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#really long posts
piosplayhouse · 8 months
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Hi! I came across a post complaining about the guy yuri poll and discourse aside, I vaguely remember you made a post about what is yaoi and what is yuri? I dunno if I dreamed this post up, but I've scrolled and scrolled and I can't find it. So, I wanted to ask (if you don't mind answering >.<), what is yaoi/yuri? (beyond the basic definitions) What counts as guy yuri and girl yaoi?
Uwaa ok so I will say Im planning to actually write a paper on this but I haven't done much research yet so ask in a few months and you'll hopefully have a better answer with cited sources. But here is a bit of what I'm conceptualizing at this point (corrections and additions very welcome!)
What set me down this path really was of course the fantastic Yaoizine hosted by tshirt3000, which includes a rather poignant author's note about broadening the definition of yaoi in public to the abstraction. Indeed, the actual origin of the term "yaoi" is an acronym for "yamanashi, ochinashi, iminashi" (plotless, climaxless, meaningless) from 70s doujinshi spheres wherein it was used as a somewhat self-degrading term to define a specific type of porn-without-plot self-indulgent indie fancomic. These were of course, mostly of the male-male variety. However, as the Yaoizine makes clear, there's not really an inherent gendering within the word in any sense but genre expectation-wise. This becomes particularly salient in the case of perhaps one of the most famous wlw romances out there, Revolutionary Girl Utena. Tshirt cites an interview with the creator of the anime, Ikuhara Kunihiko, where he refers to the relationship between the two main female characters (among other things) as yaoi, recontextualizing the term from merely a mlm genre into a statement on the dynamics of power and consumption as they relate to gender-- an act of sexual passion paired with a reversal of societal norms = yaoi in this case, which is why utenanthy fits perfectly within the term.
Conversely, yuri (lily) is a bit more difficult to analyze from a gender-neutral perspective as it originated not as a counterpart to yaoi, but instead as a counterpart to bara (rose, a term used to refer to erotic gay male content) used when lesbians would write in to gay magazines trying to hook up and whatnot. However, it's pretty agreed upon that the genre grew out of Class S literature, a type of literature based on girls, often senpai and kouhai, going to an all-girls school together and experiencing a connection that straddles the thin line between romance and homosociality. Homosociality like this among women has historically been and to this day remains somewhat under the radar and perceived as a "phase" or an amateur attempt at romance before a woman eventually marries a man. This is where we see significant overlap between pre/early modern Japanese male homosexual literature and lesbian literature, where homosexuality is seen as a youthful phase that will inevitably be grown out of (as in the case with the chigo system, LUG (lesbian before graduation), etc). Essentially, it was very common for the characters of early modern queer literature (mostly written by queer authors btw) to have brief and passionate schoolyard flings before graduating onto "normal" sexuality. Of course, these narratives fell out of style and are considered dead today, but their remnants can still be seen in the subsequent shojo and modern gl manga boom. The yuri that grew from this in the beginning was usually explicitly erotic, but still somewhat held onto the predominant themes of schoolgirl innocence and youthful beauty. Over time, meanings and terminology shifted, and the "yuri" we use today is more interchangeable with "gl", meaning it's not so much of an indicator of explicit content as "yaoi" is. However, I would still argue that one of the largest indicators of a story's "yuri factor" (if you could say that) is its ties to the establishing homosociality progressed into homoromantic relationship genre expectation. Of course, there are many wlw stories that subvert this, (as there are many mlm stories that subvert the yaoi or even bl template) but to me, if you were to compare yaoi and yuri's theming, yaoi's focus tends to skew more towards the intimacy in explicit eroticism, while yuri looks more into the implicit eroticism in intimacy. If that makes sense.
Of course, when looking into "boy yuri" there's also a transfem-coding factor to consider, which I think is what the majority of people have in mind when they refer to a couple as "boy yuri". Historically, there is massive precedent for feminization between male queer couples in historical Japanese literature, as well as in early modern relatives of bl, mainly Inagaki Taruho's work, so it would be somewhat disingenuous to say feminization is a purely modern, female-created phenomenon. But anyway, those are my (somewhat messy and likely inaccurate) thoughts so far, let me know what you all think. Have a happy yaoimas and merry new yuri, as they say.
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mangozic · 5 days
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my dead goth son and his friendly neighborhood personified concept of insanity
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emberglowfox · 7 months
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Keeper -- a short comic about an angel meeting a robotic lighthouse keeper that doesn't know the world has already ended. Made in about 18 hours for a 24-hour 24-page* black and white comic challenge (that I arrived late to, ha.)
*the actual submission does not include the cover, which was created after the fact for this post.
This was a really great learning experience as someone who's... never really made a completed comic. I ended up really attached to the story by the end of the project (possibly due to all-nighter deliriousness lol) and ultimately am very proud of what I made.There are some things I'd still like to change, particularly text placement, but in keeping with the spirit of the challenge I've elected to leave it as is.
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lylahammar · 3 months
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Randomly thinkin about Chilchuck today, and how he tries sooooo hard to self sabotage
like for example, other half foots on the island think that he's a greedy asshole who only cares about money, and he does nothing to try to disprove that
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but then there's this omake at the end of book 9 that shows that people treat half foots fucking TERRIBLY and chilchuck started a union to protect them
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and then in the bicorn chapter, he doesn't want Marcille to keep digging into his personal business so he tells her he CHEATED ON HIS WIFE
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but he just COMPLETELY fuckin lied about that and made himself sound so much worse than he is bc he's afraid of being vulnerable with people and would rather everyone believes he's a shitty person so he can keep them at a distance
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and the thing that's memed so often is that he refuses to help with fighting most of the time because it's not part of his contract
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but if you take this lore into account (not gonna add those particular images to this post simply bc I've used them in so many posts already LMAO) along with this tidbit from the world guide:
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then it's like. yeah he has to keep his weight low so if he gets killed or severely injured and has to be healed, that could be really dangerous for him. and even if he was healed at that point he'd end up being a burden to the party after that point, he would be too dangerously thin/sickly to be able to help.
Like, Chilchuck has so many things about him that APPEAR to be character flaws, but every single one of them has a very reasonable explanation. He just leans into the mischaracterization bc he's emotionally withholding and can handle people thinking he's an asshole more than he can handle opening up to anyone. he's such a well thought out and interesting character
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blitzy-blitzwing · 4 months
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That loving stare. 🥺❤️
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bamsara · 5 months
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A comic I started making a few months ago when I first started drafting out The Rehabilitation of Death fic universe/AU.
This is when I was still trying to figure out how I wanted to draw the characters (and I still dont know lmao) so it looks like how I used to draw them closer to the in-game style/animal crossing-ish. I'm not sure if I'll keep this dialogue since this comic is so old, but since the scene is coming up I thought I might as well post it
Anyway....something something emotions controlling powers
Also, bonus doots
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pineapple-frenzy · 27 days
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Book 2 au: sparring sessions and short hair katara
They like to have sparring sessions in order to keep their bending skills sharp. They allow themselves to go all out and not hold back at all cause they know if anyone got hurt, Katara could just heal them
But anyways, wouldn't it be kinda funny if Zuko accidentally burned Katara's hair tho? Aofkqldkkajfjd
The "I think we can save the hairloops" line is from @linnoya-writes thank you for that!! :>>
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inkskinned · 7 months
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the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
#writeblr#warm up#this is longer than i wanted i really considered removing that part about myself and what i went thru#but i think it really fucking bothers me that EVERY time i talk about being an artist#ppl assume i just like. had the skill and ability to drop everything and pay for grad school.#like sir i grew up poor. my house wasn't a safe space. i gave up a FREE RIDE TO LAW SCHOOL. for THIS. bc i chose it.#was it fucking hard? was i choosing the hard thing?? yes.#but we need to stop seeing artists as lazy layabouts that can ''afford'' to just ''sit around and create''#when MANY - if not MOST - of us are NOT like that. we have to work our fucking ASSES off. hard work. long and hard work#part of valuing artists is recognizing the amount we sacrifice to make our art. bc it doesn't just#like HAPPEN to us. also btw it rarely has anything to do with true talent.#speaking as someone with a chronic condition i hate when ppl are like u have it easy. like actively as i'm writing this my hands r#ACTIVELY hurting me. i haven't been posting bc my left hand was curled in a claw for the last week#this isn't fucking luck. after a certain point it's not even TALENT. it's dedication & sacrifice.#''u get to flounce around and do nothing with ur life'' is a narrative that is a direct result of capitalism#imagine if we said that about literally any other profession.#''oh so u give up 10 yrs of ur life to be a doctor? u sacrifice having a social life and u get SUPER in debt?#u need to work countless hours and it will often be thankless? well i wish i was that lucky''#we should be applying that logic to landlords ONLY#''oh ur mom and dad gave u the money to buy a house? and all u did was paint it white and rent it? huh.''
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buttersteps · 10 months
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andthebeanstalk · 11 months
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Today my therapist introduced me to a concept surrounding disability that she called "hLep".
Which is when you - in this case, you are a disabled person - ask someone for help ("I can't drink almond milk so can you get me some whole milk?", or "Please call Donna and ask her to pick up the car for me."), and they say yes, and then they do something that is not what you asked for but is what they think you should have asked for ("I know you said you wanted whole, but I got you skim milk because it's better for you!", "I didn't want to ruin Donna's day by asking her that, so I spent your money on an expensive towing service!") And then if you get annoyed at them for ignoring what you actually asked for - and often it has already happened repeatedly - they get angry because they "were just helping you! You should be grateful!!"
And my therapist pointed out that this is not "help", it's "hLep".
Sure, it looks like help; it kind of sounds like help too; and if it was adjusted just a little bit, it could be help. But it's not help. It's hLep.
At its best, it is patronizing and makes a person feel unvalued and un-listened-to. Always, it reinforces the false idea that disabled people can't be trusted with our own care. And at its worst, it results in disabled people losing our freedom and control over our lives, and also being unable to actually access what we need to survive.
So please, when a disabled person asks you for help on something, don't be a hLeper, be a helper! In other words: they know better than you what they need, and the best way you can honor the trust they've put in you is to believe that!
Also, I want to be very clear that the "getting angry at a disabled person's attempts to point out harmful behavior" part of this makes the whole thing WAY worse. Like it'd be one thing if my roommate bought me some passive-aggressive skim milk, but then they heard what I had to say, and they apologized and did better in the future - our relationship could bounce back from that. But it is very much another thing to have a crying shouting match with someone who is furious at you for saying something they did was ableist. Like, Christ, Jessica, remind me to never ask for your support ever again! You make me feel like if I asked you to call 911, you'd order a pizza because you know I'll feel better once I eat something!!
Edit: crediting my therapist by name with her permission - this term was coined by Nahime Aguirre Mtanous!
Edit again: I made an optional follow-up to this post after seeing the responses. Might help somebody. CW for me frankly talking about how dangerous hLep really is.
#hlep#original#mental health#my sympathies and empathies to anyone who has to rely on this kind of hlep to get what they need.#the people in my life who most need to see this post are my family but even if they did I sincerely doubt they would internalize it#i've tried to break thru to them so many times it makes my head hurt. so i am focusing on boundaries and on finding other forms of support#and this thing i learned today helps me validate those boundaries. the example with the milk was from my therapist.#the example with the towing company was a real thing that happened with my parents a few months ago while I was age 28. 28!#a full adult age! it is so infantilizing as a disabled adult to seek assistance and support from ableist parents.#they were real mad i was mad tho. and the spoons i spent trying to explain it were only the latest in a long line of#huge family-related spoon expenditures. distance and the ability to enforce boundaries helps. haven't talked to sisters for literally the#longest period of my whole life. people really believe that if they love you and try to help you they can do no wrong.#and those people are NOT great allies to the chronically sick folks in their lives.#you can adore someone and still fuck up and hurt them so bad. will your pride refuse to accept what you've done and lash out instead?#or will you have courage and be kind? will you learn and grow? all of us have prejudices and practices we are not yet aware of.#no one is pure. but will you be kind? will you be a good friend? will you grow? i hope i grow. i hope i always make the choice to grow.#i hope with every year i age i get better and better at making people feel the opposite of how my family's ableism has made me feel#i will see them seen and hear them heard and smile at their smiles. make them feel smart and held and strong.#just like i do now but even better! i am always learning better ways to be kind so i don't see why i would stop
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piosplayhouse · 1 year
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Horse Isle 3: The Yandere Sim of Horse Games
(or, an extended study in how to hate your own playerbase as much as humanly possible)
(or, or, tldr there's pretty much no updated information on just how ridiculously bad this game is so here's a writeup on how I got banned and all the subsequent information I found during my time playing for documentation's sake)
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Part I. The Backstory
My beloved followers will know that a few months ago I began playing Horse Isle 3, a horse-raising MMO surprisingly released in the year of our horse 2019 despite its 1997-era website and Runescape-esque graphics. Some of my play through (mostly just horse pictures) is chronicled in my tag #homophobic scum horse chronicles ¹ if you want to see how drippy my horses were before they killed me.
Now, don't get me wrong. I have endless respect for small teams of game devs that manage to create insanely impressive products-- which HI3's elaborate real-genetics breeding system, its main draw, certainly is. Coding is hard, modeling is hard, moderation is hard. Tip a coin to your local small indie teams that work hard to make incredible art.
However, HI3 is far from an admirable success story about a small dev team that triumphed over its obstacles.
The game is known for a variety of things, chief among them being the staff's rampant homophobia (which has earned it the moniker "the homophobic horse game"), hilariously uncharismatic mods (to the point where one of the main moderators, Connie, is mentioned by NAME in the majority of poor reviews of the game), the dev team's unrepentant rejection of criticism, and racism with a side of downplaying war crimes.
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(Screenshots taken from Sitejabber, here)
Now, it's marketed as a game for ages 8+, which, as I've briefly talked about before, is unfortunately a rarity in today's hostile internet climate. I grew up on a variety of typical child friendly MMOs like ye olde Pixie Hollow and PetPet Park, and truly lament that so many of these have been shut down over the years. As such, I have no issue with strict rules or word filters in games, with the caveat that they are effective and genuinely intended to keep people safe. Kids are naive, and can and will say things that they shouldn't (I, for example, got kicked from a Minecraft server when I was 8 because I posted in chat that my mom told me sex wasn't a bad word. things happen). Filters are a very appropriate tool to aid manual moderation of chat features, especially in an environment where mistakes will be made.
However, HI3's, as shown below (words that are forbidden from chat are marked in red), are... questionably selective.
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(Screenshot taken by Alice Ruppert, from here)
This appears to be attributed to the fact that along with having horrible moderators, HI3 also seems to have a remarkably horrible developer backend, which is a trend that you'll see pop up quite a lot in this post. Taken straight from the horse's (haha) mouth, the lead developer is the only person who seems to be able or willing to add to the filter list, and for whatever reason only wants to block the "most common inappropriate words"- because saying transgender is more of an issue than nazi and gulag I guess.
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(Screenshot taken from Top R.'s Sitejabber review, here)
¹ I'm not sure how far this will reach out of my audience, and since people have already assumed weird stuff about me I thought I should probably clarify-- I'm not calling the game "homophobic scum" ghghg, my play through was focused on making horse versions of characters from a novel called "scum villain", so I took the scum and added horse (I actually have another tag for a different horse breeding game called "scum horse chronicles" so I needed to distinguish them easily but am not very good at tagging). That's it.
Part II. The Game
The game itself is, putting it simply, a mess at best and openly hostile towards newcomers at worst. The game's UI is comparable to your average petsite with 20 thousand things to click on but if you tried to navigate that while also watching the Pilgrim's Progress movie by Scott Cawthorn on 90% of your screen. This is a very good overview of what your experience first logging in will be like, with the added caveat that talking in global chat costs in game currency and that the game doesn't tell you this at ALL until you try to type in chat, and that depending when you log on it's entirely possible that you'll spawn into a completely dead town miles away from anyone who can help you, wilderness survivor-style.
To make things more complicated, information about the game is split between the game itself and the laughably horrible website/forums. Spectacularly enough, the forums, which provide vital game information and rule elaborations, cannot be searched in any way (not via Google or any hard-baked search bar) and are regularly purged by admins to erase evidence of scandals and poor moderation complaints.
Now, something you will find to be generally people's biggest issue with HI3 is their strict no "date-speak" rule, which sounds ok on paper but is worded *just* vaguely enough to give the moderators full jurisdiction over whether or not they think you're breaking the rules. Selective moderation is a major theme in the HI3 chronicle, but it is perhaps most documented with regards to this rule, because what the hell does "boyfriend/girlfriend talk" even mean?? Outside of vagueness, this rule has also been scrutinized extensively by others due to the fact that a pair of previous moderators were openly married with the igns "FrogLips" and "MrsFrogLips". I don't personally think this is super condemning, since kids usually address adults by Mr/Ms etc whether or not they know they're in a relationship, but regardless it's clear that the complete lack of elaboration on what this rule means can be easily manipulated to lodge any number of complaints against people.
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(Screenshot from the Horse Isle website rules page, here)
What I will say, however, is that this rule would probably hold more water if the game wasn't literally about breeding horses.
You can pimp out your horses, you can pay others to breed your mares, you can put any number of special (real life currency-bought) amulets on your horses to make them more fertile/have twins/give birth faster. I paid $1000 to castrate Jiang Cheng. The word "stud" (which btw, is another word for a black butch lesbian) is used constantly. Perhaps most shockingly, horse inbreeding is very common and accepted among the community, to the point that it is explicitly mentioned and EXPLAINED in the game guide; the only penalization for it is that your incest product foal will have a lower intelligence stat. Call me old-fashioned, but I feel as though implementing and acknowledging that horses can breed with their own relatives is hmm perhaps more harmful than another player saying the word gay, but what do I know.
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(Screenshot from the Horse Isle website game guide page, here (only accessible with an account))
Well, you might ask, after you breed and sell a horse, is there any way to put a brand on it so you know it's from your ranch? That's where the "prefix" system comes in. Prefixes are bolded titles that appear in front of a horses name in lists and in the overworld, and are described in the official game guide as follows:
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(Screenshot from the same Horse Isle website game guide page as linked previously)
I think you can toggle them off if you don't want to see them, though I could be wrong. They're basically just 1-5 letter titles you can put on your own horses (nobody else's, importantly). There's no way to search prefixes, and you won't see them in game unless either a horse with a prefix is listed in auctions or you actually encounter someone in-game and see their horse.
In fact, I would learn later that not even the moderators monitor the prefixes, and apparently have no way to mass-delete them. At all.
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(Image taken from an anonymous friend)
Now, it's not unusual that a game as complicated as HI3 would inevitably have a pretty taxing server-side code. Millions of multifaceted assets and features is really nothing to scoff at. However, the notion that your lead developer has to perform a manual search in the game's code to delete the equivalent of a stamp from every instance individually is hilarious. I'm not going to pretend to be a game developer, but there HAS to be a better way of coding a feature that intakes user-generated content that should probably be monitored regularly than that, right? Or, at least, there should be a robust filter system that could prevent any issues from occurring before they would need to be fixed so tediously. You might think.
On December 29th, 2022, I discovered how to register a prefix. It's very common to headcanon the characters I was naming my horses after as transgender, and I thought it would be cute to attach "TRANS" to my horses as a nod to this. However, a filter blocked the word. I was disappointed, but not surprised², and then tried to think of another word that was under 5 letters. To my complete and gay surprise, "GAY" was not filtered out, and henceforth, this worked as my prefix.
As you can see on the popup here, there are scant guidelines for what the requirements for a prefix should be. And, in this moment of apparently utter foolishness, I was under the impression that since "GAY" was NOT filtered out despite there clearly being a filter on this function, it was ok to register. Possibly it's not filtered because it's a synonym for "happy", I thought, which is also cute because I do like when horses are happy. Perhaps the staff had learned from their past criticism and had loosened the restrictions slightly because they felt restructuring was appropriate now that gay marriage is legal in the US, I imagined.
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(My original post)³
What I could not imagine, however, was that the only reason the word wasn't filtered out, despite being possibly the most common sexuality-related word, was just because the lead dev couldn't be assed to add it to the filter list. And that apparently I was supposed to know this because it would lead to a permanent ban on my second offense with no warning.
² Hence typing "eat shit lol". Admittedly childish of me, but I didn't put a lot of thought into the post because it was just part of a casual silly live blog I was doing to blow off steam. The "if I get banned" tag surprisingly was not referencing "GAY", as I genuinely thought I was in the clear for that for reasons stated above, but because I tried to register "TRANS" and then posted about it online. You don't have to believe me, but I feel the need to defend myself since some people have wildly extrapolated that my actions were malicious instead of just a split second decision I made because I was bored one morning.
³ Despite the pop-up box saying that prefixes cannot be removed, they actually can at any time, given only that the person that owns the prefix unregisters the horse from it. The unregistering mechanic is for whatever reason not told to the player upon registering the prefix, but is mentioned in the official game guide linked above.
Part III. The Ban, The Report
I will preface this section by saying that I played the game normally. I do like being outrageous sometimes for my followers' entertainment, but I really don't like dragging random people into my antics if they aren't interested. Because of this, I really didn't interact with other players unless we were mutuals on some other platform. I rarely used the chat feature except to participate in server-wide events that required team participation, and I typically just explored on my own for fun. In general I think I was a pretty ok player, objectively, which lines up with my user trust score.
You see, the way moderators of HI3 allegedly keep track of rule breaking is through a "user trust score" with points added if you use features in the game, help people, etc, and points deducted if you violate rules. Anecdotally I've heard that around the -10 total points mark is when moderators put you on a sort of list to be monitored for suspension or punishment, which is pretty reasonable.
By the time I was banned, I had a score of +31. The -10 offset was a part of this debacle. The only thing I had ever done in the game which warranted any kind of violation was, as you will soon see, literally just naming about 30 of my own horses "GAY", a sin egregious enough to apparently offset about 200 hours worth of playtime with no issues.
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Because of this, I was a little bit confused on multiple levels. For one, I had never even seen a moderator in game, nor been informed of discipline at any time before. On top of that, their permanent ban notification is extremely strange and vague. The text pop up when you try to log in just reads "Account currently banned -1 minutes ().", which is probably just copied straight from the server-side code for things and just wasn't translated into user-side comprehensibility. You'll also notice there is a "()" section in the notification, which I would assume is where they put the reason for bans, except for the fact that mine was completely blank.
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The website which allegedly would hold more info just repeated a near identical code: "BANNED! -1min. Reason:".
So, with nothing else to go off of, I messaged support on the jankiest help center submissions I've ever seen on a website with this:
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"Insisting" and "total disregard" are very strong words to use for a situation in which I just typed a word into a textbox because the game let me, I'd think, which is why I tried to reason with her. The prefixes mentioned in my message are well-known amongst the userbase and are much older and wider-spread than mine, so I would think that there would be at least some sort of precedent for this. The "geldings and yearlings" reasoning was mostly a joke, but also intended to express that the nature of an acronym (as the majority of prefixes seemed to be) is that it can be interpreted in many ways. Intent was thrown around a lot when I was discussing the issues of prefixes with other users, and it seemed to have been used to excuse previous behavior in situations where mods liked the users in question better.
I also cannot emphasize enough how much they did not warn me about my prefix being removed. When I logged in and saw my horses' names did not include it, I was suspicious that the moderators removed it just because of the history of their behavior. However, I had no hard evidence because they did not inform me at ALL. Not through in-game mail systems, not through server messages, not through the website. Complete radio silence except for the addition of an unexplained "-10" to my user score. I did complain to some people that I thought it was removed, but a combination of things suggested that it wasn't a huge deal, so I mostly let it lie. For one, I had over 100 hours of playtime and was mildly worried that one of my chat messages had been flagged without my knowledge. For another, my profile text had also mysteriously disappeared, probably because of a glitch, so who knows what could happen in this game. Lastly, I went to the prefix registry again just to check and hilariously enough, they didn't actually block "GAY" from the database. Yeah, they apparently individually deleted it from all of my horses, but couldn't be assed to add such an "inappropriate" word to their filter system.
So I just registered it again and publicly told people that I would do it again if the mods didn't actually tell me to stop. I didn't really care about the prefix because to me, the feature was purely cosmetic. All I wanted was transparency from the staff.
Well, anyway, I assume Connie couldn't think of a comeback, so she just closed my report. I was annoyed because quite literally none of my questions were answered and she didn't even refer to anything in specifics. It would take less than 1 second to type the number of the rule I violated, but I guess that was too much work for her.
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I tried to give them as many outs as possible to just apologize about poor communication, but they didn't even take the bare minimum. I would also like to mention that this support ticket process is the ONLY way to directly communicate with any staff. There's no ability to upload files or images on this system, and no email listed that you could contact. So essentially, there's no way to give actual evidence for anything you say even if you want to.
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Kat, who is known as the slightly-more-reasonable-but-still-pretty-bad mod then picked up the case. Her response actually provided specific information, which made it leagues above Connie's, but still included some very strange elements for sure.
The notion that this game is intended for a worldwide audience is especially funny to me because you would really think if they cared about other countries they wouldn't violate their own rule one by using a slur for Europe's largest ethnic minority, but ok. It's a weird hill to die on considering how USA-dominated the staff's opinions towards rules are (Connie justifies the usage of a slur for Rromani people based off the opinion of a single roommate she had who reclaimed it, Joe defends a store in-game being called "The Gulag" because Americans don't think gulags are that bad (discussed and cited in the conclusions section)). But then again, picking and choosing what parts of other countries' customs you want to respect is very American, which is why I think they should add an extra star rating for its patrioticness on the website.
As I mentioned before, the prefixes I included in my response are definitely older and more commonly-used than mine, so I'm not sure how they wouldn't have seen them before. This comment also ties back to the suggestion that the moderators have very little control or insight over a distinct feature of their game, which is not a great thing to admit so casually.
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Kat has a strange habit of immediately contradicting herself in the same paragraph, as can be seen here. "The glitches never happen and bugs were quickly fixed, but games still have bugs". "People that break the rules usually write in to ask what was wrong, but most people usually never ask". At this point I think we can confidently say that they don't even make an attempt to proofread any of their responses, to be honest.
Her 7th paragraph has one of my favorite lines in this exchange. "If we had to notify players every time we made moderator changes to their account we would spend 24 hours a day" is giving huge Yandere Dev "stop emailing me because I have to spend 24 hours a day reading all my emails instead of coding" energy. You really have to wonder why these people that seem to hate moderating so much are moderators.
You can tell by my response, but I do not like the use of "most" and "usually" in this at all. What's your standard isn't others' standards, and this is a topic which needs to be navigated gently, especially when kids are concerned. I never played the previous Horse Isles. I had no experience with the mod team, or with violations, or with anything because no one bothered to take five seconds to send me a message. No, I did not know that you would permaban me for typing a word that's in one of the most popular traditional Christmas songs in a place were only people who interacted with me would be able to see it. Most games would not do this. To take a lackadaisical approach to your literal job of community management because you want people to moderate themselves is contradictory to your claims of keeping children safe.
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I will admit I was being a bit cheeky here as a subtle hint that perhaps they should take feedback, but I also would have taken a genuine response. I try my best to be as polite as possible to tech support staff because not everyone is! But they're people too and a simple thank you is worth a lot in customer service, even virtual. But Kat... you're not really giving me anything to work with here! If anyone reading this has feedback for how I could've rephrased things, feel free to comment them honestly. I actually ran drafts of these messages through a few people before sending them to make sure I was as concise and polite as possible, even if support clearly wasn't interested in reciprocating the effort ("following out rules using the the GAY to begin with"...?).
Part IV. The Backlash
I won't go too into depth in this section because it's more personal than documentarian, so feel free to skip to the next section if you want!
After this, the girlies were not happy with me. The one saving grace of HI3 that I've heard pop up over and over again is that the community is great. And a lot of users are! Don't think I'm disparaging people who play the game because I'm not-- it's a really fun experience with the right people. I was in a Discord server with a lot of people who were extremely helpful and kind.
However, within the community, there's also a pervasive culture of silence. According to Alice Ruppert of The Mane Quest, a lot of people will refuse to go public with their complaints about the staff due to fear of retribution, which I feel is unfortunate but understandable. There's a pressure to shut up and eat your food lest you be seen as someone causing controversy for the sake of it and ruining the sanctity of the game, which is an attitude explicitly encouraged by the staff (discussed more in the next section).
I liveblogged my entire correspondence with the support team to a group of other players for the 2 days I talked to them, and did have a lot of acceptance from people who appreciated someone speaking out. After the 2020 Mane Quest article, public information had sort of just gone dark as the community was pushed further into niche seclusion, despite things not improving at all. However, towards the end of my messaging, a group of people that I had never even spoken to or seen online before accused me of a variety of things ranging from "displaying my sexuality to children" (note: all I ever did was name my horses "GAY". I never once talked about my own sexuality in-game, nor did I say the word in chat ever) to "joining the server to cause drama" to "mocking the lgbt community by throwing around the word gay" (actually I'll attach a picture of this one even though I don't want to put people on blast in this section just because its so funny).
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I think most of this can be attributed to the game having gained such a notoriety that longtime players, especially those with strong nostalgic feelings, have become completely desensitized to it. And this compounds with the fact that the game is so niche it doesn't yet have a good alternative to turn to to create a toxic cocktail where people tell themselves that they have to be loyal to the staff to play this one of a kind game-- and that anyone who doesn't follow them just doesn't understand. It's really sad, honestly.
Part V. Conclusions
I don't necessarily think the devs of HI3 are legitimately consciously homophobic-- unfortunately LGBT rights are still controversial amongst the largely southern and rural population of horse enthusiasts, and I could understand if they felt it necessary to skim the line towards conservatism to maintain a userbase. It's cowardly and dumb but it's not a sin to do what you have to do to survive in a capitalistic hellscape as cutthroat as the game industry.
However, what I do think the devs are is power-hungry and hypocritical. They have failed at every turn at community management because they're unwilling to admit they make mistakes, instead choosing to issue non-apologies like "[we] regret you guys got so upset and did not realize neither our true intentions nor motivations nor the whole situation [that we said it's ok that a player has a shop called The Gulag because it's 'not direct or violent']". To respond this way to a userbase filled allegedly with young children as a fully grown adult with a wife and kids is laughably out of touch. 'Sorry your fee-fees were hurt by our adult moderator responding to a serious complaint about inappropriate user-generated content with "lol", but actually you just misunderstood us and we're going to ban anyone who brings this up again' is the sort of response you'd see from the teenage mod team of an Undertale amino, not the supposedly responsible head dev of a 'rare oasis of kid friendly content'.
Telling an audience of impressionable kids that the fact that their feelings are hurt is their fault for not intuiting the intentions of 40+ year old adults is unbelievably toxic, and it's no wonder why people are so nostalgia-bound to feverishly shut down criticism about the games. They've been guilt-tripped into believing the mod team can do no wrong and any controversy, even if valid, that springs up is just extrapolated by people that haven't been laboriously groomed to know what the mod team wants to hear.
Countless times throughout my time researching and playing the game, the number one advice I've heard has always been "suck up to the mods or they won't do anything for you". It's crystal clear that the moderators care more about the joy they get from having power over some 200 users who will kiss their ass if they say a buzzword more than they care about you, your child, or the game itself.
It's essentially a model scam Kickstarter's wet dream, a game propelled to release and popularity by its singular defining feature and left to fester on the shelf as the only game in its niche market. Because of this, I believe there's truly no better way to describe HI3, with its messy backend, refusal to improve, narcissistic moderators, broken features, poor visuals, and inefficiency than as the Yandere Simulator of horse games.
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enderscribbles · 3 months
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Dunmeshi request, Chilchuck and Marcille interacting? 🥺 Or standing next to each other that works too. Could be hugging, or sharing a meal/food, or…
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Got a bit out of hand with the prompt XD I ended up doing a scene inspired by this fic! Based on that time Marcille Izutsumi and Chilchuck were sharing a bed in chapter 47. It felt very memorable so I tried to recreate it but I kind of went offscript because I was basing it on my recollection of the fic lmao
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^Obsessed with this guy and how he lets Izutsumi use him like a hot water bottle bc it's comfier.
I think he'd hardly ever act this soft + tolerant of physical affection unless it's situations like this: When the others are too sleepy to remember it LOL
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oh-wow-its-wordgirl · 1 month
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Friendship is pony….? My little magic!?
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dilfpassing · 2 months
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Here's my lyric comic based on the song "Water Witch" by the Secret Sisters
I somehow knocked this out in three days
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astraltrickster · 1 year
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When you say "even in canon this character is acting OOC" do you mean it as in "this character's canon dropped the ball on internal consistency with them" or do you mean "this character I normally relate to made a decision that I wouldn't have made" or do you mean "this character isn't acting like the fanon we developed by rotating them in our heads for 67295 combined hours away from the source material"?
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thankstothe · 3 months
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this show rewires you fundamentally in 60 seconds and then just goes on to have more seasons. audacity
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