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#it's funny - there's a lot of stories and franchises ABOUT fighting that don't even have this dynamic happening
jontheredrc · 5 months
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the world of Kirby is hilarious to me because Dream Land is the happiest gumdrop rainbow world you'll ever see, and its king and all his friends like to beat the crap out of each other for fun
and then you have Meta Knight, who has such a lust for violence that he must play Fight Club with Kirby every so often, or else he goes crazy and starts blasting cities with his battleship
(and even when he is so satiated, that need to fight is what things like the Jamba Heart and ID-F86 have preyed on when they tried to brainwash him into evil)
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hatsalad · 5 months
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I think there's a really interesting concept that the 2007 bayverse film had going on in the first like half to 3/4's of the film that it and the rest of the franchise completely forgot about. Which is a lil funny to me cause this concept kinda has a domino effect for the franchise and even outside the movies with MECH from TFP and Ghost from Earthspark. And it's mainly about Humanities relationship with Cybertronians/Autobots and the creation of NEST, the og MECH/Ghost.
The 2007 film kinda broke the usual patterns for how humans are introduced to the Autobots. Usually either humanity meets the bots first and so when the cons arrive, the Humans already see the bots as friends and allies. Or, they meet the cons first and are almost immediately helped and saved by the bots. Meanwhile bayverse starts with a Decepticon destroying a military base, killing a ton of people...and the bots don't show. The autobots don't show until half way through the film and even then, they don't actually fight the cons until the final act. Like Optimus in the films opening of the Cube floating through space literally says "but we were too late." The Autobots were too late and now the conflict of the first half of the film isn't decepticons vs autobots. Its Decepticons vs Humanity.
It's Humans having to save Human survivor's from Scorponok. It's Humans having to predict the cons next move, all the while not even knowing what the cons even are. It's Humans having to deal with and stop the cons hacking and stealing information. The Autobots were <i>late</i> and so the larger Human characters, for a moment, had to stand alone and defend themselves from the cons. And this has the lasting consequence that the Humans in bayverse do not look at the Autobots and see friends. Humans in other continuities who have met the bots first or were saved by the bots around the same time that they're introduced to the cons are able to easily be like "ah okay, theyre the good robots and those are the bad robots." But because bayverse has Humanity dealing with the cons before they ever meet, when the bots do show up it's more of "these are the bad robots and those are *looks at Autobots*... the other robots".
And thats the concept that I find so interesting. The Autobots were too late and thus were too late to save their relationship with Humanity.
Now, saying that, I will acknowledge that a lot of bayverse has the vibe of "ugh 🔫🇺🇲AMERICA🇺🇲🔫" and for Bays fetish for the military and explosions. And so a lot of the choices and writing made for the 2007 were probably surrounding that. And Humanity turning against the bots and just not being really friendly with the bots at all was probably just for the drama and just to add more conflict rather than any sort of exploration of Humanity's relationship with the bots.
However, I think you can acknowledge that way something is in a story is influenced by the creators in real life and still be very interested in how those influences actually look in the universe and how characters are influenced by it. So yes, the 2007 has a unique focus with the Decepticons vs American military because of Michael Bays personal interests but that doesn't change that in universe, the Human characters are forced to stand against the cons without the bots in a way that Transformers continuities don't tend to do. And how that change will effect the Humans relationship and dynamic with the bots.
And when the Autobots do finally show up and fight the cons, it's not outside a small town or in a field or somewhere else isolated. It's in a heavily populated city. This is Humanity at large's introduction to the Autobots...and it's to the bots and cons completely decimating a Human city where very clearly, a lot of Humans are killed. So of course the Humans of bayverse are extremely cautious, theyre distrusting and even outright hostile. Like...I want you to think about every bayverse film and how in every one, a Human city is destroyed. How many Humans lives are lost collectively in these movies.
"Oh but all the Humans that the Autobots have to deal with aside from Sam and his current love interest are selfish and greedy backstabbers, so clearly it's the Humans at fault here." The majority of Humans that the bots have to deal are not a good representation of Humanity of a whole. This is why I think the introduction of Cade Yaeger and his friendship with Optimus could have been so interesting because unlike the politicians and businessmen and military men, people is high positions of power that can be used to manipulate that Optimus has previously been working with. Cade is a random smuck who lives in the middle of nowhere, he has no power or influence to his name and everything he knows about the bots has been things he's read and seen in the news. He had the initial introduction to Cybertronians as a whole that the rest of Humanity had. And that would have been the events of the 2007 film, mainly the final big fight in the city.
Sam does not and should not count. In the first film he was attacked by Barricade and almost immediately saved by Bee, he has the more traditional introduction to the bots. Sam is an outlier and so an inherent bias. And so after going through these films with Optimus thinking that Humanity is ungrateful for the sacrifices his friends and comrades have made and for the work they have done. He meets Cade and he finally gets that outside perspective and how they're introduction actually really looks to the rest of the world. And I just think this is a completely accidental concept that the film didn't mean to introduce yet here I am unable to not think about it and am going a huge rant about.
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1anxiousbeancrying · 5 months
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I may get hate for this but this is my opinions on characters in the spider verse movies. And feel free to disagree with me. I will only be talking about the movies portrayal of characters not the comics so I may like a character more in the comics but not in the movie. And another thing I'll take into consideration is plot importance. These are just my thoughts on the characters in general like morally, personality, and how they make me feel
Miles Morales: main character so he immediately gets some points, his story in the first movie was amazing, and it kinda leaks into the second film with him trying to find his place as Spiderman and he has had some of the best moments in the franchise. It makes me so excited for them to rap up his story in the next one. 10/10
Gwen Stacy: her story has been one of the best parts of these movies as it perfectly shows why she does and act the ways she does in the movies from the loss of her best friend and that fear holding her back till miles appears and her conflict with her dad fueling her to stay with the spider society and her later facing her problems instead of running away from them makes her and amazing character, also her fight with the vulture was one of my favorite parts of the movie. 10/10
Peter B Parker: he was good in the first film with it shows his problems in his own world and Miles helping him overcome some fears like having children and in the second him having mayday showing he got his life together, but he loses major points for the second film. He did nothing important only hurting miles and I understand her joins Gwen at the end to help him but hes constantly bringing his child to battles and did nothing when Gwen was being sent home to a place where she had no safe place to stay and where her dad had tried to shoot her. Like my guy you are an adult Atleast try and say something.4/10
Peni Parker: absolutely adorable in the first film and very helpful in making and new goober her and spider are so interesting and her dynamics with porker and noir is so cool, it made me so sad when her Fathers mech died. While she didn't do anything important in the second film the movie did a great job of showing she had changed, I can wait to see more of her in the next film. 7/10
Spider noir: I definitely think he's over rated but I can see why. his design slaps and he was quite funny in the first film, they did a great job in showing someone from a black and white world trying to adjust to a world of colours, he was a good character with some great lines despite not doing anything of much importance to the story, him throwing a car at tombstone was badass though and his relationship with peni was cute. Maybe my opinion will change on him in the next movie though. 6/10
Spider ham: I don't really feel anything towards him he had some good lines and his fight with scorpion was great but other than that he didn't really do anything, hopefully this will change in the next film. 5/10
Miguel O'Hara: here's where people may disagree with me. I like the concept for his powers and I think he's a great antagonists to Gwen and miles but other than that I don't care about him as a character. Im interesting to see what happens with him in the next film but I ain't to fond of his design, and his cannon even theory is fucking shifty, like bro the reason the world collapsed was because you replaced a dead person not because you stopped one event. Also he should not be treating children the way he does in the film , like dude you were a father wtf. And the hype around the character also puts me off him as well. 3/10
Jessica drew: I actually really like Jess, while she didn't do to much in the film, it was still enough to get me interested in her character from her first interaction with Gwen showing concern for her and later becoming her mentor. When Gwen gets sent home it shows her slowly swaying away from Miguel , the film actually shows a conflict within this character which a lot of characters seemingly don't get, and makes me wanna see how she's handled next film. 7/10
Hobie brown: I like Hobie he's just over rated as fuck. He makes the new watches for Gwen and the gang and also helps miles get free but other than that, he hasn't got much of an individual story in the movie yet, he just felt like a side character, which technically he is but most of the other spiders don't have the problem for me. I think I heard where seeing more of his world in the next film so hopefully it gives us more insight to his character, but I also feel like once again it's the fan girls which are ruining the character for me. 5/10
Pavitr Prabhakar: I loved him his introduction was incredible and and entire section of the movie in mumbattan was incredible, with the black hole forming in his world, it provides his character with a secondary story behind the main movie one. Him joining the gang at the end of the film even with his world collapsing shows how good of a friend he is, miles helped him so now he's gonna help miles, while he didn't do to much in the movie they did a great job of setting up his character for the next one. 7/10
Margo kess: I absolutely love her design and she wasn't in the film enough, the only thing she really did in the movie was let miles go but it had a big impact, I can't wait to see her on the team in the next film. I'm also sick of people putting her and Gwen against each other the besties deal with it. Her score would be higher I just haven't seen enough of her character yet. 6/10
Miles g morales: badass entrence and it was a really cool ending to the film, thought were don't know anything about him yet as a character so I can't really rate him yet. 4/10
Spider cat: 10/10 no questions asked.
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shitpostingkats · 7 months
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Hi yes I need you to know that your analysis on Jaden and Yusei (June 16, 2022, idk if you’ve done multiple on them but that’s the one I’m talking about) is the realest thing I have EVER read and you’re so right and you should say it MUCH louder that is the greatest take op it’s amazing and I’m screaming /pos
Jaden is my favorite character like,,,, ever, and you have nailed him I’m going bonkers
Another thing, I love your Groupchat AU but you have made me become aware that there is???? Another???? YGO show????? I was like who on God’s Green Earth is Yudias and then Google attacked me with information. I still remember. When Vrains was new. To me Vrains is still new. It came out 6 years ago. I feel old. I am not okay. I have yet to acknowledge the existence of Sevens and will continue to do so with Go Rush. Oh I got off-topic, whoops-
Anyways, love your Groupchat AU but I saw the one part with the Eldritch language that Jaden and Yuya are both fluent in and I humbly request more of their dynamic???
I had an epiphany last night, they’re so similar I’m actually losing my mind. All I can think about is that one audio of Batman and that girl on the swings and it’s like “They got their weapon, I got cheated out of my childhood” “I know what that’s like.” “You do don’t you?” Tell me that’s not them I am dying /pos
Much love <3
Oh my gosh, thank you! <3
Jaden and Yusei, my beloved blorbit. The painfully monstrous and the painfully human. The narrative foils of all time. Jaden Yuki, the creatchur autism boi of all time. <3 I need to write about them more.
I know what you mean about the new shows. I'm still a ways off from watching them, but I still want to remember they exist but keep forgetting. What do you means vrains is six years old??? (<- was not even a yugioh fan when vrains was airing) You're telling me there's probably going to be new one after that??? That the days start coming and they don't stop coming?????
Shoutouts to the sevens and go rush fans. They are the mightiest of soldiers. I know nothing about their shows but I'm hesitantly penciling them into the groupchat au anyways because I have seen maybe three clips but I know this funny little alien guy is near and dear to my heart.
Obviously there's a bit of a shift between Vrains and the Sevens era, being made for new audiences, a little tone shifting (which we LOVE, because any franchise that stays the same forever is no bueno.) and that makes it easy to group the first six shows into one group. But I also think there's a fascinating dialogue between shows 1-3 and shows 4-6. I didn't realize it until I was a good way into Arc-V, but each of the second trilogy protagonists sorta reflects the first three.
With Yuma and Yugi, it's very purposeful, a stated "return to form" with the chipper kid and his ghost companion who lives in his special necklace. And when I was gushing over Yusei in 5Ds, I got a lot of people saying "Man, you're going to love Yusaku." They're both the rbf hacker protags who fight the government. Lots to love.
But Jaden and Yuya????? Did not imagine I would come out of Arc-V going "omg they're foils. They're the same story through a different lens. They need to TALK to eachother and bond over their shared experiences."
Even leaving out my pet theory of "Zarc Was An Incarnation Of Jaden In The Original Timeline", they're just so. *clenches fist* The childhood trauma of being a weird kids and masking with an overly bubbly personality only to learn the great anger they've been trying to hide is powerful enough to rip apart reality and they're secretly harbingers of destruction.
By the end of GX, I think Jaden has wonderfully come to term with that. By the end of Arc-V, I think Yuya hasn't.
Their dynamic in the gc AU is very much to me Yuya is still struggling with Z-arc stuff, but not saying anything about it because that'd be weird, so he just kinda frets about it until he hits a breaking point and Jaden gets to offer his advice on dealing with all this.
I am so interested in exploring this that it actually got me started writing fic again,,, which I haven't done in like a year, so wish me luck. I'll keep y'all updated :)
Angst aside, they're also just. One braincell between them. Theatre kid and guy who has never once acted natural in his entire life. Kid making a scene at a Waffle House while his friend slowly eats the entire menu and offers suggestions. Jaden is a pokemon fan and Yuya is a kingdom hearts girlie, I've decided this, and they takes turns infodumping to each other. Jaden summons duel spirits so Yuya can ride around on Hiphippo even when he's not dueling. They trade funny things they've heard their dragons say. They're eldritch and inhuman and best friends, your honor.
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noxiatoxia · 1 month
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HEY so I know its been a minute since I've sent an ask, but I saw some of your posts about danganronpa, specifically regarding another episode, udg, and I was agasp because I was literally in the middle of playing it for the first time lmao. So after finishing the game last night I really wanted to ask, if you want to ofc, your in depth thoughts on the game and why you like it so much, or even thoughts on the gameplay and mechanics since its so different than the danganronpa staple. I quite liked it personally because of Komaru and Toko's relationship, them becoming two of my fav characters in the franchise so far, and because I became very endeared to the kids by the end of the story. I have some qualms with how Kotoko was handled in chapter 3 at... that part... but she's also my favorite of the kids at the same time lol.
Anyways yeah no pressure at all, I just was really curious because I liked the game a lot and found it so funny that you posted stuff about it as I was playing it. Also because I really enjoy your ouran opinions. But again I get if not, the game has some senstive subjects for sure. Thanks!
THIS IS LIKE THE BEST ASK EVER FOR ME TO RECEIVE. I AM SO PASSIONATE ABOUT THIS GAME AND HAVE BEEN FOR NEARLY A DECADE AT THIS POINT.
Okay....where to even START....
(I will be referring to UDG as DR:AE or just AE in this. SPOILERS FOR ALL OF DR:AE.)
Firstly, the environment. Unlike the main series, DR:AE does not take place in a secluded area away from the real world. It does the opposite; you are in such a vast area, you are not caged, yet you are still trapped. Even if Komaru didn't have that wristband on her, where would she go? The game is great at highlighting what the world outside of what we are told in the mainline games is actually like, how caged things are even outside, all while expanding upon existing characters' backgrounds by introducing family members, or little pieces of dialogue that serve to flesh out the world.
The gameplay itself, personally, I find VERY fun. I'm not a shooter game person, but DR:AE was a game I could play many times over. I love the different types of ammo, the puzzles, the possibilities with how to destroy the monokumas. Just a fun game all around. It's by far the most replayable Danganronpa game, as the main series games are all about the story. Once you know the story, there's really no reason to replay them. In fact, they are quite slow and boring without the intrigue of the mystery.
But the highlight, obviously, is the characters. As is Danganronpa's specialty.
While I still maintain Hajime is the most interesting protagonist of the series, Komaru serves as a great subversion of the expectations set up by Makoto's actions in the first game. Makoto is someone who preserved no matter what, changed those around him with his hope. He was your quintessential paragon protagonist. While Komaru displays this a little in some scenes (namely rallying the adults under Haiji's protection) this is only the result of speaking from her own wants and experiences. That is to say, unlike Makoto who always tried to help others even if it cost his own life, Komaru is much more realistic. She cares, first and foremost, about her safety. Her helping others to stand up for themselves comes from her own desire to keep fighting so she can live, and so she imparts that onto the people around her. Fight so you can live. She says it herself: she is not like Makoto. She is selfish, she is not endlessly optimistic. She's more like Hajime in this way, but unlike Hajime who find his own brand of philosophy, Komaru really doesn't. Rather, while Hajime's character serves to show you don't have to choose a predetermined path (hope or despair) and rather your path can simply be believing in yourself, Komaru's character shows that sometimes, and maybe even most of the time, believing in yourself or a specific ideal is not feasible. Komaru believes in the people around her - namely Toko. She believes in her friend, and believes with her friend that things can keep going. This in my opinion is an excellent twist on Makoto, who was, by all means, that friend that people believed in, not the one doing the believing.
And, as an aside, Toko and Komaru have the best development of any pair of characters in the series. Yes, even moreso than Hajime and Komaeda (who I maintain never really had "development" between each other than just a very, very good dynamic from the get-go that was influenced at points by outside plot forces on Komaeda's end. Think Light and L from Death Note in this manner).
Now, let me talk about the real meat of the game, and my favorite characters to date in the whole series: The Warriors of Hope.
I won't lie that I'm biased. I'm very biased for these guys. But I think a lot of people don't give these guys the credit they deserve considering this is a Japanese game. In Japan, child abuse is a bit of a taboo topic (that thankfully has been resolving over time). Due to the nature of Japan's politeness system and "family above all else" attitude, many child abuse cases not only go unreported, but are flat out ignored. The epidemic of babies dying in coin-operated lockers being an especially egregious example of rampant child abuse that occurred. Despite being prevalent since 1971, it took till 1993 to be socially addressed.
This is just one example, but I think it serves my point: child abuse is/was an issue in Japan when it comes to socially speaking of it. ( In fact, in the game itself, Nagisa and Kotoko both directly say they tried to reach out and get help, but were ignored by adults). This is why art regarding child abuse is so important. And that's why a huge series like Danganronpa centering a game about child abuse is such a huge deal. It sparks discussion and promotes visibility of the topic. Not to say media before hadn't talked about it - in fact, there is a lot of Japanese media about child abuse for this very reason - but that does not undermine the importance of Danganronpa deciding to portray it so openly. It is even more important, to me, that they do not stop at physical or sexual abuse. Rather, abuse focused on verbal harm and emotional neglect are portrayed as being just as damaging, which is one of the most overlooked and underplayed forms of abuse in general.
Their portray of abuse also is rather accurate. I will make a confession: I was definitely a bit too young to play danganronpa when I did. Definitely not 18 yet. But I was a teen, and very aware of different types of abuse, sexual abuse included. But despite all the PSAs, books I had read on my own or even ones assigned to me for classes, I had never seen a sexual assault victim be portrayed as hypersexual before. In fact, I didn't even know such a thing was possible. Yes, it is very, very likely I just got Komaeda levels of unlucky to not encounter that in any of my reading or research material at the time, but I think it's common, nonetheless, that people to this day still have the misconception that sexual abuse victims are all afraid of sex or anything sexual. While that is true for some, many people are now becoming more aware that sexual abuse survivors can often display hypersexual tendencies. In this way, I DID learn a lot about the effects of sexual abuse based on how Kotoko acted, and was able to do my own research from there to learn more. Furthermore, the game is good at portraying things like specific triggers in the form of words, smells, items, or specific phrases. Again, I feel it's mostly stereotyped that most triggers are objects that "make sense" like cigarettes or alcohol (much like with what Masaru was afflicted with). But the game made sure to include ones that were "non conventional" like specific words ("gentle" in Kotoko's case) and portrayed both triggers, no matter how common or uncommon, as equally severe. The game also shows negative effects child abuse can have on those around the children. After all, the WoH would not be doing the things they were doing if it weren't for how they were treated in the first place.
(Aside: This is particularly WHY I get so mad when people hate on DR:AE for being "icky". If you are personally uncomfortable with topics of child abuse, that is wholly reasonable and you do not have to play or even like a game that centers on that. You are in your full right and perfectly valid to say "I think this is gross and uncomfortable, therefore I do not like it" or "I don't like this game because I felt personally overlooked/triggered by it" or "I don't like this game because I felt it was not fun or well written". But to say it is objectively "problematic" or "disgusting" to have a game like this exist? That is just spitting in the face of people trying to advocate for visibility of child abuse. You are doing nothing but making people like myself who felt vindicated, seen, or educated by this game like bad guys. Sincerely, please do not call a game that does not shy away from the uncomfortable realities of child abuse "problematic" based on that alone.)
(Aside aside: there are "problematic" elements in the game and things to criticize as is true of all media. The Kotoko minigame I would say is the biggest "why is this in here" moment and is definitely just a fan service scene. I don't like it either. This does not mean the game itself and as a whole is valueless or bad.)
That leads into my next point: I love how morally gray the "good" and "bad" guys are. The WoH aren't doing what they're doing (save Monaca) because they want to hurt people for the lolz (though they have fun with it, as kids would). They think what they're doing is genuinely good. It's a good way to rival Junko, who knew she was evil and batshit crazy, but didn't care. These kids think they are helping children and keeping them safe. And they're kids - young kids can't really think in very complex manners. If you were treated horribly by most adults in your life, and your peers were as well and shared the same sentiments as you, you would be 100% convinced your convictions were righteous then. Hell, I've met adults that think this way (pretty much all extremists who think anyone part of x group, race, gender, religion, etc is evil). A kid thinking this way is very realistic. They are also all different levels of "morally gray". Nagisa, for example, ends up helping Komaru because he feels that a paradise for children is more important than the sole idea of killing all adults. Meanwhile, Monaca, perhaps because of the abuse she suffered all her life, has become a person that we can assume will just enact similar abusive tactics on everyone around her till the day she dies. While it's a misconception that people who suffer abuse often turn into abusers themselves (they simply just have a higher chance to commit crimes, anything from petty crimes to violent ones) there are undoubtedly cases where this does happen. A real life example is Douglas Spinx (HUGE TW; CSA & BESTIALITY). My point is: the portrayal of abuse victims in many different lights from people who can inflict harm unintentionally but with help and intervention can make recoveries to those who, in the rarest and saddest of cases, will turn to a full life of inflicting harm on others intentionally, is important - for someone like me, at least. Without the proper care or attention, horrible things like these can happen. I find this a very important thing to be open about.
Then we have Haiji. Haiji is supposed to be a "good guy". He's cowardly, yes, but he does fight to help the adults being killed. He attempts to bolster moral. But...despite having good intentions and even doing some good things, he's kind of horrible. After all, he's the one who contributed to Monaca's abuse and made her the way she is now. He's just like the kids except reversed; he thinks all children are evil because they're the ones killing everyone. And in his position, I do think most people would feel that way. I mean, if literally every kid in your area was wearing a helmet that turned them fuckin murderous and were killing all your friends and family would you, after enduring months of this, still bother to be like "not all kids though!". Likely not. Even though it is wrong, it is still a realistic way these things would pan out, much like how it did for the WoH. I mean, for a real life example, one need not look further than one of those extremist radical feminist blogs here on Tumblr that believes every single person born male is a brute. Most of those people believe that way because they have personally been hurt by one or several males in their lives, and y'know, fear and pain leads to hate and all of that.
Speaking of, I like the brainwashing in this game far more than in DR3 the anime (spoilers for that later on but tbqh DR3 is not worth anyone's time). I never liked brainwashing as a trope - I feel it is lazy. However, in DR:AE and DR1 they're utilized pretty well. In DR1 it's literally glossed over as "does it really matter? The outcome is more important than the means" which considering DR1, moreso than any other game in the series, is a satire and is supposed to focus on absurdity, I think having the brainwashing LITERALLY be hand-waved as "eh, it just happened" makes a lot of sense thematically with the goofy writing. But as you know, as DR went on, it became more and more serious with itself (for...better and worse...) in DR:AE, I like how the brainwashing affects only the nameless children. DR3's anime was lazy by having all the main characters get brainwashed by a funny little video, both in future&despair arc. In AE, it's a helmet. I think this makes much more sense as theoretically the helmet could be attached to the actual brains of these people. Plus, as said in the game, they blow up when the controller is destroyed, giving credence to that theory. The brainwashing in AE is not a vehicle to explain why main characters act the way they do. Rather, it's just a device used to create background conflict/build up the main villains, leaving the main characters to be affected by persuasion and manipulation (the objectively better version of "brainwashing").
Circling back to the WoH, outside of their thorough portrayals of abuse and standings as "villains who think they are doing the right thing", they're just fun. Like, legit, I just think they're fun. Outside of their trauma, they aren't very complex, but that's the point. The game is a commentary about abuse and how it affects you, the people around you, and the world. The WoH are not the characters meant to be developed and complex entities who undergo deep changes - that is left to our protagonists. As most series with static characters do, they assign each member a core personality. Every Warrior of Hope has a number of traits influenced by this personality (the "sporty" one, the "smart" one, etc) that make them vastly different from each other, making them not only distinct but just fun to watch their personalities clash. After all, if they were not bonded by their trauma, they probably wouldn't be friends at all. it's honestly like a Teen Titans situation in that way, and I've always loved stuff like that. Of course, their personalities are also heavily influenced by their trauma, again a realistic depiction of how trauma can and will change who you are as a person and present itself in many facets of your actions.
I THINK that's all my MAIN points. Suffice to say, DR:AE is my favorite game in the series. I think it's the most fun, has the best character developments and dynamics, I think its story is the most emotional and deep-cutting, and it really spoke to me during a time that I needed something like this to reach me. I won't say it's the best DR game in terms of overall narrative (that honor goes to SDR2) but it comes close. And I know not everyone will feel the same way about this game that I do. Thanks for this ask; yet another reminder I need to do my bi-yearly replay of this game.
(Footnote so I don't get "so you hate waffles"'d: my bringing real-life examples into this is not to say those instances are exactly like what happens in the video game nor to say they are on the same level of importance. Obviously real life is far more important and complex than anything that could happen in a game. I only bring them up to support my points about certain aspects being realistic by using, well, real life examples.)
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taralen · 3 months
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Announcement? Other things!
Hey, everyone, so besides commissions and all my SPECIL SALESMAN art, I would also like to share more things (like original art) and draw fanart for other things. Spamton G. Spamton is a mainstay on my blog. He is very important to me, and if you don't like him, then too bad!
My range of interests is absolutely massive, and as one fan/friend of mine said to me years ago, "You're like a mystery box of surprises!"
Here is what I plan to make art and possible theories or analyses for:
[[please note that a lot of my interests are 17-18+, but anything uploaded here will be kept SFW or cropped. All NSFW stuff will go to my Pixiv account. I highly recommend to NOT look up the origin if you are a minor or sensitive to explicit content.]]
Queen's Blade Franchise (17+) - I really want to make more art of my favorite character, Alleyne the Elven Fighting Master, and possibly her apprentice, Nowa!
Higurashi no Naku Koro Ni (17+ GORE HORROR. Do not look up if you are sensitive.) - Recently fell in love with this series. I consider the original anime from the 2000s to be a masterpiece. I want to draw my favorite character, Takano!
Taimanin universe (17-18+. Seriously don't look it up if you're a minor lol.) - I really love some of the characters of this series, like my waifu Ingrid. I've drawn her before, and I want to draw her again. Funny enough, one of my pieces is featured in the mobile game Action Taimanin as a poster on the wall for a level. Sometimes, I see people use my art as an icon. It's very flattering!
Dragon Half (15+) - One of my all-time favorite mangas ever made from the 1980s. I think it's long overdue I make a fanart for it.
Winx Club - I have numerous unfinished fanarts for this series. I love it so much, even though Sailor Moon is superior lmfao.
Shoujo Tsubaki (18+. BANNED WORLDWIDE. DO NOT LOOK IT UP if you are sensitive or if you are a minor) - I watched this two nights ago, and it's so sad... I plan to do an analysis of it. I honestly don't think it's the worst thing ever, but I can see why people find it offensive, as it touches upon A LOT OF taboo topics.
Psychonauts - This game series man... So good. I want to draw something of my favorite character, Helmut, and his husband, Bobby. I just absolutely adore them. 😭
Touhou Project - It's been a long time since I've drawn proper fanart for this series. I have A LOT on my DeviantArt account, but I'd like to draw my favorite girls again.
Super Mario Bros - Peach is my original waifu. I've tried drawing her many times in my style, but I've kind of failed. I also really like Princess Daisy's N64 version and want to draw her again. Rosalina/Rosetta, I will also think about it.
The Legend of Zelda - This one is a little... Difficult for me. This is one of my favorite game series ever, but I really struggle to make art for it. I want to since it heavily inspired my work, but damn is it hard... Hopefully, I can break out of my shell for this.
Various other Eroge titles (18+) - Eroge are any games with erotic elements that originate from Japan. There are so many I like that range from simply being romantic to utterly insane. If you're a minor, do not look up anything.
Runescape - How I love thee. It's been a while since I've drawn fanart for it. I love the Elves haha!
Creepypasta or ghost legends/stories - I've been listening to a lot of these lately and I feel a bit inspired to draw some of the things that pop up in my imagination.
That's all for the non-original stuff. I'm still hesitant to post OCs here because they got 100% ignored last time. xD
Stuff of mine I won't ever upload to this blog:
18+ NSFW. Obvious. Do you want me to get banned?? I can draw fanart for something adult without it being NSFW.
Fetish stuff. I know I get commissioned a lot to draw fetish art, but all this will remain on DeviantArt.
Anyway, that's all I can think of right now.
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myth-of-light · 1 year
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All-Stars Images in Super Smash Bros
I love how much story/personality is added in Smash Bros for Kid Icarus Characters.
Like Kid Icarus is one a of the few franchises where Smash bros is Canon to it's story and it really shows. With chants of "Pittoo" when Dark Pit is winning, them talking about smash in Uprising, etc etc. But there are so many smaller details that are so cool too.
The main one I want to talk about is at the bottom so you can skip there
One of my favourite smaller details is the Screencaps and Congratulations Screens
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The two screen caps have Magnus.
Magnus (with Palutena) shows up in two Screencaps, one with Pit and another with Dark Pit. And you can tell which one of them spend time with him.
In Pit's, Magnus just looks determine on fighting who he's meant to be fighting (default face) but Pit look so unnecessary aggressive it makes it funny. But I also enjoy how Palutena is looking from a far, like watching over, which gives off the vibes of her role in Uprising, watching over Pit and his shenanigans but rarely being directly involved.
In Dark Pit's, he's barely addressing Magnus (only time they interacted I believe) which makes sense but what's so funny is Palutena is wearing black. Did she want to match Dark Pit???? Both of them?? The idea that she wanted to change colour quickly. Great. She also is more action based here. Ready for battle!!
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Another Screencaps with Phosphora. It's just fun to see them together after KI:U. The effort to make them strike similar poses. Hanging out to beat people or each other. Did Viridi approve this? Haha. I also just really like this Image, in front of the world, Light and Lightning.
Having Magnus and Phosphorus are in smash can make things interesting, assuming it's voluntary.
There are screencaps for Events too that are also cool.
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'Doppelgänger Duel' Event.
(what a suprise there)
Showing Dark pit posing which oddly makes him less ready for battle then Pit who's ready to go. Hah.
Also reminds me of Together Mode from KI:U
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'An Offering of Coins' Event
This Screencap is interesting cause obviously the connotation here is "offerings to a deity" but having both Pit and Dark Pit is what makes it interesting to look into. In Smash Dark Pit is shown more toned down, and more willing to hijinks as oppose to being baffled by them in KI:U. A lot of his screencaps are more silly. Though still a good amount of the two of them fighting though.
And the two All-Stars Wii-U Congratulations Screencaps.
In both Palutena and Pittoo's Screencap Pit. Though two very different situations.
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I don't need to go into this one too much haha. While it's funny that Palutena's Congratulations screencap is such a silly one (bunny ears, flowers, Pit's blushing etc), but not all that surprising.
Though it much be interesting to be in person with Palutena in Smash, as in all Kid Icarus Games they are almost never together in person.
One of the main scenes in game that they were together for was when Pit was literally unconscious/dead.
Smash must be a really unique experience in that case for Pit. And Palutena too.
Though the main screencap I wanted to talk about was this.
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Dark Pit's Screen has very different vibes, and why I looked into screencaps in the first place.
You kind of expect his screen to be him fighting Pit or him doing a cool pose but no. It's just sitting there, with Pit by his side.
At first glance this may look boring but it's actually really fascinating.
Pit has his weapon down and looks like he's almost falling asleep, besides Dark Pit of all people. Now they are allies (friends) at the end of Uprising, but they still come off as bitter rivals, with other images of them fighting, Palutena's Guidance, even Dark Pit's introduction is slightly sinister and yet, his screen cap is just the two of them sitting there.
But probably the most important detail is that they aren't just sitting there. They're on a plane, they're flying together. Sure, it's not in the normal sense of how they would do it with their wings but it still is flying. Almost like the ending of Uprising. But without Palutena or Viridi (or Pandora for Dark Pit). Just them two, enjoying flying together.
And flying is a very personal thing for both of them, (which I plan to talk about soon,) so them sharing a moment such as this is sweet. So for all things to be for Dark Pit final victory screen for All Stars. It's just him and Pit, enjoying flight.
It also gives the idea that Dark Pit has become more open since Uprising.
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ladyantiheroine · 11 months
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Hey bestie, I hope you're doing good. I'm back with another question about twau if you don't mind answering. I know that we basically went over this already, but which version of the Bigby and Snow's relationship do you find to be better between twau and fables? How would you improve on the other? Also, how you foresee Bigby and Snow getting together in twau compared to fables? Thank you.
Hello bestie! I’m doing good and I hope you are too!
And yes, I’m happy to answer because I’m happy to talk about this franchise!
So like I’ve said before, I still haven’t read all the comics (I’ve been meaning to, I’ve just been busy and I’m easily distracted lol). So this is based on imperfect info as I’ve only read up to issue #50-ish.
Short Answer: Bigby and Snow have a better romance in the Telltale game than in the comics. The chemistry is better, their characters are better fleshed out, and there's more emotional vulnerability between the two.
Long Answer:
Comics Spoilers Below
It’s pretty obvious based on my other posts, but I prefer TWAU over Fables overall. For a lot of reasons, one being that Telltale does the Snowby romance far more justice than in the comics.
A part of all this has to do with the fact that Fables and TWAU tell very different kinds of stories with the same characters and premise. Fables is an epic war story, with a bigger scope and a wider cast of characters. TWAU is a detective noir story, with a scope limited to Fabletown. This means TWAU has more time and space to explore the characters' interpersonal relationships as opposed to the wider Fables politics. It partially explains why Snowby feels more developed in the game, because the game has the scale and focus to do so.
There’s also the fact that…Bill Willingham just isn’t very good at writing romance. Like I mentioned in my post about Snow White, he's not very interested in the characters' internal lives. He also seems to have a conservative man's idea of women and male/female relationships (ex. strong women are bossy bitches, wives are nagging shrews, etc.). He writes scenes that are romantic in a vacuum but with little evidence beforehand that these characters even care for each other. Because he only seems to care about the character relationships on a surface level.
Telltale, on the other hand, cares about the characters on an emotional and psychological level. We see the personal toll on Bigby as he struggles to protect a community that doesn't trust him. We see Snow's strict, business-like front slip and how rightfully scared she is. We see them work together. We see them banter and laugh and make each other smile. We see them be open and vulnerable with each other. We see them bicker and fight and then make up. That's how you write a relationship people can get invested in.
Meanwhile, in the comics, I don't know if Bigby and Snow even like each other. He's outright mean and threatening to her at times, and she's spent centuries turning him down over and over. Sure, they work together and he saved her from the Adversary that one time, but so what? They hardly seem to get along, and not even in an "enemies to lovers" kind of way. When they do act romantic towards it each other, it feels forced because there was no groundwork laid out before then. Willingham wants these two together, so he smashes them together despite them having little reason to even like each other.
~
As for how I'd improve it (based on what I've seen from the first 50 issues), it's funny you ask that because I had an idea for a rewrite a long while ago. It has to do with the airport scene in volume three after Bigby and Snow escape the woods after killing Goldilocks. (I'm assuming you've read at least the first three volumes. If not, this might not make sense, sorry)
Basically, as they're leaving, Snow tells Bigby she might be interested in going on a date with him. Now, Bigby has not told Snow that they had sex in the tent yet. He knows they did because he could smell it with his super scent. His reason was that it would have upset her and they had bigger fish to fry at that moment (being hunted by Goldilocks). But at this moment, in the airport, they are safe. Bigby could have told her what happened and he didn't. It's not until later when Snow discovers that she's pregnant that she connects the dots and gets rightfully pissed at him for not telling her.
I think about this moment a lot because it had so much potential both to further their romance and Bigby's character.
See, Bigby's whole thing is that he's a "reformed Big Bad Wolf." He's struggling between the violent, selfish person he used to be and the more peaceful person he's trying to be (you see this more clearly in the game with all the choices you're given where you can be an asshole or more cooperative).
This scene, where Snow is warming up to him but still doesn't know they had sex, is a chance for Bigby to choose to be a better man. If he told Snow that they did have sex, and that he lied about it, it could push her away (remember, he’s been failing to get with her for years at this point). However, being honest with her would be the right thing to do.
(I’m not sure why Bigby doesn’t tell her the truth at this point. I don’t know why it takes Snow busting the doctor to find out. I mean, they likely didn’t have protection, so what did he expect to happen?).
If I were writing this scene, I would have Bigby tell her the truth right at that moment, right when she’s warming up to him. From his perspective, he could keep his mouth shut and finally get a chance to date Snow. But instead, as part of his mission to “reform” himself, he chooses the selfless option. He tells Snow the truth about what happened in the woods even if it means pushing her away right when she’s giving him a chance. He sacrifices his own desires in favor of being honest with her.
Not only would this be an interesting character beat for Bigby, but it could help develop their romance better. Obviously, Snow will still be upset that he lied and they that did have sex under the spell. But she’d probably appreciate his uncharacteristic honesty. And it means she won’t feel as betrayed by him when she finds out she’s pregnant. It opens up a chance for them to face this problem together.
And one other thing. I mentioned this in a response to someone’s else comment, but there’s a scene where Bigby tells Snow they “need to talk” about their upcoming kids, but Snow is busy so she tells him they’ll talk about it later. We never see this “talk about it later” scene. The Battle of Fabletown happens, we see them on a park bench, and Snow says her water is breaking. That’s it
This is my biggest gripe with the comics’ romance in general. It feels like there are scenes missing. Scenes of Bigby and Snow actually talking to each other and working out things. Why didn’t Bigby just tell Snow the truth about what happened in the woods? Why didn’t we get a scene of them deciding what to do once Snow gets pregnant? Willingham doesn’t seem to care, which is weird given how much attention Bigby and Snow’s relationship is given in the overall story.
I understand that Fables has a bigger story to tell and the Snowby romance isn’t the main point. And I also know that Fables is set in a world where traditional, fairytale happily-ever-afters are not the norm. But if you’re going to write a love story, one that we as the readers are invested in, you need to give us more than that. We need more than just him saving her life a few times.
Basically, overall, I would improve the comics romance by just having Bigby and Snow talk to each other more. I would write more scenes of them communicating instead of skipping ahead like Willingham does. I would also show more scenes of compromise between the two. Bigby choosing to be less of an asshole, Snow softening her demeanor a bit, etc. More scenes of them being vulnerable with each other. And like the game, more scenes of them working together as a team because that's what made their game relationship so good to me.
~
As for how they get together later in TWAU? That's a very good question. The answer is, I'm not sure. It depends on what happens in season two and what direction they take the characters.
Bigby and Snow don't get together in season one because it's meant to be a canon prequel to the comics, and they aren't together at the start of the comics. If they're committing to the games being canon to the comics, then they probably won't end up together.
However, if they decide to divert from the comics (my preferred option), then that opens the doors for more. We still don’t know much about the game’s plot at this point beyond Bigby being suspended from the force, a new case coming up, Bigby in anger management therapy, and the Wizard of Oz characters showing up.
It’s going to be very interesting with Snow suspending Bigby from the force and making him go to therapy. Snow has always had a problem with Bigby’s more violent side, and his inability (or unwillingness) to control it at times. It’s a core part of their dynamic: she’s law and order while he’s violence and chaos. Snow using her new authority as mayor to force him to get his shit together could lead to some interesting internal tension.
However. We also get this voice-over in the teaser trailer from Snow:
“There was a time when you were heartless. Brutal. A monster. And I’m proud of you for changing all that. But I’m here to ask you to be those things once more. For them. For me. Can I count on you? Bigby, can I count on you?”
This is very interesting to me. Snow, who has always been weary of Bigby’s monstrous side, is now asking him to come back after suspension and embrace that side of himself again. This tells me that Snow might be slightly more lenient on his Big Bad Wolf approach than in season one. And this tolerance could open the door for their relationship to develop, as her repulsion won’t be such a dealbreaker anymore. I like to imagine after Bigby's suspension, the two would grow to miss each other and be glad to be working together again "just like old times." But that's just me.
Also, after she asks Bigby if she can count on him, he answers, “Always.” This could just mean he’ll always be there to protect Fabletown. But given the emphasis in the voice over that this is for her as much as the town, I think there’s a romantic undertone to that to. He’ll always be there for her. Maybe that’s a sign that their romantic potential isn’t over?
I don’t know. I’m just speculating and there’s a lot we still don’t know about the game. And of course, with any Telltale game, the player’s choices will affect things as well. Even if we do get an option to romance Snow, not every player will take it.
If I were the writer for Telltale, I would throw out continuity with the comics entirely and let the games be their own thing. Lots of fans have expressed disappointment on how the comics compare to the game so I don’t think there would be too much pushback. I know Telltale is capable of writing a great, convincing romance (Hello, Bruce Wayne and Selina Kyle) and I would love to see Bigby and Snow get the same treatment. It excites me to think what a Telltale Snowby romance would look like.
~
So yeah, in conclusion: I’ll always be impressed by how Telltale managed to write a more organic romance than Willingham despite the games having fewer explicitly romantic scenes. It speaks to just how awesome Telltale is at character writing. I didn’t feel much when Snowby kissed in the comics. I didn’t get butterflies in my stomach reading about their wedding.
But in the games, when Snow told Bigby that it scared the hell out of her when she thought she lost him? When Bigby told Snow that he’d never leave her? This one, small, intimate moment and the only explicitly romantic one between them in the whole game?
I was jumping up and down, screaming at them to kiss already.
And that’s just not a reaction Willingham has ever gotten out of me. Fables!Bigby can make as many poetic declarations of love he wants, but it will never hold a candle to “Snow, I would never leave you.”
Anyway, there’s another overly-long ramble for you. I could say a bunch more but this is long enough. I don't know if this all makes sense but I hope it answers your questions. :)
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crows-home · 1 year
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Hello hellooooo I have thoughts about Tiger and Bunny :) below the cut because it's so long lmao. I tried to keep spoilers out of it, for the most part, but this is mainly me talking about things i liked
I really liked the character designs. It's what immediately drew my eye and hooked me when I was just channel surfing and came across it. I was like holy shit!!! Black people drawn super well in an anime!!!! It's something that I wasn't used to, Made my heart sing yk.
I adored the character designs for the most part!! Yeah some of them (barnaby) looked silly, but it really fit their character. It's a superhero anime- I was expecting it!
Oh man, speaking of, I'm such a goner for superhero/ mecha stuff. Some of my favorite franchises growing up were Transformers, Power Rangers, and Tenkai Knights. So when I flipped through channels, saw the heroes in action and the fighting/ animation, my brain went "!!!!!!! Yes!!!" I gushed over Tiger and Barnaby's hero suits, heck, everyone's hero suits. It just scratches an itch in my brain.
I watched the dub, and I thought it was great!! Lots of funny lines and great deliveries :) ("and what's that over there?" "Oh that's. A building." "And that?" "...also.. A building." And "I don't talk like that!" "I dOnt TaLk liKe ThAT!" And God any line where Bunny was crying was just so good. Really pulled on my heart strings even when I wasn't expecting it to) Sure, some of the scenes were corny, but I was expecting it!
The plot was solid, though I can see where some holes might be poked. But there was so much character in every episode, I love the teamwork and the way everyone interacted with each other. And the attention that was placed on their relationships with their families. Even if I wish for more, it's fun to play around with in my head. Like, I'm sure Fire Emblem was a big step forward, in universe, for gay rights and their flirty, flamboyant attitude is the biggest "fuck you" to homophobes. I'm sure Dragon Kid's debut, at 13, caused a commotion about children doing hero work, especially when she's getting hurt so much. I'm sure there's a lot of background politics at play regarding heroes and their sponsors that we don't see. I know a lot of this was left out, because they wanted a story with one plot, because they weren't sure how far this series would go, because it just wasn't as interesting. But oh man, these things have been in my head ever since I watched it. Tiger and Bunny is a fun playground.
(I'm going to be honest, I went in without high expectations for the plot. I was just here for cool fight scenes)
I appreciated the direction they took Karina's crush on Kotetsu. I was really wary at first. She's 15? 16? and he's like 36. If they were going to be pairing up the underage girl with the grown man she had a crush on, I was prepared to drop the whole show and hate it. But no!! The progression was sweet, the way Kotetsu obviously sees her as a daughter, and how Karina evolved into her feelings was just :')
Also. Holy fucking shit. Barnabys entire life just. Put out there, for the whole world to see. I can't imagine the sense of perversion that creates. The world knows his name, his backstory, everything. He no longer has his own life, his own choices. It's ridiculous, and I'm glad he had people there to support him.
UNLIKE KOTETSU JEEZ. Man was getting the short end of the stick at every turn ToT I felt so bad for him every time he tried to hard to be recognized, but also just embarrassed. Give him a break!!!
And. Even before going into this, I knew that people would ship Tiger and Bunny. I've been around the block, I know how this shit goes, especially in these types of shows. Two guys being super close, going on about their friendship and all that, is bound to attract shipping. I wasn't against it!- I was just ready for it, but was mostly planning on ignoring it.
But. Holy shit. It's really all there huh. They're like. in Love Love.
("you're only partners for each other." "You two fight like an old married couple." "we dont need to talk to know what the other is thinking." "you're always making me think about you."
Kotetsu "I wonder how Bunny's doing again" Kaburagi and Barnaby "Have I told you about Kotetsu today yet" Brooks Jr. Neither of you are subtle.)
I'll make another post with some more detailed criticisms and takes, but for now, this is all my brain wants to gush about
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ganymedesclock · 1 year
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The Sonic Series' kitchen sink elements are really... well, "kitchen sink" is a good way to put them. You got Shadow's backstory over here, characters stuck in particular eras or mediums, humans in some games but not others, etc, etc.
All that to ask this: how do you go about harmonizing the desperate elements of StH's various incarnations without doing what Frontiers did?
The short pithy funny answer is 'will it blend?'
The longer answer is. I think a lot of big long-running legacy franchises like Sonic, that have a zillion different branches and continuities and different this-and-thats that sometimes contradict each other and have about eighteen versions of the same story at any given time- think also most superhero media- are really, really fun to get into. People dread and fret if a particular incarnation is mediocre or too weird for their tastes, but I think the fun part of it is there's something worthwhile and interesting in almost all of these. Like I personally don't care for Sonic Chronicles very much at all, but I like Shade's visual design and I thought the alien designs were pretty neat, even if I don't think their lore fits well into the bigger Sonic universe and for the most part disregard them.
And there are zero consequences to me doing so! Basically, the franchise is your oyster. Take what you love and mix it up. This is why my personal longstanding Sonic AU has been what it is- it's not an exercise in me feeling like I'm "fixing the canon" because that's silly, it's not broken, but rather just making myself a fun smoothie out of the bits I really like.
It is so, so, so fun to me, to be in a world where stuff like Sonic Unleashed exists, that we can go, "yeah there was a whole game where Sonic was just a werewolf. yes he also had stretchy arms". The works both official and fannish that I've enjoyed the most tend to be ones that aren't afraid of being a little silly or digging into "worse" installments of the franchise to play with them.
I think it's very important that the Sonic series isn't afraid to be silly. At the end of the day it is a story about hedgehogs in running shoes fighting evil robot armies. This premise is never going to be stodgy and respectable and it doesn't need to be. It absolutely has it within itself to tell both serious and silly stories, and mix them together.
To also answer your question about reconciling, honestly, being willing to take a bunch of silly stuff from odd franchises and glue them together to make a more complete picture works wonders. Like, in pre-reboot archie comics- I'm talking back in the gag-a-day bizarre early stories- they just threw in a worldbuilding detail that Mobius has a colossal number of moons full of weird stuff; when the games have established Little Planet, Lost Hex, and Space Colony ARK as things floating around Mobius's general vicinity, taking that otherwise forgettable detail would line up a bunch of different things, and it lets me be cheeky about the thing where in the game canon, there's a blatant continuity error with the moon having a hole shot in it back in Adventure 2 and then in Shadow The Hedgehog, a game that heavily references the plot of Adventure 2, the full moon is very prominently featured.... with no missing chunk whatsoever. I can go, well, in my personal fanon, that's just a completely different moon!
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abuddyforeveryseason · 2 months
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This is the Buddy for March 10th. There's a lot of smoke there. At first I was toying with making the image even taller, like ten times the size, so that most of it was covered in smoke, but decided to go with this one. A real coin toss, really.
On an unrelated point, I heard about Akira Toriyama's death yesterday. Pretty sad, considering he was still comparatively young (68) and active. I was a huge Chrono Trigger fan when I was young, and I've played that game through the end several times. Best RPG of its generation.
I also liked Dragon Ball, although not as much, and that love kind of diminshed with age. Still, I've got a lot of nostalgia for the Z era sagas, with Freeza and Cell. And I read the manga, the early years with kid Goku were pretty interesting, too.
Unfortunately, after the Boo saga the franchise kind of went off-rails. Wasn't into the anime-only GT series, not to mention the games or the disastrous movie. The Super series wasn't as bad, but still doesn't compare to the original.
Still, I have real fond memories of the story. It's an interesting and unique story - or at least it would be if it wasn't so incredibly popular it became ingrained into everyone's mind and imitated to such an extent. I'm reading Osamu Tezuka's Boku no Son Goku, which was also inspired by Journey to the West, and this time I can say Tezuka's work wasn't the superior adaptation. Of course, you have to consider the context...
It's hard to explain a lot about Dragon Ball, especially to people who aren't fans. It started out as a comedic parody of a XVIth century novel, but then it turned into a martial arts story, and then it became serious? And the main character grew up, dozens of minor characters piled up in the background... and all of that before the twist that started the story I'm familiar with - Goku's an alien?
Toriyama's art made the story a lot more pleasant, too. The design of vehicles, aliens, monsters and robots was top notch, and what made me enjoy the story much more than the fight scenes and associated cliches. Another interesting thing was Toriyama's use of twists which led the stories into a different direction when compared to other shonen manga, which often adhered religiously to the build-up to stronger enemies in sucession.
But that's also where the story issues lie. The first is the bloated cast of characters being humiliated so Goku could steal the spotlight. The biggest victim there is Yamcha, but, really, everyone who was beaten by Goku then turned good was kind of cannon fodder. That started as a twist, too - so this evil guy Goku had so much trouble with got beaten so easily by the new villain? Damn. And since new villains kept being introduced, each one being so much stronger than the last, it was hard to make sense of how strong the characters were (and any realism was already out the window thanks to all the plot devices keeping the characters alive and strong enough to fight).
It's funny by the end of the story - or even, by the end of the kid Goku era already - the dragon balls were also relegated to the background. I don't like a lot of the cliches of the series, the plot devices used to make characters stronger with no interesting consequences, the convoluted use of elements of past stories, annoying character behaviors... but, still, you have to respect a guy who managed to start out with such a weird little comedy with its goofy looking vehicles and talking dinosaurs, and turn it into a behemoth so popular, people can have such strong feelings about it.
RIP, Akira Toriyama.
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scrunkore · 10 months
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Scrunkore Media "Thread" 2023: Part 1
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welcome to the scrunko core
1) Drill Dozer (GBA, 2005)
I'm a big fan of characters with big fuckin' drills, and Jill is definitely one of the more fun ones to play as while you mow down goons (including cops) and navigate platforming levels. It's a bit underwhelming in some areas, but it has a fun and energetic style, and I respect what the final boss fight does. A solid non-Pokémon offering from Game Freak, check it out sometime and maybe track down the cute little prologue comic too. [4★]
2) Kirby Fighters 2 (Switch, 2020)
Kirby is hardly a stranger to platform fighters, being in Smash and all, but having his own one is pretty novel - even if the characters who really steal the show are Meta Knight and King Dedede with their partnership in this one. The game itself is a fun little brawler that will take a few hours to beat mostly because of how long the harder parts of story mode can take, and it's full of fun powers and characters that you can use, but I'm not good enough at fighting games to say if it's really a good one. I enjoyed my time with it, though. [3.5★]
3) Sonic The Hedgehog: The Movie/OVA (Anime, 1996)
Strange, isn't it? Toei's original Sonic "movie" has plenty of oddities like an annoying anime catgirl who I actually kinda love, a silly old owl guy and Knuckles rocking that cowboy hat, and these honestly give it a unique charm. In terms of the main qualities, it's fairly nice to look at with good music and a really fun fight against Metal Sonic towards the end - I must say it's nothing spectacular until then, but I found it to be decent fun. English dub is pretty average for the time, which is to say not great, but it's also kind of iconic? Just a neat little part of Sonic history really, if you like the funny blue hedgehog you should probably check it out. [3.5★]
4) Puss in Boots: The Last Wish (Movie, 2022)
It's kind of crazy how much more interesting this is than the first movie, it wasn't even on my radar until the trailer showed off some of the excellent animated action that the final movie is filled with. I'm glad I checked it out, because this movie is a really fun adventure that also manages to not pull many punches with its darker theme, but it also has some rather silly bits, and I'll admit the bear family storyline actually touched my heart. Excellent villains too, with the terrifying wolf relentlessly hunting Puss, and the comically evil Jack Horner just being a dick the whole time. It's just a damn good movie with some great-looking animation, and I'm oddly excited for the future of the Shrek franchise now??? Thank You Pussy Boots [5★]
5) Super Kirby Clash (Switch, 2019)
Hope you like Kirby boss fights, because that's basically all this game is, with only four (admittedly somewhat new-feeling) abilities to choose from and a whole lot of grinding to be done on them if you want to actually finish the game. There are also microtransactions, but the game is nice enough to give you a limit on them, so I can't really complain about them that much, and you don't need to use them anyway. The fights are fine, pretty standard Kirby fare, and it was nice to see Nightmare from Kirby's Adventure get some acknowledgement. I didn't mind this one. [3★]
6-7) Chainsaw Man (Manga/Anime, 2018-Present)
Tatsuki Fujimoto's Wild Ride has been a hot topic for a while, and it's easy to see why, with the absolutely wild pacing, visceral fight scenes/massacres and great use of horror elements with movie influences that are worn on its sleeve. It's an intense and violent series that still has heart and likes to fuck around sometimes, effectively using themes of control and desire and struggling in a hellish world yet still maintaining hope, it's something with a vibe you don't see often and I'm still eagerly following the manga as it comes out. The first "part" of the manga is done, which is what I mainly made this about, and the anime adaptation is fantastic so I hope it continues at least to the end of that. Give it a go, I'd say it lives up to the hype. [5★ so far]
8) Metroid Prime Remastered (Switch, 2023)
I'd been putting off playing Metroid Prime for no real reason for a while, and then Nintendo randomly dropped the first game in HD on the Switch one afternoon, which pushed me to give it a shot. I'm glad I did, because Metroid works really well in the FPS format, which isn't the type of game I usually play so I was surprised by how much I enjoyed it in the end. There's the odd annoying room or brutal boss fight, and I'm not 100% about the whole visor gimmick, but as someone who loves Metroid, it does Metroid about as well as I could hope. Now, though, I really want them to put the other two games on the Switch too, because using a modern standard controller for this game feels too good to give up... [4.5★]
9) Pizza Tower (PC, 2023)
The indie darling of at least the first few months of the year, it's easy to see why people love this game - it's like that one Wario Land game, but with incredibly strong cartoon influence and also the Shinespark, and all of this works in its favour. It's a super satisfying action-packed platformer with a combo and ranking system that keeps you coming back for more, though I was never good enough to get more than an A rank myself. Bosses are fun and creative too, with a really good final one, and the aesthetic fits it perfectly, not to mention the absolutely incredible music. I don't think it's quite perfect, as there are some levels I'm not too fond of and there is the odd questionable enemy design, but it's damn good game anyway. [4.5★]
10) Kurukuru Kururin (GBA, 2001)
Okay, I see what this game was going for, and it's a good gimmick - rotating a pipe-shaped ship through increasingly difficult mazes while trying not to hit the sides or you'll die works just fine, and if I had more patience, maybe I'd actually love this game. But I kind of don't, and a lot of the difficulty of the game just feels more annoying than anything else, so I can't say I'm a big fan of this one. Multiplayer does look fun, and I guess the birds are cute, but I don't have that much else to say about this other than "eh not my thing". Can't say it's awful though, I still finished it with save states. [2.5★]
11) Captain Toad: Treasure Tracker (Switch, 2018)
I honestly did like the Captain Toad levels in Super Mario 3D World, so having a full game of them is pretty nice. The box garden diorama type levels full of items for Toad to collect are cute and fun, often short and sweet, and although a lot of them may be kind of a breeze, it absolutely will get hard if you try to do a more completionist route. There are also boss fights, but I don't think they're much to write home about, and they kinda repeat a couple times throughout the game, but they don't really hurt. I like that this version added Odyssey levels too, it's probably the best version of the game if you had to pick just one. It's nice fun, that's all really. [3.5★]
12) Kirby's Return to Dreamland Deluxe (Switch, 2023)
Return to Dreamland/Adventure Wii was the start of what is honestly one of my favourite eras of the Kirby series, and this polished remake shows that it's still just as good as it was back on the Wii. Typical fun campaign with everyone's favourite treacherous egg Magolor doing his thing, with a whole new mode starring the fellow after you beat it - the new mode is cool as hell by the way, it's not very long but it's really good extra content that fleshes out the lore. There are also a shit-ton of minigames from across the seires in this one thanks to Merry Magoland, each with their own challenges to complete, and you get funny masks to wear in the main game for doing so. Arena is still here too, and it's good to see Galacta Knight again after he got screwed over in Star Allies. This game's just a complete package, I only wish it had online multiplayer. [4.5★]
13) Blue Reflection Ray (Anime, 2021)
This one's just kind of alright, I would not have watched it had I not done it for someone I loved, but I enjoyed my time with it. It's a sort-of spinoff of a game series about gay magical girls protecting emotions from being erased, and I do really like what they did with that idea. So many of these girls are traumatised, and it explores said trauma in a way that I found rather effective, they didn't do a bad job with that. The character designs are pretty nice too, particularly when they're in their typical magical girl forms. The story itself isn't too bad, but I did get a bit bored sometimes, and the production values aren't anything to really take notice of - pretty standard fare there. I can see why my girl likes this anime, and I found plenty to enjoy about it too, but I don't think it really had much of an impact on me. It was fine, no shade from me here. [3.5★]
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todayisafridaynight · 11 months
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hey, i hope life's treating ya well this week! i finished y6 yesterday and came to share some thoughts if you don't mind :)
i think kiryu tried to project on his kids what he wanted kazama to be like as a father, but ultimately kazama'ed all of them, especially daigo. i found the ending of y6 very touching, but that's because i like daigo in all of his bland npc glory, and i agree with a lot of criticism of that ending being somewhat weird, especially when we had so little interaction with haruka, who just. you know. woke up from a coma. i wrote this already in my blog, but i'll repeat myself: that ending would've made much more sense if we had just more of daigo in general amd/or saw his transition from his y2 version to his version later in the series. like, we know haruka and kiryu are close, and we assume daigo and kiryu are close too, but i'd love to see more evidence of it in the actual text. that one substory in y0 clearly wasn't enough. i wish we could have more of haruka, MUCH more of haruka, too. the lack of her agency in y6 after y5 felt frustrating
i did enjoy the game, though. i really liked the callbacks to the previous games. as for side activities, it never seizes to amaze me how the eroge minigames are become just more and more unhinged. but all the missed storytelling opportunities, man
(it's also v funny that daigo's sr card code in clan creator is kiryusavemepleaz. i don't speak japanese and therefore haven't played rggo, but i know about a story where majima lets daigo win him on purpose or something? also the situations daigo's often put in (which are mostly near death experiences), him never getting any kind of resolve with ryuji as well... i think yokoyama kinda hates daigo lmao)
Heya! I sure love thoughts and I sure love talking about Daigo :]
On the note about 'Kazama'ing his kids, I'm going to be ugly and take a minute to interpret what that means if you don't mind.
When it comes to what Kazama did to his kids, he allowed Nishiki and Kiryu to join the yakuza despite knowing the dangers of it at their insistence. Ergo, we see Kazama prioritize the yakuza, telling Kiryu to leave the Dojima situation in Y1 alone. Moreover, despite Kazama lacking faith in Nishiki's abilities as a yakuza, he still expected him to be able to lead a family by himself while he took care of Yumi in hiding.
As for Kiryu and his kids, it was evident Kiryu wanted to be able to parent the kids at Morning Glory- to speculate, maybe as a way to atone of Kazama's messy paretning without outright admitting Kazama had faults. However, his bond with those in the yakuza inevitably kept him coming back, especially in regards to Daigo (who, of course, we find out he sees as a son. In this, it's a case of Kiryu still wanting to be a good parent, but the priorities aren't exactly there). In this (and I've discussed this in a post prior), Kiryu's attempting to spread himself thin when it comes to his family: he wants to help the Tojo, if not predominantly due to Daigo's presence there, but he also wants to father the orphans at Morning Glory. Unfortunately, since Kiryu can justify leaving the kids as Okinawa's a safer setting and he's admittedly at his best in a fight, he ends up leaving for Tokyo every time action's needed.
It's actually Kiryu's constant leaving that had me assume he was writing his letter to Haruka at first during Y6's ending, specifically when he was talking about how he lamented not spending more time with her. On the subject of Haruka, Y6 really did her disgustingly: as soon as she was of age, she becomes a mother and, on top of that, she gets hit by a car and is in a coma the majority of the game and doesn't even get to properly spend time with Kiryu before he vanishes. I genuinely wish and- foolishly- hope one day Haruka can actually get the respect she deserves after having been such an important, prominent, and interesting character throughout this franchise.
To talk about Daigo and Kiryu, the main subject of this ask I feel, I think RGG did as much as they could when it came to demonstrating Kiryu and Daigo's relationship. In Y5, it's revealed that Kiryu believes that people who become close to him suffer (and in this scene in particular, he's referring to Daigo after he gets shot on the roof)- how long he's had this mentality I couldn't definitively tell you, but I wouldn't be surprised if this has been a thought since everyone's deaths in Y1. Because of Kiryu's fear for others' well-being, it can be reasoned that Kiryu might have wanted to keep his distance from Daigo as much as he could lest something go wrong (but of course, he also feels responsible for protecting others, leading him to take action where he should probably leave things be). In Y4, we can see the buds of Kiryu regretting not being there for Daigo when he needed him most, outright apologizing to him for putting him in the position of chairman without any proper training or time. Considering all of this, Kiryu's letter to Daigo aligns with what we've seen: even if Kiryu wasn't able to be close to Daigo and properly guide him like he should have, he still confesses that Daigo was incredibly important to him and he regrets letting that fear stop their bond from deepening.
Daigo on the flip side, we become very aware that he values Kiryu immensely. To return to Y5, at the end of his taxi ride he tries to reassure Kiryu that he's able to carry himself without his help (i.e. 'I'm trying my best to walk this path' after Kiryu kicks him out of the car). Daigo's need for Kiryu's approval is also evident in RGGO: the story with Majima you're talking about is one of his character stories where he first becomes chairman. In this story, Daigo struggles to understand what Kiryu's intention was entrusting him to the Tojo Clan, but once he realizes it, this is his turning point to stop being the brute he was in Y2. To extend on RGGO shining light on Daigo's feelings for Kiryu, during his initial meeting with Mine in Mine's story, he lets Mine know he was so ardent in watching the Tojo at first so he could make 'the man' who put him in that position proud, and later during their bar conversation in another one of Mine's stories, he lets Mine know that while he doesn't consider Kiryu family at this point, he still considers him someone incredibly close to him (and as we see in Y6, Daigo will do a hard 180 on this and proudly call Kiryu his father). To jump back to Kiryu for a second, we can argue that Mine's whole 'what could Daigo see in a man like you' line could have contributed to Kiryu's want to distance himself from Daigo. Because what if Mine had a point: what WAS there to admire in Kiryu? What could Daigo POSSIBLY like about Kiryu, and would it not just be better if he wasn't in his life after- inadvertently- getting him put in a coma? To end this segment on a goofy note, Daigo's clan code being 'kiryuhelpmeplz' is super funny with the father/son lens: Daigo's gotta call his dad to help him out </3
EDIT: In regards to the RGGO story I mentioned here, I misremembered the exact quote and that drastically changes the scene and meaning I'm referencing, and significantly portrays the relationship between Daigo and Kiryu differently from what I've said. For the correct quote and sentiment, please refer to this ask here (x)
In all of this, it's reasonable that RGG couldn't expand on Kiryu and Daigo's relationship, but that's what makes Kiryu's letter so significant. We see from Kiryu and Daigo's sides individually that they saw each other as family, but neither of them were able to confront that fact directly for one reason or another (Kiryu, again, with is fear of hurting those he loves and his general inability to express his emotions perfectly. Daigo might have thought seeing Kiryu as his dad was inappropriate, especially after having had to believe he killed his actual dad). Kiryu lamenting the bond they could have had wouldn't have had the same merit if Kiryu and Daigo were actually able to bond more, but because they didn't and we see they still cherish each other, the impact's there.
My long ugly ramble aside, I'm glad you still enjoyed the game! I don't know if you have any more of the games left to play, but if you ever get around to them I hope you enjoy them!
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clementine-kesh · 6 months
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What the...!
I'm finally watching more Prodigy (just started ep 4) and something Dal said struck me as odd, something about them all being kids or something to that effect and while I did previously think that most of them were kids, I just kinda assumed Jankom Pog was like... in his 30s or some equivalent? The grizzled engineer vibes combined with the voice I guess.
I actually thought it really added to the show's humour that most of them were teens or under and then there's just this 36 year old man who probably ran a garage or something before he got captured, but I looked it up... Jankom Pog is supposed to be 16!!! That's even younger than Dal! What?!
And while I'm still not sure if Medusans even have anything resembling traditional ageing, Zero (whom I had assumed would be some kind of "old sage" at first and I guess my brain just kept thinking of them as close to senior citizen lmao) is also supposed to be teen or under coded. They're literally just a gaggle of toddlers loose in outer space huh 😭
(Sidenote tho, I gotta say: while I was only mildly whelmed by eps 1&2 when I watched them a while ago, I'm really starting to like it. It's a good show!! The fight scene in the vehicle replicator in particular also really made me see the potential of the medium, even compared to Lower Decks since Prodigy is both 3D and much richer in visual detail.)
(It defo still feels like a bit of a departure from other treks, in part because they're not part of a starfleet crew, but that might actually be in the franchise's favour since it widens the scope of the kinds of story trek shows are allowed to tell. And especially with Academy in development that means it's really Paramount's loss for ditching the one show setting a precedent for anything other than the established "starfleet crew lives on starfleet vessel and has adventures" formula that even Pic eventually fell back on, though I don't know how quickly as I couldn't even stand half an episode.)
-Levi
lmao i can totally see how you’d assume jankom’s older especially cuz he’s voiced by jason mantzoukas who’s like 50. there is something so funny about having this gruff grizzled 16 year old tho it’s very charming to me and i love his and dal’s sibling relationship. prodigy has its limitation but it’s still a huge breath of fresh air into the franchise in a lot of ways (and i say that while also thinking what discovery did with its later seasons was really cool and interesting). a lot of that comes from the writing and premise of course but a lot of that also comes from what they can do with the medium since it’s animated, so it’s actually possible to do all the cool alien designs and epic shots that would cost a million dollars and take a ton of extra time to do in live action
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illmetkismet · 4 months
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hey darling! sorry if this is an odd question but do you ever see Leon and OR Chris ever settling down eventually sometime?
I personally wouldn't care either way especially with how Capcom is handling most of the protags. But eh, it's just a funny little thought that occured i guess?
Hi Anon! Thanks for the ask, it was an interesting question to wonder about for sure, and where I end up with this is that I think both of them would like to settle down, but like you said, Capcom probably won't let them.
Both of them are people with a lot of love and care to give. There was that stage play I watched where Chris refers to his team at the BSAA as family, and it seems like he takes over looking after Rose after Ethan dies and Mia disappears again. (When does she dip out of her daughter's life? I'm not sure... But Rose is a teen in 'Shadows of Rose' and she says she hasn't seen her mom in a while, so I'm assuming Chris is the one parenting her at this point.)
With Leon I'm going on vibes, mostly, since he doesn't seem to let himself get close to people, probably on account of the government using the few attachments he did form against him (threatening Sherry and Claire to keep him in line), and the way Ada betrayed his trust in RE2. But despite all that, he's a kind guy, and he keeps giving people the benefit of the doubt (Ada, over and over, and Luis even after he finds out he used to work for Umbrella, for example), so I think despite keeping himself apart from the world to keep himself and others from getting hurt, he probably still yearns for connection.
Both of them also express a desire to 'retire' from their work. Chris in RE6, where he says he was planning on literally retiring and was preparing Piers to replace him, and Leon... Well, I think it's pretty clear that Leon would love to not keep doing what he's doing, and that he's doing it against his will, pretty much.
How likely is that to happen for either of them? Honestly, I think Leon's got a better chance of getting out and 'settling down', as you put it. Chris is like 60-something years old in 'Shadows of Rose' and he's still at it. He's not tapping out until the world is no longer threatened by BOWs, and the way Capcom is setting things up, that doesn't seem likely to happen in his lifetime.
With Leon, however, I do hope that eventually he manages to get free of his indentured servitude to the government. Maybe one day Ada will get sick of her own involvement in this fight, and the two of them can fake their deaths and move to Montenegro and Leon can learn to bake bread and Ada will.... Actually, I don't know what Ada would do in 'retirement', but I think they'd figure out a way to be happy. A 'Luis lives' scenario would be nice too, where maybe the three of them figure something out together (I've started writing that fic lol).
If I had to guess, though, Capcom won't let either of them quit and settle down to a peaceful life. Feels like a big piece of the story they're trying to tell with the two of them is about turning personal trauma and loss into motivation for staying in the fight that fuels the franchise, and that's how they're gonna keep chugging along. These games aren't about people healing and living well, they're about shooting zombies, so I feel like they're gonna keep Chris and Leon doing that for as long as they can.
Personally, though, I find Leon being stuck playing the hero while his soul slowly dies inside him unbearable, and no matter what they do with him in the games, in my head he gets out before he completely resigns himself to his situation. I don't love what they did with him in 'Death Island', where he's this glib quip-machine brushing off the actual horror of his situation with that 'yeah, well, it's a living' line... I'm gonna wait and see how they wrap up his story, but I have a feeling I'm gonna have to roll up my sleeves and fic his way out of it lol....
Anyway, thanks again for the ask! TL;DR version is that I think Chris is probably married to the fight, but I'm carrying Leon out in my goddamn teeth if I have to!
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breakspe4rs · 2 years
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WTF was that? One of the reasons I was liking HOTD so much more than GOT is because it had regained its essence. Where everything is grey ,in fact here it was much more grey. Each character evolved and their decisions could become contradictory but that was what made them interesting.
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Tywin could treat people like Gendry with respect but do atrocities to his own son. It was the same here. Viserys killed his wife for a baby and crawled to the throne to defend his daughter. But in these last chapters everything seems to be forgotten. Back to the same essence of the last seasons of GOT. Obviously Aegon has to be bad ,VERY BAD ,raping girls and watching 10 year old fights. Criston is simply reduced to an extremist hater, Otto always talked about the order in the kingdom but the writers were lazy to talk about it and they only left the part where he wants the throne. Larys one of the most interesting characters in the book was reduced to an ambitious fetishist... for god sake. The series had already gone out of its way to make Rhaenyra "a good girl" in the last few chapters (even though the situation lent itself to not doing so) to such a degree that Daemon (the same one who almost killed a messenger and killed his innocent wife) seems like a good guy. The series goes out of its way to ignore any sins the blacks commit and paint the greens as the bad guys.I can understand that from the fans, but that the series makes it canon, that's the worst.
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Cmonnn... A little more fairness. It's obvious they do it because a lot of fans support Rhaenyra and they need fan service. But not like that.The Rhaenys scene is the worst BY FAR(much more than the death of the old man at the council, this series definitely hates Criston). It's so random so unnecessary and incoherent, and I asked.... WHY WHAT? . WHY? i want to know how "THE GREEN COUNCIL" thinks? ,it's their time.for one chapter only your spoiled children won't see Daemon,ok, you did it already ,do it right. Is it so hard for once to focus on giving depth to one side of the war? It looks like an ao3 fanfic scene ,for god sake. The story had all the elements precisely to be a civil war. You could come to understand ,until a couple of chapters ago ,why some would not want Rhaenyra to have the crown. Many not even for the obvious reasons. But now they reduce it to "she's a woman" or "we want the throne".
The script had room for more and it is evident that they did not want to talk about it. And it was even funny to see how desperate the script was to move things forward without stopping to explore all this. Alicent even has some doubts about everything that happens but nah ,why show his turning point? Let's just put that she already decided and talks to Otto. Same with Aegon. It needed to be understood ,in an unbiased way ,why they act like that Not simply being the bad guys because the fans want them to be the bad guys , even worse that is no excuse to take away depth from each character.
There are several reasons why all there don't want to see Rhaenyra on the throne but it seems the series didn't bother even a little bit to delve into that. I hope it doesn't follow that trend because it would be disappointing to see the franchise become ,AGAIN,a toy of the fanboys
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