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#The Stormcloaks
dalekofchaos · 5 days
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Context
Return of the Dwemer.
the Dwemer returning just as suddenly as they left. Maybe go to a city and find it overrun with Dwarves and you have to escape and get together a band of warriors from both sides of the civil war in order to save Skyrim from annihilation or join the Dwemer. As part of the dlc you would get the option of having up to four followers.
Another cool option for a small add-on would be a homebase for your followers like in fallout: New Vegas. A fort where you could send them and make it a thriving community of followers
Post-Civil War. We get to see what happens after you win the Civil War. How Skyrim thrives after Imperial or Stormcloak victory. You crush the last Imperial or Stormcloak hold outs and execute the remaining generals of the losing side. If you helped the Imperials win, you could stop a Thalmor plot attempting to put Elisif on the throne to be their puppet. You could have Elenwen removed from Skyrim and decide who ultimately becomes High King/Queen Of Skyrim. Ultimately it comes down to Balgruuf or Elisif. If you helped the Stormcloaks win. You help Ulfric eliminate all opposition to his ascension to High King and help the Stormcloaks kill the Thalmor Justiciars and eventually burn the Thalmor Embassy to the ground.
Thalmor invasion of Skyrim some time in the future. Set up for a massive battle. You go to help the Legion/Stormcloaks, you have to recruit the remaining enemy Legionnaires/Stormcloaks. Basically every follower you've had and given crazy good equipment to us there. The Blades are all there if you rebuilt them. For some plot reason you have Talos's actual personal amulet which reduces Shout cool down by 100%. You ride Odaahving over the Thalmor Flagship, followed by Duurnehviir. Storm Call. Become Ethereal and leap off your dragon, landing on the deck surrounded by the leaders of the Thalmor. Pull out Wuuthrad. Go to town.
End result is that the Thalmor invasion of Skyrim is utterly defeated and their ability to attack Cyrodiil is severely crippled.
giving the Bard's College a bigger, more fleshed-out quest and adding the ability to play instruments would be neat. You could play instruments, there could be skill books that level your bard skills or song books that would be like spelltomes where you learn new songs. For quests you could have to perform in front of various audiences.
The Forsworn. There are hints throughout the game that they are planning something big, letters found in several camps etc. But other than the forsworn conspiracy there’s not much there. A branching quest line that builds off of that quest, about retaking the Reach or fighting against the Forsworn would be cool. Could even maybe spill over into a hold of High Rock.
For the Forsworn, it depends on what you chose for the Forsworn conspiracy. If you killed Madanach(and everyone in the prison) then you hear reports of the Forsworn planning a massive attack on the Reach planning to avenge their king and retake the Reach. It's clear the Forsworn will not stop these constant attacks on the Reach, so you have to put them down.
If you sided with the Forsworn, you get to help the Forsworn retake the Reach. Displace the Nords, killing the Silverblood family and retake Markarth. Madanach replaces whomever the Jarl was but as king. The Imperials would work with the Forsworn ran Markarth, but The Stormcloaks would not, so better to only choose this path if the Imperials win the Civil War.
The Last of the Snow Elves: Lost tribe of Snow Elves seeks to rebuild their civilization. They seek out other healthy tribes, search for a solution to heal the afflicted Falmer, fight to reclaim their ancestral home, and they seek revenge on those factions still working to eradicate them. This could certainly be a fairly long and interesting DLC. We could get into political shit with the descendants of Nords who still hold a grudge, could get another Elder Scroll on the scene by finding out one of them has the ability to undo the tricks of the Dwemer, some weird time travel shit to find out more about that Elder Scroll, more about the motiviations of the Dwemer.
Post-Paarthurnax Dilemma. If you sided with Delphine, you will aid in re-establishing a new guild of warriors 'Dragonguard' by allocating resources and taking over forts across the province, and prepare an incursion into the heartlands against the false Empire and their Thalmor masters. If you sided with the Greybeards, you will start a new academy for teaching the voice, and train a league of dragon-riding warrior monks set out to extinguish the undead legions of a resurrected dragon priest - a master necromancer and the teacher of Vals Varen and Lu'ah Al-Skaven - who wants to use the buried and recently-dead of Skyrim to conquer the province for himself.
Akavari. An Akaviri expedition arrives on the shores of Eastmarch, having heard the cries of the return of the dragons. They've come searching for the Dragonborn and to join in the hunt for dragons. You venture across the province on dragon hunts with several key new characters, testing your mantle against new dangerous species of dragons in new and old re-vamped locations.
After several successful ventures and proving yourself to the Akaviri captains, they proclaim you as their new leader, and advise you to forge your own kingdom in Tamriel. If you sided with the Empire, you must now usurp their claim upon Skyrim and push the remanent of Tullius' legion out by force, for the Mede Dynasty refuses to acknowledge your new seat of power in Skyrim. If you sided with the Stormcloaks, you must usurp Ulfric's claim as high king before the moot, and convince each of the hold's Jarls, either through favour or battle, to submit to your righteous authority.
I feel like The Dragonborn becoming Emperor could be for Skyrim, what The Shivering Isles was for Oblivion. See this post on what a Dragonborn becoming Emperor could look like
The Psijic Order. Magic in skyrim doesn't really feel too fleshed out, There could be quests that give you entirely different spells instead of the usual 5 spells plus reskins. It could have you solve the mystery on why they never had much screentime.
And at the end, it could have you restoring winterhold
Dragonborn Conquest. Similar to my Dragonborn Emperor concept, but doing it for the good of the people of Skyrim.
The premise would be that the Dragonborn is sick to death of this wretched Civil War. One side is subservient to the true enemy and the other side is full of racists. The Imperials have literal criminals as Jarls(Maven and Siddgeir) Stormcloaks have paranoid lunatics and the corrupt as Jarls. Both sides have good arguments, but both cannot be allowed to control Skyrim. So the Dovahkiin decides it’s time for the people to open their eyes and take Skyrim back for the people. Nords, Imperials, Redguards, Elves, Argonians and the Khajit.
The Dragonborn’s promises
The Khajit caravans get to gain entry in the cities of Skyrim instead of being forced on the outskirts
Restoring Talos worship
Argonians gain entry into Windhelm instead of being forced on the docks
The Dunmer will receive better housing than the Grey Quarter
All citizens of Skyrim will be treated equally under the new High King
Proper Jarls to rule and govern their holds and to maintain stability, peace and justice to their people instead of ruling out of greed or power
An end to the Civil War by any means necessary
An end to corrupt families like the Black Briars and Silver-Bloods
Rebuilding Winterhold
Giving The Reach back to the Forsworn
The execution of Ulfric Stormcloak and expulsion of General Tullius and the Legion.
The final promise. An end to the Thalmor Justiciar witch hunts and kidnappings and the forced removal of the Thalmor from Skyrim
So yeah, The Dragonborn should’ve been able to become High King of Skyrim and rule for the good of the people of Skyrim. Be able to handpick the Jarls for the good of the land and been able to side against the Stormcloaks, Imperials and Thalmor.
The Dragonborn's death is inevitable, but the Daedra are scheming to keep the Dragonborn's soul after his death, while the Aedra want to reward the Dragonborn with Soverngarde.
Was inspired by this
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blue-genes · 6 months
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autistic-echo · 1 year
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when you find out mercers emptied the guild safe and stolen everything brynjolf says “by the eight” but later if you talk to him in irkngthand he says “by talos, mercer has a lot to answer for” which is probably just an inconsistency but also i feel like it could imply he’s excluding one of the other divines from the eight
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Windhelm
Concept art for The Elder Scrolls V: Skyrim
Art by Adam Adamowicz
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mirthandir · 6 months
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The most realistic part about Skyrim is the fact that Elenwen openly admits to Ulfric in Season Unending that the civil war benefits the Thalmor and the racist moron still doesn't get it
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riminiriddle · 6 months
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Skyrim fans taking their little game of pretend too seriously. Tullius did this, Ulfric did that. Whatever. I wanna fuck em all. No one in Skyrim will be left unfucked.
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silusvesuius · 1 month
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fav torturer and victim in ghostface killah's twelve reasons 2 die 🩸
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gutztism · 3 months
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barvin0k · 1 month
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I'm... I'm kinda obsessed with them right now
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the-drunken-huntsman · 2 months
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Guilds ranked by how much internal fucking is going on
10. Dawnguard: none of these people are fucking each other because Isran is weirdly up in everyone's business.
9. Dark Brotherhood: The only ones getting any action are Astrid and Arnbjorn and only because they're married
8. Theives Guild: surprisingly not a lot of sex going on in the sewers of Riften. The members DO fuck, just not each other
7. Companions: I debated where to put them but I feel like the younger ones (Athis, Torvar, Ria, Njada) are definitely all over each other
6. Imperial Legion: analog to the roman legion so you KNOW there's a ton of gay shit going on in there
5. Bards College: like the thieves guild they mostly fuck people outside the college but there is a lot of shit going down in the dorms
4. Stormcloaks: I feel like there's some weird eugenics shit going on with them
3. Volkihar clan: duh
2. Thalmor: definitely some weird eugenics shit going on with them
1. College of Winterhold: these wizards are fucking each other like you wouldn't believe
Purposely left off the blades and the greybeards because ew
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dalekofchaos · 7 months
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Dragonborn Conquest/Rebellion DLC concept
If it were up to me, there would've been a Dragonborn conquest DLC.
The premise would be that the Dragonborn is sick to death of this wretched Civil War. One side is subservient to the true enemy and the other side is full of racists. The Imperials have literal criminals as Jarls(Maven and Siddgeir) Stormcloaks have paranoid lunatics and the corrupt as Jarls. Both sides have good arguments, but both cannot be allowed to control Skyrim. So the Dovahkiin decides it's time for the people to open their eyes and take Skyrim back for the people. Nords, Imperials, Redguards, Elves, Argonians and the Khajit.
The Dragonborn's promises
The Khajit caravans get to gain entry in the cities of Skyrim instead of being forced on the outskirts
Restoring Talos worship
Argonians gain entry into Windhelm instead of being forced on the docks
The Dunmer will receive better housing than the Grey Quarter
All citizens of Skyrim will be treated equally under the new High King
Proper Jarls to rule and govern their holds and to maintain stability, peace and justice to their people instead of ruling out of greed or power
An end to the Civil War by any means necessary
An end to corrupt families like the Black Briars and Silver-Bloods
Rebuilding Winterhold
Giving The Reach back to the Forsworn
The execution of Ulfric Stormcloak and expulsion of General Tullius and the Legion.
The final promise. An end to the Thalmor Justiciar witch hunts and kidnappings and the forced removal of the Thalmor from Skyrim
So yeah, The Dragonborn should've been able to become High King of Skyrim and rule for the good of the people of Skyrim. Be able to handpick the Jarls for the good of the land and been able to side against the Stormcloaks, Imperials and Thalmor.
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molags-balls · 1 year
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skyrim-addict · 4 months
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“Ulfric would expunge from Skyrim citizens whose only crime was to be born of a non-Nordic woman. That is unacceptable to free men everywhere.” – Legate Rikke
WHAT!!! BRO I’VE NEVER HEARD THIS LINE OF DIALOGUE BEFORE THATS CRAZY!! Also nearly the same energy as the Thalmor/Altmer with their “pure blood” shit tbh like holy moly dude.
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skyrim-forever · 11 months
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The Last Dragonborn, rolling up to High Hrothgar to negotiate peace between Ulfric Stormcloak and General Tullius during Season Unending: Why are threesomes only for sex? Why can’t I join a couple’s argument if I want to?
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umbracirrus · 10 months
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Okay, so, I have recently been thinking about axes and their importance in Nord culture in Skyrim, in part because I have something planned in a fanfiction that involves giving an axe and have been doing a little bit of research into it, and I have gone down a bit of a rabbit hole so please bear with me on this mini essay in which I have pulled together my thoughts/observations about axes in Skyrim and my two favourite Jarls, Balgruuf and Ulfric.
So, as anyone who has done the Civil War quests in Skyrim would know, there is a pivotal point in which the balance of power in Skyrim shifts either towards the Empire or the Stormcloaks based purely upon the player's alignment - when Whiterun either aligns with the Imperials or is taken by force by the Stormcloaks. Of course, there is one particular event which happens immediately before the battle begins, and that is the delivery of an axe.
However, at this point I would just like to bring up something which will become relevant later no matter what your alignment - at the point of the axe being sent, you have been named a Thane of Whiterun. Balgruuf won't hear anything to do with the Civil War when a dragon is attacking the Western Watchtower, so becoming both Dragonborn and a Thane is a prerequisite to the Civil War.
If you align with the Empire, it is Balgruuf who decides to send an axe. If you ask why, he gives the explanation that "if he returns it to you it means we have business to settle. If he keeps it, then we are at peace.", and if you ask whether you should say anything, he says that Ulfric knows what it means (also important for later!). The other dialogue option which isn't just 'sure, okay, I'll do that' also says that it is tradition, and that Ulfric honours traditions.
Obviously, Ulfric doesn't accept it and you return to Balgruuf with the news that he will be attacking Whiterun and suddenly, the city is under siege. When you win, Balgruuf personally thanks you for what you have done after his victory speech.
Now, on the other side of things, if you side with the Stormcloaks, it is Ulfric who gives you the axe to take to Balgruuf, but his explanation is much more... succinct. "If he keeps it, I will bide my time. If he returns it to you, it means war."
And as with the other side, because the game would be pretty boring is Balgruuf was to go "sure, I accept Ulfric's axe", he rejects the axe and that in turn means that you return to Ulfric with his axe, and he expresses his disappointment that Balgruuf had done so.
The two Jarls wanted the other on their side, but their views were fundamentally different they couldn't accept. 😭Sending their axes was just a formality, a way of saying 'this is it, we have to fight now'.
So what I am basically getting at, the civil war quest establishes that giving an axe is a way of determining allies and enemies, depending on whether it is accepted or rejected.
Coming back to what I mentioned earlier, in order to do the civil war quest and to talk to Balgruuf in order to either give him Ulfric's axe or to give his axe to Ulfric, you have to have become the Dragonborn and are a Thane of Whiterun. When you become a Thane in Skyrim, you end up receiving a weapon as a reward, typically named 'Blade of *insert hold name here*'. Except in two places.
Whiterun, and Eastmarch. In those places, you get either the Axe of Whiterun or the Axe of Eastmarch.
If I remember correctly, the blade weapons are randomly generated so have the potential to be axes, but these two are specifically named to be and are axes.
What else is in common with Whiterun and Eastmarch?
Their Jarls (Balgruuf and Ulfric) are the only two people in Skyrim who actively partake in and have knowledge of the tradition of the sending of axes.
When you become a Thane of these two holds, you are not just becoming a Thane, you are becoming a trusted ally of the Jarl, somebody who they can rely upon. Even more so with Ulfric, because you can only become a Thane of Eastmarch with Ulfric as Jarl if you are Stormcloak aligned.
Speaking of being Stormcloak aligned, how about a diversion back to the Civil War, specifically when the battle for Whiterun has reached its penultimate stages, Balgruuf has been defeated and has surrendered control of Whiterun. After an argument with Vignar (and I'll get into him later because he makes my blood boil), Balgruuf turns to you and says a line which absolutely breaks my heart - "And you. A Stormcloak? I'd thought better of you." 😭
Balgruuf thought you his ally, he had given you his axe, and you have just gone and stabbed him in the back (figuratively, and quite possibly literally depending on character build). As I said, it breaks my heart when he says that line.
Basically, what I am getting at, is that the depth of such a simple tradition in Skyrim is immense and I wish that there were more things like it (beyond the duel to the death for the throne thing, looking at you Ulfric) or saw it used more in the game. And that Balgruuf and Ulfric are by far the best Jarls in terms of character development and just how much their homeland and traditions mean to them. And I wish that there was a way to keep Balgruuf as Jarl even if you are Stormcloak aligned because fuck Vignar, and you know what? Fuck Maven Black-Briar too, she sucks. Laila is pretty incompetent as Jarl but at least she isn't Maven and that's a rant for another time. But not having Maven as Jarl is main reason I join the Stormcloaks more often than not. Balgruuf is usually the main reason that I join the Imperials on playthroughs.
Now... Vignar Gray-Mane. When you make him Jarl of Whiterun and he names you Thane, he gives you the Blade of Whiterun, not the Axe of Whiterun (yeah, I know I said that I think the blade weapons can be randomly generated as axes, and no doubt it was given to stop you from having multiple axes of Whiterun, but I just don't like Vignar soooo....). That's mean. Especially after we protected the city and helped him become Jarl too. There's another layer of insult there if you've rescued Thorald, his nephew, from the Thalmor. At least Brunwulf Free-Winter gives you the Axe of Eastmarch when he is Jarl if you defeat Ulfric for the Imperials and complete that shitshow of a quest 'Blood on the Ice'. Brunwulf is a bro, not Vignar. Hmph.
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