Tumgik
#original video i included some context for the scenes but it was too long for tumblr and youtube kept flagging the newer clips
swisidniak · 11 months
Text
puri
23 notes · View notes
kanasmusings · 4 months
Text
[Eng Subs DL] Musical Yuukoku no Moriarty (Moriarty the Patriot) Op. 4 - "The Two Criminals"
Tumblr media
Hello, and Merry Christmas to those who celebrate~! Otherwise, Happy Holidays! I am here to share the English subtitles for more MoriMyu~!
Oh gosh, I apologize for such a long wait...! Life just punched me around a bit with studying for board exams (which I passed, thankfully!), a bit of technical problems with the BD version, and a lot of real life things I needed to take care of before the year ends ( ̄▽ ̄*)ゞ
Op. 4 covers chapters 33-47 of the original comic, with a few scenes/moments omitted. It is essentially the build-up to the climax of the story that was covered in Op. 5! We were also blessed with the addition of Miss Mary Morstan and Adam Whiteley for this musical, and I hope everyone falls in love with them, too~!
Anyway, here are the subs~! A huge, huge thank you to @mouldering for helping me with proof-reading and quality checking! I wouldn't have been able to finish this before Christmas without your help~! ♡ ~('▽^人) I will be updating the folders with the bonus content subtitles when I am able to as well, but for now, please enjoy the main show's subs~!
Links, notes, and disclaimers under the cut, enjoy~!
BD PURCHASE LINK (International cards and shipping accepted!): CDJapan - BD ver. | DVD ver. Official Sites: Twitter | Website (MoriMyu General) | Website (Op. 4) MoriMyu Op. 1 Subtitles | MoriMyu Op. 2 Subtitles | MoriMyu Op. 3 Subtitles
NOTES:
※ THE FILE IS SUBTITLES ONLY, VIDEO IS NOT INCLUDED! ※ The folder contains subs for a DVD version as well as a Blu-ray version! (I tested the DVD version on the BD a lot of times, and there was always a slight delay with the syncing, so I re-timed and re-styled it for the BD. You could technically load the DVD subs onto the BD, but you'd have to manually adjust the timing on your media player.)
All songs and lyrics were translated by me. A bit of creative liberty was exercised to fit context and some cultural references. As usual, the lyrics actually help move the plot, so I didn’t include the romaji for any of them. But, if you’d like to have the complete lyrics, I do have them saved up in PDF form, so feel free to DM me for them if you want ^^
Again, I’m not a native British English speaker, so some terms might be off. I consulted with a friend to help me check them, just in case, but please forgive any mistakes.
As usual, some scenes in the musical differ from the anime/manga for time and fluidity’s sake, so please don’t hit me for things that I can’t control ^^;
There aren’t particularly any triggering scenes here, but please do watch with caution since some subjects and terms used might be sensitive and/or triggering for other viewers.
@kumoriyami-xiuzhen​ requested me to do the bonus content subs, so I will be reblogging and updating the main post when they are up as well! ^^
RULES:
[MOST IMPORTANT] Please DO NOT re-post the subs and the link outside of Tumblr! If you want to share outside, please, please DM me about it and link my blog to your post. That’s all I ask.
Please DO NOT remove my credits.
Please DO NOT re-translate without permission.
SUBS DL LINK: GOOGLE DRIVE 
※ Please only DM me if there is a problem with the subtitles. I cannot help you if it’s related to the videos. ※ If you enjoyed my work, please consider buying me a coffee here, if you can. It’ll really help me out a lot.(o^▽^o) Thank you!!
177 notes · View notes
saltineofswing · 3 months
Note
Hello! I'm the person that made the rant post about my dislike on the lack of natural dichotomy of the Pyramids and Traveler since the introduction of the Veil that turned into a whole thing. You mentioned a lack of pulp in your reblog and it's stuck with me since then. I wasn't familiar with the term and did some research on it, but I still don't think I get what it is. I tried looking it up but a lot of articles and videos I could find explain the history of pulp and its influences in modern day sci-fi but not necessarily what it is, especially in a way that would give me context to better understand your reblog. If it's not too much trouble, can you explain a little more what the "pulp" is that destiny is lacking?
I’d be happy to try and give you a little more insight into what I feel are important tenets of pulp as a genre/concept! I decided this might be a good opportunity to talk a little about it generally because I am really feeling its absence generally in the past couple years, so I included some historical backing which you’re probably already familiar with – hope that’s OK.
I did a little digging personally, for some good places to familiarize oneself with the basics of pulp as a concept and/or genre. It was nice to re-affirm some info that I’ve felt secure in holding as true without a ton of evidentiary support, and I also learned some cool new stuff as well! I think a good place to start would be to link to the TV Tropes page about pulp magazines, which does a pretty good job of explaining the origins and foundational aspects of the concept in a way that is easy to digest. It also has a lot of examples available to peruse. I also found this cool article on the golden age of pulps, which is an interesting read.
This got long, so below the cut!
To reiterate, the original ‘pulp’ terminology and vibe comes from early/mid-20th century magazines, which were cheap and easy ways to access genre fiction and action/adventure stories before comics, paperback novels, and TV/movies were really on the scene. Pulp magazines spanned a very wide array of genres, but because of a lack of appreciation for the medium, a majority of pulp magazines and aspects of what I would consider to be pulp as a genre have been allowed to fall into obscurity. There are places where I feel it is particularly obvious, especially the superhero genre (don’t get me started we’ll be here all week) but also in fantasy and science fiction – a term which was, in fact, coined by Hugo Gernsback, an editor for pulp magazine Amazing Stories.
They were cheap to make, cheap to buy, and easy to serialize; they could be really schlocky, crass, and unpolished. They could also be fucking incredible! The Shadow is a good example of an early pulp property with screaming highs and frankly peat-bog lows. Lovecraft published a lot of what is considered to be his ‘best work’ in Weird Tales! Conan the Barbarian, too! They kind of came out of the gate with a somewhat negative connotation associated with ‘low-brow’ forms of literature like dime novels, but where other magazines of the time tended to incorporate non-fiction articles and photography, pulp mags tended to be fiction stories only – short stories, or longer stories split into serialized chapters. Early on, not many of them had art, though with the advent of comic books that changed (you could argue that books like Creepy and Eerie are direct offspring of early pulp mags). Similar to what Weekly Shonen Jump does with manga.
Tumblr media
If you think of a genre as a toolbox, pulp is a box full of tools that function fine alone, but excel at assisting the function of other toolboxes. I would almost liken ‘pulp’ to the concept of ‘camp’, which are also two concepts that can and do overlap with a high degree of synergy. Pulp has its own foundational attributes that are distinct from camp – for example, camp is gay relies a lot more on its self-awareness, at being able to wink at the viewer or participant, and telling you ‘yeah, we know it, but isn’t it fun?’ Pulp, on the other hand, is the (no pun intended) straight man counterpart to this aesthetic sensibility; pulp is at its best when it is being completely earnest. The quippy lines and dramatic proclamations are meant to be taken on their face. Nowadays it’s the kind of stuff that memes are made of – ‘That Wizard Came From The Moon’, ‘I don’t have time to explain why I don’t have time to explain’, ‘Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars’. Saying shit that has no explanation with your whole chest. Trying to be cool on purpose, the ultimate cringe move.
Nowadays I think that this kind of thing has mostly died out of modern media, but the counter-motion is still prevalent in mainstream superhero movies. A good example is the ‘Would you have preferred ~YeLlOw SpAnDeX~’ line from the OG X-Men movie. Hey dickhead! The yellow spandex is cool if you, the guy making the movie, believes its cool! Crucially, while a lot of modern superhero stuff is quippy and irreverent, it often uses these tropes in a self-aware or cynical manner – afraid of being earnest, committing the aforementioned cardinal sin of trying to look cool on purpose.
(God damn it, I’m talking about superheroes again. Sorry. Before I get back on task this is why I loved the recent Moon Knight run so much; Jed MacKay is NOT afraid to have the characters say some absolutely batshit thing but it comes off as so, so cool. And yes, a little cheesy.)
Tumblr media
And then, where modern sci-fi typically has an ultra-detailed explanation on-hand, I think a lot of early pulp stuff just… didn’t. Ask a sci-fi property for an explanation on, oh I don’t know, ‘where did these super-humanoid sapient machine warriors come from’ and it will likely have a molecule-deep explanation of how those unnamed machine people were created. Ask a fantasy property for an explanation on the same and it might say, ‘no’. It’s not that a pulp-leaning property won’t give you the answer to that question… it just might not have it. The ‘why is it/how is it’ is not as important as the ‘what is it’ and ‘how is it relevant’; a writer had a limited amount of page real estate, as multiple features were typically crammed into a single magazine. Even if a feature was serialized, much like television episodes (before the binge trend), one had to keep information digestible, and not too reliant on a prior or later edition that a reader might never see.
Explanations tended to be in service of an emotional beat, or to a theme, versus as a grounding agent to immerse a reader in the world. For the record I don’t necessarily think of either method as being better or worse, and heavy worldbuilding can still utilize pulp as a veneer or filter to engage audience expectations in different ways. Pulp stuff relies a lot on suspension of disbelief without utilizing a rigid lore-based framework to – though, you know, your story/setting still has to have its own internal logical consistency.
(I feel that it is important to note, as a partial consequence of the time period in which these magazines were being made, and when pulp fiction was most heavily consumed, xenophobia and racism are also heavily present in pulp works. I think everybody knows at this point about how much Lovecraft sucked but it’s a valuable example of how a lot of ‘fear of the unknown’ in that time was transliterated into ‘fear of the different’, in general but especially relating to genre fiction. If you decide to explore material in this genre, in this time period, be forewarned! Some of it was pretty glaring!)
So, let me tie some of this stuff to my previous statements about Destiny. I think that Destiny is an excellent example of how pulp tropes, aesthetic, and genre conventions can be used to enhance and streamline a setting… and how stripping too much pulp away can have a detrimental impact on the depth of a narrative.
The original narrative and worldbuilding of Destiny drew very heavily on pulp aesthetics to create a foundation, both in its appearance and its lore. The ‘Golden Age of Science Fiction’ was a period of time in the mid-20th century that sort of transitioned sci-fi out of pulp magazines and into its own thing, but the foundational structure of science fiction at this time was still heavily pulp-influenced. I think this is very well-represented by the portrayal of Venus as a ‘garden’ (jungle) world, very lush and with sulfurous and sometimes acidic rains. Before advancements in astronomical technology went and fucked everything up for us writers, Venus’s opaque cloud-covered atmosphere was impenetrable enough that there could be anything under there – and a popular portrayal of Venus was a muggy, humid, rain-heavy world that sometimes also included lush jungles. In Bradbury’s short story The Long Rain (WHICH ran in Planet Stories, a pulp mag, by the way!) this portrayal is a central obstacle to the narrative; it’s also used in Heinlein’s novel Space Cadet.
The color scheme that Destiny uses for Venus also matches a common color scheme for Venus in this era – see this cover for Fantastic Adventures. Visually, I think that this comparison between the postcard that went out with the D1 limited/collector’s edition and this Planet Stories cover for The Golden Amazons of Venus demonstrates the influence, at least regarding terrain and biome.
Tumblr media Tumblr media
In fact, I think that you can see from this Eververse postcard – which could have been peeled off of any era-appropriate paperback novel – that the influence goes bone-deep. Destiny even refers to humanity’s halcyon age as ‘The Golden Age’.
(Below: Is this image from Destiny dev, or a science fiction paperback from the 60s? Who knows! I know. It’s Destiny.)
Tumblr media
In the modern era of Destiny storytelling, though the visual elements of the universe remain largely rigid relative to this early framework, the pulp underpinning of the narrative has been largely left behind. The original game’s story, and the stories of subsequent DLCs, felt very pulp-inspired – this ranged from ‘sort of effective’, like in House of Wolves, to ‘game-savingly effective’, like in The Taken King. Pulp lends itself to straightforward conceptual executions, and brisk narratives, because of its roots as short-form literature. The narrative of D1 was simple and to the point; Light good, Dark bad, humanity is in the shit, think you can kill a god? The surrounding world scaffold was rich but not deep. As I like to say, sometimes a river can be wide but shallow. This is not a commentary on its quality – something can be good but not complex, and IMO, sophistication is not necessarily synonymous with complexity. Destiny managed to pull off a trick that many high-quality pulp stories employ: it made the river look deeper than it was. This is the whole reason that Lovecraft’s oeuvre has the staying power it has: other writers got to play in the space because it felt very deep, even though the stories themselves were fairly straightforward.
I also don’t mean to say or accidentally imply that ‘morally grey storytelling cannot exist within pulp stories’, because that would probably get me torn apart; that’s just not the kind of straightforward foundation that the original Destiny was built on. ‘It is what you see, but what you see could be anything’, you know? The problem that began to muddy the waters in the Destiny narrative is that they started to say, ‘You know, actually, it ISN’T what you see’.
Tentpole narrative additions to the Destiny 2 game employ varying levels of pulp. As I said in the other post, the Hive have a potent pulp influence built into their foundational coding, and so subsequent portrayals of the Hive as a main antagonist have higher degrees of pulp genre naturally present in the narrative – it’s hard to separate the two of them. Shadowkeep and The Dark Below draw strongly on the ‘sword and sorcery’ convention, a subgenre of fantasy that is a heavy (perhaps 1:1) blend of fantasy and pulp; think Conan, or Elric of Melniboné (who, hey! Showed up in a novella feature, in an issue of Science Fantasy magazine, named… THE DREAMING CITY). The Witch Queen leaned away from pure sword and sorcery and more towards noir/detective pulp – though, I think, TWQ is a good example of the pulp slippage in its narrative, resulting in some more bland moments and things that feel ham-fisted in a bad way. Part of it, I think, is the need to make these expansions ‘long’ and complicated without making the player feel like they’re slogging; in a more pulp-forward TWQ narrative, the reveal that Savathûn is actually NOT evil-aligned and is a potential ally would come much earlier in the story, and the central mystery would be MORE about ‘what the fuck is she trying to do/prevent’, leading to the Witness reveal as the centerpiece of the finale and the ‘solution’ to the central mystery.
The decision to start retroactively appending more complex connections between disparate pieces of content naturally leads to a reduction of pulp prominence, in my opinion. If you imagine Destiny as a vessel that is mainly full of three component liquids – Fantasy, Sci-Fi, and Pulp – you can say that adding more of one genre pushes out another to make room. You can always pour more of one genre in to re-balance, but in response to increasing levels of sci-fi the narrative seems reticent to reintroduce pulp back into the mix, instead favoring fantasy. But another problem is that once you take it out, Pulp is really hard to put back; once you solidify and unionize world-lore, every subsequent retcon risks diluting and destabilizing that world-lore until a) nobody cares about it anymore and b) it stops being mutable at all, and becomes sludge.
The lore behind the existence of the Exo was originally very pulp, with no real explanations given for exactly what they were and where they came from, and how they attained sapience. Early hints that Cayde and a few other Exo having once been human didn’t preclude other Exo from having other origins – for example, implications that Exo war-frames eventually achieved sapience as a result of the ‘Deep Stone Crypt’, and that they were originally simple AI-equipped warriors designed and overseen by Rasputin to minimize human casualties. This early mystique around the origins of the Exo is classically pulp: we don’t need to know how the hyper-advanced robots were made, we just need to know what they are, why they are relevant to the story. It allows You, The Player, to engage with it at whatever level you want. In a game where You, The Player, are also being asked to step into the role of You, The Protagonist, this is beneficial to engagement for people (like me!) who like to think too much about the backstory of the your-name-here protagonist on-screen. It is also beneficial to not distracting the player with conflicting information, or accidentally contradicting previously-established lore.
Enter Big-Head Bray. The Beyond Light-era explanation of why Exo were created and how they were made is a retroactive nuclear strike on the Exo lore; it strips away a lot of flexibility and thematic richness from the concept of the Exo, shoehorns them into a single narrow use case, and directly conflicts with early-game Exo lore implying their connections to Rasputin (which they then had to go back and hastily shoehorn back in later) or existence as war machines for the Collapse. If D1 lore is wide but shallow, the D2 lore is narrow but deep. Just because something has a lot of ‘depth’, I.E. many layers to traverse before you reach foundational bedrock, it doesn’t make it good.
Same thing with the Fallen. Season of Plunder felt to me like an attempt to reintroduce pulp genre back into the setting, but it fell flat because of two reasons: it didn’t really want to be pulp, and it was more concerned with its tethers to the science-fantasy exterior world than it was with creating its own cohesive narrative. Why was Mithrax doing evil pirate shit when he was young? Because he comes from a race of fucking evil space pirates! It Does Not Need To Be More Complex Than That! But the exculpation of pulp from the D2 narrative means that if Mithrax doesn’t have a good enough reason, WRT the larger narrative, it would be a glaringly obvious plot hole. By Plunder, Destiny had already undertaken the task of filling out the Eliksni lore with sympathetic science-fantasy excuses for why they were trying to exterminate humankind – the more earnest, pulp-forward explanation would just be that desperate, hurt, suffering people will do desperate things, hurt people, and may perpetuate the cycle of suffering.
Oy. There’s a lot you COULD get into. How the Destiny macro-narrative seems to be decaying the rigidity of good and evil in its original lore vs. how the micro-narrative is obsessed with trying to recapture that good/evil dichotomy in order to give players a reason to like the main characters. How the determination to connect and explain everything has resulted in a general flattening of the background lore, and the subsequent trivialization of many things the game included in earlier iterations of the narrative/lore. How the narrative has basically nothing to do with the Vex because they wrote themselves into a corner by trying to explain them too much while simultaneously not altering the foundational lore of the race, meaning there were too many things they can no longer do without retconning again.
Overall, I guess I will just end by saying that many of the things that Destiny is CURRENTLY doing, feels like the game is straining to rip the part of it out which proudly asks its audience not to think too hard about sweeping, dramatic statements that built a lot of the things people love about the game’s setting and narrative… and in doing so, is just ripping itself to pieces.
30 notes · View notes
greatbigbellies · 5 months
Text
ANNOUNCING THE 2023 PREGNANCY KINK ADVENT CALENDAR!
After months (Yes, months) of planning and on and off work throughout this year, I am excited to unveil the 2023 Pregnancy Kink Advent Calendar! From December 1st to December 24th, I have new, unreleased, completely original content going up EVERY day. These range from written kink fics (clocking in at approximately 1k words each with some longer exceptions), some batches of pictures, both bare bellied and with a fake bump, multiple kink audios, AND a video floating around in there! I’ve been working hard planning, writing, recording, and editing everything for this for a while now, and I’m super excited to show it all off. I began work on this back in APRIL, so it’s been a labor of love (pun intended) that I’m really proud to have finished in time for december this year. Those vague calls for kink audio ideas that never seemed to come up again? Those repeat posts asking what people would scribble on my belly? Yeah, those were all for this. Which means if you sent something to me in response to those, congrats, it probably made it in!
So settle in and enjoy! New stuff drops starting 12/1/2023 all the way up to and including christmas eve! This whole thing was a fair bit of work but a LOT of fun to do, and if it gets enough positive interaction, I would be very open to doing it again next year. Check back every day for something new!
Additional details, context, and a bit of “developer commentary” under the cut!
So… what should I expect from this?
This is a larger scale project that I’ve been building for well over half a year, and I did my best to provide some variety to it. There is, of course, some good ol McPreggo content in there. Because it’s one of the most popular things this blog has to offer, I get a ton of asks about it, and it’d be silly of me to not give that crowd some love. That said, if you’re not really into McPreggo or rapid preg as a whole, fret not, there’s lots of other content to enjoy! Most of the written pieces involve longer progressions split over multiple posts. This is by design, because I didn’t want any one post to be too long (advent calendars are supposed to be easily consumed ‘treats’, but not whole presents unto themselves), but it’s hard to do anything meaningful with only 1K words to a post. If you’ve read my older stuff, like some of the comms I fulfilled a few years ago, you know the buildup and foreplay is really my strongest aspect, and it’s no different here (if you haven’t but would like to, the ‘commissions’ and ‘writing’ tags on my blog will take you where you want to go). Nothing in the calendar has any outright SEX scenes in it, but there’s plenty of pregnant contrivances and paragraph long descriptions of heavy bellies that you’ll find something you’ll like! There’s over 13k words cumulatively across all the writing, so there’s a wide breadth to enjoy!
The audios range from 3 and a half to 6 minutes long, with one more experimental, slow burn exception. They range from sweet to spicy, and might be my favorite content in the whole calendar. While previously I had been taking a premise and improvising most of it, these new ones are pretty tightly scripted, and I genuinely think they came out better for it. Less repetition, more creatively, and was able to work in some sound effects to set the scene and tone for some of them. I think you’ll enjoy them!
Outside of that, I’m going to leave the rest as a surprise. Like I said, I’ve got audio, video, pictures, and writing, so there’s a lot to look forward to!
Is this something I’m supposed to pay for?
Absolutely not, this is all free. I made this because I wanted to, and wanted to share it with people. This blog is 5 years old now and is sporting well over 5K followers, which is to say it has way more popularity and staying power than I expected it to when I made it. You guys are great, and wanted to, in my own weird way, treat everyone who has been following, sending asks, and chatting with me so far. If you really genuinely would like to give back, I have tips turned on for my blog, but I’m putting this out there not expecting anything back.
This is THE PEOPLES preg kink content, damnit!
Are you going to do this again next year?
If people enjoy it, then I would like to, yes! I’m not some harsh corporation with strict engagement minimums to uphold, so I don’t know what “enough” interaction looks like to justify a 2024 edition but if people are liking and reblogging, and I get an ask or two about it, then I’d call that a win! It’s just good to know that hard work is appreciated, y’know?
If anyone else out there likes the idea and wants to do something similar, I would be very excited at the prospect of collaborating in the future. It’s not lost on me that this whole production doesn’t have any kink art, but believe me, you don’t want to see me try to draw something resembling a person, let a lone trying to make it sexy. Even if someone wanted to contribute a single article, a written piece, some art, an audio even, even just 1 “day” of content for people to enjoy would be amazing. Any outside contributors would, of course, receive credit for their work and have their main tumblr (or other kink social media) listed in their post.
Honestly, if I had enough people reach out and want to contribute, I would likely just create a separate sideblog JUST for pregnancy fetish advent calendars, so it’s not going up on any ONE contributor’s blog to benefit them above anyone else. I didn’t want to reach out to artists in the community going “hey would you like to draw some free art for this thing I’m doing that I’m gonna post in december, I swear”, because that just reads like a scam. I’m hoping that, having made and rolled out everything myself at least once, it can stand as proof that I am genuine about this kind of thing. A way to prove for someone that has the drive and bandwidth to work on this, that I’m not going to take credit or otherwise run off having gotten free art/work.
If you’re reading this and have something you would be interested in contributing to the calendar next year, my DMs are open, and it is never too early!
Any other questions, or just to share what you think about it all, shoot me an ask or a DM!
19 notes · View notes
twig-tea · 9 months
Text
5 Songs Tag - QL Shows Edition
Created by @troubled-mind (see the original chart-like list and the first 5 QL Song Tag entry). The rules:
When you get this, list 5 songs from Asian QL shows that you actually listen to. 🎶They do not have to be custom-made for the series. 🎶Non-western tracks only. Let's support Asian music and languages! 🎶Feel free to tag anyone who may be interested in participating. 🎶Add #5qls tag to your post for others to find the new favourites!
Note: I'm going to play by the original rules that the show had to introduce you to the song, because otherwise I would not be able to narrow this down. Also, to everyone who already went so that I could narrow down my list, you're all doing God's work and have great taste (esp. to @lurkingshan, all five of her songs were on my shortlist; @bengiyo for his selections from About Youth, Like in the Movies, and Gameboys 2 (all five were excellent songs but those three were on my shortlist; and @absolutebl's top 10 OSTs listing songs from Wish You and To My Star which helped me let go of including them too!). I went with one song per country to help me choose, and it was a very fun agony. Here we go!
Silly Fools - วัดใจ [wad jai / measure your willingness (i.e. test your heart)] (Theory of Love; Thailand, YouTube)
youtube
I debated on the Thai song for so long but this is the song that started my obsession with Thai rock; Khai and Third rock out to this in the car as a moment of nostalgia for them and I sat up and took notice because it reminded me of 90s alt rock from my own youth; that scene is such a perfect encapsulation of what that felt like and it tied that feeling to this song for me. And the lyrics are also great as a hype song; they're all about how the singer isn't going to give up in the face of any obstacle or hate. Every time I hear it I think about sitting in the car yelling with my friends (even though we did that to Alanis Morisette and not Thai rock music, the feeling is universal). Even though I'd been watching Thai shows for a couple of years by that point, and had some OSTs on my playlist, this song inspired me to branch out into finding more Thai music and it's now been the genre I listen to the most for the past few years.
Đỗ Hoàng Dương, Cody - Không Yêu Cũng Chẳng Cô Đơn [Neither Love Nor Loneliness] (You Are Ma Boy, Vietnam, YouTube)
youtube
These two are musicians first and actors second, which is probably why the OST is so good. Cody is part of Uni5, and Đỗ Hoàng Dương is a solo artist. Large reason why this is on here is because I like Cody's rap so much. The lyrics are translated in this video so I don't need to paraphrase, but essentially they're about how love in youth is a lot of feelings, so let's just be together and love one another.
Shania Ann Bajen - Once You're Mine (Filippines, Win Jaime's Heart, YouTube)
youtube
Taking advantage of the change in rules from the original post to post a song in English because it's my favourite by this artist. Shania Ann's voice is mesmerizing, when this song appeared in the show I went searching for it and was so happy when they finally posted it to Spotify. This is what she said about her song:
This song is my original composition. 💕 It's about our loved ones, whether it'd be family, friends, or significant other, that we lost in our journey but never failed in making us feel loved and accepted despite our imperfections 🥺 Hope you all like it!
周予天 / Alex Chou - 分手放手 [Fengshou fangshou / Hard to Let Go] (We Best Love: No. 1 for You, Taiwan, WeTV)
youtube
The lyrics to this one are so painful in the context of the end of season 1 and the time-skip. They're translated in the video above, but essentially it's about breaking up and letting go when you don't actually want to. I really went back and forth with this one and Ray / 黃霆睿 - 我們 [Wo men / Us] from the Miracle book trailer, hilariously both for Lin Pei You vehicles, but finally decided that this song just hits harder (you didn't notice me sneaking a second rec in there nope).
センチミリメンタル / Centimillimental - 冬のはなし [Fuyu no Hanashi / Winter Story] (Given (anime), Japan, WeTV / CrunchyRoll)
youtube
This is either a really obvious answer or a polarizing answer depending on how you felt about the Given adapatation, but IDC it's on my list because I love Centimillimental and can't listen to it without getting shivers. I saw this anime and burst into tears the first time I heard the bridge. I used the official version for each of these links so that creators get views, but I have to also shout out my favourite version of this song, with Centimillimental (the guy who wrote the whole soundtrack for the anime and the movie) and Shogo Yano (who voiced Mafuyu in the anime) performing together. If you haven't seen the show, the lyrics are about having a love one torn away from you and struggling to let yourself move on. I had a hard time between this and the main song from the movie (僕らだけの主題歌 [bokura dake no shudaika / Our Theme Song]) but this is the one that hits me hardest.
BONUS(es) (don't judge me):
樹林座 [Shulinzuo / Grove ] - 水火 [Shui Huo / Fire and Water] (The Sleuth of Ming Dynasty, China, YouTube)
youtube
This song was as far as I can tell written for the series and it punches me in the gut every time. I don't know what it is about this song? It has me in a chokehold. It's basically about fighting for justice against an unjust world and how it's possible even if it seems to not be. It's also just a banger. Something about the irony of them using a very modern-sounding song for a historical drama tickles me (electronic rhythm sounds? electric guitar? For 15th century China? Love it). Put in the bonus round because the show is censored bromance.
Spencer Geronimo - Magkaibang Mundo [Different worlds] (Lakan, Filippines, YouTube)
youtube
Rest in Peace to the actor Kennedy Nakar who costarred in Lakan and who just died (on July 25, 2023) of Leukemia; He was 24. Kennedy and his partner Paul Cervantes were an out gay couple and starred in this series together, and were supposed to also star in Turbulence. This song is all about fighting for a love that people think is wrong, against the odds, and wondering how long you'll have to fight and wait to be together. In that context, it becomes even more heartbreaking. Since this song was in my favourites, I could not skip the chance to give their work some love.
Tagging @callipigio @pandasmagorica @formayhem @dribs-and-drabbles @redxblueihateloveyou no pressure but if y'all feel like it!
22 notes · View notes
wander-wren · 1 year
Text
i have so many thoughts about how the anti-fandom (particularly anti-fanfic) crowd nearly ALWAYS derides fanfic for being sexual. i noticed it the first time in this video essay (linked to the relevant segment), and now i see it everywhere.
under a cut for being long as hell and also discussing nsfw topics. if you are a minor, here’s your warning. thanks.
if you don’t want to watch the video, let me just tell you that the first three quotes included mention “voltron fetish porn,” “larry stylinson mpreg” and a coffee shop slow burn (omg, are we not going to talk about sex this ti-) “where the climax is an entire chapter of two guys fucking.”
ah, there it is.
and like, yeah, those fics exist. a lot of them probably don’t have a ton of literary value. do you think mass market erotica that all has the same shirtless dude on the cover has a ton of literary value?
(both of those things do have value, though. it’s seriously okay to read something for fun. i promise. it doesn’t have to have themes or be #deep.)
and on the one hand these people are clearly naming these specific examples partially as shock value. OBVIOUSLY no one who says dante’s inferno is fanfic (it’s not—which is the point of the video essay and a different topic entirely) is putting it on the same level as “voltron fetish porn.” obviously a non-fandom person, seeing that, is going to be disgusted and agree with you, probably.
but it also just speaks to the general idea that sex has no inherent value. it’s the same attitude that wants to cut “unnecessary” sex scenes from traditional original fiction, since ofc sex never moves the plot along in any way ever.
and that’s stupid! that’s fucking stupid. you’re going to tell me that every other human activity is poetic and important and beautiful but sex, for whatever reason, needs to be hidden and never talked about and is not any of those things. no.
and for the record i’m saying this as an asexual (sex-favorable) person, if for some reason that matters. i don’t know. i don’t think all or even most stories should have explicit sex scenes in them. i just think it’s a neutral or even positive thing when they do. and not all smutty fanfic is automatically meaningless.
in some fics, the sex is the point. like, sometimes it’s about the vulnerability. do i have to bring out thrust issues I WILL BRING OUT THRUST ISSUES. fuckit. you get to listen to me talk about it.
Thrust Issues is a marvel (stevetony) fic by Sineala that i read for the first time as a freshman in high school bc that’s what you get with unsupervised internet access. it’s not the worst thing i read at that age. anyway.
the fic is crack-treated-seriously, so keep that in mind. the premise goes that after an extremely rough mission, the avengers return to the tower only to be attacked hours later. steve was incredibly sleep-deprived and doesn’t hear the alarm, so tony goes to wake him and accidentally gets an eyeful of a sleeps-naked steve and his extremely naked extremely huge dick. after the fight they talk it out. steve admits that he doesn’t have penetrative sex because Dick Too Big.
tony, being in love with steve, offers to help a pal out by training himself to take steve’s monster cock. steve, being in love with tony, assumes this is the closest thing to a relationship he’s going to get and agrees. thus ensues the stupidest friends-with-benefits arrangement ever.
and that sounds silly and dumb and not at all profound, right?
but listen. friends with benefits is a ripe trope for this. because you have the intimacy, you have this vulnerability, and in thrust issues it is specifically an intimacy that steve has not had with other people, in a context that has usually been uncomfortable for him in the past.
you have your rules. it’s not real if you don’t kiss, until in the heat of the moment you can’t help it. it’s not real if you don’t use pet names, until one slips out and no one acknowledges it because no one wants to know if it was an accident or really meant.
you keep this arrangement out of your work life until you realize your lives are even more entangled than before and suddenly your reputations and lives are on the line because you get distracted. until suddenly one of you is being blackmailed and you don’t have an alibi because your alibi is your fuckbuddy.
until one of you isn’t out. and you’re not sure you can come out.
until you don’t know if your lunch date is a date date. until the lines blur and you don’t know what’s going on anymore. until you’re both each other’s best relationship and the whole thing is a lie, an experiment.
until someone blurts “i love you” in the middle of sex and you have to convince yourself that it’s not real, just hormones, but it was real and now they think you don’t love them back.
anyway that’s thrust issues. it’s a wild ride of a fic that has made me cry. steve and tony are already balancing secret identities and tony is balancing a huge amount of corporate stress re: blackmail and now they have this beautiful, awful extra secret on top and everything tangles together until it collapses. and none of it would work if half of it wasn’t gratuitous sex scenes.
do i need to bring up Bonnie & Klein? fine, i’ll do that too. it’s a BNHA (bakudeku) fic by surveycorpsjean where 20yo bkdk get thrust ten years into the future and do selfcest with their future selves. super not valuable and totally weird, amirite.
except it’s about seeing that your future is everything you’ve ever wanted, while the person who is supposed to make it happen seems disgusted. it’s about the relationship between your current self and your past. it’s about insecurities and hurting people before they can hurt you and coming back together anyway. it’s quite literally about self love. it’s about using sex to break down emotional walls and get important messages into stupid dumb thick skulls. it’s about knowing that this future isn’t guaranteed, but it is possible. hope.
and it is also about seeing two different versions of your local super hot hero couple bang. they are not mutually exclusive.
that one also makes me cry. partially because i’m a trans person with a fraught relationship to my past self. god. the fucking care that older deku takes with younger deku. they way that it’s so clearly helpful for both pairings, because the older ones are able to see their own growth. i sob when i get to the last chapter. i’m sorry i got off track i just had to wax poetic about this fic. actually i’m not sorry fuck you it’s important to me. and again, the sex is the point. it could be done without it, but a lot of the emotional impact would be lessened.
(i don’t even know how controversial selfcest is tbh. where’s that poll about fucking your clone.)
i already wrote about other popular smut tropes in fanfiction and the way they deal with gender and sex and consent.
i’m sorry if you think sex is dirty and bad and wrong or that kink is freak shit. i’m sorry you’re boring and unimaginative. i’m sorry there’s a whole world of meaning you’re ignoring.
i’m not saying all smutty fanfic is beautiful works of art that belong in a museum, or even that most of it is. i’m saying it’s stupid to dismiss an entire category of fanfic, or fanfic AS A WHOLE, because sometimes porn is just porn. lots of not-fanfic things are just porn for the sake of porn. it’s okay. you won’t die.
this got way longer than i expected. sorry not sorry. also if you want to see an alternate universe based entirely around bdsm that uses kink as a foundation for exploring trauma and recovery….i have a blog for you. @flfverse
that’s all, unless i’m still in my feelings in fifteen minutes.
14 notes · View notes
justagalwhowrites · 2 months
Note
i hope you don’t beat yourself up too much abt the joel spoiler thing. TLOU2 came out almost 5 years ago, and it’s not ur fault people read stuff about video game characters with no expectations of spoilers
Hi Bestie!
You are very sweet to say this! I will kind of lay out why this has been bothering me so much though I totally get what you're saying. (No spoilers really below the cut, it doesn't expressly say what the spoiler is, I just have a chronic and incurable case of cannotshutthefuckupitis so it's long!)
I really do try to tag things properly and put appropriate warnings on stuff. I've definitely gotten it wrong and I try to go through and correct things as soon as someone flags it for me (and if you see something you think I've mistagged or missed a warning on, DM me or comment or send me an ask, I'll fix it!) As someone living with PTSD and cPTSD, I'm SUPER familiar with triggers and just how much being triggered can hurt when you're not ready for it, so I try to do it right.
Usually when I fuck it up (or just include something that people want to skip and it's tagged so they skip it) it messes things up for someone for a chapter but they can move past it. This is something that should have been a full fic warning. People started reading this literally six months ago and had to stop because I didn't warn them properly. I feel really terrible for putting people in a position of not getting a resolution in a story they've invested hours in reading or spoiling something they were looking forward to (or just fully spoiling it because they read it, didn't know it was a spoiler until I SAID it was a spoiler and now they know which also sucks!) I really do just try to share stories I care about and give people other ways to engage with these characters beyond what the original media offers. I try to do it in a way that's positive and fulfilling and kind and I feel like I really missed the mark on that here.
There's been a lot I've gotten wrong as I've been writing fic (I know I used language that coded my characters as lighter skinned when writing Lavender and Beskar Doll in particular, for example, I've missed tags, I've had warnings that weren't what they should have been, etc.) but this one, I think, has the furthest reaching impact because it's such a long fic (we were more than 200k words into that sucker when the spoiler came up!) so it feels like I wasted a lot of people's time and damaged their experience with the original medium.
I will also say, I've never played the games 🫣 I'm very VERY bad at video games. There are some I have fun playing, anyway. but I always play on the very easiest setting and usually only for like 2 hours at a time or so. I was just so captivated by the series that I watched play throughs of both games and all the cut scenes and read a bunch of the production stuff and looked at concept art and things like that because I wanted to know EVERYTHING. I think that pushed me into a side of the fandom that heavily embraces the game as well as the show and I just didn't realize that wasn't the whole fandom.
So... yeah! There's that lol Probably more than you were really looking for but that's the context. I should also probably just STFU about this now lol I've fixed it as best as I can and the damage is done, there's really no good reason for me to keep mentioning it to y'all!
Though, Bestie, I really and truly do appreciate your kindness and support! Thank you for being here ❤️
Love you!
2 notes · View notes
driflew · 2 years
Text
6 fun facts for the rhythm of cold fists!
1. the lyric this song’s title is from is actually “forced to march to the rhythm of their cold fists,” which i would have gladly used for the title if it weren't so long. earlier today though i remembered the lyric “i leave you standing at the site of my remains” which, if i had remembered it in time, i probably would have used some variation of. 
2. i said this in the note on ao3, but i rewatched the desert duo fight to transcribe the whole thing accounting for dialogue, intonation, movement, and health. i started exactly where the fic started, but i did transcribe to the end of grian’s episode
3. when scar dies in that fight hes not in the cactus ring, like where most fanartists draw him, so i wanted to include him leaving the ring and dying outside of it. id ALSO wanted to go full accuracy and have him die by falling slightly down the cliff bc grian shoved him, but i didnt know how to swing it. besides, theres a certain poetry on having him die on top of a grave
4. i DID get to include scar tripping over grian’s sword, tho. i really really wanted to acknowledge grian dropping all his items outside of the circle and the fact they haven't despawned by the time scar dies, and it was my plan to have that be there no matter how scar died, be it from tripping over it at the very end and falling off the side of the mountain or tripping and falling back onto the grave. felt so damn clever writing grian dropping his blade at the very start, also. real chekov’s gun there
(related: i would like to write this fight from grian’s pov, too, bc i want to include the After portion. if i do, ill probs have scar fall off the side of the cliff by tripping on grian’s stuff rather than grian bashing his head in on the grave. if i ever do, no one call me on reusing the sword bit)
5. in my first draft, this bit,
“I’m so sorry, too,” Scar tries, but Grian is speaking at the same time, perfectly in sync, as he reels his fists back—
"I’m so sorry!”
—and brings them down on Scar’s face, smashing Scar’s skull between his hands and the grave.  
was originally much more spaced out. i wanted to really draw it out to stress how fast scar sneaks his last apology in, so i tried to draw this one out to make scar’s look fast in comparison. it looked a bit more like this?
Grian reels his fist back—
“I’m so—”
—braces it—
“—sorry!”
—and slams it down.
...but i decided that was too clunky and changed it. for the best i think... this just doesnt look as nice on the page, and almost makes it feel FASTER somehow
6. tho i tried to be as accurate as possible to the actual scene, i think there were three big changes i made
a. scar actually paces back and forth from his starting spot to the fire when hes burning the banners and the enchanters, but i ran out of ways to say “turn around” and it started getting clunky, so i scraped it. unfortunate, since i think the pacing back and forth rlly adds to the stalling, but what can you do
b. i changed grian’s lines of “the spectators are ready” and “scar’s not even--” to “the ghosts are ready” and “you’re not even--” since... i figured they make more sense when looking at this in-universe, rather than like, as a video series. 
c. when grian kills scar, scar is yelling NO and grian is, of course, screaming scar’s name. devastated to cut this but i didnt think the “no” made sense in context and i didnt know how to fit grian calling to scar in while scar’s consciousness is actively fading out. for what it’s worth, grian probably still yelled it, i just doubt scar heard it
1 note · View note
saintapoptosis · 3 years
Text
Dark Entries: A Goth Music Overview
The tags on that aux cord post are really grinding my gears on this Monday evening so I’m making it my responsibility to educate people on this site as to what goth music actually is. I know this is going to get on some people’s nerves and generate some discourse because the “what is goth?” debate never seems to end, but at the end of the day I’m just some stranger on the internet who’s not even old enough to be in most goth clubs in my country. This is just my interpretation and explanation of it all for the curious. 
The long and short of it is that goth is a music based subculture. there’s no requirement to being goth other than listening to the music- which seems to be what’s confusing a surprisingly high people on this site. i’m not going to judge you for calling mother mother or my chemical romance goth up until this point. the subculture is largely underground and obscure by nature. Popular legend has it that the goth scene was born in 1979 when British rock band Bauhaus released the nine-minute long single Bela Lugosi’s Dead, but if you ask me that oversimplifies how it all started and isn’t even their best classic goth song. Goth is better understood as a progression from the punk explosion of the late 70s to what came after: the aptly named post-punk genre and beyond. Goth wasn’t the only genre that came from post-punk- new wave, shoegaze, and most alternative rock as we know it did too! Post-punk (British post-punk specifically) was and continues to be a lot of things compared to punk: noisier, faster, slower, stripped-down, more “intellectual”, weirder, and more emotional than early punk rock (the early British goth scene was also heavily linked to one particular club in London called the Batcave which just makes sense). Bands like Joy Division, Siouxsie and the Banshees, Bauhaus, the Cure and the Sisters of Mercy also brought a dark, gloomy feel to the experimental do-it-yourself attitude of post-punk and are widely considered to be the founding gothic rock bands. Groups like Xmal Deutschland, Clan of Xymox, Sex Gang Children, Red Lorry Yellow Lorry, and Pink Turns Blue are also hugely important to understanding the sound of the early scene (as well as the look) but didn’t achieve the same mainstream success.
But to make matters more complicated, there’s more than one goth “genre” because none of this is simple and no one agrees on this stuff in the scene. The usual laundry list of “goth” genres is as follows: gothic/goth rock, post-punk (widely contested ), darkwave, ethereal wave, deathrock, coldwave, and sometimes industrial. Angela Benedict explains it well in this video. Deathrock in particular is interesting because it was basically the “American version” of goth music and subculture for a long time and is widely called “too punk for goth and too goth for punk”. Darkwave and industrial are products of the scene getting its start in the early 80s when synthesizers became commercially available. Whether or not industrial in particular counts as “goth” or not is one of the quickest ways to start a fight among goths and also because nobody seems to be able to agree on what’s “real” industrial music. Metal isn’t widely considered to be goth music proper but I have yet to meet a goth who doesn’t like at least a little bit of metal. Historically that crossover didn’t really happen until metal started getting more creative as well (after all, the 80s were the golden age of fratty hair metal and toxic masculinity and neither of those things mesh well with goth style and sensibilities). 
Now that I’m done rambling about the early history of the goth scene, here’s some short answers to the inevitable goth faqs:
Isn’t goth also about aesthetic and fashion?
Yes, but they can’t be fully separated from the music and community. The music generally inspires the fashion and we really like copying the outfits, hair, and makeup of musicians. Goths don’t own in dressing in all black and there’s plenty of goths out there who don’t “dress like it” (including myself and MANY goth and post-punk musicians).
Are you all satanists/pagans/witches? Are you all kinky?
More often than the average person but it’s more a consequence of being in a counterculture community than anything else. Goth and alternative women aren’t your fetish or your future “big titty goth gf”. We just like a certain style of music and just happen to dress weirdly sometimes.
Why don’t more people know that goth is about music?
Goth music generally doesn’t sell well because so much of it is too abrasive or weird and most artists are pretty far underground. Goth musicians also had a habit of denying involvement with “the goth scene” early on and goths, punks, metalheads, and emos are generally lumped together in mainstream media. Gothic fashion is much easier to rip off and sell than the subculture itself is. You (and more likely than not) your parents have probably heard and enjoyed semi-“goth” music before if you like Depeche Mode or The Cure.
How do I get into the goth subculture? 
Listen to the music. Spotify’s Dark and Gothic playlist is surprisingly good and I’m partial to this massive Spotify user-created playlist of old and new bands and this mix on Youtube with lesser-known bangers. Goth music varies widely but a fuckton of it is made to be danced to because we hang out in clubs a lot of the time. The map below isn’t quite accurate but may be able to help you find your local community be it a club or a nonprofit organization! It’s fine to be confused and it’s perfectly alright to ease into it slowly without worrying about how to dress. 
Where’s Your Goth At? A Worldwide Map of Goth Clubs and Events
Why do you guys like vampires so much?
They represent the pain and suffering of the human experience in a way that humans don’t plus Anne Rice’s Interview With the Vampire came out in the 80s and Bauhaus and David Bowie were in a movie about vampires. They also just straight up look cool.
More resources:
Before Bauhaus: How Goth Became Goth - a history of the dark music that paved the way for the scene. this channel has a couple more goth history videos.
Poseurs, Elitists, and Goth - a good explanation for why listening to goth music matters as well as why being a hardass about listening to the “right” goth music sucks. also very entertaining and made by @cadaverkelly who’s posted a TON of goth music on this site and has an entire channel dedicated to the subculture. 
The Music of the Goth Subculture: Postmodernism and Aesthetics - an academic paper for nerds like me to parse through that has a ton of context and analysis on the goth movement and its origins.
113 notes · View notes
iamanartichoke · 3 years
Text
I wrote a Thing. It’s extremely long. I’d prefer it not be reblogged; I wrote this for my own catharsis and would prefer it not be circulated, bc of Reasons. 
I changed my mind, okay to reblog. <3 
Under a cut for (extreme, did I mention?) length. 
So I got about 12 minutes of sleep last night, as you do, and around 3am or so I found myself - out of sheer curiosity - going down a meta hole of Ragnarok discourse, trying to figure out where this "satisfying redemption arc" for Loki happened. (I mean, there's a lot of things I would like to figure out, but I started there.) Because I could. 
Basically I was looking for meta that went into detail about how Loki was redeemed in a satisfactory way. The ‘satisfactory’  is an important word here bc there is a redemption arc in the film, in that Loki starts off the film as an antagonist (kinda) to Thor and he ends the film as an ally to Thor, standing at Thor's side. In that sense, yes, there's a redemption arc. I didn't find much (and I had no idea how much people just despise Ragnarok "antis" [I really dislike that word] but that's another topic [that I don't particularly want to get into, tbh]) but I did find some. I read what I could find, and I read it open-mindedly, and overall I came away feeling like, okay, there are some valid points being made here and I can kinda see where they're coming from.
But it was a bit (a lot) like -- flat. Idk. The best comparison I can think of is that it’s like if a literature class read, I don't know, The Yellow Wallpaper for an assignment, and some of the students came away from it feeling like it was a creepy story about a woman slowly driving herself insane, and the other students came away from it incensed at the oppression and infantilization of women in the late 19th century -
- and neither side is wrong, but the former is a very surface-level reading and the latter isn't (bc it stems from looking at why she drives herself insane, why she was prescribed 'rest' in the first place, the context of what women could and couldn't do back then, etc; basically, a bit more work has to go into it). 
[Note: I am not disparaging the quality of The Yellow Wallpaper. At all. It’s just the first relatively well-known story that popped into my head.]
In this sense, I can see the argument for Loki's redemption arc, but I don't think it's a very good argument. Not invalid, but not great.
I mean, for example, I think the most consistent argument I found variations of re: Loki's redemption is that Ragnarok shows Loki finally taking responsibility for his bad behaviour and misdeeds. This includes recognizing that his actions were fueled from a place of self-hatred and a desire to self-destruct in addition to bringing destruction on others. That he probably feels awkward and regretful of these things and doesn't know how to act around Thor, but he figures it out by the end, and decides that returning to Asgard is the best way to show that he's ready to make amends. His act of bringing the Statesman to Asgard is an apology. He allies himself with Thor and ends up in a better place, both narratively (united with Thor once again) and mentally (having taken responsibility and made amends for his past).
And setting aside that he had already made amends by sacrificing his life in TDW (and also setting aside that the argument is made that Loki redeems himself in IW by sacrificing himself to Thanos but if that's the case, wouldn't that imply that he hadn't achieved redemption in Ragnarok or else there would be no need to achieve it again in IW? Or, if you think he did achieve redemption in Ragnarok, then what the fuck did he give his life in IW for? What was his motivation there, and why did the narrative not make it clearer? I digress.) 
- setting aside those two factors, I think this is a very fair argument. Loki is fueled by self-hatred, and he does want to self-destruct, and he does want to inflict that pain on others as well (particularly Thor). No lies detected here. 
However, I also need to know where that self-hatred and desire for destruction (toward himself and others) comes from and for that, we need to go back to Thor 1.
Thor 1. 
Loki starts Thor 1 out as "a clenched fist with hair," to borrow a quote from the Haunting of Hill House (that I tucked away in my mental box of Lovely Things bc it says so much so very simply). He's very used to bottling everything up, pushing it down; he slinks around behind the scenes, pulling the strings to this plot or that. He's "always been one for mischief," but the narrative implies that the coronation incident is the first time Loki's done anything truly terrible. And it all immediately pretty much goes to shit, so Loki spends the rest of the movie frantically juggling all these moving pieces while trying to seem as if he's got it all under control, every step of the way. That's how I view his actions. 
But I always come back to that quote where Kenneth Branaugh tells Tom, of the scene in the vault, "This is where the thin steel rod that's been holding your mind together snaps." In other words this is where Loki discovering he's Jotun is just one thing too many. He can't take it. But though the rod snaps, his descent isn't a nosedive. It's a tumble. As the story progresses, the clenched fist starts to loosen, the muscles are flexed in unfamiliar ways (that feel kinda good, after being stiff for so long), and it culminates with the hand opening completely and shaking itself out. All of that repression, that self-hatred, that rage and jealousy just explodes so that, by the time the bifrost scene happens, Loki's already hit bottom. It's not just about proving his worthiness to Odin. He wants to hurt Thor, too; he, essentially, throws a tantrum. (That's right, I said tantrum.) 
(Note: The word 'tantrum’ has negative connotations bc we normally equate it with a toddler stamping their feet and screaming in the aisle when their parent won't buy them the toy they want. But in itself, the word tantrum isn't infantalizing. It's an "emotional outburst, an uncontrolled explosion of anger and frustration" [paraphrasing from dictionary.com]. That's exactly what happens here [and why Tom called Loki's actions a massive tantrum, but people took that to mean Tom agreed it was childish whereas I doubt Tom meant it that way]).
He's been pushed past his limit, and he does bad things. He does really shitty things. He hurts Thor, he hurts his family. I'm pretty sure he knows this all along so this isn't, like, some revelation further down the line that "hey, those things I did were probably kinda bad." He got the memo already. 
Ragnarok 
Fast forward to Ragnarok, and we're introduced to a version of Loki who's had 4ish years to sit with everything that's happened. To sit with it and not do much else. The rawness of it has faded, and now it seems as though it's just become a thing, like when you move through life aware of your childhood traumas and have more or less just accepted them (and you probably share a lot of really funny depression memes on Facebook, which is kinda the equivalent of Loki's play, but that's probably just me). 
Loki has, more or less, chilled out. He seems more bored than anything else; he's been masquerading as Odin for longer than he ever planned or intended to, so he's more or less ended up hanging out, letting Asgard mind its own business, and entertaining himself with silly plays. This is the version that starts out the movie as an antagonist to Thor - a version that is, arguably, in a much different place [and is a much milder threat] than the version who originally did those Bad Things. 
And of course Thor is still mad at him, and of course they're going to butt heads, because that's what they do (and Thor's grievances are genuine, I’ll add, bc it's not really his fault he assumed Loki faked his death, nor can he be blamed for being pissed about Odin).
One argument framed this version of Loki as being a person who is facing the awkwardness of coming out of a dark place, which is fair. If we're going to frame his actions in Thor 1 as a tantrum, then Ragnarok would be the part where the toddler has been taken home, possibly has had some lunch and a juice box, and is now watching cartoons. They're over the tantrum, and would probably feel pretty silly about it if they weren't, yknow, toddlers. They probably can't remember why they even wanted that toy so badly. If they're a little older and self-aware, they might even be embarrassed for having melted down.
Like the word tantrum, this feeling isn't a thing limited to toddlers. I know I've had a few epic meltdowns as a grown ass adult, and I know I always feel deeply embarrassed afterwards - like, want to crawl into a hole and die. I've said things I can't take back. Adolescents and teenagers throw tantrums, mentally ill people throw tantrums, adults throw tantrums (I mean, my god, look at all the videos of Karens having screaming meltdowns - screaming! - over having to wear masks in order to shop at stores). Humans throw tantrums. And usually, after the feelings have been let out and the tantrum has passed, humans feel pretty regretful and awkward and embarrassed about whatever they did and said in the midst of their meltdown. 
I get all of that and agree it's valid and that Loki probably feels it. By the time Ragnarok happens, Loki's had some time to reflect and think hmm, yeah, probably could've handled that one a lot better. The argument further goes that in order to navigate this awkward period, Loki must come to terms with what he's done, acknowledge that some things can't be unsaid or undone, and begin to make amends. Supposedly, some people feel that Loki becomes a better person because he does "own" everything he did wrong and, even though he feels like a jackass (paraphrasing), he sets that aside to become a become a better person by choosing to help Thor and Asgard at the end. 
Thus, the overall arc goes like this. Loki, Thor's jealous little brother, 
throws a tantrum of epic proportions bc Reasons 
continues to act badly and make things even worse (Avengers) 
has to face consequences for his actions (prison sentence) 
ends up with a stretch of time in which he's free to contemplate and chill out 
feels embarrassed and awkward about how he's behaved
sees an opportunity to make up for it and decides to take it 
helps Thor, saves the day, and ends the film a better person. 
Redemption achieved.
None of this is wrong. The film supports it. It's a fair interpretation. But it leaves. out. so. much.
To circle all the way back around Loki being "a clenched fist with hair," and his actions stemming from his self-hatred, you have to ask - how did he get that way? He didn't end up with all this self-hatred on accident. Generally, one isn't born despising themselves, it's a learned behavior. (I realize chemical imbalances are a thing, obviously, as I have Mental Shit myself, but for argument's sake I'm assuming that's not the case with Loki [at this point in time]). 
Where did Loki learn it? From his family, from his surroundings, from his culture. We see examples of these microaggressions in the first, like, twenty minutes of the movie - a guard openly laughs at Loki's magic after Thor makes a joke about it (the tone of the conversation implies that Thor "jokes" like this often) and though Loki does the snake thing, the guard faces no real consequences. Thor doesn't acknowledge that anything went amiss. Not much later, on their way to Jotunheim, Loki's barely gotten two words out to Heimdall before Thor cuts him off, steps in front of him, and takes charge. Loki doesn't look annoyed at this; he looks resigned. 
Then, for absolutely no reason at all, Volstagg decides to make a jab at Loki ("silver tongue turned to lead?") just because he can. The ease with which he makes this comment and the way that no one else blinks an eye at it implies that this isn't out of the norm. And Loki doesn't react, not really. In the deleted version, he delivers a particularly nasty comeback but he delivers it under his breath, without intending Volstagg to hear it. In the final version, he simply says nothing, though his expression can be read as hurt or stung. Either way, the audience sees an example of Loki being walked all over by Thor and his friends and bottling up his reactions instead of standing up for himself. 
Microaggressions matter. They are mentally and emotionally damaging. They hurt. The implication that this is not unusual treatment for Loki means that Loki's probably gone through this for most of his life. It's like the equivalent of being, I don't know, twenty two and you're the friend who has to walk behind the others when the sidewalk isn't wide enough, and it's been that way since the first day of kindergarten. At this point, you're used to it, but that doesn't make it hurt any less when the jabs come seemingly out of nowhere, for no reason other than to make you feel bad.
(I personally identify a lot with this bc I experienced passive bullying in social settings for years. I was the 'doesn't fit on the sidewalk' friend; I hung around with people who'd pretend to be my friend and would be more or less nice to my face, but would laugh at me and make fun of me behind my back for whatever reasons. And often there'd be the random jabs at me, things that would come out of nowhere to smack me in the face, followed by the fake laugh and “just kidding!" so that I couldn't even get upset without being made to feel like I was overreacting and couldn't take a joke. I'd deal with this socially, particularly in middle school when girls are their most vicious, and then I'd go home and, because I was the only girl with a lot of brothers and because boys are mean and because I am who I am, the dynamic was that my brothers would just endlessly roast me to my face and sometimes it was a "just kidding!" thing, where I was the only one not laughing. But that’s beside the point; my point is that microaggressions, passive bullying, and consistent invalidation are harmful and that shit stays with you into adulthood.) 
So, yes, Loki needs to be held responsible for his misdeeds, and it's valid to say that he recognizes those misdeeds and wants to make amends. I have never disagreed with that. But the problem with this interpretation is that it lets every single other character who contributed to Loki's self-hatred and mental breakdown (let's just call a spade a spade here, that's what it was; he was broken psychologically) get off scot-free.
First of all,
Odin is not held accountable for instilling in the princes a mentality of Asgard first, everyone is beneath us but Jotuns are benath us the most, they are literal monsters. He is not held accountable for pitting his sons against one another (even if it was unintentional, he still did it) with "you were both born to be kings but only one of you can rule" being the general tone of their upbringing. He's not held accountable for his favoritism toward Thor.
Frigga is not held accountable for deferring to Odin both in supporting the above things and in keeping the truth of Loki's origins a secret while doing nothing to discourage the "monsters" narrative. 
Thor is not held accountable for his own tendency of taking Loki for granted (he assumes Loki will come to Jotunheim, he oversteps Loki constantly, “know your place,” etc.. He grants his implicit permission for Loki to be treated as the sidewalk friend in their “group,” a group which is loyal to and takes their cues from Thor as Thor continues to do nothing in his brother's defense).
[Note: Wanting Thor to be held accountable for things he's done wrong isn't vilifying him. Acknowledging that Thor benefited from Odin's favoritism and his own place as Crown Prince doesn't negate Thor also being raised in an abusive environment. I don't think anyone's saying that or, if they have, it's not something I agree with.]
Furthermore, 
Odin is not held accountable for his cruelty in disowning Loki (”your birthright was to die” is never going to be forgotten, speaking of people saying things that can't be unsaid or taken back) and in sentencing Loki to a severe prison sentence (life! only bc Frigga wouldn't let him execute Loki) for crimes that are no worse than what Odin himself has committed (around which the entire plot of Ragnarok revolves! Colonialism (and subjugation) is wrong is, like, a major theme [that people rush to praise, even] here). 
Thor is also never held accountable for not trying harder to understand what made Loki snap (fair enough, he didn't have a ton of time after returning from Earth, but certainly he had lots of time to sit around reflecting while Loki was being tortured by Thanos for a year). He knows Loki is "not himself" and "beyond reason" and accepts it at face value; he questions it once and then lets it go. He's fine with assuming Loki's just lost his mind, and isn't that a shame. (I realize I'm simplifying Thor's emotions but my point is that Thor could've tried harder to figure out that Loki was being influenced and/or not acting completely autonomously.) 
Thor is also never held accountable for - if not facing consequences for his own slaughter of Jotuns - then at least addressing why Loki can't kill an entire race even though Thor tried to do that, like, two days ago. (Granted, it’s difficult to understand how Thor got from Point A ("let's finish them together, Father!") to Point B (this is wrong!), but that failing belongs to Thor 1 (which is not, by the way, a perfect movie).
The interpretation that Loki is fully redeemed because he took responsibility for his actions, returned to Asgard, and allied himself with Thor to save their people is all well and good - but, why is Loki the only one here who has to take responsibility for their actions? 
What about all the loose threads in his story? 
For example, how did he get from: 
Point A (believing himself a literal monster, having a complete mental breakdown, getting tortured and further traumatized after that, etc) 
to 
Point B (Hey, yknow what would be fun? I'm going to write and direct a play about how I heroically died to save Thor and Jane, and I'll go ahead and have Odin say he accepts me and has always loved me. I'm going to do these things because Odin never said this in real life and instead of acknowledging my sacrifice, Thor left my body in the dirt, so someone has to validate what I've done right and that someone might as well be me. And hey, while I'm at it, I'm going to control the narrative on revealing myself as Jotun to Asgard, instead of living in fear of it being found out, and I'm going to do it in a way that they have to sympathize with me and revere me in death, bc they never bothered to do so when I was alive. And Matt Damon should play me, also.) 
to 
Point C (Yeah, I guess I feel kinda awkward about that whole tantrum thing, also I should help Thor and support him being king.)
The answers to these questions are handwaved and the audience takes that to mean they don't matter. Furthermore, framing Loki's redemption around an act of service (more or less) to Thor makes Loki's redemption about Thor. Does Loki make this decision for the sake of Thor and of Asgard, or does he make it for himself? It's not super clear to me, and I think arguments can be made for both. Which, again, is fine, but - whatever.
If we're going to collectively agree, as a fandom, that Loki is complex, that he's morally gray, that he's worthy of redemption and therefore arguably a good person who's done bad things, then why is it asking too much to have it acknowledged that Thor (also a good person who's done bad things) played a part in Loki's downfall and has shit to apologize for, too? Bc one can only assume the reason is that you're taking a very gray concept and making it black and white by saying Loki has to apologize and make amends because he is the villain, and Thor doesn't because he is the hero (and it's his movie). And it's lazy.
This is where the crux of the issue lands. There's more than one valid interpretation, yes. And no two people (or groups of people, or whatever) are going to consume and therefore interpret or analyze the source material in the same way. I think I saw a post recently about how studies have been done on this, in fact. But, there is a lot going on under the surface that tends to get overlooked when exploring Loki's redemption arc in Ragnarok, as far as I can see, and that’s why I don’t consider it satisfactory. 
[I did read similar arguments regarding other issues that are often debated ('debated'), like Loki's magic and/or being underpowered, whether or not Loki's betrayal of Thor was the natural outcome of the situation on Sakaar or not, whether Thor actually gets closure with Odin [if he does, how does he reconcile the father he's idolized with the imperialistic conqueror he's discovered? Why doesn't he hold Odin responsible for covering up Hela's existence and the threat of her return, especially as he knew he was nearing the end of his life? Is Thor's "I'm not as strong as you" meant to imply that he acknowledges those shortcomings of Odin's and that he's okay with them, or that he's just overlooking them, or is he not okay with them but didn't have the chance to get into it bc he was in the middle of battle? T'Challa confronted his father on his wrongdoings in Black Panther; could Thor not have had at least one line that was confrontational enough to establish where he stands as opposed to this gray middle? Can someone explain to me how any of this equates to Thor gaining closure? Please?) but obviously I'm not going to go into all of them (well, I tried not to), bc this mammoth post has gone on long enough (I may not even post this tbh)]
- but my overall point to this entire thing is that when I say I'm critical of Ragnarok bc it's flawed, that Loki's arc was neither complete nor satisfactory, that many things went unaddressed and, due to all of these things, I do not think Ragnarok is a very good movie nor a very cohesive movie, this is where I'm coming from. I have not seen anything to change my mind to the contrary. 
But I am not saying that anyone satisfied with it is wrong, or shouldn't have the interpretation that they do. I'm not vilifying Thor in order to lift Loki up, just acknowledging that Thor is arguably just as flawed as Loki without the stigma of being Designated Villain. I think a lot of these arguments get overlooked or dismissed, and that's fine, but it doesn't make the people who do engage with them hateful, or bitter, or trying to excuse Loki's crimes, or feeling like redemption means that Loki's crimes should be erased rather than reconciled. 
And sure, yes, perhaps we are expecting too much and exploring all of these themes (or wanting them explored) means that somehow we think it should be Loki's movie (we don't). Loki is a supporting character, but he's still a character. And the movie itself doesn't have to delve into all these things - no one's saying that. (At least, I'm not.) We just want acknowledgement, from the narrative, that this stuff was an Issue. 
This could have been accomplished with - 
Some dialogue closer to the novelization (and original script), like Thor and Loki both acknowledging the harm they've done one another and their kingdom due to their Feels.
 A single line of Thor confronting Odin, or even asking "Why?" 
A narrative acknowledgement that Odin did both Thor and Loki dirty (”I love you, my sons” isn't an apology, because it doesn't acknowledge either that there's been wrong-doing or express regret for having done the wrong in the first place). 
A little bit more nuance in the way Loki treats his own past (ie, instead of flippantly telling the story of his suicide attempt, maybe - if it must be flippant - talk about getting blasted in the face with Hawkeye's arrow or sailing through to Svartalfheim [And in that moment, I sang ta-daaaa!]) or whatever. 
I recognize that wanting full, in-depth exploration on all of these issues regarding a supporting character is probably too much to ask or expect - but, I also feel like, if you're going to be professionally writing a narrative (or rewriting/improvising, as it were), it's not too much to ask that a little more care be taken in regards to all of the layers that have contributed to said supporting character's downfall and subsequent redemption arc. I don't think that's an unreasonable thing to want. 
And maybe if there had been more nuance and continuity in how these things were portrayed on screen (ie, if TW had actually done as good a job as his stans think he did), the fandom wouldn't have divided and conquered itself over which "version" of the same character is more valid and whether or not the film did its best to close out a trilogy (not start a new one), to the point where everyone in this fandom space makes navigating it feel like walking through a minefield. 
But, I mean 
Tumblr media
(Again, please don’t reblog if possible.) 
Edit: Okay to reblog. <3 
96 notes · View notes
Text
Hypothetically Rewriting Assault’s Story + Some General Assault Opinions
Tumblr media
There’s a game my husband and I like to play when we watch a movie, play a game, or read a book that has a story that we don’t really enjoy or we enjoy certain parts of but not others.  We look at things we’d keep and things we’d change and we build a story from there-- sort of like an AU but we don’t really go into the writing part, we just stick to theorizing and mapping a general story.
I decided to play that game with Star Fox.  Not because I think Star Fox has a bad story but because sometimes I think the stories could have been handled better.  Note: for the rewrite game, I only really look at story, even for video games, I don’t really look at gameplay mechanics, but I do understand those have a lot to do with story potential so I do take it in as a factor... I just don’t bother to “rewrite” the mechanics, if that makes any sense at all.  Some of my list today will include boss encounters but I wouldn’t necessarily say those are mechanic-related... more like “event-related”.
I’ve mused a bit in the past about rewriting Adventures and Command and I do have plans to do a mock up of an Adventures remake eventually.  However, today I was thinking about how I would go about handling an Assault re-write in particular.  Much like Command and Adventures, I don’t have any beef with the core story but I do think there’s a few things that could’ve been better about Assault’s storyline-- like they had good ideas rolling but they didn’t quite refine them.
Under the cut because SUPER long.
My basic feelings on Assault are pretty positive.  I think the game is generally just fun and I like that it feels like the natural progression from SF64.  I liked getting to see planets we haven’t seen since the N64 era in better graphics and I liked seeing Star Wolf return.  I also just thought the aparoids were neat enemies. 
Generally speaking, though, when it comes to Assault, I think it suffers from the thing it tries to push the most-- the story.  I think a lot of people get caught up in thinking the story is better than it is because it’s the first game since SF64 that really follows the same Star Fox vibe without retelling the Lylat Wars.  Don’t get me wrong, the overall plot is great but the execution and pacing are... wonky.  Certain characterizations also take a hit in some regards but no one really talks about that when Command exists. That’s something we’ll talk about later on with this post.
That being said, Assault really does have a lot good going for it.  An absolute banger of a soundtrack, some great dialogue, a neat story synopsis, the introduction of cool characters like Panther and Beltino (who existed but was always off-screen), and just good levels.  
Tumblr media
So, here’s what I would add, I suppose, if I were to somehow have the ability to rewrite Assault.  Originally I had this in paragraph form, but I’ve made it into more of a list under topic segments with main points bolded for your viewing pleasure.  Some of these points might be considered nitpicky and while I do understand that yes, this is a game about space animals, I do hold the developers in high enough regard to make a game with a continuity that makes sense.
The Story Changes
- Reduce Pigma’s storyline in Assault.  This is the biggest one for me because a bulk of the plotline feels like a giant chase to just get at Pigma and it feels like it derails from the actual plot with the aparoids.  We only go to Sargasso because of Pigma.  We only go to Fichina and then back to Meteo again, because of Pigma.  That’s 3 levels in a 10 level game devoted to just tracking down Pigma and chasing him.  While it makes the build up to fighting Pigma kind of nice, I personally feel like the plot could be reduced to 2 levels.  If Assault overall was a longer game, I could see them making it 3 levels.  Overall, though, in its current state, I feel like the side plot overstays its welcome and the aparoids promptly get shoved to the side in favor of “Oh no, we gotta get to Pigma!” And I get the main motive here is to show how the aparoids affect people and because of the build up, it does a good job at showing how utterly terrifying the aparoids are.  But it’s still too long given the length of Assault’s story. The only alternative to this is make Assault longer, which... honestly, it should be.  
- Revise the scene with Tricky.  I’m obviously not well-versed in dinosaur biology but I’m pretty sure dinos didn’t grow that fast from what studying I HAVE done.  And why is he suddenly king now?  Did his parents die?  He seems not affected by this at all?  Like it’s a funny scene with him, Fox, and Krystal, but it’s odd if you really look at it.  Give us, as players, more context because I’m still not even sure what happened to make Tricky suddenly the leader and... big.  As a note, you’re gonna hear me gripe a lot about the Sauria level in this post.
- The Star Wolf + Peppy sacrifice is a low effort way to raise tension/stakes and then cop out.  Oldest trick in the book, imo, is to act like you’re going to kill off important characters only for them to be alive miraculously.  And let’s face it, as an audience we all know they aren’t going to kill those characters because it’s Nintendo and those characters are too beloved.  I would’ve forgiven them for only doing this with Peppy or Star Wolf, but when you tack them both together and throw in the fact they make it seem like you’re going to have to kill General Pepper too... yeah, it’s just a bit much of the same trope over and over again.  I wanted to put a note in here about how I’m fine with the Great Fox being “sacrificed” but overall, it needed to return to the series because of it’s icon status, but I think that’s more of a gripe at Command instead of Assault.
- Keep Pigma alive.  This will conflict with a point I have later on about the game consistently having characters cheat death for easy drama points but with Pigma, I would’ve kept him fully alive... but maybe with some physical damage from the aparoids.  I understand he’s semi-alive in Command and tbh I don’t know where I stand on that.  Why keep Pigma alive, you might ask?  I feel like his character has a lot more potential than being “just the greedy guy”.  Like he’s got good potential future villain material for future games and... if I’m honest?  I just don’t see Nintendo wanting to keep Pigma dead so why even bother killing him off?  They couldn’t even commit to him being dead in Command anyways so it seems very moot.
- Bring Bill and Katt back.  Assault is acts a bit like a big reunion of all of our SF64 favorites but our two favorite side characters are suspiciously missing.  Wouldn’t Bill be out on the front lines fighting against Andrew in the beginning?  Or maybe back in Katina?  And wouldn’t Katt inevitably show up in the midst of the invasion, maybe to pointedly check in on Falco?
- Bring Andrew back for the final fight. I think Andrew being defeated early into the game is fine overall but I think bringing him back in for a reunion final fight against the aparoids would serve to really solidify that it’s really everyone vs the invading aparoid force.  It would show that not only is Star Wolf willing to put aside their differences but so is basically everyone in the Lylat System in the name of survival.  Imagine the Venomians and Cornerians working together against an aparoid fleet, giving Star Fox and Star Wolf time to attack the queen?  I just think it’d be neat and it’d open up the potential for some fun banter mid-mission.  I do understand that quite a few people consider Andrew canonically dead after Assault but personally, I feel that his defeat left his fate questionable (I’m a staunch believer that unless there’s a body, they’re probably alive, especially for Nintendo games because, again, they never like to kill people off) so him returning in Command never really bothered me.  
- In general, reconsider some of the character portrayals.  Unfortunately, when a series has a different studio for each game, character portrayals will inevitably have inconsistencies.  While I give Namco a lot of credit for putting in oodles and oodles of detail into the game (particularly the levels), I think they failed in their portrayal of Fox, at the least, and Wolf is a considerable offender as well.  While it’s obvious that Fox in Adventures was effectively modeled off of Sabre even in terms of personality, Rareware was at least able to justify Fox’s newfound jaded attitude with the passing of many years and a distinct lack of steady income, resulting in the team being in disarray.  Assault’s Fox is a stark contrast to his cynical interpretation with seemingly no explanation other than maybe “Oh, I have more money and a gf, maybe I should behave myself”.  As if the sudden change in personality wasn’t random, Fox also just seems very blah, like a blank slate stereotypical shooter game protagonist dude with little to no emotion.  Wolf is less obvious but gets slated into a mentor-like role midway through the game and ends up in a respectful rivalry with Fox... which there’s nothing inherently wrong with that except for it happening abruptly (and, I mean, Peppy is right there).  But I take less issue with this and more of an issue with the fact that there’s an entire level establishing that Wolf now runs a crime den with effectively what seems to be an army and no one bats an eye at this.  He doesn’t even call on them to help with the aparoids.  Did they all die when the aparoids attacked Meteo?  Are they safe somewhere else?  Where do they go?  How was Sargasso able to operate without the CDF being on their doorstep with warrants for arrests?
- Don’t kill all the dinosaurs.  A bit of a dramatic statement but the ending screen that showed all the damage to Sauria really bothered me.  While I understand that the dinosaurs had less of a chance against the aparoids than a more technology-focused society like Corneria, I was a bit disappointed that the decision was made to just state that a lot of tribes had been wiped out.  I know this could easily be retconned in a future game and I feel like it should be.  “But why, Amalia?  Why are you disappointed by that?”  1) It’s a little too grimdark for my tastes.  2) The fact it all happened off-screen felt very hand-wavy.  And 3) It brings into question the entire point of Adventures.  Why did we bother to save this planet if it was going to be reduced to rubble and ash 1 year later?  Where were the Krazoa in all of this?  Why did they not make an appearance at all to try to stop the invasion with their alleged powers?  It just raises too many weird questions and I feel like Namco didn’t think it through too much.  Which I mean, sure.  Family, kiddo game.  I’m not asking for bigbrain plot and lore but I’m squinting at this bit because it does feel very contrary to the lore from the previous game.
- Make the aparoids more relevant.  As nice as it is to have a random bad guy from another galaxy, I feel like there was more that could be done with the aparoids in terms of their origins.  Tiny things, mind you, not huge revelations.  Off the top of my head, they could have been tied into Krystal’s backstory to help alleviate some of the complaints that she was too random to be added to the series’ main cast.  Alternatively, they could have been a product of Andross or even a weapon prototype from Corneria that fled the lab (I actually thought the game was leaning in that direction for a bit then just Nothing Happened).  I get that the vagueness of their origins leaves room for people to speculate and speculation is nice but... when you leave too many things unknown, it starts to feel less like giving fans room to interpret and more like just doing random things for the sake of it.  I think a lore tidbit here or there would work wonders for the aparoids instead of leaving them as just borg/zerg clones.
Tumblr media
Level-Based Changes
- Add either Aparoid RedEye or Aparoid General Scales as a boss to Sauria.  Given that this level mysteriously lacks a boss, which is just weird compared to the other levels, I think that they had the opportunity to add something cool to go along with the cinematic feel they were going for with Assault.  Assault’s cutscenes do play in a movie-like fashion and it’s clear they’re trying to make the game as epic as possible.  It’s a shame they had so much fodder for a great boss here but they failed to go through with it.  Alternatively: Add a Krazoa-Aparoid fusion.  Why?  Because Star Fox is about cool epic sci-fi and that would be cool epic sci-fi incarnate.
- Add a boss to the Aparoid Homeworld Level, aka the penultimate level.  Another one I felt was personally weird that there was no “final defense system” to challenge the team.  Would be cool to do an aerial battle over the aparoid planet with some giant flying aparoid.
- Be kinder to Sauria.  The level had some good homages but overall was incredibly small and incredibly short.  It felt like a bone tossed to Adventures fans but was not entirely true to the setting built by Rareware.  I’m... not even sure where the Sauria level is supposed to take place?  I presume it’s Walled City but it doesn’t really have the same color scheme or aesthetic?  Also where is my revised Adventures music?  Why do all the other levels get it but Sauria doesn’t? 
- Put some of those funky items from the multiplayer into the main campaign.  I don’t know why some of these things, items especially, were omitted unless it was purely due to time constraints.  I remember having missile launchers and jetpacks in the multiplayer and was a bit sad that they were not in the main campaign.  Retuning the levels and adding those in would be a nice breath of fresh air for the more tedious on-foot missions.
- More levels.  Self-explanatory.  Still sad we didn’t get the Zoness or Titania levels in the single-player mode.  
Tumblr media
I think all of the above changes would improve the game, though I recognize all of this is being said 16 years later after lots of time to contemplate Assault’s weaker points.  I’m not entirely certain how long Star Fox Assault took to develop but given that there’s obviously quite a bit scrapped from the game (an entire arcade mode was scrapped as well), I’m going to assume that the studio felt pressured to shove the game out the door and into the hands of customers.  It’s a shame, really, because I think a little bit longer in the oven would have done a lot of good.  Still, the product we got was good in its own right and a game that many people look back on fondly.  I haven’t gotten to replay it in years but I hope to quite soon.
You might wonder why I bothered typing this all out and I guess my point was this-- Assault was great but it wasn’t perfect, and while a lot of other games fall under a crushing amount of scrutiny, Assault seems to dodge it.  And don’t get me wrong-- I adore Assault.  But given that not many takes exist out there about rewriting it, I decided to give it a shot.  For variety’s sake.  
I do want to a mock up of a revised Assault story, which I think I will get to work on after completing this while all my ideas are still fresh in mind.  So stay tuned for that sometime in the near future.  I will also be doing my Adventures mock up at some point but probably not for a little bit as I do wanna focus some of my free time on actual fic-writing.
Anyways, if you stuck around this long, thank you for reading!  Have any changes you’d like to see to Assault if you could time machine your way back to the early 2000s?  Feel free to post in the comments, I’d love to read your ideas!
30 notes · View notes
felassan · 3 years
Text
Dragon Age Library Edition Volume 1 annotations & additional pages/art compilation
Dragon Age Library Edition Volume 1 is a hardcover collection of some pre-existing Dragon Age comics that was released in 2014. It comprises of all issues of The Silent Grove, Those Who Speak and Until We Sleep. In places, it includes additional annotations/commentaries by the illustrators and authors, as well as a few additional pages with additional art. iirc these additional annotations and pages/art aren’t featured or available anywhere else (in the franchise I mean; other people have probably put them online at some point I’m sure).
From what I can see at least, Library Edition Volume 1 is no longer in print, and as such listings for it on resale sites etc are.. price-inflated & prohibitively expensive (~£100+, which I’m sure we can all agree is just not reasonable or accessible to most people). Due to this, I’ve compiled the additional annotations and pages here in this post. Thank you and credit to @artevalentinapaz, who kindly shared the material with me. This post has been made with their permission. The rest of this post is under a cut due to length.
These commentaries are in the context of The Silent Grove, Those Who Speak and Until We Sleep. If you notice any errors or annotations missing, or need anything clarified, just let me know. I think the annotations are in chronological order. In places I elaborated in square brackets to help explain which part of the comics an annotation is referring to. A note before you proceed further: some of the topics referenced in the annotations/additional pages are heavy or uncomfortable. The quotes here are word-for-word transcriptions of dev/creator commentaries, not my personal opinions or phrasings.
(Also, I do recommend always supporting comic creators by purchasing their comics legitimately. I own each issue of these comics having bought other editions of them all legitimately. The reason I put this post together is because this specific Library Edition volume has been discontinued and the consequently-inflated cost is so high, rendering the additional material inaccessible to most.)
-----
The Silent Grove annotations
Illustrator Chad Hardin: “I used to be an environmental artist for video games, so I built a 3-D model of Antiva City using the program Silo. Many of the buildings are simple cubes, but a few are more detailed. Overall, I spent the better part of a day building it, but I used it again and again throughout The Silent Grove to maintain continuity in the backgrounds.”
Script Writer Alexander Freed: “Even working with David Gaider, it took me several drafts to find Alistair’s voice. His narrative had to convey his humor and self-doubt from Dragon Age: Origins while suggesting a newfound weariness earned during his years on the throne. For readers familiar with the character, he needed to seem like a changed Alistair - but Alistair nonetheless.”
Chad Hardin: “If you read a lot of comics, you might wonder why the majority of the heroes wear skin-tight suits. Well, I can tell you: they are easy and quick to draw. In video games, you build the model once and then animate it, so details don’t slow you down. In comics, everything has to be rendered by hand. Varric and Alistair’s outfits were quite detailed. It took me a long time to get used to them, and even longer to memorize the designs until drawing them was second nature - Varric’s knee armor in particular! Oy vey!”
David Gaider: “One of my favorite scenes in the entire series [when Varric and Isabela are disarming traps and picking locks together while Alistair looks on]. Isabela and Varric, doing what rogues do. I had a suggestion for how to put it together, but Alex managed to make it fit and did a great job with it.”
Chad Hardin: “I never used to keep any of the artwork I created for comics. I would just hand the pages over to my agent to sell. This page [when Alistair, Varric and Isabela are in a tavern together, with hookah in the foreground] I kept for myself. I love the hookah-smoking elves in the second panel and Isabela’s face in the last panel. I rendered the first four chapters of The Silent Grove in grayscale using ink washes, gouache and Copie markers.”
David Gaider: “For a little while, Varric [in these comic stories] was supposed to be Zevran from Dragon Age: Origins, which would have made sense, Zevran being Antivan and all. I know that some fans would have loved to see him, but the dynamics of the group just didn’t work as well. Then a planned cameo later had to be cut for space. Ah well, Zev, another time.”
Alexander Freed: “Isabela at her most dangerous [climbing up the side of the cliff]. This scene - featuring a scantily clad, dripping-wet woman who tends to flaunt her sexuality - could easily have come across as exploitative, but Chad did a lovely drop portraying Isabela as purely focused and deadly.”
Chad Hardin: “Isabela rising out of the water and scaling the cliff with the knife in her mouth is one of my favorite parts of The Silent Grove. It is one of those moments where the writing really inspired the art. Hats off to Alex and David. This is another page I kept for myself.”
Colorist Michael Atiyeh: “This is one of my favorite Dragon Age pages. Chad is such an amazing artist; I feel very fortunate to have had the opportunity to work with him.”
Chad Hardin: “I love that this page [when a guard spots Varric and shouts ‘Intruder!’] made it in uncensored. So many times in comics, I draw something and some stuffy lawyers come out of the woodwork and tell me to tone it down. Dark Horse and BioWare always let me have fun, and this turned out to be one of my favorite pages with Varric and Bianca. Any guesses to which word he is mouthing in the second panel?”
Alexander Freed: “Note the simple decency of Alistair as he gives his cloak, without comment, to Isabela. For all his flaws, he’s genuinely kind at heart - a rare enough trait in Isabela’s world that I think it’s much of what she values in him.”
Chad Hardin: “I love the opening panel to this chapter [the opening panels to Chapter 3, when the team are on a ship at sea]. It’s the image I use on the homepage of my website. This page was a gift to my cousin Wendy, who loves pirates. Seascapes with sailing ships might be clichéd in fine art, but for me it was a first.”
David Gaider: “I wanted to have this story center on the group travelling to a Witch of the Wilds other than Flemeth, and originally I had set it somewhere else - until I remembered a Codex entry from Dragon: Age Origins that offhandedly mentioned a witch in the Tellari Swamps. Brilliant! It’d look like I planned it all along. I didn’t.”
Michael Atiyeh: “I love opportunities where I can show a change in the time of day as you move from panel to panel [when the ship heads towards and the team arrive in the Tellari Swamps]. I feel the palette of each panel is very distinct and beautiful.”
Alexander Freed: “Why did Alistair choose two people he barely knows to be his companions on this quest? We never make this explicit, but of course Varric is on the right track. Alistair wants to surround himself with people who don’t know him and won’t judge him, yet it’s Alistair’s idealism that Isabela and Varric work to preserve.”
Chad Hardin: “Another page where the writing inspired the art [when the group suddenly encounter a dragon]. I love the dragon bursting onto the scene and Isabela’s stare. Some writers will try to cram six or seven panels on a page like this and the pacing just doesn’t allow the artist to give each moment the right punch. Can you imagine if the first panel was crammed into a single square inch?”
Chad Hardin: “Yavana was one of the only characters that we did no preliminary sketches for. I don’t know how that happened, but thankfully it worked out.”
David Gaider: “I love how Yavana looks like a cross between Flemeth and Morrigan. Flemmigan? She’s totally Chad’s design, and it’s great. Typical for these witches, she never says things straight. In my mind, this Alistair is the one who did the Dark Ritual in Dragon Age: Origins - and I was half-tempted to have him lose his cool in this first scene [opening panels of Chapter 4] with her. Too early, though.”
Alexander Freed: “Through this whole sequence [the page when Varric aims Bianca at Yavana], Yavana is dropping cryptic hints and Alistair is refusing to play along. He’s met Flemeth and Morrigan - he knows Yavana won’t give him a straight answer, and he won’t give her the satisfaction of asking needlessly.”
Michael Atiyeh: “Sometimes it’s the little things on a page that spark my interest. Here [when the team navigate vines and mud to get to the temple], the sunset panel came out great and the mud looks really thick and gooey. It’s fun to focus on these details and make them stand out.”
Chad Hardin: “I hated drawing this scene [when Isabela gets kicked] where Isabela gets the boot to the face. Call me old fashioned, but I was raised to believe that only a coward would ever hit a woman (even a battle-hardened pirate adventurer). I draw at home, and my girls often watch me work in my studio. This was a page I didn’t want them watching me draw. I do like, though, that Isabela gets up, yanks the arrow out, and then soldiers on (and later extracts brutal revenge).”
Michael Atiyeh: “Poor Isabela. It seems I gave her more bruises and black eyes than any of the other characters. [when Isabela is yanking the arrow out]”
Chad Hardin: “It’s always interesting to go back and look at artwork because it reminds me of what was going on in my life at the time. I inked this page [opening panels of Chapter 5] at a ‘draw night’ session at an anime convention in St. George, Utah. I was one of the special guests, but I missed the first day because I was at my grandfather’s funeral in Las Vegas, Nevada. Seeing this page brought back those memories.”
David Gaider: “‘Bianca says hello.’ [quoting the panels being referenced] I adore Varric. I was tempted to have him narrate the entire series [in reference to these three comics], but then again I liked the idea of having each series center on one of the trio’s viewpoints. This book belongs to Alistair, but that doesn’t stop Varric from getting all the best lines.”
Alexander Freed: “Claudio, of course, is not a terribly sympathetic figure. But I wanted to emphasize that he takes this fight as personally as Isabela - he sincerely loved Luis and blames Isabela for the man’s death. I think it’s important to give every character, even the most loathsome, some dignity. [when Isabela and Claudio are fighting]”
Chad Hardin: “Payback! Here is where Isabela extracts her revenge on Claudio [when Isabela stabs Claudio]. I never enjoyed killing off a character so much. I particularly enjoyed putting the look of shock in his eyes. He had it coming. There is something satisfying about killing a ‘made man’.”
Chad Hardin: “Every now and then when drawing comics, I wish I could animate some panels and watch them as a cartoon. It would be great to see this sequence [when Yavana catches Claudio’s soul] in full motion as Yavana snatches Claudio’s soul, makes it reenter his corpse and then extracts information from him until he bursts into flame. It was a very Hellboy-ish moment. I enjoyed the movie that played in my mind while drawing this scene. Hope everyone liked the result.”
Chad Hardin: “As I mentioned on page 17, I rendered the first four chapters in grayscale, which made the black-and-white art look great, but had a neutralizing effect when it came to colors. By the time I drew chapter 4, I had seen the effect it was having and decided to stop using the grayscale so the colors would pop. When I saw this page [when Alistair says to Yavana ‘And we helped you find it’] in print, it confirmed to me that I made the right decision. I honestly feel this art was the best of The Silent Grove.”
Chad Hardin: “I practically painted these pages [when Yavana says ‘It is permitted. Tonight and only tonight’] in thumbnails hoping it would help me choose how to render them in ink. It is so hard trying to figure out how to get a full range of value out of just black and white. There are some artists and inkers that make this look easy. Mark Schultz comes to mind. Michael saved my bacon. Colorists really do so much work when it comes to rendering; this page came out awesome because of him.”
David Gaider: “Here we reveal the existence of Great Dragons (as opposed to High Dragons), and also that Yavana was the source of the return of dragons to Thedas after their departure for so many centuries. But why? There’s the rub, and not even Alistair can trust that she’s telling him the truth.”
David Gaider: “Here’s the controversial scene [Alistair killing Yavana]. I think some fans don’t like that Alistair did this, and have said they consider it out of character. I don’t. From his perspective, Flemeth and her daughters have been toying with the world for reasons that can’t be trusted. They dragged Maric away from his family, from him. One might think his judgement foolish, but considering what Alistair was capable of deciding even back in Dragon Age: Origins, it’s certainly not out of character.”
Chad Hardin: “[same scene as above] This was a controversial page, and there were a lot of people who thought it was out of character for Alistair to kill Yavana (I didn’t see it coming - I mean, you just don’t kill a Witch of the Wild), but here is the thing: this page is Alistair acting as a king. Yavana has been manipulating him, trying to play him like a pawn, and he just can’t allow that. There’s too much at stake, for himself and for his subjects.”
Alexander Freed: “The end? An end, at least [the trio walking off into the distance]. The series needed a note of closure while leading into Those Who Speak (which wouldn’t arrive until many months later). David tweaked the ending in the outline several times, and I did my best to balance resolving Alistair’s emotional journey without resolving the quest. It’s not as clean as I’d have liked, but fortunately, now it’s all in one volume...”
Those Who Speak annotations
Alexander Freed: “Capturing Isabela’s narrative voice was much easier for me than capturing Alistair’s - partly because I’d already written The Silent Grove, and partly because of my own writing proclivities. Rereading now, I wonder if I laid on the (mild) profanity a bit too thick. I’ll leave you to judge.”
David Gaider: “I like the additional detail Alex and Chad put in, letting us see more of Qarinus and more of Isabela’s crew. Alex wanted to give her crew more of a presence, and let her first mate have some face time, so they weren’t just parts of the scenery. Good call on his part.”
David Gaider: “I’m really fond of the formal getups Chad made for the party. Isabela’s actually comes from a concept we didn’t use from the cancelled Dragon Age 2 expansion, if I remember right. And Maevaris came from me asking for ‘someone who looks like Mae West’ - with the wonderful outfit all Chad’s doing.
Chad Hardin: “Maevaris. I love Mae. When David and Dragon Age art director Matthew Goldman spoke to me about designing Mae, they wanted her to be fully female with the exception of her biology. They told me to think ‘Mae West’. Well, when I think of Mae West, I think of her... womanly shape. So, drawing Maevaris was always walking a fine line between portraying Mae’s identity and her biology. The process endeared her to me.”
Michael Atiyeh: “Just like in The Silent Grove, we are introduced to another gentleman from Isabela’s past [when the team meet Lord Devon and Isabela threatens him]. As was the case with Claudio, he will meet his fate at her hands.”
Chad Hardin: “When I was drawing Titus, my kids asked me why I was drawing ‘angry Jesus’ or ‘evil Jesus’. I can’t remember which term they used exactly, but it made me chuckle. I was going for a mix of Rapustin and Joe Stalin, but ‘evil Jesus’ would do.”
David Gaider: “I’m not sure it’s apparent here [when Alistair says ‘I’d really rather not’], but Alistair was supposed to be using one of his Templar powers on Titus (that’s why Titus recognizes what he is on the next page) and disrupting his magic.”
Alexander Freed: “Isabela is witty and charming enough that it can be easy to forget that she’s not, in fact, a nice person. Even after finishing the outline, David was concerned about making her too unsympathetic - but I loved his approach in this series. The dark deeds Isabela commits - this murder included [Isabela killing Lord Devon] - are what make her guilt tangible and no easy matter to overcome.”
Alexander Freed: “I thought the notions of Isabela’s pride in her captaincy and dedication to her crew were some of the most interesting aspects of her character in David’s story. In scenes here [when Isabela is on her ship saying ‘Keep them focused and keep them sober’] and elsewhere, I did my best to emphasize their place at the core of Isabela’s world.”
Chad Hardin: “Most of the time I draw from imagination, but because of the complexity of this page [Qunari trying to board Isabela’s ship] I decided it would work better if I had photo reference. On this page are my nephews Jared (Varric) and Adam, my niece Melissa, my kids Erica, Tasey Michaela (Isabela) and Chad (Alistair), my friend’s daughter Amy, my wife Joy, and the neighborhood kids as Isabela’s pirate crew. (The crew member mooning the Qunari is out of my ol’ noodle.) I paid their modelling fee in pizza and root beer. Also, I had originally drawn cannons on Isabela’s ship, so if there are parts of it that look slightly wonky, chances are there was a cannon there.”
David Gaider: “Ever since the BioWare artists finally did a concept for female Qunari, I’ve been itching to include one in the game. It’s always slipped through my fingers, so I was going to be damned if I’d have a Qunari plot in a comic - without the same technical limitations - and not have one present.
Chad Hardin: “I had no idea this was the first time anyone outside of BioWare had seen a female Qunari.”
Michael Atiyeh: “I really like the lighting in this sequence [Isabela in her cell thinking ‘I haven’t eaten in days’], especially the strong white light and the characters in shadow.”
David Gaider: “The entire sequence of Rasaan interrogating Isabela was something I plotted out in detail when this series began. Here they discuss names - something treated in a manner peculiar to the Qunari, considering how much importance they apply to what things are called (and not called), because it forms the core of their identity. Isabela brushes it off, but as we find out later it’s also at the core of her identity. I liked that parallel.”
Alexander Freed: “To balance out the relatively static talking pages elsewhere in the issue, I hoped to make the interrogation and flashback sequences beautiful and full of information. I proposed an approach to Chad, and he wisely reshaped it into what you see here [the page with the scene where Isabela says ‘I’ve made a lot of stupid mistakes’]. Anything that succeeds on these pages should be credited to him; anything that fails is my fault.”
Chad Hardin: “Probably the most challenging spread I have ever done. My friend Stacie Pitt was the model for Isabela on this page, and my wife Joy was Rasaan. I saved these pages [around the scene when Rasaan says ‘Mistakes can be corrected’] for myself.”
David Gaider: “Sten from Dragon Age: Origins becoming the new Arishok of the Qunari was something we'd planned even during Dragon Age 2. This was a great opportunity to show that, and also to show that Sten didn’t acquire horns even despite the makeover the Qunari received in DA2. Hornless Qunari are considered special, and Sten is no exception.”
Michael Atiyeh: “I think that David, Alex and Chad handled Isabela’s flashback [to when she was sold by her mother] in an interesting way, and it created a nice flow to the story.”
David Gaider: “This was a controversial scene [what happened to the slaves Isabela was transporting], the end result of a lot of discussions between me and Isabela’s original writer on the team, and it went through a lot of revisions over that time. It needed to fit with the story Isabela told the player in DA2, but fill in the blanks of what she didn’t tell. We didn’t want Isabela to be someone who became who she is because she was ‘broken’ but instead as a result of her own actions - yet also not be completely beyond redemption.”
Chad Hardin: “These were hard pages [as above] to draw. It was difficult knowing that events such as this are part of human history, such as the Zong massacre in 1781, where the British courts ordered the insurers to reimburse the crew of the Zong for financial losses caused by throwing slaves overboard when faced with a lack of water. Horrifying beyond words.”
Michael Atiyeh: “Here, Isabela visits here crew, and I wanted to play up that she was in the light and they were in a dark cell. The light streaming through the bars gave me the opportunity to highlight Brand, who also had dialogue in the scene.”
Alexander Freed: “I struggled to find a way for Varric to contribute to victory without distracting from Alistair and Sten’s big fight. I’m happy with the solution: a brazen lie seemed appropriate to the character without taking away from the main show.”
David Gaider: “I believe my original plan had Isabela’s and Alistair’s fight scenes happening separately, but I like how Alex intertwined them in the script and I especially like how this ends up highlighting the differences between their characters when their fights are resolved. Isabela is defiant, revealing her name not because Rasaan demands it but because it’s her choice. In both cases, mercy is strength.”
Michael Atiyeh: “The brush I created for the clouds really gave them a nice watercolor effect here [on the deck of the ship, Sten calling Alistair ‘kadan’]. That brush has become a staple in my toolbox.”
Alexander Freed: “With the strong theme of names running through these issues, I liked the notion that Isabela had outgrown being, well, ‘Isabela’. When her name comes up in Until We Sleep, it’s largely played with ambiguity.”
Until We Sleep annotations
Alexander Freed: “The story of ‘Arthur’ is one of my favorite minor sequences [Varric infiltrating and fighting his way into the fortress]. It tells us something about Varric and it delivers plot information - and it’s also a reminder that our heroes kill an awful lot of people during these series and cope with it in their own ways. In general, writing Varric let me skirt the edge of metacommentary, which I greatly enjoyed.”
David Gaider: “Varric, as always, is my ‘voice of the narrator’. Here he’s expressing some of my own amusement at Alistair’s growing list of peculiarities [‘Your majesty is quite the special snowflake’]. To think, back at the beginning of Dragon Age: Origins he was just the player’s goofy sidekick who grew up in a barn.”
Michael Atiyeh: “By the third series, Until We Sleep, I really started to have a complete feel for what I wanted the final art to look like. As an artist, it’s important to continue to evolve and grow. The close-up of Sten’s face [same page as above] is a perfect example of how I wanted the rendering on the characters to look.”
Alexander Freed: “David’s outline called for a short, somber reveal of the Calenhad story by Sten. Fueled by my desire to avoid ‘talking heads’ sequences, I scripted it as a full-on storytelling flashback. David made sure the history worked (at least from the Qunari point of view), and Chad did a beautiful job handling it in a mere two pages.”
David Gaider: “Blood is important in Dragon Age, as a theme. Here we tie in the dragon blood that was mentioned all the way back in The Silent Grove and explain what it means at last. I was a bit hesitant to tarnish the legend of Calenhad the Great in this way, but I comfort myself with the knowledge this tale is but a viewpoint and not necessarily the entire truth.”
Michael Atiyeh: “Titus melting the attacker is a great example of classic comicbook storytelling and exactly what made me fall in love with the medium.”
David Gaider: “I was really happy with how Chad handled the reveal of Mae as transgender [the scene with Mae in the cell]. My worry was that Varric finding her disrobed might be potentially titillating, but I think he handled it nicely. I only wish there was more time to have Mae properly respond to being exposed in this manner, even to a friend.”
Chad Hardin: “I originally drew Mae as female [same scene as above], then changed her anatomy, so the psychological violation and humiliation she felt would be the focus. Hope that came across.”
Chad Hardin: “When in doubt, have Bianca shoot it [Varric shooting the artifact].”
David Gaider: “This scene [Varric and Bianca the dwarf] with Varric was one I wanted to do for a very long time. We’ve hinted that Varric’s crossbow was named after a real person, someone he never wants to talk about. Now I finally had the chance to show why.”
Chad Hardin: “Of all my Dragon Age pages, this scene was hands down my favorite, because Varric is my favorite. It was awesome to get to draw Bianca in her dwarven form. These scenes give you a glimpse of the love Varric and Bianca shared. It doesn’t tell you the whole story, but you can assume plenty from what is shown. You get to see Varric mostly naked (you’re welcome), but most of all you witness Varric’s heartbreak. I felt privileged to draw it. I got so obsessed with drawing this page I did an entire watercolor painting based on the last panel [Varric gets up to leave, ‘This isn’t right’ - ? or perhaps the scene where he opens the door to leave].”
Alexander Freed: “Unreliable narrators are always tricky - done wrong, they can just confuse the reader. But I’m fairly happy with Varric’s lies throughout this series, most of which are used to downplay the emotional cost of events rather than whitewash the events themselves.”
Michael Atiyeh: “This palette worked perfectly [Varric standing in front of the doorway/portal in the Fade proper], but I can’t take all the credit because BioWare provided reference for the Fade. I added the hot orange energy for the doorway, which looks great with the sickly green sky.”
David Gaider: “This scene [Isabela’s Fade nightmare] was actually inspired by a fan named Allegra who did a cosplay as a Qunari version of Isabela. I knew I wanted something like this for Isabela’s Fade section of the comic, but it didn’t really solidify until I saw the cosplay.”
Chad Hardin: “Isabela is more affected by her encounter with Rasaan than we were led to believe. A portent of things to come?”
Michael Atiyeh: “I love this shot of Mae in the fourth panel [on the page where Isabela is affected by vines]. I would be remiss if I didn’t mention what a great character she is in the series, and Chad captures her beautifully in this shot.”
Alexander Freed: “I saw this issue as a sort of downbeat victory lap. Over the course of the previous series, our protagonists largely came to terms with the inner demons the Fade confronts them with here. The fact they’ve come so far lets them win this last battle... but they still have scars that will never completely disappear.”
David Gaider: “Maric was in the first two novels I wrote for Dragon Age. Seeing Chad’s rendering of him as a regal, grown-up version of Alistair made me incredibly nostalgic. Some characters you just never let go of.”
Alexander Freed: “I feel Varric’s lines (‘tell yourself the stories you need to tell’ but ‘never live your own lies’) are the natural endpoint of all the exchanges he’s had with Alistair, starting from the end of Chapter 1 of The Silent Grove. And of course it plays off the story of ‘Arthur’, as well.’’
Chad Hardin: “I’m happy with the way Titus came off in these pages [Titus attacking and saying ‘The last magisters of Tevinter were so close’]. He looks threatening and powerful when fighting Alistair, Isabela and Varric, but genuinely confused by his inability to defeat Maric. Bye-bye, evil Jesus.”
Alexander Freed: “I can’t help but feel for Titus. He was unthinkably corrupt, but I see him as genuinely motivated by Tevinter’s glory. (The fact Alistair reads zealous ideology as a lust for power says a lot about both characters.)”
Michael Atiyeh: “I love the seamless transition of color from Titus’ magic to the dragon breath and then back into the orange remnants of his magic in the smoke. This was a really fun panel to color [Titus saying ‘Die by what wrought you’].”
David Gaider: “‘You are not the dreamer here. I am.’ I always have a scene or a line that’s in my head when I begin a tale, and this line of Maric’s was one I wanted all the way back when I started working on The Silent Grove.”
Chad Hardin: “I love this page [Maric and Alistair clasping hands]; Mike’s colors are spot on. We get to see all our heroes in an ideal state for the last time. This is the last Dragon Age page I saved for myself.”
David Gaider: “This scene kills me [Alistair destroying the Magrallen]. I knew it needed to happen; I knew I wanted it to happen even back when I began the story. Alistair lets Maric remain in the Fade rather than dragging him back to a world which has moved on. Alistair’s ready to move on, but forcing him to give up that hope... it makes me feel like a bad person.”
Chad Hardin: “Heartbreak for Alistair as he realizes that once again, as a king, he must kill: this time, his own father (granted, the Magrallen did most of the work). I really like how Maric crumbles away in the end. This was my last page, and the emotions on the page and in my studio were very final. Altogether, this was a year of my life in the making. On my last page, I wrote a thank you to everyone involved, the crew at Dark Horse and the crew at BioWare. I’d like to take this opportunity to thank them again. It was a thrill. Finally, a huge thank-you to the Dragon Age fan community, whose support was overwhelmingly awesome.”
Michael Atiyeh: “As the story came to an end, I knew I was going to miss these characters. Writing these annotations reinforces the fact that I hope to work with this great creative team again one day. Many thanks to Dark Horse and BioWare for the opportunity to work on Dragon Age.”
Alexander Freed: “The tension between the art and the narration on this page [the one with Alistair sitting on his throne while nobles argue] is something you can only pull off in comics. Neither tells the full, bittersweet story alone. Similarly, these issues wouldn’t have been possible without everyone on the team; thanks to David, Chad, Michael, and everyone I lack space to list!”
Additional pages / art
Library Edition Volume 1 also came with some additional pages, with additional art and commentary. These are as follows (I’m including them for the sake of completion, click the links to see):
1. Alistair and dragon concepts
2. Rasaan and Maevaris concepts
3. Sten, Titus and Yavana concepts
4. A series of cover pages 1
5. A series of cover pages 2
In case anyone has trouble reading the notes that accompany these images, I’ve transcribed them below:
1. Dragon Age Sketch Book
Alistair Concept 
Dragon Age / Dark Horse
Chad Hardin: “The headshot of Alistair is from a finished sketch with a rejected armor design. In order to save time, the redrawing was completed on the computer, where tweaks and changes are quick and easy, if somewhat less glorious.”
[Dragon] Head #1 / Head #2
Chad Hardin: “Everyone liked this dragon sketch so much that Dark Horse printed it for signings at conventions. You can see I did multiple proposals for the dragon’s head. It was more effective than drawing the body over and over.”
-
2. [arrow pointing to Mae’s sleeve] concealed [I think that’s what it says anyway] daggers / shurikens?
Chad Hardin: “When designing Rasaan and Maevaris, I wasn’t exactly sure how their roles would play out in the series. Maevaris’ outfit was inspired by brothel madams of the Wild West. I thought it would be cool to have some weapons concealed in the formal wear. These never came into play in the series, but they were there in my mind.”
-
3. Chad Hardin: “Although we only see Titus in his battle garb in one issue, I really liked the design of his armor. The sketch of Yavana was done on the fly and served as both a rough preliminary sketch and as a panel layout. You have to work hard and smart in comics to keep up with the deadlines.”
-
4. Cover Artist Anthony Palumbo: “This was my first assignment for Dark Horse, and I was both excited and nervous. I drew pencil sketches of the main characters, scanned them and played with different arrangements, poses and color schemes in Photoshop.”
-
5. Anthony Palumbo: “Fellow illustrator Winona Nelson helped me by sitting for photo reference. I created the mock-jewelry with gold-painted Sculpey. That’s a quick photo of my own gaping maw, to help with the image of Varric.”
63 notes · View notes
hikayagami · 3 years
Text
Mew Mew Power Reanimated Project Application Sign-Up and Rules!
It has been decided that Episode 26 of Mew Mew Power will be the one to be re-animated. So now is the time for volunteers to send in their applications to be a part of this project!
Application:
If you want to volunteer for this project send an e-mail to me at [email protected] with the following information:
Name: (individual, username or group)
Portfolio or samples of your work
A link to your preferred site, social media or Youtube channel. This one’s optional. This is for if you want me to share a link to your work in the Youtube video description and ending credits when the full episode is posted.
Seeing samples will help me determine which scenes to select for you for this project. However, if there are parts with specific characters, still frame scenes, scenes with more action, or any other scenes that you're interested in, I'll take that into consideration too but it will all depend on how many volunteer. Considering that there are over 350 scenes in this particular episode, I'm sure there will be something for everyone, including a Kei-kun scene for myself to make XD.
After your scene is decided, I will give you links to download that specific scene or scenes, and the full episode for context. There will also be some extra instructions as well.
If you have any other questions, or if you think there’s something I missed, feel free to ask or let me know.
----------
Rules:
1: All types of animation will be allowed (2D, puppets, stop-motion). 3D animation will be allowed as long as you show proof that you made the original models for it.
2: Keep in mind of the original target age for this show when making your animation. So make sure not to be too fanservice-y or explicit. Other than that, your free to be as creative and expressive as you want with your scenes.
3: Since this anime was originally in 4:3 full-screen, we will be replicating that. However, we will be making it in HD. So when making your animation, remember to encode your finalized scene in the following specs:
Video Size: 1440 x 1080
Format: mp4
Framerate: 24 fps (Progressive/Non-Interlaced)
Video Bitrate: 8 Mbps - 10 Mbps (8000 kbps - 10000 kbps) This is mainly to maintain video quality when it’s time for me to piece the full episode together.
4: Please make sure that the file name for your finalized scene is labelled as such: "MMP reanimated - Scene # - your credited name or group name"
5: I won't set a strict deadline on when you have to turn in your scenes, since I know that animation takes a long time to make. However, I will be checking in on your progress from time to time, either bi-weekly or monthly depending on the scene you’re animating, to see how things are going. If anything unexpected comes up that you feel will delay you or take you out of the project, be sure to let me know.
49 notes · View notes
thevalleyisjolly · 3 years
Text
Transpacific Stories Rec List!
Happy Lunar New Year!  To celebrate, I thought I’d do a “Top 5″ rec list of creative works that I really enjoy by transpacific Asian creators.
1. diaspora babies by Kai Cheng Thom (poem)
This spoken word poem haunts me to this day.  There’s a lot of immigrant (especially Chinese immigrant) emotions mixed up with queer experiences as a child of immigrants, and the vibes are truly just indescribable.  It cannot be expressed, only felt, so link is to the 4 minute video with captions.
2. Yellow Peril: Queer Destiny by Love Intersections (documentary)
A documentary about Vancouver drag artist Maiden China, which also features lines from diaspora babies!  It is all about that queer Chinese immigrant experience, discussing the nuances of both individually and together.  What is it like to be a Chinese immigrant, or the child of Chinese immigrants, in a North American society?  What is it like to be queer?  What is it like where those two parts of you intersect? 
I had the chance to meet one of the directors on this project and listen to his guest seminar, and the story behind this documentary and the production house came from an incident where some members of the local Chinese Canadian community launched a very public opposition to LGBTQ+ policies by the school board.  The news media of course went into a frenzy over this, and the producers noticed how the story was framed as “the Chinese community is “traditional” to the point of homophobia” (which...yes, there was homophobia involved, but not because of an innate “traditional Chinese are all homophobic” quality).
The documentary creators wanted to unpack, explore, and challenge this, and also to assert that queer Chinese people exist, which is exactly what the documentary does.  It showcases a variety of different relationships and interactions that queer Chinese people have - with their families, their immigrant communities, their heritage traditions, their broader Western society.  It’s a really complex and nuanced discussion, and one of the best documentaries I’ve ever watched.
3. Disappearing Moon Cafe by SKY Lee (novel)
Oh, you thought I was done with the queer Chinese immigrant theme?  Absolutely never.  This is a landmark book in the history of Chinese Canadian publishing - it was the first novel by a Chinese Canadian author to ever be mass distributed by a publishing house (SKY Lee is a lesbian, so first queer Chinese Canadian author as well!)  It follows the story of the Wong family across four generations, discussing themes such as settler colonialism and the roles and relationships that Chinese immigrants had and have with that, migration, family, and the nature of queerness in a non-Western context.
(I do have a whole essay talking about how understandings of queerness are frequently grounded in Western perspectives and how SKY Lee challenges and reframes non-heteronormativity in a uniquely Chinese immigrant context.  But also, you will totally ship Kae and Hermia.   You just will)
A deeply emotional, intense exploration of Chinese Canadian immigration, from its history to its experiences, good and bad and everything in between.  Truly, this may be a fictional novel, but the research is so well done, and if not every detail is historically accurate, the emotional truth of it is.  An excellent book that gives you so much food for thought.
4. A Tale for the Time Being by Ruth Ozeki (novel)
One of the most intense books I’ve ever read, and am still thinking about years later.  I can’t speak to the accuracy of the experiences it represents, but it is a book that will make your heart ache and long and wonder. 
The premise: Ruth, a Japanese American novelist, discovers debris from the 2011 Japanese tsunami washed up on the cost of British Columbia.  One of these is a Hello Kitty lunchbox containing the diary of a girl named Nao.  Nao is a Japanese American teenager whose family had to relocate back to Japan.  She struggles with living in a foreign culture, family struggles and mental health issues, and severe bullying.  However, she also meets her great grandmother, a Buddhist monk over a hundred years old who was an anarchist, feminist, and novelist in her youth.  In documenting her great grandmother’s story in her diary, Nao comes to tell her own.  The novel goes back and forth between Ruth translating the diary and wanting to learn more about Nao, and Nao’s story (and her great grandmother’s) as documented in the diary. 
One of my favourite aspects of this book is the way it plays with perspective.  What is a story?  Who is telling it?  How is a story created and changed by every person who touches it?  What does it mean for a story to end?  Fair warning, there are some very heavy topics dealt with in this book, including depression, suicide, attempted sexual assault, and grooming.  It is a very good book, but please look after your own well-being first. 
5. M. Butterfly by David Henry Hwang (1988 play)
You know the opera, Madame Butterfly?  The racist Orientalist story of the white American Navy officer who goes to Japan, marries a Japanese girl for convenience, abandons her and their child for an American wife, and then she kills herself because she’s so in love with him that she can’t bear it?  Man, just typing that out pissed me off, and it sure pissed off David Henry Hwang too.  So let me tell you what he did about it.
There was a historical incident where a French diplomat, Bernard Boursicot, was caught in a honeypot trap by the Chinese spy Shiu Pei Pu, who was a Chinese opera singer.  For those who are unaware, Chinese opera singers are traditionally men.  Boursicot was unaware of this.  He had a decades long affair with Shiu Pei Pu, who identified themselves as female to him, and they eventually lived together as a family with a child.  It wasn’t until Boursicot was caught smuggling documents and put on trial that he found out Shiu Pei Pu was AMAB.
M. Butterfly is a play based off of this story, with explorations of Orientalism and how Song Liling (the play’s Shiu Pei Pu) was able to exploit racist beliefs and tropes such as “yellow fever” to win the heart and confidence of René Gallimard (the play’s Boursicot).   There’s a monologue in the original 1988 play (I’m not sure if it’s in the 2017 revision though) that Song delivers in the first few scenes of the play that explicitly addresses and tears apart the original Madame Butterfly story (which makes Song’s later use of it to seduce Gallimard all the more spicy - dude, they literally told you from the beginning why they hate the story, and you still believe that they want to be your docile little Butterfly?)  The overall play is a fantastically clever deconstruction of truly so much Orientalism and really challenges how Westerners perceive and depict Asian (especially East Asian) people.
A note on gender in this story: When the play was first performed in 1988, Song Liling’s character is AMAB and largely identifies as a man, with the strong subtext that he enjoys presenting as feminine.  Since 1988, Hwang has acknowledged that the gender reveal of the original play reinforces gender binaries, and has expressed the desire to revise his depiction of gender in the play to encompass genderfluid/GNC identities, which he did in the 2017 Broadway revival.  I have not seen the new version of the play, in which Song identifies themselves as AFAB and male presenting to Gallimard, so I can’t judge how it was handled.  I’ve heard that 2017 Song embraces a more explicitly genderfluid identity, but cannot confirm this.  The 2017 revision is based off of new information revealed about the Boursicot case, including that Shiu Pei Pu initially introduced themselves to Boursicot as someone AFAB who was presenting as male. 
59 notes · View notes
partnersatfazbear · 3 years
Text
Fazbear Frights: What We Found Analysis
Here’s my analysis for What We Found, the third story in Gumdrop Angel. I wrote this as I read so it may be a little different than my previous analysis where I read the story first and went back.
If you’re a Michael Afton fan I highly recommend this. Also, there’s possibly some insight into William Afton, Mrs. Afton, and Henry too, so it’s worth a skim.
Pg 144 '...a place thirty-some years forgotten' Just reconfirming FNAF 3 is 30 years past *one* of the FNAF closings, presumably FNAF 2 location.
Pg 145 "The whole building was giving him [Hudson] a headache." FIX THE VENTILATION BRUH
Pg 148 '...they were able to use salvaged derelict equiptment original to the old pizzerias.' Another confirmation of something we heard from Phone Guy.
Pg 147 "How old are you?" "Twenty-three, same as you." I think this gives us Michael's age during FNAF 3.
EDIT: This kept me awake last night. Obviously this is impossible because he has to be alive for at least 10 years before 1983, BUT maybe its just reconfirming FNAF 3′s year? 2023?
Pg 149 "Hudsan's dad died and his mom married Lewis, a ridiculous balding man who wore plaid vests and smoked a pipe" Did... Did this book just seriously imply Mrs. Afton left William for Henry? Really? (Yes, there's differences; the husband is dead and the man wears plaid 'vests' but it seems very odd to include that detail. This could just have been the writer's own imagination, though.) I have seen this as a fan theory and 100% explains the jealousy aspect of William, but I can't help but kinda hate it. I think this is very important, though, and probably Scott's intention. "This horrible little man [Lewis]... would make Hudson's next ten years a living Hell" This REALLY intrigues me given the context I just went over. The text implies Lewis was fairly neglectful to our main character / Michael stand-in Hudson. Maybe I'm wrong and for some reason Mrs. Emily left and went to William? XD Haha, I'm reading too much into this page. Maybe I'll come back to this later. I figure it's more of Scott possibly including double-details (contradicting stuff with the same character that really applies to two, which has been something I heavily pointed out in previous anaylsis on this blog) Having said that, I'm going w/the former because I can't imagine Henry being abusive (neglectful yes, abusive no) and he's never been portrayed that way in official works like William has in the novels.
Pg 150 "Hudson began to screw up in class...a product of spending the night in fear that his stepfather [Lewis]... [would] beat him just for the fun of it." Ooof. Big confirm on William actually being abusive. Unless we stick with the Henry theory for Lewis (combined with Midnight Motorist Henry theory / alcoholic). "...near-daily beatings..." "his mom started taking pills to get through the day..." So, whoever Mrs. Afton is, she was definetly not paying attention. But then, most people married to serial killers either don't notice because of denial (like this) or because the killer is so manipulative / careful they can't notice.
"Barry, who had red hair and freckles..." Yo?! Is that a description of Fritz?! These friends in the story could be the other kids Michael knew's stand-in's, aka the two gravestones with names he used (Fritz and Jeremy), as shown in the checks for the games and FNAF 6. I've long figured Michael was probably friends with the victims--it makes them easier, although riskier, targets [for William]. The two friends are male, too, like Fritz and Jeremy. If you're curious about Duane's description (our stand in for Jeremy), it's "tight black shirt... muscles... black hair long enough for a glossy ponytail..." I'm not sure if this matches anything found in the novels or contradicts them, though. (The novels = TSE trilogy)
"And so it went... until the night of the fire." For context, this is before FF burns down. We're learning of Hudson's life from his close friends in childhood, his father's death, his mother remarrying, to his abusive stepfather, to his grades slipping to this line. This would be a new fire not seen/mentioned in the games...
Pg 151 "...go to Charlie's for a sundae..." Really. Really Scott. Just gonna use this name again. OK. I'm not even gonna discuss this because it's probably irrelevant. *This is confirmed on pg 158 to be an ice cream shop. No lore relevance aside the annoying name coincidences Scott loves to troll with.
"This is not... an advance into enemy territory, a fight with demons, or a descent into Hell..." Uh, what? What is Hudson talking about? XD I'm only noting it because it seems so out of place. He's probably talking about video games or something.
Another note, although I don't have a specific reference since it is mentioned off-hand many times, is that Hudson keeps referring to his "history" which is implied to have kept him from getting a well-paying job and a girl he's crushing on doesn't know this "history" which is good for him. Seems good old "Michael Stand-In" has done some jail time or something. Edit: On pg 154/155 the girl asks Hudson, "Did you do it?" Seems he may have killed his stepfather or been involved with something else just as bad. Edit 2: No, I was thinking too deep into it. This probably refers to Evan's death at Fredbear's. DUH.
Pg 156 describes an actual "prize corner" in FF! What am I even reading? IIRC this is in FNAF 3, too. So they just hand out these scary gift boxes to people that complete the attraction? (Hudson says he *would* have fun handing out the scary toys to kids when this location opens--kind of a bully thing to do, eh?)
"[Hudson] avoid[ed] glancing in any of the mirrors..." I'm only pointing this out because it could be reference to one of two things. 1) We know because of one of UCN's music tracks, William has a fear of his reflection. Michael probably shares this trait, especially since 2) after Ennard and all... and later on pg 157 it also says, "he never wanted to face: himself" Sounds like guilt, my guy.
Pg 157 "blonde hair... blue eyes..." Hudson shares an eye color with Michael. It's possible Michael had blonde hair as a child and it changed to brown (it's common, something I personally went through being technically blonde/ blue eyed myself)
"He [Hudson] knew from personal experience that toys could turn from fun...to torture ina heart-beat" Fairly self explanatory. Either Hudson's worked at a creepy location before or he doesn't like remembering Fredbear's.
*checks how much is left.* There's still 35 pages (not counting back/front) left of this... This is gonna be a lot of notes.
Pg 158 Hudson doesn't have a car. Poor Mike, probably having to walk everywhere. Especially as a corpse.
Pg 160 This page describes many physical issues Hudson has that prevents him from entering the Navy, all from the abuse of Lewis. Obvious paralell to Michael becoming an undead [because his father sent him to CBPR indirectly causing his condition]
Pg 161 "How's your granny, Hud?... ...Is she still alive?" "I don't think she can die." Does anyone in the Afton family really 'die'? XD
Pg 162 These few pages discuss Hudson's grandmother. She's described as "a seer who claimed to know the future... ...wore big men's plaid flannel shirts with baggy jeans" Um, more plaid / flannel? AGH. STAHP. Lowkey, I would totally headcanon my Aunt Jen like this, though.
Pg 163 "Hudson's mom... the way she was before Hudson's dad had died... never... particularly warm and fuzzy... but... effiencient and responsible..." More about Mrs. Afton, so that's kinda neat.
"Hudson's dad was fun and attentive." There's a good Dad in this series?
"Unfortunetly, he also struggled with mental illness." "invisible low points" (Pg 164) Kinda reminds me of how Henry is described after Charlotte's death in the books.
Pg 164 "When Steven got himself into a bad deal that cost him his small business... he'd taken his life." Oh, it is Henry! SMH. Way to use confusing paralells. So, from our understanding thus far, Hudson's real father, Steven, is our Henry stand-in. His step-father despite being described similar to Henry, is actually our William stand-in. Fair game, Scott.
Pg 164 "...he [Hudson] was locked into a supply closet..." Oh shit, you guys. So, let me go on a tangent here, because this IS important! I just watched a retrospective on Sister Location and FNAF 6 earlier and one theory for Midnight Motorist was the person in the chair was the mother and the kid was Michael. I think this little line may confirm that. In fact, the story may be the key to figuring things out. Obviously, the line is a paralell to FNAF 4's scene in which Crying Child was locked in the supply closet of Fredbear's. I know some people, including Matpat, believe[d] CC was Michael, and in this book's context, it sort of works. This does contradict Step Closer and 1000 other things that make Michael the older brother, but maybe it's hinting at MM? Abusive stepdad (possibly Henry... maybe William is gone at this point), checked out Mom (hey, grey couch lady with Foxybro's font). IDK, but its definetly something to think about.
Pg 165 Lewis is mentioned as calling Hudson "nothing" and saying "you're nothing" on several occasions on this page. Just more abuse, for those accurate fanfic writers like me. Also I kinda wanna watch Morel Orel again. Yall know my fav character is Clay. Yall know.
"You're smoke." <-- Lewis / The text later reads, "...there was some irony, given what eventually happened." BRUH. Why did your stepdad die in a fire? :V TELL ME.
"When his family's house burned down at the end of his senior year..." Huh. Is there a fire we don't know about in the game-verse? Could this explain what happened to the FNAF 4 house before MM house?!
"...it purged Hudson of Lewis and his mother." MRS. AFTON BURNED ALIVE, TOO? Bruh. I can't with this story.
The text later describes the fire is concluded to be man-made and Hudson was blamed for it. Can't say if this ties to Michael, but it IS interesting... TBF, there is a small paralell to draw between Henry in FNAF 6 and his history of suicide in the books, too.
Pg 166 "...this place's [FF] busted thermostat.." I just find this line funny.
Pg 167 "...after three weeks of keeping an eye on the place" Some more timeline context for FNAF 3. We know that Michael worked there a little while before we start playing the game thanks to one of the phone calls, IIRC, so this makes sense. If Michael was accused of [something] and also wanting to hunt down his father, then it makes perfect sense why he's working a dead end job at Freddy's over and over and over. Fun fun fun.
Pg 169 "He hated to think about a functional character [Foxy]" This line is in regards to Hudson not liking the set up of Pirate's Cove and Foxy's hook to scare people. Sounds familiar, don't it? (For Michael anyway.)
Pg 173 "Some big find is arriving tomorrow." SPRINGY BOI! COME ON BOOK, get on with the show?
Pg 176 "Granny was wearing a red-and-green plaid shirt and her baggy jeans." Nothing special, but it was specifically brought up twice. I'm kind of racking my brain trying to understand what the point of this character is outside of "woooo everything is haunted don't you know that" kind of character.
Pg 180 "...dropped the crate on the linoleum with a resounding thud." HEY. Poor Springtrap, just gettin' tossed around like the trash he is.
Pg 186 "If you weren't so stupid, I'd tell you more about it." Springtrap bringing the burn. =:)
"A voice with a burr-like rasp...hint of a Southern accent" I'm going to assume this is because it's Lewis probably in the suit in this story and not our old British lad.
"It's was Mr. Atkin's voice." THE MATH TEACHER? *goes back to check* 'The algebra teacher'. Okay...
Pg 190 Okay, so Hudson hear's Lewis' voice this time. Okay, I get it now. Springtrap in this kind of imbodies all of Hudson's old bullies, including the teacher. He also has PTSD, just FYI. IDK if anyone finds that important, but it's fairly obvious by the line "He wasn't in his bedroom. Lewis didn't just slam his head into a desk; his head had been slammed into the [arcade] game."
"Why did he hallucinate a scene from his childhood?" Oh, it's not PTSD, then. It's just the VENTILATION ERROR. lol Okay.
Just a note, as I'm reading through the more action-based stuff, I kind of feel bad for Michael if he had flashbacks like this guy. They're intense.
So, Lewis' voice finally comes out of Springtrap on Pg 213. There's that.
Pg 220 "You can just stay there [in his room]" Kind of a paralell to Midnight Motorist. Lewis is saying it to Hudson. I really feel like the kid in the MM game is Michael because of this story...
Pg 223 "Heat purges. Fire heals." I'm sure that's Henry's life motto.
The ending was stupid, but most in these stories are. Hudson is hallucinating and is implied to have burned himself alive in FF's oven. Meh? The first half of this one is A TRIP and a little insight into what I 100% believe is Michael's childhood. I think the saddest part of it all is that we never got Springtrap speaking to Michael in FNAF 3--and if it's ever remade I hope we get more of them interacting.
32 notes · View notes
southeastasianists · 3 years
Link
In late July, sitting in my sister-in-law’s home in St. Louis, Missouri, I waited in the “lobby” area of Cloud Theatre for Zoom Parah to begin. Itself a creation born of the pandemic, Cloud Theatre is an online platform which strives to offer a seamless digital theatre experience to global audiences. Their “lobby” is a simple but smart artificial space: a live chat box, available to attendees as they login for a show, is positioned next to the image of a theatre stage, framed by red curtains. The waiting room attempts to replicate the experience of audience members mingling and chatting before a performance begins. Joining others in this virtual space, I was excited to see another Malaysian, also based in the United States, mention that they were from Petaling Jaya—my hometown. I excitedly typed back, “I’m from PJ, too!” The spark of recognition flashing across the chat box was akin to overhearing a conversation between strangers, and interjecting to share a mutual connection. Months into social distancing protocols, the Cloud Theatre lobby reminded me that there was something inherently sociable about joining hundreds of people from around the world to watch this production together—albeit, online.
“We had people who’d never seen theatre before experience it for the first time using Zoom.” Malaysian theatre director, actor and writer Jo Kukathas stressed this point repeatedly when discussing Zoom Parah, the online adaptation of the critically acclaimed play, Parah. This digital theatre performance, and the new viewing experiences it made possible, is just one of many examples of innovative work being produced by Southeast Asian directors, producers, and actors since the pandemic. In the early days and weeks of Covid-19, theatre makers from this region—like so many others around the world—watched in despair as stages went dark and theatres shut their doors. Despite the dire conditions, they rallied—with little to no funding and even less governmental support—to reimagine theatre in the time of COVID. They created innovative forms of theatre designed for Zoom, streamed recordings of award-winning plays that had not previously been available online, and held numerous talk-back sessions to reflect on the creative process. The digital turn in Southeast Asian theatre has provided unprecedented access to experimental and critically acclaimed work from the region. These productions have connected audiences and diasporic communities around the world, focusing often on urgent questions of race, identity, and belonging. These developments offer models not only for the professional theatre world, but also for teachers and students of the performing arts who are navigating online education.
In their articles for Offstage and The Business Times, Akanksha Raja and Helmi Yusof discuss half a dozen new Singaporean and Southeast Asian theatre projects which have embraced the digital turn. These include: Murder at Mandai Camp and The Future Stage from Sight Lines Entertainment; Long Distance Affair from Juggerknot Theatre and PopUP Theatrics; Fat Kids Are Harder to Kidnap from How Drama; and Who’s There? from The Transit Ensemble and New Ohio Theatre. While these are just a few of the productions that have emerged since the pandemic began, they are impressive in scale, quantity, and range of forms. These performances have taken advantage of every feature offered by Zoom, YouTube, Instagram, Facebook, WhatsApp and other social media platforms. They’ve incorporated chat boxes, polls, and even collaborative detective work on the part of the audience. In addition to Zoom Parah (by Instant Café Theatre), I’ve had the opportunity to watch Who’s There?, as well as a recording of WILD RICE theatre’s celebrated play, Merdeka, written by Singaporean playwrights Alfian Sa’at and Neo Hai Bin. Of these three, Zoom Parah and Who’s There? illuminate the technological and socio-political interventions of Southeast Asian digital theatre, as well as the ways in which COVID-19 has redefined performance and spectatorship.
In addition to the virtual lobby and chat function, Zoom Parah employed live English translation in a separate text box, making the production accessible to those not fluent in Malay. Who’s There? like Zoom Parah, also made the most of the chat function, along with approximately a dozen polls which punctuated the performance. Each poll gauged audience reactions to the complex issues the play addressed and reflected the responses back to the viewers. This feature required audience members to pause, reflect on a particular scene and its context, and assess the perspectives through which they were viewing the performance. In effect, the polls created a dynamic feedback loop between the cast, crew, and viewers, offering an alternative to the in-person audience response that is so crucial to live performances. Augmenting their efforts to keep audience members plugged in, the play experimented with layering lighting, sound, and mixed media to produce different visual and sound effects within the Zoom frame.
Alongside their adaptation of online technologies, both plays are also noteworthy for their socio-political interventions. Parah, the critically acclaimed play on which Zoom Parah is based, was written in 2011 by award-winning Singaporean writer and resident playwright at WILD RICE theatre, Alfian Sa’at. It follow a group of 11th grade students of different races (Malay, Chinese, and Indian) as they navigate reading the controversial Malaysian novel, Interlok, which sparked national debates surrounding racial stereotypes. The classmates, who share a deep friendship, challenge each other’s views of the novel by reflecting on their lived experiences. Zoom Parah retained the original plot and script, bringing the play’s pressing questions into a national landscape marked by pandemic lockdowns and political upheaval, and shadowed by new iterations of Malay supremacy. At a volatile time for the country, Zoom Parah questions what it means to be Malaysian, making visible the forms of belonging and exclusion that continue to shape national identities.
Who’s There? was also invested in broaching difficult discussions of contemporary issues. A transnational collaboration between artists from the US, Singapore, and Malaysia, the play was part of the New Ohio Theatre’s summer festival, which moved online due to the pandemic. Who’s There? aimed to tackle some of the most contentious racial topics of 2020: the killing of George Floyd and the ensuing Black Lives Matter protests; the use of black and brownface in Malaysia; and the relationship between DNA testing and cultural identity. The production was structured as a series of linked vignettes, featuring different sets of characters wrestling with interconnected racial and national contexts.
Both Parah and Who’s There speak to the arts’ inherent capacity to not merely experiment with form and aesthetics in the digital realm, but to also engage the complexity of history, politics, and contemporary culture. As Kukathas recently reflected, “The act of making theatre to me is always about trying to connect to the society that I live in; that could be local, that could be global . . . people want to hear stories, and to connect through stories.” By taking on the dual challenge of experimenting with digital technologies and responding to what’s happening in the public square, Southeast Asian digital theatre joins work such as the Public Theatre’s all-Black production of Much Ado About Nothing to offer new frames through which to view race, rights, and identity—even and especially in the midst of a global pandemic.
Kukathas’ comments on the inherently social motivations of her work were shared during a Facebook Live discussion entitled “Who’s Afraid of Digital Theater?”. The conversation aired on 20 August, hosted by WILD RICE theatre and moderated by Alfian. Focusing on “the possibilities and pitfalls of digital theatre,” the discussion featured reflections from artists who have helped launch this new era of Southeast Asian theatre. The panelists included Kukathas, Kwin Bhichitkul from Thailand (director, In Own Space) and Sim Yan Ying “YY” from Singapore (co-director and actor, Who’s There?). Approximately 100 people tuned in for the discussion, and the recording has accrued over 8,000 views on Facebook. During the conversation, the theatre makers shared rationales for their creative choices, as well as strategies for navigating the challenges of developing online performances. Their insights offer potential pathways for other theatre professionals, as well as teachers and students of theatre who are continuing to work online.
Bhichitkul, Kukathas, and Sim’s approaches to digital theatre diverged significantly from one another. They each played with different technologies and were guided by distinct motivations. Bhichitkul was focussed on the isolation created by the pandemic and, responding to this fragmentation, he asked 15 artists to create short, 2-minute video performances. Bhichitkul explained that this project also had an improvisational twist: “Every artist need[ed] to be inspired by the message of the [artist’s] video before them. They couldn’t think beforehand, they needed to wait until the day [they received the video]” before creating their own. The creative process was thus limited to just a 24-hour window for each artist. The entire project spanned 15 days, with Bhichitkul stitching the videos together on the final day.
On the other hand, Kukathas felt strongly that her foray into digital theatre required a deep connection to a live, staged performance. Therefore, she chose Parah—a play she directed for six re-stagings between 2011-2013—as the production she would adapt to Zoom. Kukathas explained, “If I was going to start experimenting with doing digital theatre . . . it needed to be a play that I was very familiar with, and a play that the actors were very familiar with. I wanted the actors to really inhabit their bodies, so that the energy of the actor’s body was very present even through the screen . . . I [needed] actors who have a kinetic memory in their body of that performance being 360 degrees.” Unlike Kukathas, Sim was “interested in doing something as far away from live theatre as possible” and did not want to be “beholden” to its conventions. She views digital theatre as “a new art form in itself; not an extension of live theatre, not a replacement, but something that straddles the line between theatre and film.”
The directors’ reflections on their respective productions illustrate the range of forms, techniques, and points of view with which theatre makers are experimenting. They also suggest that digital theatre has the potential to accommodate a surprisingly wide variety of directorial visions and investments.
And while their approaches might vary, these theatre makers all agreed about the benefits and opportunities of digital theatre. They returned repeatedly to the advantages of greater accessibility and transnational reach without the costs of international travel. Kukathas and Sim cited accessibility and the pay-what-you-can model as being particular priorities for them. Kukathas was especially proud of the fact that “we could reach the play to people who would ordinarily not be able to go to the theatre. And we made our tickets really cheap: our cheapest ticket was RM5 (US $1). We did that deliberately so that people who don’t usually even go to the theatre would get a chance to watch it. So we had people who’d never seen theatre before experience it for the first time using Zoom.”
The directors also view the digital turn as one which opens up new avenues for creativity and collaboration. Sim recalls, “We still spent 3-4 hours per rehearsal, 4 times a week, on this space together. We developed a closeness and a relationship with each other even though we never met live. And we still shared a lot of cross-cultural exchanges.” Kukathas views the shift to online technologies and platforms as one which prompts us to ask big questions about theatre and to re-evaluate the rules of spectatorship. Filming theatre at home, sharing it online, and watching it at home creates, according to Kukathas, a merging of “strangeness and ordinariness” that shrinks the spaces between public and private. The ensuing disorientation poses, for Kukathas, a number of pivotal questions: “What is theatre? What are the impulses that drive us to make a piece of theatre? What is it to watch theatre? How free are you now when you’re watching? . . . I think this could be a good chance to question why we have certain rules [in theatre] and whether those rules are really necessary.”
While we are used to hearing laments about the digital as the enemy of “the real,” the digital turn in Southeast Asian theatre suggests an opening and an expansion; a chance to reimagine the performing arts, develop new forms of collaboration, and reach wider and more diverse audiences. As Akanksha Raja notes in Offstage, “performance-makers have been recognising that the way they choose to embrace technology can not only enhance but possibly birth new forms of theatre.”
However, it’s crucial not to romanticise the very real challenges of alternative forms and platforms. Alfian noted that, “In a traditional theatre, you are a captive audience . . . you’re not allowed to be distracted, not allowed to look at your phone. On the one hand, we’re seeing there’s the freedom to not be so disciplined when watching a show. But at the same time, is the freedom necessarily a good thing? You’re actually quite distracted and you’re not giving your 100 percent [attention] to the work.”
Sim and Kukathas agreed to an extent, but pointed out alternative advantages: group chats and texts in a “watch party” format build a sense of connection among audience members and provide real-time audience reactions and feedback. Kukathas recalled how attendees used the chat box (along with text messages and DMs) to alert Kukathas and her producer to a sound issue that they were not aware of. Kukathas laughingly reflected, “I really appreciated how invested people were. They were like, ‘Fix this right now!’ and then we had to rush to try to fix it. It made me feel how alive we were—the audience was shouting at us!”
The digital turn in Southeast Asian theatre is bringing a wide range of productions to global audiences. The literary and cultural traditions of this region are incredibly rich and have always been shaped by complex histories of migration, exchange, and adaptation. Digital theatre is borne of new practices of migration, exchange, and adaptation—and of necessity. While there have been controversial debates in countries like Singapore and Malaysia about the value of the arts during this pandemic, the creatives featured here are turning to the digital in order to keep art alive and to keep their companies and projects afloat. They are extending an invitation to audiences and to collaborators to embrace play and experimentation, to find opportunities in the challenges of online theatre, and to recognise that art is essential, now more than ever.
56 notes · View notes