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#tumblr stop fucking with the quality challenge
scullee · 5 months
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having temporarily moved into an unoccupied classroom to review mulder and scullys x-file, skinner didn’t know why mulder kept snickering…
saw this post by @draw-the-squad-like-this and i couldn’t stop myself
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marty--party · 3 months
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yknow what i like you *valentinecores your public morals committee member*
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asanjou · 6 months
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historians will say they were besties
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gunstellations · 8 months
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photo: cloud and his cool new wheels
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cindytoast404 · 25 days
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mx. o’reilly i am in love with you
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devilbrakers · 3 months
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Love wins 🫶
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willowcrossing · 10 months
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witchy basement bar moment…..
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doomedpuppetyuri · 2 months
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what was supposed to be a quick little redraw sketch got out of hand very quickly so. rare gaige full color drawing. it will not happen again
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p0megranamanat · 1 year
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these gays have to be so dramatic about everything smh
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darth-does-stuff · 2 years
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my second piece for @ts-storytime's 2022 big bang! please please go check out @the-panmixxia they are an incredibly fun and cool person!! this piece was so fun to draw
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anacecherry · 2 years
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Tumblr stop fucking up the quality challenge
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lemon-pilled · 6 months
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(tumblr stop crunching the quality challenge 100% fail)
three versions of bp art (bc im indecisive as fuck) to celebrate me finally, at last, getting her i2 costume. yippee!
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snorpy-fizzlebean · 2 years
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Tumblr stop fucking up the quality challenge😳😭🤯 (impossible)
(Design notes under the cut)
She’s in her mid-40’s and is a Filipina/white American trans woman.
Big autism energy, special interest is archeology, hyperfixated on Snaktooth’s history.
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utilitycaster · 2 years
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So you've decided to play low combat or low magic D&D:
You probably should not.
If this were a video then I'd do a fake-out fade before coming back but unfortunately my medium of choice is "long tumblr text post no one asked for", so we must soldier on.
Here's the thing: if you are a person on the internet in TTRPG spaces, and particularly if you are a D&D player, you will, at some point, hear from someone with all the misguided zeal and smug dipshittery of a missionary, though to be fair usually significantly less of the violent racism, preaching the Good Word of Indie TTRPGs that you, stupid D&D player, simply must not have heard of.
Usually, I tell these people to fuck off, because they do not have any understanding of what game I'm trying to play, ie, D&D. However, if you want a game that's not full of combat and magic, I strongly advise you actually do check those indie TTRPGs out. PbtA isn't my jam but it is almost entirely RP and simple checks, ie, the sad husk of D&D when stripped of two of its three best qualities. Not that I'm biased. Savage Worlds, also not bad. Basically, if you want to play a game that doesn't do the core things D&D does...play a game that isn't D&D.
Ok but we want to play D&D though
If you absolutely must: pick one of low combat or low magic. You can't have both. It can, technically, be done, but only by Brennan Lee Mulligan and even then it was one of the weaker Dimension 20 seasons and also 4 of the 6 players had to be rogues. Also make sure your players are fully onboard, and both you and your players should have some experience with more standard D&D. Because here's the thing: the balance of D&D - what different classes can and can't do - tends to assume a decent amount of magic and combat. A ranger might be much more useful out of combat, but a barbarian's skill set is really skewed towards the battlefield. When you mess with the balance of gameplay, you also unbalance the classes.
(continued below the jump)
You also absolutely need to have your players on board, and this might mean "we play for 3 weeks and if it sucks, we stop, reroll, and play D&D normally," because I think a lot of people are into the concept of adding these challenges without realizing that they are actually harder and often less fun to do.
If you're new to D&D, again, I need to ask: why aren't you playing a different game that is more suited to your needs.
Ok! I've picked low combat.
Ohhhhh my god u picked low combat? should we tell everyone? Should we throw a party? should we invite the dalai lama
Now that I've gotten that out of my system: You can do this. Here's what I'd advise.
make a plot heavily dependent on intrigue, mystery, or discovery. You still need stakes and a goal, and turning this into something political, investigative, or centered around creative problem-solving.
Steer players towards what are typically known as the high-utility classes, depending on what kind of plot you've picked. If it's intrigue and politics, classes that favor charisma and stealth would be wise. If it's mystery, it's time for intelligence and high perception. If it's discovery, ranger skills are helpful. I would advise people lean towards the full casters, hybrid classes, and rogues, and even then, talk through the subclasses; war clerics are going to have a rough time of it.
It's low combat, not no-combat, and if the players snap and decide to murder hobo 1. all bets are off and 2. they're valid, and dare I say correct. Let the game evolve, and don't be too closely wed to your choice of low combat if the situation no longer makes sense for it.
I've picked low magic.
I don't have any jokes for you, just a withering glance.
You can do this, and honestly a lot of high fantasy is low magic; it's just, again, D&D has wizards in it. This situation is somewhat rife for the one character playing a full caster, if you permit that, to end up with disproportionate attention, because the other thing about high fantasy is that it has chosen one narratives, which are bad in D&D. Anyway, here's my advice.
Continuing with the high fantasy aspect: you know what high fantasy has, when it doesn't suck, is really good worldbuilding. Can you do this? No? Maybe don't play low magic. I'm not only being mean here: you better have a very good reason why there's not much magic but there is some. If magic is frowned upon, why? How is this enforced? Why didn't they stomp it out entirely? If your player is a full caster, how did they become one? Even if you burned all the arcane textbooks, if you still have things like gods and the echoes of creation and draconic bloodlines, you're gonna get some sorcerers and and bards and clerics. Why haven't they killed the people controlling magic? Is that the campaign? That would rule actually, and if you're not doing this you should....but even if you're not you really do need to do a ton of extra work on your world. You did this to yourself.
Also TBH "magic is illegal" is tough to do well and "not many people have magic, they just don't" is much easier, so like, do that. If you want truly no magic, then don't allow magic. Also play Blades in the Dark or something.
You do at least have more flexibility with general plots, so that's nice.
Do NOT skimp on combat if you've gone low-magic, because most of your PCs, unless you're doing the "we are special magic users" route (in which case, technically, the world is low magic but the game isn't), will be uh, low-magic, which means their abilities are all about fighting.
To that end: steer your characters towards martial classes unless the plot is Bringing Magic Back. Hybrid classes are good options if you'd like some magic but not too much.
FOR REAL THOUGH while a low-combat game can be framed as "these characters aren't in a place with tons of violence", a low-magic world needs the worldbuilding to support it. Are you up for the task?
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nkogneatho · 3 months
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tumblr stop fucking up my image quality challenge go.
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tiglo · 8 months
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Deathloop Slab only: Day 2 (technically 3)
So uh, I didn't write down what I did in game yesterday, and I was high as fuck so I hardly remember what I did either, so you'll just get the cliff notes
-I got the Flicker upgrade for Aether
-I got every base slab that I didn't already have
-I all but finished Space invader
-I finished Devouring of the Lambs and Lost in Transmission
-I got the unique sniper
Day 3
I wanted to finish Radio Silence as soon as possible today mainly for plot reasons but also because I wanted the purple quality PT spiker that tags enemies, the last of the horizon stations I need to do is the one in Karl's bay so I have to spend the morning in The Complex (I didn't try the wake up challenge again).
This trip to the complex was very eventful but I don't have the patience to give you a minute by minute transcript so basically I'd fuck up and fail stealth, successfully sneak away, then fuck up again for like 20 minutes. Anyway I only sent power to Karl's Bay since I don't think it does anything but unlock the Horizon doors.
I wanted to go to Karl's bay next but you can't go at noon for some reason, so instead I went to Fristad Rock to kill Fia again, she spotted me when I opened the door to her... round room thing. Which really showed me how useful that gun is going to be in this challenge. And I got Withdrawal which gives me power every time I get a kill while Havoc is active, it can basically make me immortal for an indefinite amount of time.
But in the afternoon I actually have three things to do Karl's Bay, first I collect the Earworm upgrade for Fugue which isn't really that good, then I find frank's fireworks to properly start The Ballad of Ramblin' Frank. Finally I go to the Horizon station and have a conversation with a past, present or future version of myself (the lore is weird, I might do a video/long tumblr post about it). I also collect the password and the tagging nail gun
I spend the Evening in Updaam, first going to the RAK and learning I need to kill every visionary but Julianna in order to get to Julianna to kill her by having another conversation with another version of myself (again, the lore and story is weird), finally completing Radio Silence. I then go to Otto's workshop to find it burned down, oh no if only I could have done something to prevent this tragedy from happening. Then I finally go to Aleksis' party to kill him again. tip for finding Aleksis: he is the only person at the party with two exemplar Limp 10s which are easily noticeable since they're orange. I turn off the chocolate tap to draw him into the cellar where I murder him and collect Zone which is a decent upgrade for Karnesis. Julianna invaded somehow even though I turned off invasions.
The next morning I go to Updaam again because I remembered that this game is about a time loop so I could just stop the fire before it happens, so I do that and comeback to Updaam again at noon to get the password for Franks fireworks and I collet Reach from Charlie by crashing his Among Us larp party. I go Karl's Bay, thankfully collect Discord from the collector and stealth kill him for the first time in my time playing this game, and sabotage Frank's fireworks to finish The Ballad of Ramblin' Frank. I go to The Complex in the evening and collect Ghost which is good for normal stealth gameplay but because of my current playstyle it isn't all that good. this was probably the shortest day I've played in deathloop, that might just be because I actually planned the whole loop that time
Thought's on Flicker:
I never used Flicker much in regular gameplay but it is actually very useful since it's like havoc but no one knows where you are, so outside of one situation it's better in general.
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