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#Pokémon: Battle Dimension
groundrunner100 · 2 years
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Standard procedure for putting Goh stans who think Goh is Ash Ketchum’s GREATEST bro in their place.
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fleursetrebellion · 3 months
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Ironic - as a child, I was enthralled by the Pokémon Diamond and Pearl cartoons... yet today, it is I, who must "battle dementia"
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themostop · 11 months
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EDNA MODE!? WHAT ARE YOU DOING IN MY EPISODE OF POKÉMON!?
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clanwarrior-tumbly · 1 month
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I sincerely hope I’m sending this request correctly. I wanna ask for a pokemon request where reader has a full Unown team with the Paldea crew reaction(Arven, nemona, penny) and maybe the blueberry academy crew reaction. I love unowns they’re my funky little letter guys. Basically the reader is an Unown enthusiast who only ever has unowns and only ever used Unowns. They have all the forms but the six they use are just the ones they took with them to Paldea. They went through Paldea and became champion with a full Unown team. Same with the bb league. I just think it’d be funny to see everyone’s reactions to that. Their partner mon would be Unown O and the other five you could pick cuz Unown O is my favorite letter. And also if u could write the unowns being affectionate with the reader and vice versa. I just like seeing trainers bonding with their pokemon. Thank you and I enjoy your writing!
(Side note: Honestly if ScarVio was able to have unowns in it you’d bet your ass I’d do a full Unown run. I’ve done it for other games. Was disappointed and sad I couldn’t have any unowns in them, sword/shield too.)
I LOVE the Unowns omg. I got a plushie of V and I'm still trying to get shinies and alphas in PLA
My favorite is F because it looks like a little stick figure but I adore all of them very much <3
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.......
General
Ever since discovering the Unown in Johto (Ruins of Alpha) and the two additional forms in Kanto (Tanoby Chambers), you found your calling as a trainer.
An Unown trainer, to be precise.
Unown O was the first one you caught, and has been your battle partner ever since!
You've become something of an enthusiast, asking researchers what they've discovered and documenting the Symbol Pokemon as you collected them.
You've caught so many that you actually encountered a shiny or two--each capture being a success.
Their existence, connection to Arceus, home dimension, and "secret power" when more than one are gathered were all fascinating to you and made you wanna learn more.
You even incorporated some of their designs into your outfit: like gloves and socks that had symbols printed on them, keychains and charms on your jewelry and/or backpack..etc.
All 28 Unown grew to love you, and the ones in your party are super affectionate when you bring them out.
Their favorite game is hide n' seek (taking after their "ancestors" from PLA) around your home, and you like to play along.
Ofc people are wary around Unown given their mysterious nature, but you vow to break that stigma by feeding them treats and letting them nuzzle up to you, showing others that they're just like any other Pokémon: companions who deserved as much love and affection as a Pikachu.
After parting ways with your friends in Kanto and Johto, you don't leave without gifting them an Unown that was the first letter in their name (for Blue you left him a Shiny Unown B...which he still brags about to this day).
You decided to move to Paldea to take your Pokémon training more seriously, attending school and showing off your Unown since they're not native to the region.
Your team consisted of O, as well as N, E, F, R, and M--referring to what all 28 are collectively called (One Form).
Despite knowing they can only use Hidden Power and nothing else (plus the drawbacks from having a psychic-only team), you defied all the odds when you took on not one but TWO championships and won.
And of course, the friends you've made during your journey all got to know the Unown personally.
Paldea
Arven
At first, he thought your Unown team had more to it...until he realized that was ALL you brought to the battlefield.
Just funky letters that only knew one move.
"Oh come on, you're never gonna win with a team like that-"
And then you go and beat him with a team like that, and it shuts him up.
But Arven just rolls his eyes to the sky, making the excuse that he's not used to battling, and moves on.
As you get closer to him, though, and help him take down the Titan Pokémon around Paldea, he warms up to your team and admits they're kinda cool.
He'll only shoo them away if he's making a sandwich, not wanting to be crowded (but tbh he can tolerate Unown O's presence more than your 'raidon's).
You presented him with picks inspired by the designs of some Unown (I, K, T, Y, and !) to hold the ingredients together, and he's thoroughly impressed by your dedication to the craft.
You joked about selling them if you ever went into the art of culinary--yet Arven tells you to seriously consider it.
After the fight with the AI Professor in Area Zero, he sees your entire team pop out of their pokeballs, clearly stressed from being locked inside due to the Paradise Protection Protocol.
You never did a battle without them and were afraid they couldn't protect you, but you reassured them you were okay, letting them stay out during the journey home.
Only then does he realize that sure, they're weird little guys that don't seem all-that powerful, but you treasure them all the same.
Nemona
While she was confused about you not using the Paldea starter the Director offered you..she's HYPED when your real team comes out to play during your first match together: One made entirely of Unown, a Pokémon not even native to Paldea.
She may have read about them in some textbook unrelated to battling and glossed over them.
But to see them in battle left her extremely impressed and asking you dozens of questions afterwards.
They could just change their type when attacking??? She read about Arceus supposedly having that power, but it's awesome that these little letters/symbols can, too!
Despite thinking you'll bore her by having no strategy except "use hidden power", Nemona NEVER wants you to feel discouraged!
She wants to battle your team every time.
As you fight your way through the Pokémon League and all the way up to the Elite Four, she's rooting for you 100%, praising your Unown for overcoming even the toughest terastalized foes.
Knowing your party members, they LOVE praise and are very friendly towards her and her own Pokémon.
If any of them have timid/lonely natures..her words give them a big confidence boost.
And it reflects in their reaction times and how often they'll heal their own status conditions or tank OH-KO hits.
She says you're helping them get stronger every day, but you give her lots of credit, too, for helping you get this far.
Penny
While dealing with Team Star, Giacomo's dark team put your Unown through a world of hurt...
Penny had been watching the battle, worried that he was going to be the reason you failed to squander the organization.
Yet by some miracle, your team came out on top!
Only then does she realize you were more than capable of taking down all the bases.
Unown P comes out to greet her while you've doing an LP exchange, and it scared her pretty badly.
Especially as it just...stares. Occasionally blinking once or twice as she tries talking to you.
Conversations are hard enough for her already, and staring doesn't help matters, so she gets ready to leave-
But then its tune changes when you pat it on the head(?) and it trills happily, snuggling up to you.
Penny had to do a double-take, wondering how it managed to look so cute..but she dismisses your concerns when you asked why she made that face.
Later, after revealing she's the leader and becoming your friend thereafter...she still gets anxious around the Unown from time-to-time, but eventually warms up to their presence.
You don't treat them any differently despite their mysterious nature.
If anything, you care for them just like anyone would a cute Eevee: by spoiling them with love, treats, and sweet words of encouragement.
Penny felt like a hypocrite for being scared of them, considering people used to be scared of Team Star--yet they aren't as evil as everyone made them out to be.
They used to be lonely and misunderstood, just like the Unown were before you found them.
BB Academy
Kieran
When you showed off your team for the first time, Kieran was stunned.. remembering the things he read about them but didn't know they could actually be caught.
All he says when you show him Unown K is "wowzers".
And the journal entries you've logged turned his eyes into stars.
You show him all the photographs of ruins and Unown blending in during your trips to the signboards, rambling about what you've seen and discovered.
He loves listening to your tales..and wishes he could see those places with you.
But what he didn't like, however, was whenever you two had a battle in which your Unown only needed one command to win. You didn't have to try at all.
Even with his team's most supereffective attacks..speed and dumb luck were on your side, crushing his confidence and making him jealous.
It doesn't help when you still decided to keep Ogerpon despite you saying you only ever used Unown.
It wasn't fair.
And ofc by Indigo Disk, Kieran wants nothing more than to destroy your team, insulting them under his breath when he thinks you can't hear him.
You just scowl and cover their nonexistent-ears while they nuzzle up to you--although deep down, you knew he didn't mean those words.
He's just pissed off that he lost sleep and his appetite over training his team, giving them the best moves and items to utilize on the battlefield..only for you to sweep the BB League with a simple command.
He managed to OH-KO one Unown with Incineroar's Darkest Lariat..and that sinister grin you saw on his face was most unnerving.
But you still claimed victory over him and he takes the loss hard.
Down in Area Zero, he's convinced that the "Hidden Treasure" Terapagos can take down your "Hidden Power" team..
But after seeing them form a shield (similar to the crystal one in the Spell of Unown movie) that protects him when the legendary goes rogue..it changed his perspective.
Only then he understood why they were so powerful.
As the Unovian Pokedex said: Alone, nothing happens..but together, Unown are strong and invoke a great power.
When the dust settles, O floats into Kieran's hands, healing the pain in his wrist caused by Terapagos breaking the masterball.
He felt so so guilty for the name-calling and his desires to hurt them. Yet they've all forgiven him.
In a way, Unown remind you of him: small and unassuming, at first glance..but full of great power that's waiting to shine.
During Mochi Mayhem, K stays by his side while he holds off the possessed townspeople and you capture Pecharunt, growing quite attached to him.
And after coming back to the academy, you decide to trade him that Unown, hoping he incorporates it into one of his teams. Be it casual or competitive.
Carmine
Back in Kitakami, she laughed at your "puny"-looking letter Pokémon, thinking them to be weak as she sics Poochyena and Polteageist on them.
While their dark/ghost moves hit the Unown hard, it's Unown O who takes them down with critical hits..and Carmine got LIVID.
She impressed you're sticking with a team that appeared in ancient texts, although that doesn't dissuade her from teasing you about them for a while.
Ngl you nerding out over Unown facts and studies you've recorded reminds her of Kieran infodumping about Ogerpon.
Your Unown just glare at her, and you gotta call them back to your side before they try attacking her outside a battle.
However as time goes on and she warms up to you, meets Ogerpon, etc..she grows to like them more, too.
Eventually she's cheering them on as they take down the Loyal Three and tank their poison attacks.
By Indigo Disk's events, she comes around to genuinely smile at their presence.
Although she had concerns Kieran's new team would be too overwhelming for them...
Yet your team of hieroglyphics won anyways.
And down in Area Zero's underdepths, they invoked a great power to shield the siblings from Terapagos' attacks, protecting the two people who once hated and mocked them with all they had.
As they both break down in tears, some Unown come out of their pokeballs to comfort them, and O stays on your shoulder as you exit the cavern together.
A few photobomb the selfie you take with the twins back at the academy (as well as Kitakami's festival), but it's alright.
Carmine will allow it because you treasured them and they DID save her and her brother's skin.
Drayton
While you did struggle during his trial (due to his "Terarium Pokemon-only" rule), the actual battle caught him by surprise when your Unown swept the floor, taking down his dragons.
How Unown F was able to withstand an Electro Shot was beyond him, but it was sturdy enough to finish the fight with a Fairy-based Hidden Power.
After winning, you both take a selfie in commemoration, with you passing F to Drayton like "can we get an F in the chat" and him humbly accepting it.
It was all in good fun, and looking back on it in your scrapbook made you laugh.
But what you didn't feel good about was him rubbing your victory in Kieran's face after you win the championship, further shattering the kid who nearly keeled over trying to make the perfect team to beat you..only for some "letters" to kick him down into the dirt.
"Wow, that's tough..now are you gonna take the F or L, ex-champ?"
He forgot this kid doesn't understand much internet lingo, but Unown F and Unown L didn't appreciate his jokes, and neither did you.
But after the events in Area Zero, you let it go, eventually deciding to trade him Unown D as your way of thanking him for helping you get close enough to knock sense back into Kieran.
Crispin
Let's face it, he's gonna be staring at your Unown like a Magikarp out of water and ask how they eat..
Or if they eat at all for that matter.
Their eyes just blink and poof, their share of the meal is already gone.
He knows they're psychic Pokémon, but still...
His favorite ones are definitely C (bc of his name) and S (for Spicy), though he's eager to see how your team fairs in battle when you clear his trial.
You warn him it might be "boring" but he acts like you insulted his cooking and begs you not to say that again.
"Every Pokémon battle gets me fired up!!!!! Don't downplay yourself!!!"
Even when your Unown easily douse his Pokémon's flames with Water-based Hidden Power (and Fire for his Exeggcutor), he still had a blast battling you, realizing those little letters are full of vigor and surprises!
He's eager to see what supereffective type they're gonna use next.
When you eventually decide to trade, you contemplate giving him an extra Unown F you had..or a C.
But you settle for the latter, and Crispin promises to feed the little guy well!
Lacey
Unown are small, simple, and make trilling noises...all checking off her criteria of "cute" Pokémon!
Although knowing they're connected to Arceus--the literal god of all 'mons--is an unnerving fact, she agrees that they're adorable and deserve to be treated as such.
She gets to learn your team's different natures, and likes how you're trying to convince people that they're not as scary as the old legends present them.
They love nuzzling up to you, resting on your shoulder and/or head, twirling around, and playing with the local Minior.
That being said..Lacey gets shocked at the punch they pack during battle, with them using Poison or Steel-based Hidden Power to take down her fairies.
It's always the most unsuspecting Pokémon who are the most powerful.
Even if you worry about the battle being boring since all you can give out is one command, she's gonna turn your pessimistic thinking around!
Unown F is her favorite since it's looks like a stick figure, but Unown L is also pretty neat..yet she wonders why Unown ? and Unown ! look tired all the time...
When you trade her a letter/symbol, she's thrilled to welcome yet another cute Pokémon onto her team!
Amarys
Considering their affiliations with ruins and Arceus, the existence of Unown have always piqued her interest.
And you so-happened to be a walking encyclopedia of anything related to the Symbol Pokémon, given the journals you've written on their mannerisms.
Amarys likes reading them over, and thinks a quiz involving the Unown Alphabet would be good to have at BB Academy.
On the other hand, after your battle to climb the League rankings, she wonders if you've ever used other Pokémon..only to find out that you never did.
All you know are Unowns.
She won't force you to change your team members, seeing as they were able to beat ALL of the league members--including Kieran.
But she suggests you had one Unown use Hidden Power on its battle partner, who could hold onto a Weakness Policy.
Yet you're adamant, saying "why would I want one Unown to hurt the other just for a temporary attack boost? :((("
Your team members are besties, your cuddle buddies..how could you do that to them???
Amarys is genuinely touched by how much you care for your Unowns, and vice versa.
Speaking of which, Unown A started hanging around her more often..and she cautiously tries to pet it, surprised by its happy trills, but otherwise acts nonchalant.
When you both decide to trade, you give her that Unown and she promises to look after it.
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yamujiburo · 7 months
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What Pokemon intro do you think goes the hardest? Personally, I personally love the Battle Dimension theme theme from Diamond and Pearl slaps.
Maaaaan this is such a hard question. The original theme is kinda hard to beat. Everyone knows it and gets so hype for it in a group setting. Outside of that I really think "Pokémon World" and "I Want to be a Hero" go hard. HOWEVER if I'm allowed to chose Japanese theeeemes
YOUR ADVENTURE
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FUTURE CONNECTION
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SPURT
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BE AN ARROW (2013)
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And of course the OG. Sharing The First Take version because holy fuck this made me sob. Came around when the show was ending and it broke me
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maspers · 8 months
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The two Pokémon Characters that I most desire to witness interacting are Red and Cynthia. Not because I want to watch them have a battle (though for the record I think they'd be pretty evenly matched) but because of everything else I think would happen. 
You see, both Red and Cynthia are highly respected trainers. They're pretty much two of the strongest trainers on the planet. Legends. Bastions of wisdom and valor. Their heroics are well known, and simultaneously mysterious. Pretty much anyone in universe would expect their meetings to be respectful and dignified. Surely these two great trainers are pillars of rationality. 
Ding Dong, that's COMPLETELY wrong. 
Red and Cynthia SEEM pretty reasonable in context. Red seems completely calm and controlled when compared to his counterparts, the hot-headed Blue and head-in-the-clouds Green. Cynthia SEEMS wise and mysterious because she shows up to provide exposition and leaves. But Red is the guy who decided to live on top of a mountain for months without a jacket just for kicks, and who has only ever spoken ONCE just to mess with someone. Cynthia goes on vacations to everywhere all the time for reasons that are unclear but seem to be related to archeology and summoning deities, and jumped into a wormhole to another dimension with pretty much no context. Both of them are absurdly powerful and as a result their internal sense of danger is completely broken. The horrors of both the heavens and the earth are known to them, and they survived it already. They both just wander around and actively seek out weirder stuff. (And considering their Pokemon continue to accompany them after all this, we can assume the Pokemon are just as nuts as their trainers.)
So my theory is that if Red and Cynthia ever meet, all semblance of having brain cells is rapidly defenestrated. You take your eyes off them for a second and they are already half a continent away. There's an equal chance of them spending the day petting baby pokemon at the daycare as there is them traveling back in time, summoning a God, and killing it. Heroes will weep. The Earth will shake. And neither Red nor Cynthia will be at all aware of what's going on outside their line of sight. 
Please let this be a thing.
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pokemonfangame · 2 months
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Dimension Defender: A Pokemon Story
You play the role of a young hero who has amnesia for the first 10 years of his life, but who, on his 20th birthday, sets off on an adventure to discover the laws surrounding dimensions, in order to better protect himself and perhaps learn more about the world that took him in. Travel alongside Kawa and Eiden, who will be your travelling companions, and meet many other characters who will spice up your adventure.
Features:
4 different stories leading to a common ending
Lots of different dimensions, each with its own theme
Plenty of side quests to evolve your favorite Pokémon
A big Pokedex for fans of older Pokémon and those who prefer Fakemon
Bosses to face in Ishiria to earn lot of rewards
Gyms inspired by ultra-dimension
New battle UI,
Pokémon in Overworld,
Mana to complete puzzles,
Dynamic Light system in specific areas,
Trainer don't attack you,
Crafting table, etc…
And more to see…
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Game Night: Cassette Beasts
Pokémon fans threatening to find a new monster taming series is like Americans threatening to move to Canada: we’ve all said it at some point, and for completely valid reasons, but the reality is that it just isn’t that easy to pick up and go.  For me at least, it’s hard to pin down exactly what it is about Pokémon that’s central to my interest in it, so I’m not quite sure what to look for in other monster tamers.  At the very least, when something like Palworld rolls around I can easily tell that it’s not that.  The last several Pokémon games have been some of my favorites, but I’ve remained curious about the genre at large; unfortunately these games are innately a rather large commitment, which doesn’t pair well with my indecisive uncertainty.  All this to say, while I was definitely intrigued by Cassette Beasts when I first heard about it years ago, that intrigue never actually went anywhere…until now.
I believe I recently heard someone toss it out as a recommendation on a stream I was watching, which is why it stuck out when I was browsing the Games Done Quick channel on YouTube.  Out of curiosity, I wound up watching the speedrun.  I then poked around the official wiki a bit and came to realize this game could be very appealing to me specifically.  And BOY was I right about that!
Before we get into it, spoiler-free tl;dr: Cassette Beasts both wears its inspiration proudly on its sleeve and iterates upon it in many truly fascinating ways, with an atmosphere that switches effortlessly between delightfully cozy and creepy cool.  I have some gripes, but I have been thoroughly entertained and downright mesmerized playing this game.  If you have any interest in monster tamers, pixel art indie RPGs, and/or cosmic horror, I highly recommend checking Cassette Beasts out.
>PLAY
The game first asks you to customize your character, sans outfit—that comes later so you’re not entirely overwhelmed right away.  There’s also an option for pronouns, including he/him, she/her, and they/them, which is lovely to see.  You are then dropped onto the shore of a mysterious island, and are found by a girl who tells you that you’ve landed in a different dimension.  So, yes, technically an isekai.  But this is a limbo-esque world that only has humans because they keep falling into it from time to time—every single character is either from another world, or was born to parents who are stuck here.  That, combined with making your character’s explicit goal “find a way home”, excellently avoids the most common pitfalls of the genre and lets you assess it without preconceived notions.  What’s really interesting about this is that people are pulled from many different worlds, and from various points in the timeline: you have characters talking about the Mars landing of 1969 and the 20th century peace treaty with the elves, and also famous Greek philosophers and Karl Marx.  I love how eclectic it is, and it’s frequently used in really funny ways. (You all remember Diogenes, right?  Guess what traits are shared by all the monsters he uses.) The people brought here have all banded together in a mutually supportive community, with everyone contributing what they can and materials like wood and metal being traded for goods as opposed to using money.  Why do we want to go home again?  This sounds like a nice place to live!
But anyway, we’re here for the monsters.  And in-game they are just called “monsters”, never “Cassette Beasts”.  Which strikes me as odd.  But the monsters have been in this world way longer than the cassette tapes, which are actually a relatively recent arrival courtesy of an isekai’d shopping mall.  Rather than catching a monster, you record them on a blank tape, meaning that even if you are successful you’ll still need to defeat the monster or flee to end the battle.  You then use your tape and cassette player to take on the form and powers of the recorded monster, and fight your battles first-hand!  Pokémon briefly flirted with this idea in a spin-off manga (Pokémon ReBURST), but here it’s fully embraced; this sort of approach can be seen in other aspects too, as we’ll see later.  After learning the basics, you’re given a few major questlines and then set free into the open world of New Wirral, tackling whatever catches your attention as you romp around.  There is some level-scaling, though I’m not sure of the specifics.  Regardless, both it and enemy AI can be adjusted via Settings, and you can also turn off the glitch effects that show up if those are impacting your experience.  In battle you control both your avatar and one of several recruitable partners, and can carry up to six tapes at a time—essentially Doubles format, with all the complexity and chaos that entails.  One very interesting wrinkle in the formula is that in addition to the tapes/monsters having health bars, the humans also have their own health bar, hidden under that of their tape as if the tape’s HP was a shield meter.  If attacks overkill your tape, the excess damage is dealt to your own HP, and if you lose all of your HP then you’re done regardless of how many tapes you have left.  It’s an important extra resource to keep in mind, and the same is true for (most) NPC cassette-users: if you deal enough damage to their own health bar you can defeat them without having to get through all of their tapes.  Until the late/post-game, that is, where your human foes are invulnerable beneath their tapes while you very much are not, and that feels very unfair.  I also find it strange that there’s no item for restoring your human HP—campfires to rest at are fairly plentiful, but it’s still somewhat odd.
Each monster has one type, and rather than limited uses for each of its moves, both characters generate AP every turn they can then spend on certain attacks.  Moves also each have a type, but while there is a same type attack bonus (STAB), it’s not as significant as it is in Pokémon.  Naturally, each type has advantages and disadvantages over other types, but!  Weakness and resistance is also toned way down, and is not your primary goal when using type advantage. Type interaction is far, far more nuanced in this game, involving the entire spectrum of ailments and buffs and debuffs, and even changing the target’s type.  For example: Water extinguishes Fire, temporarily reducing its attack power.  Using Fire on Water creates steam, which heals Water over the next few turns.  Fire also melts Ice, changing it to a Water type for a few turns.  And this is all just barely scratching the surface!  A chart showing these interactions is given to you in-game, which is nice; more than that, whenever you discover a new interaction for the first time, a tutorial box pops up and elaborates on the effects, as well as providing an explanation of why (extinguish, steam, melt, etc) that goes a long way in keeping track of them all.  While a fantastic feature, it can get repetitive at times: the mystical Astral type has identical interactions with all four classical elements, and despite all 4 being mentioned the first time, you’ll still get that same text box explaining that interaction 4 times.  Types range from the usual suspects (Fire, Water, Air) to some very…surprising choices (Glass, Plastic, Glitter), plus Typeless moves that take on the type of the monster using them.  Moves are treated as stickers applied to your tapes, and can be peeled and moved at your discretion; you obtain them either from leveling up a tape, or from shops and chests and drops.  Leveling up monsters (from 0 to 5 stars) also increases their max AP and how many move slots they have, and I think slightly increases their stats?  Your human characters, though, have their own stats which increase as you level them up from 1 to…well I’m not sure exactly but it exceeds 100 at least.  I couldn’t tell you the exact mathematical way the two sets of stats interact, but it’s a neat idea, strengthening yourself as well as the tapes you collect.  Your partners gain experience even if they’re not with you, and thank God they do, otherwise it’d be a pain to spend proper time with each and every one of them.
There’s one other major battle mechanic unlocked at the end of the tutorial segment: Fusion.  After filling up a meter, your avatar and partner can fuse their monster forms together to unleash hell upon your enemies.  Monster sprites were made modular so that the game could automatically generate fusions on its own, meaning that there are in fact over 16000 different fusions you can make, and your bestiary will keep a list of them all. (Thank God there are absolutely no incentives for filling that list!) Fusing will also cause whatever music track is playing to gain vocals, which is a fun way to up the presentation factor.  Your relationship with your partner is key to Fusion: its measured from 0 to 5 hearts, and you need at least 1 to be able to perform Fusion at all.  At 2 hearts, you gain a super move.  Every level gained increases the stats of your fusion as well.  It’s a fun mechanic to mess around with, even if a lot of the fusions can look a bit derpy—small price for the sheer flexibility of the system.  I’m sure I don’t have to tell you that Pokémon fans have been enamored with fusion since at least B2W2; I doubt it’s coincidence that Cassette Beasts chose to implement it as a Mega Evolution-esque gimmick.  Once you get to the late/post-game, the NPC fights also gain access to Fusion, giving you a chance to figure out ways to play around the feature from the other side.
Like I said before, this game greatly expands upon a number of fan-favorite concepts from Pokémon, and I’m pleased to say that extends all the way to Shinies.  Every monster has a small chance to be a “bootleg”, with not only a different color scheme, but a different type.  There are a total of 14 types in the game.  Do you see where this is going?  Every single monster has 14 variants with different types and color palettes (even their original type, weirdly enough?).  And every single one has a page in their bestiary dedicated solely to tracking how many of these variants you’ve found.  Probably nightmarish for a completionist, but holy shit is that insanely cool!  Multiple palettes to choose from instead of being stuck with just one that might suck!  And they have mechanical differences to incentivize recording them beyond simply collector’s value!  Fantastic!  There are also various ways to increase your odds, all the way up to 20% in specific cases, which I imagine will entice quite a few players into the hobby of bootleg hunting.
Let’s see, what other mechanical topics can I cover before moving onto more story-related stuff?  Field moves are a thing—you obtain them by recording a specific monster, and in the case of some like the glide you’ll partially transform when it’s activated.  I think it strikes a nice balance: it’s dependent on what you yourself have actually recorded, but doesn’t ask you to dedicate move or party slots to it.  Their approach to evolution feels simplified: when you rest after getting a tape to 5 stars, you’ll be prompted to “remaster” it if applicable, rather than having to guess which level you should be aiming for.  There are a few wrinkles when it comes to branching evolutions, but only a few, and mostly come down to either having a certain move on the monster to change its remaster, or, after choosing to remaster, being given two options right there.  Those options can be a bit vague, though; I looked into it ahead of time, and if I had gone with the option my gut opted for when remastering my starter, I would have gotten the less cool-looking monster.  I also want to mention the loading screens; you know how The Sims lists random stuff on its loading screens?  They do something similar here, except they’re all related to one of the monsters: “Directing Traffikrab”, “Tuning Kittelly”, “Sharpening Ripterra’s knifeclaws”.  It’s a little thing but I find it charming, and perhaps a bit devious in making players curious to track down these various monsters being teased.  Oh, and selecting the Flee option will tell you your percent chance to flee, and even if you fail you can still choose to blackout if you really just want to get out of there.  There’s also a Mystery Gift analogue that’s been used to distribute various bootlegs, and things I haven’t even tried like the “Gym Pass” to customize your player character's stats.  Beating the game also unlocks customization options for future playthroughs like randomizers and permadeath.  There’s a LOT.  It’s a very packed game.
Right then, story.  There are two BIG big questlines, one of which being a setup similar to collecting Gym Badges: there are 12 special NPCs all over the map who give you a stamp when you defeat them, but rather than specializing in a certain type, they tend to have a favorite tactic they employ in battle.  One of the easiest to find specializes in moves that create defensive walls; one particularly annoying one prioritizes controlling accuracy and evasion; there’s even one who specializes in just one particular monster with an elaborate signature move.  It’s perhaps not an enormous difference, but again, it’s nuanced.  There is also a “Champion” fight at the end, but I won’t get into that.  More importantly, the questline that the game is largely centered around and leads to the end credits, is the hunt for hidden subway stations that house powerful, eldritch boss monsters known as Archangels.  Apparently, when humans first wound up in New Wirral, they didn’t know what to make of the monsters and tended to refer to them as angels or demons.  That fell out of fashion as the community came to understand monsters better.  The Archangels, however, cannot be understood by human minds.  Each one is drawn/animated in its own style that clashes with the world around them—your partners all say that it hurts just to look at them, and just being in the stations makes them feel uneasy.  A personal favorite is the claymation skeleton with a vertical mouth, to give you some idea of what to expect.  These fights have their own unique mechanics, and the Archangels tend to hit very, very hard; if you do survive, some floating guy in a red coat with a 3D rendered reflective triangle for a head shows up and absorbs the boss (concerning), and you’re given part of a riddle that will eventually lead you to the final dungeon.  The vibes are incredibly at odds with the typical overworld gameplay, and I mean that in THE best possible way.  The Archangels were a real highlight for me.
In addition to those, every partner you can recruit has their own questline, which can range from a single fight all the way to finding 6 hidden locations around the map with their own substantial battles to win.  The girl who finds you at the start of the game, Kayleigh, is your first partner, first having a quest that’s essentially “finish the tutorial” before switching to a more personal quest that involves dealing with an actual cult.  You’re also very early on pushed in the direction of Eugene, who has that long, long quest finding hidden locations all over the map.  Slow-going as it is, though, it’s about fighting off a horde of capitalist vampires who are trying to establish a housing market, so.  That’s fucking hilarious.  But it has stiff competition in Felix’s quest, where you follow his middle school OC brought to life as she journeys to four sacred altars to slay their guardians.  That’s right, Felix’s edgy anime OC, an angel demon catgirl ninja named Kuneko, is also up and about in New Wirral and he is mortified by this discovery.  Excellent questline, no notes.  Another partner you’ll run into fairly early is Meredith; her quest involves navigating a dungeon you probably won’t get to for a good while, though it’s a solid dungeon when you do get to it.  There’s also Viola, the character from Twelfth Night by William fucking Shakespeare, whose search for her brother takes her into a haunted shipwreck to face a villain from a different Shakespeare story.  New Wirral is very eclectic.  But perhaps least expected of all is Barkley the dog.  One of your playable partners is a dog.  His quest is the shortest and an utterly fucking brutal punch to the emotional gut.  Anyway I like all these folks, they’ve got personality and endearing character development that touches on some personally relevant topics.  Aside from Barkley, you can romance any partner after maxing out your relationship level, and that was a tough choice to make.  The Gym Leader analogues are sufficiently quirky for their role, and you meet a handful of other perfectly fine recurring characters—including a few who are only encountered in post-game quests.  If I’m really being strict here, I don’t think I’d say any of this game’s characters have jumped the ranks to new blorbo status, but take that as you will.
The post-game has an interesting structure to it.  You don’t unlock any new areas, not really, but after engaging with the newly-unlocked sidequest board for a bit, you gain access to a few longer questlines.  There are two that eventually come together which each feature their own new characters, one following the direct consequences of actions you took earlier in the story, and one that’s about someone new being dropped onto New Wirral, showing that the world keeps turning even if your particular story is over.  There’s also another questline which delves even deeper into the background lore of the game, and that’s something I’ll never get enough of.  The repeating sidequests are brief and rewarding enough to from a satisfying gameplay loop to disguise the grind, and I’m only just now considering an extended break after nearly 70 hours total gameplay (which I would guess is around half post-game).
Oh, I should also talk more about the bestiary and completing it!  Each monster has the standard flavor text and habitat listing, plus that page that tracks bootlegs, and a list of how many you’ve encountered/defeated.  However, when you raise a tape to 5 star level, you also unlock an additional page of flavor text, usually something related to the inspiration for the monster’s design.  While heavily scaled back, having this sort of progression in the bestiary reminds me of doing research in Pokémon Legends Arceus, and I very much appreciate that.  Going that far is optional, of course—really, doing anything involving the bestiary is optional.  But the game does nudge you in that direction and reward you several times along the way.  When you first encounter the “professor” character, he gives you a series of quests that just ask you to record one of the monsters found in the central region of the map.  Easy!  From there, he gives you a handful of resources and tapes every time you hit a new milestone of 10 monsters recorded.  In the post-game you can also randomly get quests asking you to get a certain monster to 5 star, or perform a specific fusion, or use a specific monster to fight the professor’s assistant, all slowly, slowly nudging you in the direction of completion.  But what’s really interesting is that you don’t necessarily have to fully complete the bestiary to get the grand prize (this game’s equivalent to the Master Ball).  Cassette Beasts originally had 120 monsters.  A later update raised that to 128, and some time after that, they released a DLC that added a handful of unnumbered monsters.  You get the Master Tape by recording 128 monster species.  So, if you record a bunch of the DLC monsters, you can “complete” the bestiary without tracking down every last monster in the base game.  If you do go beyond that, the completion percentage will actually go over 100%, which is so weird to see, but in a cool way.  It seems the intention was specifically to not make completion increasingly difficult as new updates are added, which is honestly pretty rad!  And, again, though I appreciate the bestiary remembering all of your fusions, I’m so glad there’s nothing incentivizing you to from every last one of them.  Same goes for bootlegs.  So, does this mean future updates/DLC with even more monsters are on the way?  No clue.  But they are working on a multiplayer update expected to release soon! (I don’t have Switch Online so I won’t be able to do much with that lol.)
I did purchase the DLC right away; I was confident I would enjoy the game enough I would want it eventually, and buying them both together was slightly cheaper than buying them separately. (The bundle also comes with a cosmetics pack but it’s nothing that interests me personally.) After progressing through the main quest enough that you become able to access the final dungeon, a small boat washes ashore, and you’re able to ride it to a dock in the middle of the ocean housing some sort of carnival.  The ringmistress asks you to explore the three major attractions and beat their power sources, the “Infernal Engines”, into submission.  Despite being a small area it’s still just as open-ended as New Wirral, an effort I appreciate.  You can tackle the attractions in any order you want, even leave in the middle of one to go do another if you prefer.  The place is also populated by several new monsters to record, including one of my personal favorites, a ghostly book monster named Hauntome.  It’s a few mini-dungeons, some solid bosses capping them off, and then one last boss, with a loose story in the background that has some connections to the main story but isn’t anything essential.  I don’t know if I’d go as far as to call it a must-buy, but it is fun, and inexpensive, and more Cassette Beasts.  Up to you.
There are two major themes I picked up on during my playthrough: community and art.  The people who’ve ended up in New Wirral, in spite of coming from countless different dimensions, have all banded together to support each other and however many newcomers show up; they don’t even ask for anything in return, they just value life and want to be sure people are cared for.  The theme that plays in Harbourtown is transparent about this: “we’re all in the same ship […] but at least we’re together […] I don’t know you but we’ll make the most of / wherever we are now”.  Fusion is about literally joining with someone to create something stronger than either of you could do on your own.  There are even some genuinely scary twisted manifestations of this idea, like the Mournington cult and the truth behind the Landkeepers—people crave community, and there are some who will use that to their own advantage.  It’s baked into the motivations of all your partners, and, switching gears, most of them are heavily connected to art too!  Felix is an artist learning he doesn’t need to be ashamed of his past, less “polished” work.  Kayleigh, after addressing her regrets with Mournington, reconnects with her old hobby of playing guitar.  Meredith actually takes things in a different direction: she used to spend all of her time consuming vast quantities of art to the point that it cut her off from her community, showing that you still need to exercise moderation when it comes to art.  Viola is a character from another, pre-existing work of art!  The Archangels play into this as well: one of the biggest things setting them apart is the way they clash with the rest of the game’s art style, and their nature as incarnations of humankind’s ideas is a delightfully malevolent spin on the whole thing.
Taking these two themes together, Cassette Beasts presents a thesis on our responsibility to our fellow people and how we can all find our own way to fulfill it, with a particular focus on art and how it broadly conveys our ideas and inspires change.  The final boss fight punctuates this beautifully when, after Aleph destroys your cassette player, Morgante awakens and tells you that you don’t truly need the cassettes.  “THE ABILITY TO MANIFEST YOUR WILL TO ALTER REALITY…TO CHANGE YOUR WORLD, AND YOURSELVES...THAT LIES WITHIN YOU.”  Then she and ALL of your partners fuse with your avatar, and through your combined might, you strike down the malevolent forces in your way, secure a path home, and bring a huge, fundamental change to New Wirral as its inhabitants now have the option to decide if they should stay or go.  It’s an extremely satisfying ending, even if it does see you and your partners going their separate ways.  But, who knows?  Given a few tidbits from the post-game, it sounds like we just might get to meet them again someday.
Again, I had a really, really great time with Cassette Beasts and highly recommend it.  It’s charming, its fun, and it’s only $20!  Maybe don’t get it on Switch, though, not if you can’t stand frequent load times.
And, just to brag about my bootlegs a little:
-The random free bootleg from Harbourtown was a Glass-type Dandylion for me
-The freebie Ritual Candle netted me a Water-type Glaistain!
-The post-game bootleg starter, I got a Poison-type Candevil
-Was able to use the mailbox to get a Fire-type Undyin
-And obviously there’s Barkley’s Ice-type Pombomb
-The first one I encountered purely by chance was an Astral-type Jellyton
-Air-type Jellyton
-Ice-type Carniviper
-Astral-type Carniviper
-Fire-type Traffikrab
-Plant-type Squirey
-Ice-type Boltam
-Lightning-type Snoopin
-Poison-type Kirikuri
-Glass-type Scubalrus
-Glass-type Spooki-onna
-Lightning-type Dominoth
-A Fire-type Piksie
-A Glitter-type Picksie
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bellafragolina · 1 year
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I have been informed from the discord that we are allowed to submit more than one request which is crazy be I KNOW this inbox is so full already omg
but because he's been literally my favorite since ive played Sun, could you do an enemies to friends to lovers with Gladion? thank you vv much <33
finally i can get to yours!! my first gladion request!
🍓🍓🍓
Gladion is an edgy teenager, everyone knows. He has reason to be, with his mother, and how he grew up. That doesn't mean he doesn't annoy people, however. You're included in that. Gladion's attitude and snark and insults towards you, one of his Pokémon rivals, drives you up the wall. But you give back what you get, throwing Gladion for a loop and making him hate you more
You two battle endlessly. It's never guaranteed who will win, and whoever does always rubs it in. Hau and Lillie both have kept you from fist fighting one another several time. Even your Pokémon have it on sight, attacking one another if they catch sight of one another. Null and your ace are mortal enemies, the same as their trainers
However, as the Island Challenge progresses, and nefarious things about the Aether Paradise become revealed, you feel bad for getting on Gladion's case so much. His anger isn't his fault, and he's yet to learn how to healthily deal with it. So you give him battles unlike those he's ever seen. They wear him and his Pokémon out, whether he wins or not, and afterwards he's usually calmer than before
Gladion doesn't understand your shift in attitude. You're no longer as curt, not like he is. You tease and such, but it's more playful than before. Gladion's own bite gets less harsh as well, until you're. . . friends? Gladion doesn't seem annoyed with your presence anymore, and he seems to relax when you bicker and battle. If he loses, he's not as angry, and if he wins, he doesn't boast half as much, except to tease. It's. . . nice
Until everything explodes. You and Lillie go into Ultra Space to save Guzma and Lusamine. Gladion is beside himself the entire time. Hau has never seen him so upset, for not only is his little sister in another dimension, but you are too. He's knows you're strong, but what if it's not enough? What if his mother hurts you? Or that beast? He worries incessantly. And when you return, victorious, he actually hugs you, and Lillie too.
After that, your relationship evolves, slowly but surely. Gladion has issues to work through, which he is. And you, you're so patient. You hold his hand when he spirals, and bring him to the real world, where he's okay, and he's with friends, family. And he's happy.
Standing on the beach together, holding your hand, Gladion feels at peace. He watches Silvally play with your ace along the coast, and feels your lips brush his cheek. He blushes bright red, scolding you for doing that without warning, but at your accusation, he can't say he hated it, or hates you. You're his weakness.
🍓🍓🍓
here we are! i hope you like it!!!
have a good day, sunshine!!
~Renee
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vampirerite · 2 months
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um....if you want to think abt a Pokémon team for arjuna I'm all ears (I made one once but I'd like to hear thoughts from someone else)
YESSSS!
so first off, to talk about his nature as a trainer, i think he would be a trainer trying to compete in battle ranking AND perform in contests (with a specialty for beauty contests). I think him splitting his attention a bit thin and trying to be the absolute best at everything fits him too well.
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I want the split of attention to be a bit visible here, he's essentially got half of a water team for contests that all can utilize the rain, and his other half is much more battle focused. I also made a point to pick umbreon and lucario because theyre friendship evolutions, i feel arjuna would be very doting and so pokemon who need that support to evolve would be good fits for him.
some individual notes:
i feel like decidueye is just one of those pokemon tailor made for him, aesthetics and personality wise. definitely his very first pokemon. and they both puff up their feathers to look cool and intimidating but then say/do something cute/goofy and the appearance immediately falls off.
im sure he got a feebas with the idea in his head that milotic are ideal for beauty contests, but he also doesnt fuck around and ends up going through a month's paycheck in one night just to make the perfect pokeblocks for them
i imagine originally he planned to evolve his eevee into a vaporeon but woke up in the middle of the night to a little guy. loved him too much on accident, many such cases. (it was a tough pick actually between umbreon or espeon, and i chose umbreon in the end for arjunas association with nighttime in fgo (his NP bg most notably))
lapras was a double pick for being able to surf without getting wet and to be part of of his beauty routines, focusing on ice. I imagine the lapras he gets is kind of an older one thats just eternally calm and unshakable, but also loves to strut their stuff.
for kingdra i imagine he actually wanted to start branching into cute contests with a horsea, but the little thing was so battle hungry its a bully of a kingdra now. still in contests with a sharp and show-off attitude!
lucario was a pick to compliment the choice of decidueye, theyre both cool looking warrior-types and i was also focused on them because of the friendship evolution. i imagine his lucario is always striving for more and constantly picking fights to get just a tiiiiny bit more training in. and the reason arjuna has a pocket dimension of hyper potions in his bag.
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nights-flying-fox · 19 days
Text
☆ ROTTMNT AU MASTERPOST ☆
☆ TMNT Blog: @eughboi ☆ ok to reblog ☆
✭ Dimension Hopper Leo AU: Leo managed to escape the Prison Dimension, but now he is in an alternative universe almost same as his. He has to go through many portals, trying to find his way back to his dimension.
[leo-centric] [MASTERPOST]
✭ Where You Belong: Mikey is the only turtle growing up with Splinter. When he becomes 13, he accidentally learns he actually had brothers. He and April try to connect to them once they find them with none other than the people trying to kill him for some reason.
[mostly mikey-centric, but POV changes often] [cw: abusive/manipulative parent]
✭ Let's Grab a Slice Together: Leo, Mikey, April, and Casey Jr end up time traveling all together. They are too late to find the key though, and now have to help their past selves to get it back and stop the Krang.
[cw: war themes, even if not detailed it is the bad future so beware; character death; temporary character death (?); injuries] [multiple povs, focused on the bad future fam]
✭ Last Hamatos Standing: Mikey is the only one escaping from the technodrome. Krang Prime has caught Leo and Donnie, and got Raph back in control. Now he and his family have to figure out to save the brothers and stop the Krang.
[cw: mind control, torture, hallucinations, manipulation, war themes, grief, body horror, loss of limbs (?)] [mostly mikey-centric]
✭ The Furthest Shores: After escaping from Draxum's lab, Splinter doesn't return to New York City, instead he hides in the Hidden City. He ends up in the Pirate Bazaar and meets with Piel. Seeing that Splints is just a poor guy with four babies he decides to give him a chance, inviting him to join his crew. Eventually the family grow up as pirates...
✭ We Ride at (Alien)Spawn: Apocalyptic AU except it somehow takes the turn of the cowboy concept- the boys become sheriff somehow (nobody questions mutants after being saved, especially since not many people are left). Join the new cowboys who ride Krang Hounds and a Krangfied train as they try to survive against Krang.
✭ Believe Me (I'm Warning You): Things turned out differently with the last fight against the Shredder. The Hamatos and Cassandra Jones never became friends. However, in the future a boy named Casey Jones Jr. is tasked to stop the Krang by Leonardo Hamato. How can he convince them, when no one believes him?
[casey jr-centric]
✭ Are We Pokémon, Dad? : Everything is same, except they are in the pokemon world... and maybe because they are in the pokemon world, everything is not the same...
✭ A Turtle Like You: A Separated AU inspired by the classic Barbie movies, that was a joke. Now it is about how the twins change roles for fun but things go bad, and how Mikey wishes to be freed from Draxum's lab, and how Raph and April accidentally discover the Hidden City and three turtle mutants.
[cw: manipulative/abusive parent] [mostly disaster twins-centric, but other have major focus too]
✭ Too Little Too Late: Donnie years ago watched his own Leo sacrifice himself and get trapped in Prison Dimension. For years he searched a way to bring him back. Now as he continues his studies, he is also making sure no other Leo suffers the same fate by traveling to any timeline that may need him.
[cw: hallucinations] [disaster twins-centric]
✭ Hopelessly Surviving: They saved Leo, but it was too late. As the family was still not accepting what happened, hours later Draxum shows up, and somehow he has the help they need. Now Leo is back to life, but something is different. Something is wrong and Leo has to figure out what is true and what is not to win this battle (with the help of his family).
[cw: temporary character death, hallucinations] [leo-centric]
✭ Future Genius vs. the Past: Donnie manages to go back to the past from his future accidentally. He can save it all by changing the events that lead to the apocalypse, but what about his family in the future?
[donnie-centric]
✭ Literally Purple Dragons: Aside from his twin being the most annoying brother ever as usual, the day was going well for Donnie. Until he found Kendra right out of the manhole as a mutant komodo dragon, asking for help from him.
[donnie-centric]
✭ Stuck: Mikey and Draxum practice mystic powers to get stronger against the Krang. Something goes wrong, and Mikey is now stuck in a timeloop and has no idea how to escape.
[cw: time loops, but in the worst way ever; depression (?)] [mikey-centric]
✭ [to be named]: Draxum succeeds. He raises the four brothers as warriors and Lou Jitsu is kept as a prisoner until he decides to join him (he believes one day the man will see the right path). Things go much differently than what the yokai expected. After all, Lou wouldn't let anyone suffer like that- not even turtle mutants.
✭ The Mummy inspired Kendratello (crack) AU: What the title says. Nothing serious, I just think it would be silly thinking them in situations like in the movie.
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Here is the bracket for the AroAce/A-spectrum Awesomeness Arena!
Round 1, Part 1:
Todd (BoJack Horseman) VS Ash (Pokémon)
Hunter (The Owl House) VS Toph (Avatar: The Last Air Bender)
Sonic (The Sonic The Hedgehog Franchise) VS Kris (Deltarune)
ENA (ENA) VS Lilith (The Owl House)
The Collector (The Owl House) VS Maki (Danganronpa Franchise)
Ruby (RWBY) VS Tails (The Sonic The Hedgehog Franchise)
Marcy (Amphibia) VS Light Yagami (Death Note)
Todoroki (My Hero Academia) VS LIng (The Diviners)
Sakuko (A Couple Without Falling In Love) VS Pit (Kid Icarus)
The Tin Man/Nick Chopper (The Wonderful Wizard of Oz) VS Alastor (Hazbin Hotel)
Alix (Miraculous) VS John (Homestuck)
NNY (Johnny the Homicidal Maniac) VS Max (Camp Camp)
Reyna (Riordan) VS Saiki K. (The Disastrous Life Of Saiki K.)
Kale (Monster Prom) VS Teardrop (Battle for Dream Island)
Phoenix (Phoenix Wright: Ace Attorney) VS Senku (Dr. Stone)
Amethyst (Steven Universe) VS Jughead (Archie Comics)
Miya (SK8 The Infinity) Vs Percy (Epithet Erased)
Round 2, Part 1:
Piccolo (Dragon Ball) VS Riz (Dimension 20)
Finn (Adventure Time) VS Perry (Phineas And Ferb)
Caduceus (Critical Roll) VS Sasha (The Magnus Archives)
Merida (Brave) VS The Eleventh Doctor (Doctor Who)
Jonathon (The Magnus Archives) VS Connor (Green Arrow)
Elatsoe (Elatsoe) VS Emma (Sidekick Squad)
Blanche / Entity 140 (Backrooms) VS Ralph (Plainview)
Big Man (Splatoon 3) VS Yelena (Black Widow)
Ike (Fire Emblem) VS Matt (Wii Sports)
Takahashi (A Couple Without Falling In Love) VS Kel (Omori)
Sans (Undertale) VS Papyrus (Undertale)
SpongeBob (Spongebob Square Pants) Vs Reigen (Mob Psycho 100)
Georgia (Loveless) VS Mr. Clean (Procter & Gamble)
Peridot (Steven Universe) VS Murderbot (The Murderbot Diaries)
Jo (Little Woman) VS Luffy (One Piece)
Hiro (Big Hero 6) VS Waluigi (The Mario Franchise)
Round 1, Part 2:
Ash (Pokémon) VS Toph (Avatar: The Last Air Bender)
Sonic (The Sonic The Hedgehog Franchise) VS Kris (Deltarune) VS Lilith (The Owl House)
The Collector (The Owl House) VS Tails (The Sonic The Hedgehog Franchise)
Marcy (Amphibia) VS Todoroki (My Hero Academia)
Pit (Kid Icarus) VS The Tin Man/Nick Chopper (The Wonderful Wizard of Oz)
John (Homestuck) VS Max (Camp Camp)
Saiki K. (The Disastrous Life Of Saiki K.) VS Kale (Monster Prom)
Phoenix (Phoenix Wright: Ace Attorney) VS Jughead (Archie Comics) VS Miya (SK8 The Infinity)
Round 2, Part 2
Riz (Dimension 20) VS Perry (Phineas And Ferb)
Sasha (The Magnus Archives) VS Merida (Brave)
Jonathon (The Magnus Archives) VS Emma (Sidekick Squad)
(Blanche / Entity 140 (Backrooms) VS Big Man (Splatoon 3)
Matt (Wii Sports) VS Takahashi (A Couple Without Falling In Love)
Papyrus (Undertale) VS SpongeBob (Spongebob Square Pants)
Georgia (Loveless) VS Peridot (Steven Universe)
Jo (Little Woman) VS Hiro (Big Hero 6)
Round 3, Part 1
Toph (Avatar: The Last Air Bender) VS Lilith (The Owl House
Tails (The Sonic The Hedgehog Franchise) VS Marcy (Amphibia)
Pit (Kid Icarus) VS Max (Camp Camp)
Saiki K. (The Disastrous Life Of Saiki K.) VS Jughead (Archie Comics)
Round 3, Part 2
Perry (Phineas And Ferb) VS Merida (Brave)
Jonathon (The Magnus Archives) VS Big Man (Splatoon 3)
Matt (Wii Sports) VS Papyrus (Undertale)
Georgia (Loveless) VS Hiro (Big Hero 6)
Round 4, Part 1
Toph (Avatar: The Last Air Bender) VS Tails (The Sonic The Hedgehog Franchise) VS Pit (Kid Icarus) VS Saiki K. (The Disastrous Life Of Saiki K.)
Round 4, Part 2
Merida (Brave) VS Jonathon (The Magnus Archives) VS Papyrus (Undertale) VS Georgia (Loveless)
Round 5, The Finale
Pit (Kid Icarus) VS Papyrus (Undertale)
I know little to nothing about a lot of these characters so please tell me if I made any mistakes.
If you have any fanart, propaganda or whatnot please put it in the asks.
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blorbo-adoption-poll · 8 months
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Preliminaries round 1 match 5
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Penny Royal (Trials and Trebuchets) vs Penny Luckstone (Dimension 20) vs Penny (Pokémon)
Only 2 can move on!
Propaganda under the cut
Penny Royal (Trials and Trebuchets)
• Is she a bitch? Yes. But let’s face it, she was looking out for her best friend after she fell into a chaotic relationship with a girl who has got to seem fucking unhinged to casual bystanders!!! Honestly I’d be asking questions too.
Penny Luckstone (Dimension 20)
• No propaganda given
Penny (Pokémon)
• i like her hair
• AKA Cassiopeia, leader of Team Star! She has a full Eeveelution team! She stole money from the government! She followed you down into a crater full of deadly Pokémon!
• Badass eeevee backpack
• She uses Eevee's evolutions and has a cool battle theme.
• she's a master hacker enrolled in the academy's STEM program and has a full team of eeveelutions INCLUDING a sylveon as her ace
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WEEK ONE ENTRIES
Thank you all for your entries so far! Here is our current lineup, in chronological order of submission, along with their fandoms (according to the submitter). I have placed it under a cut, as the list is... much longer that I thought it would be when bulleted.
The polls will begin being posted on Sunday the 16th of July, and be regularly scheduled after that until this week's group has finished. "Weeks" will start on Sunday because that's the day my laptop calendar considers the beginning of the week.
Elias Bouchard - The Magnus Archives Podcast
Barren from the Baronies - Fantasy High (Dimension 20)
Philza Minecraft - The Dream SMP/Quackity SMP/Origins SMP
Jo Chastain - In Her Skin
Kaidou Shun - The Disasterous Life of Saiki K.
Jill Valentine - The Resident Evil game series
Edward Teach - Our Flag Means Death
Stede Bonnet - Our Flag Means Death
Karkat Vantas - Homestuck
Dave Strider - Homestuck
Donatello - Teenage Mutant Ninja Turtles (specifically, Rise of the Teenage Mutant Ninja Turtles)
Susie - Deltarune
Koichi Haimawari - MHA Vigilantes
Dark Pit - Kid Icarus Uprising
My Melody - Sanrio
Alfur - Hilda
Kass - Legend of Zelda: Breath of the Wild
Labrys - Persona 4 (specifically, Persona 4 Arena)
Rinzler - Tron
Mitzi Mozzarella - The Rock-Afire Explosion (Showbiz Pizza Place)
Corvo Attano - Dishonoured
Kevin - SynthV
The Outsider - Dishonoured as well
Miyamoto Usagi - Usagi Yojimbo
Tomoe Ame - Usagi Yojimbo
Cassandra - Tangled: The Series
Shu Kurenai - Beyblade Burst
Stanford Pines - Gravity Falls
Vinnie Dakota - Milo Murphy's Law
C!Wilbur - The Dream SMP
Adam - Hunt Down the Freeman
Ukiyo Ace/Kamen Rider Geats - Kamen Rider Geats
Eremiel - Beyond the End
C!slimecicle - The Dream SMP
Tubbo_ - The Dream SMP
Hong Lu - Limbus Company
Joe Hills - Hermitcraft
Haruto Keats - 86
Lynnette Tarkington - The Final Girl Support Group
Dana Scully - The X-Files
Lalnable Hector - Yogscast Minecraft RP
Natural Harmonia Gropius - Pokémon: Black and White
Eric "Cat" Chant - Chrestomanci
Red - Pokémon
Alice - Alice
Evil Magician Trent - Xanth
Tannim - SERRAted Edge
Killashandra Ree - Crystal Singer
Kim Dokja - Omniscient Reader's Viewpoint
Ed'Rashtekaresket - Young Wizards
Shana - Elvenbane/Halfblood Chronicles
Sayaka Miki - Puella Magi Madoka Magica
Kirio Ami - Welcome to Demon School, Iruma!
Accelerator - A Certain Magical Index
Chara - Undertale
Shadow the Hedgehog - Sonic the Hedgehog franchise
Moon Knight - Marvel Comics
Scaramouche (Wanderer) - Genshin Impact
Donato Porpora - Tokyo Ghoul
Solf J Kimblee - Fullmetal Alchemist
Ness - Earthbound
Kelsier - Mistborn
Nayc - The Smile Alchemist
Raoden - Elantris
Honjo Rika - Tenkuu Shinpan
Juo - Tenkuu Shinpan
Arkady Patel - The Strange Case of Starship Iris
Bain - PAYDAY: The Heist and PAYDAY: 2
The Fool/Beloved - Realm of the Elderlings
GLaDOS - Portal series
The Knight/Ghost - Hollow Knight
The Hollow Knight - Hollow Knight
Hornet - Hollow Knight
Xion - Kingdom Hearts
Dennis Reynolds - It's Always Sunny in Philadelphia
Zara - Disney Princess Enchanted Journey
Alistair Ash - Fantasy High (Dimension 20)
Phone Guy - Five Nights at Freddy’s
Anna Kwemto - Five Nights at Freddy AR: Special Delivery
Cure Lovely - Happiness Charge Precure
Kaz "Dirtyhands" Brekker - Six of Crows
Fubuki Clockford - Master Detectives Archive: RAIN CODE
Oliver Beebo - Detective Beebo
Leafy - Battle for Dream Island
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hisuianhellion · 6 months
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Pinned post go wheeeeeee
Name's Rose! 24, she/they, former store clerk turned Survey Corps member for the Galaxy Expedition Team in the Hisui region, currently at rank 6. I got yoinked here by a giant not-a-giraffe of light, and I've been making plenty of progress in keeping the place from falling apart.
And my name is Maddie. I am a Hisuian Zoroark currently... sharing with Rose, in a manner of speaking. While I was tenuously trustful at first, I have learned that Rose and her team are all... painfully genuine enough to realize my fears were misguided. I am now the voice of reason in her recklessly abandoned sense of safety.
You can read a bit more about us here, and if you wanted to see what little critters I've been raising more hands-on, check 'em out here! I also have an inventory page, because anons love me or something.
I am a part of the TaskForce Distortion. Currently a part of the Plasma and Galactic Divisions!
But for ease of reading... my Pokemon!
Nanami - My curious Samurott!
Barry - My chaotic Sylveon!
Lucien - My stalwart Luxray!
Patrice - My peppy Floatzel!
Klaus - My mischievous Espurr! A Shiny!
Todd - My sweethearted Hisuian Zoroark! An Alpha!
Sally - My cuddly Eevee! Doesn't battle.
Carla - My protective Luxio! Doesn't battle.
Linda - My serene Carnivine! Doesn't battle.
Theo - My adorable Joltik! Doesn't battle.
Julian - A gentle Lopunny! He adopted me! An Alpha! Doesn't battle.
Abraham - A modest Braviary! Doesn't battle.
The Story So Far!
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This is a general Rotumblr RP blog based (almost) entirely around the canon events of Legends: Arceus, but it will have microfiction drabbles of major story events as they happen from Rose's perspective as well as slight divergences as other characters or Pokémon appear. In-character posts will be tagged #rosy ramblings, and the drabbles will be tagged #rosy recountings. Provided I am asked first, I will also allow #rosy recountings to include potential in-character roleplays! I'm here to have fun, yo. Hope you enjoy my gigantically overcomplicated excuse to actually FINISH this game.
Both mun AND muse are adults. Both mun AND muse are she/they. I will gladly go by "Rosemun" in ooc stuff. But. BUT. No overt NSFW. I will ALLOW suggestive things at MOST. But nothing at all will be explicit, and if you try? Block dimension.
Also! Now that I know it's a thing?
Pelipper Mail AND Magic Anons are a go!
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latealzalost · 1 year
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A post on Reddit from some time ago suggested a theory that Eldes is actually Michael's father and the reason why he is so insistent on Michael consider his actions at MT. Battle is because he doesn't want him to go down a similar path. Nobody told Michael the identity of his father out of fear he might be doubtful about taking down Cipher because that would make Greevil his grandfather. Out of all the theories this sounds the most plausible given the genetics of hair and some dynamics. Thinking about it...Eldes is calm and collected, considerate of others, somewhat like Michael and he has Red hair, he also uses a Salamance, the Pokémon that Michael uses on the first simulation. Ardos is impulsive and a firecracker despite appearing loyal, willing to do anything to the point of appearing near chaotic kinda like Jovi? Maybe too many assumptions but they make a bit of sense.
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Disclaimer: The following screens are from the mod XG: NeXt Gen, where the dialogue is unchanged but the characters names are no longer in all caps:
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These screenshots are all the mentions of Michael's dad and his lore. All notion of the Verich Brothers or some other Cipher admin being Michael's father is vastly out-gunned by the game's heavily implied notion of the contrary. There is no evidence to suggest Eldes, nor any other known Cipher Admin, is Michael's dad. His father passed away long ago and Michael canonically suffered depression to an extent as a result. By the looks of it, his dad was a scientist, a friend of Krane, Lily's chosen lover, a skilled battler, and a real family guy. He even gave Michael his first Pokemon, Eevee.
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But don't take my word for it, you can take the game's. People often miss these details about Michael's dad in their playthroughs. Details like these that give Orre that extra dimension, proof of a certain kind of love not found in modern Pokémon games. If you need to disprove someone's theory on Michael's dad, a theory akin to that infamous "Wally being related to N cause of hair color" image, feel free to link them to this master post or use this as a reference point for future theories.
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