with nostalgia leraye being released, i thought i’d give an update on the “meta” tier list! iirc it's been about over a month since i’ve last posted about it on here, and it’d be cool to see how things have changed!
i put “meta” in quotes considering really the meta is just light types >>>>> every other type 💀
DISCLAIMERS
everything discussed here is already in the spreadsheet for the most part, i’m just putting it in post form as a little time capsule + wanted to share for those who haven’t seen it yet
the results of this tier list are based off of testing the character in 2 types of stages: high mob stages (e.g. 4-81, 4-78 (if there’s type advantage), 4-79 (if there’s type advantage)) and boss stages (usually from chapter 4)
build recommendations are in the spreadsheet, i won’t go too in-depth about it here
this tier list is NOT a must follow !! this just gives a general perspective of how a character functions in battle based on what we tested
you are free to agree or disagree with points made on this list, this is simply what windy and i have concluded based on tests that we’ve ran. we’re both very open to discussion about adjusting rankings if anyone wants to discuss about it
i will only talk about characters in the sp and s tier aka the best/must haves/characters to default to for teams (in our opinion), as there’s too many characters in the roster to put it all in one post + you can just go to the spreadsheet if you’re curious about a certain character lol
the sp and s tier list
NOTE THE ORDER EVERYONE’S PLACED IN DOES NOT MATTER HERE IN THESE SCREENSHOTS, I’LL EXPLAIN THE ACTUAL ORDER UNDER THE CUT
"brief" explanations
ult spam = ultimate spam or constantly using ultimate back to back
note:
sig = signature artifact / exclusive artifact
satan (selfie)
MARKSMAN
[ Sp ]
his kit fully focuses on attack speed. meaning, he’s automatically f2p friendly in terms of investment. a lot of s-rank artifacts (thorny choker, headless teddy bear, teacup) would work very well on him.
his attack range is also the longest most marksman can go, giving him an extra boost to fulfill his passive requirement and in-turn, build more attack speed and kill enemies faster
juno
best gehenna support while still managing to be an insane dps as well
he boosts attack, attack speed, and hp for all gehenna characters on-field, + on top of that he doubles attack and attack speed for all gehenna devils after using his ultimate
just like satan, he also doesn’t need extremely high investment, so any attack speed or attack boosting artifacts would work just as well as his sig (idk why you wouldn't use his sig considering you had to get it in order to get him but the alternatives still stand lol)
[ S ]
satan (bath)
same as satan (selfie) but the only small downside is that his attack speed boost (passive) is dependent on his placement
levi (bloodshed)
NEEDS HIGH INVEST FOR HIGH REWARDS
without his sig, he essentially works the same as almost every other levi (i.e. ultimate instakills)
with sig however he now has the ability to instakill with his normal attacks
gabriel
i’m talking about the gabriel obtained from buying the merch bundle
he’s the only s-rank with 3 skills rather than the usual 2 or 1
having the same attack range as a gehenna devil also puts him at a higher advantage
has wide ultimate range that also stuns enemies
minhyeok
if satan (selfie) were an s-rank
since he also borrowed satan’s powers, his attack range matches with satan’s, making him the s-rank with the longest attack range
leraye (nostalgia)
since we get both him and his sig, his kit is the first of the gehenna roster to be focused on ult spam (most gehenna artifacts focus on attack speed)
works very well in high density mob areas considering most of the time he’ll just be instakilling enemies
for boss stages he essentially becomes somewhat like present leraye (the water type ver)
even if you don’t want to use his sig, he still works very well with attack / attack speed artifacts
leraye
his ultimate has damage stack on top of each other, meaning, for 12 hits each hit gets stronger and stronger
f2p friendly investment (just needs attack / attack speed artifacts)
in terms of being an s-rank, leraye is one of if not the strongest s-rank marksman in the entire roster (very lore accurate of him given the recent event talking about a bit of his backstory lol)
levi (selfie)
[ S- ]
applies debuff to enemies on ult
ultimate has ability to instakill
sadly outclassed by levi (bloodshed) with sig
levi (attacker)
good passive as it buffs characters that are near him
basically wants you to ult spam, but the difference between him and leraye (nostalgia) is that levi’s ultimate doesn’t instakill
sadly outclassed by levi (bloodshed) with sig
to be clear these levis are still a good alternative if you don’t have levi (bloodshed) with sig, you can even pair them with bloodshed and still perform relatively well
TANK
as a general note i’ll try to exclude talking about his hp in battle since it’s basically this:
meaning, the order of mammons with highest to lowest hp in battle are
attacker
butt
bath
selfie
i’ll mostly talk about his kit in the explanations
[ Sp ]
mammon (attacker)
widest normal attack and ultimate range out of all mammons
ult doesn’t stun but his wide range makes up for it
you don’t have to worry about him dying for the most part considering his hp even at passive level 1 (see image at the beginning of this section)
ultimate gives him the ability to heal himself
only needs marbas’ sig (blood transfusion pack) to work at his best
mammon (selfie)
ultimate has the ability to stun enemies
makes everyone behind him (including those in the same row as him) invincible for a few seconds after using his ultimate
only needs marbas’ sig (blood transfusion pack) to work at his best
[ S ]
ultimate has the ability to stun enemies
mammon (butt)
useful as a backup tank considering how much hp he has
only needs marbas’ sig (blood transfusion pack) to work at his best
[ S- ]
mammon (bath)
basically the same as mammon (selfie) but the invincibility is only limited to 1 character rather than multiple
only needs marbas’ sig (blood transfusion pack) to work at his best
CLOSE-RANGERS
[ Sp ]
satan (attacker)
literally satan (selfie) in the form of a close-ranger lol
normal attacks also deal damage over time to enemies
passive is more forgiving than satan (selfie)’s, meaning the requirement is just an enemy dying regardless of whether he kills it or someone else
isn’t dependent on sig. he works just as well with attack / attack speed boosting artifacts
[ S ]
beel (bloodshed)
NEEDS HIGH INVEST FOR HIGH REWARDS
without sig, his healing from attacks (passive + equipped with savage spike) isn’t nearly as forgiving as when he has his sig
with sig, as long as he’s attacking his hp will constantly stay at 100% or close to it, but that doesn’t mean you should use him as a replacement for tanks considering a close-ranger by default is not designed to block enemies which is the whole purpose of a tank
assuming you use his ultimate immediately, you’re essentially put on a 1 minute timer to clear the stage otherwise both his damage and healing output decreases significantly after the ultimate duration is done
andrealphus
wide ultimate range (compared to most s-rank close-rangers) that also stuns enemies
if you have his sig he can also stun enemies in his normal attack
[ S- ]
they’re all s- because their passive cooldown is insanely long and need skill level ups to decrease the cooldown, but otherwise they have pretty good passives that last for a while
ronové
good support for close-rangers since he basically has savage spike embedded in his kit
dantalian
good support for attack speed focused devils (gehenna devils)
phenix
good support for characters that focus on ult spam (satan (attacker), levi (attacker), leraye (nostalgia))
HEALER
[ Sp ]
all mammons equipped with marbas’ sig provide consistently high healing output in a 3x3 area
if you’re wondering where all the actual healers are, they’re ranked lower
i’ve calculated all the ways characters could be healed in battle as shown below:
the ranking is purely based off of heals per tick, or how high/low and how consistent the heals are.
while lucifer's instakill ability was considered, we wanted to focus on how he performs as a healer, not as an attacker.
for lucifer with sig, his healing is low in terms of consistency, the artifact itself does provide as high of a healing output as blood transfusion pack
the underlying problem is that a healer’s healing is dependent on who they’re healing rather than their own stats, and for the healers who have healing based off of their own stats, it’s based off of their attack, which is by design significantly low compared to other classes and attack boosting artifacts aren’t enough to compensate for it. a healer’s healing should instead revolve around their own hp in order for them to have a decent healing output since healers’ evolves focus on boosting hp stats.
while yes lucifer does technically have a high healing output in his ultimate (assuming you cast it when there’s a huge wave of enemies), he doesn’t heal outside of that unless he has his sig, and while his sig does provide a good healing output, even then at max sig level you only have a 50/50 chance of being healed if he’s able to dodge an attack. while in battle it may not be entirely noticeable, it’s still inconsistent at the end of the day due to his healing being dependent on 1. chance and 2. the character he’s healing. you could argue that he doesn't need to have a healing ability in his skill set outside of his ultimate, but what if there’s scenarios like realm of seraphim where bosses remove the ability to use ultimates, really only gamigin and marbas (assuming you have a bunch of other characters equip marker so that he can use his ultimate immediately) can provide some sort of healing since healing is embedded in passives or a one-time ultimate usage.
given the length of this post you can probably see why i put all of this in a spreadsheet rather than in a post LOL. all screenshots i’ve shown are in the spreadsheet as well, so if you wanna see the behind the scenes calculations, additional notes, builds, team comps, etc, it’s all there.
in comparison, a tank’s (with marbas’ sig) healing output is based off of a character’s hp in a 3x3 area. it’s basically the same healing output as lucifer’s sig but with a more forgiving requirement (i.e. if the wearer gets hit, everyone around them including the wearer gets some sort of heals). as shown earlier, mammon has insanely high hp, and because of that he in-turn will also have a high healing output, making his survivability on-field significantly longer than other classes. this also applies to bimet, valefor, and eligos, i’m just using mammon as an example. assuming he’s in the frontlines the whole time, mammon would heal 6% of a character’s hp every second (or even less than a second if he encounters ranged enemies with fast attacking patterns), making him serve as both a tank and a healer.
if we were to make a healer equip themselves with marbas' sig, let's use lucifer as an example, his survivability wouldn't be nearly as high as mammon's considering a lvl70 lucifer (selfie) only has a bit over 20k hp while mammon (selfie) (mind you, is one of the earliest cards this game offered) has a bit over 50k hp. as a small side note, lucifer's hp is lower than a marksman's, whose average hp ranges at around or a bit over 25k.
the point is that equipping marbas' sig on anyone that isn't a tank isn't going to have the same outcome, as tanks have over 2x the amount of hp as any other class offered.
tl;dr healers should have higher hp scaling (probably as close to a tank's) and have their healing revolve around that rather than the hp of whoever they're healing.
—
you can probably also notice that the ones placed in sp are ones that aren’t heavily dependent on their sig. aside from a character’s kit, we also like to consider how much investment needs to be put in for a character to be at their best. not everyone as the ability to get an L-rank character and their respective sig, so being able to perform well without it plays a big factor in our rankings.
anyways if you made it this far, hope it was an interesting read, have a cookie 🫴🍪
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