :c )
The Theme Itself!
Here are the raw photos! Saving these with the filenames logo.png, bckgrd_1.png, icons.png and bckgrd_2.png should do the trick and make it work! Otherwise, you can just extracting the ZIP with all of the working files I've used onto your console:
https://cdn.discordapp.com/attachments/477151458257535003/1112134104142577674/Yume_Nikki_original.7z
With that out of the way, I will talk about my process making the theme, including whatever else I had in mind for it!
Process
I wanted this theme to feel... dynamic, I always try to go for this whenever I do customize something, make the best of what I have and even try to tell a story with it, or make it immersive... make it relevant. Do all themes need to do this? Not really, I'm just like this.
My vision was pretty simple really, since this skin in particular does not allow for a lot of freedom, just four images and all the interactive buttons are... not customizable (in size)! But, they lack graphics, so we can use the background to make graphics for them (the only button with a graphic is the manual which you can see in the first picture, bottom screen, top right).
So let's start! For the three main buttons on the first screen, they represent choosing a game, booting the cartridge, and launching GBARunner2, the GameBoy Advance emulator/hypervisor/whatever!
I believe what I originally had in mind was making all the buttons part of Madotsuki's room, but... that plan soon fell down since I realized... Madotsuki's room was too small! But I realized it was big enough for two buttons... and I thought, huh, I suppose the first and second button DO seem more related than the one for running GBA games, so boom, both of them are now packed in Madotsuki's tiny room... Selecting a game is Madotsuki playing on her console, while launching the cartridge is... an indescript boxart I referenced of NSMB, it's not great but it's also like 2 pixels large so... I didn't think it mattered that much.
And so, only the GBA button remained, my initial plan was to have Uboa on a separated white-desert-like island, but that plan fell through quick as I did not want to make more custom graphics than thhat little DS box...
Thinking what I could replace Uboa with, Poniko came to mind! And there couldn't have been a better fit, I loved how well it just worked! Madotsuki's room was latched to the bottom of the screen, while Poniko's was latched to the top...-right corner, but alas!
The final touch was making Poniko look at the door, almost as if looking at Madotsuki, I feel like this is my favorite detail out of all of them, plus some funny little gay subtext (/j /j but also the light novel exists so.)
That's it for the bottom screen of the intro images, the top screen is just Madotsuki's balcony at day, which when entering the file selection, turns to night time!
And as entering the file selection is represented by Madotsuki playing NASU, you also have NASU on the bottom screen, albeit a very squished down version of it... along with the TV and a graphic for quitting... (since it's an input that I just don't see mentioned anywhere else ever...? The graphic for "START" in it was also made by me!)
Scrapped Ideas!
Only the bottom screen in the first set of images is changed, it's just a minor alt of the placement of Poniko's room and her sprite, now facing forwards.
The second set of images is a different background for the top screen, the file selection screen, that of Mars-san... I wanted to convey the idea of going deeper into Mado's mind when you select a game, but that's still conveyed somewhat in the original, as the day turns to night, and you see NASU on the bottom, speaking of! Another difference in that screen was just hiding Uboa instead of FACE, an entirely inconsequential change, but one I wanted to mention nonetheless.
Another idea I had for bottom screen during file selection was Masada looking at the game or folder you are about to pick! This one... just didn't fit at the original resolution of the screenshot, and with the other UI clutter (the unremovable microSD/SD text in the bottom left...), it just seemed too busy, I feel with a bit of tinkering something nice can be made... but honestly I didn't want to mess far too much with it, despite my perfectionism in every other aspect of this theme.
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