Writing Prompt #12
Bruce is reading the paper when the pour of Tim's coffee goes abruptly quiet. It would be hard to pinpoint why this is disturbing if it wasn't for the way the soft, tinny sound the vent system in the manor makes cuts out for the first time since being updated in the 90s. The pour, Bruce realizes, has not slowed to a trickle before stopping. It has simply stopped. And there is no overeager clack of a the mug against the marble counter or the uncouth first slurp (nor muttered apology at Alfred's scolding look) immediately following the end of the pour.
Bruce fights the instinct to use all of his senses to investigate, and instead keeps his eyes on the byline of the article detailing the latest set of microearthquakes to hit the midwest in the last week. Microearthquakes aren't an unusual occurrence and aren't noticeable by human standards, which is why this article is regulated to page seven, but from several hundred a day worldwide to several hundred a day solely in the East North Central States, seismologists are baffled.
Bruce had been considering sending Superman to investigate under the guise of a Daily Planet article requested by Bruce Wayne (Wayne Industries does have an offshoot factory in the area) when everything had stopped twenty seconds ago. That is what he assumes has happened (having not moved a muscle to confirm) in the amount of time he assumes has passed. His million dollar Rolex does not quite audibly tick but in the absolute silence it should be heard, which confirms the silence to be exactly that—absolute.
While Bruce can hold his breath with the best of the Olympian swimmers, he has never accounted for a need to remain without blinking without being able to move one's eyes. Rotating the eyeballs will maintain lubrication such that one could go without blinking for up to ten minutes. But staring at the byline fixedly, he estimates another twenty seconds before tears start to form.
These are the thoughts Bruce distracts himself with, because he doesn't dare consider how Tim and Alfred haven't made a (living) sound in the past forty-five seconds. About Damian, packing his bag upstairs for school after a morning walk with Titus that was "just pushing it, Master Damian".
There is a knife to his right, if memory serves (it does). In the next five seconds—
"Your wards and guardian are fine, Mr. Wayne," the deepest voice Bruce has ever heard intones. For a dizzying moment, it is hard to pinpoint the location of the voice, for it comes from everywhere—like the chiming of a clocktower whilst inside the tower, so overpowering he is cocooned in its volume.
But it is not spoken loudly, just calmly, and when he puts the paper down, folds it, and looks to his right, a blue man sits in Dick's chair.
He wears a three piece suit made entirely of hues of violet, tie included. He has a black brooch in the shape of a cogwheel pinned to his chest pocket, a simple chain clipped to his lapel. Black leather gloves delicately thumb Bruce's watch (no longer on his wrist, somewhere between second 45 and 46 it has stopped being on his wrist), admiring it.
"You'll forgive me," the man says with surety. "Clocks are rather my thing, and this is an impressive piece." He turns it over and reveals the 'M. Brando' roughly scratched into the silver back. He frowns.
"What a shame," he says, placing it face side up on the table.
"Most would consider that the watch's most valuable characteristic." Bruce says, voice steady, hands neatly folded before him. Two inches from the knife. To his left, there is an open doorway to the kitchen. If he turns his head, he might be able to get a glance of Tim or Alfred.
He doesn't look away from the man.
"It is the arrogance of man," the man says, raising red eyes (sclera and all) to Bruce, "to think they can make their mark on time."
"...Is that supposed to be considered so literally?" Bruce asks, with a light smile he does not mean.
The man smiles lightly back, eyes crinkling at the corners. He looks to be in his mid thirties, clean-shaven. His skin is a dull blue, his hair a shock of white, and a jagged scar runs through one eye and curving down the side of his cheek, an even darker, rawer shade of blue-purple.
The man turns the watch back over and taps at the engraving. "Let me ask you this," he says. "When we deface a work of art, does it become part of the art? Does it add to its intrinsic meaning?"
Bruce forces his shoulders to shrug. "It's arbitrary," he says. "A teenager inscribes his name on the wall of an Ancient Egyptian temple and his parents are forced to publicly apologize. But runic inscriptions are found on the Hagia Sophia that equate to an errant Viking guard having inscribed 'Halfdan was here' and we consider it an artifact of a time in which the Byzantine Empire had established an alliance with the Norse and converted vikings to Christianity."
"The vikings were as errant as the teenager," the man says, "in my experience." He leans back in his chair. "I suppose you could say the difference is time. When time passes, we start to think of things as artistic, or historical. We find the beauty in even the rubble, or at least we find necessity in the destruction..."
He offers Bruce the watch. After a moment, Bruce takes it.
"The problem, Mr. Wayne, is that time does not pass for me. I see it all as it was, as it is, as it ever will be, at all times. There is no refuge from the horror or comfort in that one day..." he closes his hand, the leather squeaking. And then his face smooths out, the brief severity gone. He regards Bruce calmly.
"You can look left, Mr. Wayne."
Bruce looks left. Framed by the doorway, Tim looks like a photograph caught in time. A stream of coffee escapes the spout of the stainless steel pot he prefers over the Breville in the name of expediency, frozen as it makes its way to the thermos proclaiming BITCH I MIGHTWING. Tim regards his task with a face of mindless concentration, mouth slack, lashes in dark relief against his pale skin as he looks down at the mug. Behind him, Bruce can see Alfred's hand outstretched towards the refrigerator handle, equally and terrifyingly still.
"My name is Clockwork," the man says. "I have other names, ones you undoubtedly know, but this one will be bestowed upon me from the mouth of a child I cherish, and so I favor it above all else. I am the Keeper of Time."
"What do you want from me?" Bruce asks, shedding Wayne for Batman in the time it takes to meet Clockwork's eyes. The man acknowledges the change with a greeting nod.
"In a few days time, you will send Superman to the Midwest to investigate the unusual seismic activity. By then, it will be too late, the activity will be gone. They will have already muzzled him."
"Him."
"There is a boy with the power to rule the realm I come from. Your government has been watching him. The day he turned 18, they took him from his family and hid him away. I want you to retrieve him. I want you to do it today."
"Why me?"
"His parents do not have the resources you do, both as Batman and Bruce Wayne. You will dismantle the organization that is keen on keeping him imprisoned, and you will offer him a scholarship to the local University. You and yours will keep him safe within Gotham until he is able to take his place as my King."
This is a lot of information to take in, even for Bruce. The idea that there could be a boy powerful enough to rule over this (god, his mind whispers) entity and that somehow, he has slipped under all of their radars is as frustrating as it is overwhelming. But although Clockwork has seemed willing to converse, he doesn't know how many more questions he will get.
"You have the power to stop time," he decides on, "why don't you rescue him? Would he not be better suited with you and your people?"
"Within every monarchy, there is a court," Clockwork. "Mine will be unhappy with the choice I have made," he looks at Bruce's watch, head cocked. "In different worlds, they call you the Dark Knight. This will be your chance to serve before a True King."
Bruce bristles. "I bow to no one."
"You'll all serve him, one day," Clockwork says, patiently. "He is the ruler of realms where all souls go, new and old. When you finally take refuge, he will be your sanctuary." He frowns. "But your government rejects the idea of gods. All they know is he is other. Not human. Not meta. A weapon."
"A weapon you want me to bring to my city."
"I believe you call one of your weapons 'Clark', do you not?" Clockwork asks idly. "But you misunderstand me. They seek to weaponize him. He is not restrained for your safety, but for their gain."
"And if I don't take him?" Bruce asks, because a) Clockwork has implied he will be at the very least impeded, at worst destroyed over this, and b) he never did quite learn not to poke the bear. "You won't be around if I decide he's better off with the government."
"You will," Clockwork says, with the same certainty he's wielded this entire conversation. "Not because he is a child, though he is, nor because you are good, though you are, nor even because it is better power be close at hand than afar.
"I have told you my court will be unhappy with me. In truth, there are others who also defend the King. Together we will destroy the access to our world not long after this conversation. The court will be unable to touch him, but neither will we as we face the repercussions for our actions. I am telling you this, because in a timeline where I do not, you think I will be there to protect him. And so when he is in danger, even subconsciously, you choose to save him last, or not at all. And that is the wrong choice.
"So cement it in your head, Bruce Wayne," the man says, "You will go to him because I tell you to. And you will keep him safe until he is ready to return to us. He will find no safety net in me. So you will make the right choice, no matter the cost."
"Or, when our worlds connect again, and they will," his voice now echoes in triplicate with the voices of the many, the young, the old, Tim, Bruce's mother, Barry Allen, Bruce's own voice, "I will not be the only one who comes for you."
"Now," he says, producing a Wayne Industries branded BIC pen. "I will tell you the location the boy is being kept, and then I would like my medallion back, please. In that order."
Bruce glances down and sees a golden talisman, attached to a black ribbon that is draped haphazardly around the neck of his bathrobe, so light (too light, he still should have—) he has not felt its weight until this moment.
Bruce flips the paper over, takes the pen, and jots down the coordinates the being rattles off over the face of a senator. By his calculation, they do correspond with a location in the midwest.
"You will find him on B6. Take a left down the hallway and he will be in the third room down, the one with a reinforced steel door. Take Mr. Kent and Mr. Grayson with you, and when you leave take the staircase at the end of the hallway, not the elevator."
The man gets up, dusts off his impeccably clean pants, and offers him a hand to shake.
"We will not meet again for some time, Mr. Wayne."
Bruce looks at the creature, stands, and shakes his hand. It feels like nothing. The Keeper of Time sighs, although nothing has been said.
"Ask your question, Mr. Wayne."
"I have more than one."
"You do," Clockwork says. "But I have heard them all, and so they are one. Please ask, or I will not be inclined to answer it."
"What does this boy mean for the future, that you are willing to sacrifice yourself for him?"
There is a pause.
"So that is the one," Clockwork says, after a time. "Yes. I see. I should resolve this, I suppose."
"Resolve what?"
"It is not his future I mean to protect," the man says. "It is his present."
"You want to keep him safe now..." Bruce says, but he's not sure what the being is trying to say.
"I am not inclined," Clockwork repeats, stops. His expression turns solemn, red eyes widening. In their reflection, Bruce can see something. A rush of movement too quick to make heads or tails of, like playing fast forward on a videotape. "Superman reports no signs of unusual seismic activity. With nothing further to look into, you let it go in favor of other investigative pursuits. You do not find him, as you are not meant to. He stays there. His family, his friends, they cannot find him. His captors tell him they have moved on. He does not believe them, until he does. He stays there. He stays there until he is strong enough to save himself."
Clockwork speaks stiffly, rattling off the chain of events as if reading a Justice League debrief. "He is King. He will always be King. He is strong, and good, and compassionate, and he is great for my people because yours have betrayed his trust beyond repair. He throws himself into being the best to ever Be, because there is nothing Left for him otherwise. We love him. We love him. We love him. My King. Forevermore."
The red film in his eyes stall out, and Bruce is forced to look away from how bright the image is, barely making out a silhouette before they dull back to their regular red.
"I am not inclined," Clockwork says slowly, "To this future."
"Because of what it means in the present," Bruce finishes for him. "They're not just imprisoning him, are they."
"They will have already muzzled him."
Clockworks is right in front of him faster than he can process, fist gripping the medallion at his neck so tight he now feels the ribbon digging into his skin.
"Unlike you, Mr. Wayne," and for the first time, the god is angry, and the image of it will haunt Bruce for the rest of his life, "I do not believe in building a better future on the back of a broken child."
"Find him," the deity orders, and yanks the necklace so hard the ribbon rips—
Clack!
"sluuuuurp!"
"Master Timothy, honestly!"
"Sorry Alfred!"
1K notes
·
View notes
edgar woe.begone: low empathy, high masking
THESIS: my reading of edgar woe.begone is that he's a low empathy autistic who has no innate intuition for social cues and has had to teach himself everything about social interaction from scratch, which is an interpretation that i think explains a lot about him.
now, i am very critical of edgar as a person. i think he's a less than good person and a bad boyfriend. but let me be VERY clear right off the bat: these symptoms don't make anyone a bad person. these symptoms aren't even bad per se. theyre all disabling symptoms that make social interaction more difficult for the person who has them. like any symptom, they have to be managed and compensated for.
some people under the neurodivergent/mentally ill umbrella, as with any group of people, are bad people. being a bad person flavors one's approach to their mental illness, and mental illness in turn flavors the manner in which they're a bad person. the mental illness isn't what makes you bad, but it does affect how your shittiness manifests.
disclaimers done, a good place to start is the way edgar speaks, especially with jeremy's performance. edgar always sounds very reasonable, approachable, and agreeable, and there is never an ounce of genuine emotion in his voice. he talks like an autistic person with zero innate intuition for social interaction who has taught himself to speak in the way that he's learned will get the best response.
edgar's customer service voice is the only one we hear and likely the only one he uses if he can help it. we know edgar's a tactician, a persuader. why use any other voice than the one he's carefully fine-tuned to make people like him and be receptive to what he's saying? this isn't even necessarily cynical: what do you want him to do, talk in a more uncontrolled, emotional way--that he's not used to managing--that will make people like him less?? what good would that do?
edgar likes control. he's more comfortable when things are in his hands, and only his. propagation definitely factors in here--if [link: my theory] that propagation is what solidified the certainty of edgar's death is true, it's no wonder he wants to control and limit the spread of information. edgar prefers to be in charge of making the plans, ideally alone.
this is part of why mike is perpetually out of the loop, even regarding decisions that concern him--which is pretty damn paternalistic. but there's a more wholesome aspect as well: edgar genuinely thinks he's doing mike a favor.
edgar knows mike has undergone and is undergoing a lot, and that he's terrible with plans and a major blabbermouth. if edgar can take care of a problem without mike having to worry his pretty head and perfect eyebrows about what to do, without knowing it ever existed, isn't that so much better? that's edgar being a good boyfriend, actually. he's helping!
it probably doesn't even occur to edgar how much this limits mike's agency, how much it hurts mike that edgar refuses to let him in, how this puts them on unequal footing, how fucking patronizing it is to not let your boyfriend make his own decisions about his own life. oh, how the tables have tabled since him originally telling mike that keeping the story of woe.begone from him didn't protect him, it impeded his ability to make informed choices.
here's where the low empathy creates problems--edgar doesn't have that innate intuition for how mike's feeling, and he doesn't (effectively) manage or compensate for it, and he definitely doesn't communicate with mike enough to know how he's affected by this shit (avoiding too much information sharing is good, remember?)
and mike certainly isn't going to tell him! mike is a goddamn simp. he's not going to establish boundaries. he's not going to put his foot down and demand better treatment. as if he fucking deserves that in the first place, pshaw. the only time he pushes back is in season 10 when he doesn't remember their relationship, and edgar is deeply shaken.
edgar is devastated to learn he hurt mikey, because he does genuinely adore that man. he would get lasso lessons from michael and rope him the moon if he could. his low empathy and efforts to manage everything himself keep him from realizing that mikey, a hyperempathetic mess who gets sentimental about pens, seriously suffers from being shut out like this.
edgar's thought process must be equally inscrutable to mikey, who just figures it would be asking too much to be an active and equal participant in his own relationship and life. edgar's perfect and great, so if mikey deserved that, he would already be giving it to him. if mikey's unhappy with any part of their relationship, no he isn't. he's lucky he has edgar at all. he's lucky he has anyone.
recall michael's agonized admission that "everything is about rugby, dammit" 10(++++) years and edgar's literal death later. we can only guess at how bad his rugby was, but we do know michael never talked it through with edgar. he tells mike this was him 'letting it go' actually, when the fact that theyre having this conversation at all is proof that he extremely hasn't. this is what 'letting it go' looks like to michael: burying an issue forever and giving up on ever getting closure.
so yes, edgar does authentically deeply love his mikey-bear. unfortunately, if you never establish the communication to bridge the differences between your own methods of operating and that of your partner, love will only get you so far. and the first time around, where it got them was michael fighting back tears in an apartment in latvia over a wound from edgar that he suffered in silence until the day he died.
62 notes
·
View notes
hi! may i request some mikoto + amane (platonic obvs) … anything? they are very dear to me 😭
Yes!!! Thank you so much for the request -- they really are such a good pair ;-; (The thing is, I had so many nice scenes in mind about how they parallel each other, but they wouldn't know or reveal that about each other so I kept restarting...) Anyway, here's something right after Mikoto's first trial/verdict!
Mikoto could pick up on someone’s bad mood from a mile away, though the skill was unnecessary when the other party very clearly and calmly informed him, “I’m in a bad mood.”
After refusing his offer, Amane turned back to a thick textbook she’d been taking notes on. Didn’t kids usually complain that school was already a prison? She must have wanted the full experience. He'd worked nonstop at his studies as well, but this was a new level. Amane often reminded him of his little sister, though she always took the extra step like this. His sister would have jumped at this opportunity to play a few rounds of their favorite card game.
“It’ll be fun!”
He flashed a smile, but it had no effect on her severe expression. “I know you’re just trying to comfort me about our verdicts. I refuse to be pitied.”
“Comfort and pity are two very different things. But anyway, it wasn’t either of those things.” He gave an easy shrug “To be honest, I’m just a little bored. It’s weird not having any work to do during the day.”
Mikoto couldn’t remember the last time in his life he’d had so many hours to himself. A lot of the others were fun to play games with. A few of the sportier prisoners helped him stay active. He enjoyed smoking breaks with the other men. Still, he was left to his own devices for the majority of his time. It was maddening. He’d recently requested some more art supplies, having used up the last batch, but they had yet to come in. Now with the verdict announcement, he wasn’t sure they’d ever arrive.
“That is your own problem. I already have something to do.” Her eyes lingered on the cards for the briefest of moments before returning to the book. “I told you, I’m not in the mood for it.”
Regardless of her hostility, he took a seat beside her. He leaned his arms out on the table. “We don’t have to play the same game.” The last time they'd played as a big group, several prisoners pulling the tables together to fit everyone. Amane had kept very quiet, eyes darting around at the cards as she tried to keep up with the rules. Not many of the others noticed the frustration clear in her face. Mikoto wasn’t the type to let her win out of pity, though he had begun to mutter the rules and strategies to himself a bit more as the night went on…
“Is there a game you liked to play at home?”
“No. There was no time for games in the house.”
“All work and no play… hah… I know what that’s like.” He slumped his cheek onto his arm, lazily shuffling the cards around. He felt bad for bothering the girl if she truly was upset. He thought it was the bad experience that made her reject him, he hadn’t realized there were also family issues attached. Usually he could read people well; maybe he was losing his touch. He seemed to be losing touch with a lot of things, these days.
He readied a game of solitaire.
“Mikoto?” Amane kept her face turned away. “There was… one game.”
“Yeah?” Mikoto shuffled the cards back together. He slid them over to her. “You should teach me!”
She didn’t touch them. “You probably already know it.”
“Nah, I only know a few games. I’m better with tarot cards, though those aren’t really the gaming type. Come on, what is it?”
She told him the name of the game, insisting it wouldn’t be worth playing. She kept her attention on the textbook, but her eyes weren’t reading any of it.
“Ahh, I’ve heard of that one! We start with four cards, right?” He started dealing them out.
“No, five –” she pointed to the deck, urging him to add two more.
“Right, right.” He laughed lightly. “And the goal is to get pairs, and put them in a pile, uhh, here.”
Amane shook her head. She shifted her body slightly towards him. “You must be thinking of a different game. There’s actually three piles for pairs. One here, one here, and when it’s your opponent’s turn…”
Her eyes gleamed as she explained the rules. She pointed to various cards, telling him exact moves and point values. “And to win, you need to –” Her expression shifted. “You… you already knew all this.”
“Of course not!” He put on his most convincing smile.
She deflated. “You’re not a very good liar.”
“Tch, tell that to the warden.”
His shoulders sagged along with her. If Amane could see right through him, why was the rest of Milgram still coming up with stories about what he did and didn’t do? “Well, I might already know the rules, but it’s been a long time since I’ve played. You can still give me a hand. Plus, if you really are in such a bad mood, it’ll be good to take a break from your studies. You should always take a break when things get too overwhelming, yeah?”
She gave him a withering stare.
“Eh? What’s that face for?”
“Alright, let’s play. You can go first.”
“I mean it, what was that look? Aw, come on…”
24 notes
·
View notes