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#I NEED usable fashion
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I wanna dress cokorful
I wanna dress happly
I wanna dress stylish
I wanna dress without gender.
But also I want to dress comfortable and useful
I want it to be ok that my shoes fall apart
The rip in my Jeans? Jea I did it
On accident but it's character
The patches on my jacket?
Surprise they aren't falling off
I wanna dress good and Colorful
But somehow the “used” and “adveture” clothes are only old Army jackets grandpa pants
sweaters and a beanie and some hiking boots
all in 50 shades of brown and dark green
I want my clothes to be used. showing that they were. that I don't have to worry about keeping them as new So I can be me and
I want to use clothes the way they were intended too
I want useful clothes that look and feel like me
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maybe-its-5sos · 2 months
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Try again (Toshinori Yagi Smut)
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Requested: no
Summary: You want to add another addition to the family, he’s unsure.
Word Count: 1695
Warning(s): Self-doubt, Smut
“So What I think doesn’t matter?” You question sitting down next to Yagi on the couch.
Tho you’d been with him for years and have 2 kids, he still occasionally gets into these strange thought patterns. Yes, his self esteem has been low ever since he lost use of his All Might form, but you thought that you having been with him for so long would be worth something.
“Of course it does, dear!” His eyes shoot towards yours, as if searching for something.
“Well then, listen to me, I married you because I love you, all of you. Furthermore I prefer you in your smaller form and I’ve told you as much as thousand times. I know it’s not easy, and I know you feel down, but you need to remember that people still love you no matter what!” You say, taking a sip of your tea, offering Toshi his own cup. He takes it, looking like he’s deep in thought.
“You’re right” he says looking at you again with a smile, but it seemed a bit hollow, like he didn’t truly believe it. You decided to not push the matter further for now as your 9 year old barges into the living room from his room. “ Dad! Look” he says excitedly, he had fashioned his blanket into a cape. You smile wiggling your eyebrows at your husband.
He goes to play with him and your 6 year old joins in, playing as a villain.
You thought the ruckus in your house would never stop as your family spent their day off playing heroes and villains and god whatever else came to their creative brilliant little minds. Your husband played along with all of it.
By the end of the night, the kids were so worn out, getting them to bed was a dream. They were sleeping pretty much the second their heads hit the pillow.
You were in your bedroom, getting ready for bed as Yagi joined you. “Hey, I wanna talk to you about something when you have a moment.” You tell your loving husband as you put on your baggy sleep shirt. “What’s on your mind, darling?” He inquired.
“ I want another kid.” You blurt out, looking away, worried about his reaction. A breath hitches in his throat causing him to cough. “Y/n, Im not sure that would be a good idea, the kids would have a pretty big age gap and I don’t know if I could keep up with another kid…” he says, nudging you to face him, putting a finger under your chin to lift it, getting you to look at him.
“I know… but I miss being pregnant” you trail off. “Why would you want another child with someone like me? When we had our boys I was still All might, I still had something to offer.” He confesses quietly. Doubts swirling in his mind. It was true, you had your youngest long before his quirk became nearly un usable. It always worried him, not being able to protect his family anymore, he also thought you would lose your interest in him. To his surprise you had stayed steadfast in your love and adoration for him.
You shoot him a glare, “I love you no matter what Toshi, You have so much more to offer than just being a hero and I still don’t care what form you’re in.” You tell him, giving him a reassuring peck. In all honesty, if you had the time and he had the energy, you’d have a gaggle of kids by now. You’d be jumping his bones at every and any opportunity. Sadly tho, with your family keeping both of you busy and his injuries hindering his sex drive, that hasn’t been a possibility.
“I don’t know” he says nervously. “Just think about it, even if the answer is no, I would appreciate you giving it a thought.” You tell him, looking at him with a slightly sad look. He caught it immediately but didn’t say anything about it, giving you a nod.
Getting in bed, you fall asleep tho a little restless, he on the other hand couldn’t sleep. Toshis thoughts were racing.
He wanted to give you want you want. He always had. But at the same time he was unsure if he could handle another kid. Yagi loves his boys and would do anything in his power for them. Could he have another?
Before he knew it, the blaring alarm, rays of sunshine and tussling from your side of the bed awoken him from a slumber he didn’t even realise he was in. He keeps his eyes shut, trying to get a little more sleep while you get out of bed and make your way to the kitchen.
Cheerful giggles fill your home and delightful smells of food tingle the nose. Toshi shuffles towards the kitchen, stopping when he sees you three. Playfully preparing breakfast. The youngest is holding the spatula, while the oldest is getting things out of the fridge to set on the table. You’re cutting up fruit as you giggle at your youngest making goofy faces.
They look so much like a younger version of their father. You always wonder where your genetics disappeared to.
The breakfast was delicious, even if Toshi couldn’t eat a whole lot and everyone was all giggles. Today was the end of the weekend, meaning the boys needed to clean up their rooms and do all their homework. And man does Yagi find it sexy when you go into teacher mode. You run a tight ship. The boys already know the routine.
Your husband’s heart flutters as he watches you help your oldest do his math as the youngest also listens tho he clearly doesn’t fully understand what you’re going on about. Maybe he truly does want another kid.
Getting back to the bedroom, the boys clean and in bed, getting ready to go to sleep yourself. Toshi comes out from the shower a beautiful wide sparkling smile on his face. “I think I’m okay with trying for another.”
“What?” You question, what he said not quite registering. “ I want another baby, unless you’ve changed your mind, dear” He explains, his smile slightly faltering. “Really?!” You whisper shriek. He nods, his smile even brighter than before, you swear that smile could make you melt if you looked at it long enough.
You smash your lips into his, pulling him into a passionate kiss as you pull him closer by the drawstrings on his pj pants. “Are you sure?” You say catching your breath. “Yes.” He chuckles. As you make your way towards your bed.
He gently pulls the shirt you just put on over your head, throwing it on the ground together with his pj pants. He’s already starting to pitch a tent in his underwear. He’s gently kissing down your neck as you gently play with his hair. He reaches your breasts, gently nuzzling one as he squeezes the other, a gentle hum escaping you.
“You’re so beautiful, y/n” he says, taking one of your nipples in his mouth. He gently suckles on in, soon switching to the other. “ I wish we had time to do this more often” you murmur. He chuckles lowly, kissing down your abdomen, getting closer and closer to your core.
He gently nibbles on the soft supple skin of your inner thigh, earning a slight arch of the back from you.
He gently removes your panties, rubbing a finger in your folds. Soon his tongue follows. He’s eating you out like it’s his last supper, earning moans and groans from you, your hand stuck in his hair unable to contain your pleasure. You can feel a mile on his face as he gets you this riled up. He knows he can’t last as long as he used to, so he makes sure you feel as good as possible before the main act.
Euphoria hits you as your muscles clench, begging for a release. His tongue hits your clit perfectly, throwing you off of the cliff, bliss clouding your mind.
“ I need you” you moan, as Toshi gets back on top of you while you try to push his underwear off. He assists you revealing his massive member. Even after all these years, you’ve still never quite gotten used to it. Didn’t help that he was gone so often. “ I love you, y/n” he tells you as he’s lining himself up, giving you a deep, passionate kiss. It feels like he needs you, in a way that could never be described. It’s so loving yet needy.
“ Are you ready, sweetie?” He groans. “Yeah” you moan in anticipation. He gently pushes into you, giving you a bit of time to adjust. You roll your hips into him, signalling for him to move.
The thrusts are slow, deep and sweet. He’s making love to you like it’s the first time, no matter how many times you’ve been in this situation. He’s always just so sweet and caring. His hips roll into yours so naturally, like you’re made for each other. Youre both trying to keep it down, but it feels so good that some quiet groans escape both of you. Yagis pace quickening as his climax is getting closer.
You pull him closer, your nails gently grazing his back. He’s kissing your neck, sucking on the skin here and there but not hard enough to leave marks. Your becoming more and more breathless as you get closer to your second cumming.
His thrusts become jagged and less rhythmic as you feel him twitch in you. A few more thrusts later, you climax again, him following shortly after. He stays inside as his seed shoots into you, his breaths short and body being held up by just his elbows. Yagi shoots you a bright smile, kissing your cheek. “Hopefully that did the trick” he chuckles, slowly pulling out and laying down next to you.
“I wouldn’t mind doing that again,” you beam, sending him a wink, a deep blush gracing his cheeks.
“I love you, y/n”
“I love you too, Toshi”
Masterlist
Ask
With love,
-K
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jonphaedrus · 1 year
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been seeing a lot of posts about how glasses (and the way society acts about normalized glasses/vision correction) are great examples of how important accessibility tech for disabilities—and effective monetary coverage for those things—is. took a walk today without my glasses and remembered all over again that those posts are right and the normalization of glasses as accessibility tech, as fashion, as something people just "have" is essential and very good but also we should never forget they are actually correcting for a disability.
if you need glasses—even if your vision is fine without them, but especially if your vision is really significantly impaired without them—there's no piece of advice i wish people talked about more often than the fact that you should always, always always, have a contingency plan of how to get around without your glasses. you should know how to change the accessibility settings to make your phone or computer usable, even if you don't have your glasses on while you're doing it. if your vision is significantly impaired enough without your glasses that you wouldn't feel safe moving around outside of the home, you should look into getting, and learning to use, a tactile cane. you should know how to read the tactile labelling for elevators and signs and recognize where you are without being able to read street signs. you should keep the stuff to repair your glasses in your bag/purse/suitcase, you should know how to navigate your home, feed yourself, clean yourself, and find and ask for help without your glasses.
my vision was already significantly impaired before i broke my glasses in 2018, but i "technically" see 20/20 with my correct scrip and i hadn't taken the time to be proactive with accessibility tech on my phone or my laptop. i could get around without them using a tactile cane and backup sunglasses and having walked around the city without them, but i couldn't check my email, grade my papers, play games with my friends, or call my husband for help. i had to crash-course learn all of that in less than a week.
making use of accessibility technology to make things easier to use without your glasses can make it easier to use with them on, too. reducing eye strain and headaches because the font is of a size that's more readable or you have twilight cutting your blue light or you have tinted lenses that help fix glare from fluorescent lights or the sun, redoing the colors on a game to be easier to see or turning off significant shadows, marking buttons on your remotes or your keyboards or your light switches, being able to find food in your kitchen without having to check labels, all of that?? there's nothing wrong with that. you should learn to do it.
in a worst-case scenario, where you break or lose or don't otherwise have your glasses, being able to do basic tasks like use your phone, navigate around outside your home, or get food could save your life. the rest of the time, there's no reason to make seeing harder on yourself, and these technologies exist to be used.
i just wish more people, especially more people who are significantly vision impaired without their glasses, would be proactive and make plans and learn how to exist without their glasses. it's important! it's really important! don't forget that they're still accessibility technology correcting for a significant disability!
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selkra-souza · 10 months
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@austintrashman What do glasses/vision correction look like for the BYG aliens?
Along with laser eye surgery and contact lenses, there's various ways to fit glassware (or otherware) onto an alien's face. Also I included some image examples of non-vision correcting goggles for funsies.
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The most accessible glassware option for nedal is to install a ring around the eye stalk and fit a removable lens in front of it. One or both eyes may need a correctional lens. Fancier designs fully enclose the eye in a case that can come in various fashionable colors or shapes.
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Glasses for massakas are fit around the head with an elastic strap. They can be made fashionable with jingling and dangling tassels and bells hanging off the sides.
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A harness is used to hold up correctional lenses for delorix. The harness pictured above is a basic plant leather strap with metal holding the lenses, but they can come other colors and with decorative elements.
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The oldest glasses design for zrai were invented by nedal for the "uplifted" zrai living among them, worn by the female at the bottom of the above image. It stays put while the upper jaw opens and closes for speech or eating. Since zrai have no arms (or much any usable appendages) It's a fairly impractical design since it requires another helper to strap it on and off using the handle on the top of the head. This antique design is really only worn by mature females living closely with their harem of males who are available to assist putting them on and off, considered by them to be fancy vintage items. The male at the top of the image meanwhile, is wearing the more practical and modern design invented by zrai. They're metal glasses that attach via magnetic buttons installed onto the face. Only a flick of the tongue on either handle is needed to put them on or take them off.
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Smazels have the most complex compound lenses for their compound eyes. Each glass monocle has over a hundred correctional lenses that are painstakingly fitted for the individual, especially if by hand. Because smazel vision isn't all that advanced to begin with, and because it's enough of a hassle to commission these, that smazels without easy access computers and item printers just go without, relying instead on smell and vibrations to walk and fly around.
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20dollarlolita · 3 months
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20dollarlolita pattern school step 3) prep and pattern selection.
NOTE: Here's a link to the pattern school discord. If this link has expired, please message me off-anon and I can send you one. I like to get to know everyone in the pattern school and so I don't let too many people in at once, so that I don't get overwhelmed.
So quick summary of where we were: Pattern School is a project that I'm working on in this blog, and that has an accompanying Discord server. The purpose of Pattern School is to teach people, though hands-on experience, the consistent conventions that sewing patterns use. It also teaches basics about how to transform patterns into designs that do what you want them to do. Pattern School is divided up into steps. Each step builds on the skills of the previous one, and each one teaches new elements.
Here's the pattern school tag, in chronological order.
In step 1, everyone follows a commercial pattern with notches, grainlines, and written instructions. This pattern is for something that is not fitted to a human body/is not multi-sized. In this step, we make sure that everyone has a basic foundation understanding of how commercial patterns are made. We choose a non-fitted item so that selecting the correct fit and adjusting for body shape is not necessary. If the student wishes, an additional challenge for step 1 will be to look at a pattern, see if it's usable in lolita fashion, and make good fabric and trim selections to make a usable lolita item.
In step 2, we take a pattern for pajama pants and use it to create bloomers. This step introduces the basics of pattern manipulation. We go into how to remove seam allowance, measure ourselves for fullness, and assemble a garment from a modified pattern. Once again, there is a challenge of choosing good trim and fabric options to build a usable lolita garment.
In step 3, we will be making a lolita or lolita-adjacent garment for ourselves. This garment will be a fitted item, and it will have a closure. What's a closure? Closures are something that opens and closes to allow the wearer to get in and out of the garment. Closures can be zippers, button plackets, hooks and eyes, IDK freaking magnets or something, if you want to put velcro as a closure then more power to ya, but your garment needs to have some kind of closure. I've made resources for how to put in zippers, but other closures are probably also acceptable. Pullover elastic is not a closure. We are making a garment for ourselves because it's a lot easier to make a fitted garment when you have the body you're using right there with you at all times. If you are always with another human being while you sew, you could probably use them, but the critical component is that you have the body accessible to you all the time.
This time, the challenge is also to make something that either can be part of your lolita wardrobe, or that forces you to choose and style something that has a lot of lolita fashion aesthetics. If you want to pick a lolita-adjacent concept, like Aristocrat or Fairy Kei, you're probably fine? If you're doing this on your own, the person who decides if you're cheating is you. If you're in the Discord, you can ask if something's acceptable and like 15 people will disagree with it before tagging me and then I make up an answer on the spot. I firmly belive that Ouji is just lolita with pants and doesn't need to be stated separately.
I previously made a very long list of garments that you can make EGL fashion with, but it's older and some of the patterns are out of print. So, here's a few hours of me going through the big 4 pattern website and finding stuff that has potential.
Dresses:
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So quick note: my image editing software kept refusing to function with images off simplicity.com, so we're going to alternate between funky screenshots and semi-competent images. I'm not sorry.
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Any time you're making a lolita dress from an existing dress pattern, you'll need to check that the skirt will hold our petticoats. Frankly, most of them don't. You've done the bloomer step, so you do have experience with this kind of modification, but I'll do a tutorial later about checking this and drafting your own skirt onto an existing bodice. For step 3, doing a commercial pattern for the bodice and then following a web tutorial for the skirt totally counts. What we're looking for in a dress pattern is the ability to mod it into a working lolita dress. Please note that Simplicity 8444 (the pirated-but-not-pirate lolita dress) and Simplicity s9735 (the “why'd you use Derpy-chan??”) dresses are not eligible for Step 3, as they are both elastic pullovers.
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Blouses: However, Simplicity 8444 and s9735 both have blouses that work for step 3. If you want to build the JSK on your own and then follow the blouse pattern for step 3, you're good.
The McCall Titanic looking thing is a really fun blouse to make for this, and it's got a back zipper, so if you're not confident in your button-sewing then it's a good option.
Any button-up that goes all the way to the neck has some lolita potential. M8463 is actually pretty loliable on its own.
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Vests are easy to make, don't take a lot of fabric (so you can use some really fancy fabric and have it not break the bank). You're going to have to find a good reference image for lolita but they're really good for ouji and aristocrat, so they get a category.
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I've just always wanted to make my own lolita coat so they get a category. Once again, you're going to need to double check that the flare fits your skirts.
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Welcome to the weird shit category. There's a costume shop near me that sells these funky bolero steampunk things and I've always wanted to put it in a coord, so it's on here. The other one is a top that you could probably use as the top half of a JSK, so if you want to make a coordinating skirt then you could have some fun separates. I think handmade lolita needs more coordinating separates. They're a real thing but I want them to be more common.
So that's in no way a complete collection of patterns you can use, but I hope that's got some kind of inspiration about pattern. My test garment was made off an etsy pattern. There's plenty of other patterns out there. This was just the fastest way for me to showcase some patterns that do work.
We'll do a little more about looking at style lines and finding how to understand this a little better in the future, but for now here we are.
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devouredbyflame · 1 month
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Deepening Relationships with the Divine
I see a lot of posts on Tumblr about how to go about having casual relationships, or showing your devotion subtly but never have I seen ways in which those who wish to move on from that realm of being would actually start having a dedicated practice. People don’t need to be subtle to worship the Gods - in fact, most practices aren’t blatant and don’t need to be blatant. It is understandable and often necessary to be in a closet but you can still have a very deep relationship with the Gods while it still being meaningful.
Here’s a list of things you can do to strengthen your devotion with the Gods as well as build and deepen your relationship.
Build a shrine dedicated to an individual Deity and take time to know Them by using it.
The idea that you need to have multiple Deities all the time and worship all of Them together is a very strange way of doing polytheism and it is a more powerful usage of space to have one singular Deity at a time rather than a mix together. People may feel less of a need to be so bent out of shape if they can’t afford offerings for an entire pantheon of Gods if they only have one household Deity and the rest are specific to other tasks or needs. I’m not saying you need to pick one above the rest, but I am saying that when you work with the Gods, it’s not about quantity of your relationships, it’s about quality and how long you actually spend together in a similar fashion.
Design your shrine to be simple.
You don’t need a bunch of things on your shrine and in fact, that won’t make it any more detectable to the Gods or show how dedicated you are as a polytheist. It is not about how much work you put into the shrine to make it more about the Gods you worship but it’s more along the line of what needs to happen when you go to the shrine, what actions you take while you’re there.
Hypothetically, all you need is a candle to light to show that you wish for a Deity’s presence, but to make it more usable and detectable to a Deity, it is recommended you also have an image, statue, or likeness of the Deity. You can also have a bowl or a glass to fill for your offerings. Do not make huge offerings if you are going to forget to empty them out. Only make the offerings that won’t rot should that be the case, and only do that if you know you’re going to throw it out, eat it, or dispose of it shortly after.
Make a plan to go to your shrine at least once a day if not several times a week.
The more time you spend at the shrine, the easier it will be for the Deity to realize your intent of showing interest. It isn’t because you’re more devoted, are special, or show any signs that you’re worth looking into, but rather, the concept is mostly around how much energy is built up gradually over time. Energy is only built up because of the amount of time you spend there and how much meaning is there. It is not some moral issue you should feel guilty about should it not happen.
The fact is, the Gods aren’t waiting around and checking off boxes above your head so when you fail They mark it against you for the rest of your time with Them. They are, however, flawed in the way that They only can go about recognizing the material world based off of the flow of energy and how much is stored that is unique to Them.
Having a journal at your shrine to write to Them in while a candle is lit is a perfect way of building a relationship. The act of writing is a perfect way to build energy.
Keeping a specific divination tool at the shrine for that single Deity to use and to build Their energy around is also extremely important. It has to be unique to Them while also being used and stored at the site where you are making the most attempts at being at your shrine.
It is important to keep the shrine contained in a way that makes sure that other energies cannot get in. So even if you are closeted or must keep it on the low, go to the craft store and get a photo storage box. You only need a few items in there to make it meaningful. Over time, the use of those items will become more and more sacred. You can take them in and out of the box - it doesn’t matter how it’s stored but as long as it is contained and out of reach of animals and other things that can be hazardous to them and also maintain the cleanliness of the shrine. If not a box, a closet, cabinet, or bookshelf that is high up are all good places to keep it.
If you’re going to keep the shrine out in an open space, make sure the environment around the area is kept free from dust, dirt, animal hair, organized and vacuumed around it. Dirt that is built up makes it harder for the Gods to reach you energetically - cleaning the room it is in is going to be required if you have it outside of a container. If you’re low on spoons or live in a place that is impossible, a box is perfect. As long as the items are kept tidy energetically, no harm would be done if you’re not super hellbent on keeping a very energetically and physically pristine home.
Most people don’t have the space to have a dedicated area that is solely meant to remain clean for the Gods it is dedicated to. If that’s you, don’t worry about having it out at all.
I realize I’ve spoken a lot about using a shrine in this post and that is really a very important thing when trying to build a better relationship with a Deity. It isn’t about who you are or what you’re doing, it’s about recognizing the importance of what the Deity needs to get to where you are first before going about creating a relationship. That’s all that matters for those starting out on the path looking for ways of transmuting their effort into a meaningful way instead of basing it off of appearances and looks.
Gods don’t have eyes and do not see the way humans can. It is necessary that you build up energy as that is what They are and how humans and Deities can interact. Your devotional actions will likely be unseen unless you do them based on the idea that it is repeated, somewhere dedicated to that Deity, or building up a framework of a practice to continue daily.
Not because it’s a moral issue, not because you should feel obligated, but because the Divine are not omnipotent beings who know everything going on and can see everything. Otherwise, you’re not going to get very far in your devotional activities or rituals.
The usage of a dedicated space over time will make communicating with the Gods easier. Consider a shrine like a window in this world for the Gods to look into. The more you use it, the easier it will be for Them to have access to you and the easier it will be for you to hear Them. Yes, discernment is important and having a sensitivity is a great start, but it’s not the only thing that matters in communicating with your Gods.
If you are having issues listening for and hearing the Gods, the problem likely is not just you, it’s that They cannot reach you. The Gods are the most obvious beings on this realm. They are enormous. They take up a lot of space and energy. Those who have experienced Them know that it is not subtle and the more you make it easier for Them to access you, the easier it will be to have Their energy available in order for Them to talk back in a meaningful way and use what’s available in your life to communicate.
Their presence is about as subtle as an elephant sitting in your bedroom. It really isn’t that hard to detect Them once you get the hang of having Them in your specific area in this way. You’ll also know you’re not hallucinating because there is no other experience quite like it. You really won’t know what hit you.
That’s all for now. For more tips on building a shrine or finding more material on this topic, check out my blog.
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I know this is being presented as an Invictus related recce visit by the Sussexes. But let's be honest, there is no way that Nigeria would be able to host Invictus. Not now not in 2027.
Invictus involves participation of 23 different countries. The wounded vets of these 23 countries are treated as national assets. At least officially, on paper and in world stage they are. Nigeria being a security threat, level 4 in some places of the country, would be a big no no. Govt of these 23 countries would not allow their nationals, let alone decorated veterans, to go enmass to a country like that. The govt protocol would simply not allow that.
It's not about whether Nigeria can afford financially to host the event. It's not about how well this so-called tour goes. It's not about tourism and promoting it (which again, for the same reasons as above, becomes practically impossible).
A speculation is that this is probably about some behind the scenes deals. Since the military is involved we know this is true to some extent. We know the UK is not involved, but Harry has worked with the US military closely over the past 2 years. (For what purpose, God only knows). So maybe they are involved. And this tour is a good stage setting to take some meetings while everyone is focussed on Meghan's fashion. Lol
I would be interested in seeing who accompanies them. How big or small their entoury is. Who exactly is travelling with them. Or travel for this thing. All the names. Who meets them. How they travel to and from the country. What events they attend and where.
Since you are the national security anon I wouldn't need to spell this out for you, but you know how these would/could. I think this is a dummy visit, the real purpose is something else. And Harry and Meghan are just getting the money for Invictus and good PR in return so they are going along with it. I wouldn't go so far as to say H is a secret agent, he isn't smart enough for that. But he is a good patsy. A willing patsy. All he needs is his ego massaged. So he is a usable patsy.
Nigeria would be hosting the 2029 games. Plenty of time for them to turn it around if they wanted to but I think Nigeria is just playing chess, using the Sussexes to get more from the UK/Commonwealth while balancing offers from Russia and China too.
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aboredindividual · 1 month
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Scent gland coverings
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Albeit with difference in intensity, both genders are required to somewhat control and manage their scents. Alpha has the most intense ones so it is natural that they supress their scents to not overwhelm others. Furthermore, the most important scent glands are placed in vulnerable spaces and their purpose is designed to attract potential mates, thus giving it a special reputation. Omegas who have the most sensitive and reactive scent glands are often put in position where (when unmated*) they need to cover their glands as to not be overwhelmed by external stimuli. This resulted in an branched out fashion for those personal spaces and an etiquette for it. Often times the omega child will inherit the coverings from their omegan parent
Wrist coverings
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Unmated omegas who are not mature yet or didn't enter courting age yet most commonly wear simple full covering bracelets, with minimal number of accesorisation. It is modest and usable for long time.
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When they will reach mature age, those bracelets will get more detailed and eyecatchy as a way to attract potential partner. The limit there is your own imagination
Neck coverings*²
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Similiarly to bracelets, they are modest in look and focus more on usability than beauty. They cover most of the mating gland, partly because of anatomy but also because there could always be malicious alphas who can take advantage of this weakness and mate them without consent. Because of this, all covering for omegas are made from metal as to make it difficult for them to chomp down on it.
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Mature omegas who are courting will wear more extravagant ones, not to sound like a broken record, regardless if they bought it themself or got them from the courter. Omegas often try to match the style of the bracelets and necklaces with other jewelry.
Alpha coverings*³
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Alphas often use wrist guards who are sturdy and firm in shape. For most of the time, they can be a good cushioning when delivering a knuckle sadwich and have good joint support. They are not made to be a main show, but to complement and support the look.
*The unmated omegas are the only ones that wear neck covering because when they find a mate, their scent glands focuses on their mate instead of everyone around them, making it easier for them.
*² I do not refer to them as collars because of personal preference. The word in my opinion makes it feel like omega is not a human but a pet that has to be kept on a leash, which i don't approve of. Because of this i wanted to keep it as neutral as possible. Regardless, you don't have to agree with me or chuck the word out your vocabulary, at the end of the day it is all a fiction and we are all here to have fun with it :)
*³ Alphas do not have any serious reasons to wear those at all. I have a little fantasy that back in the ancient days, there was a filthy rich husband who loved his wife so much that back in courting phase he started wearing proudly those guards as a show of solidarity to omegas and accidentaly started a worldwide trend.
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Note
So your blog is the land of non-credibility right? And you review tanks? So could you review this 'gem'
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I haven't done one of these in a while, so why not start off with this Wonderful design by Blacktaildefense.
(also I'm gonna change up my standard format a bit)
I'll let you know right here, this thing is more of a dumpster fire than you think.
Let's start with the basics, size. It's too big. 4 feet wider and 10 feet longer the M1 Abrams. It's longer and wider than the Maus and Char 2C, the two tanks known for being ridiculously big. It's too wide for standard US highways and railroads so the only way you can transport it is by air or sea. And its "amphibious", with almost no way to propel itself through the water.
Next is the engine. It gives the tank a mindboggleing 55 horsepower per ton, leading to a ludicrous 65 MPH top speed at an equally insane 1 mile to the gallon. BUT THAT IS A LIE. Because this uses a wankel engine, AND WANKEL ENGINES HAVE LAUGHABLY BAD EFFICIENCY. But that's not all! This is a diesel wankel engine, and you see a diesel engine works by compressing the air with its pistons until its super heated, then injecting the fuel into the chamber, causing it to combust. A WANKEL ENGINE CANNOT DO THAT, SO THE ENGINE DOESN'T EVEN WORK. And I just noticed that the drive sprocket is either missing, or half the size it should be.
20% Chobham
20% Titanium
60% Fullerene (misspelled, of course)
This is the absolute nonsense that supposedly makes up this thing's armor package. Chobham.... is not a material, it is a LAYOUT for composite armor (and an outdated one too). Titanium is very expensive, and also what the Air Force makes their planes out of. So now you're competing with the Air Force for materials, good job. Fullerene, oh boy every 2-bit sci-fi writer's favorite nanomaterial. Nanomaterials have two big problems. First, they are extremely expensive to manufacture, even on the "nano' scale. Second, the physical properties of matter change as they are scaled up. YOU HAVE NO GUARANTEE THAT THE IN-LAB NANO-SCALE SUPERPROPERTIES WILL TRANSLATE INTO 20 TONS OF USABLE TANK ARMOR. As for the thickness, it's listed in just plain inches, with no way to tell if it's talking about RHA equivalence or the actual thickness of the armor elements in that area(nor does it differentiate between hull and turret armor). If its RHA equivalent, then the armor is weaker than the Abrams. The armor at the rear is ten times thicker that it needs to be, and is just increasing cost and maintenance complexity for almost no benefit.
As for the guns, why don't we start small. Two 7mm MGs, I'm sure he means 7.62 NATO, right? Those two machineguns have twice the ammunition they need. A 20mm autocannon for firing at aircraft (not pictured but still listed). The original design plan for the M1 Abrams had one too, but the Army removed it for being "superfluous", that should tell you all you need to know. The primary armament is a 145mm smoothbore... howitzer? Howitzers are lower velocity guns designed for indirect fire, what the hell is one doing on an MBT? And it comes with- SWEET MOTHER OF GOD! WHY DOES IT HAVE 85 ROUNDS OF MAIN GUN AMMUNITION? With no blowout panels?!? If this thing takes a hit the entire vehicle will scatter itself over a 200ft area! And here I though Russian tanks where explosive. And why does it have 40 degrees of gun elevation? Is it meant to pull double duty as an artillery piece? You're just making the crew training times longer.
This overgrown, overbudget do-it-all abomination has sci-fi super armor, a magic nonsense engine, and the ability TO SWIM; but no thermal sights. Absolutely moronic.
They packed the crew in there like sardines. Six crew members, SIX. Does it have THREE loaders? Is one of them pulling double duty as an old fashioned radio operator? Do they need that many because they're using single-piece brass cased ammo? Are they using stackable charges to pull double duty as an SPG!? Do not tell me, I don't wanna know.
The final two features of note are: The "full 3d stabilization" of the drivetrain, hull, turret, and gun. I have no idea how or why you would stabilize those first three. And the smoke mortar. Mortar, not launchers. smoke mortar, like one late WWII German tanks.
FINAL SCORES
Credibility: 2/10 - Just Stupid
Coolness: 3/10 - WarThunder Sad Eyes Tank
BONUS
youtube
War Thunder for the PS1
The Areo-Gavin is up next, and I think it might drive me to alcoholism. See you soon(ish).
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felassan · 1 year
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BioWare blog post: BioWare Community Update - All By Design
02/23/23
Welcome to the first Community Update of 2023!
As promised in our last BCU, this time around we’re discussing what our game designers are up to. The responsibilities of a game designer can differ from studio to studio, so we’ll first jump into how our team is handling the design work for Dragon Age: Dreadwolf™. Let’s get to it!
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When we use the term “designer,” we aren’t referring to someone who visually creates outfits or environments, as you might expect from a fashion or landscape designer in the real world. In game development, those would be our artists. Our designers help craft, balance, and conceptualize the player’s journey—working with artists, programmers, writers, and more to build out the game in a highly collaborative process.
In this blog, we’ll look at a key RPG system and how three distinct types of game designers are involved in making them.
- Systems Designers work on a variety of features across the game, like skill trees and difficulty levels. Their goal is to create a vision for features that will directly impact the player’s experience. - User Experience (UX) Designers, collaboratively with systems designers, take the vision and explore how players will interact with it by creating mock-ups and early user flows. - Technical UX Designers then build it in-engine, working with the systems and UX designers in a constant back-and-forth, keeping the player’s experience and usability in mind at all times.
There are many other kinds of designers, too! Gameplay designers focus on creating and balancing the moment-to-moment gameplay, technical level designers create the building blocks for level designers to map out the player’s journey through locations, technical UI designers tailor how information is clearly surfaced to the player, cinematic designers craft scenes for the best storytelling experience, and narrative designers make sure the story’s flow of information to the player is a cohesive experience.
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Now that we’ve gone over the basics of being a game designer, we’re going to talk about how they’re working together on Dreadwolf. Past Dragon Age™ games have all handled RPG systems, such as the player’s progression, differently, so naturally, we’re being just as experimental on Dreadwolf, taking the learnings of the past while also trying something new.
Skill Trees are a fundamental part of a deep RPG experience and give our players the ability to customize how their character functions in combat. A key belief on the team is that when a player invests a skill point, it should have a clear, tangible effect on the game, such as an ability or impactful perk. What those are and how they’re implemented in-game is handled by multiple designers, starting with a Systems Designer!
Luke Barrett: "Whenever we're envisioning something new, we're always presented with a Problem Statement we're trying to solve. Sometimes, especially for larger systems, they are very high-level, such as “The Player needs meaningful choices as they progress through the game,” or “The Player needs to feel more powerful as they progress through the game.” Together, these combine into a variety of different ideas as there are many ways to solve those problems, so it helps as a general rule to start introducing constraints and Player Statements to narrow things down. A Player Statement might be something like, "As a Player, I want my choices to matter.”" "Through the use of working sessions and brainstorming meetings, we narrow down what type of solution we want to pursue and then move on to doing competitive analysis. In this case, we made a vision board with pictures of skill trees, talents, etc. with a list of pros and cons. We also counted how many unique nodes existed and how far the player could realistically invest."
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Intro of original design doc for Skills
Luke, cont.: "We take all of this information and write up a vision doc (sometimes called a 1-pager, design doc, or brief) that’s intentionally very brief and digestible and pulls together all of these problems, constraints, and user statements. It encapsulates our goals for how the design will solve them. Here is an example of two of our original statements and some bullet points under them:"
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Luke, cont.: "We really wanted to have something that allowed the player to character-build in a way that allowed them to reach their “player fantasy.” And because we're supporting so many choices, we've designed something that can be customized widely, as opposed to a more linear progression system."
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Initial design goals following the Player Statements
Luke, cont.: "Once we have enough constraints and player statements together, then we (finally!) start building the design. This is where we start doing prototypes and work with UX to flesh out ideas to see how a design may feel, both as its own entity and how it works with the rest of the game. Fun fact: I built a very early prototype in Excel for one of the ways we thought about solving the Problem Statements using a lot of buttons and scripting. (Important note: Designers aren't programmers! :) )"
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Very early prototype for skill tree functionality exploration—names are placeholders
And that’s just the beginning! Once a game designer like Luke has established the vision of the feature to address the Problem Statement, it then moves over to one of our UX Designers to start exploring how our players might interact with it.
Bruno Porrio: "As a UX designer, my job is to approach design in Dreadwolf from a player-experience perspective. Our team partners up with other devs across the project and through ideation, prototyping, iteration, research, and feedback we help shape the vision for how players will interact with the game—from in-world signs and how the player affects the world to user interfaces and interaction design." "Let’s use the skill tree as an example. We take what starts as an early vision from the systems design team and poke holes, ask questions, and start developing what the feature will look and feel like (in this case, through user-interface design). We usually start with sketches, interactive wireframes, mock-ups, or in-game prototypes and validate them through testing and multiple rounds of feedback. At the end of the day, it’s a process where the system informs the experience design, and the experience design helps shape the system."
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Initial class specialization skill tree wireframe—node total & layout subject to change
Bruno, cont.: "After multiple rounds of iteration and validation, we landed on the finalized design of the skill tree (which we can’t wait to show you). It was very important to us that the fantasy of playing a certain class and the customization options would come across clearly and at a glance without overwhelming the player. It was key to our team to take something that is usually complex and make it accessible and simple to read." "Overall, I love the skill tree. Not only because it’s an intuitive, fun part of our game, but because it’s also a great example of how the Experience Design team can help craft the vision in partnership with the systems design team."
From there, another designer jumps in to take the vision and mock-ups and turn them into something tangible in the Frostbite engine. We call those devs our Technical UX Designers. Game Designers, UX Designers, and Technical UX Designers constantly work together, providing back-and-forth feedback on each other’s work all the way until a feature is completed.
Kelsey Wicentowich: "Once the design is in a good place and the system has been stood up, it's passed over to a Technical Designer (like me!) for implementation. Technical UX Designers are actually a relatively new position at BioWare. The first ones were originally brought on a few years ago to help bridge the gap between the UX designers, programmers, and artists as UI (user interface) technologies changed and advanced."
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In-engine mock-up—not representative art
Kelsey, cont.: "We use mock-ups provided by the UX Designer as a starting point and build out the UI in-game, including the general layout and navigation of the screen. Every UI is a collaborative effort between the XD (Experience Design) team and other pillars of the game team. We go back and forth with programmers and other game designers to figure out how to gather the data we need to display to the player. Larger features, like the character screen, really come alive once you start pulling in even more departments like character design and lighting to bring it all together." "But the work doesn't stop once the feature is functional in-game. It's at this point that we can truly start to evaluate how it feels and how it reads to a player. Does the navigation work well? Is the information overwhelming or confusing? Designs change and iteration continues until we find the right balance between the designer's vision and the player experience."
From features like the Detailed Stats page that cater to RPG enthusiasts to hand-crafted locations you’ll come to explore and more, design is a topic we could talk about endlessly. It’s a subject we’ll likely touch on again in the future, too, when we talk about other parts of game development, so keep an eye out!
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Every week, we see so much amazing community artwork from all of you. It’s always a delight to share some of the incredible pieces here! Seeing you bring these characters to life in unique styles is such a wonderful treat for everyone on the team. [click here to see the art and art section]
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This year, we also wanted to provide you all with a direct way of asking us questions. Now, we can’t answer every question, but we’ll try to answer what we can in our upcoming BCUs. There will undoubtedly be some that we’ll have to save for later, though.
Questions like “when will a big reveal trailer drop?” or “when does the game come out?” are things we’ll save for official announcements. However, if you have questions about a BCU’s topic (including past BCUs), games we’ve made, or other relevant questions that come to mind, please feel free to ask! You can even just ask a fun question you want devs to answer.
We’ll be keeping an eye out on Twitter (#AskBioWare), community subreddits, and community Discord servers for questions you all want to have answered. We’re looking forward to answering some!
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Thanks for giving this a read! We hope you learnt something new and better understand how we’re crafting Dreadwolf. Everything we do is in hopes that we can make something great for you, and getting to talk about that is something we’re eager to do. We have a lot more we want to talk about, too.
As always, please let us know what you think of these blogs! We love hearing your thoughts—it really helps us when we’re deciding on the things we want to share.
Until next time!
—The BioWare Team [source]
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vanwritesfan-fiction · 10 months
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Acquainted (18+)
Pairing: Model!Urban x Photographer!Reader
Words: 2,301
Warnings: Contains explicit content, please DNI if under 18
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“Here’s your pass. The designer asks that you don’t bother the models, in fact don’t even look them in the eye, they don’t like that.” The press coordinator stopped in her tracks and looked behind her to see that you were no longer in step with her. “Keep up, please!” Your new boss was giving you the rundown backstage at the Prada SS’24 show, and you were having trouble staying behind her.
You had stumbled about 10 feet back, dropping your camera bag, all of your lenses and cleaning equipment falling out onto the floor. You saw a manicured hand reach down to pick up one of your lenses, the hand connected to a tall, muscular model with piercing blue eyes. Remembering your training, you avoided eye contact. “Thank you.” You rushed off to catch up with your boss.
“Are you going to be trouble for me, Y/N? I don’t need trouble today.” You shook your head fervently, pulling out your camera to prove you were ready for this job. “Look, I wouldn’t even have given you this job if your dad wasn’t a photography legend, so don’t press your luck.” You nodded in appreciation, rolling your eyes as soon as you were sure she had turned away. She wasn’t wrong, you were a nepo baby in your own right, your father teaching you how to take pictures at a very young age and then dragging you through the ranks, from freelance to head photographer for Paris Fashion Week. You knew you were lucky to be here, but you also had a chip on your shoulder because you knew you were good, and you didn’t think you had to work so hard to prove yourself. “We need behind the scenes shots for Vogue, so work the room and gets some closeups of the models in hair and makeup.” You were given your instructions before the coordinator ran off to take care of other responsibilities.
You walked around the hair and makeup stations, taking as many shots as you could before the show started. As you walked to the end of the room, you recognized the same guy who had helped clean up your mess earlier. His blonde hair was tied back in a sleek low bun so you could see his strong, rounded features. You walked up to him, your camera covering most of your face so he couldn’t see that you were blushing.
“Hey.” He spoke first, his accent surprisingly American, and you thought you could pick up on a southern twang. “Oh, sorry. I was told not to bother the models, I’m just trying to get some pictures.”
“Wait, are you American?” You nodded, letting your camera hang from your neck strap. “Yeah, I’m from LA.” He let out a sigh of relief, a smile creeping on his face as he ran his hand against his beard. “Thank God, I was really beginning to think I wouldn’t see anyone else from the states here. My manager handed me a plane ticket, saying I was going to Paris, even though I’ve never taken above a high school French 1 class.”
“I’m sure you’re making it just fine.” You gave him a sincere smile. “I’ve eaten nothing but croissants the last couple of days because I don’t know how to order anything past “Une croissant, sil vous plait.” You laughed at the painfully American accent butchering the French words. “I’m Y/N.”
“Urban.”
“Well Urban, if you ever get a chance to venture around Paris, let me know, and I’ll be sure to show you how to properly order food. You’re missing out on some amazing French cuisine.” He smiled, opening his mouth to say something when the models were all called to line up for the show. “Another time, then.” Before he stood up, you snapped a picture of his face. If you never saw him again, at least you had something to remember him by.
****
As the music began blaring in the speakers, you made your way to the front of the stage. The models began walking down the runway in time with the beat of the music, their movements rigid. You took pictures of everything around you, not sure what the magazines would find usable. “Ow!” You turned behind you to see that you had stepped on the foot of some B-list celebrity. “Watch where you’re walking, bitch!” You ignored her cries for attention as you worked around the stage.
As you saw Urban coming down the runway, your heart started to race. He was definitely in his element tearing down the runway, his demeanor more serious and reserved then the person you met backstage. He made eye contact with you immediately, his eyes softening. Not wanting to mess him up, you gave him nothing but a small smile, but that was enough to catch his attention. As he made his way to the end of the runway, he looked directly into your camera and bit at his lip, pulling his plump bottom lip between his teeth. You gulped, knowing that was just for you, in a room of at least 100 other people. He gave you a wink before he turned to walk back to the start. You don’t even remember if you took pictures the rest of the night, your mind only on Urban.
****
After the show, you were backstage packing up your equipment when Urban approached you again. The room was pretty much empty, most of the models having to rush to their next show across town. “You looked good out there.” You looked up from your bag. “Shouldn’t I be saying that to you? You were the model.” “No, I meant what I said. It had nothing to do with your camera.” You felt the heat radiating from your cheeks.
“I’m headed to a party tonight, would you like to come?”
“It depends, was that move on the runway for me?” You gave him a cocked eyebrow, but he just returned with the same confident smile. “I guess I’ll see you tonight then”, replied Urban before he walked away, leaving you stunned.
****
“We need to make a stop before we head to the party, okay?” Urban confessed when he picked you up from your apartment. You just nodded, letting him lead the way. After about a quick 10-minute walk, you came upon an underground party. You had heard rumors about these events before, but at seeing it in person, it kind of looked like a high school party you would go to back in California. Just a bunch of people standing around and talking, smoking weed and drinking. The same stench of cheap Vodka lingered in the air, making you gag from the déjà vu. “You okay?” Urban laughed when he saw your nauseated face. “Yeah, I’m fine. Just having flashbacks to high school.”
“God, I’m so glad I met you, Y/N. Nobody here would know what I was talking back if a mentioned a ‘kickback’, but you do!” You could tell he had been drinking, his volume a bit too loud. “I’ll be right back.” He nodded at someone standing against one of the walls. After a couple of minutes, he returned to where you were standing, holding out a half finished blunt. You took it, taking a couple of drags before you handed it back. “So how did you end up in Paris?” You let out a cough before answering. “My dad, he’s French actually. I grew up in Paris until I was 12 and then I went to go live with my mom in Los Angeles. She’s American.”
“Divorced parents fuckin’ sucks.” You nodded, letting out a curt laugh. “Yeah, they do. But it actually was kind of fun. I spent the school year in the states, and summers in Paris. All of my friends were jealous.”
“How did you get into modeling?” You reached out for the blunt again, Urban allowing you to take a puff from his hand. “You probably won’t believe this, but I was backpacking in Madrid one summer after high school, and I was discovered at a train station. Got signed that day and have been working ever since.”
“You’re right. I wouldn’t believe that. That sounds like the plot to a kidnapping movie.”
“You’re funny.” Urban waived his blunt at you.
“I’m a lot of other things too.” You could tell the weed had finally hit because you were feeling uncharacteristically bold. Urban’s eyes immediately filled with lust, his gaze going straight to your chest.
He was going to be fucking you before the night was over.
You felt scrutinized under his gaze, your core beginning to clench. “We should get going if we want to go to that party.”
****
The party you were attending was at a hotel in the Oberkampf district. You both started the long elevator to the penthouse in silence, each taking refuge on either side of the large car. The silence was making you uncomfortable, so you decided to make the first move.
“How long have you been modeling?” You asked the empty space between you and Urban, refusing to make eye contact with him. You heard him chuckle, a sharp breath leaving his mouth. You finally gained the courage to turn to him, leaning your back against the cold metal panels. You weren’t expecting him to be looking at you, his cerulean blue eyes filled with desire.  “I’m not interested in small talk”, he edged out between pursed lips, his gaze sizing you up. For the first time you were able to take him out breathtakingly beautiful he was, his blue eyes the least seductive thing about him. You allowed your eyes to close, your core tightening at the thought of running your hands through his blonde locks and his broad shoulders towering over you as he thrusts into your aching cunt. You had seconds to let your vision adjust to the sight of Urban inches from your face, your chests rising and falling in unison.
“Do you trust me?” He was testing to see how far you were willing to go. You nodded, leaning into him further.  
“Completely.”
Testing the waters, he pulled you in for a gentle kiss, his strong hands had a light grip around your neck. You broke for a second before you leaned back into him, crashing lips again. You let out a small moan into his mouth when he pinned you to the elevator walls with his pelvis. You could feel him start to slip his hand up your dress, bunching the fabric around your waist, the cold metal stinging against your bare ass. He grinned when he realized you weren’t wearing any panties. “What did you think was going to happen tonight?” You kissed him again, this time harder, hoping he got his answer. Without letting you go, he reached over to the elevator panel and hit the Emergency Stop button with his fist. A blaring alarm sound pierced your ears.
“Veuillez rester calme. Les autorités ont été alertées de votre emplacement et arriveront dans environ trois minutes. (Please remain calm. Authorities have been alerted to your location and will arrive in approximately three minutes.).
“What are you doing? The police are on there way.” You looked at Urban like he was crazy. “How much time do we have?” He looked between you and the blinking panel. “I don’t know, like two and a half minutes?”
“You better cum fast then.”
Before you could object, Urban dropped to his knees, lifting your leg to rest on his shoulder. He immediately latched onto your clit, applying sucking pressure to your sensitive bud. “Oh fuck!” was all you could utter out as you lost your breath. You immediately felt your core start to flex as your orgasm started in your lower stomach. You raked your fingers through his hair, grabbing a bunch in your hands as he moved to swirling the tip of his tongue around your clit, flicking it every couple of seconds. “Don’t stop, Urban.” You were ignoring the automated message by this point, the ringing in your ears drowing out all sound. “You’re so fuckin’ wet. Is this all for me? You’re such a good girl for me, Y/N.” You didn’t even bother answering; both of you knew it was all for him. “I need more.” Urban quickly obliged, running two of his fingers between your folds before slipping them into your entrance. You could feel your knees start to weaken, Urban grabbing onto your thigh when he saw them begin to shake. “That feels so good, Urban. Don’t stop.” He quickened the pace of his fingers, still latched onto your clit when he felt you begin to clench around his hand. Within seconds you were releasing around his fingers, your wetness hitting the metal floor with a splash. Your pussy continued to pulsate, your core seizing as he licked you clean. Every touch with his tongue only extended your orgasm, the sensation too much. “Please, stop. I need a break.”
“Just in time.” Urban pulled your dress down, the sound of a police force coming down the hallway audible within the elevator. You barely had time to adjust yourself when the elevator doors opened.
“Is everything okay, Monsieur?” the cop asked, surveying the room. “Of course, just a stuck elevator.” Urban couldn’t help but chuckle. You slapped his arm, a smile forming on your own face. “The station reported weird noises coming from the elevator car. Do you have any idea what that could have been?”
“No.” You both answered too quickly. “You know these elevators, they have to be at least 100 years old, right.” Urban smacked against the wall, the creaking confirming his lie. “Goodnight, gentlemen.” Urban grabbed your hand, rushing out of the elevator.
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tokiro07 · 2 months
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Undead Unluck ch.201 thoughts
[I'd Rather Play Bloody Seven]
(Contents: matchup analysis - Nico+Ichico vs. Language, speculation)
I am so sure that Tozuka is a Medaka Box fan. A shonen battle manga that focuses primarily on the romance between its two leads, a power system based on a combination of disadvantage and personal growth, and a tendency to replace traditional battles with games...that's Medaka Box, man!!! If Tozuka comes forth one day and just outright says Medaka Box was a major influence on him, y'all know who said it first!
Anyway, this chapter was super fun for me. Not only did it take me right back to my Medaka Box days (RIP Cipher Academy), it established pretty much immediately the versatility of all of the involved combatants
Language, of course, has access to all of the world's words, so she can theoretically do anything, but in order to make that happen she needs to set up specific rules that facilitate those words into context. Shiritori, then, is the perfect game for that, as in conjunction with Japanese's own versatility for loan words and compatibility with other writing and pronunciation systems, it precludes the need for the player to conjure something from nothing by giving them a jumping-off point. It's kind of like Scribblenauts Showdown with an extra layer of consideration
Nico, in similar fashion, turns that versatility on its head by quickly finding a way to reach his specific niche, transitioning from Aegi[s] to [S]cience. If Lan's familiarity with words allows her to do just about anything, then Nico can do the same with his familiarity with science. He'll still need to come up with words to keep the Shiritori chain going, but he can compensate for any words that don't inherently win a clash by utilizing that word's scientific principles OR the scientific devices he summoned on his previous turn. By summoning his Psycho Pods specifically, he's guaranteed that his usual kit is always available no matter what Lan throws at him, even if he needs to come up with a throwaway word in the meantime
The Psycho Pods have the added benefit of being usable by Ichico even in her soul state; while Nico may not believe in souls enough to actually be able to interact with Ichico, he knows that she's there and presumably believes that her mental capacity is present as well. Because of this, her thought patterns and brainwaves are able to be transmitted to the Psycho Pods via her soul without the need of her literal brain or nervous system, a concept that was once touched upon in this very lab during the Ghost fight. Because Ichico is just as adept at using science as Nico is, she can effectively serve as backup in this game by utilizing the Psycho Pods while Nico focuses on his word choice
How this will develop as the fight goes, I'm not sure, but we've definitely laid the groundwork for Nico learning to see Ichico's soul now that he has some undeniably empirical evidence of its existence (her ability to directly manipulate the Psycho Pods). If I had to guess, the final straw won't be that he believes in souls specifically, but that he believes in Ichico's abilities; technically he won't see "Ichico's soul," he'll see "Ichico," because he believes in her. I'm also willing to bet that keeping her alive in his heart, knowing that her soul is by his side, will be what triggers the awakening of Unforgettable - the drive to remember what he wants rather than being haunted by unpleasant memories
I know I always say I don't like to make predictions, but it's so hard not to when the potential character development is so juicy! Like we're definitely going to get some callbacks to the Ghost fight, how can I not get excited about that and keep my imagination from running wild???
I'm also wondering if the game is going to end with Nico tricking Lan into using a word that ends in N or if he's going to actually hit her with something that'll kill her. It's kind of hard to envision what can kill her, but making her break the rules would definitely do it. Going by her relatively clean state in L100, I'd say that's more or less what he did before
...Wait, wait wait wait...I'm having an epiphany...I'm probably wrong about this, but...what if Nico forcefully gives himself Unforgettable? Like Lan ends a word with the letter U or the A syllable and Nico uses that to create Unforgettable/Anfoogettaburu? Nico's Aegis was based on how he envisioned Fuuko's description of it, so if he imagines it to be a method of recalling lost memories, he might use it to figure out how he beat Lan in L100; he might even immediately awaken to his soul memories too since he'll be looking back at his previous self, giving the opportunity for the previous Unforgettables to chime in
Maybe that's too much of a stretch, but if I were writing this, that's definitely the route I'd take. Hopefully we find out this week, but if not, probably the next
Until then, let's enjoy life!
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stickiy-note · 2 days
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I wanted to have another game to play just in case I didn't feel like playing my current long game, so I pulled up both my backlog wheel and HowLongtoBeat. I spun several times before getting a game that was less than 20 hours (since I knew I'd take longer than whatever HLTB shows)
So in true late night Kiy fashion, I was so curious about just how much longer I take to complete games that I immediately did some calculations. First, I calculated the difference between my playtime and HLTB's average playtime for the closest level of completion. Then, I calculated the Snail Gamer Tax: (snail gamer tax) = (difference)/(HLTB playtime)*(100)
From these calculations, it is painfully obvious that: 1.) I have not played that much of my steam library (15 of 18 completed steam games had usable playtimes) 2.) I play games longer than what HLTB lists in most circumstances (the only exceptions were pokepark wii and zero time dilemma)
I need to play more games (and record my playtimes for more games) so I can get these standard deviations better I swear (column 2 is difference in hours, column 3 is Snail Gamer Tax in percent)
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A trend I noticed was that games where I have to keep up with a pace as opposed to setting my own pace tended to have smaller (or even negative) Snail Gamer Tax. This included games such as Lemon Cake, both Pokeparks, and ZTD
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bookwyrminspiration · 11 months
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Please please please share any and all thoughts you have about Tam being punk. Punk!Tam is a favorite headcanon of mine, and I would love to hear more about your thoughts on him.
-⚙️
(P.S. You have mentioned a few times that you do not enjoy emojis. I wanted to let you know that if you would prefer it, I am willing to change my signature to something else that is not an emoji.)
Oh where to even begin! He and the person most important to him are victims of their system, of course that manifests as a distrust of said system and the functioning of their world. He's directly experienced is atrocities and is disillusioned, his very existence is a politicized. Of course there's the necessary distinction here that punk ideology/culture as we know it in our world is in response to our world's problems (capitalism, consumerism, our particular inequalities, etc.), so the punk ideology Tam would focus on would be separate, focusing on his world's problems. The twin discrimination, shade stigma, talentless marginalization, etc.
I do think that Tam, if given the choice, would rather just disappear with the people important to him and go do their own thing instead of confront the system head on. Perhaps some sort of anarchist society/situation where people do their own thing, though getting into the specifics of what that would mean is beyond the scope of this ask. However, that's not currently an option for him (no society in place, people he cares about want to stay and fight), so he's fighting because that's his best option.
Related, a detail I can't get out of my mind is the blanket mentioned in Neverseen when Sophie first meets the twins, which is described as "patched together from the craziest bits of fabric" (p. 451); the execution and concept reminds me of punk fashion. Of using what you can find/have available, patching things together and creating something usable and beautiful in its salvaging that would've otherwise been abandoned. The skills needed to make that blanket would translate perfectly into appearance and altering/decorating clothing.
There's so many avenues and specifics to explore with this concept, but to summarize: being punk is largely ideological and being against oppressive, harmful, exploitative systems of government and ruling (of course that definition can be argued, I'm working on the fly here), and Tam is, by nature of his place in society and his experiences, disillusioned and against an oppressive, harmful, exploitative system of government. The issues faced by us and by him may be different, but the sentiment is shared. Tam being punk is not at all a long stretch.
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purplekoop · 2 months
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So Marvel Rivals, that's an interesting surprise from nowhere! A new hero shooter with emphasis on the "Hero", but with a 6v6 format... huh. Interesting.
I'd do a full breakdown of everything shown so far but that feels like a job for someone with a usable computer. For now I'll just give my quick thoughts as a fan of both the genre and the IP.
On the Marvel side of things there's a good bit to be excited for already, with an interesting roster of picks already. Got a lot of obvious staples along plenty of choices that don't feel like cheap MCU tie-ins. Glad there's already a few X-men in, and genuinely very happy to see some characters I've literally never heard of. Again this mostly feels great because of how the MCU dominance has been overtly a hindrance to games like Marvel vs Capcom Infinite, where if a character didn't have a movie already out or in the works then they had a fat chance of getting in, even for series staples like Doctor Doom and literally any X-men characters.
On the gameplay side I can't say too much on the finer details, but it looks like individual characters bring a lot of interesting mechanics to the game. Doctor Strange can make portals, Hulk has his iconic leap and even has a transformation mechanic where he seems to need to spend some time as Banner before he can do the real work, and Loki has some sort of copycat technique. So... teleporting teammates, leaping and getting angry, duplication... yeah maybe these aren't as unique as they sound when tied to characters with a history of using those abilities outside of games.
There does also seem to be some sort of unique "team up" mechanic, like Hulk can lend Iron Man some gamma energy to power up his big laser blasts, or Rocket can scamper onto Groot's back in classic fashion. Not sure if these are unique interactions based on specific synergies, or if it's a more modular system, like first example coming to mind, Kirby Star Allies. Either has some balance or mechanical concerns, but it certainly sounds interesting.
The third person camera is also unique for a hero shooter, which makes me anticipate a less aim-intensive game and one more about movement, ability usage, and team play. Definitely a fair choice given the cast, plus I imagine it's compelling to actually see the iconic character you're controlling.
Now a big point I wanna address:
Will this be the Overwatch killer??
...no, probably not, sorry.
I think regardless of how much this game succeeds or OW2 fails, I don't think it's going to be much of a competition. Not as in Overwatch is gonna curb stomp it, but I just don't see the two games butting heads that much. Marvel Rivals seems to be going in its own direction with the finer details, even something as simple as first versus third person camera seems to inform pretty sweeping differences.
Plus, in the past I think calling any game the "killer" of the previous big thing in the genre. Looking to Overwatch specifically, people tried to call it the TF2 killer, which... I mean TF2 kinda killed itself trying to be like Overwatch, so bad example, but even with Valve's shortsighted incompetence TF2 never totally died, it's still got a solid playerbase and plenty of fans in spite of its rough post-2016 history, and with Overwatch existing completely fine alongside it. And "Overwatch killers" have come in the past, but never really meant much to OW besides some players deciding they preferred the other game more. Apex and Valorant are more just other subgenres with a "Hero" twist and not quite the same kind of game as OW, but Paladins was undoubtedly trying to fill that more specific niche. And... it didn't totally fail. No seriously, any game that still has its fans and active players, however few, is worth respect in my book.
I think that's the beauty of it, that multiple teams are willing and able to make their own approach to the same concept! That's how we get interesting new ideas, and move the subgenre forward in cool ways! To be blunt, ideally for me OW2 AND Marvel Rivals go on to coexist and both be great! If people prefer one over the other then that's fantastic, but the fact multiple options exist with their own ideas and approaches is so cool to me.
It's like with a similar subgenre developing over the past few years: platform fighters, or "Smash clones" for the outdated term. In the release downtime after the three most recent Smash games, we saw more and more teams try their hand at that uniquely accessible and interesting subgenre of fighting games, and it's been so exciting to see progress over time. We saw a good number of indie attempts after Smash 4, but after Ultimate we've been seeing bigger and bolder teams take serious attempts at a quality contender to challenge Smash. And while each new one garnering the title of "Smash Killer" is more and more of a meme, we're now seeing games that genuinely reach that level of polish and quality. Rivals of Aether 2 is personally the one I'm SO excited about in this respect. But I also can't help but think of the one platform fighter in recent memory that genuinely did Fail, at least in temporary dramatic fashion:
...Multiversus.
Yes, the hellish concept of a free to play fighting game, which prided itself on its grind culture. Now the utterly bizarre mess that is/was/will be Multiversus is sort of a unique disaster, but I can't help but imagine the worst for Marvel Rivals just because it shares that dreaded "f2p" label. Maybe it won't be too bad, but considering early screenshots imply characters need to be unlocked makes me assume the worst.
Frankly my biggest hope, however unlikely it is, is that these two games pressure each other to fix their individual shortcomings. Have OW2 Season 10 making heroes free make Marvel want to do the same, and have Marvel's 6v6 format make OW2 bite the bullet and revert to the same to fix its otherwise impossible to solve balance mess.
...no that's a lie, my biggest hope is actually that Wasp makes it in as a support and gets a skin based on her Earth's Mightiest Heroes look. Or better yet make that the basis for her default design, the designs are another promising point for this game so I have hope they can recognize quality.
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20dollarlolita · 1 year
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Picking quilt prints to use in lolita fashion
You're going to find different opinions on if you can use quilt fabric for handmade lolita fashion. Some say that it's fine, and some say it'll never work. The actual answer is really simple: you can definitely absolutely sometimes in some applications use some quilt prints, maybe.
Aren't we glad we've cleared things up?
One of the difficult things about using quilting fabrics in lolita fashion is that prints that read really well in a quilt do not always read very well in a garment. Quilts are made up of small squares of fabric, usually somewhere between 12" (30cm) and 2" (5cm) on a side. This means that a lot of quilt prints are meant to have the majority of the print contained within that small space.
Garments, on the other hand, especially lolita skirts, have very large amounts of fabric in them. I cut a lot of skirts at about 88", or twice the full width of the fabric. When some patterns repeat every 7" or so, it starts looking boring or muddy when it's gathered up into a big lolita skirt.
Quilts also are generally viewed from up close. The backing of a quilt is a large expanse of fabric. However, it's also usually only viewed from a couple of feet away, the distance between a person and their bed or their lap. If someone is viewing my skirt at the same distance that they're viewing a quilt, they are much too close to me.
This is about prints, but I'm going to include a couple of fast tips about quilt fabric. 1) If you're making a garment with quilt fabric, lining is not optional, even in skirts. 2) If at all possible, when you're still learning how to spot good lolita quilt prints, go to a physical store. Ideally, see if you can go to a quilt store with a lot of prints and a lot of collections. Just like how we need certain scales of print for our garments, quilters need different scales of prints for different applications in the quilt. Quilt collections have coordinated fabrics with several different scales, so if you find a fabric that you love and that just plain won't work, you have other options of related fabrics. For what it's worth, most quilt stores can get you higher quality prints for less than you pay for them at Green Craft Store and other similar fabric places. Your local quilt store can't necessarily match Green Store's $5/yard thingies but they'll have pieces comparable to Green Store's $18.99 prints, but for $12.99. If you find the perfect
So, let's break into the main thing about working with quilt prints for lolita fashion: how well does any given fabric look when a large chunk of it is viewed at a distance. Shopping in a physical store is great for this, because you can see the scale close up.
We're going to talk about motif prints (prints with things on them, like animals or food or plants) instead of geometric things like polka-dots or stripes. There's plenty of existing images for how to work those things into a dress, so I'm going to jump in to the more complex element of picking detailed prints.
If a fabric can work largely depends on four components: how large the motif is, how far away the motifs are from each other, how the motifs are laid out on the fabric, and color palette/contrast.
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This print, while cute, is something that I won't use. It does fine in one of the categories, and not fine in three of them.
Motif size in this case is how big the dresses on the print are. Here, you can compare them to my thumb. What size of motif you have is going to depend on your garment. A headbow, which is much smaller than a skirt, might need a small motif, so that you can see all of it in the finished piece. A skirt can use a much bigger motif, since it's a very large space, and the whole motif will be visible. These dress motifs on that pattern are large enough to show on a skirt, but small enough to be visible on a bodice. This is a motif of a usable size.
Motif spacing is the one that's going to kill most print spaces. Let's look at how much space there is between the dresses. There's pretty much none. There's a few filler patterns in between, which clutter up the space a little bit. However, look at just the dresses in the print. While this condensed space works really well in a quilt block, they don't have any breathing room.
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On a lolita print, we often have more space between the motifs than we have motif. This is very hard to find in a quilt print, but remember that it's the look we're going for. Another element of motif spacing is how much fabric you go through before the motif repeats. If we use the dress with the yellow bodice as our reference point, we can see that it repeats twice in the 22" of fabric that we can see. This isn't too close together, but keep in mind that a fabric that repeats the print every 10" is going to have the same print motif a lot when it's on a skirt.
Motif alignment is just taking into account that garments are inherently directional. Your dress has a distinct top and bottom. You can't put on your socks upside-down or wear your blouse with the collar around your waist. Because clothes have a top and a bottom, prints that are intended to be viewed from any angle often look like part of them is upside-down when you use them in a garment. If we make a dress out of this dress fabric, half the dresses will be flipped.
Color palette is how many different colors there are in the fabric, as well as how close they are to each other on the color wheel, how much contrast there is between the lightest and darkest shades of each color, and the colors in general. For this print, we have a lot of colors: teal, yellow, pink, white, and a little bit of green and brown.
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When we plot those colors on a color wheel, we see that the colors aren't particularly close. We have two of the most dominant colors being directly opposite on the color wheel. While it's totally okay to have complementary colors in your print, when both of them are dominant colors, the print can start to read as muddy when you look at it from far away. You don't need to plot every print on the color wheel, but it's a good way to show where the colors fit.
So, let's just look at a bunch of fabrics, and how I feel they do and don't work for lolita fashion. Some of this is just kind of my opinion. Some of these would look okay with good styling, and some wouldn't look okay unless there's good styling. But let's jump in.
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Here's some small prints with geometric repeats. I like the teal one for lolita. Even though you can't really see the details from a distance, you can see the geometric stripe pattern. When you get a little closer, you can see the pattern, and the motif there is a nice lolita-applicable concept. I grabbed the one on the right because I thought it reminded me of a skirt by The Black Ribbon, but when I looked it up, it didn't look at all like that. That said, it still looks okay from a distance. The color reads as green, and isn't muddy or ugly. You get a little bit of geometric texture from a distance, and you can see the motif when you're a little closer.
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Here's some that don't work. While the cupcakes and the teapots are both nice ideas, and we love cupcakes and teapots in lolita prints, they're not in a good presentation here. The teapot fabric has the teapots so close together that you can't actually tell what they are from a distance. The cupcakes are also very tightly packed together, making it hard to tell what the image is. Look at the cupcakes with the light brown swirl on the top, and look at how many times you can see it in this one image. The fruit is another example of the repeat being too close together, as well as having a bad color palette. You can see how many times the red fruit repeats, as well as how the red and green right next to each other doesn't read well from a distance.
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Not sure why I stuck these four in the same collage, but let's go. Up top, we have some fabrics that don't work due to color palette and texture. Some of these are actual rainbows, and the way they're arranged gives them the feeling of movement. When this is on a garment, it starts making your eyes tired. In lolita fashion, we don't want people to be exhausted just looking at us. The gray one would just read as kind of messy and dirty, since the print is a more grunge print. The ones on the shelf also have the same problem of either having too many colors that are too far apart on the color wheel, or having really irregular patterns that would read as dirty or messy.
This coffee one is something that I really want to work, but the print spacing kills it. On the left, we can see that the standing coffee lady three times in a single 11" square. Also, between every large motif is a lot of filler text. Sadly, this just reads as a mess from a distance. This would be a lot more usable if we could delete all the "it's coffee time!" text. As far as fabrics go, it's not the worst on this list, but it's not ideal.
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The blue fabric at top left is a good choice! You can see how much space is between each flower. It's a nice, empty space, and it reads well when you gather the top up. I'd wish that it'd have more detail in the print, so the flowers could look better up close, but I went through so much fabric here and it was nice to find one that felt good.
Top right, we have two small motif fabrics, with very different spacing. When you look at both of them from a distance (bottom right), you can see how the one on the black background reads more yellow than black, and the one on the white background reads as dots on a white background. This is just something to keep in mind when you're looking at motifs.
On the bottom left, we have two prints that have some color palette issues. The green one has some lovely leaves that could work in some more classical applications, but it doesn't look good from a distance. All of the green shades are very close together, without a really dark shade to make the shapes distinct from a distance. The butterfly one also doesn't have enough dark colors to look good from a distance.
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Here's a nice example of why shopping at places that have collections is a nice idea. This line has an all-over pattern with bird's nests, and a border fabric with a much larger print. If we stacked these two, we'd have a nice print on our hem, without the large print being too big for a bodice. The bird nest fabric has a more wide print spacing than some other prints. While I wouldn't use it as a standalone fabric, it works well when paired with the print. The extra-large scale of the border fabric helps the all-over fabric look more spaced out.
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These terrifying baby animals with too long of eyelashes would feel like it wouldn't do too well as a dress. The print is nice for a skirt, but kind of big for a bodice. There's a lot of colors here: orange, gray, green, yellow, pink.
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However, there ARE dresses that use horizontal stripes all over, which have mostly this color scheme. The pop of green is unusual, but not unheard of. This is one of those ones that is going to need some really careful styling. This is also why it pays off to window shop and make lists of things you do and don't like in lolita fashion.
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This one is pretty damn adorable, and it's got a wider spacing than most prints, but you would have to figure out how to come to terms with the fact that no matter how you cut it, some teacups will be upside-down.
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If you can find some border prints, definitely consider them! Most premade lolita print dresses and skirts are made of a border print fabric. This geometric metallic print isn't an ideal example of a border print for lolita fashion, but it does demonstrate the different ways that motif spacing can work. If you look at the very center of the fabric, you'll see that the little motifs have a huge amount of space between them. This is more the spacing that we want for many of our pieces. At the bottom, they're all packed together, and in the middle, they're spaced out like most quilt prints are. It's okay to have a lot of detail on the hem of your skirt. The petticoat holds the print out and makes it more visible. If the print is just at the hem, it doesn't overwhelm the whole piece, even if is much closer spaced than you'd want in the area around your waist.
So, let's get some basic guidelines for buying quilt prints for lolita fashion:
a) How much of the background color of the fabric can you see? To make sure you're getting good spacing, you want to see a lot of background.
b) How many times does a part of a print show up in a 10" square? Is there a big, notable piece that shows up multiple times in your sample space? Watch out.
c) Can you determine what's right-side-up and what's upside-down on this fabric? If there's highly directional motifs, you don't want your garment to always look like it's on wrong.
d) how much does this look like fabric used in extant lolita pieces? If you get this fabric, are there references available for how to style it? It never hurts to have some references for what you're trying to make!
And now, a quick reminder about buying fabric: quilt fabric shrink, maybe a lot. It often comes with a sizing on it, which makes it easier to quilt with, but harder to determine what the fabric will really look like. Having worked in Green Store for almost five years, I can assure you that I've never personally seen their quilt fabric shrink more than 10" in width when it was first washed. I'll leave a significant pause after that statement and let you fill in some blanks. Some cheaper quilt fabric will shrink a whole lot, or lose pigment, or really change feel when you wash them. Some expensive fabrics will do the same. I really recommend doing a prewash with liquid fabric softener on the first wash. I know a lot of people hate fabric softener, but you only need to do it once per project. If you don't mind smelling like pickles and reducing the longevity of your garment, you can use white vinegar instead of fabric softener. Just get that sizing out and pre-shrink your fabric so that you know what you're working with.
As a final note: the more you actually transform some fabric into a garment, the more you're going to learn about how to do it. We all have things we look back on and wish we changed. Don't let your fear of it being imperfect stop you from making the thing you want to make. It will be imperfect. It will always be imperfect. Everything is imperfect. We learn when we make decisions that weren't ideal. You will learn when you try.
Some old posts from this blog that are related: Print Scale from 2018, and A Quick Guide to Prints from 2015 (Which, yes, was actually photographed with a potato. I believe that camera was 2.1 megapixels).
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