I know for sure you made a most showing all of Hunter's official scars from crew art and whatnot, and I straight up cannot find them anywhere, do you happen to have reference photos??? I've looked in so many places (art reference struggle)
OOF. okay, lemme... make like an entire reference post lmaokxjsk
first of all, we've got the Cheek Scar. we all know this one:
(aw he looks so happy. i'm sure it'll stay that way!)
secondly, there's this scar on his left ankle:
it's on the outer side of his leg, located slightly above his ankle, and it seems to kinda "curve around" his leg too, since we can see the scar up-front as well as from the back.
then, there's the scar on his left upper arm. we can see it in the show, in dana's art, and in color design refs for the episode:
(cannot stop thinking abt him wearing the vet clinic t-shirt btw... he definitely voluntereed at camila's clinic at some point........ he must've been so happy. just helping out, taking care of little creatures.. ough. he'd love that..........)
BUT ANYWAY, the scar also seems to kinda curve around the outer side of his arm (similar to his ankle scar) and it's a little bit diagonal.
next! we also see a scar on his right upper arm, although it's only in this scene, so there’s a slight possibility it’s actually an animation error, but nevertheless! it is there, so:
it’s curved around the back of his upper right arm, horizontal.
then we have scars that dana has drawn on him but that aren’t actually drawn in the show:
an x-shaped scar on his right knee, a scar on the outer side of his left calf/on the back of his leg, as well as a diagonal scar on the top side of his left lower arm (peeking out from under his glove).
AAAAAAAANNDDDDDD...... then we’ve got the new scars, too. ow.
so............ he basically got new scars in most places belos’ goo was; probably wherever it was long enough to, uh, literally eat through hunter’s skin.. considering every animal belos had possessed before ended up being a skeleton....... SO..
new scars:
- a scar on his left cheek (similar to his previous cheek scar but mirrored + slightly smaller/shorter).
- a scar on his left ear (it goes allll around the back too), around his ear nick.
- a scar on...... a BIG portion of his right body: it has rather “jagged” lines and it starts and goes over his nose, his entire right cheek (covers a bit of his lower eyelid too), then it continues down to his neck (probably covers the entire right half of it, up-front and from the back), it probably covers his entire shoulder.. at the Least, and then it continues on and ends at his right upper arm....... uh
- a scar on his left arm. it extends from his wrist to mid-upper-arm (and also has jagged lines).
.........so! i’m in pain, i’m in agony, i’m in agony and pain and i just want him to be hAPPY.
but yeah! these are all the scars. i think
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some more ideas for the totk rewritten project (botw2);
underground general ideas
i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals
since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar
so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds
a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT)
(forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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Daniel Ricciardo on his Zandvoort crash, surgery on his broken hand, recovery process, and return in Austin
Tom Clarkson: "Now you mentioned the elephant in the room, Zandvoort. FP2, Turn 3, what happened?"
Daniel Ricciardo: "I *awkward laugh*, I mean I obviously can remember it very clearly, since I didn't hit my head. Erm, but, so you come through, turn, I guess it's Turn 2, and it's over kind of a crest, but then you stay quite tight, because, then the line for 3, you ride the top of the banking. So you know, you're not taking a conventional racing line, so you're not like looking at the apex, you're looking at the top of the corner, pretty much. Like, as a driver, we're always looking ahead and normally like at the apex, but the way you exit 2, you then kind of look straight ahead and pick your braking point."
DR: "So at that point, I'd exited 2, I hadn't seen any yellows, nothing like that. And then by the time I've looked and braked, I then looked where I need to turn, and I see Oscar. This all happened so quickly, but I remember, I can, obviously I'm picturing it in my head now. So I remember, okay, the line we take is high and by this point I'd braked, so I'd already committed, so I knew the speed I was going. My only choice was to take the high line, but I could see his car was at the top of the track. So there wasn't enough room for me to pass through the high line. I'm going too fast to take a low line, so it was either, probably look like a real idiot and crash into him, or try and just slow the car as much as I can, and likely just crash into the barriers, which is what happened."
DR: "But yeah, because it was all, I guess I'm still trying to figure out what I'm going to do, by the time then I'd committed to just going straight, I hadn't then realized, 'okay, take your hands off the wheel.' And a lot of us still don't do it, because crashing is not natural. And it happens so quickly, because you don't plan to crash, so a lot of the time you don't kind of have, yeah, the time to be like, 'okay, I'm crashing, what do I need to do? Brace myself, okay, take my hands off the wheel.' Sometimes you just don't have the luxury of time."
DR: "So, that was it, I hit the wall. I've only watched one replay, but I just don't, I don't want to. Basically, when I've gone in, I'm pretty sure like the right front, it's just the angle, right, the right front would've grabbed the Tecpro [barrier] first, and then that's, like, pulled it in, so it's, it's like I've turned really hard right, the way obviously it's grabbed the wheel. So because the wheels then turned so quickly, I've basically lost grip, so it spun out of my hands, and the bottom of the [steering] wheel, which is pure, hard carbon, has then come up and basically karate chopped my hand."
DR: "So then, you've got the shock of the crash and then adrenaline, so I've come on the radio, and I'd, I think I'd been like, oh sorry, like I've crashed or something. And then, is he like 'oh, you alright?' or 'can you continue?' and I was like, 'no, the car is damaged.' And then, I could feel my hand, and I was like, 'ow, my hand, my hand.' And then I just, it started to, like the pain just went, obviously ramped up really, really quickly, and I feared that something was bad. So, as I'm, I wanted, I was like, 'I need to get my glove off, I need to get my glove off.' And as I'm pulling my glove off, I remember, I was thinking, *awkward huffy laugh*, I was like 'if there's a bone through the skin, I'm gonna pass out.' So that's all, I was just like 'please, please don't let me see anything gruesome.' I'm not good with this stuff, I'm sweating telling it, like I'm serious. I suck at this.
TC: "Have you broken a bone before?"
DR: "I broke my arm as a kid at school, throwing a tennis ball. Anyway, yeah, another very random accident, and I didn't need surgery, that was like a long, long healing process."
DR: "But yeah, so, alright, so I've pulled my glove off, and I, I could see it was already quite swollen, but no bone through the skin. I was like, 'okay.' But then the pain just got so bad, so as soon as I jumped into the medical car, I was *long pause* making a lot of noises, because I was in a lot of discomfort. So I knew that it was not good. I knew immediately, obviously, I wasn't going to race on the weekend. Like I didn't need a doctor to tell me. I feared it was a broken bone. I think the first thing that really kind of just made me sad, was I just had a very, very productive summer break. I felt really, really good physically, and I was just, yeah I was just ready to go. And this just felt like an unfortunate setback. But I was just more worried about surgery and all that, because I'm, again, I'm a bit of a wuss.
TC: "What happened next, I mean, you went down to Barcelona, to Dr. Xavier Mir, who is renowned in the MotoGP world, for mending those sort of breaks. I also think he was, didn't he help Lance Stroll earlier in the year as well?" "Yeah" "So who put you in touch with him, or did you know him already?"
DR: "So from the medical center, we went to the hospital there in Amsterdam. Got scans, and they're like, 'yeah, it's broken.' And by this point, it's the size, like, looked like an elephant stepped on my hand. The doctor there said, 'look, I would recommend surgery.' He's like, 'you can have it here, but you probably want to wait anyway a few days for the swelling to go down. Speak to whoever you need to speak to and obviously you can have your surgery wherever you want, I'm just going to give you my advice.' So then we reached out to Lance, we reached out to, well Jose, a friend of ours who works with Alpinestars, so he knows all the MotoGP guys, and he, he's Spanish as well, so he knows. So he, I think, put us into touch with Xavier Mir, and then, yeah, Lance was like 'go to him' as well. All signs were just pointing to, this guy's done this too many times, just go see him. Like, like don't even bother, just go there.
DR: "So it was, it was a blessing and a curse because, *laughs* he does a lot of MotoGP guys, who, are not human. They are not. It's fact, they are not. So, I think there's an expectation of me going in there, he's like 'oh, F1, MotoGP, same! Not human, don't feel pain.' 'No, doctor, I feel pain. I'm going to cry for the next 48 hours whilst I'm in this hospital.' So it was just funny, they, I think, you know, all the doctors and nurses and that who were helping me, and they were great, but I think they were, they were just quite, they would laugh a lot, because I would wince and pull away and ask questions every needle that went into my arm. Erm, so I think they just thought I would be tough like a MotoGP rider, but I am not."
TC: "I'm sure you were."
DR: "No, no, trust me, I'm not. The break itself was quite significant. It was a shatter, like it wasn't like, oh you just break it clean down the middle. I think it was in eight pieces or something. So it was also, for a bone that can be quite a simple one, it wasn't too pretty."
TC: "So it's your pinky that was being affected by it?" "Erm, well..." "On your left hand?"
DR: "It's like the outside of the hand. So that's the bone I broke, in between like the wrist and the pinky, like that knuckle. So like along the outside there. But even me just rubbing my finger over the top of my hand, hurt like crazy. Maybe I just feel pain more than others, I don't know. *laughs* But er, sorry, I just want to, just let's also say one thing. There was also the reality where, yes, I would moan and complain because I don't like the pain. But it was a broken hand, so there was also a part of me which was like, 'look, dude, yes you're in pain and it's going to be a bit of a process, but people have worse injuries, people have bigger accidents.' So don't get me wrong, I also tried to reality check myself through it all, and I think that's what made me quite, like remain quite positive."
TC: "You missed five races, you came back for Austin. Was there any talk of you getting back earlier, maybe for Qatar?"
DR: "So I knew, I was doing physio every day, and I was, I was doing what I could to come back as soon as possible. But I also wanted to make sure, and I think, you know, Red Bull/Alpha Tauri were really good with this, I wasn't fighting for a world championship, like it's not like, dude you need to just drive through immense pain and just get a point, you know because this is your titles on the line. Like it was, let's make sure you do this and heal properly, and get the right treatment, because also you've got, hopefully a second part of your career which is going to be long and glorious. So it was just, don't compromise anything that you then have a bum hand for the next two years of your career, three years, whatever. So it was good, I could just do it properly."
DR: "Qatar was talked about, I went on the sim the week of Qatar, on the Monday, but I couldn't, er, yet, drive with the full force of the steering, like so we would like bring the feedback down. Er, I just couldn't grip it and do more than like two laps at full strength. So it was very clear that Qatar was out of the question, and also for me to come back and like, yeah, I don't know, not drive at my best and then, no, that no one benefits. I don't benefit, the team doesn't. So er, it was that, at that point we're like, let's just go all in for Austin and make sure I'm good for that."
TC: "And Liam was doing a decent job as well"
DR: "Exactly, he was doing well and there was also, I think Red Bull were great to give me a contract whilst I was injured, to give me a contract for next year. So I, I had that-"
TC: "That was very significant, wasn't it?" "Yeah" "They actually signed you long-term when you were on the sidelines?"
DR: "Yeah, there's so much about being back in the Red Bull family this year that's felt good and right, and I think that was such a, yeah just such like a big thing for them to do that. I think obviously it showed they have a lot of faith in me. It also put to bed if anyone was like, 'oh you know, is there still any issues from their previous relationship years ago? Like is there any carryover tension or whatever?' Like, for them to do that, I think it was very much like, he's our kid and we're going to support him because we believe in him and- So that was really nice."
TC: "So you come back for Austin, and were there any ill effects there? Because I mean, that's a quick track, sector one in particular."
DR: "Er, no, like in, in short no. Erm, I think the race, I got into it quickly and, and, and I was actually honestly expecting more pain in Austin. I was expecting like every kind of bump or kerb I'd hit would be like 'ow, ow, ow.' But it was okay, and erm, I think it was just an endurance I needed to build so like, towards the end of the race, I could feel like my grip strength was maybe not as good as at the start of the race. But honestly, I was, I was fine. And I think that was another thing, I didn't want to get back into a race and then be like, 'yeah I could have done better, but you know, my hand was not up to full strength.' Or like, I was like, this can't be an excuse, and it wasn't, so it was all good."
TC: "And Daniel, you were never going to miss Austin, right?"
DR: "No, I couldn't. I would've loved the result to be better, but no, I couldn't miss Austin.
TC: "The track, the place"
DR: "Yeah, yeah. I love it."
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