Hey there!
After reading your great insight on what to keep in mind when, say, writing the Seed brothers in fanfiction, I was wondering if you wanted to cap things off on what to keep in mind when writing Faith?
You don’t have to do it immediately, just when you have the time.
Hi! Sure, let’s conclude this “series” with the last member of the family, Faith Seed :)
First, while she’s referred to as a/the Siren by Dutch, a couple of NPCs, and in promotional material, this isn’t her official title in the Project. And as you probably know, Faith Seed’s real name is actually Rachel. However, unlike what the Far Cry Wiki claims, I’m quite certain her full name was never Rachel Jessop. Unfortunately, the biography on her Wiki page is partly made up and based on that incorrect assumption, so I really don’t recommend trusting it. This advice goes for all Far Cry characters, and I don’t think the Far Cry 6 Season Pass is a good reference, either, since the DLCs were written with the help of the Wiki.
In Far Cry 5, in addition to the story cutscenes, she has three sermons (here, here, and here), four answering machine messages (here, here, here, and here), and can also be randomly encountered in the Henbane River region as a “specter” (term used in the files). When she appears, she either hums the song “Oh The Bliss” (here and here) or talks to the Deputy. I think what she says really is worth listening to and adds a lot to her character. @teamhawkeye has done a tremendous job recording and compiling all her appearances in 9 videos (1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9)! As for Marshal Burke’s “apology video”, in which Faith also appears, it’s here.
I wrote a summary of what other characters say about her here (masterpost here), and all the NPCs’ comments about the Seed family are available here and here.
Faith isn’t in Far Cry Arcade and doesn’t have the same “combat lines” as most other characters, but you can still listen to everything she says during the final fight against her here.
Her deleted lines are here, and she has even more here. Most of them probably aren’t relevant anymore, but they’re still interesting and make me wonder what they originally had in mind for the character!
If I’m not mistaken, there’s only one note in Far Cry 5 written by Faith: the “Note for Tracey” (Hope County Jail). The note “A Confession” (Throne of Mercy Church) was also written by “Faith”, but it seems to me the author is one of Rachel’s predecessors.
Indeed, in-game evidence indicates Rachel wasn’t the first woman who took on the role of Faith Seed. There were at least two others before her, Lana and Selena, but we barely know anything about them or why they were replaced. Two letters, written by people who knew and loved them, can be found in the game in the Horned Serpent Cave and the King’s Hot Springs Hotel, but that’s pretty much it.
There was another note written by Faith, apparently cut from the game but still available in oasisstrings. It was supposed to be in her bunker, Faith’s Gate:
To my guardians, Because we have each other, we are already strong. But when the Collapse comes, this gate will need to be the heart of our strength. Guard it with your lives, knowing that any sacrifice you make will be for the future of humanity's greatest ideals and dreams. Jacob and Joseph have chosen you to guard this gate. You should be very proud. I know you serve me with love, but never forget that this will be your home, too. If you falter from this purpose, remember the bliss is there for you. With love, Faith
It’s worth noting that, in the game’s files, Faith (or the Henbane River) is sometimes referred to as “Selena Seed”. To me, this suggests that her identity and her backstory went through many changes during the development of Far Cry 5, and that might explain at least some of the grey areas surrounding the character.
Since she isn’t the Seed brothers’ biological sister and they weren’t raised together, The Book of Joseph doesn’t give a lot of information about her life before Eden’s Gate aside from what the game already tells us: she was a broken person, addicted to drugs, and was “adopted” by Joseph as his sister and Herald. When she joined the cult, since drugs are forbidden by the rules, she first had to overcome her addiction, and the book says she succeeded with the help of scopolamine (basically Bliss). It’s also explained she then worked with a geneticist named Peter, probably on developing Bliss. That said, in the game, he’s never mentioned, cultists never use the word “scopolamine” (always “Bliss”), and nothing clearly indicates it can be or has ever been used as a substitution treatment, so I’m not sure what’s still canonical...
Faith also appears in the short film Inside Eden’s Gate (not entirely canon to me but still good) where she’s played by Mackenzie “Kenz” Lawrén Johnson. I must admit Faith is my favorite Herald in the film; I really like Kenz Lawrén’s interpretation as well as her opinion on the character, which she gave in this interview!
Weirdly, Faith has often been referred to as the “half-sister” by the game’s main writers (such as here or here) even though she isn’t related to the Seed family in the game. It’s possible that she used to be but that was changed at some point. According to the Lead Writer, “Maybe she isn’t liked by the other two brothers as she didn’t grow up with them” (which is hinted at by NPCs and John himself in Far Cry 5). In a now-deleted interview for GameCrate, he also described her as “more of an outsider” and “probably the most fervent believer in Joseph”.
Greg Bryk, who co-created and played the Father, said he believed he needed Faith because “the maternal aspect of the feminine energy is missing” in his life even though it’s something “essential for Joseph to have”. He thinks there have been several Faiths because “when [Joseph] would lose faith, [he] would find another Faith.” And according to him, “she doesn’t need to have a specific energy because there’s something of an essence that [he needs] as opposed to a person”, and she almost has a “mother earth energy”.
While she does give a bit of information about her past life as Rachel in the game, saying she was “ostracized by her community”, “bullied by friends”, “abused by her family”, and “wanted to die”, it’s not always easy to know what’s true and what’s not when it comes to Faith because she’s known for being a master manipulator; lying is canonically part of her modus operandi. In a way, because Faith Seed is a role, I would say she’s also always performing. Unlike what a few NPCs claim, I don’t think that means she never tells the truth, but she’s still undoubtedly “very skilled at twisting the facts and turning any situation to her advantage”, as the game’s Narrative Director put it.
Although the details are unclear, I believe it’s true Rachel was “lost” and “broken” before she arrived in Hope County and joined the Project. It’s also true that, as Faith Seed, she’s now powerful, dangerous, and not innocent anymore, as her former best friend Tracey Lader, who knows her very well and witnessed her transformation (but was unable to stop it), warns the Deputy. I neither mean nor think the situation Faith is in is normal, healthy, or the best thing that could have happened to her, but I do think saying she’s unhappy with it, helpless, in danger, or that she only wishes she could run away from the cult really is a misunderstanding of the character. Faith knows what she’s doing, and she’s very good at doing it. To me, she’s the most powerful Herald.
Since the lore is a bit inconsistent, we’re not entirely sure how the Bliss works and who created it, but we know it’s an almost magical, hallucinogenic and pacifying drug made from “bliss flowers” (heavily inspired by Datura stramonium) that Faith is immune to, can control, and uses to brainwash people. “The Bliss” is also a place, but once again, the details are unclear. It could be her bunker, or maybe just a distorted version of reality that individuals who are exposed to the drug “live” in. Wherever or whatever it is, most people never truly come back from it or fully break free from Faith’s influence, as seen with the Marshal in the game…
In the Project, Faith’s role is to lure (hence the nickname “Siren”) people into the cult and convince them to follow the Father, often with the help of Bliss. If they keep resisting or are “too full of fear and doubt”, high doses of the drug can be administered to them and turn them into Angels, who are comparable to zombies according to some characters. Bliss irreversibly damages people’s brains, and those who become Angels unfortunately can never be saved. Faith and her followers seem to think they’re beautiful creations because they’re faithful to the Project and unable to sin. It seems she has the power to control them (at least partly), and the cult doesn’t hesitate to use them as “shock troops” or “slave labor and beasts of burden”, as NPCs say. They’re indeed very docile and resistant... as well as hard to kill.
Again, there are some discrepancies regarding what happens to potential converts in the Henbane River region, but it seems people first have to walk along the Pilgrimage path and, at the end of it, take a literal leap of faith from the statue of Joseph, just like Faith explains she did (even though whether or not the statue already existed at the time is a bit uncertain). As unbelievable as it sounds, NPCs confirm it’s entirely possible to survive the leap. After walking the Path, some pilgrims become Angels, some simply join the Project, and others don’t survive, either because they don’t make it to the end or die when they jump (maybe because their faith isn’t strong enough, I’m not sure how that works).
In the Family, Faith can be described as “the favorite child” (and I think that makes John jealous), who saw Joseph as her savior when they met and wants others to experience the same feeling, by force if necessary. Just like her brothers, she basically weaponizes her trauma and makes people relive a sublimated version of her life story: she targets the most vulnerable individuals, gives them drugs to ease their torment, and sometimes takes their minds away from them. Even though Faith is fully capable of thinking for herself, isn’t mind-controlled, was a drug user before she joined the Project (not after), and left her old self Rachel “in the darkness” willingly to be reborn as Faith Seed, she still became a new person for the Father and expects the same from anyone she converts, even if that means she has to completely brainwash them.
In conclusion, we don’t really know much about Rachel and her backstory, simply that she was broken, saw Eden’s Gate as a chance to start anew, and happily took it. Since she was young, desperate, and therefore suggestible when she met Joseph, one can wonder if Faith is simply a manipulated, brainwashed victim; a poor, helpless soul devoured by a cult. But although that situation is far from ideal or normal, she and other characters confirm that she too has teeth, and she doesn’t hesitate to use them. Rachel should theoretically just have been a victim, but as Faith Seed, she’s transcended this status. She’s found purpose, power, and is committed to her beliefs. Not everyone in Hope County precisely knows who she is, but now, she does. She’s a multifaceted mystery whom people tend to underestimate, and it’s something she likes to cultivate because that’s how she gets them. She’s a Siren, but in my opinion, also a Phoenix, who was consumed completely and rose up from her own ashes to be born again. Rachel was broken, but Faith is strong. Rachel lost herself, but Faith was found. Rachel was nothing; Faith can be anything.
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THERE WE HAVE IT! Scugified all of the local group by putting them in the same situation as Sliver or Straw more or less!
These are mostly for fun so I haven't sat down to ponder them too hard hehe hoho
Explanation on their designs below the cut:
The Martyr (LTTM) - He's very tough, more cold resistant and capable of surviving one or two lizard bites even due to his sheer size, which makes him very slow. In addition, kind of like Saint, he is completely passive and cannot kill creatures.
The Prodigy (FP) - Very quick and also fully carnivorous! Her fur is very light so she has to use her food pips in order to glow and warm herself up. Can maul like Artificer while having the strength of Monk. You'll mostly be chasing bat flies with her.
The Sage (SRS) - They are completely blind so you navigate the world and map using your hearing and other senses. It looks like you are in pitch darkness in shaded with the iggy effect when it shows you the surrounding area. You can see every creature on the map that's in the room with you or the next one. She can also make pearls using rocks!
The Nomad (NSH) - Always moving from one area to the next, you can’t rest in the same shelter twice, unless you exit the area and come back. She can also camouflage kind of like white lizards do and crouch move while camouflaged.
The Judge (GW) - The Judge doesn’t ascend every creature. He’s relatively fast and has strong spear throws. If you are killed with the Judge, next cycle the creature will be marked for you on the map at all times. If you ignore the mark The Judge loses karma and vice versa gains one karma if you commit to the kill.
The Acolyte (UI) - He’s small and emits light with which he can befriend certain creatures and gain protection from them! He crawls slower than average and can only carry one item ar a time, because of his missing hand, but jumps higher.
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