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#so many mechanics. maybe i just don’t play enough games but i get very overwhelmed by it
shatteredsnail · 1 year
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i have so many mixed feelings about sun haven i need to die
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iraprince · 7 months
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I adore all your art with cookie and was interested in Sapphicworld- but I’m curious (so plz don’t take this as a negative-) what exactly in your opinion sets it apart from other Queer PBTA hacks like Thirsty Sword Lesbians?
I’d just really like to hear your thoughts about it as a system and world especially given you are a indie developer yourself?
hi!! thank you!!
so, a few caveats before i start off — one, i actually haven't played many other pbta games (like for example i know Of thirsty sword lesbians + own a copy that i've poked around in but im not very familiar w it), so i honestly can't provide much in the way of comparing/contrasting it w other pbta stuff in the same vein, and my impressions of sapphicworld are pretty much just contained to the game as its own thing, not so much sapphicworld as a Type Of Game
and two, while i am a dev myself, i'm a huge novice! like, i'm proud of the stuff i put out and i love doing it, but i personally feel like my lack of experience is such that like, i don't think my opinions in this case are particularly informed by my own work as a dev or anything. all this to say im happy to answer this question, i think i just gotta tackle it from a different frame than what ur specifically asking!
BUT ANYWAY. i can still talk abt why im so excited abt sapphicworld in a way that has kind of outstripped other stuff in general, and for me it's about the world 100%. like i honestly spend close to no time thinking abt the fact that sw is even pbta to be honest. not that the mechanics + gameplay aren't important, bc they are thoughtfully crafted and well done and fun, and i'm saying that from the perspective of someone who playtested earlier versions that have now been reworked! it's just like, not what comes to mind first for me — what's exciting and fresh and irreplaceable abt the game in my mind is like. it is fully committed to immersing you in an extremely lush, strange, richly fleshed out world, one with a long history and folklore/mythology and a TON of really fun npcs who all have different subcultures and its own calendar with seasonal holidays and regional terrain with specific fleshed out dungeons/towns/etc to discover and even like, specific FOODS typical to each different region and and and and —
and maybe at first that seems kind of overwhelming, and tbh it is. when i first got into it and i was going thru the playtest document (which if im remembering right was like. ~300 pages shorter at the time than the current playtest doc) i DO remember anxiously thinking to myself "god this is a LOT and idk if i'll be able to retain enough of this to rp convincingly" etc etc. but like... it's just really compelling, and it does an incredible job of mixing humor and gravity and horniness in a perfect ratio that always comes across as intensely earnest and makes it equally easy to have a fun goofy time or a really emotional time, which i think is REALLY hard to do.
and while normally it's hard for me to get thru something that dense and long all i can really say is that i just straight up like it enough and was charmed by it enough to pick away at it until i grasped it and felt like i understood a bunch about the world, which also has a curve to it bc in structure and tone its very different from any of your... idk more Standard fantasy or sci fi worldbuilding, so it's not like u can immediately slot in ur expectations from other settings and just learn some new vocab words, it's a world that from my perspective also Functions differently than a lot of other fictional settings in a way that's a little hard to describe succinctly. (none of this is succinct to begin with but ykwim). it makes me want to gm my own campaign, really really bad, when usually i have always been absolutely Terrified of the idea of gming! idk man. it has a Flavor. it's full of Vapors. u get transported somewhere else reading it and playing it in a way i haven't experienced in a while and a lot of times after a playtest session i felt like my brain stayed behind in sapphicworld for a pretty long time.
i feel like i am sounding a little melodramatic and incoherent but like. genuinely sapphicworld is just a fictional world that i am really bone-deep charmed by and interested in and when i WAS reading thru the rulebook for those first days it did not take me long at all to find myself constantly thinking "i want to play in this world, i want to play in this world, i can't wait to play in this world," and i just think that's really special. and like — just as your curiosity abt comparing sw to tsl was not intended as a diss or a negative, what im abt to say is similarly neutral — im a person who sometimes finds it a little difficult to click with or feel excited abt a lot of the Queer Indie Stuff that i see get popular with other people, bc it just doesn't connect w my specific lesbian + trans experience; not that it feels inauthentic but that im like, oh, idk, i think these guys are just. not My Zone, ykwim. on the flip side so much of the humor and heart and transness and sex in sapphicworld is something that really resonates w me and just Clicks in a way that i have also found really special.
rounding myself off before i ramble for like five more paragraphs but just as one more morsel of something i like abt sapphicworld that is a little more concrete than me spinning around the room yelling "I JUST LIKE IT OKAY": one of the most fun parts of character creation is getting to mix and match your kind (sort of like ancestry/species, the form ur physical body takes) with a subculture. so u get things like a werewolf babe (cookie! babe being a subculture that focuses on being Like, Totally Hot), or a centaur knight, or a minotaur debaucher, or a vampire cowboy, or an organist (cthulu-y tentacle guy) scenester, or a skeleton wizard, etc etc etc etc — there are SO MANY to pick from that when i was trying to bait my friends into playing w me i couldn't find a convenient way to list them all so ppl could start thinking abt their characters. and every possible combination basically is interesting and amusing and fun and practically THROWS a great oc into your lap and i literally think i could amuse myself endlessly just Making Characters in sapphicworld and never actually playing w them.
[panting, disheveled] so tldr. i like it. uh. what sets sapphicworld apart from other ttrpgs to me is that i have fallen balls to the wall in love with the very soul of it to the point where i don't even really think about it in comparison to other games at all and it has just become an Experience to me and i suppose i cannot guarantee anyone else will fall into insane homosexual hysteria in the same way but here we are. HOPE THAT HELPS
(ALSO PSSST. idk if this is just perfect timing or if ur curiosity was specifically prompted by this but the @sapphicworldttrpg patreon DID just launch and if any of this has been intriguing u should check it out. okay mwah bye)
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give-soup-please · 2 years
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Hi! Was wondering if you could try an idea where maybe a gamer whos spent months playing the game to learn all it’s secrets (like learning the glitch jump button and taking advantage of fun glitches and game mechanics) as a form of escaping stress, wishes they could enter the game and practically live there? And the Narrator can hear them mumbling their day to day problems through their microphone as they play? And maybe pull them in after debating and making room for them? Could be platonic or romantic. If not I understand. Also you’re amazing at what you do.  *Hides* /.\
Narrator and a reader who wishes they were inside the game - narrator pulls them in (platonic, but could be read as romantic)
You’ve been playing Ultra Deluxe obsessively since it came out. You’ve lost count of how many hours have been pleasantly lost to the game. You play with headphones on, wanting the narrator to be as close to your ears as possible. 
You’ve pried back the code time and time again, learning everything you can. Hidden pathways, low poly rats, the secret skull, everything you can get your hands on. It’s a nice form of escape. Occasionally, you’re rewarded with new dialogue from the narrator, which is an increasingly rare treat.
The narrator listens to everything you say. With great pleasure at first- a receptive and enthusiastic audience member is exactly what he wanted. But over time, he becomes concerned. 
You mutter to yourself a lot. You say things like, “I wish we could talk.” and “I wish you were here.” The narrator finds himself pressing up against the edges of the code, wanting to reach out. He is here, what are you talking about? 
He’s spent a lot of time with you over the past few months, has been cataloging your responses since he learned he could hear your input from the mic, and he’s noticing a definite downward spiral in the way you talk.
The countdown ending occurs, and while the narrator puts on a decent performance, his heart isn’t in it. He’s shocked when you say, “Heh. Wish it was that easy.” just before the explosion hits.
You sigh wistfully at the freedom ending, gazing around at the trees and grass before walking over the threshold. “I wish I was in there with him.” The narrator is slightly disturbed. How bad are things where you’re from, if you’re wanting to be here, in a game with limited choices and very few happy endings?
You’re playing the game after a really stressful day. You go to the zending. The narrator is happy. Then he hears it- A sniffling, a crying. You say, “I don’t want to be in my world anymore.” The narrator is frozen, thinking a million things at once.
How much longer can you stand being in your world? If you leave- if you go somewhere his voice can’t reach- and the possibility seems to be growing with each passing day- The thought fills him with overwhelming dread. He has to step in, rules be damned.
He debates with himself. Is this something he should be doing? He can’t get the sound of you crying out of his head. 
He begins building a bedroom for you, using left over assets and some general guesswork of things you might like. You don’t really talk to him about your preferences, but a few months of general rambling is enough to pick up on some things.
He’s terrified of losing you. He doesn’t know if he’s doing the right thing. He really hopes he isn’t overstepping your boundaries by doing this. 
There’s some selfish part of him that just wants to keep you to himself. He squashes it down as best he can. You’ve been with him for so long. He really doesn’t want to contemplate life without you.    
One night, things are really bad. You’re playing the game, but your hands are shaking so badly with the controlled effort of keeping yourself together. You keep bumping into doorways and stairwells. The narrator plucks up his courage, and begins to break from his script.
Or he tries to. How the hell is he meant to tell you that he’s built you a bedroom? That he’s repurposed Stanley’s apartment for you? Suppose you got the wrong idea? Suppose you thought he was being creepy?
“It’s a shame we can’t talk face to face, you know.” You say. “There’s so much that I want to tell you. I wish- I wish you could speak to me directly, just once.”
That’s as close to an invitation as he’s going to get. He pushes forward, hoping he’s making the correct choice.
“...You’re a very dedicated player. Perhaps it’s time you were rewarded for it.” He says. You gasp.
“I- I don’t know how to put this delicately, Reader. But- I can’t help but notice that you’ve been looking for a way out recently. And I think- Well, I think I have a solution. Would you like me to show you?”
“I- This shouldn’t be happening. Either my mind’s cracked under the strain or-”
“...or you’ve caught the attention of someone who’s concerned about you. Now listen, I know this isn’t conventional, but I- I really do want to help you. I have a little side project I’ve been working on. Take a look.”
The screen changes to the inside of an apartment. You don’t understand. The narrator fills you in. “Obviously, it’s an excellent start, but there’s definitely room for improvement. Mostly, it needs an occupant. Do you think you’re up to the task?”  
You’re astonished. “You want me to-” You can’t even say the words. Hope is rising in your chest and you’re trying very hard to squash it down, just in case you’re misinterpreting it.
“You are under no obligation to say yes, reader. I don’t know if there will be a way back if you cross over. But the game, and I, are here for you, should you-”
“Yes- Please! Please take me with you. I can’t stand being here anymore. Please-” You ramble. 
The narrator sighs, slightly relieved. Imagine if you had rejected him in this moment of vulnerability. “Alright. I suggest you pack some things- I don’t know your needs as well as you do, but-”
He hears a flurry of motion. You’re stomping around your room, grabbing random articles of clothing and toiletries, stuffing them into a backpack.
He still can’t tell if this is the right thing to do. But you lept at the chance for a different life, so… 
“Reader, listen to me.” He calls out. You stop packing for a moment. “I need to make this clear. There is no guarantee that you will be able to come back. I can’t tell what will happen once you’re here. Are you sure this is the choice you want to make?”
You laugh. “W-Why would I want to stick around this world, if you’re over there in the other one?”
The narrator’s heart seizes painfully. “Let me know when you’re finished packing, and I’ll begin transferring you over.”
Eventually, you’re sitting down in front of the computer again. You tell the narrator you’re ready. He lets out a sigh.
The screen starts to flicker, and goes black. The narrator reaches out a hand made of static and shadow. You grasp his hand tightly, your other hand holding your stuff.
Slowly, your hand crosses the threshold into the game. You can feel yourself changing, becoming smaller in order to get inside.
There’s a ripping, tearing sound, and everything goes black.
You wake up inside the game. You’re still whole, you’re still you, and the narrator-
“Oh thank god, you’re awake. You had me worried there for a moment.” His voice sounds much better now that there’s nothing between his voice and your ears.
He guides you to the apartment. You set your stuff down and begin to cry. The narrator misunderstands.
“Oh come now reader, it isn’t that bad. I can change the color of the walls if you-” 
“Thank you. Thank you so much.” You say.
His hand is on your shoulder, though you can’t see anything. “Of course. Anything you need, it’s yours.”  
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cyborg-squid · 1 year
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I do like Fire Emblem Engage, but I just keep finding myself increasingly frustrated with it, especially after the successes garnered by Three Houses. TH wasn’t a perfect story, there are many aspects of it that could have used either more refinement or more time in the oven (Three Hopes also filled in some (but not all) of the worldbuilding shortcomings of Houses), but me and so many others loved it regardless, and you could very clearly see where it built upon the positives of previous Fire Emblem games, especially in the use of ‘routes’ first introduced in FE Fates (now without having to buy multiple versions), as well as continuing the support conversation focus from Awakening.
Engage, while having a dozen different minor gameplay improvements that are genuinely cool and I would love to see moving forward, really fails to build on the larger successes of the previous games, aside from maybe their popularity. I understand that not every FE game needs to or should have branching paths, and that the devs are right in saying that players may feel overwhelmed by them, but if your game is going to have only one path....... make it a good one. And Engage fails to do that. I literally groaned when I saw that the 4 kingdoms in the game were just Peaceful Flowerland, Mountainous Warland, Desert Freedomland, and Cold Evilland, with nary a drop of complexity or really anything truly interesting about them. The same goes for the plot being yet another Good Dragon vs Evil Dragon power struggle. At least other modern FEs tended to wait until the third act or so to ramp up the Morality Dragons. i played Tactics Ogre Reborn recently so maybe it’s just spoiled me as to a good story with politics and intrigue
The cast of playable characters (I specify them for reasons I’ll get to later) is where the game and it’s writing does have a chance to come out of it’s shell. I’d previously complained about the lack moral variance in the cast, I do rescind my complaints about that somewhat, because I’m certainly seeing some interesting stuff with Yunaka and Zelkov, as well as the Elusian princesses, even if it’s not as much as I’d like. I’ve still got a lot of supports to dive in to, and while a fair portion of the cast is Just Some Guy, I can say at least half of the playables are Pretty Damn Good.
The Emblems, though, that’s where the cast falls miserably short. As a gameplay mechanic, Emblems and Engages are very interesting and fun to play around with, but really flounder in the narrative department. I don’t know enough about the older Fire Emblem characters/protagonists to fully comment, but it does feel like everyone has had their edges filed down, reduced to mostly “I fight for my friends!!!”. Which I guess makes sense, that is what they did in their own games, but they all just feel so... same, and completely detached from the world they’re summoned in to. Their presence feels like... an early chapter of a gacha game? You know, where they throw out a bunch of fan favorites and recognizable faces in order to establish a connection to previous franchise entries, but they end up having little to no stake in what the plot actually is. These Emblems, these part Fire Emblem protagonists, have already had their stories told, and told well, in their own games, and their addition in Engage, despite the interesting gameplay mechanics, smacks of vapid fanservice.
Design wise, I actually don’t mind the art style or the character designs, it was surprising seeing Alears design at the first reveal, but it grew on me, and I like most of Mika Pizako’s stuff. Defintely a change of pace from previous Fire Emblem but I don’t hate it. What does give me some cause for concern is... well, it’s kind of hard to explain, and maybe I’m just noticing something where there isn’t anything. But does the game look Genshin-y to you? Like, in how the characters are presented in the 3d space? Like I said, I’m largely fine with the designs and the art style, but just something about how everything is 3d rendered now, and how there aren’t any sprites or the like now, feels very off to me, and I really hope the franchise doesn’t continue too far in that direction.
There are also only. 2 Paralogues which introduce new characters, and literally every other one just unlocks the bond cap for the Emblems.
Just... a lot of the game, in some ways, smacks of what’s been happening lately with the Pokemon franchise, Engage’s writing ultimately feels rushed and fails to build on the successes of the previous games, instead feeling like it was pushed out to keep the franchise dollars flowing in.
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I guess I haven’t really said this out loud, but I feel like my current development plan (lol) is to 1) finish 1-starring all the weapons 2) play around a little more in-depth with each of the weapons that I felt a good connection with during that process 3) ACTUALLY PICK A WEAPON to stick with for a while and get really comfortable with (and try to not put way too much thought into it and paralyze myself into making any more progress ) and then 4) actually try out anarchy modes with said weapon in hopes that I can focus on learning the mechanics of those game modes without worrying too much about the mechanics of my weapon at the same time 5) once I am comfortable with those mechanics, if I feel so inclined, play around with weapon choices again and go from there.
It’s an imperfect plan but at least it’s a plan, so I’m more likely to stick to it instead of just meandering. I just really gotta stop myself from moving the goalposts even further out again because I’m intimidated by anarchy modes. I know I’m going to have fun in anarchy modes. I’m excited to hop into it. Chances are pretty high that once I take that step my life is just gonna revolve around it for a while. But I’m also still often overwhelmed by very basic mechanical aspects of this game and I feel like I’ll have more fun and be less likely to get frustrated with it if I go into it with as few additional hurdles as possible. At least that’s what I tell myself. Part of me still feels like that’s just another excuse to put off trying them.
I mean, I know I’m never going to feel ready. At the very least I need to set myself some boundaries and limitations in steps 2 and 3 to make sure I don’t spend way too much time deciding what to pick and putting it off again. Like, if I play a weapon past three stars and am still enjoying it I should just go with it. I don’t have to marry it, I keep telling myself.
And anyway, maybe this entire plan is fundamentally flawed in the sense that like, anarchy modes might play entirely differently. Maybe what weapons feel good in turf feel awful in other game modes. Or maybe some weapons that I played in turf that felt bad only felt bad because matchmaking in turf is terrible and in ranked I would actually be getting a more even experience with them. But it’s really just impossible to learn everything at once. Part of the process is going to involve learning things that you wish you knew before. Like even just recently, realizing suddenly what it actually means to have control of an area has me questioning every other weapon that I’ve already played and wondering if I would feel differently playing them again, knowing what I know now. So was all the time I spent playing while not knowing that essentially wasted? There’s just. so much. There will always be more. Maybe not starting with anarchy was a mistake because maybe if I had I could be learning many things all at once and that would have been a lot faster than this slow and steady incremental approach.
And really, my whole goal here is like not even to be super competitive about this game, but I just want to get to a point where I can play with friends and feel like I’m more or less on par with their skill level, that I’m not the obvious dead weight dragging the team down. That motivation is definitely a holdover from my MMO days, when damage meters and such made it pretty clear who was underperforming (it was usually me :C ). Like if I’m being brutally honest with myself, I think one of the reasons my preferred playstyle is ‘be annoying and distracting’ is probably because that means I don’t have as clear a numerical metric by which to measure my personal success or failure, so I don’t have to feel horribly demoralized over a ‘bad’ score like I might if my main job was splatting, lol. I know that’s not really a mindset that helps me get better though.
I mean, I guess really-really, my main goal is just to build enough confidence to not worry about that. To just be able to focus on the game itself and the fun times I am having with my friends and the satisfaction of our efforts paying off. I guess that would be helped along if I actually got into a more static group where we could like...uplift each other. I do have a more friends that I play with now, but it’s intermittent, and a lot of people I might like to group with regularly live timezones away and I’m a boring 9-5 adult who has a limited time to play in the evening and has to go to bed on time.
I am starting to wonder though, even though I “don’t want to be competitive” if the kind of gameplay experience I am looking for (finding a team on my level to ‘grow with’ in which we support and encourage and enrich each other in a shared goal) is just....something I might need to go into the more competitive communities to find.
I mean what am I even saying when I say I ‘don’t want to be competitive’? I do want to learn the game, inside and out, as much as I can, because it’s fascinatingly deep to me and I enjoy exploring that. I do want to get better, and to some extent that means I want to win. I do want to have fun, and generally speaking the most fun that I have is when I get into those intense, even matches where it really feels like I have to fight for my victories and my losses aren’t for lack of trying. I do want to have a cohesive group experience and build teamwork-abilities and learn clear communication and have that feeling of playing in-sync with others and cleanly executing plays together.
I guess what I don’t want is to get invested in a win-loss ratio, get invested in my rank, to get involved in groups that are so invested in the outcome of the games that I get stressed out on their behalf, to ever get involved again in a situation where there is honest bad blood between rival teams, etc.. And I feel like, realistically, ideally, in my perfect world imagination, good competitive teams probably don’t get overly invested in those things and take care not to stress each other out, given how much of this game is mental and how much stress negatively impacts that. Maybe? Maybe.
There’s also the sheer time investment aspect and the need to balance spending enough time practicing to improve with the fact that I do work full-time and also have other hobbies. There’s also a lot of little general social anxieties, like I think if I got into a situation where I got on a team I really felt like I vibed with but they started rapidly outpacing me in skill and then they voted to replace me, I would have a hard time not letting that crush me, lol. Or possibly worse, I get on a team where I’m clearly holding everyone back but they know that voting me out would crush me and no one wants that guilt so the team just limps along while secretly everyone is bitter about it until it implodes dramatically one day (look, I have been through some MMO guild drama nonsense and I have a little trauma, lol). But to some extent I would have to be willing to risk having those experiences, I guess. A positive experience, after all, would absolutely be worth it.
But anyway, I’m thinking way too much into this right now, because even if I did start to explore that, no one is going to take me seriously if I step into a competitive area of the community still having never played anarchy modes, so... I really gotta get there by whatever process I gotta get there.
I guess this has always been a point of difficulty for me in any context, feeling like I gotta ‘work on myself’ to a point where I’m ‘good enough’ to get involved with other people, when odds are if I got into a peer group I would grow so much faster, but I don’t know at what point it’s like, acceptable for me to go group-hunting, because I never really feel like I’m good enough.
I guess the easiest way to figure that out would be to do some lurking in those communities and see where other people are at.
But seriously, first I need to actually play anarchy modes ahjsdfghasjf
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hecallsmehischild · 3 years
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Recent Media Consumed
Books
The Silmarillion by J.R.R. Tolkien. About ten or fifteen years ago, I tried to read this and was totally overwhelmed by it. I kept it around, hoping maybe someday I might be able to read it. I finally have, and here are my impressions: WHY SO MANY NAMES. WHY YOU HAVE TO NAME EVERYBODY, AND EVERY TRIBE OF PEOPLES, AND EVERY INANIMATE OBJECT, AND EVERY LANDSCAPE FEATURE. WHY. *ahem* So. I have a general comprehension of the events of The Silmarillion, but I dealt with it by doing what you do for an impressionist painting. I (mentally) stepped way back and let all the names flow by me, and if there were names that were repeated a lot, then I mentally attached appropriate plot points and character details to those names so I could track with who they were and what they were doing. And, actually, I found myself able to hang on and enjoy the book for the most part. This is going to lead into a re-reading of the Lord of the Rings books, since I haven’t read those in about as long…
The Hobbit by J.R.R. Tolkien. I haven’t read some of these books since pre-teen years, with one required re-read of The Two Towers in high school (i.e. it’s been many an age since I’ve read these and my memory of the stories has been far more heavily influenced by the movies). In re-reading the first book, I was struck by the extreme tone shift for the Elves and Dwarves. Elves seem much closer to happy, mischievous fairies than these ethereal, solemn pillars of elegance and grace the movies show them to be. And Dwarves are far more bumbling and craftsmanlike than the movies show. Aside from that, The Hobbit was a pretty solid adaptation from the book, and the book also reminded me that this story was the first time I experienced “NO, MAIN CHARACTERS DON’T DIE, HOW DARE YOU,” and probably was the first book to make me cry. I must have been 8 or 10 years old. I FORGOT HOW MUCH THIS STORY INFLUENCED ME.
A Conflict of Visions by Thomas Sowell. I have a longer-than-usual list of things to say about this book. First is that it was just that level of difficult that I was struggling to understand while reading it (on Audible), but I think I got it. Sowell has several base concepts that I see repeated throughout his books, though he does like to dedicate whole books to specific aspects of the same topic. He is pretty damn thorough that way. So, for example, I would put this book in the middle of a three-book spectrum of similar concepts: Intellectuals and Society (most concrete and easiest to read), A Conflict of Visions (next-level abstraction, a little difficult to read), Knowledge and Decisions (root abstract concept, very difficult, I have not been able to get past chapter 2). The second thing I have to say is about a couple interesting concepts it proposes. Its whole point is to help readers understand the roots of two ways of seeing the world that come into severe conflict politically, and he calls them by their root titles: the constrained and the unconstrained visions. He traces the path of each back through the intellectuals that most spoke of them (tending to contrast Adam Smith with William Godwin and Condorcet). Though he leans heavily toward the constrained vision (based on reading his other works) he does his best to make this book an academic study of both, with both of the visions' strengths and flaws and reasoning and internal consistencies fairly laid out. In doing so, he helped me understand a few things that make this situation really difficult for people on opposing sides to communicate. One of them is that root words and concepts literally mean different things to different people. I had some vague notion of this before, but he laid out three examples in detail: Equality, Power, and Justice. It was kind of astounding to see just how differently these three words can be defined. It makes me think that arguing about any specific issues rooted in these concepts is fruitless until first an understanding has been reached on terms, because otherwise two parties are endlessly talking past each other. Another really interesting idea he brought up is the existence of “hybrid visions” and he named both Marxism and Fascism as hybrid visions. This was especially fascinating to me because I have seen the accusation of “Nazi” flung around ad nauseam and I wondered how it was that both sides were able to fling it at each other so readily. Well, it’s because Fascism is actually a hybrid vision, so both sides have a grain of truth but miss the whole on that particular point. In any case, this was a little difficult to read but had some fascinating information. For people who are wondering what on earth this gap is between political visions, how on earth to bridge the gap, or why the gap even exists in the first place, this is a really informative piece.
Movies
The Hobbit & Fellowship trilogies (movies). I mean, it’s definitely not my first watch, not even my second. But I went through it with Sergey this time and that means the run-time is double because we pause to talk and discuss details. This watch came about partly due to Sergey’s contention that Gandalf’s reputation far outstrips his actual powers, so we ended up noting down every instance of Gandalf’s power to see if that was true. Conclusion: Gandalf is actually a decently powerful wizard, but tends to use the truly kickass powers in less-than-dire circumstances. That aside, this movie series was always a favorite for me. I rated The Hobbit trilogy lower the first time I saw it but, frankly, all together the six movies are fantastic and a great way to sink deep into lore-heavy fantasy for a while. And I’m catching way more easter-egg type details after having read the Silmarillion so it’s even more enjoyable. (finally, after about a week of binge-watching) I forgot how much this story impacted me. I forgot how wrenchingly bittersweet the ending is. I forgot how much of a mark that reading and watching this story left on my writing.
Upside-Down Magic. Effects were good. Actors were clearly having fun and enjoying everything. Story didn’t make enough sense for my taste, but it was a decent way to kill flight time.
Wish Dragon. So, yes, it’s basically an Aladdin rewrite, but it’s genuinely a cheesy good fluff fest that made me grin a whole lot.
Plays
Esther (Sight and Sound Theatres). < background info > This is my third time to this theatre. There are only two of these in existence and they only run productions of stories out of the Bible. The first time I went I saw a production of Noah, the second time I saw a production of Jesus. My middle sister has moved all the way out to Lancaster, PA in hopes of working at this theatre. My husband and I came out to visit her. < /background info > So. Esther. They really pulled out all the stops on the costumes and set. I mean, REALLY pulled out all the stops. And the three-quarters wrap-around stage is used to great effect. I tend to have a general problem of not understanding all the words in the songs, but I understood enough. I highly recommend sitting close to the front for immersive experiences. This theatre puts on incredible productions and if you ever, ever, EVER have the opportunity to go, take it. Even if you think it's nothing but a bunch of fairy tales, STILL GO. I doubt you'll ever see a fairy tale produced on another stage with equal dedication to immersion.
Shows
The Mandalorian (first two seasons). Well. This was pretty thoroughly enjoyable. It felt very Star-Wars, and I’d kind of given up after recent movies. Felt like it slipped into some preaching toward the end? Not sure, I could be overly sensitive about it, but I enjoyed this a lot (though I did need to turn to my housemate and ask where the flip in the timeline we were because I did NOT realize that the little green kid IS NOT ACTUALLY Yoda).
Games
Portal & Portal 2. Portal is probably the first video game I ever tried to play, back when I had no idea what I was doing. Back then, I attempted to play it on my not-for-gaming Mac laptop. Using my trackpad. Once the jumping-for-extra-velocity mechanic came into play, I just about lost my mind trying to do this with a trackpad and gave up. Later I returned to the game and played it with my then-boyfriend on a proper gaming computer. Now, after having played several games and gotten better at "reading the language" of video games, I decided I wanted to see if I could beat the Portal games by myself. Guess what. I BEAT 'EM. Yes, I remembered most of the puzzles in Portal so that's a little bit of a cheat, but I'd say a good 2/3 of Portal 2 was new puzzles to me. It is crazy how proud I feel of myself that I could beat Portal 2, especially. Learning how to play video games at this age has really knocked down the lie, "You can't learn anything." Though I still suck at platformers and games that require precision. Since I find those types frustrating, I probably won't be playing many. Games are about enjoyment, so I'll push myself a little, but not to the point where I can't stand what I'm playing.
The Observer. I like the concept and the art but I don't think I could keep trying to play this game. It's really depressing. My in-game family members all died of illness or accident or committed suicide. I also kept getting executed by the state. In order to keep us all alive I'd have to do pretty terrible things that I have a hard enough time contemplating even in a fictional setting.
Baba Is You. Fun and interesting concept, but I got stuck pretty early on. Don't think I want to push as hard on this one.
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whataboutvideogames · 3 years
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Metroid: Dread Is About 80% of a Brilliant Game
The Journey to Dread I was born in 1992, and growing up I only had access to handheld gaming devices — which means the first Metroid game I ever played was Metroid: Fusion.
Released in 2002 on the Game Boy Advance, it was a departure from the previous three 2D Metroid games. It featured more narrative, inner dialogue for Samus, and a computer that gave you orders about where to go next. Fusion managed to include these elements without losing the spirit of exploration that marks the series – it may have more narrative and dialogue than the previous games, but it’s still minimalist in comparison to the Castlevania games of the same era. It gives you just enough to take you on a satisfying narrative arc without interrupting the exploration and combat.
The next 2D Metroid game was Metroid: Zero Mission, a remake of the original Metroid. Being a remake of the original game, it returned to the “less is more” style of narrative. However, a new section added to the end of the game still manages to — practically wordlessly — make Samus feel more like an actual character, in addition to flipping the gameplay completely upside down in a thrilling way.
Metroid: Dread is in many ways a brilliant game, but despite its technical achievements it fails to meet the bar set by the two games that came before it.
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Technically an Achievement Metroid: Dread’s gameplay is designed to perfection, in the way the best Nintendo games are. Running, jumping, space-jumping, and shooting all feel great. Surprisingly, the best mechanical addition might just be the slide, which is intuitive and fun and feels like it must have been a part of the series all along. Between good pacing and a well thought-out control scheme, the game does an impressive job of feeding you a steady drip of new abilities without overwhelming you.
Much has been made of Dread’s difficulty, and it’s true: this game is hard. Mostly, however, the boss fights are hard. On my first playthrough on the Normal difficulty, I don’t think I died to normal enemies or even mini-bosses more than two or three times in all. In contrast, by mid-game I was easily dying a dozen times per boss, and probably died to the final boss about 50 times before finishing the game. The boss fights were fun and satisfying, but the swerves in difficulty made the rest of the combat feel trivial in comparison.
The E.M.M.I. Of course, between the bosses, mini-bosses, and E.M.M.I. zones, maybe the developers thought the player would need a break. The E.M.M.I., heavily featured in Dread’s marketing, are invulnerable killer robots that stalk certain areas of the game. They represent Dread’s biggest departure from the Metroid formula, and they’re a welcome addition. Samus is powerless against the E.M.M.I. for most of the game, turning ventures into their territory into tense stealth sections and fraught escapes. The AI for the E.M.M.I. keeps you on your toes as the robots anticipate your escape routes and appear when you least expect them.
While the E.M.M.I. are effective, they aren’t utilized to their full potential. Their confinement to explicitly defined areas saps away their intimidation, and while the E.M.M.I. do gain new skills as the game goes on, none of them really feel very distinct from each other. Encounters with them get harder, but your tactics for avoiding them never change. The menacing robots also have essentially no effect on the narrative of the game — by the last third, they’re basically a footnote.
Did I Miss Something?
That unrealized potential extends to the structure and narrative of Metroid: Dread as well. The sparse narrative is promising, right up until the final boss fight of the game, but then the game ends without reckoning with anything it’s introduced. Imagine if in The Empire Strikes Back, Vader told Luke that he was his father, but then Luke killed Vader, blew up the second Death Star, and the movie ended. This is supposedly the end of this part of the Metroid saga, so then imagine if there also weren’t any Star Wars movies after that, and you’ve got a good feeling for how Dread treats its story.
Compared to the emotional endings of Fusion and Zero Mission, Dread simply doesn’t stick the landing.
[Spoilers] The stuff about Raven Beak being Samus’ … dad? was wild enough, but then Samus turns into a human-Metroid-Chozo hybrid for all of two minutes before the X parasite possessing Quiet Robe turns her back? Somehow, and for some reason? If they wanted Quiet Robe’s sacrifice to be the emotional lynchpin of the finale, they needed it to make at least a little bit of sense.
They also reveal that Raven Beak was impersonating Adam for about 90% of the game and never mention it again. It should have been a great twist, but it’s tossed at you about 4 minutes before the game ends, robbing it of any impact. [End spoilers]
Don't Leave Them Wanting This Much More The game ends abruptly from a structural standpoint as well. With so much emphasis on the E.M.M.I. in the beginning and middle of the game, it’s unsatisfying that there’s no real final showdown with them. I was waiting for something like the final confrontation with SA-X in Fusion, or the curveball end section of Zero Mission. It’s like if an episode of a medical drama ended with the second diagnosis being right, or if E3 ended without “one more thing”; you know that when it seems like it’s about to end, there’s actually a surprise waiting for you. To use a more relevant example, it's like if a Zelda game ended the first time you collected the Three Magic Whatevers. I was so certain that Dread was saving something for after what appeared to be the Big Final Fight — but then it just actually was the Big Final Fight, roll credits.
Some games make you want DLC in a good way, because you just want to spend more time with them (looking at you, Hades). Metroid: Dread makes me want DLC because it’s about an hour of game away from being the new pinnacle of the series. Instead, it’s Empire Strikes Back without Return of the Jedi: brilliant, but unsatisfying on its own.
P.S. Also, was there music in this game? There are melodies from the Fusion and Zero Mission soundtracks that I still remember after at least a decade since I played them last. Even Metroid Prime: Corruption’s music had some memorable and distinctive bits. I just binged Dread for three days straight and I couldn't hum five seconds of music from it.
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handmaid - 34
PAIRING: mob!sebastian stan x ingenue!reader
WARNINGS: age gap, guns
A/N: i do realise i’m very VERY late with this post but i’m growing too attached to this fanfic. hope you enjoy this chapter x
NEXT CHAPTER
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    - You know Sebastian, just because your father was a great man, doesn’t mean he was a good one. 
Sebastian watched as she left the room, the trail of her dress disappearing between the edge of the door and leaving him frozen where he was. There was probably not a single person in the whole entire world who could freeze him for what seemed like more than an hour, yet Y/N seemed to hold that power effortlessly, something she could easily control. What looked like someone who’d always be there no matter what was slipping like sand through his fingers. 
He rubbed his face, walking over to the good selection of glass filled bottles to pour himself another glass. What was he doing? Was he really about to marry someone who despised him and who he couldn’t stand when the girl he wanted was asking him to leave? Maybe he could pay off Forrest and move to a new country with Y/N after transferring all his money to other offshores. Surely he could do that without calling much attention.
A loud sound rang through the room and his eyes glued to the phone on his bedside table. He was sure he’d never heard an actual hotel phone ring and that alone intrigued him. He grabbed the phone from the hook, bringing it up to his ear.
    - Hello? - shaky and heavy breathes came from behind and he started to wonder if someone was trying to play a prank on him. - Hello?
    - S…Sebastian, it’s Y/N … - he could almost hear her cry which made him grip the phone. - I’m scared, Sebastian. I’m scared.
    - Are you alright? 
    - I’m so sorry, I didn’t mean to, I’m so sorry. 
    - Angel, whatever it is, you can tell me.
    - I’m pregnant.
For the second time, the same exact person had managed to freeze him on the spot yet again but what was most worrying for him was why she was crying and why she was telling him in the phone. He kept calling her name on the phone but before he could even get an answer the line went dead. Without much of a second thought, he dropped the phone and rushed out of his bedroom, going up the stairs where her bedroom was located. The numbers seemed to mock him as he tried to run as fast as his legs could allow him to her bedroom. Knocking on the dark wood as forcefully as he could, he found no answer and without much prior thought or consideration for hotel staff, he grabbed his revolver to shot the lock open which led to an empty room. He looked around with the agility of a cheetah and eye of a predator but she wasn’t anywhere to be found and with more worry settling on his chest, he ran over to Gwen’s bridal suite where Y/N’s bodyguard was standing.
Surely if he was standing there she would be safe inside and the call was maybe Y/N being playful. Yet again, something in the back of his mind made him unreliably restless and so, much to the groans of some of the women waiting outside the bridal suite, he walked inside the room to be met with girlish high pitched screaming about how it was bad luck to see the bride in the wedding dress. How much bad luck could it bring to a made up wedding he didn’t know but in all honesty he didn’t care and mostly ignored the rest of the bridesmaids as he looked for Y/N who was nowhere to be seen.
   - Where’s Y/N?
   - Probably somewhere else. God, Sebastian could you at least follow some traditions? You could give me at least a few hours of freedom before I become a Stepford wife. - her eyes were mostly focused on her glass of prosecco rather than him which greatly annoyed him. - Y/N wanders around, she’s probably outside or with Jude Dubois, they’re awfully close. 
   - Was she with you a few minutes ago? - he ignored how uninterested Gwen was in her handmaid’s whereabouts.
   - I don’t know now would you kindly leave? This is my bridal party and you’re not part of it. 
Sebastian quickly realised she wasn’t here and Gwen barely care if she would return or not. He returned back upstairs to her bedroom, maybe she had been in the bathroom when he came to check on her. His mind kept yelling at him something was wrong and even the most rational part of him, the one that normally overwhelmed everything else, was telling him that Y/N wouldn’t call him like that, telling him she was scared. What worried him more was she being pregnant, he wondered if she was safe and if the baby was safe, with little to no regard at what consequences her being pregnant would be. 
He paced inside her bedroom but nonetheless it was empty with the smell of lilies and roses belonging to her fragrance lingering around. Sebastian sat down on top of her bed, sighing out of frustration and worry. There was no sign of anything bad happening in the bedroom, everything was tidy and kept to perfection except for one opened drawer of her bedside table. He wondered if Y/N had decided to leave with Jude Dubois and that call had been nothing but a joke but yet again, he could feel something was wrong, he heard it on her voice, her trembling breathy voice. That wasn’t the voice of someone who was playing tricks on him. His heart ached, completely ached in a type of pain that he couldn’t remember ever feeling. Something was wrong, something bad was happening and he couldn’t find a rational reason that would put her in a safe situation.
As he got more lost in his own thoughts, his phone rang. He picked his phone from his pocket to see Y/N’s name as the caller ID. However, before his heart could slow down from the mere stress of not knowing about her whereabouts, his whole body tensed as he recognised the voice way too well.
   - How are the wedding preparations? Busy enough? - Mr. Williams’ voice came through the phone with a pompous tone, almost proud. - Have you ever noticed how Y/N squeals every time someone grabs her? I wonder if that gets you off.
  - Listen to me, if she’s not in my hotel room in less than half hour, you’re a dead man. I’ll ... - anger dripped from his voice.
  - No, you listen to me. - he interrupted. - You don’t have the upper hand in this situation so I would watch your tone unless you want her head as your wedding present. Now ... I am a fair man, I don’t enjoy killing innocents just for it specially pretty girls like her. I’m sure we can reach an agreement.
  - You don’t want to start a war with me. If you touch even a single hair of hers, I swear I’ll make sure both my men and Forrest’s will go after you. 
  - Yes, I’m sure Michael Forrest will love to know his precious daughter is pregnant from you. It must sting, knowing that it was her you were supposed to marry. - he froze on the spot once more, unsure if he was once more playing games on him or if he had dropped. - You’ve always been like your mother, so gullible. You didn’t even bother check on any of the two girls, how they had the same birthday or how she was the only one to inherit a whole family’s estate? It only took a few documents to prove that yet you didn’t do it. I never pegged you to let your guard down for a pretty girl yet here we are.
His head hurt, his heart pounded harshly in a way that made it sound through his skull and all he wanted to do was scream and kill him. Flashes of her face and how she would always smile at him crossed through his mind as his own voice blamed him for her situation. 
   - Meet me at the Lotte New York Palace Hotel in an hour and maybe we can strike a deal. 
   - What makes you think I won’t just kill you? 
   - You don’t know how many people in your inner circle are loyal to me. If you tell anyone or if you try any little games, there’s several of my men who’d love a way with your little mistress and I’ll make sure to tape it so you can watch it later. Don’t cross me. - the line went dead.
He stood there, helpless, surrounded by her scent and belongings which only reminded him more of her. Every single memory he had of her seemed to hit his mind like a freight train from the first time he had seen her from his most recent denial of running away with her. He could almost feel her finger tips on his jaw, hear her little laugh whenever something pleased her, every thing was still so fresh, so recent. His ears were ringing as he noticed the little music box he had gotten to her on her bedside table. His hands reached for it, cradling the box close to him which caused it to snap open, the soft melody of La Vie en Rose flowing into the bedroom.
He promised. He promised her in Paris that nothing could harm her yet here he was, unsure of her state and helpless to fix anything the way he knew. He broke his promise, he broke his promise and for what? A family name? Her safety? She wasn’t safe either way. That thought itself drowned any emotion in his face. It was a blank slate and not even his eyes where Y/N could always find the truth of what his heart was going through seemed to show anything other than the pure void. 
Placing the music box on the pocket of his jacket, he exited her room and, almost mechanically, made his way down the hall, ignoring every single person who tried to talk to him or even congratulate him. Soon enough he was at the parking lot, entering his car so he could ride to the Lotte New York Palace. He was early, much early but all he could think about was seeing her again, see her safe despite anything. 
The hour seemed to go by incredibly slow but everything comes to an end and once the deadline reached its expiration, Thompson Williams walked into the hotel bar, sporting an irritable smile on his face as he sat on the high chair next to him. 
   - Why so gloom? - he taunted, for the first time holding power over the man he considered had stolen his golden opportunity of success. - Might it be because you have no control anymore? You let her be around me, I learned how she acts, I knew she wasn’t gonna scream and I knew if I endangered anyone she would do what I told her. So innocent, I can see why you like her.
   - What do you want? - Sebastian only stared at him, trying to not let the guilt or his comments affect him. At this point, he just wanted her to be back to him safely. Revenge could wait. 
   - Here. - he slide a document file towards him. - You’re gonna reside from your position within the family in my favour. Sign that document and you can go on your merry life with her, maybe use that little house Forrest gave her, have the kid. You were never made for this life anyway.
tag list: @lilya-petrichor​​​​​​​ @xoxohannahlee​​​​​​​ @irespostthingsiwanttoseelater​​​​​​​ @nikkipea​​​​​​​ @madisonpillstrom​​​​​​​ @cevans98​​​​​​​ @thelostallycat​​​​​​​ @sideeffectsofyou​​​​​​​ @anxiousdreamersworld​​​​​​​ @captainchrisstan​​​​​​​ @lookiamtrying​​​​​​​ @sarge-barnes-sir​​​​​​​ @stuffforreferences​​​​​​​ @thebadassbitchqueen @sebastianstansqueen​​​​​​​ @nsfwsebbie​​​​​​​ @strangerliaa​​​​​​​ @emzd34​​​​​​​ @everything-is-awesomesauce​​​​​​​ @dreams-in-blxck​​​​​​​ @krismeunicornbaobei
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marina-roslinka · 4 years
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This is my first time writing something like this, so it's a little bit sht, but I'm posting it anyway since I promised it to you guys. 
Michael, Trevor, and my rant.
The first thing I want to say about those characters is that I believe they meant to be together, they cannot exist without each other. Yes, I know it sounds like cheesy line from romantic novel. But before you roll your eyes, let me explain.
Let’s remember their signature colors: blue and orange. You see, I think they play a big part in understanding them as individuals and as a relationship and their dynamics. You can read about the color analysis here if you like to.
I personally want to look at it from a little different perspective. To be more precise about elements Fire and Water: Trevor represents fire and Michael is water of course.
Those two men have a different understanding of what life is supposed to be and what it means to be alive. Trevor being a fire element is always trying to rile up Michael, making him angry and emotional like himself.
Michael on the other hand obviously thinks that Trevor is too much, that he needs to calm down and too bright, too hot, that eventually, he will burn not only himself but also everyone else around.
We see examples of that a few times throughout the game. For example when he tried to convince Trevor to change his current lifestyle and “grow up” and it’s not good for him.
“M: Alright man, here we go. Tough love time. T: I'll take it tough, I'll take it sissy, I'll take it any way you're giving it. M: When you gonna get it together, bro? Most guys as they get older, they pull their foot off the gas. T: You always did like to judge people. M: I ain't judging, I'm trying to help. T: Help with what? You think I need help 'cause my lifestyle is worse than everyone elses? M: The speed, the horniness, the killings. T: You kill, and you satisfy your urges - only you think you're above everything. Tough love time! M: Fine. Fine! You think what you like. But you know I care, and you know I tried.”
Going back to the whole "They can't exist without each other" thing.
Why?
Too much fire you will burn. Too much cold, you will freeze. This is the exact reason why I think that they need each other. To create a balance. Again, you can clearly see this in the story. Michael is depressed, sad and bored out of his mind by the pool.
Trevor is crazier than ever with no direction and no purpose. Just pure chaos.
“T: Mas o menos. Michael didn’t have a nerve back then. I didn’t have a direction”
It’s obviously not perfect since they both are fucked up people.
You can describe Michael's attitude towards Trevor with the same example. You can love fire for numerous reasons, right? You can look at and feel calm, feel warm or maybe it helps you to reflect on yourself. However, fire is also very dangerous. It can be unpredictable. One spark can light the fire and it may not even possible to stop it.
But Michael is able to.
Throughout the game Michael said and done things that made Trevor very angry. Like, other people would have been dead angry. He can make him change his mind or even stop him from killing someone. Because, as I said, he represents water.
This is why I believe that Michael’s fear of Trevor is not usual. He is afraid of those big sparks that out of his control like when he betrayed him for example. He was afraid Trevor would find him and kill him. Part of him believes he deserves it because of all the guilt. Trevor is the face of karma and he came back to collect the debt.
However, thirty seconds in the car since they left the house he felt that everything is ok and that he is not in any danger so he had no problem with insulting and overall being an asshole to Trevor right away.
Unfortunately things not that easy and simple as always. They can be good for each other just as bad. Fire can be dangerous to water and water can be dangerous to fire. (This is why Trevor doesn’t like to take showers xD) It reminds me of all those scenes when they get angry at each other, but stepping away so they won’t hurt one other.
I am going to leave Fire/Water here, just keep it in mind for the rest of analysis or whatever this is. I’ve never done it :D
Now for the ultimate question. Do I think they love each other or they hate each other?
Well… Just as their history together it's complicated.
The very moment Trevor pulled the trigger of his flare gun with no hesitation, Michael definitely knew that Trevor is a dangerous person. Then he definitely knew Trevor has serious mental issues.
Why did he stick with Trevor before and even after? Well, the most obvious answer is that he just cares about him. They instantly clicked together or as Lamar said “Love at first sight”.
The other thing that played a part in Michael’s affection at the start is that Trevor is like a shining loud toy for Michael's brain. I see M as someone who grasps at every opportunity to experience intense emotions. Trevor is like a walking time bomb that won’t explode around you. It also perhaps made Michael feel special. It’s not healthy but happens to people nonetheless.
I believe that Michael does love Trevor, but he also hates the things that he does and Michael hates himself for still loving someone like Trevor.
“Why do I love him why do I care for him, I'm not supposed to. He is a horrible person. He is a monster. What is wrong with me?”
The other thing is very common for people to have desire to help another person who's hurting. No matter how much messed up they are we still can feel sorry and I'm sure Michael felt the same and still feels the same. This also leads to his frustration about Trevor.
“Why can't you be normal? I had a hard childhood but I didn't turn out that bad”
He’s also repressing his feelings because of internalized homophobia. In addition, it's just frustration on top of frustration on and on.
Michael hates himself for many things he's done. When Trevor came back he got so overwhelmed that all of this just start boiling inside of him. And when you can handle it he just surrenders to the common emotion – anger.
(It seems to me that fans expect Michael to figure out why Trevor is doing this, why he says that what real feelings are behind the words and actions. You know, be the wise one. )
At first glance it may seem that Michael does not care about T and I can see why. Since the game does it like we see Trevor as the one who tells the truth and Michael as the one who lies. Especially on the first playthrough you can easily fall for this little manipulation. Because of this we perceive Michael as a liar. I mean, yeah, he uses lies as a defense mechanism. Therefore, it’s natural for us (and Trevor) not to believe him when he said “I care. I missed you”.
Trevor is a liar too. Yes, I know, shocker.
The most common thing I see people say about Trevor is that he is a loyal person. All because of this rule about “brothers”. Nope. Maybe he likes to say that, but in reality he is not.
Take Brad as an example. Bless him.
Trevor talked about how he planned to stop working with Michael, but pushed him away because he thought he would leave him. If you hang out with Lamar, T admits he was literally going to kill Brad. Not like Michael of course. He wasn’t gonna stab him in the back. Just stab him in the face I guess.
Trevor didn't kill Michael, not because of some creed. It’s just because he still loves him and cares about him. In the core of everything it’s just love.
Trevor is obviously a dick to Michael because he's hurt so much. Can you imagine how painful it was, to lose the only person you loved and loved you back? Then to find out they betrayed you. Like, Trevor literally thought, Michael was using him from the start. Though, he doesn't hate M, like he said so many times. Trevor hates himself for being this way, for being not good enough, for Michael to choose him. Again and again.
Betrayal.
“M: I don’t know, man, I’ve made such a mess of things. Constantly…my whole life. Chase things. Get them. Hate them. Chase things, get them, hate them…”
I feel like often people don’t even consider Michael's feelings or mental issues. Trevor also says very hurtful words to M. Yes, he understands the reason behind Trevor’s anger, but this doesn’t negate the fact those words hurt a lot. I mean, he was even offended by the fact T didn’t hug him. As usual, he cannot cope with feeling of guilt and everything again comes down to aggression.
I also want to remind, that despite the killings, Michael didn’t abandon Trevor. He was even letting him to see his children. Also name Tracey is suspiciously similar to name Trevor. Isn't it a display of love? Can you imagine how many times Michael forgave T for doing something crazy?
Well, Michael was just afraid of Trevor hurting him or his family if he tells T they’re done.
Trust me, if M didn’t give a shit about his best friend, he would’ve just killed him.
However, Michael and Trevor's relationship before Ludendorff wasn’t all sunshine and rainbows.
I personally think there were four main reasons:
    1. He was just tired of living the way he did.     2. Safety of his family.       3. The FBI breathed down their backs and suggested him a ticket to freedom.
 In fear of losing Michael Trevor pushed him even more. Most likely thought their relationships could only last if they were connected by the partnership. An example of this is Trevor’s negative reaction to Michael's words that he wants to be done with robberies and make movies.
  “T: I could feel like I was losing you, so I pushed you harder. I thought that how to keep you in the game and I didn’t want to lose you. I’ve said it already, haven’t I?”
 4. As ironic as it may be, in the desire not to lose Michael, Trevor himself turned out to be the last drop, for his best friend’s decision.
Conclusion: they should stop being dumb-dumbs and be honest about how they really feel.
And therapy. A lot of therapy. 
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moonah-rose · 3 years
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Defrosting Grumpy Three (a Season 8 meta)
I keep thinking about how Season 8 of Classic Who is almost like the first one the show has to a ‘season long arc’ that I don’t feel gets talked about enough. Obviously everyone knows it as “the one where the Master is in every story” but I feel like there is a subtle character arc for the Doctor in this season as well which is tied to the two main characters introduced in the first episode; the Master and Jo Grant.
I’m not the first one to point out that out of Three’s five seasons; this is the one where he’s at his most grumpy and short-tempered. I know a lot of people point to this season as reasons for why they don’t like Three and I totally get that, he’s a real git sometimes, in particular the first and last stories. There are moments where he’s asking for a slap and, no, I’m not talking about him claiming to be buddies with Chairman Mao and a Tory MP. Because I would’ve thought it was obvious that he drops those names purely to gain trust of these people who don’t trust him (at least that’s my headcanon because it doesn’t fit with the anti-capitalist, anti-pollution, anti-imperialist writing). Just him being constantly ungrateful to the Brigadier, snapping at Jo, or just being childish in the most ‘kid throwing a tantrum’ way possible.
But it’s easy to get why. By Season 8 he’s been trapped on Earth for we can assume at least a year. New Who fans who’ve seen the Power of Three and saw how crazy Eleven went when he tried to stay on Earth to study the cubes just for a few days/weeks know the Doctor can’t stand staying still, especially in one time and place. In his first season he could be short-tempered but slightly less so. In Spearhead he’s quite polite and motivated, though that could be the most pleasant form of Post Regeneration Trauma he’s been through. Plus he had Liz, who you can see he immediately clicked with. A fellow genius who finds herself out of place or treated a little unfairly as a female scientist surrounded by men, both of them willing to sass the Brigadier when he deserves it. He also still keeps trying to fix the TARDIS, as if convinced this won’t be as permanent as the Time Lords intended.
But by Season 8 (or you could say even before that, in Inferno) his attempts clearly haven’t succeeded past slipping into a terrifying parallel universe, and now cabin fever is setting in. And Liz, his science bud, has gone off and left. And while it’s sad we didn’t get a goodbye between the two of them, her passing remark towards the Brigadier about the Doctor just needing someone to pass him test tubes and fill his praise kink maybe implies that, at least from Liz’ POV, they weren’t as equals as Three thought, or she didn’t feel that fulfilled working with him, even if she did appreciate him as a friend. 
So enter Jo to replace Liz, who is everything Liz wasn’t. Liz had to study and work her way to her position; Jo is a spoiled girl who got to play spy by sheer nepotism. She failed A level science and doesn’t have the same sharp-wit he and Liz shared. Three is mean to her even before she introduces herself as his assistant when she only tries to help, and doesn’t hide his disappointment when she tells him. Perhaps it might also be that she reminds him of his companions before Liz; she’s cute and perky like Zoe and also loyal and determined like Jamie, even though she lacks Jamie’s physical strength and Zoe’s genius. Still, she’s young and he might not want to put her in danger the same way he nearly lost his previous young companions many times in the War Games.
When Three goes to the Brigadier to try to get rid of Jo, the Brig is far more smug than in the previous season, as he seems to have worked the Doctor out by this point. Their little moment at the end of Inferno where Three insults him and tries to escape only to then come back with his tail between his legs acting all buddy has shown him who Three really is; that this whole grumpy shtick of this is just a defence mechanism while he’s so out of his depth. I like to think the Brig hoped Jo would soften him up, to bring out the compassion that was more overt in his previous incarnation, as well as just pass him test tubes and keep tabs on him. His knowing smile when he watches Three try and fail miserably to fire her seems to prove his point.
In the same story we also have the Master showing up for the very first time. He was created to be the ‘Moriarty to the Doctor’s Holmes’. These kind of ‘foil enemies’ that pop up in so many stories, where you have a villain who is supposed to be a perfect match in intelligence or skill to the hero, are more often than not presented as ‘what the hero could have been’ if they chose to be evil rather than good; the Master is no different. And even though it’s not established until the next season that the Doctor and Master used to be friends, there’s clearly an underlining fondness in their banter which hints at past feelings as well as mutual respect. It says quite a lot that Three is more relaxed and friendly during his conversations with the Master half the time they talk than he is with the humans he’s meant to be saving, or even his own close friends. Because, for all their moral disagreements, the Master is his own kind and his only link - other than his broken TARDIS - to the rest of the Universe. 
In almost every story of S8, after the Master has revealed his evil scheme only for the Doctor to point out how it will backfire on him, they have to work together or form some kind of alliance of convenience. In Claws of Axos, the Doctor outright pretends to betray his friends and elope join forces with the Master to escape, only for it to be a trick in order to defeat the Axons. But considering Three’s attitude in this season, it’s a very convincing act as much to the audience as to the humans. And then in Colony in Space, the Master offers the Doctor half-ownership of the Universe....and the Doctor clearly hesitates! Yes, the Master tempts him with the persuasion of ruling ‘in the name of good’ but Three has to take a moment to remember what a slippery slope that line of thinking is. He’s so tired of being trapped, sick of being leashed by the Time Lords, that the Master comes along as a devil on his shoulder at his most vulnerable point. Considering the last story involves the Master summoning the actual Devil (or close enough) and is also where Three’s temper seems to be at its peak seems all too fitting.
It’s also interesting that the Master’s greatest fear that appears in the Mind of Evil is an image of the Doctor laughing maniacally over him. It’s the closest we get to an image of Dark!Three in the show. To contrast; the Doctor’s greatest fear isn’t the Master, it’s the eruption from Inferno. Seeing the Earth swallowed by flame - not because of an outside force like the Daleks or Cybermen, but by humans themselves. It’s easy to imagine him wondering why he even bothers with them when they’re their own worst enemy.
(Side note; apparently the Evil Overlord in the Inferno parallel world IS the Third Doctor, according to the Expanded Universe, though I haven’t read up on this. We were robbed of seeing Pertwee play an evil Doctor.)
So while this is going on and the Master is playing his games with the Doctor while also tempting him, intentionally or not, to the ‘dark side’, we also have Jo at his side. And Jo takes all of the Doctor’s snapping and mood swings like a pro, and is very quickly overwhelmed with a lot of the stuff she’s faced which that she didn’t know she was signing up for - being hypnotised, captured by aliens, taken to alien worlds in the far future etc. She screams as most companions did at that time, but because it is what you would expect from a girl fresh out of school and throwing herself into something she clearly didn’t properly prepare for. The Doctor has to save her a lot, more than often because she tried to help only to get herself captured. As much as he does warm to her - because he’s not immune to how adorable she is - it serves to prove his point. Even when he finally gets to leave Earth for a day, she’s too frightened to want to leave the TARDIS. What good is she to him?
Now she continues to prove she has her uses. She has her escapology skills which get them out of a few tight spots. Depending on the writer, she can turn into an Emma Peel-esque agent capable of self-defence and subterfuge. And she’s always patient with the Doctor, no matter what mood he’s in, and extremely loyal. She’s also kind and compassionate with every side character she comes across. There seems to have been a backlash to these kinds of qualities in female characters in the past twenty years or so, what I like to call the Cinderella critique, where if a woman is kind and generous more so than smart, sassy and sword-wielding she’s seen as ‘weak’. Jo is always there at the Doctor’s side when he’s managed to get hurt or knocked out (Three took a lot of naps, anyone else notice this?). Even after he does whisk her away to another planet and nearly don’t make it back, she could easily throw her job away if it was too much, but she sticks with it because you can see that she wants more than anything to be useful and do good for her world - it would be another two season until she found what her own passion was with being an environmental activist but this is where she wants to start.
But it’s not until the end of S8 that we see Jo’s greatest strength and how it saves Three when every other defence he had was gone. He’s spent most of that story chastising her for believing in magic and superstition, as well as anything else he can find to snap at her for like criticising the Brigadier even though he does the same thing all the damn time (this could be seen as a ‘I can insult my bro but you can’t’ moment but it’s still not pleasant). But when he learns the Master is preparing to sacrifice her, he runs in to save her despite knowing it’s a suicide mission. He also gives a cold exchange to the Master when told he’s a ‘doomed man’. 
Oh I’m a dead man! I knew that as soon as I walked through those doors so you better watch out! I have nothing to lose, do I?
It’s a telling line that, behind all his patronising and abruptness, he’s reached a point he doesn’t feel he has anything left to keep going. He’s lost his freedom and his knowledge of time travel; but he’ll die before letting Jo die or letting the Earth burn again. When Azal claims the daemons gave humans knowledge, Three responds: Finally he’s turning his anger on the one who deserves it to save the one who has been his friend, even at his lowest points, for the past several months, while still showing his disappointment in what he’s seen of humans living amongst them:
You gave them knowledge to blow up the world and they most certainly will. They can poison the water and the very air they breathe. 
When Azal appears, he nearly makes the Master’s greatest fear come true by offering his power to the Doctor instead. And the Doctor looks horrified, immediately doing a Jon Snow and refusing it. Unlike when the Master offered him power before, he doesn’t hesitate for a moment, even though Azal’s powers could probably get his TARDIS working again in a snap. He looks almost scared at the thought of possessing something like that. Perhaps his dark persona in that other world became that way because he did take such an offer?
Azal prepares to kill the Doctor for refusing his offer, which is where Jo saves the day by offering her life for his. A lot of people dislike this ending for the idea of the villain being destroyed ‘by the power of love’ more or less, but this was a lot less common a deus ex machina as it is in New Who. The Doctor explains how it works when they’re free as:
Azal could not accept a fact as irrational and illogical as Jo being prepared to give up her life for me.
Three says it as he’s just as baffled, if also amused, by it as Azal was. Why would Jo give up her life for him? Compare that with when Ten has to give up his incarnation to save Wilf, how he rants that Wilf isn’t important but he has ‘so much more’ to give. Even the Doctor wrestles when it comes to sacrificing himself for others sometimes but Jo did it without a seconds thought, made even more illogical given Three’s often harsh treatment of her. But one thing that is obvious is that Three’s grumpy face is gone; he’s smiling for the rest of the episode, looking at Jo with quiet heart eyes, and letting her drag him into the maypole dance, conceding that she was right and there is ‘magic’ in the world. 
Much like Rose was the companion Nine needed after the Time War to enjoy seeing the Universe again and appreciating life, Jo serves a similar purpose in S8 in that she gradually reminds the Doctor through her actions of the strengths in being brave, kind and selfless. She and the rest of the UNIT family are there to remind him of the goodness in humanity and that we’re always learning and trying to improve; as Three says to Azal that ‘they need a chance to grow up’. Jo is the angel on his shoulder to contrast the Master as his personal devil; right down to having her dressed in the sacrificial ‘virgin’ garb opposite the Satanic Master to cap the season off.
Three still has his sour moments after this but he’s far less cantankerous going forward and sweeter towards Jo especially, praising her bravery and learning in future, just as Jo also grows more confident in her abilities and enjoys her adventures with him. He seems far more relaxed on Earth and less desperate to get away because of the people he has around him that make it worth staying around for. Three’s morals and loyalty to humanity might not have been so firm had Jo not been there to ground him, especially with the Master constantly there almost holding out a hand to him offering freedom and excitement. Like all good companions, she saves the Doctor as much as he has to save her, in more ways than one, which she doesn’t get nearly enough credit for. And it’s what adds to the heartbreak of her eventual exit because of the effect she had on his life.
It’s just one of my favorite tropes when a character gets better and softens or becomes kinder not because they had to ‘change for someone else’ but because they were inspired by them, especially if it’s the person they underestimated the most.
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narsh-poptarts · 4 years
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I came here to tell you that your art is amazing and AAAAA I love it so much!! Your Angry Sky honestly made my day
Also, I don’t know if you’re still doing the “ask me about Sky” thing but if you are...what are your thoughts on the silent realms? I don’t see enough Sky content related to them but to me they have so much angst potential??? And also are a proof that Sky didn’t have it easy at all during his adventure?? Idk I find them very interesting
aaaaaaa thank you so much!!!!! honestly every tag and every message yall send me just makes me so happy, i’m so glad y’all are enjoying it!!!! :DDDD
OH BOY THE SILENT REALMS!!!!!!!!!
YEAH you’re right!!! there’s not a lot of content there!! lucky for you, this is also another topic from Skyward Sword that I have thought extensively about, I have many many headcanons for what the Silent Realms are like.
okay first of all, the Silent Realms are a very unique kind of think in the LoZ series. The concept itself is repeated a couple times but the reasoning WHY is different. Usually link has to go through trials in multiple different games to prove himself and his courage or whatever in order to get the master sword or other such very important item. and then in Twilight Princess (it did come first but whatever) you have those light trial things? i don’t remember what they’re called but you collect the tears of the Light Spirits and they’re all trapped in bugs or whatever. So the basis for the trials or their main mechanic is not a new concept.
But! what is very interesting and unique is, like I said, the reasoning WHY Link has to go through these trials. in botw (this may be wrong, i haven’t played it), you have the trial of the sword, basically a big gauntlet to improve the sword and prove your worth, in addition to the “you must be this tall to ride” thing with your health. but that’s about the sword. in TP, the light trials are about restoring light to the land. they’re not even really trials, and iirc, there’s not,,, really trials for TP. i may be wrong.
anyways, what makes SS different is that it’s specifically about upgrading your spirit. the Hero’s Spirit. Link never has to prove himself to the sword because,, well, the damn thing is his companion. in the zelda timeline, he’s one of the first heroes ever so there’s not even a Hero’s Spirit to have because he hasn’t made it yet. same with the Master Sword. 
so therefore, no other Link has had to create or upgrade their Hero’s Spirit. It’s simply not a thing they’ve had to do because Sky did it all those millennia ago. One and done, cool and awesome. He has a uniquely different and alienated experience because he set the foundation. Probably feels alienated from the others because he never had to prove himself to the sword, and then because of the prominent upgraded spirit, got them easily and recognizably cursed (thanks Demise).
SORRY i realize i just went on a related-but-not-your-question tangent, but now to the actual Silent Realms themselves :D
so, in terms of what I think Silent Realms are like.... first of all: terrifying!!!! If my own playthroughs of them are anything to go by, Link is terrified out of his mind!!!! no weapons, no items, no Fi, you’re completely on your own, you have a time limit, and you’re being LITERALLY HUNTED. and god, that music when the Guardians wake up is actually a heart attack, botw guardians have NOTHING on these bad boys.
From the inside perspective, I imagine the Silent Realms are just that: silent. not dead quiet, not still, silent. There are no sounds in the Silent Realm, not even a ringing in Link’s ear. and also these trials are a test of the Spirit. the body stays behind. This is a plane somewhere within the overworld, a layer formed from many. There’s no air there. They’re spirits, and entities, they don’t need it.
And having no air is a little disorienting at first, hell being a spirit is a little disorienting at first, but Link finds it a little cool, not feeling the need to breathe and not being able to feel air move in his lungs when he does.
And when Link is safe, whether by standing in that first safety circle or by virtue of collecting a tear, it doesn’t feel calm. Calm is exactly the wrong word because calm is flying out on the open air with your loftwing. Calm is sitting, for just a moment, on a stool to regain some health (and maybe take a nap). Calm is not whatever this is. This is like sneaking through the sleeping dragon’s nest, or feeling the chill of a graveyard, or walking down a dark alley at night. Every inch of link is telling him something is very very wrong and he is in danger. and, to be fair, he is.
Now for when the guardians are awake, it’s like a bomb of adrenaline and panic goes off. He doesn’t hear anything but he can feel them coming, feel their presence just behind him, ready to take him down, ready to make him fail and start over. He is a trespasser, taking pieces of an ancient spirit and make it his own, and he is hunted for sport. every inch of him, every screaming inch of him is crying desperately for him to move, run, flee, desperately grab at the next tear, we don’t have time, we’re going to die. screaming screaming over and over, a pounding in his brain like war drums, a sharp, painful insistence out of desperation to survive.
He can’t hear them coming so every other sense goes into overdrive, and he can feel where they’re coming from. The screen in the game actually has pulsing rings at the edge of your screen to indicate that there’s a guardian off screen right over there (which is a very cool indication imo!) and their intensity indicates how close they are. it’s like this sense of dread goes into overdrive in a desperate attempt to keep him alive and he just knows by feeling it that “don’t go that way, you’ll die”
And dude, do you know what the official explanation is for when you fail? the wording they use is “your spirit will shatter”. Shatter!!! that’s gotta hurt!! what do you think it feels like to have your spirit shattered?? Luckily i think both for gameplay and the story itself, if you’re determined enough, you can retry as many times as you like.
but i imagine, for the sake of drama, getting your spirit shattered has Link shunted back into the real world, clutching at his chest in pain, heaving and crying as his spirit stitches itself back together piece by piece until he’s ready to try again. It’s not a pleasant experience.
and speaking of coming back, i imagine actually succeeding isn’t all that great either. the silent realms are silent. there’s no sound at all. coming back to the real world and suddenly getting hit with the sound of the wind and the birds and the ambiance and the sounds of your clothes and the sword and your heavy breathing and too much too much too much!! I imagine it’s very overwhelming. the silence is not a pleasant experience so Link is very glad to have sound again but it’s just too much at once.
you’re very correct anon, there is a lot of angst potential here. i’ve really wanted a Skyward Sword manga or something like that for so long because I really wanna know how the Silent Realms would be interpreted. 
also i’ve kinda got a fic idea were basically Sky has to end up doing the Silent Realms again while on the LU adventure because something something Hero’s Spirit is messing up and he has to reupgrade it. and it’s bad and traumatic and the other boys have to watch as each instance (there’s four of them by god) just leaves Sky an utter mess and they don’t know how to help and he won’t tell them what’s wrong either or what exactly happens in the trials to get him to react so badly when he gets back. i don’t have anything written down but basically “Sky doesn’t know his own limits and won’t ask for help” the fic.
also oh boy this is long, sorry
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elyvorg · 4 years
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Wandersong character rambles 1 of 3: Kiwi
Wandersong is so incredibly good that I need to get all my Thoughts about it off my chest by writing a series of rambles analysing its three most important characters. There will be spoilers, obviously. Plus, this’ll probably be kind of hard to follow anyway for people who haven’t played the game. Go play Wandersong! You won’t regret it.
(For anyone unaware, Kiwi is the bard’s canon name. It doesn’t feel right at all just calling them “the bard” for this; it makes them seem like just a simple caricature and not a complex and fully-rounded person with issues. Since part of their issues are specifically about wanting to be seen as more than just a silly happy bard, I want to do right by them and call them by an actual name. I was tempted to use “Lute”, the name given to them by the Let’s Play that introduced me to this game, which I still kind of think of them as, but I really should use the name that others reading this post are more likely to be familiar with. So, they’re Kiwi.)
2 of 3: Miriam
3 of 3: Audrey
Hero issues
Kiwi spends a lot of the story being bothered by the feeling of not being a hero like they so badly wish they could be. Although they hide it and keep being their usual cheerful self on the surface most of the time, the few times they end up talking about this, they lament how they’re not a hero at all, they’re nobody, nothing they do matters. Which is heartbreaking to see – because, really, it’s so obvious the whole time to everyone except Kiwi themselves that, even without the Earthsong, they’re already every bit the hero they want to be.
They may not be your typical action hero with cool powers like Audrey, and Miriam may also have powers and be better at the logistical side of things in terms of flying them places and knowing where to go next. But those aren’t the only things that matter! Kiwi is a different kind of hero who focuses on people, on understanding and helping and inspiring them. They make at least a small difference to so many people’s lives, just through talking and singing and caring about everyone!
During Act 3, after getting super excited at the idea of going on this heroic quest and being the destined hero who would bring back the mermaids, Kiwi ended up being really disappointed when they realised they weren’t going to bring the mermaids back and be that great hero after all. But ultimately, they did the right thing and respected the mermaids’ wishes rather than shallowly trying to make themselves look cool. They put others’ feelings above their own – which was the far more meaningfully heroic thing to do in that situation. (And I imagine that Audrey would have done the exact opposite.)
And don’t even get me started on the BUGS, which were the absolute perfect way to show just how instinctively Kiwi cares about everyone and everything, no matter how seemingly insignificant. With all the reminders that the Earthsong has never ever worked before, it’d be easy for Kiwi saving the world in the end to feel cheap and unearned. But the narrative does a great job of building up, through so many little things, that if anyone is capable of actually bringing the world together in harmony through music and connecting with everyone like they need to for the song to work, it’s Kiwi. They get it more than anyone else does. (And, well, technically it wasn’t the Earthsong they sung in the end, but the Wandersong succeeded in saving everyone because of the exact same principle.)
Another obviously-heroic thing about Kiwi is how determined they are, even when things seem almost hopeless. The only point at which they ever truly gave up on their quest was very briefly after the Queen of Chaos died, since they believed collecting the Earthsong had just become completely impossible. But as soon as Miriam reminded them that they can talk to ghosts and therefore there’s still at least a tiny chance, Kiwi got right back up and kept trying, and they never stopped again, no matter how small and overwhelmed and unheroic they felt. Which just makes them even more amazing – there’s nothing truly impressive about heroic feats if the “hero” finds them easy.
I grew more and more attached to Kiwi throughout their adventure for all of these reasons and more. They’re just so good! I was so, so invested in seeing them finally realise how much of a hero they were and become as proud of themselves as they deserved to be.
And, well… that part of the story ended up being a lot more understated than I was expecting. It’s only in their final speech trying to get through to Audrey that Kiwi expresses something to this effect: the notion that her being “the Hero” is just a meaningless title, and that if she worked with them to try and actually save the world and do the right thing, that’s what would make her a real hero.
It was probably spending so much time being jealous of Audrey’s powers and chosen-ness, yet frustrated about the way she insistently did the opposite of saving the world despite this, that led Kiwi to realise that the kind of person who shoots lightning first and asks questions later is, in fact, not at all the kind of “Hero” that truly counts as one. That really, it’s way more important to actually try and do the right thing, even if you’re just an ordinary person without goddess-given cool powers.
This is all directed at Audrey, though; Kiwi never applies those ideas to themselves. Still, the fact that they’re able to say that at all proves that they have finally figured out what really, meaningfully makes someone a hero, so presumably they’re not going to be feeling insignificant over not being one any more, even aside from the part where they really did end up saving the world.
But maybe it’s appropriate that Kiwi never quite has that explicit realisation moment of “I guess this means I really am a hero after all”. Because this isn’t about them. Being a real hero means making things about everyone other than yourself. And since Kiwi genuinely is this kind of hero, they wouldn’t make things about themselves like that. So even though this wasn’t quite how I was expecting things to go, maybe it’s how it always should have gone after all.
…Or, perhaps, it’s because Kiwi is too selfless, and they just don’t think their own feelings about wishing they were a hero are important enough to bring up and address at all. Not in this moment, or in any moment in general.
Too selfless
That’s the other aspect of Kiwi’s issues. They share their happiness and good feelings all the time because it helps people, which is a lot of why they’re able to be such a good hero! But they’re so selflessly focused on helping others that it begins to be kind of unhealthy towards themselves. Sharing their bad feelings doesn’t help anyone (or so they assume), so they just… don’t.
Kiwi didn’t truly get over their moping about not being the hero for several acts. Rather, in their own admission, they just stopped thinking about it. They started focusing instead on the things they could be happy about, like having managed to help Miriam and the people of Chismest. But they didn’t ever deal with their own problem; they pushed it aside and ignored it. That’s… not actually a healthy coping mechanism.
Miriam comments in the dancing conversation that Kiwi makes it look like it’s so easy to just be happy, and they unthinkingly respond with, “It is!”. And then it’s only after some more prodding from her that they admit… maybe it isn’t; maybe they actually have to try really hard to ignore the things that make them feel sad. But they’re so used to suppressing their bad feelings, so stuck on the thought that they should just be happy all the time, that they’ve even suppressed the fact that it’s hard for them to do that.
In particular, Kiwi calls their bad feelings “not important” – even though they readily acknowledge that Miriam’s bad feelings, and everyone else’s, obviously are important and worth talking about, because it’ll help them! But apparently, their own bad feelings are the sole exception to that. Kiwi is the one person who doesn’t need to be helped, according to Kiwi themselves. They exist to help other people feel happy, and their own bad feelings won’t do that, so those feelings don’t matter.
When Kiwi empathised with the bugs being small and insignificant, it read a lot to me like that came so naturally to them because part of them feels the same way sometimes. Not necessarily about their singing and their happiness, since they recognise the value of that. Rather, it’s as if the part of them that feels bad things has been horribly suppressed and smothered and treated as unimportant by the rest of them for their whole life. Which is incredibly sad and not okay!
After sort of confronting some of this during their conversation with Miriam near the end, Kiwi admits, “I’m the crazy one”. And perhaps they’re not precisely wrong to say this – turns out they’re pretty messed up, actually. These kind of issues could simply be put down to “because they really are just that painfully selfless” – and, I mean, Kiwi is – but in their case, there’s actually a little more to it.
Parent issues
The short of it all is that this is Kiwi’s parents’ fault.
Recall the beginning of Act 4. Kiwi has just been laid up in bed for probably a day or two because they were struck by lightning and seriously injured. Even though they’re finally well enough to walk around again, they’re obviously still feeling very down about something. Yet their own mother doesn’t ask how they’re doing, doesn’t wonder what’s wrong, doesn’t offer to listen if they want to talk about it. All she says to them is, “don’t go out looking like that; you’d look cuter if you smiled”.
Which, when you stop and think about it, is really rather messed up. Especially knowing from later parts of the game that Kiwi has issues with expressing their negative emotions and feels like all they should ever be doing is spreading happiness for everyone else’s sake.
(Their mom is perfectly satisfied with their obviously-forced smile, too, apparently not registering that if they can’t even muster a real smile right now then things must be seriously bad. As a neat detail, Kiwi will only put up the forced smile in their mom’s house, dropping it as soon as they’re not looking at her and putting it back up only if they turn to face her. Seems like they fully expect to be nagged by her all over again if they dare to not smile in her presence.)
I found this family interaction vaguely odd and questionable already during my first time seeing Act 4. What really clinched things for me, though, was the casual reveal during the credits that, oh, hey, the Baron from the factory – you know, the guy who was trying to force artificial happiness upon the whole town and only making everyone more miserable in the process – was actually Kiwi’s dad.
So, that Happy Kid toy he was making, which was (in theory) supposed to be a fountain of pure joy that would bring happiness to everyone who owned one? All those sales pitches for it sure hit different when you know that its creator is Kiwi’s father, who was almost certainly basing the toy off of his own literal happy kid. Happy Kid exists to make everyone happy! Everyone loves Happy Kid! Every family wants a Happy Kid! (And nobody cares about how Happy Kid actually feels inside. That’s not important.)
When they were little, Kiwi probably was genuinely quite a cheerful kid in the first place, someone who could make others smile just by being around them. Which apparently inspired their father to disappear and devote his life to spreading an embodiment of that joy to even more people, in theory creating happiness for everyone… except Kiwi themselves.
Little Kiwi was probably pretty sad about it at first. Their dad just up and disappeared one day, after all! But it seems like their mom agreed with her husband’s philosophy of how their kid should just be nothing but a wonderful fountain of happiness for others, so she encouraged Kiwi to suppress that sadness and all but forget they were ever upset about anything. When commenting in the ending that they don’t even remember what their dad looks like, Kiwi doesn’t seem sad about it at all. They don’t even seem to realise that not remembering one’s own father is objectively kind of a sad thing, even though they’re perfectly capable of recognising that Miriam being straight-up abandoned by her parents is sad.
I don’t think it would be wrong to say that Kiwi’s parents genuinely love their child, in some sense of the word. But my god, making things about everyone except Kiwi themselves was precisely the wrong way to express that, and Kiwi grew up pretty messed up as a direct result of this.
At some point seemingly a decent while before the beginning of the game, Kiwi moved out of their mom’s house and got their own place near Langtree. And I don’t think Kiwi quite consciously realises why they wanted to move out. That would require them to be able to acknowledge negative thoughts involving awkwardness and discontent with their family that they’ve been conditioned for a lifetime to suppress. In the credits, when their mom wishes they would come back and live with her (and their dad) again, Kiwi just says “No,” with no elaboration as to why not. They don’t mention that they feel really at home in Langtree, and they certainly don’t express the idea that maybe they kinda don’t like it in Chismest. There’s so much not being said about how weird and awkward and not-okay their whole family situation is, because Kiwi has unconsciously learned to not think about any of it at all.
The climax of Act 4’s mini-story, the scene in the factory where everyone confronts the Baron with the sentiment of, “hey, your forced attempt to make people happy is actually just making us all way more miserable beneath it, please stop”… there’s no way that’s not also a metaphor for exactly the kind of thing Kiwi themselves should be confronting their parents about. The Baron says after accepting his mistake that he’s got a lot he needs to think about – and he sure does. Not just regarding his town, but regarding his kid. The real one. Hopefully he can figure this out himself, and maybe share that revelation with his wife. But still, I worry that this bizarre couple might need someone to tell them this… and Kiwi, on their own, doesn’t seem likely to do that.
Miriam is the best
Good thing Kiwi has Miriam! She is the absolute perfect person to gradually become their best friend over the course of their adventure. And this isn’t just because the two of them can relate to each other over feeling inferior hero-wise, or being outsiders, or having difficulty opening up about certain feelings.
More than any of that, it’s because Miriam just so happens to be someone who is only helped and inspired by Kiwi once she becomes aware that they’re not perfect. In order to help her, like they always want to do, they have to actually talk about their not-so-positive feelings for once.
I cannot overstate how much I absolutely love this. It is exactly what Kiwi needed to stop being quite so painfully selfless and finally begin to become more comfortable with opening up about their own bad feelings.
For the first three acts, Miriam will get mad if you sing within earshot of her. She stops doing this from Act 4 onwards (except for a single screen in Act 5 when she’s upset about her broom having just been blown up). So it’s not that she has a problem with Kiwi’s singing in and of itself. I think what really frustrates her about it is that it’s Kiwi being so loudly and obviously happy around her. It must feel like they’re just rubbing it in how easy it is for them to be perfectly happy all the time. That’s bound to sting when being happy isn’t remotely that easy for Miriam – so naturally, she responds by getting angry, which is her go-to way of covering up her painful feelings.
It’s only in Act 4 once she sees first-hand that Kiwi doesn’t always find it so easy to be happy that Miriam appears to realise that their singing isn’t them trying to be obnoxious about it at all. Now that she knows they’re not perfect, it’s easier for her to understand that they’re genuinely doing it to try and help people rather than just to show off. (Perhaps sometimes Kiwi even needs to sing like that to help themselves feel happy in the first place.)
During their conversation in Act 4 as Kiwi convinces Miriam to help take down the factory, Miriam initially refuses out of bitterness. She feels inferior and useless next to Kiwi, who’s been going around seemingly-effortlessly getting all these Overseer songs and Earthsong pieces and generally just being way better at this than her (and why are they even moping about anything when they’re obviously so good at this?). It’s only once Kiwi admits that they feel similarly inferior after having seen that Audrey’s the real Hero that Miriam reluctantly agrees to help. Maybe Kiwi isn’t quite as frustratingly perfect as she’d thought; maybe the two of them have a little in common after all. From this point on, the pair finally start to feel like genuine comrades who are in this together and can gradually begin to become friends.
In the dancing scene in Mohabumi, Miriam manages to admit that she admires Kiwi for how they never stop trying. But as part of this, she makes a point that this is despite them being in way over their head with all this saving the world stuff, and that’s what’s really inspiring about them. Knowing that Kiwi isn’t perfect and is struggling with stuff makes them more inspiring to Miriam, not less! (…Almost like a hero? Like maybe they’re actually a much better hero than someone like Audrey, who really is apparently perfect? (She’s not, of course, but that’s a matter for another post.))
Then there’s their conversation in Langtree just before the end, in which Kiwi eventually admits (after quite some prodding) that they find it hard to share their feelings just like Miriam does, at least if they’re bad ones. They assume sharing their bad feelings won’t help anyone – and I adore Miriam immediately countering that it would help *her*. It only exacerbates her inferiority complex to be around someone who appears so perfect all the time, making her feel even more useless and broken by comparison. Seeing that actually Kiwi is also just a human being with flaws and struggles – that’s what Miriam needs, to know that she’s not so alone with her problems, and that if her friend can keep trying their hardest to overcome them anyway, maybe she can, too.
Miriam is the best, and this kind of thing is exactly what a too-selfless hero like Kiwi who hides their problems too much for the sake of others deserves to hear. I very much hope that this is the beginning of Kiwi making an effort to express more than just happiness more often, because they need that. Even if they feel at first that they’re doing it more for Miriam’s sake than their own, at least they’re doing it at all.
I strongly headcanon that at some point after the ending, while hanging out together being friends and occasionally talking about heavier stuff such as their family situations, Kiwi and Miriam figure out between them why Kiwi is so bad at talking about their negative feelings – that there’s a tangible reason for them being kind of messed up like this. And then Miriam encourages them to embrace those painful, complicated feelings about their parents and lean in to the frustration, because they have a right to be angry about all this. (She’s bad at expressing her feelings, too, but at least she seems to have experience with the idea that getting angry and frustrated can be a helpful way to vent about things that upset you. Being at least a little more like that might be healthy for Kiwi as they get to grips with expressing things that aren’t happiness.)
So Miriam flies Kiwi over to Chismest so that they can finally confront their parents and be all, “hey, it’s your fault I’m kind of messed up and I’m not happy about it, and I just wanted you to know that”. Then hopefully their parents can reflect on that and maybe try and learn to actually put their kid’s feelings first for once. And Kiwi… still won’t necessarily quite feel better, because things don’t just magically become happy like that, but at least they’ll have let out their feelings about all this at last, and that’s good.
Kiwi’s name?
…Okay, so this last part here is some wilder theorising that I’m much less sure is likely to be what the writer intended. But I still find it interesting to think about.
One bit of dev commentary mentions that no two characters in the game address the bard the same way, which I guess is a fun detail in terms of the wide variety of nicknames that different characters use for them. But what it also incidentally means, and I don’t know if the effect of this is deliberate or not, is that Miriam is the only person who uses Kiwi’s actual name.
This kind of feels appropriate at a glance, what with how Miriam is the only person who really gets to know Kiwi as a person and comes to understand their deeper insecurities, while everyone else just sees the cheerful, carefree bard they appear to be on the surface.
But it’s also a little strange, because you’d think certain people other than Miriam should know Kiwi’s name. The people of Langtree should, surely, if Kiwi’s been living with them for a while and is considered part of the town by now? The villagers all address each other by name, for the most part, so why should Kiwi be an exception? Then there’s Kiwi’s own mother, who, sure, has a pet name for them, but it also reads as slightly odd that she never uses their actual name even once. It just adds a little more to the pile of weird awkwardness that this family already is.
So, here’s the wild theory: Kiwi’s name wasn’t even Kiwi until they were asked by Miriam and Saphy to give their name. They have a birth name that their mother gave them, but due to all the unspoken awkwardness with their family situation, they didn’t really want to bring that name with them to Langtree when they moved out. It’s effectively a deadname (…not that I think they’d quite word it that way to themselves, because that’d require openly acknowledging the bad feelings involved). They just never gave a name to the villagers in Langtree when introducing themselves, and said villagers never asked, either. Both parties were happy to simply use variations on “the bard”.
Then, when Miriam and Saphy actually did outright ask the bard for their name, because they didn’t want to give their deadname, they had to literally make up a new name on the spot.
The way in which the game makes you name the bard is really unique. It doesn’t give you freedom over a full keyboard of letters, so the naming process is a lot more haphazard and improvised than naming a player character usually is. You’re likely to initially land on a name that sounds silly and not right, then have to reject it and try a few more times until you get something you’re happy with, something that seems to fit for the character you’ve spent a whole act with by now.
Assuming you do take multiple tries, Miriam even has a line of dialogue commenting on how strange it is that the bard needed several tries just to say their own name. Then there’s her “Welcome to the ‘team’, ‘Kiwi’,” with quotation marks on not just the “team” (because Miriam is not happy about working with them), but also on the name, as if she’s extremely sceptical over whether that’s even their real name at all. Like it sounds like they just made it up on the spot – and this happens even if you do come up with it in one try.
Again, I’m not sure whether this is writer-intended; it could be just a coincidental side effect of the way the character-naming system is creatively integrated with the note wheel. But take the player out of the equation and view that scene at face value as something that really happened that way in-universe, and suddenly it reads a lot like the bard is coming up with a name for themselves off the top of their head!
The only other in-universe explanation is that Kiwi is just being silly and giving random letter-smushes as their supposed name before telling the truth, as… a joke? But that’s not even a great joke, not to mention just kind of rude to these people who are asking to work together with them. It doesn’t quite seem in character for Kiwi to do that.
…Mind you, they probably wanted Miriam and Saphy to think that the failed names were just some kind of weird joke. Actually admitting to any hint of the awkwardness with their family would never have crossed their mind as an option, because they’re supposed to be perfect and happy all the time, right? So, no, um, it’s actually totally normal to make several fake joking suggestions before telling someone your own name, and also to have a name that maybe possibly just came from you randomly picking your favourite fruit or something. It’s fine, they’re Kiwi now (they guess…?), and they don’t have any problems whatsoever. They want to help these new friends of theirs save the world, and having problems of their own would just get in the way of that.
Miriam probably did write it off as weird joking, but if we read this scene in a completely in-universe way, I think Saphy might have actually figured out what was really going on here. She’s the one who asks to confirm each time if this really is the bard’s name, which gives them the opportunity to back out and pick a different one if they’re not happy with this one. It reads like she knows exactly what they’re doing and is being understanding and patient, while also not prying into why they’re coming up with a new name here when they obviously don’t want to talk about it. Then, once the bard settles on something, she says, “What a wonderful name!”, like she wants to help them feel comfortable in the name they just picked for themselves. Saphy is good.
After the ending, as Kiwi has grown more comfortable with talking about their issues to Miriam, I imagine they’d confess to this at some point – but I’m sure they’d also decide that they’ve come to be quite happy with their new name by now. It’s what their best friend Miriam knows them as, after all, and that’s what’s most important.
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thatgamefromthatad · 3 years
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Seen these ads? (Dress Up! Time Princess Review)
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This is primarily a dress up and interactive fiction game.
The storylines and character interactions are not as dramatic as the ads would suggest, the gameplay mechanics are different from what you see in the ads and it is not a “makeover” game as some of the ads state. There are also a lot of other features in the game, although the primary focus is on dress up stages and interactive plot lines.
The characters are heavily “Elsafied” as shown in the ads, but this is actually a much better game than one would assume based on how it’s advertised.
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Read my full review below:
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👸 Is the game still fun? Yes, it is fun! The game is very well fleshed-out, from the dress up system to the storylines and characters, and the graphics are very nice as well. The outfits especially are very pleasant to look at - the fabrics have texture and motion, there’s a wide variety of items and you can even customize your own clothes with dyes and patterns and stuff unlocked along the way, which I don’t think I’ve seen before in a game except maybe the Sims and Animal Crossing lol.
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The storylines are mostly based around historical events and fairytales which is pretty unique and makes for a surprising bit of edutainment - there are even little factoids throughout on different historical figures, locations, events and items etc. The decisions you make actually affect the story routes, endings and your relationships with other characters, and the characters themselves are well-developed with their own personalities and designs (although they are still Disneyfied/Elsafied designs.)
The characters emote and move throughout the dialog in a way that makes the stories more engaging, and the relationship system is really well-done; your decisions throughout the story effect your relationships and your relationship stats affect the story routes in turn. You can also improve relationships by giving characters gifts based on their individual preferences and you even get little letters and rewards from them as your relationships improve.
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The dress up stages are woven into the story, usually with you dressing up to attend an event or meeting with the stage objectives related to the type of event/meeting it is (formal, informal, outdoors, you’re trying to impress someone, you’re trying to appear humble etc.) There are even items based around the specific time periods and locations of the stories.
In addition to the dress up stages and storylines there are a lot of other things to do in this game - crafting, minigames, events and contests, side stories, pets and items to collect that can boost your points during dressup stages, etc. I would say there’s almost too much to do, with a busy home screen covered in notifications that can be a hassle to go through if you’re like me and want to clear all your notifications before you do anything else lol. There are also a lot of different in-game currencies involved for different parts of the game which can be confusing. But the game gives you a good amount of guidance with tutorials explaining each feature along the way (and not thrown at you all at once), and if you can get past the sheer overwhelming quantity of things to do, you can either figure out how to organize and optimize your tasks, or just ignore the more complicated stuff and enjoy the main story stages/dress up aspects.
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I was really surprised by the quality of this game based on the spammy/clickbaity/fake ads and the fact that on its face it seems like something that would be geared more toward younger children. It still isn’t exactly my cup of tea since I’m personally not that into dress up games and historical fiction, but I have to admit it was pretty enjoyable and impressive, and definitely something I would recommend to those who enjoy these specific genres.
👗 Is this a free game or a “free” game? I would definitely consider this a free game, you can pretty much do everything for free and play for a long time without hitting a dead end. You need stamina to play the main story/dress up stages but this renews over time and the stages themselves are long enough that you might not even play enough in one sitting to run out of stamina completely. I personally never ran out of stamina, especially since I racked up a lot of extra stamina (I think from earning it from different tasks I completed along the way but I’m not sure exactly where it came from).
Even if you did run out and had to wait to play more main stages, there are so many other things you can do in the meantime. And there are tons of opportunities to earn crafting materials, dress up items, experience and in-game currency, which lessens the pressure to pay in order to get more items or progress through the stories.
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Probably best of all is that there aren’t paid choices in the storylines, unlike in a lot of other interactive fiction/visual novel games, where more favorable/consquential options require premium currency to make.
🕰 Features
There are a ton of different features in this game but I’ll try my best to list the ones I remember.
Dress up stages (you put together an outfit using clothing items/accessories in your inventory, and earn more points for higher-rated items as well as items with attributes that match the stage goals)
Storylines (there are different “books” to choose from with their own themes, plots, characters and dress up stages, which are mostly based on history or fairytales with the overarching plot being that your character is a time traveler who can travel into storybooks and take on the role of a historical figure/protagonist, kind of like a “past life” thing. Your character is always female and you can customize their facial features, skintone and base hairstyle but not their name since it will always be the name of whatever main protagonist you’re taking the role of. Each book is pretty long with dozens of stages and you unlock them with tickets you can earn from progressing through other books; there are also a few shorter stories or spinoff stories from the main books that cost less tickets)
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Character relationships and interactions (with each main book comes a set of main characters called “companions” with their own personalities and preferences, who you can build your relationships with through story choices, giving them gifts they like and other interactions. You can get letters and rewards from them as your relationship stat increases and there’s also something called “encounters” where you make a choice based on a single line of dialog from a companion or generic NPC and get a reward, but I don’t think this affects the relationship stat. There are romantic plot lines but I don’t think there’s a separate stat for romantic relationships, it just comes out through the narrative/dialog. I’ve only played partly through one main story so far so I don’t know if your love interests are always male or not.)
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Crafting (you can use materials and blueprints earned by completing stages and other various tasks to craft dress up items and gifts to give to companions)
Gacha mechanic (there’s a gacha mechanic where you get free draws each day to get crafting materials or dress up items. You can pay other currencies for more draws with guaranteed rare items.)
Friends/community (you can make friends with other players and gift them stamina and friend points which can be used for draws in one of the gacha pools. You can also borrow dress up items from friends to complete dress up stages, although this costs in-game currency. There’s also a global chat and other public chat rooms, and you can chat with or message your friends.)
Avatar and customization (You have a main customizable avatar displayed with the storyline dialog that you can also dress up with any of the items you own for a photobooth type thing, where you can make images of them in different poses to share on social media or what have you. You can also customize some clothing items using dyes, patterns and stamps you’ve unlocked and use those to dress up your avatar. The customized items can also be used in stages though I’m not clear on whether customization affects your performance or is only for visual effect.)
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Events, minigames and contests (There are countless events going on at any given time, including log-in events, contests, puzzle/arcade minigames and more. These provide an abundance of opportunities to earn crafting materials, dress up items, in-game currency etc., pass them time while waiting for stamina to refill or overall engage with the game community.)
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Pets, relics and research (I haven’t explored these part very much but you can get pet cats that can be attached to outfits to boost their stats and be sent out on missions to passively bring in rewards over time. Relics are another type of point-booster for dress up stages and research can be done on categories of dress up items to increase the points they yield.)
Edutainment (there’s a “memories” area where you can read through the different historical facts and trivia you’ve come across throughout the storylines)
⚖️ Ad Honesty Rating: 2/5 (the ads rely on overdone tropes and melodrama, and blatantly copy from other games/game ads. For example the ads where her eyeliner is all smeared are basically the same exact ads used for Project Makeover. The art style and basic gist of the game’s genres are relayed through the ads, but they scarcely include real gameplay and really don’t do the game justice.)
⭐️ Overall Rating: 5/5 (other than the game being overly busy and having an Elsafied art style, there’s not much else to complain about, and there’s a lot of great stuff going on here. The visuals especially really caught my attention and the complex storylines and ability to play for free unhindered really make it a 5/5 for me. Overall one of the best games I’ve reviewed so far even if it’s not my personal genre preference.)
▶️ Ad Example:
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▶️ Gameplay Example:
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Follow me for more reviews of those free mobile games you’re always getting ads for! Thanks for reading! 🥳
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rovewritesit · 4 years
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Angel Of My Dreams (Chapter 5) John Deacon x Reader Series
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GIF: @johndeac​
Apologies for the delay! Work has been an absolute shit fest. The big show I’m on got canceled, but we still have to finish the season at some point so oof. Also, my boss is moving to Italy? Pray for my sanity, folks.
Series Summary: After reluctantly joining a band with your childhood best friends, you are thrust into oncoming stardom with no sea legs and an overwhelming sense of anxiety. But you just might find your way, thanks to some seasoned pros by your side. And the interest of one particular bassist.
This series is a work of fiction and is loosely inspired by real people and events. Absolutely no offense is meant to actual Queen or their families.
PART 1 - PART 2 - PART 3 - PART 4
Pairing: John Deacon x Reader
Chapter Warnings: Strong language. Feelings of anxiety. Angst (oooo!)
Chapter Notes: I've rewritten this chapter so many times that I don't even know what it is anymore. Angst is hard, my dudes! Why can't it all be flirty glances and quick banter?!
Song/Title Inspiration: Angel - Fleetwood Mac
Songs Mentioned:
Moonlight in Vermont - Frank Sinatra
Blues Run The Game - Jackson C. Frank
Taglist: @yourlocalmusicalprostitute @brianmays-hair @deacyblues @squishy-geckboye @hae-bee @aprilaady @theresalexis @uglipotata72829
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September 1982 - The Music Inn, New York City
“Bri, get a load of all these fucking maracas!”
Brian makes his way over to where Roger is gazing at a massive wall adorned with shaker-filled shelves, dipping his head low to avoid the sea of guitars hanging from the ceiling above his long frame. 
Queen was back in New York for their first-ever appearance on Saturday Night Live. Finding time in between the intensive rehearsals during the week had been hard, but Freddie insisted they would make the time for his favorite New Yorkers. When the time was finally found, he, of course, was unavailable, off antiquing at some of Manhattan’s luxury spots but promised to meet up with the group later on. 
The Limbs managed to snag the other three men for a trip to the historic Music Inn. Nestled in the heart of Greenwich Village, the dingy treasure trove was located a stone’s throw away from the city’s most prominent folk clubs that boasted discovering the talents of Bob Dylan and Simon & Garfunkel. 
You were quite confident that your newfound English friends would love it. Every visible space was stuffed or covered with an abundance of musical paraphernalia. So much so that you had been in the store dozens of times without ever finding out what color the walls were. Its layout was always changing to fit the ever-growing amount of items displayed, the familiar specks of dust that sparkled in the sunlight being the only constants.
“Hey, Jeff!” Steve calls out to the eccentric owner. “Where are these from?” 
The aging hippie shuffles over. “Mostly South America,” he explains in his usual gravelly drawl. “A customer brought back some new shekeres from West Africa last week that have a nice sound to them.” Jeff motions up the sprawling wall. Roger immediately grabs a few, testing the sounds out against the ones Steve is already playing with - the two of them like kids in a candy store.
Jeff had been a good friend to The Limbs since their early teen years, having let the group spend hours on end attempting to learn every exotic instrument they could get their hands on. Anyone who entered the shop could count on him as a spirit guide of sorts to a wealth of worldly music. And while The Limbs had kept their first album fairly plain in context, they were already itching, particularly Steve, to experiment on the next album. Whenever that would be.
Now that a few more of their singles were moderately successful hits, Columbia Records was focused on milking it for all that it was worth. The execs were currently setting up an extensive American tour of the Mid - West Coast part of the country, all the major cities they hadn’t hit on their first tour. 
“Y/N,” Jeff gestures for you to follow him, probably excited to show you a new find seeing as you were always eager and willing to give them a test run. You make your way down the staircase lined with large balalaikas to the musty lower level filled with various sound equipment and electronic instruments. 
“What on god’s green earth would you use that for?” you hear Rich’s deep voice implore. He rolls his eyes as Eddie moons over an ornately engraved mandolin.
“It worked for Rod Stewart, didn’t it? That mandolin solo in Maggie May shredded,” he retorts. “Plus, look how pretty she is!”
You watch your feet as you carefully maneuver around the amps and pedals haphazardly strewn around the floor, following Jeff to the back of the room - taking special care to step around John, who is crouched low looking over the wiring of a particularly grody-looking amp.
Upon entering the store, he had taken off on his own right away, immediately entranced by the sprawling selection all about him. But you had caught the worn, far-off look in his eyes when he greeted you with a short wave earlier. You try not to let the lack of attention bother you as you pass him without so much as a glance up. The heartfelt conversation you had the last time they were in town had rooted itself in your memory. Spilling your guts like you did that night wasn't a common occurrence for you- figuring you were already easy enough to read due to the panicked expression often etched onto your face. 
Why him? Even your bandmates weren’t privy to the babblings of your intimate thoughts. It couldn’t just be his boyish tooth-gap or the pleasing line of his straight nose. Maybe it was the confusing mix of nerves and comfort you felt whenever in his presence. It was unlike the persistent butterflies you were used to when around attractive humans. Feeling instead like a gentle humming that you somehow sensed everywhere at once.
You’re brought out of your swimming thoughts as Jeff clears his throat loudly to get your attention. You must’ve been staring blankly at the floor for quite a while. He gestures to a bulky item draped in a tarp, as you give him a small apologetic smile.
“Oh yes, very pretty,” you smirk at him.
He rolls his eyes as he attempts to sweep the tarp off in a dramatic reveal, but in reality, it gets stuck. The man scrambles to uncover it, and as soon as it peeks out, you gasp.
“A theremin!”
You gaze at the ordinary-looking wooden cabinet in awe. It must be old, seeing as they were mostly compact now.
“You haven’t had one in ages,” you marvel, locking eyes with Jeff.
“Which means it’s been a while since I’ve heard your ambient screeches plaguing these walls.”
Your finger points to him in protest. “Hey, I was getting better until you sold the last one on me!”
“Well, I didn’t see you making a bid for it,” he playfully shrugs.
“Let’s hear those screeches!” Eddie yells out. Rich claps his hands excitedly beside him. You poke your tongue out at them, but your eyes catch John’s, and you quickly close your mouth. Still crouched, he looks on with mild curiosity wrinkled on his brow. He lightly raises them at you in silent encouragement.
You slowly make your way behind the instrument as Jeff plugs it into the wall. Turning one of the knobs, it hums to life as you check the metal attachments protruding from the wood frame. It really is old. You have no idea how to even begin to calibrate it. Taking a deep breath, you timidly bring your hands up in position.
It lets out a high pitched wail that burns your ears from being so close, and you yank your hands away from the field of current. Eddie and Rich erupt into cheers while John slowly stands, moving a bit closer to see the mechanism properly.
Jeff lightly pushes you back towards it in a gentle coax. This time you slowly bring your curled hand a reasonable distance away from the pitch antenna, keeping your other low on the one for volume. Squeezing your eyes shut to focus on the tone, you slowly move until you find your starting note. It was all about sense memory and your ears to fill the gaps with nothing to physically touch. 
Uncurling your fingers, you begin the opening notes of Moonlight in Vermont - the one song you had somewhat taught yourself through hours of painstaking practice. You fumble a bit, eliciting a squeak or two while trying to remember the hand placements that produce the proper notes. While you might “play” many instruments, you were middling at many, master of none. You make it through the first verse before your head starts to pound from your jaw-clenched concentration.
“Fuck the mandolin, let’s get that for the next album!” you hear Rich tell Eddie.
“Ah, yes, you’ve heard Pet Sounds. Now prepare your ears for The Limb’s sophomore attempt, Ghost Sounds,” 
Their banter is drowned out as John chimes in. “How on earth did you learn that?” You meet his struck expression and shrug lightly.
“Don’t downplay it, Bun. It’s pretty fucking cool,” Rich assures you. “And her knowing ASL also helps,” he explains to John.
“Sign language?”
“Oh yeah, Y/N’s mom is deaf,” Eddie reveals bluntly. You shoot him a look.
“Sorry, hard of hearing,” he holds his hands out in defense.
John is silent for a moment as he mulls the information over, causing a speck of tension in the room.
“Your mother’s never heard you sing?” he asks incredulously as if he can’t possibly imagine it.
You give a small smile. “No, I guess she hasn’t. But I was in the car with her the first time I heard us on the radio. I turned the treble down and the bass all the way up and she bopped along to the beat pretty well.”
Rich chuckles lightly at the story. “She’s always been hoot, hasn’t she?”
You nod gently. “Aptly put. That’s how she describes herself as a matter of fact.”
John shoves his hands deep in his pockets as he takes a look around the room, his cheeks a light pink. You're unsure of why.
“I’m gonna head out for a quick smoke,” you decide, patting Jeff on the shoulder. “I know how you hate it.”
He gives your hand a light squeeze before you make your way upstairs, hoping to catch John’s eyes, but he avoids yours yet again. 
A pleasing blend of harmonies can be heard as you hit the landing. You peek your head around a large assortment of bongos to find Brian strumming a small acoustic on the other side of the store. Roger, Steve, and Lawrence all crammed around, the four of them singing a rendition of Blues Run the Game. 
Your heart warms at the sight, remembering the times when you and the boys would sit around a campfire and croon out the same sad tune. Eddie and Rich will be pissed they missed this. Steve notices your presence and silently ticks his head for you to come join. You hold up your pack of Marlborough’s in response to him before finally slipping out the front, trying your best to not jingle the adorned bells too much.
A cool breeze promptly passes through the knit of your sweater. It’s late September, and New York has begun to really cool off. You pull down the sleeves to cover your hands as you light your cigarette, wincing a bit on the first inhale. It was a leftover habit from your college days- scarcely used, only in social situations, or to get out of awkward ones.
Taking in the familiar street, you can’t help but giggle at the day you were having. To be showing Queen around your old hangout still felt absurd. No matter how genuinely they seemed to like the company of your band, you couldn’t fathom them wanting to spend the day with you all. Weren’t there bigger and better musicians in this city to be hanging out with? 
The sound of a lighter flicking to life comes from your left, and you turn. John leans against the faded wall as he takes a drag, his eyes trained on the dirty sidewalk. 
“I’m sorry, i- if I offended you with my comment about your mother,” he professes quietly. 
Your brows shoot up in confusion. “What?”
“We have a friend whose father is deaf. A lovely man. I shouldn’t have been so insensitive.” He sighs, finally turning to face you. “It’s just that the memory of hearing your voice for the first time isn’t something one can easily shake. I mean that in a way that- it’s just a shame really. For her to not be able to share in it when it’s something so...” he looks as if he’s racking his brain for an appropriate word. “Well, singular.”
You suck in a breath at his words. In all your years, you had never gotten that as a response to your mother’s disability. It was mostly a polite, “Oh, really? I’m so sorry to hear that.” His honesty and consideration for your feelings knock the present hum of your body up to 100. 
You flinch as gentle burning hits your fingers, and you look down at your forgotten cigarette, quickly flicking it to the ground before crushing it under your heel. John shifts his weight from side to side, never taking his eyes off of you while he waits for you to collect your thoughts.
“I write out my lyrics for her so she can read them as poems,” you state simply, smiling up at him. “Sometimes she makes up her own melodies and sings them around the house. It’s not the easiest on the ears, but she’s pretty inventive.” His eyes crinkle as he returns your grin - his first genuine one of the day.
“So she’s heard music before?”
“Oh yeah. She has nerve deafness, which didn’t start till her late twenties. She actually spent a lot of time around here when she was younger. Bitter End and The Gaslight are just a few blocks away.”
He hums lightly as he stares at you- like you’re a puzzle whose pieces are just beginning to fit together.
“Can you teach me something in sign language?”
Once again, your brows shoot up, shocked by his response. You blink a few times, trying to think of what to say. Going with the only thing that pops to mind, you sign out a phrase as he watches your hands intently.
“And what does that mean?”
You smirk, “You are a cheesy cow.”
“I’m sorry?” he laughs out.
You repeat it back slowly while signing along. “You. Are. A. Cheesy. Cow. It’s the first thing my mother taught me how to sign.”
He runs his hand over his jaw as he chuckles. “Rich was right. A hoot she must be.”
“I’m pretty shit, to be honest, and she read lips, so it’s mostly used for snide comments during extended family gatherings.”
You watch as he puts out his cigarette and carefully takes a step closer to you. “I’m assuming your colourful vocabulary extends to those instances as well.”
“Right you are.”
“Freddie will love that,” he snickers. “He always seems to collect vulgarities in other languages wherever we go.”
Your attention is torn away as a sleek black car rolls up to a stop at the curb. It’s out of place in the middle of the street filled with old and worn buildings, which can similarly describe the people who mill about.
“Speak of the Queen herself,” you laugh as a sunglass-clad Freddie steps onto the sidewalk.
“Oh, isn’t this quaint!” he exclaims, peering into the shop window. He straightens as he turns to you, hands-on-hips.
“Deacy. Thumper. Are we fans of freezing our tits off, or shall we go inside?”
You give John a small smile and push yourself off the wall, making your way over to Freddie, who immediately pulls you into a bone-crushing hug. The bells against the door ring out as you all enter the shop.
“Ah, Deacy,” Brian pokes his head out from one of the narrow aisles, still in a constant crouch to avoid the instruments above his head. “I was looking for you. Found these adorable teeny guitars I thought might be good to bring back for the kids. What do you think?”
“Kids?” you mumble to yourself as John makes his way over to inspect them.
“Brian has two, and John’s already up to 3. Maybe we should’ve nicknamed him Bunny.” Freddie laughs, nudging your arm. “You know… fucking like rabbits,” he expands due to your lack of chuckling.
He leans into your field of vision as he studies your statue-like expression, eyebrows knit in confusion. His eyes take in your ashen face and your lifeless expression. You weren’t even sure if you were breathing. When you lock your eyes with his, you know he understands from the sheer size of how big they become. He straightens up, glancing around quickly as if looking for something to put out a fire.
“Freddie!” Steven dances over, clicking a pair of castanets in his hands. “I wanted to show you thi-”
“So sorry, love, we can’t. Y/N promised to come to a fitting with me, and we’re already late," he announces loudly, pulling you by the arm and out the door before anyone can react.
- - - - - - -
You blankly stare at your reflection in the long mirror. Freddie had instructed his stylist to pull some outfits for you to parade around in as he tried on a bevy of metallic coats.
“You’re an idiot,” you tell the girl staring back at you.
Freddie sashays over, a shag jacket swaying with him as he places his hands on your shoulders, surveying the strappy dress you were currently squeezed into.
“Oh yes, this will do for the after-party,” he instructs.
“I’m not going.”
He heaves a deep sigh. “Darling, you already refused the ticket I got you for the show. You’re coming to the party,” he declares, turning away to look at more options.
“This isn’t really me…” you mumble, gesturing to the dress.
He regards you with a small smile. “Exactly. I say this with love, but you need a look, Y/N. Something that makes you feel unstoppable,” he gestures to his body as he twirls towards you. “Don’t you want to shock them?”
You chew your lip as you ponder that sentiment. Dawn usually just shoved you into whatever ensemble she had picked for you - leather jackets, monochromatic sets, tight jumpsuits. She kept hoping you’d find a style you fancied, but you had yet to find anything remotely likable under the lights of the stage.
“To be honest, I just want to be able to feel comfortable out there," you sigh. "But I can’t strut around in flashy outfits or conduct a whole crowd like you do." Huffing as you collapse onto one of the white couches around you. He perches beside you, throwing an arm around the back of the sofa.
“Then don’t,” he says simply.
You snort a response as you cross your arms over your chest.
“I’m sure you’ve heard this before, but have you tried showing them a bit more of yourself?”
“I can’t do that.”
He turns to you now, grabbing your attention with his eyes.
“And why not?” he questions.
You gaze down at your hands, which you’re now wringing together in your lap. “What if it’s nothing spectacular?” you whisper out the criticism that you'd drilled into your mind for the past year.
Freddie laughs lightly as he stands. “Let’s not start lying to ourselves, shall we?” He moves in front of you and kneels, now at eye level, making so you can’t look away.
“Sometimes people go to a concert for an escape. A big bloody show with dazzling lights and petite men galavanting around a stage in spandex tights,” he smiles. 
“But most of the time they just want to find a piece of themselves in it, don’t they? Commonality. They want to hear you, see you, and feel just a little less alone than we all know we are. I saw just a slice of it at your concert, and it was indeed something spectacular. So take that as you will.”
You’re not one to cry much, but your eyes soften as you take in the icon of a man in front of you. A man loved by millions, who was currently filling in as your personal rock n’ roll fairy godmother.
“You’re a fantastic person, you know that?” you tell him genuinely.
“Yes,” he quips as he gets to his feet. “Now, are we done scurrying around the real problem at hand?”
You sigh as you look away, firmly willing yourself not to break the dam of bottled emotions threatening to spill out. Why couldn't you just feel numb? It would be better than the wave of childish self-pity you found yourself in.
Freddie huffs at your reaction. “Oh, you brat. Sorry to tell you, but you’re an open book, my dear. And not one of those big pompous things Brian reads. A bloody children’s book. One filled with pictures.”
You're sure you’ve now bitten through the entire top layer of your lip as you contemplate how to even begin.
“I’m an idiot,” you shrug to yourself yet again.
“No,” he points a finger at you. “You’re decidedly not. Though I am curious as to how someone who’s as big of a fan as your friends say you are, missed out on that detail.”
“I’m not sure either. I mean, I listen to your albums and go to your show, but I guess I didn’t pour over the tabloids or press interviews or anything like that.”
Freddie nods along as he sifts through another rack of jackets, choosing an incredibly tight white leather number.
“I assumed you knew,” he answers while glancing at his reflection. “And I would say Deacy should know better, but he’s not quite himself at the moment.”
“What do you mean?” you press, suddenly much more interested in the conversation.
He turns to you, palms up in explanation. “It’s not that he wouldn’t normally be charmed by your shy presence and occasionally crass mouth… But I’m a bit worried he’s finding comfort in your smiles for the wrong reasons.”
“Huh?”
Sighing heavily as if debating if he should keep skirting around his words, he holds your gaze. “An impending divorce is crippling lonely, even if it is somewhat amicable.”
His mouth is brought into a pout as you suck in a sharp breath. 
Divorce. All your previous interactions play through your head from a different angle. Pity sneaks up on you as you remember John’s advice he’d given you. The concept of home is a funny thing. You scoff out loud at how your childlike crush had skewed your interpretation of your relationship with the man.
“I’m usually the one singing his praises,” Freddie muses, breaking you out of your inner monologue of resentment towards yourself. “But he seems more lost than usual at the moment.” 
He gently lifts your chin. “I don’t normally meddle in- well, actually I do. Just don’t want to see you get hurt, Bunny. Not when the world is soon to be at your feet.”
"I'm fine," you lie, gently brush away his gesture. "I barely even know the guy. I was just shocked to have my silly fascination with him interrupted. Stupid, really."
"Don't do that," he exhales. "Don't put it on yourself. You'd have to be blind to ignore the fact that he's quite taken with you."
"I'm fine," you repeat, making your way into the back to change out of the ridiculous dress that suddenly felt even tighter now.
Shutting the door slowly, you let out a deep breath. It's all good, you tell yourself. Of course you got caught up in the attention of a world-renown musician. Who wouldn't? It's nothing special. As Freddie said, he's not even acting like himself. Although you were indeed in true form- getting caught up by the slightest of interactions. Unconsciously playing them as a loop in your head. You can't help but cringe at your own escalation of the situation.
Squaring your shoulders, you take in the image of yourself in the dress again. Perhaps it was time for you to shock them all.
- - - - - - -
“And so my grandfather goes out to the alley and sees her just wailing on this scrawny man. I mean, really going to town. So he pulls her off him, and the dude’s got a black eye and a bloody nose. And he’s like, “Thanks mate, thought she was gonna kill me there.”
Roger ruffles your hair in response to your poor attempt at a British accent. The group of cast and crew around you chuckle at the gesture. 
You had decided that if you were going to be forcibly dragged to this after-party by your bandmates, you would at least aim to make it worthwhile. A debut of your new mentality.  One where you weren't just acting the part of a rising rock star, but living it. 
Which is why at the moment, you found yourself the center of attention, surrounded by the cast and crew of SNL laughing along to your amusing story. But this was all hinged on you carefully, avoiding the presence of John Deacon at all costs. Which, in reality, wasn't very hard to do- you had yet to see him since arriving an hour ago.
“Oh my god, who was it?!” the young cast member beside you presses. You think her name is Julia, but the sheer amount of people you'd been introduced to was dizzying.
"That's exactly what we asked him when he told us. All he said was that it was some man with big lips who was in a fur coat and looked like he hadn't eaten in a month..."
The cam op across from you gasps, "It was MICK JAGGER? God bless your grandfather, I would've wept if she murdered him."
"So would my mom AND grandmother," you laugh. "Give us each a glass of wine, and it's basically a Mick fan club."
"Who else?" Brian taps your leg, surprisingly urging you to divulge more gossip.
You can't help but smirk as the group leans forward intently.
"Robin Williams?" you tease as their eyebrows all raise.
"Horrible tipper, but he makes up for it by performing dirty puppet shows with the napkins."
"Sounds about right," funnyman Brad Hall confirms, offering you another drink.
You politely decline, determined to keep your wits about you this evening. "I'm gonna go grab some water. Anyone want anything?"
The group shakes their heads, but Lawrence jumps up to join you on your trek to the crowded bar.
"Wouldn't it be insane if this was us one day?" he exclaims as you weave your way through the mass of bodies littering the Capitol Grill. 
You smile up at him, "Dream big, buddy."
"Oh, I intend to," he confirms you as you spot Eddie and Rich waving you over from a spot at the bar. 
Rich promptly wraps his arm around your shoulders as you join them. He always had a stoic way of letting you know he saw through the cracks in your poorly constructed armor. Taking the role of a caring older brother, more so than your own.
"Have we lost Steve again?" Lawrence asks the group.
Eddie nods across the room. "He's exactly where you think he'd be," he scoffs as you catch a glimpse of Steve, trailing Freddie like a lost puppy.
"Um, excuse me?" a short girl mumbles from behind Eddies' denim-clad shoulder. He turns, glancing down.
"Hiya," he regards her casually, causing her a deep blush to creep across her cheeks. She shoves a napkin and pen at him.
"C-could I get an autograph? Please?"
Eddie smirks at her flustered appearance, making sure to brush her fingers as he grabs the items out of her trembling hand.
"And what beautiful name should I be making this out to?"
She lets out a jarring high pitched giggle as she stumbles over her words. "Oh, uh, Shelley."
"Well, here ya go, Shelley," he hands the napkin back to her, now adorned with his messy scrawl. "Maybe I'll see you later."
She squeaks as she hurries back to her shrieking friends who are huddled conspicuously off to the side.
"Gross," you state. "She's a child. Probably one of the executive's kids." 
He rolls his eyes dramatically. "Gotta keep em' interested, Bun. As the heartthrob of the group, it's my sworn duty."
"Slow your roll there, Rob Lowe," Rich interjects. "I think Y/N's giving you a run for your money in this dress."
You glance down at the Freddie approved ensemble. It was eye-catching for sure, precisely what you were going for. It's black suede straps crisscrossed strategically against your body, giving peaks of the skin underneath.
"It looks good, Bun," Rich assures you.
“Guys,” you all turn your attention to Steve, who has just joined the circle clumsily. His pupils are blown wide from his current blood alcohol content, and he sways slightly on his heels.
"I- I have something to say," he announces to the group, getting your attention. You all wait patiently as he hesitates, clearing his throat twice before lowering his voice. “I just wanted to tell you that I’m gay.”
You glance around to the other boys whose expressions mirror your own warm smile. You’d all known Steve was gay since high school, not that any of you had talked about it. You had just assumed it was something unspoken. That he’d tell you whenever he was ready or met someone good enough to introduce to you all.
Steve gapes at your expressions. "Where is the shock? I was expecting shock and awe, people!"
"Steve, please don’t take this the wrong way. But I’m assuming we’ve all known for a while," Rich says gently. You all nod lightly in agreement.
"How?"
"Do you remember the types of girls who used to throw themselves at you? Like Becky Whale? Man, I would’ve killed for Becky Whale to throw something at me. But you never took them up on it," Lawrence elaborates.
Steve smiles around at all of you, his shoulders visibly relaxing.
“I had a crush on Eddie in high school,” he confesses.
Eddie pumps his fist lightly. “Fuck yeah.”
“Oh, c’mon!” Lawrence exclaims. “You just had to boost that ego, didn’t ya? I know pretty boys are great and all, but I’m the one with the big soft cuddles. People love big soft cuddles!”
Rich expands his arms as he brings you all in for a hug. 
You kiss Steve gently on the cheek. “I’m proud of you, bud,” you whisper.
"Thank you guys, I just felt like it was time. And now that that's out of the way," Steve grunts as you all untangle yourselves. “I’m gonna go find Freddie. He said he’s taking me out to a club after this!”
He skips away with a grin, back towards Freddie, who catches your eye with a knowing smile and winks. It seems you weren’t the only band member who had found a fairy godmother in Mr. Mercury.
You all lightly laugh affectionately at your friend until Eddie and Lawrence wander off to scope out the food situation. You lean against the bar next to Rich, glancing around at the loud laughter erupting from the outgoing crowd. One person noticeably sticks out. A sullen John Deacon sits at the end of the bar, hunched over what looks like a glass of whiskey.
"Looks like he's in need of a friend," Rich surmises.
You tear your eyes away from the sorry sight to look at him. "They're around here somewhere," you shrug.
He rubs your arms up and down lightly before slinking into the crowd, knowingly leaving you alone. 
You sneak a peek over at John. He runs one hand through his curls as the other absentmindedly stirs the straw of his sweating drink. You watch him sigh, bringing the glass to his lips and gulping down the spirit without so much as a wince. 
Hesitantly making your way over to him, you rub your clammy hands over the expensive material of your dress. This is the opposite of avoidance, you scold yourself, silently willing your feet to change direction. But your willpower has seemingly left the building.
You carefully perch yourself on the stool next to his, as not to disturb his brooding. He glances over quickly, doing a double-take when he realizes who it is.
"Oh, hello there," he greets you with a small smile. "I didn't know you had arrived."
You nod your head lightly. "How could you? It seems you set up camp over here."
"Ah, yes," he breathes, straightening his posture. "Wasn't our best tonight, I'm afraid. Not much to celebrate."
You take a sip of your water as you continue to nod silently.
"Actually," he begins, angling his body towards yours, almost slipping off his stool as you notice his apparent intoxication. "I was thinking about that conversation we had. When I met your spritely grandfather."
"Oh?" you question. Keeping your face neutral even though your heart was already buzzing at the fact.
"Yes. Mostly about how naive I was—all that bloody nonsense about finding a home. Do me a favor and never take my advice, will you? You'll end up completely wrecking yours."
This was a bad idea.
"It's just- you draw these lines for yourself in the sand," he drawls, waving his hands about in front of him. "A stupid phrase, really. Where did it even come from?"
"The Bible," you tell him quietly.
He lets out a big sigh, rolling his head back to stare at the ceiling.
"Well, it's gotten it wrong before, hasn't it?"
You simply hum an acknowledgment, too scared to probe for fear of where this was going.
"Anyway, you draw these lines. Moral, physical, promises you make to yourself, things you swear you’d never do, dreams to accomplish," he lists out. "But sand moves about, dunnit? It blows all over the place. Makes a mess. Gets in your sandwich. And those lines blur. Or fade away. And all of a sudden, you've crossed them without even knowing! Broken those promises. Skipped right over those dreams."
He's too far gone in his rant to register the growing panic sweeping across your features.
"You were right. Sometimes you look in the mirror, and it's just a complete stranger staring back at you, isn't it?"
Trying to keep your breathing steady, you stare at the crumbling man before you. He runs his large hands along his face before ducking back into his former position, signaling for the bartender to bring him another drink.
This is precisely why you should've stuck to your original plan. What were you supposed to say to the man who was so obviously hurting from his failed marriage? So much so that it was pouring out of him. You know that if it weren't for the alcohol, he wouldn't be confiding any of this to you.
But there was a reason the boys called you the mom of the group, and it wasn't because you were the only female. You feel a pang of need to comfort him. You gaze at him, not with pity, but an overwhelming sense of empathy for the man and make up your mind.
You clear your throat to answer, brushing away your own warnings about how it would only sink you deeper into your fascination with him.
"I was wrong, actually," you start as he brings his head up to look at you. "And you know what phrase I hate? That people don't change."
He furrows his brow but remains silent as you continue.
"Maybe we're not made up of lines in the sand. Maybe we're the wind?" You try not to cringe at yourself and your poor use of metaphor. "And winds sometimes blow in different directions... but that's okay because it's where life is supposed to take them." Falling silent, you decide to quit while you’re ahead. 
You're not ahead. You're not even out of the gate. What the fuck was that?
A slow smile inches onto his face as he holds your stare. "How did you get so wise for someone your age," he teases.
"And what age would that be?"
His mouth opens and closes as he studies your face. "Twenty?"
"Mm, close. Twenty-four."
"Really?" he ponders. "Freddie mentioned you dropped out of university."
"Ah, yes. The university I could only go to after working to afford it," you explain. 
He continues to stare, the look in his eyes shifting slightly as he takes you in. A look that matches the color and intensity of uncharted, open water. You need to get out of here.
"Well, that explains your extraordinary use of analogy then."
Dragging your eyes off of his, you glance around at the party you were missing. Gladly missing, unfortunately. 
"I should go check on Steve. He's having a bit of a night," you tell him as you stand. "Try not to drown yourself in those," gesturing to the new glass of whiskey in front of him.
"How can I drown myself? I thought I was the wind," he points out with a grin.
Before any more banter can ensue, you simply smile and make your way back to your friends. Thinking to yourself that maybe lines in the sand weren't so bad. And that perhaps it was time for you to start drawing some of your own.
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norahastuff · 4 years
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Damn this season man. I mean I’ve been loving all of it, but this last stretch of episodes from 15x08 till now has been particularly epic.
I’m going to start with how satisfying it is to see Dean’s growth so far this season. Dean’s always felt that he had to carry the weight of the world on his shoulders. No matter how much he talked about how it was him and Sam against the world, or how many times he told Cas they were in it together, at the end of the day he’s always felt the responsibility would always fall on him and him alone. He had to take care of everyone. 
But Dean’s growing this season. We saw that just a couple episodes ago with his confession to Cas. He acknowledges his tendency to cling to anger, almost like a life preserver, to stop himself from being overwhelmed by pain and helplessness. His reasons for using anger as a coping mechanism are complex and multi faceted, but one of the main ones was that he had to be the strong one. Everything would ultimately be his responsibility, so he could never afford to fall apart. First his father gave him the responsibility for taking care of Sam, made sure it was ingrained in him that that was his role. Then came the archangels. I don’t think I’ll ever forget that conversation between Dean and Cas in the hospital room at the end of 4x16 when Dean just falls apart because he can’t handle the new role he’s been given; the role of The Righteous Man. 
And who can forget Chuck? Back in season 11 Chuck told Dean he was instrumental to the survival of the universe, he called him “the firewall between light and darkness.” That is some kind of burden to put on any one human’s shoulders. 
You know what’s interesting about all those things Dean was told? They weren’t true - at least not the whole truth in any case. John’s orders to take care of Sam also had the hidden caveat of maybe having to kill him. The archangels dubbing him The Righteous Man...well we know how much deceit and manipulation was going on there. And Chuck placing the universe in Dean’s hands, was just another way for him to avoid the consequences of his own choices and continue playing with his favourite characters from a distance. Fortuna even says as much in this episode.
Chuck was annoyed that humans, his creations, weren’t behaving the way he wanted - they chose to worship things other than him. Then he realised he could use this to his advantage and create gods as a way to distract them and draw their attention and rage away from him. Chuck really hasn’t changed his M.O. since the dawn of time. 
Anyway to get back to Dean, that belief that it’s all on him is changing. In 15x09 we saw him trust Sam’s judgement on how best to handle Chuck. He acts similarly with Cas. The catalyst for the big “domestic dispute” to quote Jensen (though personally I’d call it a cosmic dispute - it took travelling to a different plane of existence, facing primordial beings and good old fashioned praying for them to start to listen to each other again) was Cas still wanting to help Jack after everything that went down. 
And yet now, Jack returns from the great beyond and Dean looks to Cas for the confirmation that everything is ok. He hears that Jack’s been eating Grigori hearts and that Cas let him, and he doesn’t even need an explanation from him. He trusts Cas’ judgement. No question about it.
And that’s how they’re going to win. They’re going to choose not to play Chuck’s game of infighting and drama. They’re going to trust each other and come together. How many times in the past have we heard Sam and Dean say “We don’t have friends. All our friends are dead.” We saw how bad things got in Chuck’s AU stories when they were alone. How broken Dean was about losing their friends. About losing Cas.
 It’s what Chuck wants, Sam and Dean alone, because it’s not enough to beat him. He hasn’t considered that they’re not alone. They’ve got allies, friends, family. They have hope. 
Some other random thoughts: 
Cas is back, facing yet another Grigori (the last one left maybe? I didn’t quite catch that) to save someone he considers his kid. Though honestly his role of father is a lot less complicated with Jack than it ever was with Claire. Jack and Cas have considered each other father and son from the very beginning, and whatever else went down, neither of them have ever wavered on that. Although there were glimmers of a parent/child thing with Cas and Claire, there was too much guilt, pain and history for either of them to truly be able to be that for each other. It’s why as much as I wish we’d gotten another Cas and Claire interaction, I can understand why it never happened. She did keep the Grumpy Cat he got her from the Hot Topical though!
I was going to say I love how Sam has no more fucks left to give but that’s not really true at all. He cares a lot, maybe more than ever, about the important things like saving the people, beating God, checking in with Cas and Eileen etc. But he genuinely has no more patience when it comes to Dean and his nonsense and it is glorious to see. He’s just straight up calling him out on all his bull. Last week it was about how everybody, including Dean, is well aware of how Cas looks at Dean, and that Sam knows that Dean knows it too.
He continues his sassy streak this week with this gem: 
Dean: Man, I've been slinging pool cues since before you were born.
Sam: What? When you were 4? Really? What, between nap time and snack?
I love him so much.
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rivenroad · 3 years
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I’m not really into raiding any more, I just kinda want to level a bunch of characters and chill in any game that I play, but comparing the endgame systems in XIV and WoW is interesting regardless. I can’t comment on what any of the previous WoW expansions were like because obviously I didn’t play during any of them, but for Shadowlands... There are a lot of different systems for gearing up and so on, augmenting yourself beyond just plain gear upgrades. Covenants are a really cool idea, I like being able to gain additional skills and enhancements through conduits or even gear sets and trinkets. XIV is very stable and predictable by comparison. Gear is always very straightforward and there’s no real customisation of classes, in fact we’ve moved steadily further and further away from that as time goes by. I understand the reasoning for it, and I still find the game really fun regardless but it would be nice to see more variation.
On the other hand, I feel like WoW might actually be taking these things too far at the moment. There is so much to do when you hit level 60 to gear yourself for raids, which is fine on a single character, but I can tell that if I wanted to raid on multiple classes, keeping up with everything across multiple alts would be... way too much work. I commend the game for how alt-friendly it is overall but I think I’m more than satisfied to be way behind, just farm old content when I massively out-level it.
This is a point I’ve noticed across the game in general: it doesn’t feel like it respects your time. Sure, MMOs always have an endless amount of stuff to do but I can really feel in WoW the kind of game design that is made to keep you playing constantly, not just every day but for a long time in each session, because there are always things coming up to spend your time on. It’s very good at setting up a trap that you sink hours into. Sometimes, this is actually very fun and enjoyable, but it’s also very, very easy to get burned out on it. As I just mentioned this is a problem with all kinds of MMOs but... I always think of Yoshi-P saying that he would even encourage people to unsub and take a break between major patches and come back when there’s new stuff to do, rather than force people to keep playing constantly without a break, and I think the attitude to this is reflected in each game’s design. WoW seems to keep constantly trying to throw more and more stuff at you to do and as a result I tend to find it more tiring over a certain span of time than I would if I were playing XIV instead.
And often, it tends to result in there being a huge amount of Stuff going on that I don’t want to do because it’s so much effort for so little reward. A lot of the current end-game has potential but ultimately falls flat for me for this reason. The Maw is just not enjoyable in the slightest. I get that they wanted to push the feeling of it being a challenging environment but it’s just fucking dark and grim and I don’t get much satisfaction from it at all. It’s not a surprise that I enjoy the concept of Torghast because I love PotD and they are very similar, but I don’t really want to do it because it’s just so gloomy and dark and not even in a fun way like Revendreth. If they’d done something like, a tower with different floors based on the different zones of Shadowlands, as is the theme with most other stuff in the expansion, that would have been really cool, but the gameplay is not good enough for me to carry how monotonous it is in theme. I’m aware that BfA was extremely unpopular due to its endgame and made a lot of people quit for good, but funnily enough it’s actually one of my favourites because I enjoy the environments, the stories and the experience of simply being in the zones a lot. It really makes a difference.
I have been vicariously living through watching raiders stream, since a world first race happened to be going on at the moment, and I was really curious about it how it differs from XIV raiding. I gotta admit, even though I don’t really raid any more regardless, I don’t think I’d enjoy WoW raiding. WoW has some really cool dungeons and raids - I may not have seen much of the current ones, but I’ve gone through a lot of older ones from all the past expansions and there’s some really fun and impressive design. I can see exactly why it became so popular and why people hold particular expansions in high regard because of it. The more recent ones seem more linear, but even they still feel interesting and open and have a variety of mechanics in them that sets them apart from the now very rigid overall structure of XIV’s dungeons and raids. 
However, I enjoy the way XIV’s encounters work more, because it’s basically like learning a dance in a set sequence. It’s very satisfying and fun to learn and execute correctly. I’m also not keen on the ubiquitous use of add-ons for WoW’s raiding, which for both games is a complicated issue I don’t really want to delve into right here, but in short a soft requirement to modify the base game UI and have an add-on that tells you exactly what to do all the time is not my thing.
I also find the faster pace of WoW’s combat kind of overwhelming. Just a personal preference thing, I guess - it’s fun to execute when you know what you’re doing, for sure, and maybe if I was playing it as a 16-year-old or something which is the kind of age many people seem to have started playing the game at I would feel differently... or maybe if I wasn’t so used to XIV, I don’t know. But the pace of it is too much for me.
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