Tumgik
#i had default combos only for AGES
Text
at first i considered engage to be one of the more strategic harder fire emblems (and compared to three houses it definitely is but thats a low bar) but no. its power fantasy. currently my main powerhouse is ivy + soren. they obliterate everything that dares to not have high resistance. wyvern rider? one shot. high def unit? one shot. everyone does decent damage at this point but for a unit i wrote off as a unit i only put on the field because i like her at first.
3 notes · View notes
unexpectedstormy · 6 months
Text
@akchimp75 you sent me an ask a week or two ago asking about my steampunk story and I saved it until I had plenty of time to write about it and tonight I wrote up this whole big post but when I saved it to my drafts, tumblr ate it instead. So here is the rewritten version of it. (Ehehehe I hope you're ready cuz it's infodump time.)
My eldritch steampunk story is called Tenth Generation. Once upon a time on a recently terraformed planet called Arona, there lived in a steampunk civilization, a diverse people of many different species (humans, pixies, cyborgs, anthropomorphs, human-animal chimeras, etc.) and many different genders and sexualities.
There are three main story arcs to the series (of books or graphic novels):
Arona fighting for independence from the organization responsible for terraforming, colonizing, and protecting the planet and exploiting it's resources to supply a distant space war
The main characters seeking the jobs they want
Everyone trying to solve the mystery of why there's a bunch of eldritch beasts running around the dark corners of the city when no eldritch beasts were brought over on the colony ships...
The main characters are:
Tumblr media
Tempest Shields: a 15 year old roguish genderfluid (defaults to girl) who is nonverbal autistic. She dreams of becoming an airship engineer or pilot but it isn't feasible at this time due to her disability.
Tumblr media
Timothy Shields: an 18 year old human-canary chimera who has a burning interest in religion and the occult. His desire is to become a cleric or an exorcist. He and Tempest grew up together on the streets and in an orphanage and adopted each other as siblings.
Tumblr media
Timber of the Skies: (age undecided) Tempest's biological sister. They were separated from each other when they were young and have led very different lives. Timber is an airship pirate and her goal is to become the Pirate Queen of the Skies. Timber isn't in the story in the beginning but comes in later; one of the main story arcs is about Timber and Tempest restoring their sibling relationship. She doesn't have autism but she does have some kind of behavioural issue.
Some side characters include:
Tumblr media
Detective Rory Poofypants (actual last name undecided). A fully transitioned transmasc detective in the city of Stormcairn. He is investigating the strange eldritch beast sightings and the bizarre stories of hysterical people who claim that they were temporarily transported to a dark realm, the home of the monsters. Rory also ends up frequently wrangling Tempest back to their home or tutor as they get into mischief around the city.
Tumblr media
Kestrel Wothen: the young adult enby who is fabulous and extra and loves all things shiny and colorful. They spend all their money to buy an old mansion which (once the gang puts the resident ghosts to rest) serves as the home base of the crew as they investigate the eldritch mystery of the city.
Tumblr media
Zakiyah Lee: a rich and beautiful aroace young adult. She's as sharp as a whip and fascinated by all things dark. By day, she's a student at the university, and by night, an amateur detective. Slowed only by her dysautonomia, she eventually leads the revolution against the Exploration World and (spoilers) eventually becomes Queen of the World. (Her cat's name is Bastet and there's more to her than it seems.)
Tumblr media
Unnamed Pixie girl (possibly not a girl) age 14. She is a street urchin and becomes good friends with Tempest and helps her get into mischief. She has alopecia and sometimes chooses to wear a headscarf and other times doesn't wear any sort of head covering. Her wings get stolen by an eldritch beast, but Timothy rescues the wings and returns them to her.
Tumblr media
Tempest's unhinged tutor. She lost her last tutoring gig because her pupil got eaten by a tiger (no fault of her own). She is middle aged and actually has red hair but the picrew didn't have a red hair option. Is mainly concerned (at least initially) with helping Tempest learn to communicate better through a combo of sign language and AAC.
Tumblr media
And last but not least, Dominic. He's a 12 or 13 year old boy and he's got magic hands. He's a child prodigy and the only known wielder of backwards magic AKA eldritch magic. A rich benefactor (not in this list) sponsors him and supplies his every need on the condition that he continues to practice and grow his magical ability so that it can be monetized. Dominic becomes good friends with Tempest and Pixie girl. His older brother is Kestrel's boyfriend.
10 notes · View notes
felassan · 1 year
Text
Some more snippets of interest and insight from Mark Darrah, from an older Mark Darrah on Games YouTube video where he was livestreaming playing Dragon Age: Origins some months ago -
Chat asked "Do you think they'll ever explore why Dwarven Darkspawn can use magic?" and Mark replied "Maybe, I doubt they will explore that too much. I mean it's sort've, the question is is like, are genlocks all dwarves, or are they some dwarves and some 'something coming from a broodmother that aren't really dwarves anymore'. I guess that would be one out."
[source]
He also talked more generally about DA:O and the franchise and things in general. These bits are collected under a cut due to length -
"I do wish one of the factions in DA:O had their shit together so they could help you immediately, like just an extra throwaway one that's like 'yeah, we got our stuff all packed'"
Chat asked "Do you remember any other game studios in particular that BioWare studied and took inspiration from to make new games? I heard dragons in DA:I were inspired by Skyrim". Mark replied, "Every game is influenced by the space around it. DA:I is influenced by Skyrim in that open-world games were kind've the expectation of RPGs at the time, and if you're making an open-world game in the early 2010s Skyrim is certainly the one to be paying attention to. We definitely looked at it, so the answer to that question is everything. There are certain games that I would argue had very little influence, the ones that you would think might, things like Wind Waker and GTA. These are games that are either so expensive (GTA) or just took so long (Wind Waker) that they're way less influential than you would expect them to be, largely because game devs look at them as being un-replicable."
Did the Ash Warriors survive Ostagar? "Pretty sure that's an unanswerable question"
Chat asked "Did the DA team remove many toggleable abilities in later games? Noticed DA:O has an ABUNDANCE of them". Mark replied "Yeah I think we got rid of them because, stamina and mana are kind of a weird thing because I personally find it very awkward that you're limiting power usage based upon two things. So you've got a cooldown on individual powers and then you have a pool of mana/stamina. But so, it's been kind've a thing that's kind've fallen in and out of favor with the combat team there."
Chat commented "Was it intentional game design that on PC DA:I has only 8 abilities? I was real sad that even the focus abilities took a slot. Lots of cool combos I couldn't do Q_Q''. Mark said "I don't think it's intentional, I don't know why there's only 8 on PC. I mean it was balanced to that for consoles, but I don't think it would be, it's likely just a UI, like 'how much time we spent on the UI' thing. The shower answer is because 8 is the number on the consoles, but I don't know that there was any particular reason why it couldn't be more on PC other than just not having to worry about rebalancing. I'm pretty sure it's 8 on consoles so it defaulted to 8 on PC, it could have been more but then you have to also do balancing to see if it affects the combat balance and it just introduces another vector, so. Its's just less variables"
On the end cards/epilogue slides in DA:O - "DA:O was originally envisioned as being a one off, so there was a lot of timebombs set up in there, for example Orzammar is supposed to be in a civil war about now, now-ish, so like there's a lot of mess left by DA:O's cards"
"I was thinking yesterday about all of the intelligent races that've been sort've introduced in the background of DA:O, you know like the tree ents, and the ghasts and the giants, that've just kinda been introduced as kinda one-offs and then never brought back in Dragon Age." Here chat mentioned the lizard people. "That's right, we do have the lizard people in the paintings"
Chat asked "Would you agree that elven history is basically them Tevintering before Tevinter could Tevinter? They had magisters, and slaves, and wars". Mark replied, "I mean the elves as-presented are basically yeah, pretty much, the Tevinter are pretty much echoing many of the things the elves have done, and picking up their bits of discarded garbage and doing bad stuff with them, so yes I don't think the elves, I don't think ancient elven lore is anything to be super excited about in terms of not being terrible"
Chat asked "Can you speak as to why the healing spells weren't brought back for DA:I?" Mark replied, "Healing spells and regenerating mana mean that every single combat needs to be a threat on its own, which means in an open world, you can't basically do an open world with regenerating mana and healing spells because the combat in the open world is pointless, it's just a series of increasingly tedious road blocks because you can't make every single encounter with some bandits be a threat to your life. If you had non-regenerating mana or you had some sort of damage mitigation, then you could do damage mitigation, same kind've problem but at least it's sort've preemptive so you can kinda whittle away, or you could do no regenerating mana and then make that be your limiting factor"
Chat asked why DA:O wasn't turn-based. Mark said "Because Baldur's Gate isn't turn-based either, DA:O was definitely trying to evoke BG from a combat perspective, which is pause and play". He continued "one thing that I've always found frustrating with turn-based combat is it can, without some sort of auto-resolution it can make the minor combat really tedious, like 'I am definitely going to beat you, but I still have to go through five turns of combat because that's just how it's balanced'. Whereas way back in BG1, the thinking with pause and play was if you can massively overpower the combat you just don't pause, if you need to think more you can pause, so that's really where pause and play came from"
Chat commented that DA:O "does have a lot of rough edges that don't exactly puzzle together well in later games because they hadn't realized it was necessary". Mark said "Oh for sure there are rough edges around, both DAII and DA:I are actively trying to clean up the mess left by this game. There are too many.. DA:O has the problem of magic comes from a bunch of different sources, but yet it's not very well-defined, so since DA:O there's been an effort to kinda bring them together into something that forms a cohesive understandable metaphysics. You can have infinite sources of magic which you see in some fantasy where magic just comes from magic, which is fine, but that's not what we have in DA:O. We have blood magic and we have lyrium magic and we have the Ashes and spirits and darkspawn and the Taint and it's sort've, it doesn't know what, how these join together and that's been a thing that sort've loomed over the franchise. Better honestly to have had just, magic comes from magic, and not have to worry about it, but instead kind've had to slowly collapse the space into something understandable as time went on"
On teleporting in DAII: "I think it tries to explain itself through lore as being just moving really fast, I don't know if we bothered to do that in DA:I or if we just let it go. But yeah in DAII it's definitely presented as just moving really fast. The no teleporting rule is for two reasons. It's basically David Gaider putting a restriction into the IP because teleportation is, D&D has a, if you think about it, has a couple of really big problems. If you can teleport, what does defense look like? And if you have low level mind control how would society react to that? So blood magic is the response to the mind control, and the no teleportation rule is a response to how we deal with that, but I think, honestly you need to keep the door open. And in a computer game as opposed to just a tabletop game, you don't have to deal with some of the stuff, you can just make it incredibly rare as a solution. There are problems with the way things have been presented in DA, even in DA:O, that would introduce problems that are very similar to teleportation - you move through the Fade, that's like moving through the ethereal plane or the plane of shadows of what have you, which introduces exactly the same problems as teleportation. I do think that the presentation of how society views magic in DA, at least the background presentation (people are pretty much fine with you doing it), is probably pretty accurate to how society would view it. It's a tool, you're not gonna necessarily just go murder everyone but you're definitely gonna try to control it in some manner, especially in a society like this"
"Everything in Dragon Age is presented from the perspective of shining a light on things, but you can never draw a one-to-one connection with anything in real life. That's always going to be a restriction or maybe even an intentional thing to allow the conversation to exist. Doesn't mean there's not room for commentary but yeah it's not, the Dalish draw inspiration from a bunch of different places"
"I think one of the main reasons that sylvans never showed up again is that the models wouldn't have worked in future versions. That doesn't mean they couldn't have recreated them, but that's part of it. I think that part of the problem was getting the artists excited into making them. They are a custom skeleton, I mean you might be able to make them off of, say, the giant skeleton, they would obviously be different than the ones in DA:O, but yeah, there certainly would be a use for them but they would have to be rebuilt because the ones from DA:O are too old. You might be able to make something work on the Behemoth"
"The Behemoth is definitely an example of 'thing that was created because an artist was excited about it'. It's got a lot of weird shapes, so it's got a lot of trouble reaching things, so it's actually problematic from a gameplay perspective, but sometimes Art makes something and you work with it, sometimes Design makes something and you work wit it. I like that kind of back and forth, where the leadership on a specific feature can move around a little bit"
DA:I has a lot "going on so the mages and templars are kind've being pushed into the background [there] for sure, somewhat intentionally"
Chat commented "It just occurred to me that the monstrous spider model must've been made after this for DAII since there aren't any in DA:O". Marl replied "That's probably correct. Most of the models, despite the short development time, way more was rebuilt for DAII than makes rational sense"
[source]
(pls note that in places there is a bit of paraphrasing of the info, the best source is always the primary source with full quotes in their original context)
30 notes · View notes
analyzingadventure · 8 months
Note
[Ni/digitalgate02 here] See, this is what i've been thinking for ages and i don't like to limit myself into what is stated on wikimon and other fansites' databases to make lines... They're not a mandatory rule, and with things like the new TCG DigiCa they just embraced the wild combos you can make and evolution rules are by card color and not by specific lines (tho they do have some... suggestions now on the cards, i think?)
i also like the wild combos like Tailmon's OG Adv/02 line?? Which is slime → cat blob → puppy → cat → angel woman → PINK FLUFFY DRAGON
I wish we had more things like these... At least consistent theme, but not like Agu → Grey → MetalGrey → WarGrey sort of line... (and look, i love this line, it just... I love the design + shapes to change a little... ya got me?)
i love most of the main kid/protag mons and their forms, tho...
Like to be fair to Toei/Bandai, there is partially a reason to why the main partners especially tend to have such linear, specific evolution trees; not only because it makes the Digimon easier to sell, but also because the characters need to be easily recognizable to small children. Like the main character(s) having really bizarre evolutions could make it hard for a child to keep up with who's who (especially if they missed an episode), while having very consistent and strong thematic and color coding (etc) will make it always super easy for kids to keep up with. So I understand WHY the main partners tend to be the way they are, it just is the way it is. (It's also why I really loved the evolutions in Survive because aside from Agumon's Vaccine-line, that shit was WILD and I was LIVING for it, Dracumon alone had me losing my fucking shit, Floramon too)
Also I do feel like the emphasis on evolution lines is something the fandom tends to enforce more than Bandai/Toei. And, much to my shock and horror, a lot of people do kind of dislike wild evolutions, some people prefer the Pokémon-esque strict evolution lines. (See: every person who has ever made fun of Tailmon's evolution line for "not making sense") So often I see people share their Tamer OCs and their partner Digimon with full evolution lines and more often than not it's just a known partner Digimon with their default evolution line. Everybody has their own comfort food, and strict evolution lines are just that for some people. Which is fine, I'm just a little 🔪 if anybody tries to enforce strict evolution lines in places they don't belong (aka any space for creativity)
But indeed, I wish we could see more Wild Evolutions in canon more often, or at least have the main partner's evolutions change things up a little more than they tend to (honestly probably the best protag evolution is Gumdramon -> Arresterdramon, like despite the mostly identical color palette and many key visual elements, they really do look nothing alike and yet the evolution feels like a natural progression and is still easily recognizable, really love that.)
11 notes · View notes
olirian · 11 months
Text
BENNY BOY !! I LOVE HIM SO HERE HE IS ANDDD MY PERSONAL HEADCANONS FOR HIM AFTER THE DRAWING :)))
Tumblr media
Notes on my Ben design and my related HCs
- BEN has the standard link design with some changes :)) Notably the shorts + socks/converse combo and the HUGEEEE X stitch on his chest
Shorts and socks-converse:
Is to highlight the fact that BEN literally died when he was my age 💀 My guy was a KID and I LOVEEE highlighting tragic kid characters like this so yknow. I obviously had to
Huge X stitch:
It spans across his entire torso to symbolize the fact that he was drowned and therefore could not get any air 👍 Yeah thats it its pretty surface level.
Other notes:
I like to hc that human ben is actually brunette. So instead of Links original pristine blonde look -- BEN has dirty blonde hair that looks brown when wet.
He looks so different from how I usually draw creepypasta characters because I like to lean into the "haunted video game character" part of him. He is literally a video game character, him and link are practically one in the same to him. He is BEN. And he will continue to haunt his copy of Majora till the cartridge is either a. Burned, or b. Somehow transferred to another medium for him to take over((Yes I DONT know how cartridges work but I ASSUME theres a possibility of being able to transfer files onto another empty cartridge)).
He gets more visually horrifying when he wants to. He prefers the default look just because its more "him". But he can switch between looking like an exact replica of Link to being a more horrific version of his body whenever he sees fit.
He is a vengeful spirit! His only purpose is to haunt whoever holds his cartridge and drive them to insanity !! I feel like whenever hes just being held and not haunting someone -- he blanks a bit on what to do because the only real purpose he has is to haunt. So to make up for that void he does things that Human Ben would do. He gets really snappy though and would definitely bully someone if he felt like he was losing control/feeling an identity crisis coming up because he feels a major sense of control whenever hes put in charge of a persons despair.
Control freak. Need I say more.
Personally I dont think BEN has a sense of age. To him -- he used to be a human boy, but that doesnt really affect him as much. Its more on how he cant seem to shake off the fact that he was once human, someone whos power could easily be taken away((Which definitely shakes his entire control freak persona so 👍)) He doesnt have ghost angst cause hes a grown man stuck in a teen ghosts body he has ghost angst cause hes a control freak 👍
I think thats all??? I love my goofy goober sm. Id probably last like a month or two because of him but Id accept it I guess. Love me a guy like that 😩
12 notes · View notes
rachelkaser · 1 year
Text
2022 Games in Review: My favorite customizable avatars (of me)
Several games of 2022 had character creators. I made myself in each one. How different do they all look?
Tumblr media
With many games I’ve played in the past, I would make an effort to create a unique character, someone with a name, story, and appearance all their own. However, in 2022, I made most of them into variations of myself, in appearance and name. I tried not to cheat, but to get as close to my real appearance as possible -- I even included glasses were I could, as I wear those quite often.
I could tell you that it was part of some experiment or longterm project . . . honestly, I just got lazy. Every time I entered character creation, I just made a version of myself (with one exception) because it was easier. That means that, by the time I was done playing my games of 2022, I had several versions of me off on adventures. Now I want to compare and contrast how they look.
“Why?” I hear you ask. Because it’s interesting to see the differences in style across the different genres of games? Because it’s instructive to stretch the limits of what these games are capable of to best represent our true selves? Why not?
These are in no particular order, except the one at the very bottom, which is basically an honorable mention.
Disney Dreamlight Valley: My time as a Disney kid/adult
Tumblr media
Disney Dreamlight Valley was surprisingly good as these games go. I thought it was just going to be a cheap cash-grab title banking on Disney’s good-but-increasingly-overused name. But no, it’s actually a somewhat charming life sim where you, the player character are the Only One Who Can Save the World. I can totally see its appeal for kids and the kid-adjacent adults who need a serotonin fix (ahem).
For that reason, I was surprised that the player avatar is not more cartoonish, for lack of a better way of putting it. I thought it would be an animesque, bug-eyed kid character (though my eyes are on the big side). But no, they’re at best a young adult who’s very into Disney fashion. Honestly, this version of me looks like the one who beat feet all over Disney World with my family between the ages of 15-25. According to my husband, it looks a lot like me -- I just think it’s a younger, thinner version of me.
Pokémon Legends Arceus: My first monster hunt
Tumblr media
See the above? This is what I was expecting with Dreamlight Valley. But perhaps it is better suited to Pokémon. What I enjoyed about Arceus in particular is that -- unlike certain other Pokémon titles (see below) -- the character is not a fresh-faced youth who just wants to catch ‘em all. No, in Arceus, they’re a hardened hunter in a world where everyone seems to think Pokémon are dangerous.
But even so, the version of me in Arceus still looks so adorable. They’re like a tiny terrier: Adorable, but a deadly serious hunter. Admittedly, I can’t pull off the scarf-kerchief combo in real life as elegantly as my in-game avatar did. But considering I have no real influence over the character’s features, this one still looks like a decent representation of my inner child.
Coral Island: Living my crunchiest life
Tumblr media
Full disclosure: I messed the eyes up in this one, because mine are not almond-shaped. So we’re just going to ignore that and look at the rest of me here (because I’m actually not sure if it’s possible to adjust your facial features post-creation in-game at this point in early access). Admittedly, out of all of them this one probably best captures my general dorkiness, especially with the glasses.
What amuses me about this is that this avatar looks how I would probably look if I did hard labor on a farm. She’s definitely the most willowy version of me that’s still supposed to be an adult . . . and yet her head is still as wide as her hips. Don’t get me wrong, I’ve got an enormous noggin in the real life, but I’ve got the hips to balance it out and then some.
Harvestella: Not sure why I even bothered
Tumblr media
From one cozy life sim we move on to another -- or at least I thought Harvestella was a cozy life sim. Turns out it’s a Bravely Default game wearing a cozy-life-sim hat. If I’d known that when I started, I wouldn’t have bothered to even try and make myself in the game, because the customization is undercooked. It’s not the worst character creator this year, but it’s a good example of how shallow they can be. Why even have one at all?
Still, I managed to get her to look superficially like me. She’s still not as thin as the Coral Island avatar, if only because she’s got some thighs on her (as do I IRL). Actually, this version of me is kind of the inverse of Coral Island, in that she’s got a tiny head and shoulders on an absolutely stacked pair of legs and hips. Neither one bears a strong similarity to reality, but it’s still fun to see a version of me that aligns with the art style of both worlds.
Marvel’s Midnight Suns: My most optimistic cheekbones
Tumblr media
To be fair to Midnight Suns, Hunter already comes with a defined name (sorta), backstory, and personality. So making them look like me was actually going against my natural inclination as a player. But by the time the game launched in December, I was committed to the bit, so I went for it. It was kind of fun to see my in-game self dillydally with the Marvel heroes, if a bit disconcerting.
Funnily enough, this version comes the closest to getting my lips and nose right -- in that they look like actual parts of a human face. But goddamn me to hell and back, I do not have cheekbones that nice. I might attribute those good looks to Hunter’s demoness mother, but I’m pretty sure she’s supposed to be human and I’ve never cut glass with my cheeks.
Need for Speed Unbound: My failed attempt to look cool
Tumblr media
Need for Speed Unbound was another game that had, at best, a token character creator. Since your in-game avatar basically spends the majority of their time in a car, their appearance really doesn’t matter because it’ll never be as fancy or familiar as that of your favorite ride. But I tried anyway, because I felt like I could at least look like the streetwise badass I shall never be in real life.
Not to repeat myself, but at least the features on this face look somewhat like mine. Those are definitely my eyebrows. I won’t deceive you, though: I don’t look anywhere near this cool. I don’t have piercings in my ears, let alone other appendages. And I look forward to the day I can dye my hair that shade of purple, so I guess this is me living my ombre dreams through the game.
Saints Row (2022): I’ve got everything but the tats
Tumblr media
I might not have believed it, but the one game I played this year with a halfway-detailed character creator was Saints Fucking Row. And yes, before you ask, the game’s quality really is this bad. Also, for some reason the game wouldn’t let me soften the shade of blush I used, so I look literally clownish and not metaphorically here. I’d also never where Santo Ileso fashion personally.
But I’ll say this for Saints Row, it’s the only game this year were I could accurately represent my own thickness. I’m a chunky lady, no denying it, and this is closest I came all year to looking like myself, round of face, thigh, and chest. I don’t have those clean, Southwestern-style tats, but that’s more aspirational than reflective of reality.
Pokemon Scarlet/Violet: My back-to-school look
Tumblr media
My hair isn’t actually purple, but I felt that, in the spirit of playing the Violet edition of the game, I should go full color here. Who knows -- maybe my hair will look like that someday! As for the rest of me, well . . . if the Arceus version of me is a seasoned (but adorable badass), this one looks like the most boring student in the entire school. She’s just here to catch ‘em all.
Still, this game’s photo mode is probably out of any I played this year. Posing with various pocket monsters was adorable, and completely in-character for a young student discovering the world. This version of me is not bad at all -- it just suffers by being not as interesting as the rest of my avatars this year.
Horse Tales Emerald Valley Ranch: What even am I?
Tumblr media
I don’t know what to say about this one. I’m already on record as labeling this game my least-favorite of 2022. This wasn’t because of the obviously piss-poor graphical quality. Not at all -- there’s nothing wrong with a bit of a graphical lowgrade, especially in a horse game where the intent is depict the rider as an extension of the horse.
No, I hated it because this is not a depiction of a horseperson. These are acceptable street clothes, but I’m not wearing headphones and loafers to ride over mountainous country and beaches. Also, leaving all that aside, why can I not change the colors of my eyebrows and lashes, which are stuck on “auburn?” I do think it’s ironic that they ask you to select a masculine or feminine character while the default hoodie is in the colors of the non-binary pride flag. 
Tiny Tina’s Wonderlands: My average D&D character
Tumblr media
Now presenting my Tiny Tina character, a.k.a. the one time I resisted the urge to just make myself in a game. She still looks close-ish: She has my hair and eye color, but she doesn’t share my name or pretty much anything else about me. But honestly? This was as close as I was reasonably going to get within the context of the game. Because I play Dungeons and Dragons (or Bunkers and Badasses, I suppose) IRL, and I balk at the notion of making someone who looks like me.
Most D&D characters I’ve made have are a far cry from myself and my lived experience. Even when I incorporate elements of myself or my appearance, it’s usually by accident or with a particular goal in mind. I can’t make a version of me 1-to-1 and engage with the game’s premise in good faith. So here you have it: My unbelievably ugly Wonderlands character.
And that’s it! All the versions of me I made this year! No, I’m not going to give an actual pic of myself for comparison -- this isn’t really about realism, but more about how best I feel I’m represented in the worlds of these games. But if anyone has any other in-game avatars they think look better, or if you just want to show me your creations, feel free to tag me below or on Twitter!
12 notes · View notes
i-love-you-all · 2 years
Text
Goodbye, Split
Ok, so ik some people would’ve rather seen breeze or fracture get taken out but here was my rationalization for why it was split.
One, the age of the maps. The original 3 maps were Haven, Bind, and Split. If you’re trying to spice up a map pool, it does make sense to target the maps that have been around the longest. I’m sure you could make an argument for Ascent, but those three were the OGs.
Then it comes to changes to the maps, which was brought up in the article on why they chose to remove split. They talked about evolving the playstyle, and of the three OG maps, Split has the most stagnant meta on it. It rarely/has never changed. The basic premises on defaults and executes still exist from beta, and agent changes do next to nothing about it. Like, in my knowledge, I don’t remember anything really changing about the split comp. Omen is slightly more in meta, but how you would play him is still the same as how you would have before Astra came out. One ways have always existed, and that’s the big thing about him still. I see teams as either having a controller-heavy/slower/more stall/lurk meta, or they go double initiator and play for information and map control. There is rarely something in between. You could argue abt double senti, but it plays into similar goals of the double controller comp.
If you look at the other two OG maps, you have Bind, which has just shown new comp potential with Yoru/Neon, and how fast you can push the pace. Plus with Fade and all the util she brings, there is more combo potential on that map, and it really does change depending on who’s playing and agent combos. How you would’ve played Bind while in the Acend comp vs the double controller no senti comp vs the Yoru/Neon aggression comp are different playstyles on teams. It brings way more variety than swapping Astra for Omen on Split or adding Viper to a Split comp. Then on Haven, with its three sites, you’ve always had opportunities for strange strats and rotations. There’s just more variability because of the three sites. Then on top of that, there are different ways to address Haven now that Jett is not always first pick and Sova isn’t the only initiator in meta. The flex on initiators to me is what I like about Haven because there are so many different combos we’ve seen with all the initiators. Basically, these two maps offer a different viewing experience based on who’s playing and how they like to play it, whereas Split is generally played the same over the different teams though one team might have an interesting util combo or something else.
I personally was never a fan of Split in competitive because of how easy it was to stop a push with util and some good shots at the choke points in A or B main, and it placed a lot of pressure on mid as a result. Maybe it’ll come back changed and feel different in the future, but as of now, I’m ok with it being out temporarily, and it reminds me of R6S for the pro scene so I’m not too concerned. We shall see tho... maybe I’ll change my mind in a couple months :p
10 notes · View notes
Text
Things that Make me Happy and Comfortable
Tumblr media
I am compiling a list of cute elements of my room, as a gratitude journey for the little things that make me feel safe, the things I love in my space that come from a place of emotional authenticity.
I can't believe how much work and effort I had to put into being happy with small details like that. It may look simple on the outside, but for me creating this energy through recognising and expression my sensitivity and the needs of my inner child cost me a lot of character growth. 4th house Saturn therapy all the way.
Even such a simple thing made me realise yet again, how important it is in life to work through your distortions. At the end of the day, it will matter less how gifted you are and how much potential you may have originally. What will matter is what you do with this potential and the effort you put into honesty, healing and creating your life success in alignment with authenticity. Success doesn't have to mean being a CEO of a company. To me decorating my bedroom over such a long period of time was a success because it required me to get over myself and be present with my emotions and trauma. I believe in finding meaning in the things you own and putting love into them, as they will respond in turn. Being aware of the life force of the objects you surround yourself with is a form of spiritual practice.
Soooo here we go ✨
My wardrobe (or more like the default Ikea hanger lol). I don't have much, I only have what you can see on the photo and very few items packed away strictly for winter, and I would definitely love to get more, because I still lack basics, but this is the first time in my life when I put such a concentrated, loving effort to make myself comfortable in my skin in tune with my individuality. I studied my colour palette, combined it with the colors that speak to my heart (which involved a lot of pink because somewhere inside me lives a 5 year old fairy princess). That was a big leap for me, after a lifetime of wearing mostly black…which I still have a weakness for, but is not even a good colour as a wardrobe basic for my hair and skin tone so I'm trying to minimise it. I'm very picky, so I am very conscious of every item I add to my inventory, to make sure I'm being authentic to what's good for me at all times. I'm also picky with quality, which explains the small amount of clothes. I don't buy from fast fashion brands unless I absolutely have to. I support independent craftmakers, some on Etsy, some at local indie seller events in my town. It took practice, limiting myself to conscious choices to feel good about everything I own, but I am so proud of that journey, even if it meant I had to let go of a lot of things. My preference for everyday fabrics is flax/linen with an extra touch of wool if it's cold, and silk for special occasions.
My bed, the love of my life lol. I have not met a 12th house person yet who wouldn't love their bed. What I'm really proud of is that I furnished it with really good quality stuff, mostly thrifted. I splurged on organic bed linen and an Ikea pillow + cover combo with an organic filling, so that I don't sleep on plastic. I managed to find a real wool + mohair blanket for 10$, perfect condition, and I use it to get cosy during the day. I also found an absolute gem, a custom made, hand-knitted gigantic bed cover, that can fit even a king size bed (if I ever get one and have someone to sleep with…), someone sold it for 30$ because they got bored with it and didn't feel like properly maintaining the fabric. It took me ages to find the right items and then the budget for them, but I'm very happy with the result. It's amazing what you can get for a lower price simply because someone didn't feel like putting effort into basic cleaning.
My crystal collection + my dream catcher. My favourite crystals are the Amethyst comb, the Selenite moon orb and the black tourmaline, because they are the biggest, most fancy looking ones. Crystals are so alive! You can almost hear them speaking to you. I also have a few crystal necklaces and a collection of small crystals to hold during meditation. Recently, a friend made a new rose quartz necklace for me and I love it so much <3. I got the dream catcher on a holiday in Greece and it carries very positive memories of the beautiful location. This corner of the room also has a vintage-styled clock that my friends gave me for my birthday. I love it because the ticking in an empty room relaxes me and helps me sleep, and I love the mint green colour. It goes with a ceramic plate I use for ritual burning.
The flowers I picked to enjoy the spring vibes. I love flowers in the room, they change the energy wonderfully, and they help you appreciate the harmony of the season. Right now I have a small collection of plants associated with new beginnings due to arrival of springtime.
My desk corner. I have a Buddha statuette/candle holder, where I sometimes give offerings to burn off stale energy. I have an organic Amber Orgonite, a rune collection plus my card decks, all of which I use for my readings. And a mainstream, but super cute kitty lamp.
My tea set. I'm a tea addict, and my cute teacup and cute coasters give me life every day. I found them by accident, without even looking, and we fell in love.
I hope my list inspires you to look at what you own in a different light. Possibly declutter, clean your space, ask yourself about the true value of the things you own and your connection to them. If you don't feel connected to what you have and use, what is the purpose of having the excess of it flooding your life?
8 notes · View notes
2dkapsddr · 4 months
Text
January 2nd, 2024 - vivid/stasis, IIDX 31, GITADORA
TRAINING ARC, BEGIN!!!
Okay, so today the vivid/stasis Dualia Ascensia tournament qualifiers opened up, but the problem is that I haven't played in ages! Looking at the charts in the qualifiers and seeing all the unplayed content I have yet to catch up on, I needed to work my ass off to get to the top level Fast. In my current state, I'm no match at all for the greats like Aurica and Spartan that are on Every Single Leaderboard. And so, with the inspiration I got from seeing Zolder's scores, it was time for my very own training arc!
I started off by grinding ENERGY SYNERGY MATRIX on ENCORE (tech chart my beloathed) since it was Really not my strong suit, but with more plays and more watching youtube videos to see what I did wrong, I saw that I was slowly but surely improving at memorizing and executing some of the tech! That's right, I was very much gaining MUSCLE MEMORY required for a chart of this caliber! And after several attempts from start to finish (including a ton where I restarted whenever I got a miss or slight acc choke), I did it... I got a full combo! With 25 criticals, 1 great, and 2 goods! Though unfortunately, those groups were a result of not fully knowing the chart, and I still needed to study up on it to get where I wanted to be; potentially a single digit crit AC? or maybe even a MAX...
Tumblr media Tumblr media
Moving on, I tried unlocking some songs and found this peculiar chart in Final Landing that I just so happened to meet the requirements to obtained! So unknowingly, I opened the chart and oOOH GODDD THAT'S SO VICIOUS
Yeahhh, so I tried sightreading 3.1V.C1 FIN-14+ and was greeted with extremely chaotic tech that I had to survive on a challenge gauge, as well as with an extremely laggy background since I didn't know how to turn it off! Gonna have to study this one too, I still have yet to get to it but I'm working on it slowly but surely...
Tumblr media
Now, the moment you've all been waiting for! Despite all the writing I've done just for the vivid/stasis scores I got on this date, the REAL highlight was when I went to Round 1 to meet up with some extremely cool people, including CHI XU (who arranged the meetup while just visiting the area), and Frums!!! We played a bit of DDR, and while unfortunately I didn't take any pictures (except for the login screen pictured below), it was a blast nonetheless! (and super funny when i turned on dot arrows and tried surviving)
Tumblr media
The scores finally started coming in when we went to go play IIDX and tried matching in arena mode, though we later found out that only one person could be on one cab at a time if we wanted to play Arena. So then, each of us played Free+ and I was paired with Frums to compete (with random on, of course) on some hyper charts! After two songs played (and a bitter interaction with a guard who was checking IDs), I decided to say FUCK IT and, seeing that Frums had Sakazuki unlocked (still not default despite being way back in bistrover!! 3 full years ago almost!!), played my first ever 10 on hyper. And to my surprise (with a very big choke section in the middle), I CLEARED IT!!! MY FIRST 10 ON RANDOM, AND PROBABLY 4TH 10 OVERALL???
Tumblr media Tumblr media
Moving on from IIDX shortly before I had to go, we found the Gitadora cabs empty (except for one discontinued credit in the Drummania cab) and goofed off with it for a little bit, but then after Chi saw my Epic Awesome drummania skills (they were very bad), we did a co-op session on some random songs and got a score out of it! (Two scores, actually, but we don't talk about the chaos of the 2nd one)
Tumblr media Tumblr media
And unfortunately, that was it!! Wish I could've stayed for longer, but I was to be kicked out anyways and I needed to be back home at a reasonable time anyways. Still, I really enjoyed the meetup and hope I can meet with Chi, Frums, and everyone else sometime once again! I'll keep it short here since I already wrote around like 20 paragraphs describing the whole meetup in my personal journal (hands off!!), but trust me when I say it was amazing! 'Til the next time I go to Round 1 then, PEACE!
0 notes
ladala99 · 1 year
Text
Well, I just spent the better part of the morning customizing a lioness! I had been expecting to start Wisdom out the default de-aged 8 years, but because the Primordial Spring was open, that meant I could start at 6. Which is great for statting purposes, but it also meant that all of my huntresses are now too old to be of fertile years in Wisdom's old age - so I had to move on to the next generation.
Between story and age ranges, I've determined that Lightning will be the favored lioness this generation. She was already up there due to "keep your friends close, and enemies closer," but now she's up top so he can really keep an eye on her.
Tumblr media
I gave Lightning a complete overhaul. I changed her Base to Hallowed, as combining that with Wisdom's Chartreux can produce the combo base Qahir, and it'd be neat to have a combo base. I also changed her eye color to Dioptase and gave her Rhino Crackle to break up the color on her back.
I spent so long on what to give her clothes-wise that I'm done with customizing for today. I'll have to do the other lionesses once I get back to Lioden (as with the new generation, I am moving to Wolvden tomorrow). Mostly they'll be inheriting the clothes from their relative, but in the case of Ashes, as she was the favored lioness, I will probably have to adjust more to look best on the default lineart. Since I only use poses on the favored lioness.
Tumblr media
Wisdom I already had his customization in mind. I changed his eyes to Reptile (I've had plain green for so long this is both very different and still familiar), and I decided to try my luck with RMAs rather than using applicators for new markings. I planned to go until something ugly showed up, but that didn't happen, actually. Nothing rare (1 Tier 1 and the rest Tier 0), but I think he looks pretty good.
0 notes
randomboo256 · 2 years
Text
Pac-Man World 3 Review
To say that the Pac-Man World series has been rocky so far is an understatement. Pac-Man World 1, while having some fun concepts, had generally poor level design and bad controls. Pac-Man World 2 meanwhile reinvented the formula to work as a proper 3D platformer, however it left some good things behind in its attempts to improve. Mainly, it left behind the feeling of exploration the original had. Not only that, but the whole last two worlds of the game were complete garbage, which in a game as short as this amounts to a sizable chunk of the overall experience.
This puts a Pac-Man World 3 in an odd position. It should optimally produce a game with all the good of World 2 removed from the bad as well as recapturing some of that lost exploration all while giving good reason TO explore. However, Pac-Man World 3 is not a game interested in giving us a more refined Pac-Man World 2. It, much like its predecessor, wants to completely reinvent the Pac-Man World formula, arguably making it the most different game in the whole series. It's the black sheep, apparently.
Of course as a kid I knew none of this when I played World 3 for the first time on my mom's duct-taped together PSP. World 3 was one of the first video games I ever remember playing, although I never got very far into it. Not sure I even really passed the first level honestly. I sure did love that box art though. Regardless, it was enough to get me to be a fan of Pac-Man from an early age. Him being in Smash For was actually what got me to buy that game, which lead to me becoming as big of a video game nerd as I currently am. So in a way, this game had a pretty big impact on my life, despite never truly playing it beyond the first level.
So anyway, how's the game itself? Well for starters, story. This game actually has one surprisingly. I won't spoil much bc this bizarre plot was actually part of what kept me playing. Overall the writing was decent. I'd say it's on par with a standard Cartoon Network show or such. They actually had some pretty decent jokes all throughout, but nothing must play by any means. The real highlight is Pac-Man himself. He's not silent anymore. He's now a fully voiced proper main character with frequent dialogue with other characters, even mid level. He's written perfectly. He's some a loveable upbeat guy with just a hint of sarcasm thrown in. The voice acting overall is pretty solid for a Gamecube platformer. Overall, this was one of my favorite aspects of the experience. Some people say that this approach to storytelling is too different from Pac-Man World 1 and 2, but is being different really that bad? They still have the same light hearted cartoon tone. It's just that one goes for minimal story and the other leans into it. I think it works honestly.
As for gameplay, it's also pretty different. Firstly, more moveset changes. The kickflip is gone, which is a shame. Yeah it was pointless but it was satisfying. Next, they further nerfed the butt bounce. In World 1, the butt bounce was so much higher than your normal jump that you're basically forced to use it as an awkward replacement. In World 2, your default jump was massively buffed, meaning using the now only slightly higher butt bounce was pretty pointless. In World 3, it now doesn't give you any height at all. However, it does create a shockwave on your third bounce, which helps with how imprecise it felt as an attack in the first two games. Speaking of attack, we now have a three hit combo. Considering he's been wearing boxing gloves this whole time, it's kinda weird he didn't have this yet tbh. Anyway, the combo is quick and snappy. I quite like the controls of it tbh. We also have brand new Wall Jump. It feels good enough I suppose, and they really get some use out of it here and there. Lastly, the best change was to the rev roll. It has momentum! You can now use it more or less the same way Sonic would use a spin dash. You can rev in place for a second, quickly jump, and go much farther. The rev roll in general gets a lot more well deserved use in this game. Overall, I think this moveset was an improvement. It kinda sucks that the bounce is only an attack/quick jump now, but it's not a big deal. Honestly after World 1, I was completely sick of the butt bounce anyway.
As for level design, it's also very different. While World 2 was a 3D game, it was pretty Crash Bandicoot. Running down linear hallways to the end. World 3 meanwhile is much more open. You're in wider areas with a fully controllable camera as you figure out the path forward. It's still a linear level by level game mind you, just not in the literal "nearly the entire game is an actual straight line" sense anymore. With collectables scattered everywhere, many of which being required to open doors or open Pac-Dot chains, World 3 really does a lot to recapture that lost feeling of exploration. The level design on the whole was honestly pretty solid. I thought it had a lot of fun platforming, even late into the game. The game also lacked a world map and rather decided to naturally segway into the next level at the end of the previous. All in all, this game out of all of them truly felt like an actual adventure rather than just a standard level by level platformer, which this game still technically is. That feeling is helped by the game's much longer run time, at least for me. I beat the others in just one or two sittings. I beat this game over the course of a week, although I was taking my time to explore.
Level design wasn't perfect though. One big issue was that because of the more open design, I sometimes had issues figuring out where to go or what exactly to do. I ended up wasting a lot of time just stumbling around. I think this is part of the reason I never got very far into this game as a kid. Although even then, with how challenging a few of this game's later moments were I doubt I would've finished it as a kid anyway. While I'm complaining, a big issue is that all of your non-key item collectables are now even more worthless than before. Everything that doesn't explicitly open a path forward now only gives you points, even including Pac-Dots which you don't even have a counter for anymore. World 2 gave you a free health wedge every 50 Pac-Dots. They could've at least kept that, but alas. However, despite these not doing anything I still went out of my way to grab the extra collectables because it was honestly still fun to do so. I managed to top most of the built in leaderboards as well, although I'm not sure how much of a brag that is.
But I think I should finally discuss the elephant in the room: combat. While the first two games had minimal combat, World 3 doubles down on it. In short doses, I think the combat in this game is honestly fun. When it's just two or three enemies along your platforming path, it's no big deal. However the game also has the tendency to drop you in a room full of enemies as you slowly have to just beat them all. The problem is that there is very little variety. Your combat moveset pool is small and there's only a few enemy types, making nearly every combat encounter of this type boring and repetitive. They do throw in a few power ups, but those also get repetitive. It gets worse though. We also have ghost attacks where you're forced to stand in an enclosed space as you wait for a power pellet to spawn, eat ghosts, run away, and repeat over and over until it ends. It's mind numbing.
Of all of this combat shit is what the game is most known for, and yeah it's bad. However, does it really ruin it? Honestly, I don't think so. Most of the game is spent platforming and exploring. While the combat sections are suffocating, it's only like 20% of the game. However, when combined with the additional maybe 10% of me running around aimlessly to figure out where to go, we end up with roughly 30% of the game that wasn't an enjoyable experience. 70% ain't bad, right?
Overall, I think this managed to be the best game in the series. It has the best story, the best moveset, and the best exploration, even if a large percentage of that time was spent in miserable combat. I'd say this game is a high 7/10, compared to the low 7/10 of World 2 and the 3/10 of World 1. If you can only play one of these games, play this one, although you won't be missing much if you don't play any.
0 notes
phantoms-lair · 3 years
Text
AN: LAPTOP IS BACK
"Hello Izuku, I've got a visitor for you today." Nedzu said, opening the door to the makeshift room the boy and his mother had been given. Under normal circumstances he'd have them stay in the clinic under the watchful eye of Recovery Girl, but Chiyo was frequently out trying to put the Symbol of Peace back together and Nedzu rather thought Izuku would appreciate less sterile surroundings, given what he's been though. A clinic bed in a spare conference room with a large window worked lovely.
The boy stirred and his eyes lit up as he saw who was walking in, a caucasian woman with short blue spiked hair and a cyberpunk get up. "I know you, you're Miss Tech! You were interviewed in Global Guardian for your work capturing RoboBaron!" "Well, aren't you a treat?" a digitized voice came from under her mask. "Do ya know what my quirk is then?" "Technopathy!" Izuku exclaimed. "You can talk to machines!" He gasped. "Are you going to talk to the one on my wrist?"
"That's right, You're a clever one." She ruffled his hair. "And this was an option the whole time?" Inko said darkly, under her breath.
"Not to the Ministry of Defense. They feared the device was a foreign weapon, the last thing they'd be willing to do was bring in a foreign hero."
Miss Tech's eyes began to glow (eliciting a 'Cool!' from Izuku) and her mouth moved as if she was speaking. A moment later the glow in Miss Tech's eye's faded. "Oof. Looks like we got ourselves a bad case of good intentions."
A dozen questions about her quirk were ready on Izuku's tongue, only to get pushed aside by "Good intentions are bad?"
"Not in and of themselves," Nedzu explained. "But sometimes when people try to do something good, the results are very different from what they thought would happen."
"Oh." Izuku looked down. "Like how I just wanted to see a falling star and all this happened."
"I'm afraid so," Nedzu said gently. "There was nothing wrong with what you wanted to do, it just turned out poorly." He turned his attention to Miss Tech, "So what are we dealing with?"
"This here's called the Omnitrix," Miss Tech introduced the device like it was a person. "It was created by a scientist who wanted to foster understanding between peoples of radically different physiology - by which I think it means people with heteromorphic quirks."
Nedzu nodded. Even the common term for such quirk - Mutant style - showed a difference in how people with such quirks were perceived. Most tended to assume their entire psyche from their outward appearance. "And how would it bridge understanding?"
"It's got a bunch of DNA samples in it and can transform the wearer into any of those shapes. Walk a mile in their shoes, yeah? But a villain heard about it and realized-"
"It was a device that could grant multiple quirks." Nedzu understood immediately.
"Right, the inventor tried to hide it, and it looks like your bean sprout here found it."
"But how do we get it off his wrist?" Inko fretted.
Miss Tech sighed. "We don't. It's not just on his wrist, it's become a permanent part of his biology. For all intents, your kid is the Omnitrix now.
"Did you say multiple quirks?" Izuku sounded like he dare not believe it.
"I sure did. You press this button here," she pressed it and the watch-like part of the omnitrix pushed up. "Then turn this dial until you see the form you want and push it down."
Izuku sun it slowly, taking in the different silhouettes.
"Right now you have ten forms available to you. There's more in there, but they're locked down until you're more adapted to it. Also," She showed him another button combo. "this will age-sync the forms to your base age rather than the default of the adult they were taken from."
"Coooool" Izuku whispered.
"Do we know anything of the inventor?" Nedzu pressed.
Miss Tech shook her head. "All I could get form the Omnitrix is that it was passed off as a villain name Vilgax had found the inventor's lab."
"Vilgax?" Eraserhead had been silently watching, but his head shot up at that.
"You know him?" Nedzu asked.
"He's the boss of the new villain group that's been tearing up Japan."
And among the four adults in the room, the same realization occured He's looking for the Omnitrix
And among those who worked in the hero field, a further inference. If he had the inventor alive, he wouldn't need to be going through these lengths for the device.
"Can I try it out Mom?" Izuku asked excitedly. "I think that would be an excellent idea," Nedzu said, giving his Mother a look. Izuku would need all the advantages he could get between the Ministry of Defense and Vilgax. The sooner he got mastery over this one the better.
174 notes · View notes
Text
so i'm someone who completely disregards offspring lists and parents when lore-ing dragons. as far as i'm concerned absolutely no dragons are related and no kids exist from them unless i say they exist manually, so by default my brain is set on "this dragon has no relatives and no childs" whether there's anything in the offspring lists or not to the point where i don't even really notice the offspring list exists even if the dragon is actively part of a specifically designed breeding pair that i breed all the time, just because my brain is hardwired that it's a purely game mechanic function that does nothing except generate more images of dragons to sell and ignore. by default i view dragons as nothing more than pretty images with some amusing site mechanics attached, and to view them as any kind of actual animal or person or anything more than a digital stamp collection of pretty images i can change by producing and selling more of them to get more parts to add to the pretty images, i have to add lore and try to think of them like that on purpose. in my mind dragon offspring lists and site relations exist on about the same level of relevance to lore canon as the dragon's rng length/weight/wingspan, onsite age in real time since hatching, id number, and number of likes.
i am also an extremely heavy breeding lair. every single dragon i have is either part of a specifically designed heavy breeding pair that's constantly on a nest to make me mindless money, or in the hibernal den waiting to be part of one. my hundreds of dragons have hundreds of offspring that in lore don't exist, with breeding pair partners that in lore they've never even met much less had kids with.
i also write lore. i'm not very creative so the easiest place for me to start on the fleshing out the personal life front is to figure out if the person in the story i'm choosing to attach to this pretty image has any in-story relatives. as i mentioned before, i don't by default view dragons as being anything more than images in the vein of collectable stamps and don't view them as being related to eachother at all unless it occurs to me to actively force myself to think that way, so in my mind every single character-ified dragon exists starting in a vacuum unless i decide they have any relatives manually. so since they start in a void with no history or family in my mind one of the first things i think of to make them feel more actually present in the world is to give them relatives and because i'm lazy and unimaginative and a lot better at worldbuilding than characters and so can't be bothered to scry a whole new dragon for the part, i usually just cast another dragon i have in the part. because it has the added benefit of giving me somewhere to start on making up a story for them too. and declaring dragons that by site mechanics have no relation to eachother to be siblings makes the most sense if you pick dragons that happen to look like eachother to do it.
so i ignore site mechanics entirely in lore, i default to considering all my breeding pairs entirely non canon to the point that it doesn't even register they COULD be taken as being a pair unless i'm actively thinking about it and out of my hundreds of paired dragons literally only TWO of them have ever even MET eachother in their lore much less had kids and their lineages in lore are very different from what the site mechanic says because i consider that just the game side of things, the simple programming mechanics that came together to produce this random stamp collection image i'm deciding to write a story about a character i based on the way it looks, and declaring dragons to be siblings/parents/ect in lore is more believable to me if they look like eachother. in a lair with lots of very specific, tight-range, rare combo pairs.
all this is a very long way to say i accidentally keep writing dragons i'm technically breeding as being siblings and only realizing weeks later that i am in fact still technically breeding them, and that the cultural atmosphere of fr is such that anyone who read that would automatically assume i think their kids exist in lore too and from THERE would automatically assume it was on purpose and a fetish thing and absolutely no one would ever believe me if i tried to explain that i genuinely just process the game and the lore as being entirely separate things and straight up don't think the site mechanic offspring list canonically exists. so basically i live in fear of people accusing me of being an "incest pedo freak" and getting me banned because i accidentally wrote lore that disregarded the game mechanics a little more than i thought it did and they noticed it before i did.
47 notes · View notes
cornyregans · 4 years
Photo
Tumblr media
And here’s another followers’ gift that’s long overdue (and just long in general XD).
For this milestone, I figured that I’d share some more career defaults that I put together (and I also added some NPC defaults too).
The first replacement is the one you see in the preview image (kinda). I replaced EFBodySuperChef and EMBodySuperChef with Rudhira’s age conversion of MDP’s 4t2 GP03 Chef Outfit. I had planned on posting this one months ago but I had trouble figuring out which models to use (it’s a silly excuse, but I only have four regular elderly models, and Isabella’s the only one of the four I could see wearing this since Contessa and Consort are more business-oriented and Patrizio can’t cook for crap).
Anyway, these replacements are for elders of both sexes, they come in five colors (the same ones as my adult replacements), they’re everyday only, hidden in CAS, and have fatmorphs. You don’t need any EPs installed for them to function properly.
Big thanks to: @rudhira​, @mdpthatsme​, and EAxis
Here are the links to the chef outfits:
EF | EM | EU
And as a bonus, I also made combined files including my adult replacements.
UF | UM | UU
Tumblr media
Next up are some replacements for EMBodyCop, EFBodyCop, TFBodyCop, and TMBodyCop, all of which are replaced with Rented-Space’s age conversions of MDP’s 4t2 EP01 Detective Outfits. I didn’t replace the adult outfits because I’m already using this replacement by @stellaterrano, but I’ll make some if anyone really wants them.
They’re for teens and elders, each age/sex combo gets two colors, they’re everyday only, hidden in CAS, and have (mostly) appropriate morphs. You don’t need any EPs installed for these to function properly.
Big thanks to: @rented-space​, @mdpthatsme​, and EAxis
EM | EF | EU | TF | TM | TU
Tumblr media
Next is AFBodyPirate and AMBodyPirate replaced with MDP’s 4t2 SP04 Pirate Outfits. This replaces Oberon’s outfit, so I had him model the one that specifically replaces his.
Each sex gets the same three colors, they’re everyday only, and have all morphs. You don’t need any EPs installed for these to function properly unless you want to use the young-adult enabled files (which require University).
Big thanks to: @mdpthatsme​ and EAxis
AF | AM | AU
Tumblr media
AMBodyLandlord and EMBodyLandlord replaced with DeeDee’s 3t2 Country Chic Suit conversion.
They’re for young adult, adult, and elder male sims. Each age gets the same three colors. They’re everyday and formal, and each age has the appropriate morphs. I fiddled with the property sets, so now your playable sims can wear them (though they’re still townie-disabled).
Big thanks to: @deedee-sims, @mdpthatsme, and EAxis
AFBodyLandlord is replaced with Io’s Villain Outfit. I didn’t make one for elders since I don’t think an elder mesh of this outfit exists, but I’ll make it if one ever pops up.
It’s for young adult and adult female sims, comes in three colors, is everyday only, and has all morphs. Like with the male replacements, I fiddled with the property sets, so your playable sims can wear them (but not townies).
Big thanks to: @serabiet, @bunsblr, @whattheskell, Tantra, @toujours-fatale/@yuxi-downloads, Julianas, and @magpieplayssims​.
By the way, you’ll need Apartment Life installed for either of these replacements to function properly.
AF | AM | EM | UM
Tumblr media
And here’s the last batch of clothing replacements for this thing.
EFBodyNanny replaced with Jawusa’s 3t2 WA French Farmer conversion. It’s for elder females, comes in two colors, is everyday only, and has a fatmorph. I also fiddled with the property set, so now your playable sims can wear it too (but not townies). You don’t need any EPs installed for this to function properly.
Big thanks to: @jawusa, Nysha, Fakepeeps7, and EAxis
AFBodyTrackdance and AFBodyBreakdancer replaced with Kinu’s “Starlight” recolors of Needlecream’s Trackdance Raglan outfit (tee version). They’re for young adult and adult female sims, each replacement comes in a single color (blue for trackdance, pink for breakdancer), they’re available as everyday & athletic, and have all morphs. The breakdancer outfit was hidden away by EAxis, but I messed around a bit so now your playable sims can wear it too (no townies though). You’ll need FreeTime installed for the Trackdance replacement, whereas the Breakdancer one requires Apartment Life.
Big thanks to: @kiinuu, @needlecream, @sentate, and EAxis
AMBodyMagician replaced with the final recolor from DeeDee’s 3t2 Country Chic Suit conversion (link can be found with the landlord outfits). It’s for young adult and adult male sims, comes in a single color, is available as everyday & formal, and has all morphs. It’s available for your playable sims (though I think it’s still townie-disabled).
Big thanks to: @deedee-sims, @mdpthatsme, and EAxis
AFBodyMagician replaced with one of Vulrien’s recolors of Yakumtsaki’s Dietrich Suit. @ello-sims made a similar replacement using Yakumtsaki’s original all black suit, just throwing that out there if you liked this but wanted a slightly different color palette. It’s for young adult and adult female sims, comes in a single color, is available as everyday & formal, and has all morphs. Like it’s male counterpart, it’s available for your playable sims (though I think it’s still townie-disabled).
Big thanks to: @vulrien-sims, @yakumtsaki, @bunsblr, @poppet-sims, and EAxis
Both magician replacements require FreeTime to function properly.
And here’s the download links for this batch:
Nanny Trackdance | Breakdancer Magician (Male | Female)
Tumblr media
As a bonus, I made some hair defaults!
All of these hairs are available for all categories and unhidden (but still townie-disabled). I don’t know how to create non-hat state defaults or add ages yet, but I plan on revisiting these once I figure them out.
FHairHatFrondsEP7 (which I’m fairly certain is a hobby leader hair) is replaced with Jessy’s 3t2 Flower Crown Braid conversion. Poppeted by Igosimming. It’s for young adult, adult, and elder female sims. You’ll need FreeTime installed for this to function properly.
Big thanks to: Igosimming, @dirk-dreamer, @ove51, and EAxis
FHairHatMaid replaced with Memento’s 4t2 conversion of LeahLillith’s Malibu. The hairs themselves were Poppeted by Keoni, and the red, blonde, and brown headbands were recolors by Jellybeanery (the original post was deleted, so here’s a reblogged post showing how those headbands look from Keoni’s simblr instead). You don’t need any EPs installed for this to function properly unless you want to use the YF-Enabled file (which requires University).
Big thanks to: @leahlillith, @memento-sims, @keoni-chan, and @jellybeanery
FHairHatMagician and MHairHatMagician replaced with Rented-Space’s 3t2 Gothic Top Hat and gender conversion of said hair. Poppeted by Jellybeanery. They’re for young adult, adult, and elder sims of both sexes. You’ll need FreeTime for these to function properly.
Big thanks to: @rented-space, @jellybeanery, and EAxis
And a big thank you to @poppet-sims for the lovely colors and textures used in each of these hair defaults.
Here’s the download links:
HairHatFrondsEP7 HairHatMaid HairHatMagician (Male | Female | Unisex)
Finally, a special thank you to all of my followers. This gift would not be possible with all of you after all <3.~
126 notes · View notes
whetstonefires · 3 years
Note
Since you like the Hellboy...*perks up* Can I ask what you like about it? Does this need to be part of the ask game, if so, smash it in there. But opinions! I would love!
Ooh! Hm. This is actually surprisingly hard to articulate.
I’ve been ‘into’ Hellboy for like. Half my damn life now, and while I could have gone on at length about all the things about it I found fun as a teenager it was at its core very much a ‘this makes me Feel Happy’ thing. And now that glow is less intense but it’s bolstered by that habitual sort of attachment you feel to like. Family members.
Let’s see how far I can break this down lol.
I have never been able to much like most of the BPRD tie-in type materials and I was not at all pleased with the films, so to an extent I think I can say confidently part of what I like is the way Hellboy is situated in a superhero-comic-adjacent space while being very much coordinated by one overarching creative sensibility--like, other people were brought in to work on Hellboy a lot over the course of the run, but Mignola always had a unifying voice and even when I don’t actually agree with his taste or values that level of artistic...intentionality? Judgment? Presence? Something like that. Gives the work a sense of...integrity? Maybe just unity.
Anyway makes it feel less plastic than comics often do. This is a corporate product of course but it’s also just Mike Mignola hanging out doing whatever he thinks would be cool. Drawing rocks and monsters because that’s what he wants to draw. I like that.
Some of the higher-quality webcomics you get nowadays, when they don’t take themselves too terribly seriously but aren’t outright comedic, can land similarly in terms of voice, but even just fifteen years ago webcomics weren’t really at that point yet as a medium, and even now most are still amateurish as well as amateur. Which is fine, but different.
To get slightly less meta, I love the collection of genres that are smeared together for Hellboy--we’ve got a lot of detective noir stuff cut together with cosmic horror and like...the genre where people research folklore and then mostly punch it. Does that have a name? And then there are a bunch of other influences stirred in, sometimes for only a single issue, sometimes more.
Mignola managed to be significantly less offensive than average about the way he adapted world folklore into his weird groddy kitchen-sink fantasy system, which is pretty funny because he doesn’t come across as being careful about it at all. Not that I think there was no effort made, but also he just used research as a basis for narrative much more often than he started with a story premise and stretched the creature to fit, which by default gave him less scope for dickery.
Also I think the only god he ever fights is Hecate and she’s handled from a 19th-century-occultist angle rather than a Classical angle.
Also Hellboy fights Nazis and cyborg gorillas as well as like. Baba Yaga and vampires. The balance of schlock and gonzo nonsense to pathos and sensitive emotional bits is usually about where I like it.
The episodic format is really well used. It lets the storytelling style lean heavily on the late-19th-through-mid-20th-century short story genres that it borrows a lot from, and which honestly has always worked better for comics than end-to-end long-arc serialization. I like how the anachronic order of many sections of the series allowed for a lot of ‘building outward from the middle.’
Also it means the story can stay true to its roots and kill off a lot of characters in gothic excess without constantly sloughing main cast or having to do fakeouts.
...I can’t believe that since Hellboy isn’t really emotionally involved with the issue of his birth parents except inasmuch as it explains the world-ending stone hand, the single angstiest part of his backstory is technically when he went on a drinking binge road trip around Mexico in his teens and made friends with vampire-fighting luchador triplets but then the youngest one whom he was closest to was kidnapped by the vampires and Hellboy had to kill his best friend, and this is all established in a random side story that pushes the intentional genre absurdism to its breaking point and is equal parts comedic and grotesque.
(The second angstiest is probably the bit in volume 1 when he finds his dad murdered by frogs.)
I also just love characters who wear trench coats and are actually really clever and knowledgeable and kind but tend to resort, in extremity, to just hitting problems really hard. Okay? I like that. That’s a fave.
Hellboy’s whole character design is very strong, a bunch of dramatic broad-strokes decisions that contrast interestingly against one another, and then a lot of subtler elements layered in crosswise.
The way his relationship to the narrative ‘occult-fighting antichrist figure’ could be really straightforward, but keeps stepping a little sideways off the usual shape of the tropes in a way that creates depth.
He’s a giant red demon guy who stopped aging in the 50s; he’s never going to be able to be ‘normal’ or pretend he isn’t what he is--but also he’s a dude with a government job and probably a Social Security Number who goes and interviews people about the situation and says ‘I’m Agent Hellboy’ and gets called ‘Mr. Boy’ and is just this guy who knows his shit and can take a beating.
(This was one of the major things I hated in the first movie, that they decided to make him this weird secret cryptid whose dad keeps him locked in a vault when he’s not fighting.)
The way the identity thing is never reduced to comfortable binaries with him except by enemies trying to psych him out is just really satisfying. He fights monsters not because he hates them or himself but because he was recruited into this career young and he’s really good at it, and he feels good about helping people who are being victimized.
When something occult isn’t hurting anybody he’s down to chill, and if it turns out they secretly are after all he’s always so tired and disappointed, and if they really aren’t then he has a new friend. Whom he may never see again or may hit up for a game of cards next time he’s in town.
(I also like how he combines ‘being pretty private’ ‘being very casually friendly’ and ‘being an asshole who makes a lot of enemies’; it’s not that unusual a combo for his type of main character but it’s one I enjoy.)
When he breaks off his own horns as part of his rejection of being Anung Un Rama it’s not ‘choosing humanity’ or w/e it’s choosing not to be used for this. His name is Hellboy, which is an objectively awful name but it was given to him by people he loved and who chose him, not the people who made him or brought him to this world to be used, and he chooses it.
And that has weight. That has force enough behind it to carry a world.
Just in general in spite of all the identity stuff he gets swamped with he’s really good at self-knowledge and letting other people’s ideas of who and what he’s supposed to be just wash over him. As the story goes on and shit gets weirder his sense of identity gets shaken, but he never quite loses that anchor in the knowledge that he is the ultimate arbiter of his own identity.
His exasperation on being told via stabbing that he doesn’t get to be King of England even if he is the first male descendant of King Arthur since Mordred is so funny. Why is this a thing, says Hellboy. Why am I finding out like this. Why do I always find out this shit like this. Why would anyone think I wanted to be King of England. I already punched so many skeletons about not wanting to be King of Witches.
He’s got so much righteous anger that comes out when people are treated as disposable, or as less for being not human or less human or superpowered, and of course it’s founded in his own experiences and his own fight for respect but it’s not about him. It’s about the person who’s suffering now.
One time his combat one-liner before shooting something started with ‘The Torch of Liberty said I was the worst shot he ever tried to train’ that’s so funny! I love that!
He’s my boy okay.
32 notes · View notes
Text
If They Were in Smash: Jotaro
Yeah. You knew I had to start with him. Literally one of the most iconic anime characters, and the most recognizable from my favorite series.
Let’s get started, shall we?
Attacks
Jab: just a quick little punch
Three-hit jab: punch, punch again, and knee. No flurry attack.
Side tilt: long kick
Up tilt: fist swings upwards
Down tilt: Jotaro bends down and trips the opponent with his feet in whatever direction he’s facing
Side smash: Jotaro leans forward and punches. Another button press will have Star Platinum elongate the punch.
Up smash: Jotaro punches upward. Another button press will have Star Platinum elongate the punch.
Down smash: Jotaro does the splits and kicks opponents from both sides. Another button press will have Star Platinum elongate the kick from both sides.
Nair: Jotaro punches in front of him, Star Platinum punches behind
Fair: normal punch forward
Bair: stylish kick backward
Up air: stylish kick upward
Dair: Star Platinum punches downward
Neutral special: same as Jotaro’s jab, but with Star Platinum. Also, instead of a three-hit jab, Star does a flurry attack.
Side special: Star Platinum uses Star Finger, which covers about an eighth of Final Destination
Up special: Star Platinum blows air from his mouth really hard and sends Jotaro straight up. This move doesn’t hurt, but it can blow opponents downward if they aren’t standing on a platform. Inspired from Enya’s Justice fight, except instead of inhaling, Star is exhaling.
Down special: Star Platinum: The World. Works like Wario’s Waft, when fully charged time stops (including the music and timer if there is one) for two seconds (not canonically accurate, but Jotaro would be broken if you could stop time for 5 seconds). Anyone who is hit moves a bit then stops until the effect ends. All normal launch rates will continue after time resumes.
Forward throw: tosses the opponent’s body aside in front of Jotaro
Back throw: tosses the opponent’s body aside behind Jotaro
Up throw: throws the opponent’s body upward, and Star Platinum adds one last little punch
Down throw: slams the opponent’s body down, and Star Platinum adds one last little flurry of punches
Final smash: Jotaro’s final move against Dio. Star Platinum puts so much pressure on the opponent they explode (in a cartoonish, non-gory way. Gotta keep that age rating low, folks). Kills instantly if the opponent is over 100 percent.
Extra animations
Entrance: Jotaro punches through the ground, similar to the Wheel of Fortune fight
Idle animation 1: Jotaro adjusts his hat
Idle animation 2: Star Platinum appears and punches the air
Up taunt: Jotaro points to the sky, like in the DiU openings
Side taunt: Jotaro points to the side
Down taunt: Jotaro pulls his hat down and says his famous line, Yare Yare Daze
Victory poses
End music: the last five bars to Stand Proud (if you don’t know anything about music, it’s basically the final few notes before the end)
First pose: Jotaro looks up from the brim of his hat and says nothing.
Second pose: Jotaro throws a piece of paper at the camera and says, “here’s your receipt.” The dramatic slowdown (when the screen shows the victor’s name) happens as the paper passes in front of the screen, and Jotaro just keeps walking away after the slowdown.
Third pose (which only happens if Jotaro won while over 100 percent on his last stock with any of his part 4 outfits): Jotaro looks at the ground, and says, “I’m glad I got to see your growth.” Right after the dramatic slowdown, Jotaro falls to the floor.
Stage: Cairo
The stage is one of the types that moves around and lands in different locations. It starts on the side of Dio’s castle at sunset. It moves to the clock tower after some very long traveling, where you can see Joseph, Kakyoin, and Dio flying through the air. After some time, a stage hazard will appear: Hierophant Green’s tripwires. If you land on one, you’ll be barraged with emeralds. The stage moves away before *major spoiler* happens, and lands after some time on the sidewalks of Cairo. No stage hazards in this part, but in the background you can see the scenery change slightly from time to time. While the stage is moving for a third time, it stops suddenly in the air, along with the music and timer, for five seconds. The players can still move. In those five seconds, some knives fly through the air, and can hit players. The final part of the stage is the bridge. On this part, the stage hazard is a huge road roller that slams on a random part of the stage after some time. Anyone who gets hit by it has an instant KO. However, you can see the shadow coming before it lands, so you can get out of the way. After that, it loops back to the beginning of the stage.
Palette swaps
Default colors (swap 1): Jotaro’s anime outfit in part 3
Swap 2: Jotaro’s manga outfit in part 3
Swap 3: Jotaro’s outfit in part 4
Swap 4: Jotaro’s outfit in part 6
Swap 5: Jotaro’s part 3 outfit, with Dio’s colors (yellow cap/hair, yellow overcoat, black shirt, yellow pants, green shoes)
Swap 6: Jotaro’s part 3 outfit, with Kakyoin’s colors (red cap/hair, green overcoat, green shirt, green pants, brown shoes)
Swap 7: Jotaro’s part 4 outfit, with Josuke’s colors (purple cap/hair, dark purple overcoat, yellow shirt, dark purple pants, brown shoes)
Swap 8: Jotaro’s part 6 outfit, with Jolyne’s colors (green hat/hair, light blue overcoat shirt pants and shoes)
Classic mode: Helping Hands
Theme: fighters that have helpers, and the helpers are not playable. Kind of replicating the idea of Stands.
First battle: Joker in Mementos
Second battle: Duck Hunt in Duck Hunt
Third battle: Pokémon Trainer in Pokémon Stadium (this is an exception to the rule because it’s really the trainer that tells the Pokémon what to do, similar to Stand users telling their Stand what to do)
Fourth battle: Banjo and Kazooie in Spiral Mountain
Fifth battle: Olimar in Distant Planet
Sixth battle: Rosalina and Luma in Mario Galaxy
Final boss: Master Hand and Crazy Hand (I know this is kind of a stretch, but you try naming another classic mode boss battle with two bosses on screen at the same time. Also, helping HANDS.)
Palutena’s guidance
Pit: Look at this guy! He probably thinks he’s so tough.
Palutena: Jotaro thinks he’s tough because he is tough. His looks do not deceive the eye.
Viridi: It’s a shame his friends call him Jojo. Really brings down his intimidation levels if you ask me.
Palutena: Jotaro has fought lots of strong enemies before. He fought against a vampire who could stop time… and won!
Viridi: He can also stop time himself. If you suddenly go flying without Jojo punching you, or you see him teleport, don’t be surprised.
Palutena: Well, he also has that Stand, Star Platinum. Unless you have a Stand, too, Pit, you won’t be able to see his, which means you’re wide open for any attacks.
Pit: Just say I’ve already lost the match, why don’t you?
Palutena: Just like every fighter in Smash, Jotaro is a formidable opponent, but not impossible to beat. You can do it if you try.
Pit: Right. Just gotta stay away from him at all costs. *pause* You don’t think Star Platinum has that big of a range, do you?
Viridi: Good luck, Pit. You’re gonna need it.
Reveal trailer
The trailer starts with Joker comboing Mario into oblivion in the actual game. After Mario is defeated, it cuts to a cutscene with Joker falling back to the ground. Morgana says, “Woohoo! Another one down! There’s nobody here who can combat against you, Joker!”
This next scene has the camera on the ground a ways away from Joker. He taunts when he gets back to the ground, saying, “Alright, who’s next?”
In front of the camera, a leg stomps to the ground. As the camera pans up around the new figure, he says, “So, I finally found you…” When the camera gets to Jotaro’s face, he finishes with, “...copycat.” He summons Star Platinum and the splash screen appears:
Jotaro stands up to fight!
After that is the moveset showcase. You already know Jotaro’s moves.
The extra scene after the Smash logo fades away is Jotaro meeting with Simon and Richter. “Vampire hunters?” he asks. The two Belmonts nod. Jotaro nods back and goes on his way.
Extra tidbits
Jotaro would have an option to play his Japanese voice or English voice in the English version of the game.
Like many of the godlike characters in this game, Jotaro teleports when dodging.
Star Platinum only holds one item in the entire gam, the baseball bat. Jotaro holds the rest.
17 notes · View notes