Tumgik
#d&d 5th edition homebrew
cass-brews · 6 months
Text
Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
Tumblr media
https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
92 notes · View notes
mostlyghostie · 9 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Finished! I think.
A book, scribble and dice based D&D session.
I’ll be exploring the possibility of getting some notebooks printed with this as a wraparound cover, but in the meantime it’s just a fun drawing!
Shop / Instagram
6K notes · View notes
unnerd · 2 years
Text
Places you should add to your little town/city in your fantasy world!!
Post offices. Wild, I know. But give me the unhinged kind. Pingeons and little postal dragons all over the place. You enter. The most disgusting smell fucking assaults your nostrils. You know what it is. Letter in hand, you go up to the counter. The postal worker is just a slightly bigger pigeon. You shed a tear.
PLAYGROUNDS!! Create the most dangerous kinds of playgrounds, the ones suburban moms would TRIP if they ever saw one. Monkey bars that are way too tall, swings that go full circle... The metal slide stays the same, it's already painful enough.
PARKS!! MAKE IT ALIVE!! Show people going on walks, reading beneath trees. C'mon most of them are already hundred years old (And are going to die after that CR 15 creature wrecks the town) anyways!! Show couples and picnics, show a family enjoying the sunday, give me someone picking flowers for their loved ones.
A bakery! Do you know how much these places are underrated? And do you know how much plot potential they have? Every good story starts with food poisoning or granny's recipe! Give me a place your players/readers are going to treat like home and, for once, it's not a tavern or a guild.
Government buildings! Give me a town hall that has a kilometric line in front of it. Give me a registry that is as old as this town. Give me police stations! Give me courtrooms! Make one of your players get arrested and now all of the party has to go through burocracy like a bunch of normal people!
(Who am I kidding? You don't need to make them get arrested. They are going to do that for you.)
Touristic attractions! Give me a full-on statue of the country's leader! Give me museums! Give me streets, ruins and whatnot that attract thousands of tourists everyday! Give me an annoying city guide that tries to get the party's attention everytime!
Magazine stands! Magazines don't exist? Newspaper stands! From the Queen's Journal to the most questionable new piece of Fox's Tailtracker, you have it all! Make your players doubt what's actually happening, sprinkle a little fake news... Or is it fake at all?
...Toy stores. OK HEAR ME OUT. Make magic toys; miniature skyships that actually fly, metal toy dragons that expel fire, little wands that make little light spells, wooden creatures that can move and make noises... Make children happy! And your players too because they will waste their money on these stuff.
Instrument store!! Make your bards happy with special instruments or just weird ones! Give me a battle in one of those that is just filled with funny noises and the worst battle soundtrack ever!!
Not exactly a place but... Cleaning carts!!! Show me people cleaning the streets, picking up the trash, cutting trees!! Make the town look clean!! Give me an old man that is really proud of his work!!!
(or ways to make your players feel even worse when the villain destroys the town later on :) )
19K notes · View notes
Text
Devia
Tumblr media Tumblr media
0 notes
rollforimagination · 4 months
Text
Spell Idea
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
160 notes · View notes
dungeon-strugglers · 1 year
Text
Tumblr media
✨New item!✨ Copycat Captain’s Hat Wondrous item, rare (requires attunement)
This hat is actually a living mimic that prefers to take the appearance of a captain’s tricorn.
Sentience. This hat is a sentient neutral item with an Intelligence of 6, a Wisdom of 13, and a Charisma of 13. It has hearing and darkvision out to a range of 60 feet. It can understand, and speak Common. It speaks with surly sailor lingo. It doesn’t require sleep, but it needs to eat ¼ pound of food every day. If, at the end of a day it hasn’t been fed, it goes into a dormant state, losing all magical properties and hibernating until fed.
The mimic will attempt to bite anyone that touches it, unless they’ve fed it within the last 24 hours. It has a +5 bonus to attack, and deals 1d4 piercing damage on a hit.
If you’ve fed the hat within the last 24 hours, it grants you the following properties while wearing it:
First Mate. It uses its many eyes to survey your surroundings, and alert you to any suspicious activity. You cannot be surprised. Additionally, the hat awakens you and your companions within 30 feet of it if any of you are sleeping naturally when combat begins.
Sailor's Mouth. The hat has 5 charges, and regains all expended charges daily at dusk if it has been fed. As a bonus action, you can expend one charge to cast the vicious mockery spell (as a 5th level caster; save DC 15) from the hat, which unleashes a torrent of profanity at the target.
A Mimic of Many Hats. As an action, you can command the hat to polymorph into any style of headwear, or revert it to a tricorn. Using the hat’s First Mate or Sailor’s Mouth abilities reveals its true nature as a mimic.
The first mate knew well to bribe the captain’s living hat with a bit of cheese before fetching it for her, lest he lose another finger. It was an ornery creature, prone to foul language and mockery. It took delight in using it’s perfect memory to stir up controversy and pit members of the crew against each other, or whisper gossip into the captain’s ear. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
632 notes · View notes
educationaldm · 1 year
Photo
Tumblr media Tumblr media
So let's talk about the idea of Coin Mimics... Homebrew monster from u/Delicious-Jicama40 on Reddit. 
447 notes · View notes
Text
So, you know how I said I was making 30 subclasses for Subclasseptember? I lied. This one's a class, actually.
Tumblr media
Subclasseptember Day 30: Choice
The Wildheart - Homebrew Class
The Wildheart is intended to fulfill a similar niche to Barbarian, but with its own flavor and a much more complex structure to provide the satisfying crunch that martials tend to otherwise lack.
Details under the cut.
This was a project that I'd been working on for a while over the last year. A complex martial, with similar build variety to the Warlock while not sacrificing the strengths of martial-oriented design. This was intended to contrast a simplistic mage whose build and combat choices would rival the elegance of a Champion Fighter. There's no reason that martials have to be the beginner's class and mages have to be the only choice for any actual variety in and out of combat.
The latter ended up being absorbed into the Swordmage, but the former ended up shelved - until now.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Subclasseptember has been a fun time, but I'm going to once again take a step back from brewing. Can't blame anyone else for not going all the way; it's definitely not an easy task. Wouldn't be called a challenge if it was.
Subclasseptember 2023 Compendium and DNDBeyond Links to come soon. Sadly, DNDBeyond still doesn't support homebrew classes.
Normally I'd make a funny quip here or something? But right now, all I can say is thank you everyone for your support. I intend to continue with these passion projects as long as I can. Albeit at a bit of a slower pace.
If you like what you see, I've got a ko-fi if you want to commission more of my stuff? It's in the pinned post on my page.
160 notes · View notes
dev-the-dm · 11 months
Photo
Tumblr media
Creature: Horizon Mongrel
When stars collapse into black holes, not even light can escape the surface. But occasionally, very rarely when there is not a single pair of eyes in the universe even flitting towards the newly birthed black hole, something else can escape. Something that inherits the churning, black darkness and the intense gravity of its birthplace, and speeds away faster from that sinkhole of death than anyone can follow it.
Black holes incarnate. Many people ask questions about the origins of the horizon mongrels, the creatures called after the black boundary of certain death and crushing gravity near an imploded star. Very few people have answers that aren’t an overactive imagination. Where the mongrels really come from, no one is quite certain, but it’s clear that the patch of space that spits them out is darker and emptier than any other.
Flashing nightmares. Mongrels are solitary creatures that seem to be either completely uninterested in their own kind of entirely unaware of them. Rather, a mongrel seeks out places where the flow of spacetime is warped in some way, or even broken. Powerful graviturges often find themselves hunted by a mongrel, which is capable of great destruction should it ever arrive at its unfortunate victim’s doorstep. And as fast as it appears, it is gone - since they are often not much more than a flash of jaws and choking, crushing gravity, leaving nothing behind.
Slowing down time. The mongrels that have been studied seem to live at a faster pace than most creatures, slowing down their internal clock and allowing them to attain lifetimes of aeons. The only true weapon anyone has against a mongrel is to attempt to slow it, forcing it to experience time at a different speed, which seems to draw out some of its few weaknesses. Stopping a mongrel in its tracks entirely, well... it might just kill it.
366 notes · View notes
sunbeargames · 6 months
Text
Healing is famously underwhelming in 5e, which is disappointing because it's a playstyle a lot of people enjoy. This is largely due to the way healing a downed creature works, healing even 1 point of HP to an ally with 0 HP is pretty impactful, but healing 1 HP to an ally with, say, half their HP remaining is next to useless.
One solution I saw recently and have been thinking about a lot is this: All healing is doubled if the target has at least 1 Hit Point.
One caveat to this is that it only works on sources of healing that would not be able to heal a downed target. This mostly affects sources of self-healing, like the Vampiric Touch spell or the Champion fighter's Survivor capstone.
This gives more incentive to use healing spells before allies go down. As an optional add-on to this rule, healing could instead be tripled for targets with more than half their maximum HP remaining. This further incentivizes keeping the party topped up.
I also like the narrative implications of these rules. A healing spell is less effective on a dying target because the spell is spending a lot of energy just to keep the target alive, whereas a creature with only superficial wounds can be restored to almost perfect health a lot easier.
My party doesn't have a lot of healing, but I might still bring up these rules as a possibility to try at the table. What do you think?
137 notes · View notes
dmdepression · 1 year
Text
Tumblr media Tumblr media Tumblr media
Dmdepression’s Domain of Chaos: The true state of all is chaos unbound!
If you wish to harness chaos as your own feel free to grab the free pdf on my patreon. Link in the reblog.
269 notes · View notes
cass-brews · 7 months
Text
Artificer: Grenadier Specialist
A Grenadier Artificer creates and utilizes various magical explosives to control the battlefield. Be it a simple fragmentary grenade, a adhesive bomb to bind enemies, or a wide ranging cluster bomb, this Artificer has a bevy of destructive tools at their disposal.
Tumblr media Tumblr media
https://www.gmbinder.com/share/-NgevMfTVk6eexdCWQl8
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
76 notes · View notes
homebrewhomestead · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
STATS:
STR 16
CON 12
DEX 11
INT 16
CHA 8
WIS 13
Character Synopsis: Gusui Grew up in the slums of the city, and as food was not readily available his mother often fed him softened bones from the soups she made. His love for food stems almost entirely from the lack of it in his youth, culminating in a desire to learn how to cook, this drive led him to master his own culinary arts over the years. In his youth Gusui often found himself in the house of an old blind priest that practiced masonry, while Gusui didn’t understand much of the old man’s ramblings or beliefs he knew he would get free food that he could bring back to his family after listening to him. After years of this as a token of appreciation for the time spent together the Old Man helped Gusui craft his own pot from a rare volcanic material and promised him his home for the future restaurant he’ll open up. Nowadays Gusui strives to serve his cooking to the people in his community, his family, and the old man for so long as he is able.
Tumblr media
Gusui’s Pot
Wondrous Item, Uncommon (Attunement, Spellcaster)
This magical pot is capable of keeping anything inside of it heated to perfection, while attuned to this item it functions as Cook’s Utensils and over the course of 1 hour you are able to place any mix of ingredients and water in it to create a satisfying soup or stew, nourishing up to 4 creatures for an entire day.
While attuned to the pot you gain a +1 bonus to attack and damage rolls for spells that deal fire damage, you also gain a +1 bonus to your Spell save DC overall.
Tumblr media Tumblr media
DISCLAIMER:
Feel free to use the character as a PC or NPC and the Item in your home campaigns.
This content is not for Commercial Use, in no way shape or form are you to use this outside of your own personal games, if I see this in use with a commercial product you will be flagged and legal action will be made. Please Respect mine and the artist’s wishes.
Support the Artist:
95 notes · View notes
nite0304 · 1 year
Text
Tumblr media Tumblr media Tumblr media
And today, some classic phyrexian monster: The Obliterator, the Vindicator, and of course, the Mite. Three monsters that can easily be used in any campaign with phyrexians.
I picture the party being chased by them, through heavy rain, through metallic forsts, hiding in caves. It would certainly cause tension!
Check Plane Shift: New Phyrexia on my patreon! Click here!
223 notes · View notes
rollforimagination · 5 months
Text
Magic Item
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
105 notes · View notes
dungeon-strugglers · 1 year
Text
Tumblr media
✨New item!✨ Wings of the Raven Wondrous item, legendary (requires attunement by a cleric or paladin)
This long black cloak is made from raven plumage, and is a gift from the Goddess of Death to her most devout servants.
Sentience. Wings of the Raven is a sentient lawful neutral cloak with an Intelligence of 14, a Wisdom of 16, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet, and its passive Perception is 18. The cloak communicates telepathically with its wielder and can speak, read, and understand Common, Elvish, Sylvan and Abyssal.
Personality. A fey spirit named Fin Dòmhnallan inhabits the Wings of the Raven. The cloak is protective and inquisitive. It demands that its wielder follow the Goddess of Death's will, and to always take a trinket or memento from the fallen as tribute to her.
Twilight Bond. You have a +1 bonus to AC while wearing this cloak. This bonus increases to +2 when you are in dim light or darkness. 
Death Sense. While wearing the cloak, your awareness of life and death is greatly enhanced. While you are within 30 feet of a creature that you can see, you are able to tell if it is healthy (more than half hit points), bloodied (less than half hit points), dying (zero hit points), diseased, dead, undead or neither (such as a construct). This ability cannot be deactivated while wearing this cloak, knowledge of life and death becomes your constant companion.
Corvid Comradery. While wearing this cloak you can communicate with ravens and crows, and you have advantage on Charisma checks to influence them.
Raven Form. As an action while wearing this cloak, you can use your Channel Divinity to shapechange into a giant raven. The transformation lasts until you use a bonus action to return to your normal form, or until you drop to 0 hit points or die. Your statistics are replaced with the statistics of a giant raven, but you retain your alignment, personality, languages, hit points, proficiency bonus and Constitution, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a giant raven. You can cast any spells that don’t require material components with a cost while in giant raven form. Your equipment merges into your new form and has no effect until you return to your normal form. You still benefit from the cloak’s magical properties while in giant raven form. The giant raven uses the statistics of a giant eagle, but it has darkvision out to 120 feet, resistance to necrotic damage, bludgeoning, piercing, and slashing damage from nonmagical attacks, and its natural attacks deal an extra 1d8 radiant or necrotic damage (your choice). This extra damage is increased to 2d8 against undead or creatures with less than half of their maximum hit points. If you reduce a creature to 0 hit points while in giant raven form, you can take a bonus action to move up to half your speed and make a melee attack. Additionally, necromantic magic is suppressed within 60 feet of your giant raven form. Undead creatures have disadvantage on saving throws and a creature attempting to cast a spell from the school of necromancy must succeed on a Wisdom saving throw against your spell save DC or the spell fails while within this area.
Those who have proven themselves dedicated to preserving the sanctity of mortality are blessed with dark insight and formidable might. The Goddess of Death calls upon her champion to hunt necromancers and their abhorrent, death-defying spawn. Where her gaze falls the land darkens under the wings of a thousand ravens and undead creatures cower in the unkind shadows. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
683 notes · View notes