Retrospective 2023 (3)
Haven't looked at numbers in a minute, and since my presence online has been super inconsistent (especially here) recently, I have no idea how this will end up looking. I've updated this sheet a couple of time during the year, but not in a way it tracks old numbers...
Because Tumblr has a limit of 20 images per post, I won't include the graphs here, like I did last year, but in this doc (for those interested).
Also, I realised I didn't even do celebration posts for milestones this year... And there were quite a few ;-; sorry
For the relevant projects, I've also included a more detailed recap of what's been done this year. All of it is under the cut.
The projects are ordered in date of release.
Forewarning, those stats are not a good representation of IF/Tumblr popularity. The numbers should not be taken as a baseline for comparison. There are many different factors that resulted in those, most of them being out of everyone’s control. I am only comparing myself to Past-Me.
2021 Releases
Status: Complete.
No major updates, since the game is complete. Only some maintenance fixes.
The source code of older versions is also available on my GitHub.
Stats:
5.475 total plays (+1.7k-ish)
30 ratings (+5), with an average of 4.4/5 (+0.1)
Inside 316 collections (+108)
Almost 2.3 views/play (+0.1)
Unsurprisingly, the interest for MtP is going down. The game is complete, has not and will not have new updates. It would surprise me if it would gain any traction at this point.
I expect the additional plays not to pass 600 by the end of 2024.
2023 Milestones:
5k plays
30 ratings
PLAY | INTRO POST | RATE | REVIEW
Status: Hiatus
I wanted to have an update for this project in 2023. It didn't happen.
There is actually quite a bit of work to do in the code, which I had started but didn't complete.
Stats:
40.326 total plays (+12k-ish)
97 (+28), with an average of 4.6/5 (-0.1)
Inside 2.679 collections (+913)
About 2.0 view/play (+0.1)
For a year without any update, I am honestly surprised so many people still played the game this year (average of 30 plays/day). I'm very grateful about it, nonetheless.
Hopefully, I'll have something to show for this year!
2023 Milestones:
30k + 40k plays
75 ratings
PLAY | INTRO POST | RATE | REVIEW
Status: Hiatus
This was another project I had planned to complete this year and... didn't. I managed to write a bit for the game, but nothing that would warrant an update.
Stats:
2.203 total plays (+760)
13 ratings (+2), with an average of 4.3/5 (+0.1)
Inside 126 collections (+38)
Went to 2.9 view/play (+0.2)
There were a few jumps in interest in Exquisite Cadaver this year, especially considering there were, once again, no updates (especially at the start of April). But nothing very substantial...
I'm honestly pretty happy peeps still enjoy the game, because the whole thing is a bit strange xD
2023 Milestones:
2k plays
PLAY | INTRO POST | RATE | REVIEW
2022 Releases
Status: Completed
Absolutely nothing has been happening with this game, not even a bug fix or anything. When I get back to this project, it will be for a complete re-haul. Which won't happen in a long while.
Stats:
3.205 total plays (+790-ish)
19 ratings (+4), with an average of 4.3/5 (=)
Inside 293 collections (+90)
About to 2.2 view/play (+0.1)
2023 Milestones:
3k plays
PLAY | INTRO POST | RATE | REVIEW
Status: Completed
There was a plan to fix the issues in the game AND add new content. But, if you've followed me this year, you've seen... nothing happened!
Honestly, a whole re-code of the game is needed at this point.
Stats:
1.458 total plays (+785)
16 ratings (+6), with an average of 4.5/5 (+0.3)
Inside 103 collections (+59)
About 2.1 view/play (=)
The lack of blowing up stands on two things: the game is not that good... and I don't really have an intro post peeps can share...
2023 Milestones:
1k plays
PLAY | INTRO POST | RATE | REVIEW
Status: Ongoing
Out of all the WIPs I have, this one got the most progress. It got two major updates during the first half of the year (one of which included a maze!). The second had been spent working especially on Chapter 5 (it's a chunker) and starting Chapter 6 (for MelS).
We are trying to wrap up the project for 2024.
Stats:
9.379 total plays (+6.4k-ish) (so close…)
56 (+28) ratings, with an average of 4.8/5 (=)
Inside 783 collections (+444)
About 1.9 view/play (+0.1)
A pretty decent growth for the game, though it is not always consistent. Most interest in the project happens during updates (duh), with some dozen returning players weekly. I don't think it will ever reach the level of CRWL, but it is doing pretty well considering the genre.
2023 Milestones:
5k plays
50 ratings
PLAY | INTRO POST | RATE | REVIEW
Status: Completed(-ish)
Until the first anniversary of this project (coinciding with the EctoComp once more) this game was in French only. Since last October, it was re-written to include more rooms inside the house, and a proper ending beat. It was then translated into English, and the whole thing was recoded.
There are still a few kinks I need to handle, but it is essentially complete.
Stats:
252 total plays (+181)
1 rating with 5 stars (=)
Inside 13 collections (+7)
About 4.9 view/play (-0.7)
Unsurprisingly, there was little to no interest in the game. The page was visited a bunch of times, but few people clicked (probably because it was in French. Since the translation, more users have checked out the game and played it.
I don't really expect much more interest from players, unfortunately...
2023 Milestones:
100 + 250 plays
PLAY | INTRO POST | RATE | REVIEW
Oh... it doesn't have a page... omg.. stpid me.
Status: Completed
This year, the game was re-edited, translated to French, and recoded - a proper remaster including sound!
And another game I can call complete and shelved!
Stats:
605 total plays (+270-ish)
10 ratings (+3), with an average of 4.8/5 (+0.1)
Inside 31 collections (+17)
About 3.2 view/play (+0.1)
I am not shocked to see this, honestly. It's a short meme game around a gimmick mechanic that gets old pretty quickly. Still, some interest made in late last June (somehow???) and when I published the remaster in autumn.
2023 Milestones:
500 plays
10 ratings
PLAY | INTRO POST | RATE | REVIEW
Status: Ongoing
At the start of the year, I updated this game to add a tiny bit of content (a few passages) and ensured it could be played on mobile.
And published a template from this UI.
There was more content written for the game, as well as mechanics coded, but nothing is coherent enough (or devoid of bugs) to be playable.
Stats:
500 total plays (+333 !!!)
4 ratings (+4), with an average of 5.0
Inside 39 collections (+28)
About 3.0 view/play (+0.5)
Combined a tiny demo with a pre-set character, a not super popular genre, not much to do or little replayability... and you get this.
I'll just check back when the game is actually complete :P
Honestly, I'm just glad some peeps caught the inspiration for P-RIX.
2023 Milestones:
500 plays !!!!
PLAY | INTRO POST | RATE | REVIEW
(oh and it has both an intro post and an IFDB page now!)
2023 Releases
Now that we are going into the new releases, there is less comparing, and more putting down the base.
Status: Completed
Biggest high of this year!
Released the game in January, won the comp in March, was interviewed shortly after, remastered the whole thing during the summer break (which included a total re-haul of the UI, an English translation, and increased content).
Hands down my best game of the year.
Stats
967 total plays
7 ratings, with an average of 5.0
Inside 68 collections
About 3.1 view/play
Lots of views on the game page without plays for the longest time, because, up until the remaster, the game was only available in French. Things picked up then the remaster was uploaded (though it coincided with the IFComp).
The game is also not available for mobile play due to its interface...
2023 Milestones:
Won the French Comp!
100 + 250 + 500 plays
PLAY | INTRO POST | RATE | REVIEW
Status: Hiatus
The first Act of the story was created for the SeedComp! (which didn't win anything because I organised it, and it would have been unfair :P ).
There was a plan to complete the game after the SeedComp! was over, but that didn't pan out. I have notes for it, though a re-write of Act 1 may be necessary...
Stats:
633 total plays
5 ratings, with an average of 3.6
Inside 46 collections
About 2.6 view/plays
While bummed by the average, Not surprised. The game is incomplete and plays on the noir codes, which are... something (also the twist is silly). I'll pay a bit more attention to it when the game is actually complete :P
Also... It never got an intro post....
2023 Milestones:
100 + 250 + 500 plays
PLAY | INTRO POST | RATE | REVIEW
Status: Complete
Released for the SpringThing in the Main Garden, this game was supposed to be updated by the end of last year and... it ended up needed a lot more work than expected. I am still working on it.
This was my attempt in experimenting with Twine, creating a parser with a non-parser program.
It... didn't work all that well as a conventional parser, but it worked pretty well for other peeps.
Stats:
650 total plays
5 ratings, with an average of 5.0
Inside 56 collections
About 2.8 view/plays
Honestly, not bad considering this is a weird parser, that worked eh and still has some issues.
I won't ever expect it to blow up, honestly, but it's nice to see a play or two popup on my screen sometimes.
2023 Milestones
100 + 250 + 500 plays
PLAY | INTRO POST | RATE | REVIEW
Status: Complete-ish
Created for a French Jam where I could not choose the program, the game was then upgraded and translated into English for the Text Adventure Literacy Jam a few weeks later. It was my first proper parser game (and made with Adventuron).
I still need to fix some issues and typos with the English version, and retranslate back into French...
Stats:
The game has currently two pages: French and English
160 (58+88) total plays
4 ratings, with an average of 5.0 and 4.0
Inside 4 collections
About 2.8 view/plays
No surprise here. Parsers are not popular on itch. (I should maybe add it to the textadventure.co.uk website....)
PLAY FR - EN | INTRO POST | RATE FR - EN | REVIEW
Assets and Other Tiny Games
Loads happened with this sections this year, with the addition of 5 new templates, and a whole Guide for SugarCube.
In January, the Setting Template was added - with the Space-Tech UI one following at the end of March, the VN-lite UI one in July, the Character Creator in November, and the Title Page UI in December.
The Guide was released in two periods, with a pre-release before the summer, and a complete one mid-december (which included a download point).
As of last month, all templates are also available on Github, and the Guides are all "playable" on itch.
CScript to SugarCube Guide/Folder
105 downloads (114 plays)
4 rating at 5 stars
Inside 36 collections
Get it here.
Tweego Ready to Use Guide
425 downloads (51 plays)
1 rating at 5 stars
Inside 6 collections
Get it here
Note: this guide got its own page in November of this year, despite being available since 2022
SugarCube Guide
1.300 "plays" (76 download)
11 ratings at 5 stars
Inside 102 collections
Get it here
Templates
2105 downloads
25 ratings, with an average of 5.0
Inside 274 collections
Get them here
After the release of Le Jeu de la Dévotion in late December 2022, I've been participating in other game jams with tiny entries. While one did get a bit more interaction than even my larger piece (Collision, wtf), little really happened to warrant a proper section (they are really tiny!).
And so these were released:
April 2023: À la Campagne [English]
June 2023: Clarence Street, 14, Collision, Intersigne [English + French]
Aug 2023: Le Diner [English]
Oct 2023: In the Blink of an Eye [English + French]
Nov 2023: Tower of Sleep [English] <- BINKSI :D
Dec 2023: Dévoiement [French]
2023 Overall Graph
Ok I lied, one graph:
Compared to last year, the graph is less very high peaks and very low down time (with a slow increase), but a more consistent base (higher than last year) with some moderate peaks for releases (namely Harcourt's and DOL-OS).
The downloads have boomed, but that's because of the templates...
The increase of overall small releases (with jam/comp entries) probably helped in this staying a bit consistent (though I could do a better job at hyping up releases before and after they happen here and in other places). It would probably have looked much different if my release focus was somewhere else (like CRWL).
And that's it for stats (I'm skipping the follower/note counts)!
The 2024-plan is next!
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