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#fairytales analysis
adarkrainbow · 7 months
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Okay, do you have any information about fairy tales and the time periods where they were meant to take place?
All fairy tales, fables, chivalric romances type of stuff, etc, that I've read were supposed to take place in a kind of mythical past, but they ALL seem pretty much contemporary to the time where they were written.
And the thing that puzzles me is that over the course of the centuries, the "mythical past" grew larger, and larger.
When people in 17th century wrote about fairy tales, the mythical fairy tale past were the Middle Ages and earlier Renascence, but now the 18th and 19th centuries and even some earlier parts of the 20th century are all time periods often used in fairy tale works.
Heck, Disney's Frozen is set in 1843, making Anna and Elsa contemporaries of Queen Victoria. Think about that for a moment.
Well you are pretty much right. This is how the "fairytale time" works.
Fairytales are always supposed to happen "once upon a time" "in the past" "a long time ago", because the story is supposed to be done... But even then, it is not always true. The classic and well-known fairytales take place in a distant unclear past - for example Perrault evokes himself in his fairytales how in the olden days fairies and ogres were much more numerous and present than today. Other times however the past is still the past, but a more recent past - there are several stories where the narrator defends the "truth" of the tale by pointing out he himself (or she herself) met some of the protagonist when it was done, or participated in a given event (usually the marrage at the end of the tale, where he or she was some guest).
But no matter how far back in the past the fairytale will be - each fairytale will be heavily influenced and inspired by the contemporary culture and events which surrounds when it was collected or written. This is because fairytales are meant to be told to a contemporary audience - and so there is always contemporary events marking them. The fairytales of Perrault and d'Aulnoy are supposed to take place in a distant, fantasmagorical past - and d'Aulnoy loves to use medievalism and have knights an tournaments and the like - but the way they describe their courts, the fashion they describe and various items they refer are actually contemporary to their period, meaning their stories could very well take place in the end of the 17th century France. (In fact some have to, since very VERY contemporary items are described, such as one of d'Aulnoy tales describing a fairy giving a princess special little pies explicitely referred to as those the most fashionable and famous baker of Paris did at the time) But that was the whole point of these fairytales, since they were playful humoristic literary tales meant to entertain a courtly audience, so the confusion was deliberate.
On another level, French literary fairytales were used to often comment and evoke the "present day" society and ESPECIALLY the present day monarchy and the king (Louis XIV), since it was again a product of courtiers at the court for other courtiers. A lot of these fairytales use their subtext and shape their world to either criticize or compliment the king and his current situation.
If you go see "folkloric" French fairytales however, they all have a very precise and defined location: their given region. This is why outside of literary fairytales, the fairytale of Frances are provided in books that divide each region of France or go province after province. Local, countryside-collected fairytales obeyed to the regionalism of old France, where each area was very distinct and each region had its own culture, language and customs - resulting in their fairytales usually happening in their own region, and often involving local landmarks or buildings or historical figures of their region.
Now if we extend things to other fairytales like the Grimm, most of them seem to take place in some sort of unclear "distant" mythical past, but when you look at them closely, you realie they are heavily shape by 19th century Germany. For example when it comes to food the omnipresence of sausages is already a dead clue (Germans have a true culture of the sausage, the same way in France we have a culture of the cheese). The omnipresence of the topic of war is also relevant - for example how there are lots of stories depicted soldiers returning from war ; and also the presence of guns and rifls (opposing older tales' depiction of swords and bows for example).
Given one can't just have ALL the fairytales smashed together as it is a too vast ensemble here is what I can only say... Fairytales are always meant to not take place in the real world - or if in the real world, in a distant past of it, in a time when magical beings still roamed and when specific landmarks did not exist. In French literary fairytales, for example, this is done by refering the "marvelous and magical past" that was a mix of the medieval Arthurian tale and the Greco-Roman mythological world.
But no matter how separated from the real world the fairytale world is, said fairytale world will ALWAYS be a reflection, mirror, caricature or influenced by the context in which the story was told. French fairytales always happen in France, and French literary fairytales depict societies based on the one of late 17th century France. German fairytales collected by Grimm happen in a "far away land, in a distant past", and yet take place in a land with a German culture, and heavily marked by disasters such as gun-using wars and famines - clearly showing the influence of a post-Napoleon Germany.
So if you ask me I wouldn't use the "mythical past" to designate this fairytale era - because while it takes inspiration from the actual "mythical past", as in the past imagined by the myths of Antique cultures, mixed also with the medieval-imagined past a la Arthuriana - the fairytale past is actually a liminal space mixing said mythical past, completely detached from the presence, with the "current day" or "present day" of the fairytale's storyteller.
As an aside note - this is why I do think the decision by some authors or crators to imagine the fairytale world as split between various "cultural" countries. Like in Fables, where all the German fairytales come from "Hesse", the Russian ones from a different Slavic fictional country, the Norwegian ones from Ultima Thule, etc etc... Because when you look at the original texts, the French literary fairytales of Perrault clearly do not belong to the same time period or area as the Grimm fairytales. It is possible to unite them all in one time-space context of course - and people haven't refrained from doing it so! But it will in terms of technological level create discrepancies (why are princes fighting with swords monsters, when an humble poor soldier has a rifle?) ; or you will need to select the fairytales so that they all fit a same "set" (for example remove too modern tales).
All in all the thing everybody knows is that fairytales take place in a distant past, far-away country and fictional universe ; but the thing many people forget (despite understanding at a subconscious level) is that the fairytales also always happen in the "present" of when they are told. When Perrault jokes that the awakaned Sleeping Beauty is dressed like the "prince's grandmother", he describes the outfit of the actual grandmothers of the generation of Perrault. And if you want to keep the joke, you'll need to update it to the generation you are telling the story to. People tend to forget that fairytales are meant to be "interactive" and "living" stories, told to an audience to which it adapts itself. It was the whole art of the storyteller, and why we have so many variations and rewrites of fairytales - to be a good storyteller is not to stick faithfully to one fairytale "original" text, but to be able to retell the story, and to carry an iconic tale, while adapting yourself to a new audience and to modern times.
That's also the difference between a fairytale author/storyteller, and a fairytale expert/scholar. Those that study fairytales need to "freeze" them and to trap them in amber, so as to stuy they given form in time like fossils. Those that tell and retell fairytales need to modify them and make them evolve.
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Utena's hair in her "backstory" looks like Anthy's as the rose bride and the crown is the same as the rose bride's. Also the ring is an "engagement ring" (engagement, bride, you get what I'm trying to say)
The narrative (Akio aka the embodiment of the patriarchy) introduces this idea that Utena was a princess/rose bride and thus she will continue to be one: she is a girl, her only options are to be a princess or a witch, and a rose bride in either way
But just as the backstory is false, the ideas it introduces are false. There is no prince riding on a white horse and never was, the ring wasn't an engagement ring, Utena wasn't a princess/rose bride. Even though society tried to make her one (the backstory, Akio's grooming), she is not.
At Ohtori, all girls are like the rose bride, but there is an outside world. Girls are like the rose bride not because they are predestined to be from birth, but because Akio/Ohtori/the narrative forces them into these roles.
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More on the hair style: Anthy's hair is pinned up, made to look sort of like a bob/short hair, to resemble her hair as a young child (shorter) while in the present her hair is long. The illusion of eternity that Ohtori perpetuates (her hair is made to look like it's the same as when she was younger but in reality it's grown)
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niconebula · 18 days
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Thinking about Buddhism as it relates to Madoka Magica, sadly for the first time as I have no personal frame of reference surrounding the religion as a white Canadian.
I think just as much as Madoka criticizes aspects of Christianity, it is also criticizing Buddhism. Namely that the salvation Buddhists seek in the pursuit of nirvana can rob us of our inherent human experience.
“According to Buddhist tradition, the Buddha taught that attachment or clinging causes dukkha (often translated as "suffering"), but that there is a path of development which leads to awakening and full liberation from dukkha”.
Huh. Attachment and clinging causes suffering… where have we seen-
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Homura is the fairly straightforward unideal person in Buddhism. Attachment and clinging in Buddhism is called ‘tanha’, and there are three main pillars of it, each of which Homura represents in Rebellion (and the girls all represent with their wishes):
1. Kama-Tanha: Craving for sensory pleasures. These are usually material things and mostly associated with our base desires, like food, sex, wealth even, etc.
2. Bhava-Tanha: Craving to be something, to exist, to unite with an experience. This one is more difficult to understand; but it seems to relate to the idea of wanting to be important and exist in others’ lives and thoughts.
3. Vibha-Tanha: Craving for non-existence. The desire to not experience unpleasant things, and also the desire for self-annihilation (suicide). Homura exemplifies this one strongly.
Buddhists seek to distance themselves from these things in order to seek nirvana, the cessation of desire and thus of suffering. But when you are left without this ‘suffering’, you are also left without the beautiful things in life.
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What is a life worth living without desires? What is life for a god who has no attachments? Madoka Magica through Homura, the antithesis to Buddhist ideals, asks this question blatantly in the Concept Movie Trailer.
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What is happiness without delicious food and sunbeams (sensory kama pleasures) or connections and existence (bhava)?
Madoka’s existence as a so called enlightened being in heaven (nirvana) goes against what makes us human beings, and her own happiness in turn.
The cessation of desire, a driving force for basic human emotions, does little but make you emotionless and numb. It disconnects you from relationships. What then is to differentiate you from emotionless Incubators?
Attachment and clinging can bring despair to people like Homura in Rebellion. But in the right circumstances, attachment, desire - it brings happiness and love. It is happiness and love. Without suffering, there is no joy. Is an existence without joy worthwhile?
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rwbyrg · 2 months
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What Inspired the Fairytale: Warrior in the Woods as a Rosegarden Allusion
I've broken down Ruby as Little Red Riding Hood, and Oscar as the Little Prince, now I want to analyze the two of them within a canon fable. The very first story within RWBY: Fairytales of Remnant: The Warrior in the Woods.
For those who are unfamiliar with it, I will summarize, or you can read it in the official free preview of the book here. One disclaimer before I get started: I'm not speaking about the animated adaptation here. Something Oz mentions in his fore/afterward of the book is that fairytales often shift and change depending on who it is that's telling the story. The book itself seems to aim to tell the most objective version as possible, whereas in the episode of FToR, it's very clear Tai's experiences and biases greatly influences the way he tells the story. With that out of the way...
The story is about a boy who lives in a village surrounded by a forest that is said to protect its residents from Grimm. One day, the boy ventures into the wood further than anyone would think to look for him. There he is attacked by a monster, the first he has ever seen... Only to be saved at the last minute by a cloaked warrior carrying a curved weapon. He thanks her and asks for her name, but she tells him to leave and not return. He doesn't listen. Every year since the day of their first meeting, he ventures further into the wood hoping he will meet his saviour again. And every time, he is proven right when she shows up and saves him at the last minute. Each year, the boy grows older and wiser, training himself how to fight, bringing the woman gifts as thanks for protecting the village alone and without appreciation all these years. Until one day, the village is attacked by Grimm for the first time in ages. On their next planned meeting, the boy - now a man - fights his entire way through the forest to the hut where she lives, and finds it torn apart and empty. He returns home and tells the villagers her story having taken up the mantle of protecting his people in her place. When asked if he kept going back to see her just because she saved him, he replies (paraphrased): "For that reason, and many more. But I believe she knew the deepest reason of all. I fell in love with her the moment I saw her silver eyes."
Even the summary alone paints a picture very reminiscent of Ruby and Oscar's paired arc throughout the show thus far, but I want to break it down even further. First things first:
The Warrior
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She is described as "a fair woman in a flowing (threadbare and tattered) black cape" with a "curved blade" she can spin so quickly it "blurs". Her hair is "almost as dark as the Grimm's, white (ones) standing out as brightly as bone", and in the boy's eyes the first time he sees her, remarks that she is "beautiful and fierce". We know by the end of the story, as well as one of the Grimm fights, that she has silver eyes as well and she tells the boy at one point that she fights alone because she is alone, since all the people like her were killed by other humans. This lines up well with how Silver Eyed Warriors have been hunted by Salem and her forces for generations.
When we compare this to Ruby when Oscar first meets her, it hits all the same marks. He is captivated by her silver eyes the moment he first meets her:
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She is fair skinned with black hair (if you include the books illustrations, with a reddish tint), has silver eyes, and a torn and tattered cloak.
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There is a point at which the woman also ties a red ribbon around her weapon's handle to hold it in place, which immediately acts as a tie in to Ruby's colour scheme.
Lastly, the boy meets the warrior for the first time in a "moonlit clearing". And we all know how much moon imagery Ruby has associated with her by now, that I really don't have to go over it again.
The Village Boy
There are no photos or descriptions of him within the text, just that he is a boy when we first meet him and is a man by the end of the story after visiting the woman annually 4-5 times. So he is roughly 14, aka the same age as Oscar, for both their first appearances.
What we do know about the boy, is shown in the objects he carries for himself and the gifts he imparts onto the woman in the woods.
The first is a parcel of clothing. It includes some blouses, leggings, a black skirt, some boots... and a new hooded green cloak. Ruby's cloak is red, but as we know both in show with ships like Bumbleby, and thanks to Eddy's bit of trivia in that Reddit AMA a while ago, that wearing the colours of people you care for is a common sign of affection within Remnant. Within this story, the woman dons a cloak in a green colour (something heavily associated with Oscar Pine), whereas within RWBY in V6, it is Oscar who dons Ruby's colour on his shoulders in his outfit upgrade.
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The second is the sword the boy forges for himself before their third meeting. It is described as long and thin which immediately calls to mind The Long Memory.
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From there, the next gift: a bag full of food.
"She opened the bag and pulled out parcel after parcel. There was honey cake, a strawberry tart, and sweet biscuits. When she unwrapped a stack of fresh-baked cookies, her expression lightened, and her happiness made him happy."
The first bolded example: strawberries are cited by Monty as Ruby's favourite food, and as we know by Ruby's first meeting with Ozpin (which is important given his connection to Oscar), she's a big fan of cookies too.
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Now that all the aesthetics and symbolism are out of the way, I want to compare the structure of the two stories.
Separation and Reunions
The Warrior in the Woods, as well as Ruby and Oscar's arc throughout the show (as well as The Little Prince) are stories of absences.
The boy starts his tale without the woman in his live for many years before he meets her. When they do meet, it is for only a moment within a day until they must wait another full year before seeing each other again. When they do meet, at least the first 3 times, the warrior saves him from Grimm attacks. Then, at the 4th time, he runs into no obstacles and is able to sit and talk with her without incident, only for her to disappear shortly before their 5th visit, leaving him to take up her job of protecting the village.
Ruby spends the first 4 volumes of the show not knowing Oscar, but when they meet he, just like the village boy, is in awe of her silver eyes. From there, she saves him from Grimm twice (I imagine we are holding out on the third where she saves him with her silver eyes for a volume we haven't received yet)...
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...and they are faced with constant separations and reunions thereafter.
Oscar goes missing in V6E8 only to be reunited with everyone in V6E9...
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2. They are separated for much of V7 due to disagreements and other external circumstance, only to reunite and make up in V7E9...
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3. They are then immediately split up again, one going down to Mantle and the other staying in Atlas, only to reunited at the beginning of V8E1 (suspiciously after Oscar stares into a fire much like the boy at the end of the story).
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4. It is short lived before they split up on different teams AGAIN, which leads to another reunion in V8E10...
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5. Only to - you guess it - be separated one more time when Ruby falls into a void, leaving Oscar to think that she died and take charge as the new leader carrying her responsibilities in her place.
Which follows the structure of the original fairytale - at least in numbers - down to the letter.
Beyond that structure, there is also the matter of what both relationships are built upon: the act of taking care of one another.
In the book, the woman explains that she protects the villagers "because she can, because no one else will, and because some people are good, like the village boy, and that gives her hope".
This heavy responsibility the warrior carries is very reminiscent of Ruby's character arc. A leader who feels she can't be a failure, who can't rely on her friends and teammates to share how much this all weighs on her, someone that lost all her silver eyed family and fears for her own fate because of a trait she had no control over. Even going so far as to try and push people away for fear they will end up hurt because of her. Someone that "remembers all the people she saved, and all the ones she didn't".
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This is juxtaposed by a boy who was sheltered and safe, far from the dangers of the world, but set out and joined hers anyway. And when he did, he brought her new clothes, a new weapon, some food, and an ear she could tell her stories to. When he explains his motives, he says:
"You've spent all these years looking after us. I thought maybe it would be nice if someone looked after you for a change. Because that's what I can do. Because no one else will."
Which ties into Oscar's character exactly as well. After his conversation with Ruby in V5 about how scary all of this is, his first thought after saying she's amazing, is to acknowledge how hard this must be on her. And from then on out we see him looking after her to the best of his ability, despite his inexperience, time and time again. Protecting her when she's hurt, standing up for her when their friends fight, and baking her a casserole after she's had a tough day.
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All of these things tie into what Ozpin cites as the main message of the fairytale in his notes at the end of its chapter:
It is often used as a cautionary tale, intended to discourage children from wandering too far from home on their own, or from relying too much on others to save them. But the most enduring, and I think the most inspiring, aspect of this story is one which many have taken to heart: If you can help others, it is your responsibility to do so. Whether that means fighting evil singlehandedly, or baking cookies (for kindness can be as rare as silver eyes) is up to the reader to decide for themselves. From each according to their own abilities.
Ruby and Oscar are two characters driven by their responsibilities to do something about all the bad in the world, in whatever ways they are able, before they run out of time. While Ruby's main allusion is Little Red and Oscar's is the Little Prince, I think it's really inspiring to see a canon fairytale within RWBY's own universe that relates to their story so well as this one.
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amnestyliketaz · 4 months
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obsessed with sophomore slump it’s actually so good. dead and gone is a lesbian rivals anthem. fairytale is fucking heartbreaking. the henry rock rocks in worst thing in the world is hope.
and the instrumentals are so good like it’s crazy
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bmblboop · 11 months
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I can’t form a coherent thought because it’s the dead of night but like:
The brothers. The brother Gods. They came from a world of fairy tale simplicity and fairy tale morals. And then they went out into the great beyond and thought themselves so clever and so above their origins that they made their own tale with a more serious tone and twist.
You know how everything has a tailor fit place to belong in the Ever After? What if it was just a vast wilderness and the creations gotta figure that out themselves?
You know how creatures ascend and are reborn? What if they didnt? What if they were gone forever? They gotta pass down that knowledge while their alive or it’s lost forever.
What I’m trying to say so that The Brother Gods created a Gritty Reboot (TM) of the Ever After.
Remnant is in-universe “omg what if we made fairytales grimdark” and the in-universe characters of those fairytales then Disagreed and said “screw it, we are gonna write our own happy ending”
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I think the problem with the Red Queen is that she’s treated as a real, imminent threat in the game but she is only found in the side quests. Unless you’re Daphne Dreadnaught, you are NOT going to be popular/regarded as such if you’re not the villain of an island
She’s a cool concept, but she should have been part of the (very brief) actual Fairy Tale Island story. Would have made things slightly more interesting
Omg, you're right. She should've been apart of the actual island.
I still have absolutely no idea why Fairytale Island turned out the way it did, with how short it was and the weird extensions to the story that... I guess tried to make up for how short and disappointing the actual island was.
And now I have a vendetta against anything associated with Fairytale Island.
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Alyx wasn't alone.
And she likely didn't leave.
Here me out: The first thing we learn about Alyx is she feels loneliness upon returning from the EverAfter. However, up until this point, she's been described as fairly estranged from everyone. No-one mentions her by name, humans are pretty hated by those who know what humans are.
So, why is she lonely?
Because Alyx didn't fall alone. She fell with someone else.
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This person is the likely culprit, seeing as in the beginning we see two dashes across the sky.
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Considering a good dose of RWBY fairytales feature Ozma in some capacity, people making stories based on their own adventures isn't too far-fetched.
I'm thinking they both entered, but only one was able to leave. Maybe one person had to stay behind, maybe one of them died. Nonetheless, they wrote the story by erasing the second person or merging their interactions into one person.
How likely is it that Alyx had to give up both her happiest and saddest memory? Doesn't it make more sense if only one of them had to give up their happiest, and the other, their saddest?
We've already seen some revision. The Red King died! Likely killed by a human! We don't know for sure that was Alyx – it wasn't in her story. But how much can we trust her narrative, if there's possibly some heavy revisionism going on?
Listen to the Curious Cat. When Ruby says they're humans, they answer: "You're not nearly as interesting as the others I've met." That's otherS. Plural. Could be referring to Neo, Jaune, or maybe there's a whole village! But equally likely Alyx wasn't prancing around alone.
There's even more evidence in the song, Inside. During the instrumental break, I posit we get a conversation between Alyx and the mysterious companion:
"Okay, I'm almost certain that last time WE went to the left." "So, no way, WE should not turn back, WE need to go in that direction."
That only begs the question: why were they erased from the narrative?
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arty-cakes · 1 year
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Mad and angry at how these two joke side characters try so hard to be heteronormative but they really aren't and that's where most of their misery comes from. not all of it but most of it, like it very much keeps them in the cycle, because they seem desperate to find a happy storybook ending and this is how they think they'll find it, by trying to be like the same characters that found that happiness. its never addressed but also painfully obvious with how much they don't fit in with the other npcs dear god these characters are queer coded to hell i could write an essay (i accidentally did)
its not even like bretta and zote are straight cis characters these two are bi and aro canonically but its more to do with the gender roles they're trying to replicate, and failing. they suck at it. he is not this emotionally stoic resilient lone knight he is in fact continuously fighting his emotional pain and if you give him the right attention he will stay forever. he'll get angry that you saved him or that he needed your help because YOU dont fit in his story. she's not a forgiving accepting loving damsel in distress she can take care of herself great and will also drop you like a hat if she sees even one flaw in you. because then YOU dont fit her story either. they care so much about their stories because they reinforce the identity they think they're supposed to have but they're also so disconnected with themselves BECAUSE of these gender roles that they dont realize it makes them miserable
the biggest cause for this is that they are lonely isolated individuals and dont understand or know enough about real people so they have to go off their storybooks and it only keeps them alone. its like you have to be stubborn about saving them and staying by their side so they can get that chance to change and thats exactly what the knight does. its stubborn as hell it will save them again and again and it will fight their dumbass crushes as many times as it takes to make them realize what they're doing is painful. and bretta gets that chance, she leaves the town that isolated her and goes to find something better, most importantly she gets experience. zote gets to stay alive, which is the best thing you can do for him. because now he might get to face his pain, whereas in death he never gets to overcome it, just escape it
its also very funny that when the game pushes them together in this fake relationship its purposely depicted as completely ridiculous and an obvious parody and you also have the chance to beat it to the ground multiple times. whereas the two more meaningful love stories that you get to help happen are mlm and wlw and completely unapologetic about it this game is GAY
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adarkrainbow · 6 months
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Since I am on the topic of these people that get a lot of criticism for their take on fairytales but still deserve to be kept around due to their influence, I want to briefly evoke Bruno Bettelheim's book "The Uses of Enchantment", known in France as "Psychanalysis of fairytales".
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Note that I will not speak of the book itself or the reception of the book in English-speaking countries, but I want to talk about its reception in France and an impact it had on France. Today, numerous elements of the book have been debunked or criticized, coupled with many people misunderstanding the intentions of Bettelheim or misinforming about the context of the book or how it had to be read. As a result, today there is a tendency to crap on this book or laugh about it when we talk about fairytales analysis. However this book had a great importance in France when it came to "save" fairytales.
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Before going into the general, as a brief piece of personal experience - which isn't exclusive to me, as others also shared this. This book actually was what got me into the analysis and study of fairytale. Or rather, when I read it as a pre-teen, it made me discover that... fairytales could have depths. Fairytales could have hidden meanings behind being simple children stories. It made me consider how these stories could be taken and reinterpreted as so many allegories and metaphors, it opened my eyes to a certain visceral, psychic, social aspect of these tales, and without this book I certainly would not have been into fairytales as I am today.
Not that this book is the ultimate resource of fairytale analysis - and the entire process of a psychological reading of fairytales is someting that exists but should not be taken into account when trying to explain them (fairytales being the produce of the encounter between literature and folklore). However, this book stayed a door-opening key for me, outdated maybe, overthinking stuff I guess, but that at least allowed me to glimpse into the "great beyond" behind these stories.
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And now for my actual point... How Bettelheim's book saved fairytales in France. This is something I learned when studying the life and work of Pierre Gripari - in a book called "Pierre Gripari, un passeur d'écritures" by Inna Saranovska.
When Bettelheim's book reached France in the late 70s, fairytales were in a bad spot when it came to cultural authorities. Already fairytales had been reduced in people's mind to simple, naive children stories only good for making American cartoons (cough cough, Disney). But those of Perrault were still evoked and studied in schools (little schools for little children) because it was part of the heritage of France, of French culture, and the evolution of French literatue...
However what happened in the 70s? The very serious project of just burying fairytales was brought forward. The talks by politics and school authorities were simple: let us stop teaching fairytales to children in school, let's remove fairytales from school libraries, we do not have any use for them anymore, let them be forgotten. On one side, as I said, there was a discredit due to them being seen as silly children story, and thus no real pedagogic or "useful" chilren literature. But on the other side, there were very concrete and serious political business involved - fairytales were seen as antithetic, and opposed, to the principles of the modern Republic of France. Fairytales were seen as backward antiquities that went against what a great democratic nation should be. For example, people really did took issue in the fact that fairytales depicted monarchies, with kings as absolute authorities, and where a happy ending meant to end up prince or princess. For them, it was literaly teaching children to favor and idealize monarchy when they should rather learn about democracies and republics, and while it might seem silly today, it was serious back then and what almost led to the complete erasure of fairytales from school programs.
But then came Bettelheim's book. A book which proved to these folks that fairytales could be of a deep, psychological, social use to children. A book which taught these authorities to see beyond the "silliness" of these children stories or the "backward social message", and which told them how these stories could contain and express the deep fears, the secret desires of children, and help them grow up and deal with familial, social relationships. The book was a best-seller in France, and it completely changed the higher-ups opinion, and convinced tem fairytales should indeed be maintained in school - because fairytales were now "serious" due to being part of the very serious and praised domains of psychology and psychanalysis (which was all the fad and rage in the second half of the 20th century France).
And as such - no matter what you might say about the book's uality today - it can still be thanked for actually "saving" fairytales in France.
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Sleeping Beauty (1959)
I don't know if this has been said before, but if Maleficent's blessing+curse combo still holds, the words specifically were "the princess shall indeed grow in grace and beauty, beloved by all who know her." This of course would cause more pain on the whole in the event of her death, everyone who ever met her would be aggrieved.
However, since Aurora/Briar Rose has been rescued from her untimely demise, it may be postulated that Princess Aurora possesses the most powerful tool anyone has ever had - emotional sway over everyone she meets.
She could easily use this to gain favor for her ideas, forge alliances, end (or start) wars, and even bewitch higher beings (sort of implied to be the case in the Maleficent movie).
Disney's Princess Aurora is possibly over-powered, especially for someone with only like 15 lines of dialogue.
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canonicallyanxious · 1 year
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(dimension 20 neverafter episode 4 spoilers)
Big bad wolf as a grim reaper/harbinger of death figure as opposed to being a straightforward antagonist... I think this is a very interesting framing particularly as they keep the title "big bad wolf" in his title card, so it's like... Idk the juxtaposition of the perception of him versus the true nature of him as an entity? If I am reading it right and the wolf is more supposed to represent death than "evil" per se (whatever value the concept of "evil" has in this setting) then I think the way Brennan plays him is pitch perfect, not a "good" force or a "bad" force so much as he is an inevitability
Speaking of complicating that simplistic moral framework of the "big bad wolf" - ylfa's grandma transforming into a wolf, so the grandma and the wolf are perhaps not different and opposed but two sides of the same coin (thought it was really interesting the way Brennan talked about it, like the grandma is not necessarily a disguise bc she is also the wolf but it's not necessarily so simple as they are the same either - maybe they are the same, or maybe part of grandma ate part of the wolf, or maybe parts of them exist in the other, etc. Etc.). But maybe we should put aside the exact details about the relation b/w grandma and the wolf, like I'm not sure that those matter so much as, like, the idea that that duality exists and is real. grandma's line of you can't have the oatmeal raisin cookies without walking through the woods to get there; ylfa is both the little girl and the wolf, and both the potential for the heroic and the monstrous live inside her... I am Thinking
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fayevalcntine · 4 months
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I haven't read the Prince Lestat books and to be honest I don't know if I ever will, but I feel like even book!Lestat's ending shouldn't have just been him 'returning to his former home in France to act out some would-be vampire hierarchy'. Not even because I consider him to be some sort of exquisite exception or special vampire in the way that Anne probably did, but because the notion of him returning to his old family home makes little sense to me at all, based off of what it represented to him. Namely his terrible upbringing on account of his family's neglect and abuse, that in spite of (but also because of) he returned to take care of his old father (while also verbally berating him when he could). He also can't straighten out his own life even when it literally depended on that, so I can't take the monarchy angle seriously at all.
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miirshroom · 3 months
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Elden Ring and Introduction to the FromSoftware Meta-Narrative
If a rune is a story and a great rune is a great story, then what are the great stories represented by the Great Runes? The answer that I have arrived at: The abstract concept of FromSoftware's various videogame development pipelines. Afterall, the Elden Ring represents a metaphysical concept, so why not an examination of the past, present, and future identity of a company that produces videogames. Major spoilers ahead for Elden Ring, Bloodborne, and Armoured Core 6, and minor spoilers for several other FromSoft games.
Godrick's Great Rune
The Dark Souls (2011-2018) Great Rune seems obvious - Godrick's Great rune. If the 3 ringed shape wasn't the tip-off (corresponding to 3 games) then perhaps that the dragon figure on top of the Banished Knight helmet is the same creature as the Nameless King's mount. Dark Souls Eygon of Carim wears the Morne set and guards a fire keeper named Irena, while in Elden Ring Edgar of Castle Morne in Godrick's territory loses his eyes to frenzy after discovering the death of his daughter Irena.
Godrick himself seems to function as representative of Dark Souls Remastered, in a sense that the repulsive practice of grafting is being equated to the creative dead-end of revisiting old games such as Dark Souls (2011) and pasting on updated graphics and quality of life features while having to work around out-dated code. I think that Godefroy could be seen as a much earlier use of this practice as the difference between original Dark Souls and the Prepare to Die edition (2012) that included improvements + Artorius DLC. And Godwyn's parallel would be Dark Souls 3 (2016). I would thus consider Godwyn and Godrick as brothers in Elden Ring because in the internal logic of FromSoftware there were always planned to be a trilogy of Dark Souls games.
Dark Souls 2 is annoying to explain succinctly partially because it was directed by Naotoshi Zin instead of Hidetaka Miyazaki. In short, there are some blurry lines between Dark Souls 2: Scholar of the First Sin and Bloodborne.
Malenia's and Miquella's Great Runes
Malenia herself has an obvious match in Sekiro: Shadows Die Twice (2019) - it is in the Dragon Rot being correlated to Scarlet Rot, the parallels between Malenia's dedication to Miquella and Wolf's dedication to Kuro, and that it's one of the few recent FromSoft games to be released without paid DLC or sequel (which as it happens is common among all empyrean and their game counterparts). Numerous people have commented that Malenia feels like a Sekiro boss to fight - although with the added twist of mechanics like clearing her poise break that allow her to "cheat" compared to the bosses of that game.
However, the exact nature of Malenia's Great Rune is more nebulous - probably could be a stand-in for multiple Japanese-style combat games in the catalogue including Shadow Assault: Tenchu (2008) and Otogi: Myth of Demons (2002). Certainly, it has been confirmed by FromSoftware representatives that Sekiro was internally considered a Tenchu game for some time before release, as discussed in the aptly titled 2018 GameSpot article "Sekiro: Shadows Die Twice Originally Started As A Tenchu Game".
Miquella may or may not have a Great Rune. If he does, it would correspond to games in a similar spirit to Déraciné (2018), the game which Miquella most likely represents. A much smaller game, the idea of which originated in the wake of Bloodborne's release at around the same time that the idea for Sekiro began to form - twin ideas. The game Kuon (2004) also seems to have served some inspiration for the Haligtree, as there is a side-story told about silkworms and a central Mulberry Tree in that game.
Radahn's Great Rune
Radahn's Rune represents the Armored Core franchise - or perhaps the broader idea of mech combat games - while he is himself a personification of Armoured Core 6: The Fires of Rubicon (2023). The opening part of his boss fight is an artillery bombardment, similar to the long range weapon capabilities of the AC units. The central motifs of AC6 are "fire" and "coral" - and the general theme of Caelid is using fire to control the rot that has eaten Radahn's mind and which manifests in the landscape as growths resembling coral reef.
A major part of Radahn's character is that he idolized Godfrey, who is himself embodying AC4 (2006)/4A (2008). The name "Loux" means "Lynx" - and in a departure from the Ravens of earlier titles AC4 introduces the Lynx units. It also simply makes sense that the progenitor of the Golden Lineage - who I previously correlated to Dark Souls - would be represented in the first game that Miyazaki directed.
And I can see the objection that this doesn't make sense because we know that Radahn must have been born before Malenia/Miquella, so how can he represent a game that came after? Simply: it's not about when the game idea was executed, but about when the concept was first proposed. FromSoftware probably knew that they would eventually return to Armoured Core at about the time they wrapped on AC5V.
Morgott and Mohg's Great Runes
Now that some boundary conditions have been set it is easier to speculate on the nature of Morgott and Mohg - AC5 (2012) and AC5V (2013), respectively. Points of comparison: 1) They are of the Golden Lineage as they preceded from AC4A represented by Godfrey, 2) They are omens that any game without Miyazaki attached will be perceived poorly in hindsight (as he did not direct either game), 3) The AC games were at the time FromSoftware's most well known and active franchise before being overshadowed by souls games - those touched by the Crucible were once considered divine and only later fell into disfavor.
But as I already mentioned, with speculation that Radahn holds the Armoured Core Great Rune Morgott and Mohg must have claimed some other stories. This also aids in understanding how they can exist as multiple copies - there is the version of them before and after claiming Great Runes that do not match their original natures. Morgott is the easiest to figure out - it's the Elden Ring (2022) Rune. There is one Great Rune in the entire game that is mandatory to beating the game, and it is the one held by Morgott. Perhaps this raises a question of how can the Elden Ring have a single Great Rune dedicated to itself, but as I have been attempting to describe - all FromSoftware games should be treated as a single body of work looking backwards from Elden Ring. The initial concept of an "Elden Ring" stretches back at least as far as Eternal Ring (2000), and Morgott's rune is described as an "anchor ring that houses the base" so it does have a central importance.
And there's a relatively straightforward answer to which game would be considered a twin to Elden Ring - Demon's Souls (2009). The leitmotif in the menu music for Elden Ring has been identified as a more triumphant version of the Demon's Souls menu music. The core themes of Elden Ring are also much concerned with philosophies of identity in much the same way that Demon's Souls explores the definition of the self as an entity that thinks (look up "Philosophical Analysis of Demon's Souls" by The Gemsbok on Youtube for more on this). And Elden Ring serves as something of a bookend to Demon's Souls - both games are divided into 6 sections via 6 stone structures (the Archstones of Demon's Souls and the Divine Towers of Elden Ring). The 6th Archstone of Demon's Souls is broken, but what lies beyond is a snowy landscape. Elden Ring finally provides access to that snowy landscape in the Forbidden Lands, which is again only available after defeating Morgott - and with the Great Rune being activated at the tower closest to this area.
But there are independent reasons why Mohg's Great Rune should be the one that encompasses Demon's Souls. The Demon's Souls franchise potential has been irreversibly corrupted by the recent remake. The philosophy is still generally intact - that is portrayed through text. But critical aspects of art design have been altered beyond recognition - mostly of interest to me is the portrayal of the Yellow Monk and the Fool's Idol and the area of Latria in general. Mohg himself has this in the design of his robes and trident which steal the motifs of the helix and the black flame but corrupt them in ways that read almost as gibberish compared to their deliberate uses elsewhere.
The four-armed doll of the Fool's Idol hints at who the original owner of this rune might have been - Ranni's mentor Renna. And through embodying the witch Renna, it may be that ownership of this rune was transfered to Ranni before she chose to discard it. Demon's Souls did generally fit the previously established criteria of Empyrean game (no sequels or DLC), but the potential for future games is lost now as creating a sequel to the original would alienate people confused by the aesthetic corruption of the remake. There is also a rabbithole here for what all this Great Rune encompasses because Demon's Souls itself did not spring out of nowhere - it is of a similar approach to game design that was previously last seen in Shadow Tower Abyss (2003) and Kingsfield IV (2001).
The Great Rune of the Unborn
The Great Rune of the Unborn is a difficult one to pin down through this method of unpacking the Great Runes as much as any other. It seems possible that Miquella wanted this Great Rune and thought that it could be obtained by arranging his own rebirth. It is also one of two stories that must be obtained for Ranni's Age of Stars to be possible (the other being Radahn's story) - indicating that it represents something that did not exist at the time of Elden Ring's release. Running low on demi-gods, perhaps this is best understood as Melina's Great Rune. It is implied through Melina's abilities to channel Marika's echoes and through her descriptor in the code "MarikaofDaughter" that she is an offspring of Marika. Contradictory to the other demi-gods who can typically be matched to FromSoftware games, Melina's bodiless status seems to indicate that she never has been and her burning at the Forge of Giants is acknowledgement that she never will be. A comparison can be drawn between Melina and the disembodied Ayre - voice of the Coral in AC6. The unrealized potential of the Great Rune of the Unborn seems a good match to Melina.
Rykard's Great Rune
So, by process of elimination there is one rune left and it is Rykard's Great Rune. Fitting that the one game candidate remaining is Bloodborne (2015). An article titled "How the Spirit of Bloodborne Lives on in Elden Ring" (posted on VG247 by Alan Wen) goes over the ways that Volcano Manor evokes Bloodborne. The Manor sits on top of a hidden town of gothic architecture similar to Yharnam being stacked on top Old Yharnam, the Ghiza's Wheel weapon found in the manor has a clear design lineage to the whirligig saw from Bloodborne, the Iron Virgin at Raya Lucaria transports the player to a secondary location similar to Bloodborne's Kidnappers. But to me, the most clear connection is the finding of the Serpent's Amnion and Rya's dismay of being born of a hideous ritual. This seems a form of call-back or iteration to the ending of Bloodborne that involves consuming four 3rds of umbilical cord and being reborn as a Great One - a repellent little squid-slug thing.
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Christ, the Descendants fandom post 2017 is annoooooying
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