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#not sure why but that made me emotional.
nayruwu · 7 months
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Guren's fav colour is bluish-grey (if I'm not wrong), which undoubtedly is mahiru's hair colour, but I read it somewhere that it also relates to shinya. Also many say that shinya's hair is silver so I wanted to know is shinya's hair colour silver(grey) or white.
(Both ways I will be disappointed)
i honestly don't think it refers to either of them. his answer does say "i don't have a particular reason for it", doesn't it?
but well, while mahiru's hair is described as ashen (so pretty much grey), most of the time it's painted in a sort of purplish or magenta colour - i don't think it's supposed to be blue.
and shinya, the weird shade of dirty blonde they used in the anime aside, is supposed to have "striking snow white" hair. so like, the whitest of white, probably. i don't think hair can be 'silver' at all, but i've also seen it used to describe his a lot. nevertheless, any sort of colour on there is just going to be caused by lighting and environment. the only thing about him that's really blue is his eyes. 🧿👄🧿
... and perhaps his face when seishirō is having a bad day.
but well, if it is supposed to be a nod to someone, then it's probably mahiru. iirc his "what are you interested in in the opposite sex" answer literally just said "mahiru hiiragi" as well.
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breakbeatbun · 9 months
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y'all have gotta learn to act normal about other people's characters
just bc you think they're hot doesn't mean the person who made them wants to know if, or how, you'd fuck them. i feel like that's common sense. it doesn't make it OK now just because it's not a real person you're sexualizing. you don't know what they mean to the person who made them, and if you do, well what the fuck, then.
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horror-aesthete · 5 months
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Apparently The Terror producer David Kajganich stated in an Q&A what jobs he thinks the characters would have if they lived in the modern day, and I just…
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These are all so fucking funny. Love that one of the show’s producers seemingly has peak Terror brainrot
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thyandrawrites · 4 days
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It's all about Nagi living alone in a tiny one bedroom, one bathroom apartment with zero personality and Reo having a whole floor for himself but still living surrounded by tacky-expensive home decor with no apparent traces of his actual personality, either. It's all about how Nagi's parents haven't visited him in 2 years nor taken an interest in his life since, while Reo's are content to live floors apart from their teenage son, only taking an interest in what value he can bring to Mikage Corp but being otherwise uninvolved in / dismissive of his actual life. It's all about them being surrounded by people and still not knowing how to form a meaningful connection with another person before meeting each other. It's all about them being so starved for genuine human warmth to combat their bone-deep loneliness that they both treasure memories of tiny, inconsequential moments where they were spending time with their parents. Something something it's this line,
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and how it describes them both despite being said about Reo. It's them being awkward 17-year-olds who had never before had an equal who would just respect them as they are and unconditionally look their way. In this essay I will-
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lunarharp · 10 months
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scribblezone again testing out brushes, early grey oru, and ace attorney-style psychelocks
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sea-buns · 6 months
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Holy fuck, man. What a trip Fearne has been on, huh?
You tell her how grateful you are to have her in your life, you flatter her, you tell her you need her, that you have to do this together. You have her make a promise that has this woman, born of chaos and fey, agreeing through shaking hands and a trembling voice.
You make her deceive your friends; you make her follow where they cannot know; you make her help you into this contraption; you make her feed this thing into you despite the fact that you both have been warned extensively of the risks. You make her watch you crumble and splinter and shatter and fracture and burst and implode. You make her watch you die, over and over and over and over, for a minute in agonizing bullet time.
You make her do all these things, because when she tries to back out, when she tries to not be the one who let you do this—how could you do this—
you tell her, "YOU PROMISED."
Because if there's one thing you know, it's that the fey do not break a promise.
#cant wait for her to fucking pissed for a very long time. shes really packing the entire human experience in a very short period of time.#critical role#cr spoilers#c3e77#fearne calloway#ashton greymoore#bells hells#just gonna get ahead of the um actually mfs and state that i am aware that its not confirmed that thats why ash brought up the promise#but boy howdy would it make for some great drama down the line huh?#edit: apparently i did not get ahead enough cuz ive had to turn off replies#since ppl were somehow interpreting this mini introspection piece as me infantilizing fearne??#anyway the first line is now changed to something a bit more neutral. after sleeping on it i do see how it was a bit aggressive at the top#other than that im not sure how else to reword without completely disregarding the core of the post#i might make more posts addressing this but im not sure yet. i wanna try to approach it in the best way possible.#but if it helps any the point of the post was not to say fearne had no agency. she had plenty of moments where she tilted one way or the#other. the POINT was to just shine some light on the emotional pressure she had been put under.#hasnt your friend ever asked you to keep a secret or promise that felt wrong or unsafe or made you anxious?#it has nothing to do with the amount of agency she had. ash wasnt holding a knife to her throat and forcing her to follow against her will#all i was trying to do was take this detail about his reminder of the promise that i thought was interesting and have some fun writing an#overview of the kinda stress she was under BEFORE theyd reached that scene. this entire ep was everyone discussing how grateful they were#for this family theyd made. and while im not saying ash was PURPOSELY emotionally manipulating fearne..#there is a level of unintentional manipulation when you pair the severity of his request with the convo theyd had 2 seconds prior#as well as the desperate need they all have to save each other NO MATTER WHAT.#ash was giving incredibly strong energy of a friend who peer pressures you into helping them do something that you know in your gut WILL#cause problems. hes a fucked up guy. theyre all fucked up guys. even if he didnt mean to “force” her into anything the pressure was THERE.#<- i feel like all of this overall gets my message across. i think maybe ill clean it up later into its own post.#im gonna try not to rush myself to get it done tho.#im under no obligation to explain myself. especially when ppl approach the misunderstanding by being rude af. but i do think it CAN#be clarified so id at least like to try to some degree
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melien · 4 months
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kissmefriendly · 2 years
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Okay but the fact that Lucy placed the wreath of garlic around her poor mother’s death because they were the only flowers she could give her… Lucy may have inadvertently saved her mother from a second death, something her mother could not prevent for her by giving up her own self protection.
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moenmomentsthemoe-en · 2 months
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theinfinitedivides · 4 months
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not KBS finally posting the footage from the 2011 TVXQ! comeback performance of KYHD in the Tokyo Dome right after the DB5K split like why the ever loving F*CK were they holding this hostage
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kicktwine · 7 months
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i could not care less about yotsuyu right now I liked her awful messy end ……
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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goldiipond · 10 months
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thinking about how easily ray was willing to make an exception to his firm ‘i can only save emma and norman’ stance once don and gilda are actually in on the escape. the fact that, during his ‘deal’ with norman in ep 5 ‘we can bring don and gilda too’ isnt a condition norman had that ray begrudgingly agreed to but rather one that ray brought up completely unprompted.
ray has spent years coming to terms with the fact that saving everyone is impossible, years putting emma and norman over everyone else because they were the most precious people in his life and because risking a bigger escape could get everyone killed. he thought it was better for the others to live ignorant, happy lives until their shipment than to get killed on the outside. 
ray never had that same ignorant bliss the others had, emma and norman lost it after seeing conny, and while don and gilda aren’t given the full truth at first, they are given enough to have that illusion shattered for them as well. i just think a lot about how ray knows what it’s like to be trapped in that house without that happy illusion, and the moment don and gilda lose it, he can’t allow himself to push them away anymore.
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zoekrystall · 11 months
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Got to all the dragon tear memories and noooo whyyyy did my guess with zelda doing it had to be right. More than dragon tears were shed oh dear hylia. Idk if I am just more emotional lately or if that close up with her dragon form crying got to me. She looks absolutely radiant as a dragon but whyyyyyyyyy. Idk if I like or hate it. It is interesting but my emotions </3 Let me at least get close to her as a dragon. I will fail but I will absolutely try to speed after her now.
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hella1975 · 11 months
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assigning a character the highest honour like *adds go home by julien baker to their playlist*
#and by honour i mean pointing at them like TRAUMATISED! TRAUMATISED! TRAUMATISED!#like yeah relating to this song is a red flag actually. yeah it's one of the most personal songs in the world to me#and i actively am not allowed to listen to it some days bc it makes me significantly worse#even if im in a GOOD mood because of the layers upon layers of emotions ive associated with it#yeah i literally wont even blorbo post to this song even if it's accurate to a character because it's so personal#so they have to be REALLY FUCKING SPECIAL AND FUCKED IN THE HEAD to get this honour. enter touya#i made him a playlist im going crazy like yeah actually of course i was always gonna be weird about him#like he's got fire themes. he's got body horror. he just wanted to be good. he's ethel cain coded. he's georgia coded#he's got mommy AND daddy AND sibling issues. he's the only other character ive let even come close to mary on a cross#he's a waiting room girlie. he's an archer girlie. im tearing my hair the fuck out of my scalp#why does the first character ive latched onto this hard since CHUUYA have to be from mha of all things#like that's embarassing for me im embarassed to be here. and yet#touya todoroki#the thing that makes me sick about touya is yes the abuse he went through via his quirk and his dad etc etc#but also bc sekota peak happened when he was 13 right? and he's 24 now? that's 11 years unaccounted for#like ik it's confirmed his burns put him in a coma for 3 years and all for one and the dr guy just stapled his stubborn self together#which is something else i will YELL MY HEAD OFF ABOUT WHAT THE FUCKKKKK HE WAS A CHILD STOP IT STOP IT STOP IT#but im pretty sure it's confirmed that after 3 years he goes off again on his own? which still leaves him as a teenager?#like he straight up burns himself alive at 13 wakes up at 16 and reappears at 24 with dyed hair and piercings and a bad attitude#and im not supposed to wonder? or get upset? like i absolutely am leaning into the 'he was on the streets' angle bc i hate myself#and that's devastating and also what alternative is there logically like he has NOTHING#no home no money no name that he can feasibly use not even an appearance that will warrant anything but more cruelty#so youve got this child on the streets with injuries that absolutely cause insane amounts of pain daily he's literally STAPLED together#and he's completely alone and the only thing getting him through is this growing hatred and rage#like id set all my plans around killing the guy that put me there too actually just to fucking get me out of bed in the morning#I CANNOT STOP THINKING ABOUT HIM. WHERE WAS HE FOR THE PAST DECADE. HORIKOSHI PLEASE#I WANNA GO HOME IM SICK THERES MORE WHISKEY THAN BLOOD IN MY VEINS MORE TAR THAN AIR IN MY LUNGS#PIERCE MY SKIN NEEDLES TO WORN OUT RAGS THE FOLDS IN MY ARMS THE SICKENING BLACK AND I HAVENT BEEN TAKING MY MEDS#I KNOW MY BODY IS JUST DIRTY CLOTHES IM TIRED OF WASHING MY HANDS GOD I WANT TO GO HOME
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torgawl · 1 year
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pondering very hard on the new archon quest
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#genshin spoilers#only pure blood khaenri'ah people were cursed with immortality...#all the mixed khaenri'ah people turned into 'monsters'...#caribert was a kid whose mother was half from mondstadt...#we don't know what happened to caribert...#he could have either died or lived. he could even have turned back to human as his father was quite mysterious and didn't want to say what#had happened...#kaeya is from khaenri'ah and descendent of the founder of khaenri'ah somehow...#he grew up with diluc and jean and got adopted as a little kid dropped by his father...#which means he isn't affected by the immortality curse...#but he isn't a hilichurl either...#i'm just going to say it sounds quite suspicious... 🤨#the only thing that doesn't fit is the timing. but we also aren't sure what happened at last#caribert's corpse was also found - seemingly human - in sumeru and we don't really know when that happened...#i'm not saying he's kaeya's father but aren't those too many coincidences?#they just look nothing alike but we also have no idea what caribert's mother looked like we only know she had a little handkerchief#and it would explain why he was dropped in mondstadt and not in any other place#kaeya himself said that his father could have been trying to protect him#(honestly that made me a little emotional because he seems to be at piece with that part of his past?!)#but also kaeya continues to be rather mysterious and suspicious about everything. he definitely seems to know more than he shares.#just the fact he wasn' surprised and almost suspected his roots proves that#i am really excited to get to know more about him and the whole abyss thing#who might be the ?#and the fact caribert is the loom of fate!!! isn't that the key to the twins' role in teyvat?#also the twin having ties with the alberich family/clan!!!!#the twin became the prince(ss) of the abyss through a form of succession...#we know the twin lived with pierro who is also from khaenri'ah but he ended up failing to gain favor with the khaenri'ah's ruler and joined#the tsaritsa so i wonder if he is somehow involved in everything#i know people like the theory of pierro being kaeya's dad too so who knows 🤔#the word 'sinner' was supposed to be in one of the tags but i'm too lazy to fix it ahajsj i used quotation mark accidentally dang it
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