Your Cupid!Chuuya makes me think of the song that goes “I Want to know what love is / I Want you to show me” for some reason with the angst you’re introducing.
The fic by Rockity Sock is still an unpublished WIP so far, but it's really nice and will hopefully be completed and published later.
It begins at the end of the Ultimate Enemy episode, with Dan getting trapped in the thermos. And... I'm not sure how much I can say without spoiling it, but a lot of really cool stuff happens. It's a psychological type of fic, about different types of prisons and punishments, and has time stuff and pocket dimensions, and redemption stuff. (I was only planning on drawing one illustration for IB, but when I saw the WIP, I wanted to see so many things animated. So many awesome visuals. I wish I could've animated them all.)
This is the part I did animate:
He just walked for now, searching for the tiniest crack. The darkness went on for seemingly forever though, and no matter how far he walked it kept on going
Dan kept moving
He tried his best to break through the walls but every ectoblast he formed fizzled out. Fading into the darkness.
Oh, now it makes sense.
His powers are being limited, it takes him a few more tries to believe it. The fact that he’s trapped with nothing whatsoever. Endless hours spent, and wasted. Powers he has built up from the ground with no mentor, ones he trained endlessly after a decade.
Gone, disappeared, muffled. Limited. Dan let out a laugh, one with no humor. A laugh that turned into a cackle, he couldn’t stop.
Here's Rockity Sock's AO3 account: https://archiveofourown.org/users/rockitysockity and tumblr account: https://rockitysock.tumblr.com/
(I also uploaded the video on deviantArt and YouTube)
More Des! Some angst and my incredibly self indulgent headcanon that Emmy and Descole end up getting along really well because of their connection to Bronev, Targent and also having betrayed Layton. They’re such an untapped dynamic and I love them a lot together
BELATED asura appreciation week #2 (i am slowly working my way thru these ok i spent most of my day at a ren faire) - "Do you have an Inquest OC? How did they end up in the Inquest?"
oh boy. i have a LOT of inquest characters actually! but here's these two because they're my main two, and also because i actually had an old wip i could finish up for this lmao
gunner graduated from synergetics, with a focus in mists research. his theses and projects hinged largely around the insights he gained while in the mists, but for obvious reasons he did not disclose his experiences or the fact he's a rata novan, and as a result a lot of his research ended up getting brushed up as unfounded and unhinged, which made him very bitter. he desperately needed the funding money for his huge ambitions of trying to rip open the mists (and find his dad), so he ended up getting into the inquest, and his ahead-of-its-time style theories combined with his determination made him quickly climb to overseer rank
plex also sort of entered the inquest for dad-related reasons, with his dad having been (being?) an inquest scientist who has been missing for awhile. he hopes to eventually find out why, but... on top of that im gonna be honest plex is also just kind of a gullible nervous loser who falls too easily for men in positions of authority and is a stickler for Rules And Regulations and has been sucked into this huge pyramid scheme so. he was just plain assigned evil minion at birth.
i don’t even watch MCU movies why am i obsessed with this
Like i heard of Rocket Raccoon 2 years ago but was completely impassive and then i saw that one clip of him yelling drunk and just fucking became obsessed with him
what do you think the coolest thing you got to work on in the new spiderverse was? or was there anything you were completely geeked to work on/with?
definitely the coolest thing shot-wise that i got to work on was pavitr's entrance, i animated everything from when we first see him to when the camera zooms in on his face going into his comicbook backstory (this one!)
i helped with a couple aspects of pav's overall animation: his hair, his eye shapes, and playing with how he uses his bracelets in combination with his webs!
his hair is geo, meaning it doesn't get simmed by cfx because the directors wanted it to keep its graphic shape. so i designed some different hair blendshapes for modelling to create for us and worked with rigging on how to best incorporate the different shapes into the rig, then animated wind cycles for other animators to drop into their scenes. animating hair is not normally something that animators are expected to do in feature animation
his mask eyes, by default, came into shots looking very smooth and rounded. i referenced art done by one of the concept artists to give him "diamond shaped" eyes with more nicely weighted lines, along with several other library poses for animators to use so that they don't have to do all the shaping themselves (it took a long time because it required moving literally almost a hundred controls on each eye haha)
and finally, pavitr uses his webs with his bracelets to fight and get around! he uses his bracelet sort of like a spin top, keeping it spinning on his webs while standing still. i animated this first shot of him flicking it off his wrist:
my first pass on this didn't have that close up of the bracelet at first and our anim director, bob persichetti felt like we couldn't read it well enough and mentioned trying some crazier slow motion stuff like in RRR. so i went and watched RRR and immediately understood what i needed to do lol. i asked rohini kumar, another supervising animator on the movie, for some hindi onomatopoeia and she gave me this one, 'tadaak' which i'm told is sort of like a whack or pop!
Why the media CEOs will always learn the wrong lessons
Yesterday a friend and I talked about how the entire (AAA) game industrie looked at BG3 being as popular as it is and going: "Oh, we need to produce 100+ hour games, I guess! Those sell!" Which... obviously is not why it is popular. The game is not popular because it has 100+ hours of gameplay, but because it has engaging characters, that are well-acted and that work as good hooks for the players. Like, let's face it: The reason why I so far have sunken 160 hours into this game is, because I wanna spend time with these characters - and because I wanna give them their happy endings.
But the same has happened too, just a bit earlier this year, right? When Barbie broke the 1 billion and every Hollywood CEO went: "Oh, so the people want movies based on toy franchises! Got it!" To which the internet at large replied: "... How is that the lesson you learned from this?"
Well, let me explain to you, why this is the lesson they learn: It is because the CEOs and the boards of directors at large are not artists or even engaged with the medium they produce. They mostly are economists. And their dry little hearts do not understand stuff more complex than numbers and spread sheets.
That sounds evil, I know, but... It is sadly the truth. When they look at a successful movie/series/game/book/comic, they look at it as a product, not a piece of art or narrative. It is just a product that has very clear metrics.
To them Barbie is not a movie with interesting stylistic choices that stand out from the majority of high budget action blockbusters. It is a toy movie with mildly feminist themes.
Or Oppenheimer is not a movie to them with a strong visual language and good acting direction. No, it is a historical blockbuster.
And this is true for basically every form of media. I mean, books are actually a fairly good example. In my life I do remember the big book fads that happened. When Harry Potter was a success, there was at least a dozen other "magical school" book series being released. When Twilight was a big success there was suddenly an endless number of "teen girl falls in love with bad boy, who is [magical creature]" YA. When the Hunger Games was a success, there were hundreds of "YA dystopia" books. Meanwhile in adult reading, we had the big "next Game of Throne" fad.
Of course, the irony is, that within each of those fads there might have been one or two somewhat successful series - but never even one that came even close to whatever started the fad.
Or with movies, we have seen it, too. When Avengers broke the 1 billion (which up to this point only few movies did) the studios went: "Ooooooh, so we need shared universe film series" - and then all went to try and fail to create their own cinematic universe.
Because the people, who call the shots, are just immensely desinterested in the thing they are selling. They do not really care about the content. All they care about is having a supposedly easy avenue of selling it. Just as they do not care about the consumer. All they care about is that the consumer buys it. Why he buys it... Well, they do not care. They could not care less, in fact.
So, yeah, get ready for a 20 overproduced games with a bloated 100+ hours of empty gameplay, but without the engaging characters. And for like at least 15 more moves based on some toy franchise, that nobody actually cares about.
And then get ready for all the CEOs to do the surprised Pikachu face, when all of that ends up not financially successful.
Really, I read some interviews yesterday from some AAA-studio CEOs and their blatant shock and missing understanding on why BG3 works for so many people.
Because, yeah... capitalism does not appreciate art. Capitalism does not understand art. It only understands spread sheets.
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
It looks like with the movies taking off, everyone is on the Dune train now!! Which is very exciting, I’m glad a bunch of new people are discovering this media and reading the books, but can I recommend you the David Lynch, Dune (1984) movie.
First of all, if you are invested in the lore of the books and the deeper messaging of the story, you’re going to need to turn that part of your brain Off. If you love kick ass shit and are willing to be slightly tipsy while you watch and have a great goddamn afternoon, this is the flick for you.
Now first fun fact I’m going to share with you. David Lynch (twin peaks, eraserhead director, celebrated surrealist) turned down the opportunity to direct Return of the Jedi for this film. A film that was devastatingly slow to make, changed hands multiple times, had a pricy VFX budget of $40 million and then made barely $31 million, David Lynch turned down Star Wars to work on it. And he did this when he had never read the novel, and did not even like or engage with sci fi media. THAT’S how you know we’re really in for something.
Now this film has some big names in it! We’ve got a young Kyle MacLachlan who is rocking some Devastating outfits:
We’ve got Sir Patrick Stewert as our Gurney and Sting, lead singer of the police, playing the 15 year old Feyd Rautha! If you wanted to see a grown man, sprayed orange, basically naked playing a free wheeling maniac you are in for a treat! And another fun fact, David Lynch also did not know who these actors were, he made a mistake and thought Patrick Stewert was someone else and when Sting said he was in the police he assumed he was in an organization of lawmen.
Now these characters are familiar to you, but let me get into the unfamiliar. Lynch made some directorial executive decisions throughout this film, for I suppose the ease of the viewer? I mean an adaptation is supposed to adapt so he went let me change some stuff up👏👏👏.
Those who paid attention to Jessica’s backstory may know about the Weirding Way. This is a martial arts style created by the Bene Gesserit, and practiced by Paul. It is more than just a fighting style but also an important philosophical concept, like Aikido or how Kung Fu has foundations in Buddhism.
You may also be familiar with the quote “My name is a killing word.” This inner monologue of Paul’s refers to how his title Muad’dub will be used to spur a holy war. A simple name is what people will die and bleed for, it will be what they scream as they cut down enemies.
Dark! Intense! That’s Dune, anyways in the novel it’s easy to take your time exploring these concepts. Introducing the audience to the religious ramifications of a simple name and fighting practice and how these things can have rippling repercussions upon a society like the Freman.
Now David Lynch didn’t have time for that! He had the belief (that may be right🤷♂️!) That watching a bunch of people kick each other on top of a sand dune would be Lame😭😭
So he made the choice for his film that “My name is a killing word” was to be taken Absolutely Literally and invented a device where if the freman said the name Muad-dib, shit would explode.
If they said Paul’s name, they could Explode Stuff. Let it sink in how rad that is. Hell yeah man, hell yeah. Imagine me interpreting religious text that way, imagine if I made a bible movie and the moral I took from a parable is that when Jesus asked for food and everyone donated fish, I concluded that Jesus was a mutant who had fish powers and could immediately conjure fish with magic and gave him fish death rays that shot out of his hands.
So that’s what you can expect from this interpretation, the weirding way now means everyone has Lasers its rad as hell.
Some other incredible choices made! This is a spoiler, but in the novels and the new films you can see the Freman collecting every scrap of water they can. Dr Liet-Kynes, the planetologist, reveals to us it’s because they have a long, multiple generation spanding plan to fix the planet. By introducing this water back they hope to reset the ecosystem over centuries of work. The reason they have been unable to do this is because a green planet would obviously not have worms and sand who produce spice, the most coveted drug in the empire, so imperial and harkonnen forces have been stopping this from ever happening. They want to be free from oppression so that they can start to work on slowly fixing their world, a project that plays out in Paul’s adult life and has its own dramas and complexities.
In Dune 1984??? The moment, the Moment Paul lays out his cousin and throws the final punch, it begins to rain in Arrakis. As if they were all under a magical curse and were just waiting for a teenager to come fight another teenager and then the water will come back. It’s so good, it’s so funny.
Also Pugs! House Atreides official Pugs! Paul has pugs in his lap!!
This is honestly an adaptation choice that I really really like! Paul is the result of centuries of selective breeding, this practice is an artform to the Bene Gesserit and a skill that they monitor closely. It produces bizarre and sometimes terrifying results and is the reason for Paul’s existence.
I think having an animal that was also created through selective breeding, was engineered from a wolf into an animal that can hardly breathe is an incredible metaphor! A smart and identifiable symbol for the audience, I think it’s a slam dunk and the new movies should have done it to.
Anyways can not recommend this film enough.
-The body suits the bad guys wear are made out of real body bags, that actually had been used.
-David Lynch to this day hates it.
-The original cut was four hours.
-The cast and crew were sick the Entire shoot with something they called Montezuma's Revenge, which was probably just food poisoning, side effects from the constant smog because they shot the whole thing on backup generators, illness from the cockroach infestation and terrible morale.
-Frank Herbert saw it multiple times and said he absolutely loved it.
-When they ride the worms, sick rock jams play.
If you love electric guitar, lasers, worms and will forgive me for not including all the trigger warnings cause Yes this film will gross you out, then go watch this movie.