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#Modern Tactical Swords
kultofathena · 1 year
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Condor – Yoshimi Machete
The versatile and robust Yoshimi machete can be deftly wielded with both hands for greater striking power or with a single hand for tactical versatility. The thick-spined blade of well-tempered 1075 high carbon steel is purpose built for withstanding hard strikes and delivering powerful chops and hacks to brush and targets. It is made as durably as possible with a full tang construction featuring modern composite micarta grip scales which are riveted directly to the thick blade tang. Included with the sword is a Kydex and dense-weave nylon MOLLE compatible sheath that can be either strapped to your gear or rucksack or slung from a belt. Buttoned retaining straps complete this tactical machete.
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n4n0c0r3-blog · 28 days
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Futuristic Tactical Machete
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ozzgin · 2 months
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Omg can we hear what the "there's only one bed" trope would be like with your yokai harem pleaseeee
Oooh, definitely! Thank you for the idea! For the sake of adding to that romcom spice, let us assume that official dating hasn't been reached yet.
Yandere! Yokai Harem Headcanons
Featuring your (not yet) monster boyfriends, and the classic case of having to share one bed due to unforeseen circumstances. You've been chasing a vengeful spirit back into the modern world, and the only inn - as you're in the middle of nowhere presently - has a single remaining room.
Content: gender neutral reader, monster romance, fluff with mild NSFW
[Main Story] [Character Guide]
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Murasaki
"Where are you going?" you manage to blurt out, hurrying after the dark-haired yokai. "You may take the bed. I don't need sleep", he explains curtly as he places a hand over his sword. "I'll be keeping watch outside." Murasaki is stubborn, and you already know that no amount of arguing will convince him. As it's already late and you're quite exhausted, you do hesitantly crawl under the sheets while he positions himself next to the door. When you wake up for a bathroom break, you notice him breathing softly in a peaceful slumber. You might have to be creative with your tactics: You return to your room, pull on your clothing a little bit, and let out a frantic shout. The horned man scrambles up and barges inside, wildly confused. "I had a terrible nightmare, and thus, lamentably, I will be requiring your presence for the remaining hours of the night", you narrate theatrically, patting the empty half of the bed next to you. He clicks his tongue and furrows his brows in annoyance. As he approaches, you can discern a faint blush dusting his cheeks. "You can't be serious right now", he bemoans, removing the swords from his sash. "Pathetic." He begrudgingly shoves himself next to you and turns around. His ears are a deep shade of red. "Now shut up and go back to sleep."
Kiritsubo
"Does that mean we can share the bed?" Kiritsubo is beaming with enthusiasm as he waddles behind you towards the room. "I suppose so", you nod reassuringly, somewhat confused by his reaction. You've been sleeping next to each other from the very beginning, or at least ever since you've been awakened by one of his night terrors and offered to keep him company. "It's nothing new, though, is it?" "Well, this time it's in your world, you know?" he confesses, now a little embarrassed by his obvious excitement. He scratches his cheek awkwardly. "I s-suppose it's not that different, huh?" You lay in bed, staring at the ceiling. There's one technical detail you've omitted in your generous offer: Kiritsubo is massive and terribly clingy. His muscular arms are wrapped tightly around you, and you can feel his hot breath in your ear. You try to free yourself by lifting your leg and shoving him with your knee, but he doesn't budge. Not only that, but you might've unintentionally aroused him in his sleep. It'll be a long night, you think as you try to ignore the boner pressing into your side.
Suma
"Well, at least we know who's taking the bed", the yokai jokes as the inn worker bows apologetically. "We're terribly sorry, sir, there's nothing...there's nothing here that could possibly..." their words trail off, gazing at Suma's enormous stature. Indeed, the human sized furniture looks ridiculous next to him. You wave your hand and dismiss the baffled employee. You can't blame them; you too were speechless during your first encounter with the demon. "What will you do?" you ask, sitting on the edge of the mattress. "I can sleep on the floor just fine!" He flashes you a smile and stretches his limbs. "If you get bored of that", he continues, pointing at the bed, "you can always join me". He pats his chest with a cheeky grin, chuckling at the sight of your now blushing face. Perhaps it's not such a bad offer. Then again, how comfortable is it to sleep on toned muscles? You sit up and decide to test it out yourself.
Yuugiri
"Oh my, what a pity. Well, it's only natural that you have priority." Yuugiri steps aside and gestures for you to come closer towards the bed. "We don't want our precious little human to be uncomfortable, hmm?" You want to protest, but he quickly places a pale, slender finger over your lips. "Unless..." he adds, this time in a deeper voice. He lowers himself painfully close to your face. "Unless you want us to sleep together. Although I can't promise to keep my hands to myself." You stutter awkwardly, and you can feel your cheeks burning in embarrassment. The yokai laughs at your flustered state, delighted by your reaction. "You always tease me", you finally manage to say, brushing past him and climbing under the sheets with an irritated huff. "Can you really blame me? You're always so cute~" After a moment of silence, you can feel a shuffle coming from behind you. "Jokes aside, do scooch over. I'm not going to sleep on the floor like an animal."
Sekiya
Sekiya stares at the bed and shivers. He dares not look in your direction. The thought of sharing a bed with a demon like him must've made you uncomfortable. Why else would you be so quiet? You're probably trying to come up with a polite way to retrieve your privacy. He won't let you struggle for a way out. He opens his mouth to excuse himself, but he's interrupted by your exhausted yawn. "Guess we'll sleep together, huh?" you remark, casually, as you unbutton your shirt. The lack of response prompts you to turn and search for the yokai, who is now visibly red and feverish, erratically fidgeting and twiddling his fingers. "W-what are you even saying..." he blurts out. Are you mocking him? You must know he's very much attracted to you. To think he'd be this close to your body...he shakes his head vehemently. Unimaginable! Then again, chances like these don't come all the time...
Sakaki
“We can share the bed if you’d like”, you suggest to the masked yokai. "No need to concern yourself with me. My nights are tormented, devoid of any rest. I will not be requiring a bed", he states melancholically, but with factual confidence. You don't think you can sleep with his shadow looming over at all times, so you insist that he at least attempts to lay down regardless of the outcome. He lets out a deep sigh and closes his eyes. Hmm. There's a certain warmth emanating from your body. He unconsciously drags himself closer, head now resting next to yours. The heat brings him comfort, and his muscles begin to relax. He'd even dare to say it's a pleasant experience. You jolt awake upon feeling a pair of arms wrapping around you, and you turn back in confusion. Sakaki swiftly hides his flustered face in the crook of your back. "Perhaps this isn't so bad, after all..." he mumbles quietly. "Don't mind me."
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howtofightwrite · 11 months
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What is the difference between fencing and actual sword fighting, exactly? If I were to throw an olympic fencer against a master swordsperson, what would the most likely outcome of such a fight be?
The first and most obvious answer is that only one of these individuals is trained for combat.
The second answer is that only one of them uses (and trains with intent to use) a real weapon.
I’m going to assume this question revolves around an Olympic fencer dueling with a master swordsman with a live weapon and not in accordance with Olympic fencing rules. An Olympic fencer’s best chance at winning is a bout with a modern epee/saber under Olympic fencing rules and it’s also the case where (probably) no one dies or is gravely injured.
Olympic fencing is a sport. As a result of its evolution, it’s pretty much unrecognizable as even a martial form today and, in pursuit of the new requirements for winning, has divested itself of the weapon aspect. While much of the terminology remains the same, the key difference to grasp about Olympic fencers is that they’re not trained to fence around the idea that the sword in their hand is a dangerous weapon (because it isn’t.) In fact, the ultimate goal of winning in their sport (score points) is hindered by that mentality. To the Olympic fencer, it doesn’t matter if they get hit so long as they score first and have right of way when they do. If those at the top of the sport were handed a real historical epee, told to fence, and changed nothing in their approach, the end result would be a double suicide. (Which is ironic because that’s one of the reasons why the epee was restricted historically. When it came to dueling, it was a little too efficient.)
There is no caution here because there doesn’t need to be. Tactics and techniques which will cause a fencer to commit suicide against an opponent with a live blade work exceptionally well once the risk of death is off the table.
This isn’t just restricted to Olympic fencing. If you take any martial art that has transitioned to a sport and put the practitioner up against someone who kills people for a living, even if they are one of the best in their field, they will be at an inherent disadvantage. The requirements for winning according to the sport’s rules are vastly different from the requirements for winning in a life or death situation.
And that’s just the first hurdle.
The next hurdle is the weapon itself.
Duels are specifically between weapons of the same type. This rule is meant to level the playing field and ensure the duel is decided on “skill” rather than weapon advantage. Depending on their point of origin (for the purpose of this question, I’m assuming European) a master swordsman would have been familiar with and likely trained in several different sword styles, depending on era would be a master of their own school or in the employ of a noble house. If you need a comparable profession for a master duelist, think of them like lawyers. Except, the victory was decided by skill with a blade rather than a compelling argument. (We could say that skill with a blade is a compelling argument, but I digress.) One doesn’t get to be a master swordsman until after many years of study with the blade and victories under their belt. Depending on the era of history, the duel requirements of the duel could be anywhere between armored or unarmored, to first blood or to the death, and cover a variety of different swords, each with their own developed styles (and that is styles plural.)
Our Olympic fencer will be fucked by varying degrees depending on the live blade in question but, make no mistake, they’ll be pretty much fucked by any option picked. Running counter to their ubiquitous nature in popular culture, swords are not one size fits all. Outside of common principles there’s almost no training crossover. Every sword handles differently. These variations include length of the blade, length of the hilt, location of the crossguard, the weapon’s weight, the weapon’s weight distribution, the location of its balance point, whether it is primarily used with one hand or two, whether it is primarily a weapon for thrusting (the rapier) or cutting (the saber,) etc. Their grip would be off, and  probably wouldn’t be able to hold the sword properly.
The modern version of a fencing “sword” is not equivalent to any of these. Their closest stylistic match up in terms of inherited movement is the 19th century epee, but we’re still miles apart.
Then there’s the mentality issue.
The Olympic fencer hasn’t trained around the idea that death or major injury are accidental. Possible, yes, a risk, yes, but in the same way they are for any other sport. These are surprise, tragic occurrences and not part of regular bouts. For reference, in terms of the dangers of physical contact, a modern fencer faces less risk than a football player. For the master swordsman, the opposite is true. There is no variant of historical dueling which doesn’t risk death in some capacity, whether that’s a confirmed death on the dueling field itself or from an injury or infection later. Those historical circumstances where you see individuals dueling topless is (ironically) for practical reasons and not titillation. Many duelists, victorious or not, died from infection after cloth or other detritus got into their wounds. In this way, our modern Olympic fencer is less prepared than a duelist of average skill, much less a master.
Is the Olympic fencer ready to put their life and body on the line? To risk death, permanent injury, a potential blinding in one eye, in a bout that, at best, involves zero physical protection? I’m not sure. Probably not off the cuff. It requires a different mindset.
Are they ready to inflict damage on another person? Are they ready to kill another person? And even if they’re ready, are they willing to? Are they resolved to? Are they ready to risk their own life in pursuit of it?
The Olympic fencer is on the starting line with these questions.
The Master Swordsman has already answered them.
One of the difficult aspects about writing violence and characters who practice martial disciplines with intent to exercise those skills is internalizing the risks involved and ensuring their a natural part of your character’s mindset and their approach to combat.
Fiction is an illusion. Your narrative’s world is as real as you, the author, choose to make it. Characters are immortal, have infinite stamina, possess skill with every weapon, are unbeatable unless you choose otherwise. Regardless of reality, if you choose to make an Olympic fencer and a Master Swordsman fight exactly the same way with the same skill set, that’s how it is.
I’ve seen plenty of published authors treat swords as universal and modern Olympic fencing like it lends their character any real martial skills. (I mean, beyond excellent conditioning.) You can do it and get away with it if that’s what you want. Personally, I find it less interesting because it cheats the character out of their growth. Also, you don’t need to lean into that approach for “Girls Can Fight” or as a way for a female character to gain combat skills because there were female fencers who trained on the blade.
Ways for the Olympic fencer to win:
Dumb luck.
Yeah. That’s it.
The Master Swordsman should knock the blade out of their hand, take the Olympic fencer under their wing as their apprentice, and wander the world together solving crimes.
10/10.
-Michi
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esamastation · 8 months
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Shizuroth, in which author had a intrusive thought and instead of waking up in the Sun and Moon Dew Flower body, Shen Qingqiu Transmigrates again.
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Shen Qingqiu hadn't exactly been expecting anything. Dirt, maybe, a forest perhaps - a clearing with a beautiful spring and impeccable Feng Shui preferably, but with Airplane-bro doing the arrangements he hadn't really put much hope into that. Either way, coming out of a plant, he figured there'd at least be soil.
Metal ceiling with bevelled corners and fluorescent lights was definitely not something he'd been thinking about. Hell, he didn't think he'd ever see fluorescent lights again! His new xianxia world didn't even have the concept of electricity, never mind making use of it beyond some lightning-based attacks, and even if he, as an immortal master, lived long enough to see technological progress, why would electrical lights become a thing when night pearls already exist? Never mind glowing talismans and various crystals and gemstones, and honestly, glowing moonlight snail worms in a lantern - and besides, the rules of xianxia basically forbid modern technology, because would it even be xianxia anymore at that point?
And that's completely beyond the point here.
Shen Qingqiu sits up, still staring at the fluorescent light in the ceiling. It's got a slight greenish hue and emits constant low hum of electricity. It looks painfully, incredibly mundane and utterly real.
Maybe it's a dream? He's dreaming of his past life. That has to be it.
Shen Qingqiu looks down and knows none of what he sees. Well, he recognises it - curtains on a frame at each side of his bed, uncomfortable looking chair sitting beside it, a metal bedside table, laptop with sorta janky angular design… Everything looks like it's made of metal, from the walls to the doors to the desk. 
It's definitely no room Shen Yuan had ever lived in. It kind of looks like a hospital bed, but in no hospital he's ever been in.
Pushing the flimsy blanket off himself, Shen Qingqiu moves to stand up, only to stop and stare at his bare knees. He's only wearing modern underwear and the fact that his legs are hairless isn't a surprise - Shen Qingqiu's body is perfectly smooth all over, of course, because xianxia - he's used to that. It's their shape that's new.
His knees look muscled. They begin from - thicc - equally muscled thighs and continue onto shapely calves, and - and who has muscled knees? Honestly, they look like something that belongs to Liu Qingge, not him! Liu Qingge would have muscled knees!
Shen Qingqiu wasn't weak, alright, he trained, he practised with his sword, he could handle himself. He was a master of martial arts too, okay! But, uh, he didn't… exactly… look the part. Nor did he want to! That kind of shape took a lot of work to maintain, and with the Without a Cure poison -
Ah!
Shen Qingqiu quickly puts a hand on his - tight, so tight, flat, faintly ripped, definitely muscled, and now that he's looking, is that a noticeable bulge in his very tactical looking boxers, holy shit, okay, not the time - belly and circulates his Qi.
Correction, he tries to circulate his Qi.
It feels like he's trying to stir a pool of fresh cement with a spoon. There's energy there - a great thick mass of energy - but it doesn't flow. It barely even reacts to his crude poking.
This body hasn't ever cultivated - and yet it is practically bursting with power.
Oh, is that how the Sun and Moon Dew Flower body works? That makes sense. Of course, it's new, so it would've never cultivated, it wouldn't have a shaped core. Honestly, he should be grateful that it has any energy at all! He might've come out of his resurrection without any power at all! Having this much energy to mould into a new core is a blessing. And his veins…
His spiritual veins feel a little burnt somehow, but that's not too bad! Probably just a side effect from all this energy roaming freely in his body. Shen Qingqiu's body has damaged spiritual veins too, he's used to working around it. And either way, the Without a Cure is gone! That's already a huge leap forward for him, even if he had to start from scratch.
Running a hand up and down his - washboard abs, holy shit - stomach, and feeling long hair - so familiar he almost didn't notice - falling down his back, Shen Qingqiu looks up and then frowns.
New body doesn't explain the room he's in. It doesn't explain the electrical lights. It doesn't explain -
A hand rips aside the left side curtain with a screech of metal rings on a metal frame, and a doctor steps into view.
It's unmistakably a doctor, with a white lab coat and clipboard, eyeglasses and irritated expression and everything.
"So, you're up," the man says, looking at him down his nose and sniffing. He takes out a pen and turns his attention to the clipboard. "Well then. How do you feel?"
Shen Qingqiu reframes his world with the swiftness of a practised transmigrator and a liar and hangs his head as though it hurts. Hair falls to curtain his face, hopefully hiding his expression. It's surprisingly pale. Hm. "What happened?"
Oh, nice, his voice is almost the same. A little lower, maybe, but familiar enough.
The doctor glances at him. "Confusion," he says and marks it down. "Not a common symptom for you. What else?"
Shen Qingqiu hesitates, unsure, and looks down at himself. He's got muscles on muscles, and his internal energies feel like a concrete truck ready for a pour, but aside from that there's no clues as to what he's supposed to say.
System? He thinks warily.
He gets the mental equivalent of a busy signal. Which is a… really weird sensation, really.
"What else?" the doctor demands impatiently.
Shen Qingqiu, uncertain, asks again, "What happened?"
The doctor narrows his eyes at him and then scoffs. "The assistant misjudged the dosage. I should've never let him handle your injection, but what's done is done. You received three times your maximum, and your body shut down briefly to accommodate."
… What? What is any of that even supposed to mean? Aside from that last point… that sounded far too familiar. "My heart stopped?" Shen Qingqiu asks slowly, pushing his long bangs back from his face.
"Only for a moment - we didn't even need to resuscitate you, your body recovered on its own - a notable new mutation, which has been added to your file, but unlikely to be very useful going forward," the doctor says, looking at the clipboard again. "It's likely only applicable to specific circumstances, and you shouldn't rely on it in the field. Blood loss will kill you eventually, even if your heart can restart itself, so don't count on it even as a last resort."
… Yeah, Shen Qingqiu has no idea what to make of that. "I wasn't planning on it," he says and clears his throat. This place and this guy is starting to give him the creeps now. "I feel fine now. Can I go?"
The doctor tsks at him, marks something down and tucks the clipboard under his arm. "Fine. Your next dose is in two weeks, on the 17th. Don't miss it."
Shen Qingqiu hums, noncommittal, and misses his fan. If these doses killed the new original goods, he's not sure he'd be taking any more, not if he had any choice. 
The doctor scoffs, reminding Shen Qingqiu for a moment of himself in a weird way - what the original Shen Qingqiu might've looked like for original Luo Binghe - and turns to leave. "Get out of here then, Sephiroth. Your clothes are in the closet in the back."
"... Thanks," Shen Qingqiu murmurs and then lifts his head, feeling his face go slack in shock. There's a strand of pale - silver! - hair in front of his face and thankfully the doctor is already out of view and can see his reaction, because, what…?
… What did the man just call him?
-
So, there was a Whole Train of Thought that brought us here.
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The Forgotten Mongol Heavy Cavalry,
When it comes to legends of the vicious Mongol conquests horse archers seem to be the celebrity rock stars of the Mongol Army who get all the fame and admiration. Depictions of Mongol battles in modern times usually show wild barbarian Mongol horse archers riding circles around enemy formations while showering them with volley after volley of arrows. Missing are the less glorified Mongol heavy cavalry, an absence which I’m sure would make the Great Khan sad because the Mongols had fine heavy cavalry. Not to put down horse archers, but horse archers alone don’t always win battles. While horse archers have their advantages, they also have several weakness and limitations, especially against opposing heavy infantry and cavalry equipped with shields and armor while in a defensive battle formation. What made the Mongols effective was not the mere fact they had horse archers, but because they had better tactics, among them combined arms tactics where they were able to coordinate the abilities of different units to accomplish a goal on the battlefield. This isn’t just a principle of Mongol warfare, but a principle of warfare in general. Whether we're talking ancient times or modern warfare, the side that has better combined arms tactics typically wins.  
The early Mongol Army consisted of 60% horse archers and 40% heavy cavalry. Later the Mongols would adopt new units such as heavy infantry, light infantry, siege units, and artillery conscripted from the peoples they conquered. However for this post I’m only referring to the early Mongol Army commanded by Genghis Khan and his general Subutai.  The purpose of the horse archers were as skirmishing units; to harass, sow chaos and confusion, and weaken the discipline of enemy ranks. The purpose of the heavy cavalry was to directly engage enemy units in close combat. To do their job, Mongol heavy cavalry were heavily armed and armored, much more so than their horse archer counterparts. They were armored head to toe in lamellar armor composed of metal plates sewn together into a suit. Often this armor also covered the horse as well. 
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Their primary arm was a lance used to conduct charges. For melee fighting they would carry swords or axes, and also maces for armored opponents. They would also probably carry a shield. Along with their horse archer counterparts, Mongol heavy cavalry also carried a bow in order to engage the enemy at a distance. In essence Mongol heavy cavalry were similar to Middle Eastern or Byzantine cataphracts and European mounted knights. 
On the battlefield, Mongol units typically fought in five ranks, the first three ranks composed of horse archers, the last two composed of heavy cavalry.  During a Mongol charge, the horse archers would close to around 50 - 100 yards and fire arrows while the heavy cavalry would protect them from counterattack by enemy cavalry. It should be noted that Mongol heavy cavalry were also armed with bows, so likewise would be firing on the enemy as well. After firing, the formation would turn around, resupply with arrows, and remount with fresh horses. They would then repeat the charge again and again until eventually the enemy would weaken, begin to panic, lose discipline, and perhaps break ranks.  At that point the heavy cavalry would swoop in and smash the enemy formation. The Mongols also used deceptive tactics which the heavy cavalry would be an essential part. One common tactic was the feigned retreat, where a Mongol unit would pretend to retreat in panic as if defeated. The enemy would in turn charge expecting to chase down and massacre a terrified enemy. To their horror, the Mongols would reform and counterattack, the heavy cavalry at the front to smash the disorganized enemy and the horse archers firing from the rear. Another tactic would be to use the horse archers to draw the enemy into an ambush, where the heavy cavalry would appear from a hidden position and conduct a surprise attack on the enemy flanks or rear.
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clubconsent · 5 months
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HOLD UP.
I think I might have something here.
Throughout the Locked Tomb, I have been mystified by the fucking swords.
BoE is practically swimming in firearms, and I wouldn't be surprised if guns are the only reason they can achieve any kind of military parity against literal space wizards. So why the hell don't the Nine Houses shoot back?
Even if swords are core to their identities, it's still pretty weird to spend ten thousand years throwing soldiers with zweihanders into hails of bullets.
And then I remembered something. About bullets.
Well, two things.
Modern military tactics require FUCK ASS TONS of 'em. If you can't do suppression fire, well, tonight you're gonna battle like it's 1899.
Bullets (okay, technically cartridges) have a lot of fiddly chemical shit going on in there. A lot of organic chemical shit. As far as I can tell, you might be able to use inorganic compounds for your primer (the thing what lights up when your firing pin hits it) but you're gonna need cellulose and/or glycerin in large quantities to make your propellant (the stuff your primer blows up to actually launch that bullet out the gun).
And what do we know about the Nine Houses and their thanergetic homes? Organic material is RARE. Wood, paper, cotton--they're not producing it in large quantities, probably because they can't. The very energy they depend on makes their worlds hostile to life. (Hey look! i found a metaphor.)
ALL OF WHICH IS TO SAY: At some point Jod has definitely shouted, "Bullets! My only weakness!" while scrolling through an inventory spreadsheet on his iPad.
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To add onto my FE6 remake take, THEY SHOULD ABSOLUTLY NOT MAKE ROY A BETTER UNIT. His entire character point is that he is bad at fighting ! Gameplay-wise, he is suposed to be the king you escort to the finish line. Story-wise, it's an essential part of his character that feed into his imposter syndrom and his bad view of himself and make him standout from the rest of the lord in a very positive way
What they should change is making him an excellent support unit and giving him better rapier. Take Leif : stat-wise he is kind of a chump, but combine his good prf and the support he gives to half the cast and he is much better. Roy is the tactician of FE6, he is the guy ordering your unit around (this is why I'm strongly against the addition of Mark or any similar character when that firmly Roy role)
Anyway, I just hope the remake in ten years doesn't change too much. It's like the last game where sword are good, you can't just enemy phase using 1-2 weapons, four of the five fliers are not hilariously over the top, and you have to be a bit thoughtful about warp-skip.
I just don't want them to turn it into a modern game with reclassing when character classes are a vital part of their identity and have strong cultural ties. Or making it a skill fest and inflating the total stat and growth really hard when the game being a no additional flourish, raw tactical gameplay with lower statline is why I love it.
I just love FE6, love the sprite, love Roy and the large cast that is not just composed of teens and early 20s (there are five characters with kids, can you imagine it  ! ), and love the surprisingly dour tone of the game.
All it needs is some buff to the egregiously bad unit, music not constrained by GBA sound bank, rethinking the Gaiden chapter (yeah, those suck, point given FE6 hater), playable Guinivere and (gay) characters ending, and I'm good Any to conclud this ways too long rent, go play FE6. It difficulty is way overvalued in normal mode, the fan-translation is excellent, and you might be surprised by how different it feel (in a good way) compared to FE7
.
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kathanglangit · 8 months
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The First Blade: Balaraw - Winged Dagger
I realize I haven't been explicit about it on here yet (mostly because I'm not the best at keeping all my social media profiles up to date), but I am involved in the development of a Tabletop Roleplaying Game It's called Gubat Banwa- a TTRPG based around tactical grid combat, contemplative war drama, and high-flying martial arts, all of which taking place in an unapologetically Southeast Asian-inspired fantasy setting, developed by @makapatag with art direction by @villain-returns. Initially I developed the script that is used in the gamebook and diegetically in the setting- called Kasuratan- but I'll talk about that elsewhere.
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With the Kickstarter launch imminent, I thought I'd do a bunch of Twitter X threads on a bunch of weapons I've drawn for the game counting down the final week before the launch. Then I thought: "Why aren't I posting these on tumblr also, at least I wouldn't lose my mind over character counts over here"- so here we are. These were supposed to be posted as Swordtember drawings, but then the KS launch got moved to October. Most of these blades are of Philippine make, since that is where my knowledge-base is and what I'm comfortable enough to share knowledge about. I thought it'd be nice to share a bit of blade knowledge from some of the cultures that inspired the setting. Without further ado, let us begin with the BALARAW.
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Also known as a "winged dagger", it is characterized by its unique shape, consisting of a short leaf-shaped blade driven with the tang out into a hilt with two distinct protrusions, creating three prongs on the back with the tang included.
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(Photos from an exhibit at The Met)
They may be held at the hilt like a regular knife, or they may be held in a manner not too dissimilar from how our neighbors in Southeast Asia hold keris. One may imagine it like a "push dagger" for lack of other reference points. It might be likened to the katar as well, in some sense.
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(Sketches by the Gubat Banwa Art Director himself) Nowadays, the blade is frequently attributed to the People of the Upstream- the Mandaya group of peoples- though they would have seen much wider use in their day, likely also spanning across what is now the Visayas region of the Philippines.
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(Modern rendition by Panday Keiven Tolentino of Itak Mindoro, Photo by Ramon H. Bathan) Something I've noticed from looking at Philippine blades all the time is that symmetrical, double-edged blades like these are rare, here. Blades that lend themselves more to stabbing than anything else aren't very prevalent either, and blades that do not- at first glance- appear to be made with tool use/foliage clearing/farmwork in mind don't make up the majority of specimens. The balaraw is unique in several different respects, and any self-respecting warrior Kadungganan of Gubat Banwa's Sword Isles would do well to mind its bite. The weapon makes an appearance in Gubat Banwa in the hands of the Beast Hunter- one of the many Disciplines ("character classes") whose techniques your character can learn in-game.
The Gubat Banwa Kickstarter launches in 7 days! Check it out here:
We'd appreciate any and all help in getting the word out. Support an independent TTRPG made by a team from the global south, looking to make waves through a fantasy setting where the Southeast Asian inspirations takes center stage!
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wizardbracket · 1 year
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Who is the Ultimate Wizard?
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Why they deserve to be the ultimate wizard according to YOU:
Mud Wizard:
Vanquished (so far): NZ/Aotearoa Wizard, Amaury Guichon, Orb Wizard, Vermin Supreme, Caleb Widogast, Ged/Sparrowhawk
"Actual real-life wizard beats out any fantasy/literary/tv wizard"
"real life boots on the ground cop-fighting wizard"
"he fought the police while being knee deep in mud"
"i just learned about german mud wizard but i respect his field tactics"
"Mud wizard has field experience ... mud wizard is the one you need on a battlefield"
"I'm sure the other dude is very cool but throwing cops in the mud >>>>>>"
"some choad i've never heard of vs the funniest got damn video i've ever seen"
"my boy mud wizard getting the recognition he deserves. there is a mud wizard in all of us. and it says ACAB"
"absolutely german mud wizard its not even a question"
"German mud wizard uses his powers for good"
"Mud wizard is objectively cooler"
"Mud wizard takes direct action against cops. He's doing good old fashioned wizardry ... mud wizard embraces the chaos of magic"
“Outplayed cops with mud magic.”
Ms. Frizzle:
Vanquished (so far): Fujimoto, Peter Grant, Magneto, Gonzo the Great, Miracle Max, Merlin (Sword in the Stone)
"She's got the brains she's got the iconic outfits she's got the little cute familiar she's got the eccentric personality shes got the love"
"I must choose the woman who wholeheartedly embodies a wizard in every aspect of her life"
"The bus isn't even metal. It's some kind of organic life force. Which she created and maintains"
"I’m gonna go for the lady who owns a lizard and drives a living and rapidly transforming flesh bus thing."
"only a fool votes against Ms Frizzle"
"The frizz has the vibes and also i love her"
"i WILL die for her"
"She's magic. That's all I have to say."
"let my wonderful eccentric teacher wizard be the queen of these polls. so mote it be"
"She's the most wizardly woman with modern style that ive seen as of yet ... Miss. Frizzle is very obviously all about that sweet sweet pursuit of knowledge .. the very backbone of her use of magic is academia so she's very securely a wizard"
"ms frizzle my beloved my childhood crush the dream teacher"
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Hello! Me again, back to pester you about lore.
So what's going on with The Drifter? For once I know a little about the character, I read 'A Man With No Name', but I still have questions. From how the book read, Drifter convinced Felwinter to get revenge for the destruction of the village. Did that go anywhere? And what did Drifter get up to for the (unspecified very long) timeskip between the book and the game?
And with the modern day, does the Vanguard know he's running a fighting ring out of the basement? Or does every single guardian look away when Zavala tries figuring out where people keep getting these weapons? I guess first rule of fight club and all that. What's he even trying to do? He seems to be pretty against most of the Vanguard's leadership.
Anyway, another invitation to infodump about your other blorbo. I hope you don't mind XD
If you thought I was long-winded about Eris... She's maybe 400 years old whereas the Drifter may be 900... get comfy... this will not be quick.
"Dark Age was wild times."
I adore the Drifter and a good chunk of how and why I adore him is his voice - both the voice acting and the syntax/diction/phrasing used in the writing, but voice alone does not cover why I find his character so utterly enthralling and fantastic.
I wrote a short piece consisting of Eris telling Ikora what she sees in him in my story Finders Keepers. It's basically a personality analysis and some people have (I think probably accurately) accused it of being a love letter to that character. (Reminder: that link is fanfiction - I wrote it - it is not lore, but it is based on lore. However, everything else I list after this is actual lore.)
But, personality aside, ultimately the Drifter's story is what I find most compelling about him and makes him so empathetic. You mentioned you've read A Man with No Name, but there's more. A lot more.
To start, the Drifter is D2's most violent pacifist.
He doesn't want to fight and when he does, it's vicious. The Emissary of the Nine, formerly Orin (his ex-best friend and/or ex-lover, depending upon how you read it) aptly says "He hates violence. He hates it so much he'll murder anyone who tries to inflict it on him."
In A Man with No Name, we see him go from hiding in a town and having it obliterated by warlords, to running a bar at the bottom of Felwinter peak, to getting Lord Felwinter himself to avenge the town. Drifter doesn't fight anywhere in there and gets other people to do his fighting for him, which is a pretty standard tactic for him. And yes, it is strongly implied that Felwinter does indeed murder the fuck out of Lord Dryden when he says "Call Lord Dryden. Prepare my Iron Banner arsenal."
But then we get Dark Age Drifter entries where he's gunning down Fallen attackers with quotes like "He had never brought himself to shoot a human. Or anything even resembling a human. Risen included." (Bonus mention: notice "Alright" repeated here and compare to his standard Gambit opening of Alright, alright, alright...") Where he's slipping away from non-violence, specifying, in particular, that he won't shoot a human but will defend himself from aliens.
And then he becomes something else entirely in these amazing entries with what I've been calling his Breakneck crew:
Now Otto's a Sword man. He's all about "craft." Technique. Precision. It's disgusting, but I don't care how he does it, as long as it gets done, so I just let him do it. And Otto does it so beautifully that, when he's done, you're standing there holding your guts in your hands and thanking him for the show.
Never touches a gun, that girl. She likes to get close. Likes to look right in their eyes and be the last thing they see.
The chumps that run out to stop us are babies. That's the kicker with Warlords—other than ours, there's not a Ghost in sight here. Just civilians who can barely hold their guns without wetting their pants, who can't aim worth a damn, who stick their necks out for the bad guys with eternal life. Real geniuses.
Cenric stood up. That vein of his looked about ready to pop. Drifter let his feet down as he reached for his rifle, asp-quick. "And you know what we do with rats, don't you, brother."
And the thing I love about this is the character development this speaks to where he goes from pacifist who won't fight at all... to someone who will use a machine gun competently, repeating "Alright" and getting himself used to killing, but not humans, never humans... to stone cold vicious murder-Drifter talking about the lightless who die to his crew in ways that make them (and himself) seem no longer human, to gunning down his own crew, people he felt were a perfect team, when they make deals with warlords behind his back and lie to him about it.
The Drifter started out adhering to an ideal of nonviolence and it destroyed him and everyone he cared for. His sense of self, his principles, everything he believed in is eroded until he completely loses all hope and in order to survive the cruelty of the world he lives in he becomes a ruthless monster.
Either before or after his Breakneck-era crew (it's not clear), the Drifter (under the name Eli) joins the Pilgrim Guard, a group of Titans protecting lightless people as they travel to the Last City. He does this out of a desire/need to be near Orin, a Titan with a complicated past and strong ties to both Queen Mara and the Nine. But then after spending time with Eli/Drifter and the Pilgrim Guard, Orin, the one person Drifter's ever had a deep human connection with, the person he considers his best friend, leaves without a word.
It's very telling that the green snakes, the jade coin, and the red string on those same coins that form such profound parts of the Drifter's symbolism and identity all come from Orin. When the Drifter truly cares for someone, he incorporates part of them into himself, into his identity, making them part of who he becomes, so they live on inside of him.
After his time with Orin, we get into the extremely confusing, contradictory mess that is the Drifter's intersection with Shin Malfur-related Rose/Thorn/Lumina lore. And by this I mean that the Drifter, after fighting alongside people doing genuinely noble good work, in the wake of losing Orin, leaves the Pilgrim Guard and eventually ends up joining the evil cult of evil: following in the footsteps of one of the most reviled risen to ever exist - the guardian-killer: Dredgen Yor.
If you're gonna hang with me, you need to know about the Shadows of Yor. They follow the edicts of a very bad man named Dredgen Yor. And what're his Shadows after? Everything the Light can't provide. I thought they could help me find an answer to the battles of Light versus Light that raged during the Dark Age. But the longer I flew with them, the more I saw they're blind as all those who follow the Traveler. One albatross for another. I was done with 'em.
And while in the cult, in some sort of ritual, he communes with the Darkness directly and gets some sort of Darkness powers (possibly Stasis, possibly something else - it's super unclear) and the Darkness whispers to him his Dredgen name: Dredgen Hope, which is particularly brutal in context with this quote from Dredgen Yor himself:
I care only to give hope to the frightened, huddled masses so that when I come upon them they will have more to lose. Their pain will be greater. Their screams more pure… Nothing dies like hope. I cherish it.
But it is also particularly pointed because hope is the thing the Drifter doesn't have. Trust is the thing he doesn't have the ability to do any more because of his experiences (and is also the name of the hand cannon he wears shoved into his pants). He is the most jaded (literally - constantly fidgeting with a jade coin) character in the D2 universe. He loses everything and leans in on it and follows that path to full evil.
And then he walks away. Because evil doesn't work for him either.
But also (either before or after he's completely left the cult - it's ambiguous, but possibly when he's still entangled but it's already fracturing and falling apart) he finds Orin again (he's using the name Wu Ming at this point - either having returned to it, or because he hasn't changed it yet from Felwinter Peak, or perhaps this happens before Felwinter Peak - the order and timeline is somewhat fuzzy).
Orin does not remember who he is when he finds her the second time (she's pretty nuts at this point - her story is filled with madness and tragedy), and is going insane with grief over losing Namqi (the person she left with when she disappeared the first time) as well as her obsession with the Nine. And the Drifter is once more drawn to her and once more connects deeply with her:
Wu Ming leaves his questions by the wayside as he is drawn inexorably into the gravity well of her desperate honesty. Her confessions lower his defenses. He talks of himself. Of his fear. Of his loneliness. How he feels he is one fingernail away from plummeting into an abyss. How he feels vicious resentment every time he is brought back from the dead: He never asked for the gift of the Light... They make excuse after excuse to meet again. Every conversation is colored by excavated truths; every day they feel they will reach some bedrock that will break them to pieces. It is as frightening as it is intoxicating.
But then Orin finds out about him being a Dredgen, terminates their relationship, goes off to become the Emissary of the Nine and, as someone I was talking with once referred to it: 'it was a breakup so bad he had to leave the solar system.'
Things go very poorly the first time the Drifter loses Orin but the second time is far worse. He has a full-on Lovecraftian 'At the Mountains of Madness' style horror-movie-plot experience with a crew he calls his 'best friends' (which may or may not be all ex-Dredgens but there's at least evidence they might be) out on a frozen planet being stalked and driven to insane levels of paranoia by Darkness creatures able to snuff out their light:
I think I mentioned we're all raving psychos at this point. Well, we did what all measured raving psychos would do. We thought we each had been betrayed by the others. We drew on each other.
The Drifter kills them all to keep them from killing him (at least, that's what he says - no one else is alive to argue). Then his ghost, who up until now has been kind of a moralistic asshole, suggests he hunt down the ghosts of his former crew and Frankenstein them together in order to survive:
And the craziest thing happened. My Ghost snapped... But we would need parts. Ghost parts. And we knew where we could get some... The Ghosts of my former crew all fled as soon as their charges hit the dirt. So me'n mine, we hunted them... "Hey. There's always hope. For what it's worth, I'm proud of you." It was the last thing my Ghost ever said, and the last lie it ever told.
The Drifter's ghost is rendered mute from the experience (either mechanically or due to the trauma of hunting down and murdering other ghosts - it's not clear) but the plan works, they survive, and the Drifter builds the Derelict out of scrap, returning to the Tower where he sets up Gambit.
It's super unclear (again, the Shin-related lore is just a mess and deliberately confusing) but it turns out that Drifter going on about how the Man with the Golden Gun is out to get him is actually a deal he made with Shin to set up Gambit (because, spoiler: the leader of the entire Dredgen cult, Dredgen Vale, turns out to be none other than Shin Malphur, the Man with the Golden Gun, who hunts Dredgens and who the Drifter has been saying is out to get him this entire time) to draw out the truly Darkness-corrupted guardians so Shin can kill them. (And this is ultimately why the Vanguard lets him run a fighting ring in the basement - because Shin convinces them it will help find the truly bad guardians so they can be eliminated).
If you find that confusing, that's because it is. Anything to do with Shin Malphur/Dredgen Yor/Rose/Thorn/Lumnia is pretty much an acid-trip, continuity-wise. It hurts my brain.
As for where the Drifter gets the weapons he gives us for Gambit? To the surprise of no one, he's stealing them. Because of course he is. It's him.
While running Gambit, he ends up visited by the Emissary of the Nine (formerly Orin - same body, different person) and has the Haul attached to the Derelict as a 'gift' in this amazing cutscene: https://www.youtube.com/watch?v=wFtmr___dSw
And he pretty much stays in "shifty morally ambiguous guy in the basement" mode until Arrivals when the pyramids show up on Io and we get one of my favourite lore tabs in all of D2: Whispering slab.
The two sit. They speak. They listen. Linkages forged in Light and Dark of traded secrets as the Derelict hangs in orbit around the Earth. Pacts are made. Soon, there is only the silence of knowing left between them.
"Next time you fly over the Moon, dust your boots. Tracking that crap all over my floors."
Both of the Drifter's deep emotional entanglements with Orin happen when he really genuinely talks to her, and now in Whispering Slab, he's genuinely talking to someone else, plus we get the origin of why he calls that someone else Moondust.
Then, during Arrivals, we get the amazing banter between him and Eris, and in Beyond Light they learn to control Stasis together with the result being (in my highly subjective opinion) the best cutscene in all of D2 : https://www.youtube.com/watch?v=IQAB-sSi6P0
At the end of Haunted we get Eris' message to him about healing and finding joy , he has this line in Plunder "What we do now matters more than who we were", we end up with the Kept Confidence lore tab during Season of the Witch where the person who previously insisted he trusted no one now is saying: "He didn't trust them. He trusted her" and then in the Gloaming Journeyer tab, he pulls her into a hug and reminds her of what she told him once (in the Prophesy dungeon dialogue): "That we'll live in the night if we have to. We do it for what comes after." (What comes after is dawn, hope, the continuance of existence after the darkest point.)
Someone in a chat I was in once summed up the core dynamic of the Drifter and Eris' relationship perfectly as "He gives her trust. She gives him hope."
There are people online who are very frustrated with the Drifter's character development, feeling that the Drifter has 'had his teeth filed off' and that he 'got his depression cured by getting a goth girlfriend' but I feel that's just people who don't like change. The Drifter has, throughout his entire storyline been constantly changing who he is. Change is part of his many self-constructed identities which he re-creates over and over as his old sense of self is destroyed and remade. Gritty vicious Drifter is still in there and he will be just as brutal as ever if he needs to be.
He doesn't want to be, though. He never has. And as someone who deals with medical-grade depression and who found themselves in a situation where they needed to reconstruct a sense of self to replace the one that was lost, the Drifter finding a way to hope and trust again after all he's been through is an extremely powerful and poignant narrative which speaks to me on many levels.
It's not trite, thoughtless happy fluffy rainbows, friendship-fixes-everything-whee! It's painful and slow and beautiful as the Drifter learns to have healthy relationships with other people. We need stories like this to speak to us at an unconscious level and tell us that even if you're not Eris Morn and you failed, and you gave up, and you didn't make it out of the Hellmouth, and you in fact gave in to despair and completely lost all hope, your experience erasing who it was you were and having that old you replaced with someone else, you can still find hope again. Even if you've been burned so severely by so many, many, negative human interactions that you cannot trust anyone, if you find the right people, you can slowly learn how to trust again.
The Drifter's story has been called a redemption arc, and I guess in a way it is that too but, for me, the essential quality of the Drifter's narrative isn't redemption: it's healing.
Stories have power. We incorporate them into who we are. Dredgen Hope ultimately does live up to his name. Within D2 he is finally starting to heal. I find that idea, of healing in spite of being so altered by one's experiences as to have had to become an entirely different person in order to survive, of being unable to trust and still finding a way to learn how to trust again, to be important and beautiful to have in my subconscious as something to draw from. It is a story that is very much needed by a lot of people. We need to be reminded that we can be irrevocably changed and have everything taken from us and still find a way to trust and hope and love again. That might seem a bit much for a shooty game, but I maintain this is why D2 has some of the best storytelling of any game I've ever played and that the character of the Drifter is a huge part of what makes that storytelling so compelling.
Sorry this took so long to answer. This seriously was as short as I could make it and still say everything that I felt needed to be said. There's more, and more detail, of course, but this is my treatise on why the Drifter is as awesome as I think he is.
That is all.
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kultofathena · 11 months
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Reveal !! | Condor Yoshimi Machete | Kult of Athena
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lesfir · 21 days
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This is the kind of post that become a flight of thought and reasoning with a bit of hc. The Break Up with Lord Astarion Like: Asc Astsrion dickpic photo of a drunk ex - behavior nah well if drunk... still nah+meh Astarion has centuries of seduction experience. His brains aren't so smooth as to send Tav a "dickpic" in hopes of attention and success. He'll come up with a really nice and neat plan to get Tav to come to him on their own. He's got time. It's AU meme modernity ofc. It's hard to work. Without context, Astarion loses a lot. The medieval, vampirism and slavery is a big context. Depends on how painful it was. Let's say it went okay, a little uncomfortable, but normal. In modern times, if Tav was kind, he'd be something charitable, showy. For Tav and good for building influence, too. For love of the people. If Tav was more evil. He'd be doing something extravagant, still logical. Looking like a fool is not a best seduction tactic. For a good Tav, he'd create parks in the city, and support the arts, charities. For the evil Tav, he would seek influence in closed circles so that those she knows about (admires) would talk about him and his deeds like new skyscraper-hotels with casinos. In any field he would quickly become famous: a beautiful man with refined taste. Speaking of the Middle Ages, in Faerun. Depends on what Tav is interested in, it's magic - the best relics from around the world in Baldur's Gate. New opportunities for mages from all over Faerun. Come to Baldur's Gate. Warfare - don't even ask. Fella will climb into any dragon lair on his own to get to impress. (And have some fun). Astarion despite having goals, would quite enjoy and discover new things in the world. In general, he would get his way. I don't think it's even canonically obsessive, that you can't get off once, like a frenzy, nah.
He'd remember his personal plans, he'd party a lot, he'd be sad sometimes that Tav couldn't share the fun with him. Eventually he was able to taste the food again. There was so much around that he couldn't for 200 years. Seriously he would eat 10 kinds of desserts and enjoy them, forgetting everything. I prefer it when Tav loves everything and shares eternity, pleasures and decadence, the line of play. In this line-breakup I'm more interested in the “partners in crime” that Lord Astarion suggests. That's the fun line of the game.
Here, if Tav friendly agrees, he definitely:
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Kinda Friendship Zone. But Astarion is ok with it.
-- Everyone on the Sword Coast thinks they're having an affair. -- He very often emphasized in the beginning that Tav was his friend, like a little poke. But he stopped doing that when Tav returned the favor. -- Astarion feels the need to touch Tav's hand. In general, touching Tav makes him feel better. This Tav is also tactile, she needs to touch someone she likes, someone she is friends with. -- That Tav is a druid. She turns into a frog if Astarion goes too far. And starts croaking. A thing that makes him angry, sad and happy. -- Astarion crosses the lines of edgy flirting while dancing. -- Sometimes Astarion thinks dark thoughts, but he always just thinks them. He has time. To lose her smile is to be a fool. -- He always sulks for about three days when their temprs clash. But that doesn't happen very often. This Tav is as calm as a toad in the sun. -- Surprisingly. He was so greedy for her time, literally, but he'd only gently invite her to join him - for a party, a walk, on a ship to Calimport. Tav had said no a few times. Needing to keep her distance, not to spoil the greedy dragon. And he'd just go like a cat and she'd be bored while he got the fun of traveling. He brought back souvenirs. But she would have liked to see his smile the first time he looked at this town. -- No friend in the Realms gets gifts like Tav. -- His legions of crows are on duty outside her house. Tav didn't mind, she didn't have the best opinion of the world anyway. They were showing up together, these rumors... who need to prick him, will prick her. -- At sunset they often walk together in the parks in the Upper City.
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The way you write Deuce is just, *chef's kiss* i love it. it absolutely lives in my head rent-free.
So much so that i saw this tiktok of a pigeon sprinting with a leaf to gently put it on top of his mate sitting in her nest, and my first thought was, 'that's them. That's Deuce/MC. 💕💕'
Here's the video but i understand if you're hesistant to click on random links. I do hope you have a nice day btw ^ ^)
(https://www.tiktok.com/t/ZT8DbBeDw/)
AAAHHHH THANK YOU SO MUCH!
No but seriously Deuce 'his gaze softened' Spade is so loving and deserves so much love like I literally can't even explain.
First of all, that video is everything and it’s so Deuce coded I can’t even. Another animal couple I see would be this:
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But, don't get me wrong, I would just like to go on the record and say that I've been watching a lot of dog videos and Deuce is 100% a dog: he's sweet, loyal, supportive, loving, protective - the complete package (though his eyes are much cuter). Just saying that he (and Jack) would be at the top of Crewel's list for approved boyfriends.
I mean as deranged as I am for him, I swear I can quit any time (I say as I stuff my shaking hands into my pockets and send multiple pictures of him flying out of my pocket)
He’s a perfect gentleman despite not being raised as one - and no I don’t mean in the literal sense, actual queen Mama Spade definitely raised her son to be chivalrous and kind and respectful to everyone. I mean he wasn’t raised to be a quintessential refined nobleman like Riddle or Malleus or Vil. He’s the only son of a single mother and as far as we know only his maternal grandmother is around (we don’t know if his father left or is dead but I subscribe to the headcanon that he was a jerk that left when Deuce’s mum was pregnant) so he’s never had an older male relative to look up to. Yet he still has all the traits that you’d see in Austen male leads - he's serious and straightforward, sort of soft spoken, he'll restrain his emotions, he's gentle (at most times), he canonically loves sappy romances, he’s got a strong moral compass and he has this sort of soft touch-starved vibe that I can't really explain.
But he's this sweet, considerate wholesome guy who gives it his all in everything despite his background and personality of an adrenaline-fuelled teenage boy. And he's very realistically (and very endearingly) a teenage boy: he's a troublemaker, he's rough around the edges, he makes mistakes even when his heart is in the right place, there are times where he can be slow on the uptake, he's aggressive, he thinks more with his fists and instincts and feelings than with his head, he's emotional and will lash out if he sees injustice, he's not afraid to use dirty tactics, he was literally in a gang, he's impulsive and reckless and literally itching for a fight. But he’s still as much of a man of honour as Mr Darcy or Captain Wentworth. And e's so loving and he's so sincere and he tries so hard I just-
(I want to kiss him on the mouth)
I just think it's really sweet that the same guy who could violently beat up like five guys bigger than him without a thought would instantly turn into a blushing puddle if you so much as held his hand and follow you around with a wide eyed awestruck look like a lost puppy or baby duckling.
I love to say that the reader is his salvation, his angel, his light and it comes from his inner shame at his past. Yes, he's bettering himself to atone for all the hurt his mother went through but he also really wants to prove to be someone worthy of being at your side. You're his apricity and he loves you more than anything.
He’s very sword and shield coded (though, I’d say he’s less of a shield and more of a sword - Jack seems to fit the shield motif more to me). He's very honour bound and duty driven and he gives me the vibes of those loyal knights you get in period stories.
And I guess that's what appeals to me. Bad boys are literally my least favourite trope in modern fiction and I get irked at practically every broody, angsty 'I hate the world' male love interest I come across (usually because the good boy second ml is so much better but my sister says that red flags are much more interesting than boring green flags so...). But Deuce, my man, my deuce box. He's a (former) bad boy that ticks all of the green flag boxes. He's not a bad boy with a hidden soft side, he's a soft boy with a (not-so-hidden) bad side.
He's not rude and snarky, he's kind and respectful. He doesn't have a problem with authority or hate his parents, one of his main character traits is his healthy love for his mother and he has a high opinion of his upperclassmen and the adults around him and he takes his studies seriously even when he's not good at them. He doesn't hide behind an arrogant facade, he's genuine and sincere to everyone he meets. Yes, he has an innate attraction for violence but instead of acting on it, he spends his time sating his love for adrenaline by speeding along on his magical wheel and joining the most athletic club in the school. He wouldn't tease you for your interests, you could spend hours babbling about your rock collection and he'd be completely rapt.
He's like the perfect dichotomy of the bad boy trope and the wholesome cinnamon roll good boy trope. Like one second he and you are engaged in the 'no you're cuter' or 'no you hang up' cycle on the phone and the next second your arms are wrapped around his torso and your wearing his leather jacket as he does the akira slide on his magical wheel.
Anyway I could go on for ages but instead have Deuce Vibes tumblr text post:
(Censored by moi)
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P.S. I’ve been watching a lot of Ace edits and like 😳🥰 that boy ❤️ People make so many jokes about Malleus not getting invited to the meeting where the Disney executives explain twst is not an otome game but like Ace got the invitation and glanced at it for 0.345 seconds before ripping it into shreds, tossing the pieces into a blender, throwing the blender into a fire and then nuking the fireplace.
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makapatag · 1 year
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“Violence for violence’s sake is not the rule of beasts but the nature of divinity.” Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies. When the crocodile’s teeth are cast, convictions are unsheathed, and steel sparks: the Umalagad must declare that: “The river of life ever flows! Rejoice in the glory of combat!” and they enter violence
SWORD AND ENLIGHTENMENT. LOVE AND GLORY. VIOLENCE AND LIBERATION. 
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Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Itch.io: https://makapatag.itch.io/gubat-banwa
DrivethruRPG: https://www.drivethrurpg.com/.../Gubat-Banwa-1e-Playtest
Gank: https://ganknow.com/services/18713-makapatag-gubat-banwa-1e
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Included are!
A unique Southeast Asian-inspired Fantasy setting, with an emphasis on martial arts as a background for war drama and violence, from a Philippine-centric view. Garudas fight against unglu. Martial artist warriors master the Principle of Cutting by meditating upon the teachings of the Violent Bodhisattva. Rituals and superstitions must be performed or else risk the wrath of the ancestors. Vast kingdoms arise with God-Kings at their helm, claiming to be Shiva-Buddha incarnate. You and your warband stand at the center of this violent mandala!
A corresponding narrative system made to help play out war drama in this setting, along the veins of Final Fantasy Tactics, Hero, House of Flying Daggers, Malazan, Tigana, Game of Thrones, and Tactics Ogre!
Want to try out the Thundering Tactics Battle System that fuses modern narrative sensibilities with D&D4e style tactical combat and wargaming dice pools. The Turn Order is known as the Rhythm, and you don't activate a unit; you fulminate a fighter. The game heavily relies on terrain abilities and emphasizes movement, especially with it's 3-Beat System, which lets you do 3 Actions per turn (some actions might cost more than 1 Beat!)
A Discipline System inspired by Final Fantasy Tactics Jobs, Digital Devil Saga's Mantras, and Shin Megami Tensei Nocturne's Magatama. Mix and match your Techniques! Change Disciplines with a single Downtime Action! Be a Death Dancer that heals with alchemies, or a Tigpana (Spiritual Archer) that rides upon a crocodile! 
A narrative system wherein describing or doing dangerous and cool things is encouraged, as that is how you get Thunderbolt Tokens, which let you dictate your fate. This same narrative system prioritizes 5 Approaches instead of Abilities, in the vein of L5R, with each approach based off of the 5 Elements of Gubat Banwa's natural philosophies and esoteric tradition.
Said narrative system comes with a baked in Honor system that interplays with Debt, which is how you get others to do things for you. And NPCs can accrue this same debt, forcing you to follow them. If your Honor ever falls below 0, you must play a new Kadungganan!
An enemy system that allows for Solo and GM-less play! Roll an Enemy's Gambit Dice to find out what actions they do when they Fulminate. Adapt and act accordingly, make for dynamic fights!
Event tables and generators for every possible thing you might encounter while journeying in the Sword Isles, to fully immerse and play in its cultures! As well as Lore to fulfill any questions you might have.
Finally, baked in is the starter adventure: The Sword Devil. So you can jumpstart your games!
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howtofightwrite · 1 year
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Hi, thank you for your blog. I have a greatsword wielding warrior and a dual shortsword wielding rogue that I would like to have work as a team to take down enemies. How can I write this in a realistic and believable way?
By remembering that the greatsword is a front line combat weapon, and the rogue's combat style is shanking people in the back. This isn't the kind of pairing where you get two characters working in tandem, rather it's a situation where you have two very different approaches to combat and problem solving. Ironically, even before you get to the weapons, these are going to characters who would approach each challenge in very different ways, if they were left to their own devices.
It's up to you whether they bicker over the merits of their approach over the other's, or work together smoothly, playing to each other's strengths. Either route can result in a satisfying narrative, and transitioning from the former to the latter over the course of their adventures can create a compelling arc for them.
As for what to gear them with, that's a more difficult question, but one thing to keep in mind is that both of them would be likely to keep a few weapons on hand. The warrior might keep a smaller sword, a dagger, or a hand axe on their person (probably more than one of the above.) The rogue might also have a bow and some daggers. They might also have a longsword or rapier, depending on the weapons available in their setting. If you're going for realism, a rapier would probably make more sense than dual wielding shortswords. With them off-handing a parrying dagger when they need it.
So, some things that are worth thinking about. Greatswords (and the rapier) are a fairly late sword design. By the time greatswords were in use, militaries were already transitioning into shot and pike tactics. Which is to say, firearms were on the table. In most cases, modern Fantasy, inherits a lot of it's technological approach to Lord of the Rings. There's nothing automatically wrong with this, but it does result in a curious absence of early firearms that would have already existed by the time the greatsword came into use. The existence of magic, or even geological differences in the fantasy world could explain this omission, but many authors simply don't think about it.
There's a lot of reasons why your rogue or warrior might not carry a gun. For the rogue, they're loud, clumsy, and expensive. For your warrior, they're clumsy, expensive, and difficult to maintain. Though it may be worth considering that other characters might shove a blunderbuss against your hero's head to punctuate their argument.
Some other frequent technological stumbling points are, armor designs (a lot of writers are not careful about picking the correct time period for armor designs. Similarly, armor production is very material intensive. So, people living in areas with limited metal won't be able to invest in full plate armor, versus mineral rich nations), fortifications (especially, “ancient ruins,” that are more technologically advanced than the chronology allows), ships (if I had a nickle for every time I've seen a sea going vessel designed to mount cannons in a world without gunpowder, I'd have a couple bucks), architecture, and agriculture. If you have a specific technological level in mind, it's probably a good idea to research that era of history until you have a pretty solid grasp of what life was like. (Fortunately, archaeology should have you mostly covered here, and the stuff you find will be fascinating.)
The short version would be to think about your characters bouncing off each other, rather than just their weapons, and build a believable world for them to inhabit.
-Starke
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