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#long gif post
suiheisen · 3 hours
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MONKEY MAN (2024)
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ydotome · 7 hours
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Devotion.
I just want, or rather need, to write about this scene, because it stuck in my head for the last seven days. And because of the wonderful @lurkingshan I decided to post it...
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This scene is the culmination, the end of the years that Qian has forbidden himself to feel joy or love. Romantic love that doesn't demand, that doesn't require him to be in control, to take care, to be the big brother. So far he has not allowed the depth of his feelings for Yuan to surface. He has kept them locked away, kept control of them. He knows they were there, but couldn’t or didn’t dare to face them, to name them. And he would have continued to do so if Yuan hadn't finally told him what he actually wants from him. It wasn't enough for him to tell Qian that he loves him, that it was his own problem, not Qian's, that he was content if the person he loved was happy. The talk with San Pang and the staircase talk were the first steps, Qian is finally able and willing to face those emotions, but couldn’t make up his mind. Still couldn't name those feelings.
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Everything is too much for him. He is overwhelmed by the decision he has to make and the possible outcome of that. He could lose Yuan, if they don't work out in the end. If those boundaries are finally crossed, there is no going back to where they were. So Qian needed to hear that Yuan doesn't want him as a brother. Every time Yuan told Qian he can take care of him, he is there for him and holds up the world together with him, it was as a brother. In Qian’s mind, he said that as a brother. All Qian brought Yuan was suffering and sadness and abandonment, because he fell in love with him.
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In his mind, Yuan shouldn’t love him as something else than a brother, because that would harm both of them. Because loving Qian isn’t a good thing to do. Qian knows that Yuan loves him but hasn't understood, or rather wanted to understand, the extent of his feelings. Yuan wants to be his partner. He wants him to be able to rely on him, to be Qian's rock, no matter what life brings, he wants to be there for him. And not just for the moment, but for the rest of his life. And not just as a brother Qian has to take care of, but as a lover, the one person who puts Qian first.
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He wants to be Qian's partner, he wants to protect him and take the burden off his shoulders. He wants Qian not to have to deal with everything on his own, but to open up to him, to share his worries and hardships with him. And Qian finally understands what it means when Yuan tells him that he can summarize his life in two words: Wei Qian. Yuan puts Qian above himself, he would run to the end of the world for him if he had to, he would fight against the rest of the world if he had to, he will protect him, he will take care of him and love him no matter what the world holds. And finally Qian understands that it's good, that Yuan won't just leave him once he opens up, because he loves everything about him, his dark sides and his light ones. Yuan can take care of him to the end, can love him to the end. And Qian surrenders. He's always in fucking control, no matter what, he has to control everything, even his heart. But at some point, all resistance breaks. He just had to understand.
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And when they get into the bedroom, Qian is beaming. The lightning focusses on his face, this delighted face. He is like pudding under Yuan’s kisses, touches, breathes. In that moment he exists only out of his emotions. There is nothing more and nothing more is needed in this situation. He has never looked so weightless before and has certainly never felt like this.
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We know what Yuan imagines at night, or at least we have a pretty good idea. We have witnessed countless moments when his love and affection for Qian literally leaked out of his face, while Qian tried to suppress his feelings with a petrified expression. But finally, he can feel them. He allows himself to give in. He allows Yuan to take care of his world, to let him feel how much he loves and desires him. The power of emotions and sensations are depicted on Qian’s face. He has his eyes closed, tasting every single moment, savouring every single touch. Blissfully.
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Yuan's presence is Qian's entire focus. Just as Qian is Yuan's entire focus. And he makes sure that Qian feels good, that he forgets everything, all problems and responsibilities, illnesses and losses, for the moment. He takes care of his world. This one thing he wanted to do for so long, he is finally able to do.
(Well, there is an edited version out now with this whole scene as one without the flashbacks, but I saw the other one first and I loved it, so I stick to it.) The whole scene is repeatedly interrupted by scenes from the past and it is always Yuan. I was also a bit irritated by the time jumps at first, I get why people are annoyed by this, but it makes sense. We know that Qian is Yuan's whole world, the centre around which he has revolved for years and for which he would do anything. We see scenes that led to where they are now. Their shared history. Their shared memories. The sequences speed up and at some point it's just Yuan’s face at its core. Yuan. Yuan. Yuan.
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And you can understand, without needing to be told, that Yuan is also Qian's whole world. He is the centre, the heart that gives his own life warmth, with whom he can let himself fall, who knows him better than anyone else, who was always there, even when he physically wasn't, the only one who could tell him to do things he didn’t want to do, the one he can’t fucking live without. And Qian surrenders. The feelings he couldn't allow for so long are now boiling out and we have these close-ups of his face and see how he's longed for it. How touch starved this boy was.
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I don't need a close-up of Yuan to know that he's enjoying every single second. Would it have been nice? Sure, but I think narratively, that's the way they wanted and needed to go. And I love this whole scene. It's aesthetic, it advances the story, it's intimate and it's fitting for the show. Because Qian always was Yuan’s world and Yuan is Qian’s whole world.
I just wanted or needed to say I love this scene, its buildup, its pace, its hecticness and this disconnected feeling. It's Qian's scene. It's what we've all been dying for, for Qian to finally give in. And when the emotions overwhelm you, then it becomes hectic, then nothing hangs together and thoughts can't be grasped, can't be put in order. You jump from moment to moment, starting at one point and ending at a completely different one. It's Qian's scene. It's not Yuan's. We've had enough scenes to see Yuan's love and devotion, now it's time for Qian. We are, like Yuan, experiencing Qian in his first moment of absolute devotion. Without time, without place, without anger or fear. He doesn't think about the past or worry about the future, because for the first time he lives in the present. Yuan gives him this security that he can let his guard down, give up the control. I don't think Qian has ever felt as safe, secure, and loved as he does in this moment. And I love it so fucking much! Perhaps I just ignore my little dissappointement in them rushing this whole thing, because I watch those scenes with a narrator in my mind and he is giving me so much more in those scenes than the actual scene shows. But I understand everyone who is dissapointed with this scene and editing.
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tomundsen · 7 hours
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Elizabeth? Are you accepting the Commodore's proposal? I am.
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gifharbor · 7 hours
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Don't be afraid, Queen, the blood has long since run down into the earth. And where it was spilled, grapevines are already growing.
—МАСТЕР И МАРГАРИТА (THE MASTER AND MARGARITA) (2024)
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aarontveit · 9 hours
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silvadour · 19 hours
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ydotome · 3 hours
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savagegood · 10 months
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“Did you see the way that little girl looked at me? Kids. Little kids. They grow up believing that they can be a hero if they drive a sword into the heart of anything different. And I’m the monster? I don’t know what’s scarier. The fact that everyone in this kingdom wants to run a sword through my heart or that sometimes I just wanna let ‘em.” “We have to get you out of here. Over the wall. We won’t stop until we find some place safe, okay? We’ll go. Together. No matter what we do, we can’t change the way people see us.” “You changed the way you see me... Didn’t you?
NIMONA (2023), based on the comic by ND Stevenson, who came out as transgender in 2022
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deoidesign · 10 months
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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luzity · 1 year
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first vs last appearances
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thisfilmisnotyetrated · 4 months
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SALTBURN (dir. Emerald Fennell, 2023)
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suiheisen · 2 days
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studio trigger understood the assignment. i would let her wreck me.
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weaselle · 2 months
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it was too much i had to make my own post
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line cook here. ACCURATE
if you don't get the hate, here's what you don't understand.
it takes up to 2 hours to close down the kitchen.
The last 60-90 minutes before closing time you do almost no cooking because the restaurant doesn't have many people in it and you've already cooked most of their diners.
So if someone walks in during, like, the last hour, the cook is in the middle of an industrial deep clean of the kitchen.
(these numbers can vary quite a bit from place to place but i have worked several restaurants with these actual times and the concept remains the same)
Say the place closes at 10. If you wait til the restaurant is already closed to start all your cleaning duties, you'll be there until at least midnight.
More than that your boss knows that on an average night you can start your clean up as soon as the last rush ends and get out of there around 10:45, even 10:15 on a slow night if you get lucky. That means there are plenty of restaurants where if you do take until midnight the manager is going to come up to you at some point that week and ask you what went wrong that night, and you'd better have an answer.
So this example restaurant closes at 10 pm. The dinner rush ends around 8:30, and shortly after that the cook is going to start getting every single dish possible over to the dishwasher because the dishwasher always gets hit hard and late, and the machine runs for 2 full minutes and only holds so many dishes, so the way that works out is if you wait an extra 30 minutes to give the dishwasher all your stuff it can mean adding like 60 minutes to the end of his shift. And you're gonna KEEP finding shit to send to the dishpit right up until you leave probably.
all these little square and rectangle containers in this cold table have to be pulled out and changed over into new containers, replaced by new full ones, or in some cases filled from larger containers in the back, which can result in even more empty containers to send to the dishwasher.
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while it's all pulled apart to do this, you have to clean up all the spilled food and sauce and juices and stuff from the joints and ledges and shelves and drip trays
Once you get your line changed over in this way, and fully stocked, anytime someone orders something that makes use of a bunch of that stuff, you have to restock and re-clean it some. It might already be covered in plastic. Some of it might already be stuck in the back to make room to take apart your cutting board counter to clean. To cook a dish isn't TOO much of a problem at this point, but you're really hoping for zero orders because you still have so much other cleaning to do.
Meanwhile the salad bar and appetizer section and server station and everybody are all doing the same thing. Even the bartenders are stocking olives and lemons and sending back whisks and stir spoons and shakers and empty 4quart storage containers that used to hold the back-up lemons and olives and things. Every section is dumping their must-be-cleaneds to the dishpit as fast as possible because early and fast is the only thing they can do to to help that dishpit not absolutely drown into overtime.
The poor dishwasher is always the last to clock out, soaking wet and exhausted.
Around this time you probably scrub the flat top, which has turned black from cooked on grease and is still about 500 degrees. Line cooks are divided in opinion on water-based or oil based cleaning methods for this, but they all involve scrubbing with (usually) a brick of pumice stone using every ounce of your strength while you try not to burn yourself
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you scrub it from fully blackened to gleaming silver and now if somebody orders something that needs the flat top to cook, you can either fuck up your cleaning job or fake it in a couple frying pans and pass that tiny fuck you down to your dishwasher (who usually understands, especially if you help them take the garbage out or clean your own floor drain later)
If there's deep fried stuff on the menu then the fryers have to be cleaned out, which includes straining the oil out into enormous and super-heavy pots full of oil so hot that if you spill on yourself then it's probably a hospital visit and if you slip and fall face first into it it'll be the last thing you ever do.
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Then you gotta scrub out the fryer. Like you gotta take the (hot) screen out and reach your arm down into the weird rounded pipes and curved areas (so hot, burn you if you brush against them hot) and scrub off whatever is down there
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Depending on your kitchen you might have to do up to four of these. Then you'll have to pour the (dangerously hot) oil back in
oh, and if you didn't dry the pipes and get ALL the water out of the trap and tank?
water reacts with hot oil in a sort of mentos and coke way that can send a tidal wave of oil past the open flame of the pilot light ...HUGE dangerous mess and/or burn down the kitchen if the oil lights up.
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Unless! If the oil has been used too hard and needs to be changed, it's time to carry those open topped super heavy pots full of will-kill-you-hot oil and dump them in the barrel outside by the dumpsters so you can put room temp fresh oil in the fryers. whew!
The clean up is not just some light wiping down that can be easily interrupted, is what i'm saying.
You might have to do some kind of walk-in duty (moving around 50lb cases of lettuce and 50lb bags of onions to get to the stacks of five gallon buckets full of salad dressings and sauces to move so you can reach the giant metal pots and bus tubs full of prep and get it all organized and make sure it's all labeled and i have to stop now i'm having flashbacks)
THE POINT IS
by 15 or however many minutes to close, the line cook is doing an intense deep clean and probably has the whole stove taken apart to detail.
For some industrial stoves this means lifting off large cast iron plates that weigh like 20 lbs each and are still quite hot. Whatever metal burners are on there, you gotta take off and clean, you can see here the lines that indicate the large thick cast iron rectangles that sit on top of the burners to allow heavy pots to rest on. Those five (each has one front burner hole and one back burner hole, see?) have to be lifted off and cleaned with soap and a wire brush usually, and then the underneath area also has to be cleaned because a lot of shit falls through the burner holes on a busy night.
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if you didn't do it when you did the flat top you have to do the grease trap (which can be like a full five minutes and is always disgusting).. You gotta clean out all the little gas jets in each burner with a wire or something so the burners all flame evenly, and sometimes you have to remove some of the natural gas piping that connects the burners to access where you have to clean.
you gotta clean out the bottom of the oven and the wire racks, and, oh gods, you gotta take down the filter vents from the hood fans above the stove.
See all the lined parts along the top of the wall?
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those are hood vents, and as they pull air up they also pull a lot of grease and they have to be taken down and cleaned, then you gotta climb up there and scrub where they go before you put them back...
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And then there's the mopping and floor drains and...
Anyway, that's what the line cook is doing when you walk in fifteen minutes before closing and order something that needs to be cooked on that stove. They are doing an entire industrial cleaning of a professional kitchen.
In some restaurants maybe one or two of these jobs will be every other night or even only twice a week, but in many, possibly most kitchens, ALL of these things happen EVERY night. You don't want to leave any food mess that might attract insects or rodents for one thing, so a really good kitchen is as close to brand new as you can get it every night.
IF YOU ABSOLUTELY HAVE TO ORDER SOMETHING ANYWAY, HERE IS WHAT TO DO
open with an apology and ask the server to go ask what the cook would prefer you to order.
Any good server will already know what the cook is hoping for and what will make their line cook go into the walk in and scream. If it's significantly less than an hour to close and they say some variant of "oh anything is fine" they are either telling the lie their boss wants them to say, or they actually do not know what their line cook wants, and you can either use human connection and a conspiratorial just-between-us tone to get them to drop the customer-is-always-right act, or get them to actually go ask the cook.
It might be as specific as "the lasagna is easiest on the kitchen" or it might be a simple guideline like "nothing that requires the flat top" or "any of the sautés are easy" but a good line cook will probably have a system for if they have to make a couple of the most popular items after they start their close, so the answer is likely to include something most people like and you should be good to order that.
but for the love of all that's holy, please only do so at great need. Leave that last 30-60 minutes to the truly desperate and the crew's duties.
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michaelsheens · 9 months
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We don't need Heaven, we don't need Hell, they're toxic. We need to get away from them, just be an us. You and me, what do you say?
GOOD OMENS - 2.06 Every Day
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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