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#great analysis
fireflysongbirdperson · 3 months
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This video breaks it all down perfectly, and it’s exactly what we need to hear in 2024. Being a barb after everything Nicki has said and done is just pure nonsense. I stand behind Megan thee Stallion and Jennifer Hough and fuck all the abuse apologists and cult-like stans who will say otherwise
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thursdayplaid · 5 months
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Goncharov (1973) video essay
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appa-yeet-yeet · 26 days
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king-paimon · 2 years
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If Adamant realized Phos is the professors's reincarnation, then this HAS to be when it happened. His reaction to the eye, falling to his knees, and saying those things have so much double meaning under this interpretation.
I really hope you're right about Adamant playing Aechmea. This chapter has be wondering if he's acting as a kind of double agent. It'd make me much happier with where his character went.
Oooooh I think you're right!! This makes so much sense if that is the moment Adamant makes that connection! Ooh, that makes me excited! I hope we're right!
And about Adamant playing Aechmea, yeah, I really really hope that's the case. It'd make me happy too.
Edit: Now I’m wondering...Did Ms. Ichikawa draw that odd cloud on the last page like that on purpose? Because it sort of reminds me of the human particles from chapter 56. Hmmmm... Interesting.
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theprologues · 1 year
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I think this link should work!
https://at.tumblr.com/kkarmaismygirlfriend/i-agree-though-with-how-advanced-taylors/bwj7rtnsikve
💙
LINK
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icubud · 1 year
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Where votes were the focus, the Biden administration suffered losses.  Where ballots were the focus, the Biden administration won.
Perhaps the two states most reflective of ‘ballots’ being more important than ‘votes’ are Michigan and Pennsylvania.  Despite negative polling and public opinion toward two specific candidates in those states, Michigan Governor Gretchen Whitmer and Pennsylvania Senate candidate John Fetterman achieved victories.
Whitmer and Fetterman were not campaigning for votes, that is old school. Instead, the machinery behind both candidates focused on the modern path. The Democrat machines in both states focused on ballot collection and ignored the irrelevant votes as cast.
It should be emphasized; these are two distinctly different election systems.
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descendant-of-truth · 9 months
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Shipping is fun and all but I swear every single time someone makes a comment, whether as a joke or in a legitimate analysis, about there being "no other explanation" for a pair's interactions, I lose just a bit more of my sanity
Like, no, you guys don't get it. Romance is not about the Amount of devotion, it's about the COLOR. the FLAVOR of it all. a character can be just as devoted to their platonic friend as they are to their romantic partner, and they don't love either of them more, just differently.
But because the majority of people still have it stuck in their minds that romance exists on the highest tier of love, I'm stuck seeing endless takes that boil down to "these two care about each other too much for it to NOT be romantic" as if that's the core determining factor to how literally any of this works
In conclusion: stop telling me that I don't understand the story if I don't interpret the leads as romantic, I am TIRED
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thetrashiestbaby · 9 months
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Rolling on the floor at the concept that Ambrosius is canonically a weird ass name, like in-universe it’s not a normal fucking name
Ambrosius Goldenloin
HIS NAME IS IMMORTAL BIGDICK
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ambrosiagourmet · 2 months
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Not sure how widely recognized this is but it’s fucking wild to me that miss kui just quietly snuck in the fact that most (if not all) of the differences between races only exist because of wishes they made to the Winged Lion.
Dwarves being strong? Lion wish. Elves being good at magic? Lion wish. All lifespan differences???? Lion wish, babey!
Not that the elves superiority shtick isn’t already BS, but it’s even funnier with the context that the only difference between them and humans is that, thousands of years ago, their leaders made a greedier wish to the demon that wanted to eat them.
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dungeons-and-dictions · 2 months
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Alastor despises Susan, and dislikes Vaggie.
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So, he dresses Vaggie like Susan (but fancy) as a very discreet insult during his reprise sequence in the pilot. I just noticed this.
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ilk-insolence · 5 months
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Raph Is A Great Strategist
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Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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inbarfink · 7 months
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Any analysis of how Undertale deals with Pacifism and how it tries to guide the Player towards it has to take a deep look at Papyrus. Because Papyrus is the one character in the game who will never kill, the one actual ‘True Pacifist’ in the game’s main cast. 
I mean, the Player can be an even bigger Pacifist. Papyrus does still FIGHT, and the Player can get through an entire run without draining a single sliver of HP. But… they can also be the world’s biggest murderbastard and literally stab reality to death. 
Toriel would very much like to not kill, but she is also fully capable of doing so.
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Same with Asgore, but he has a lot more actual blood on his hands. Undyne and Mettaton are both fully 100% willing to kill to accomplish their goals. Sans is non-violent in most runs because he’s too lazy and depressed to do anything, and when he is motivated into actions - it is in the form of a FIGHT to the death. Alphys… the timeline is a bit fuzzy cause both she and Mettaton love lying so much, but it seems like she did sincerely add deadly weapons to Mettaton cause killing humans would make him more 'useful' and then had second thoughts once she developed a parasocial relationship with the Human Child and THEN she and Mettaton started hatching their little play-acting plan. I think??
With Papyrus there is NONE of this ambiguity, we know for sure - no matter what timeline or what may come - The Great Papyrus will always choose MERCY.
And the interesting thing about that is on a Meta-Sense, Papyrus is a very rare example of the game giving MERCY towards the Player. 
Because the game starts out being really obtuse with the Sparing mechanic and how it works. If you want to be a Pacifist in Undertale from the get-go, you’re gonna have to work for it. You're gonna have to figure it out on your own and commit to it and believe that it's possible. It's basically a test of your own belief in non-violence and your moral integrity. Then, the RUINS end with the Toriel boss battle - in a way, that’s probably the hardest Sparing puzzle in the whole game. And it’s very very easy to accidentally kill her. (I’d almost say that’s the intention of the battle, to try to goad the Player into Resetting so they can see how the game remembers across RESETs)
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And then we have Papyrus, and it’s not just that his ‘Sparing Puzzle’ is something as simple as outlasting him and letting him run out of dialogue - and it’s not just that he’s the only boss that will just give up and let you continue if you lose to him enough times. it’s also that, just as Papyrus is the only boss incapable of accidentally killing the Player - he’s also the only boss that the player is incapable of accidentally killing.
(Okay, fine, to be pedantic, there’s also Asgore)
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I mean, the Player can certainly kill him if they want to - but draining Papyrus’s HP just makes him skip through his battle dialogue right to the end of it. It’s designed in such a way that, no matter what Route you're on and no matter what approach you take with Papyrus - you will always end up on this screen.
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Unlike basically any other Monster in this game, including the major boss battle just before him - you can’t kill Papyrus accidently. You can't kill him without also having Sparing him as an option. The game kinda treats killing Papyrus as one of the Worst Things You Can Do because killing Papyrus will always be a deliberate, considered action done to a person who will not kill you and who has stopped wanting to FIGHT and has extended a hand of Mercy. With the game clearly communicating what you need to do to Spare him at that moment.
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And that means that - even if you killed before, even if you don’t have the patience of a True Pacifist, even if you spent all this time in the game without even trying to engage with the Sparing mechanic… as long as you don’t want to be a Huge Rat Bastard, the game is basically gifting you with the very very easy option to not be. Being a Pacifist in Undertale is usually a challenge - a puzzle to be solved, a test to pass. But as long as you aren’t intentionally trying to be the Worst Person - the game is basically giving you Papyrus. 
If you accept his Mercy, you are accepting the game’s Mercy. That sort of benefit-of-the-doubt assumption that maybe all of the LOVE you might have accumulated so far was all due to honest mistakes or panic or an attempt in self-defense. That you still deserve this one chance to prove that you are not intentionally, maliciously cruel - or at least not like the Worst Person in the World. Even if you did kill before, you still deserve at least one friend.
And Sparing Papyrus leads you to his wonderful Hangout/Dating Sequence and to his Phone Calls and they all add so much wholesome charm to the Undertale experience and no matter what happens Papyrus will always think the best of the Player and he will always trust them and it also makes Sans also kinda your buddy by default. And more than just adding a little bit of wholesome charm into even the more LOVE-filled Playthroughs, I think this is meant to try and incentivize these players into trying out the Mercy mechanic a bit more.
Whatever it’s, like, for future playthroughs or Resetting the game right there to try a True Pacifist Run right there and then or just trying to be a little kinder for the rest of this current playthrough - especially since there’s an emphasis about the close friendship Papyrus has with the upcoming boss Undyne, and to a lesser extent with his idol and next-next boss battle Mettaton. It’s like “well, if you didn’t figure out how to spare before, this is how you do it? And isn’t it nice to have a friend? Isn’t it nice to not have to kill this lovable skeleton man? You should do this more often wink wink nudge nudge!”
And it’s like… all of Papyrus’ loved ones care about him so much but they also look down on his pacifism. They see his inability to kill and desire to make friends as simple naivete and that’s why all tend to hide the truth from him all the time. About what will happen to the Human he will capture, about what his new Human friend might’ve done, about the fact that they view him as so naïve. 
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They admire it on some level, that’s why they want to protect it, but they also see it as a weakness which is why they want to protect it by lying to him all the time. But, you know, Undyne says that if Papyrus goes into battle he’ll be ‘ripped into little smiling shreds’ and that is certainly what happens every time a Player chooses to refuse Papyrus’ Mercy and the game’s Mercy and press that FIGHT button…
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But have you thought about all the times that doesn’t happen? All the careless or violent players who were offered that skeletal hand of friendship, accepted it and then carried that offered kindness forward for the rest of the game? All the players motivated to do good for the sake of their buddy Papyrus? All the Murder Routes stopped because the player just didn’t have it in them to kill someone who believes in them so earnestly?
Like, no, it’s not a surefire thing - especially since Papyrus has so much less narrative power than the Actual Unkillable Time God that is the Player. But it happened, and it happened many many times to many players. Papyrus offered Mercy, the game offered Mercy. And much like Frisk’s Pacifism, it comes from a place of seeing the honest goodness in your ‘enemy’ and can inspire them to become a better person - this little sparkle of goodness being passed forwards. 
And I think that’s beautiful, even if it didn’t happen in every timeline. Any potential future where Papyrus’ kindness can have such an effect on the Player and thus the entire trajectory of the Underground validates his kindness and pacifism on some level - even if there are also always the potential worlds that it backfires completely. 
And there’s also one other way in which the Great Papyrus Proves Pacifism Pays. One that is a bit more practical, perhaps. And one that Papyrus himself is not even aware of. 
Papyrus’ boss battle can be a surprisingly challenging one specifically because he is the only one who doesn’t kill the Player.
Like there is a reason why Papyrus will just offer you to skip his Fight after you lose to him three times, because if he didn’t do that - there’s an honest risk that the Player can get stuck in a much stuckier way than anywhere else in the game. 
Because, like, for basically any other character in the game, being killed is the Worst Thing that could ever happen to them. For everyone except the actual Player Character because we are an Actual Unkillable Time God and dying is nothing more than a minor annoyance that sets you back to your last SAVE Point. So, leaving aside Papyrus’ admirably kind intentions - there is not much material difference from the Player’s perspective between getting Captured and getting a more traditional GAME OVER. Except…
Except getting Captured does not undo everything that happened in your inventory during the battle. In every other Undertale battle, if you use all of your items but still lose - the GAME OVER at least means you get your stuff back. But because Papyrus doesn’t kill you, any healing item you’ve used during the battle is still used. I have watched so many Undertale Let’s Players waste all of their valuable items on their first Papyrus battle and then have to face him again without them and thus do even worse in their second go… and then their third go... and thankfully then Papyrus offers them to skip the fight.
And while that technically can be circumvented by just manually closing the game and opening it back again on their pre-battle SAVE Point, a lot of players are gonna reflexively Save over it if they pop over to the Shop or the Snowed Inn before their second attempt at the battle. If Papyrus didn’t offer that chance to skip his battle, it could’ve easily become a softlock situation for a huge chunk of players - because he doesn’t kill the Player.
Most of Undertale deals with the value of non-violence from a standpoint of morality and kindness and personal connections. Since most people do die when they get killed. But when dealing with an Unkillable Time God like the Player, Papyrus proves that not-killing might actually be the most practical solution.
Of course, it doesn’t seem like Papyrus is aware of any of this. From his perspective, he is just offering genuine mercy to a being just as ephemeral as he is. But it accidentally turned into one of the most effective methods of blocking the Player’s way… at least he didn’t offer us an opt out so soon after that. 
And it’s interesting when comparing him to how his brother Sans - one of the few people actually aware of the existence of SAVEs and RESETs - deals with the Player. Because the Sans boss battle at the end of the Murder Route is entirely based on the concept that death is nothing but an annoyance to the Player. Sans is less trying to kill the Player (the way Undyne the Undying did), he is simply trying to annoy the Player into a ragequit. But he is still killing the Player.
Now imagine a Sans battle where he has all of his usual annoying tricks, but also instead of killing you - he captures you just like his brother would’ve in a happier timeline. And while it’s not a fool-proof plan to stop the Player in their tracks - he could very easily stick them in that sort of softlock situation where they have to battle him again and again without any Healing Items. Forcing them to either abandon the game or RESET the whole world back the way it was - just like Sans wants them too. 
But instead, by killing the Player, he is just allowing that perfect second-third-fourth-fifth-sixth-try where they get all of their Stuff back. And he does actually knows that. And why doesn’t he do that? (Speaking here from an in-universe character study perspective. Obviously the Doylist answer is that the game doesn’t want to Softlock you even in the most deliberately-frustrating part of the game).
Maybe, even though he intellectually knows that killing the Player will be of no help - he still does it because he wants to. Because he just wants to get back at the evil murderous monster that took his brother from him and destroyed his entire world even if he knows it’s actually ineffective. And this thirst for bloodshed is, ironically, blinding him from a new exciting way to actually practically stop that murderous bastard who is themself motivated entirely by bloodshed. 
Maybe he just can’t do something like that. Reducing an enemy to exactly one HP and then stopping is not a feat anyone else in the game is capable of pulling off - even the ones who would obviously use such a thing (like Toriel or a Player with a Pacifist intentions). Maybe it’s something that requires a lot of hard practice and discipline and carefulness, that Sans never thought to put in because he didn’t see it as a useful skill the way Papyrus did. 
Maybe that wouldn’t have worked anyways. After all, and that’s something I kinda touched on in a previous Overly Long Rambly Hot Take - Sans’ War of Attrition against the Player is greatly helped by the fact he can’t remember every single previous try and so he can’t get exhausted the way the Player can get. Obviously, without a GAME OVER induced RESET that will not apply. Which is especially notable because… Sans’ laziness is literally what brings him down at the end of that Boss Battle. 
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So maybe, while Papyrus, as long as you decline his offer to skip the battle, is capable of offering just the same Battle as before over and over and over again.... It’s possible that Sans just won’t be able to pull off two or three or more battles of the same intensity and difficulty in a row without a RESET to undo his own exhaustion. 
But I think it’s at least worth considering the option, y’know? That after all this time of viewing Papyrus’ kindness as sweet-and-yet-kinda-foolish-naïveté - that exact viewpoint made Sans overlook the perfect solution to dealing with his little Murderous Time God problem. Cause he just never considered that while killing might be fully morally justifiable in this situation and very very satisfying, that does not necessarily mean it is actually the most practical solution. And that maybe, in a weirdly twisted way, Pacifism WAS the answer.  
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marching-weirdo · 1 month
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"zukos character arc is best-
"no aangs flirting skills are-"
"You forgot sokkas hair-"
YALL FORGOT KORRA
SHE WENT FROM THIS
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TO THIS
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AND STILL GIRLBOSSED HER WYA THROUGH EVERYTHING WHILE ALSO FINDING LOVE AND GAINING BACK THAT MUSCLE!
she also showed a lot of people, like me, that mental health recovery isn't linear. like, girl, that show has problems BUT DAMN IT IF IT ISNT BETTER THAN MoST THINGS YOU SEE
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agentc0rn · 4 months
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He dared to fly high and beyond
With a will that burned hotter than the sun itself
Outstretched his hand
Just to feel a modicum of its light
Longing to possess its brilliance, power, legacy
Enveloped and overwhelmed
His wings of crystals cracked and he fell
Down into the heart of the sea
Just before the tides claimed him
From the skies, came down them
and reached a hand for his.
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clownin44 · 3 months
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The phrase "I'm here" means sm more when you think about their childhood
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They have a fear of abandonment, or at least Taylor does (since she's the one they say "Im here" to) because of their parents being absent throughout their childhood
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Hope this makes sense idk how to explain it
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thestarswhim · 6 months
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So this tweet made a real good point and got me thinking about this scene:
As mentioned in their tweet, "you don't 'beg for mercy' for a job," and here he sounds so scared and desperate, like he's had to do this A LOT before with the directors and it's so... sad.
(more under the cut)
Before he finds out the truth about Eden, he believed they saved him from his former life and gave him new opportunities to continue his dreams, but do you think having to needlessly beg to keep your position as literally being the face of Eden out of fear you'll be replaced and thrown right back out to your old life is a so called dream come true?
Eden even made a trailer for a movie about his life to fame, showing how everyone was rejecting him as a person, which they definitely made it more simplified like I KNOW he was getting way worse treatment than what was shown.
My main point is that despite believing in Eden's motives (before knowing the truth), he still wasn't truly happy deep down. He was STILL getting rejected and slandered by society, and he knew that deep down, so it's not surprising how the possibility of him losing his job made him have a whole breakdown and do the things he did to try and cope.
He quite literally has no one to lean to and hasn't had anyone since showing up to Eden besides the directors (because he probably believed they were treating him fairly and with respect), but... yeah.
He wanted to make a difference, to give hope to hybrids, and he thought he was doing just that. Despite the way the directors and everyone thought of him, despite how alone he felt, he still thought he was achieving his dreams and sharing that onto others
and yet... he was being used this entire time. None of it was true, all the hard work and the things he went through was for nothing.
Everything that Eden has done, and he was the face of it all... it's just devastating.
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