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#but now its basically my main way of arting + i'd like to think looks a lot better than 'half-decent-ish'
stealingpotatoes · 9 months
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I’m in love with your art!!!! You’ve captured every character exactly how I see them and your style is so interesting to see!!! (Currently living for the time jump AU with Anakin and Obi-wan)
aww thank you so much omg!!!! so glad you like my style!!!!! :D also so happy at how much ppl are loving the timejump au (thank you again @jeorgiii for kofi requesting the idea!)
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bogleech · 6 months
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I completely missed that a Mortasheen book was getting kickstarted! What's the best way to get updates on that? Is there some way to sign up for a bogleech.com news letter? I don't want to miss when it comes out
Oh it was kickstarted three years ago, but with the intention of coming out in only one year. A lot of stuff happened :( It's a tabletop RPG that's actually been in development by other folks for now a grand total of I think 15 years, with me just being the art and concept side. I was never really let in on 90% of that development or what caused it to go on that long but now I have enough stuff together that I should be able to get the book out for real in 2024, with the help of the remaining gameplay dev Morgan Mullins, a huge boost of additional development help from @gutsygills, and a dozen different artists I've paid to contribute.
Having sunk so much of my life into it, I won't make it at all possible for people to miss when it comes out. It's basically the thing I have to bank on as my main career for the foreseeable future, the first book is only intended as the start of a series of expansions, it'll have its own official website and get pitched to actual gaming stores. I've been really sweating to make it look as professional-ish as possible.
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Like the core D&D books it will have to be fairly pricey, we're looking at 200-300 pages, but I'd also put out much cheaper digital versions, and maybe little skinny "monsters only" books for people who just want to look at those :)
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The stats/abilities on these pages are already a little out of date, the gameplay system had some last minute updates following a lot of backer playtesting!
I dunno how many people reading this have maybe never heard of Mortasheen yet but it's a horror-comedy flavored homage to Pokemon and Digimon set in a world sort of like ours, thousands of years from now where there's goofy monsters and mutants and biotech while humans are very rare and endangered. Actually the setting most similar to it now is Adventure Time of all things, if it had a whole lot more body horror and no magic (but lots of biotechnology indistinguishable from it). But when development of this game began, Adventure Time was just that weird short pilot Nickelodeon passed up on. Now it will be coming out after Adventure Time had a finale, sequel movies and the first season of a followup series. It has literally taken more than an entire Adventure Time to get this done :( I did not mean for an answer to an ask to go on this long but it occurs to me as important information for my followers in general!!!
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dduane · 8 months
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Re: Magic systems
kosmonaunt asked:
I have the weird hyper-fixation of wanting to know all their is about The Speech and just how everything works!! I love learning about how power systems work, and it helps since I’m trying to develop my own. I’m always stuck on soft or hard magic systems. Since I don’t know all there is to really know about my system. Do you have tips on crafting magic systems? How do you feel about someone being inspired by pieces of your system?
Inspiration is fine! What you want to make sure you do with whatever inspires you, though, is to work hard to make your own take on it different from or better than what you borrowed. Around here we refer to this as "the magpie principle:" if you're going to pick up and play with/make off with a bright and shiny idea, you need to be working to produce something even brighter and shinier as your part of the "exchange". Whether or not you succeed at this (or can succeed), either sometimes or never at all, isn't the point. The point is to always be trying.
As regards building magic systems: there were three different ones in the foreground or background of my first novel alone—all of them with features that at this end of time I can recognize as being inspired by elements of magic systems in other writers' work. But by the time I'd more fully developed them, each had become something unique. The system I'm probably better known for—the system based on the wizardly Speech and its use—sprang more or less automatically from the increasingly complex answers to the question, "What if there was a manual that could tell you the truth about/the secrets of what makes the world go?". (Because once you answer one question, another pops up. "Where did that manual come from? What're you supposed to do with it? What's wizardry for?" Etc., etc.) I've spent the last few decades, on and off, answering that question in ways that (intentionally) mirror the main characters' exploration of the art of wizardry, and what it means to engage in the business of errantry in a world that mostly thinks wizards are a fairy tale.
Before getting into describing my own approach to building a system, I needed to take a little time to look around and make sure I knew what you meant when you mentioned hard and soft magic. My best guess is that you're referring to what a lot of people are calling "Sanderson's Three Laws of Magic" (fairly enough, as Brandon calls them that himself). I had a look, and have come to the conclusion that they're more general guidelines than laws... as in each of his three essays on the subject, Brandon no sooner names his basic laws/principles than he starts punching holes through them to make room for systems that don't follow them rigidly. (And frankly I find this kind of endearing.)
With his first one, in particular, I have no quarrel at all: the concept that in one kind of magic, which for his purposes he defines as the "hard" kind, rules are extremely important. (Which is why I'm kind of horrified that he apparently got dogpiled about this take on a Worldcon panel, because to me it seems so intuitive. Some of the best fantasy storytellers I know, like this one, would agree with him.) Then later he gets on to the equally valid ideas that limitations on magic are really important, and that culturally interconnecting multiple systems is useful; and here too we're in agreement. This is reassuring to me, considering that I built my first four systems—all of which feature approaches resting on similar concepts—while Sanderson was between four and six years old. :)
People using Sanderson's Laws will look at the three systems in the Middle Kingdoms books and classify them as varying sorts of relatively hard magic, with their power rooted in two or maybe three different sources. (The blue Fire is a gift of the Divine, nearly lost since ancient times and much damaged, but now slowly being recovered: sorcery is a language-based art in which no one's terribly sure where its power comes from: and the so-called "royal magics" probably started out as a blood sorcery that over centuries was shifted toward very specific uses by the power of the demigod-descendants who employed it.)
The Young Wizards novels, though, feature an extremely hard magic deeply rooted in science and (more or less under the hood) very, very rules-intensive... while its power relies on correct use of the language used to create the Universe, and the active cooperation of the Powers still busy about that work. And this is the reason why, though people are going to naturally be curious about the Speech itself, no one's going to hear very much from me about its actual words.
This is because the Speech is canonically described as so powerful that its use is something you can feel in your body and mind (and theoretically your spirit): bone-shaking, life-changing, unmistakable. And there's no way that made-up words on the page can realistically be expected to evoke physical sensations like that in the reader... or like the sense of the universe going silent around you, leaning in to listen, as you speak your spell. The careful writer knows that it's unwise to attempt to produce responses in the reader that, when they fail, will only emphasize how that thing is not happening, and stands a good chance of shattering the illusion one’s trying to weave.
So a Speech-word gets dropped here and a phrase there, but no one's ever going to get enough of it out of me to try to build a spell. Readers are better at doing that work for themselves in their own heads, out of hints and whispers. Over ten books and their interstitial material, there are plenty of those scattered through the text: not to mention the most basic principles of wizardry, which are laid out before the end of the first chapter of the first book in the series. So I'll leave you to get on with deducing what you can from canon.
Meanwhile, if I was about to build a new system, I'd look at my main characters—in the setting of their home cultures—and ask myself for answers to these questions:
What do they want more than anything?
Why can't they have it?
What kind of power will help them get it?
When they do eventually get within reach of the power / the desired thing... what will its achievement cost them?
And will they pay the price?
...Because the payment of such prices is where you find out what your heroes are worth. (Or aren't.) The above arc succinctly describes, in broad strokes, both The Door into Fire and So You Want To Be A Wizard, and a good number of the books that follow them. (Because why abandon what works, or try to fix what's not broken?) :)
With answers to the questions above you can start feeling your way toward what you need—always looking closely at the cultures your characters spring from, and how those cultures will shape their response to the magic they seek. (Or that finds them.) Maybe it's no surprise that the preferred arc structure of a writer who was a psychiatric nurse will be deeply involved with questions of motivation: because motivation is at the heart of almost all human behavior. Find the motivation and you find the character's heart—and, often enough, what kind of magic they need to make their desire and intention overflow into triumph.
...There are quite a few "How to design your magic system" pages out there. You might glance at these to see if there's anything useful in them for you:
How To Build An Amazing Magic System For Your Fantasy Novel
How To Create A Magic System In Six Simple Steps
Building Your Magic System: A Full Recipe
How To Create A Rational Magic System
However, my favorite is the "So You Want To Write A Functional Magic System" page at TV Tropes, which is nicely arranged yet also completely nonprescriptive—a pick-'n'-mix jar of prompts, things other writers have done that've worked, and generally useful ideas. (And try not to vanish too far down the many interconnected rabbitholes...) :)
Now get out there, build the world, and make the magic(s).
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shewreckz · 3 months
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Hey your art is pretty whimsical and radical my gender non specific broseph, per chance would thou be able to enlighten us on how you draw such bodacious fine art? Like how you draw bodies and fave and what have thee. (Fr tho your art really cool and I'd like to see how you make it)
okay i have whipped up a quick little visual of my thought process while drawing!! it might not be the best cause im not the greatest at teaching but if anyones curious ^_^
first lets start with how i draw bodies
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a lot of people like to do the "skeleton" method which is where you draw lines and circles to plan out where the limbs should be. honestly i really dislike doing that because i like to always have volume and shape in mind when drawing bodies, but if it works for you thats great.
instead i separate the body into different pieces, kinda like an articulated doll. i think it helps visualize all the moving parts in a 3d space and makes posing and perspective a lot easier. i can also always add the detailed anatomy on top of this basic model like you see on the left. its always important to work from simple -> complex. drawing a pose while being too worried on anatomy will really hinder your drawing process.
to improve doing this it really just takes practice and observation. i could be here all day talking about proportions, and how many heads high a person is, and each specific muscle group, but i reccomend you go and watch videos and study professional artists on your own. as someone who has been drawing and studying these things for so long, i barely think about how many heads high a person is when im drawing a body. its kind of like learning how to play and instrument or driving a car. it becomes second nature eventually, but you have to apply those skills and work through that period of time where youre still trying to program it into your brain.
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after you get a hang of the basics you can take this basic model and draw all types of body shapes with it. i say its always important to play around with making your body types diverse. its not only fun to do but helps make all the characters you draw unique and recognizable. (dont be like vivziepop).
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dynamic posing can be the hardest thing to master for a lot of people. the best way to learn how to pose is to not think about it too much and just doing it. for example in my figure drawing class we had to sketch out gesture drawings from a picture in 15 seconds. excercises like that help a ton in making you feel more comfortable when drawing from a reference. you should definitely reference a LOT when it comes to poses, it helps build this visual database so that eventually you can get to the point where you can just draw accurate and dynamic poses from memory. after getting to this point eventually you kind of start thinking of your canvas as this tangible 3d space and considering your characters in 3d space helps make the poses feel a lot more realistic and interesting.
ok now a quick little tour into how i draw different faces yaaaayy!!!1!1!1
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main thing with my art is that i LOVEEE drawing dynamic face shapes i think its so important to avoid drawing the same slim faces over and over. shape language plays a big role into this. like for example the face on the middle is more square, the one on the left is more oval and the one on the right is more circle. shape language helps communicate so much about your character without even saying a word about them and just helps differentiate people from a glance.
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facial features also play a huge role into making your faces different. these are all drawn from the same exact face shape but look like entirely different characters by adding variety in the features. different noses, eye shapes, lips, etc. can make such a huge difference
i think before any of that its important to learn the anatomy of the face though. again im not gonna go into how many eyes wide a face it or how far the nose is from the mouth but like its always important to learn the fundamentals before stylizing stuff. again the face is a 3d space and if you dont consider your face a 3d plane the features will kind of just look like theyre floating on your characters face like soup...theres a lot of great resources and tutorials online take advantage of those!!! and reference from artists you like too it helps a ton.
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and then you mix that all together and Boom you have cool and interesting faces. you will best that same face syndrome in no time if you take my advice Trust...
anyways yeah thats the soda design philosophy hit that like button if you liked it or douse me with tomatoes and kick me off the stage if you think i give bad advice ill leave the decision up to you
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gemapples · 5 months
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im so sorry it took me so long to answer these oml but YES i'd be happy to show how i draw and color :)
— SKETCHING
please note that i almost always sketch traditionally first lol it's just a lot easier for me to determine how the drawing is placed that way, but i always go over and re-sketch it digitally
for magolor i always start with a basic egg shape (lmao) and then i add his ears. then I draw the scarf; it's easy to determine the shape and dynamicism based on where the bottoms of the ears are located
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then i usually add the cape and hood together. where and how these are placed and what these look like in general are very important because they're the main area that perspective is directed to (the ears and everything else is important too ofc!! but the hood and cape usually help demonstrate where he is looking and how he is moving the most). then i add everything else, usually his hands last!
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— LINEART
ohhhhhh god my worst enemy. Hope youre sitting down because this will be embarrassing LMAO
lineart is easily what i struggle with most and is more often than not the most time consuming and grating step for me. If i had a choice i would drop it in a heartbeat, but my style is so dependent on thick lines and shapes that it's difficult to 😭 a hole i dug myself into unfortunately ITS FINE THOUGH. ANYWAYS I'm getting sidetracked
i use my finger to draw all my digital art, which means i usually have to use a Heavy stabilizer to avoid shakiness and staggered lines. Unfortunately ibis paint's stabilizer is actually dog water and doesn't even stabilize more than half the time (in which case i have to repeat lines over. And over. And over again until i get it right) but when it does like me and works properly it's very helpful!
i always use the soft school pen bleed brush as my main tool for lineart. This brush has been my best friend for everything, i even use it for sketching idk it just really like the way it looks lol. sometimes i change the aspect if i want the lines to look more ,, chalky?? or smoother depending on the work
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i don't really use this tool much but for this specific piece, force fade was my partner in crime
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also i think i need to mention that i use so many layers for this. So many layers lol like to the point it's embarrassing. and at the end i merge most of them (except for the gear patterns, rings on his ear, and eyes + hands, which usually need to be by themselves as they're colored separately) Thank you for layers
and i end up with this!
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— COLORING && SHADING
yippee yahoo the fun part !!! the part that i love the most
at this point, if i havent already, i always create a folder for convenience in organization because this is the part that i stress the most about what details are on which layers lmao
then i add ANOTHER layer below that for the color, then i put every single color used on their own separate layer!
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now, for shading, if im working on larger pieces with more complex shading, i'll usually plan it all out. normally when just drawing magolor, i don't really need to do this anymore because i'm so used to it lol, but for funsies i did it here anyways
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then i use the bucket tool to fill them all in
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i usually have a set color palette for all the characters i draw (though the way i shade white differs. A lot between my work as you can probably tell fhdfgf). For every color, i have two specific tones that are associated with the shading. for example, indigo + violet are shaded with my blue, pink + light orange (or lighter pink depending on my mood lol) are shaded with yellow, etc.
so, i shade the other areas with the 2nd shading color
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a big tip i can give for coloring is to look at a color wheel when you draw. i know that sounds like. Such basic advice LMAO but that seriously was a huge help for me when developing my shading and something i learned while studying — if you notice, in all of the shading in my work, all of the colors used are analogous on the color wheel. note that not ALL combinations will work together like others obv !! but it's a huge step in knowing where to go with it
then i add other extra details like extra lighting, halftones (if i feel like it // if it fits the work), glow to his eyes, and color the lines and ta-da!
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another tool i use a lot especially with my more recent art are blending modes, especially multiply. i use a clipping layer to add a dark color (usually a dark blue or purple) and set it to multiply, then erase the areas that emit light
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and this is the end result! this is a very very basic demonstration of it fhdjg i was a pretty messy with the lighting and erasing in this example but you get the general idea right
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and that's how i draw :) i hope this was helpful, and thanks for asking and being so patient with the response!
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hesokuri-wars · 6 months
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I never got the chance to play this game, but it looks so fun... Why was it shut down? Also, are there any other oso-san games still available?
Well, nobody here was playing around the time of the shutdown, so we wouldn't really be experts on the situation. Either way, game staff in general don't just outright tell players the reasons for discontinuation, but I think the safe assumption would be that they simply didn't have the budget to keep it running anymore. Which... honestly, was a possibility that I had been concerned about for a while, given how much the game grew to rely on its whales. I could be way off on this, but the fact that they flat started requiring to spend money to roll for premium sets had the alarm bells going off in my head.
As for the (mobile) games still available now, there are three - Pokomatsu, Tabimatsu, and NEETPro, all of which region-locked to only Japan (assuming you don't live there, if you want to know of a way to get around this issue, follow the instructions in the FAQ under "how to install the app" - the process should be the same).
And because I have thoughts on all of them, I wrote up a brief description on each game before concluding with my personal thoughts on the current state of the Ososan Gaming Experience, but I'm not sure if anyone else really cares that much so I'm putting it under a cut lol. Links to downloading the games are included below as well for those who are curious.
Pokomatsu (Apple Link / Android Link)
I kind of talked about this one just the other day, but basically, it's the game that "replaced" Hesokuri Wars. Not only does it use a lot of Heso's assets, but the Twitter account for Hesokuri Wars and Pokomatsu is one and the same.
And... that's really it as far as similarities go. Hesokuri Wars was a tower defense game, and Pokomatsu is that one game where you aim and shoot balls at objects/people that are slowly advancing towards you and have to hit them enough times to win (idk if there's a more succinct name for this type of gameplay). Also, you can collect screenshots from the anime, movies, and Heso, either by playing/progressing or by rolling in the gacha. The basic story of the game is that the sextuplets are defending themselves from having their roles as the protagonists stolen by the other characters.
Here's a sample of some gameplay, if you're curious. Note that the voice clips are recycled directly from Heso. Also, it's incredibly noisy, so I guess that's just another similarity the two share.
Mod Ichi's Opinion: If you like this sort of game, then go ahead and give it a try, but I personally can't see myself getting too invested in it. Collecting the cards is its main selling point, but even that's not really all that given that they're just screenshots as opposed to original art. Also, I think I'm bad at it because I can't get past Stage 8. Never mind, I was playing it while I was typing this and I just beat it lol. But now I can't get past Stage 9.
Tabimatsu (Apple Link / Android Link)
AKA the other big Oso game from back in the day, although it still wasn't as big as Heso. The premise is that the sextuplets are traveling to all of the prefectures in Japan to pick up money, and the gameplay is in the form of a board game where you roll a die and move around. Much like Heso, had its fair share of original outfits and events, but it's currently in a bit of a weird place because it's been dormant for the past few years; it's still there for people to download and play, but it hasn't had a proper update since like 2020/2021 aside from the occasional maintenance. It's very clearly on its last legs, but it's still available to the public, presumably because it's not as costly to run as some other games of the past.
A sample of gameplay.
Mod Ichi's Opinion: I really enjoyed this game when it was more active! I'd like to replay it for the nostalgia, but it refuses to load properly on my phone teehee.
NEETPro (Apple Link / Android Link)
This one was released in conjunction with the first movie. It's also made by the same people who made Tabimatsu.
NEETPro is by far the simplest out of all the games, being more of a story-driven visual novel and not much else - I think this is the first and only Ososan mobile game to not have any gacha function? You play as a female showbiz manager, Totoko is your supervisor (she quit being an idol), and you're responsible for managing a sextuplet of your choice. Depending on the choices you make throughout the story, you either succeed in turning him into a movie star, or he stays a NEET.
In other words, this is the closest thing to an official Ososan otome game that exists. Like I said, this game is very much just a visual novel and not much else, so it basically was just released and not really updated since. I also found a tweet posted by the official Tabimatsu account from this September announcing the app would no longer be available on the Google Play store (though people who already had the app can still play), so like. That pretty much confirms that keeping this game up to date isn't exactly a top priority of the staff.
A sample of gameplay.
Mod Ichi's Opinion: I'm playing Ichi's route and I keep trying to brute force him into letting me become his manager and at one point he grew convinced that I was secretly an assassin plotting to kill him. Anyway, I don't think you'll have much use for this if you can't read Japanese or can't find a translation somewhere.
Overall
I feel like I've been hinting at this all throughout this post, but Ososan doesn't seem to be thriving in the mobile game sphere as of late. We used to have games like Hesokuri Wars, Damematsu, and Shimamatsu, all of which were rife with content, but all three current games I described above are fairly low-maintenance to keep running, have very sparse updates, and overall just don't seem to be here to keep your long-term interest. Maybe it's not too fair to say that about NEETPro, given the type of game it is (not to mention that it mainly served as promotional material for the movie), but like. Tabimatsu? That game used to consistently get new content, until one day, all that just stopped.
Idk I don't really have a conclusion to all of this lol this isn't meant to be some thesis or anything. It's just that when I went back to see which games were still available to the public, I immediately noticed the lack of actual content, and it's such a downgrade. It kind of bothers me as someone who not only rigorously played Heso for years, but also was super into checking out every other game the staff would drop.
🐾 Mod Ichi
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meatsex · 5 months
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No pressure nor ill will, but as someone who has had past bad experiences with vinesauce fanartists, I'd like to know if you could possibly talk about your intent when you draw vinesauce art in such niche themes, large quantities, as well as basically drawing gore of real people. I like your art in general, but with some VS art, I don't know how to feel about it, due to the lack of insight to the author's intent, so that is all I'd like to have clarified, if possible.
im going to reply to this because you asked nicely, otherwise i wouldnt and ill say why at the end
i dont know what exactly falls in "niche theme", but these are things you will find not just in my VS art but in any kind of art i do: crossovers (vocaloid songs), parodies (shared line with crossovers), violent acts put on a comedic spotlight or in the reverse case, situations that are violent in nature but presented as comedic put through a more realistically violent light (literally see gen loss vinny anvil scene)
also see: my t/rent reznor art, my t/im and e/ric art
saying "basically drawing gore of real people" is strange, while i wont deny the definiton of gore applies to something as "blood covered person", its usually a term thats always been reserved and used for way more lethal things, like dismembering and maiming. with subjects and media that doesnt have an "established limit of how much you can put someone in a violent situation", ill top it to just drawing things like what i first mentioned, how does this judgement apply to what i draw then? let's use vlinny which seems like a good example with lots of fandom history too:
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(taken from his vinesauce wiki page) "his clone flesh will dissolve", while this isnt a vinesauce licensed trademarked (tm) description of a character, but rather a fanmade one, it still applies to what makes his basis, so, therefore: drawing vlinny with melting skin is okay because this is literally something that has been established by the person who came up with it, HOWEVER, anything farther or more violent than that while could still be true to the nature of the character, is something id preferably not to draw because it would cross the boundary of what has been visibly established by the source. this would be the same as me drawing joel ripping apart a demon from doom
BUT WAIT, what about the "hereditary" drawings? ill hand you the benefit of doubt and worry for these ones, because while they are a parody of one of the main characters (dont look this up if you dont want spoilers), i cant just draw a streamer dismembered and say "well duh its okay cuz its a parody", thats not how anyone's ideals should work, but i bring up the point again of limiting myself to what i consider is fair game established by either the source or general consensus, and i have yet to see people telling me OR others leaving commentary questioning stuff like blood
the type of art i make of VS is not a specific type of art id make only of this, but rather a type of style i already do by default and just apply to the topic im fixated on at the moment, if its something that is, like i already said, considered okay to do
its obviously a very blurred line what is the "limit" and how much you can stretch it, since none of the streamers are actors in a movie full of action, or characters in a videogame put in a fantasy setting, so unless its a "character" (vlinny, genloss vinny, joel as doom) my limit will always be "just cover the guy in ketchup" because this is, to me, the okay-est limit that doesnt cross the line to "now this is just getting borderline weird", im sure for someone else the line could be the guy having a small cut in their hand, and to someone else the line could be the guy being amputated completely (if this is your line get away from me, seriously)
now, at the end, why wouldnt i have replied to this if it wasnt asked nicely? while i dont think its a bad thing to ask (i will always be very open to discussion of my art) and i dont know how long you have been here and i dont expect you to tell me, i think if you have been around long enough or did a bit of research on my socials, you can see i hate a specific type of fan of media, especially media which involves irl people, and while it isnt a catch-all to say "hey im not a weirdo!", i think it helps make clear and establish that i dont have weirdo intentions at the very least. i am sorry that you have had bad experiences with fanartists of the community in the past, i cannot say because i hadnt been there (as a fanartist at least), so i cant blame you for being wary of what you might see drawn by me, and i am glad that despite these bad experiences you could have a grounded way to ask me instead of just accusing me, so that i really appreciate. id like to think i have made my "author's intent" clear with this reply, i have tried to be as descriptive yet clear as possible, but with some people you might not be able to ever clear your mind on what their intent is, and this is just my opinion but you wont be able to go knocking on every person's door asking if they are normal or not, and id never force someone to look at my art, if they dont like it or have stopped liking it, it is absolutely okay and its their right to curate their own online experience however they like, as i have curated mine
i also feel like this is something other people might have going around in their minds, but wont ask or dont want to ask, for whatever reason, and i dont think its something id suddenly begin randomly typing about one day. especially now that id like to be less talkative in social media for personal reasons
again, i hope this is clear enough, whether you keep looking at my art or not, i again appreciate that you enjoy or enjoyed it and that you could ask this in a grounded way
(edit) something i forgot to clarify, regarding why i draw such large quantities of art: i draw very fast so i can draw a lot, and VS is my current fixation, that's about it. a lot of the art you see posted regarding that is usually warmups prior to paid or personal work
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sphxremint · 9 months
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(man this art is really old but im usin it anyway lol)
☆ Heya heya一it's me, Mint!
I'm the guy that does the funny draws (and music (and sometimes edits)).
Some of you have definitely heard that line way too many times before. Or some of you probably just know me as the Simple Yet Stupid guy. If you haven't seen me before, congratulations! You've successfully met "that guy" (me) for the first time!
This is my tumblr. I reblog stuff I think is neat and post art/music/stuff I like once every [unspecified time frame]. I dipped (sort of) from Twitter (ah, sorry一ECKS [X] as it's called now) like a year or two ago because some guy had too much fun ruining it. Now I'm here more often!
Right, this is an intro post. lemme get on that...
☆ cool things you should know
• I'm 19 (born July 4th, on MINT day. not whatever the hell independence day is. eugh)
• I'm aroace (certain of it now! we out here)
• I'm black (there's like no way to make this funnier it just is what it is)
☆ some other neat stuff
• I draw!
I'm definitely not consistent with it at all, but I'm trying, 'cause it's fun and I like doing it. I may be into a lot of medias too, but I'm mostly an oc artist, and it's a curse I will bear until the end of time
• I make music!
I'm also not very consistent with it, but I'm a bit less open about it... I do it for fun, really; though it's more of a personal thing compared to my art.
• My timezone is CST
...which is about UTC -05:00. if you need to know that. i know we all got varied timezones
• I'm very good at being inconsistent!
(such as basic punctuation and grammar. cause thats important. sometimes i'll actually use apostrophes and sometimes ill just completely forget mid-sentence. lmao)
☆ my 5 core interests
aka. The main things I like! I switch between the 5 of these on a whim. Be ready when it happens.
• Sonic The Hedgehog (he's just THAT GUY, yknow. just a guy who loves adventure. ultimate life forms and whatnot)
• Kirby (i'd forfeit everything for him. #1 blorbo living life)
• FINAL FANTASY (esPECIALLY XIII and XIV. but it's mostly XIV. two lalas ready for Dawntrail WOOO)
• Celeste (#1 game ever. i love everything about it so much, i naturally get my friends to play it. i'm also pretty good at speedrunning. smile)
• and anything osc! (though I'm mostly just in the "surface layer" of whatever the fandom is right now. bfdi, ii, boto, ppt2... funny shows go brrr)
☆ cool and awesome tags
□ #mint.txt = probably some random garbled text i spat out one night
□ #mintdraws = i sure do! and you should go look at it!
□ #mint.png = funny image included (not guaranteed)
□ #mint.mp3 = rarely use this but i still want people to know i make music
□ #mint.ask = because i get those. sometimes art, sometimes stupid funny stuff
□ #simple yet stupid = yeah its for those funny objects i talk about. i put this one here just in case
□ #mint's expoboard = i'm probably talking about one of my ocs
☆ and some extra stuff i guess
□ my sonas and stuff
if you need that
□ my carrd!
go read it cause most of my extra links (and contacts) are already there
□ my toyhou.se
Did you know I have a toyhou.se? because I never shut up about my characters, and sometimes people just need the Repository of Information. well... here it is.
Okay. I'll update this post more as time goes on, but... that's about it. That was probably like a read and a half. oops.
Remember: if you do follow me, you are (unofficially) officially consigning yourself to my presence and any stupidity and/or brainrot that follows.
...if that's cool with you. lmao =ᴗ=)b
(big shoutouts to the old pinned i had. you will forever be missed)
last updated: 01 / 15 / 2024
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lilietsblog · 2 years
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hi, i noticed you reblogged my post highlighting my tags talking about how i don't appreciate likes, specifically saying something to the affect of "artists do appreciate likes" and i'd like to clear something up, I Am An Artist, My Posts Don't Often Get Reblogged and so i'm Not Getting New Eyes On My Posts and i'm Getting Discouraged‚ like why should i post art if nobody's gonna see it?
i don't really care for likes, all a like is to me is a "hey i saw your post! not gonna say anything about it, just saw it!" and its so easy to do with double tap to like, if i could turn them off on my posts i would, i promise you that. you literally highlighted my tags and said the opposite about People Like Me, basically about Me, which is just an absurd thing to do
also, did you see what blog of mine you were reblogging from? my sideblog for reblogging things to, because my main is for my art, other things "wouldn't match that wallpaper" so i put them on a dedicated blog so i can add tags and interact more without just liking posts, because i've been on the other side of getting like 11k likes or whatever and 5k reblogs‚ meaning i got hardly any feedback and people are now seeing it through the top posts of #long furby or whatever (not to mention that 5k reblogs started with a staff member reblogging it to the radar? so like, reblogs can really do some work)
i know its a bad idea to interact with discourse, especially when its something i could just block you for, i mean i'd really rather not talk to a like truther, but i'd like to tell you these things so you get a perspective of where i was coming from with those tags‚ and so you reconsider your argument against them
i hope you have a nice day‚ feel free to not answer this ask if it doesn't match your wallpaper, please stop telling artists what they should think
here's an idea for you too, turn off double tap to like, try to only interact with posts Intentionally, treat a day like you only have 100 likes or something, make a like matter, show us artists we're wrong
First, I'm not on mobile, "double tap for like" is not a thing in the browser. And I do interact with posts intentionally - if I don't like the post I don't put "like" on it, I just like the overwhelming majority of what's on my dash and I'm always happy to see (almost) any art that people on here actually made. I like it! Quite intentionally! It all matters to me! Like if I don't have the headspace to consider the post I don't - don’t scroll further I get off tumblr and go do something else
I didn't actually see what blog of yours I was reblogging from, no, I don't normally look at those things /sideglare into the "dont reblog from terfs" discourse/
And no, likes don't just mean "I saw your post". Yes, it's easy to put them, but people still choose to. They mean "I saw your post and I am glad I did and I want to see more of these". Literally tumblr has actual algorithms that determine things based on likes - whether to show something in a tag, the "based on your likes" recommendation thing.
Also..
>I Am An Artist, My Posts Don't Often Get Reblogged and so i'm Not Getting New Eyes On My Posts and i'm Getting Discouraged‚ like why should i post art if nobody's gonna see it?
so...
>all a like is to me is a "hey i saw your post!
people. seeing your posts. which is what you're saying you want. ???
Anyway, the real reason I'm wading into this discourse is that arguments like yours ARE MAKING PEOPLE STOP LIKING ART. Engaging with it at all in any way. Instead of going "ooh I should go through this blog and like this person's art, make their day, ooh look this picture is cool enough I want to reblog it!" people just go "artists are touchy, better not go on this dude's blog at all lest I accidentally like something"
like... not just yours. You're not the only person losing out on potential reblogs here. Everyone is. This campaign is driving art appreciators away, period.
Oh, and maintaining a sideblog is not something you can expect from other people as a mandatory obligation. It's not tumblr tax to be obligated to have a sideblog. Nor to blog anything at all. "Hey, if you don't post anything people are going to think you're a bot" =/= "hey, if you don't post anything you're evil and don't belong here".
---
P.S. If I did do that? If I did limit myself to 100 likes per day for ONLY STUFF THAT REALLY MATTERS?
You would have no way of knowing that, would you? Even if the likes I gave your art were from my Precious 100 Likes Supply, you would still be upset by them?
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neitherabaron · 1 year
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You mentioned that you've finished writing Gobelins, and I'm wondering if you're gonna raise money to produce it, or do it out of your own pocket? Either way, I'm very excited to hear it, hope your op goes well!
Thanks for a great question! There's definitely gonna be an Indiegogo fundraiser at some point before I start production, but the scale of that is going to need to depend on what my life is looking like at that time. In other words, when I’m physically able to devote time to the album again, I’m going to have to assess my capacity before deciding the scope of the project.
Basically, there's an "ideal" way I'd like to make Carnaval des Gobelins, with a physical edition, cool merch for backers, guest musicians and liner art commissions. I think it's gonna be the most satisfying experience for listeners and the best move from a "growing my business" point of view - producing that kind of stuff gives me a chance to order excess merch and another little revenue stream, which would take me a little step closer to making this my main job. But, it's also a big project to manage and as much as I want to do it that way, I'm not gonna bet on being physically well enough to do that until things are clearer. I'm pretty dang ill.
Then there are other options - like limiting that stuff to a digital version for Bandcamp and streaming, plus physical CDs that are a bit more pared-down in terms of liner content. And on the other side of the spectrum, there's just producing a digital album, like I did for The Wassailant, which while still a big project would be logistically simpler and would require the least amount of funding.
I'm going to run a fundraiser no matter what the scope ends up being and the reason for that is that I'm handling the production for C des Gs alone, in my studio. I have a great set-up and good technical knowledge nowadays and can make stuff with much higher production values without the spiralling costs of studio and engineer hire. However, to get the album done, I'm going to need to treat it as a part-time job for about a year and so I'm going to have to find a way to help me through that time financially. The reason I was able to finish The Wassailant within a year was because of all the time spent at home during the pandemic! I'm not going to start production until I find a new part-time day job anyway, so I certainly won't be trying to raise the sort of money to depend on! But I probably will be earning less from a day job while I work on the album and I will need a small amount to supplement that/keep for emergencies if something goes wrong for me in that time - so that I don't have to halt production part way through.
So the low-scope, digital-only version would still be a crowd-funded affair, just a fairly low scale one. For the big one with all the cool rewards and awesome CDs and everything, I guess my other mini-worry is I don't actually know whether the funding goals I’d have to set to produce all the awesome extras are actually realistic to what people can afford. I don’t know if I could fund a project at the same level as a Mechanisms album for example, because I don’t have the same reach the band did. But we’re probably looking at something comparable, cost-wise, to The Bifrost Incident (but closer to its goal, not the final amount it was pledged) to produce the “full scope” version. Plus, the last time I ran projected costs for the project was before the cost of living crisis, so I don't know right now whether the CD/merch suppliers' costs will have increased.
I genuinely feel a ton of support and goodwill from people like you who really want to listen and I know there are plenty of you! But also I truly don't want to assume anything from you, so we'll have to see how realistic it is to make the full bells-and-whistles version, financially or in terms of my capacity, nearer the time. The way I'm feeling as I type this is that I may run the Indiegogo with a lower inital goal and just a couple of reward tiers (aiming to fund production and release the digital album and a simpler physical edition) and try to do some of the other stuff like an expanded liner or producing merch (and making merch available at discounted rates to backers who want it) as stretch goals.
Anyway, that is almost definitely a much longer answer than you were looking for, so I'll stop now. I really do appreciate the great ask; having the chance to thing about a proper answer has helped me straighten a few conflicts in my head that were causing me a little worry. Hope you have a great day!
If you've read this far, thanks! Please reblog this if this sort of thing is something you'd be interested in supporting and would like to spread the word. I don't know when I'll be ready to start a campaign, but I want more than anything to get dates for my ops, recover to the extent I can, and do it soon.
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purplekoop · 7 months
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Things I Love #2: WATCH OJAMAJO DOREMI.
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Okay so. context.
A while back, way earlier this year if memory serves correctly, my friend Dyna (y'know from the streams) found a peculiar song in the girl idol band rhythm game they like. Upon investigating, they learned that was an official cover of the theme song for a 1999 magical girl anime with a very niche cult following here in the states. They looked into it further, watched a video explaining why the show is so great, saw it for themselves, and after becoming thoroughly obsessed, convinced me somehow to watch the entire 200+ episode run with them.
And it. was.
Worth it.
I say it without an ATOM of hyperbole that this is genuinely one of the best shows I've ever seen. Like. Seriously, no bits no laughs no nothing, this silly little pastel-colored show is utterly phenomenal in more ways that I can do it justice. It's genuinely that good. It's hilarious, it's intense, and it made me cry and intensely hilarious number of times. It's legitimately a show that makes me happier to be alive when I think about it.
And one of the main cast members looks like this for the majority of the show.
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...Okay maybe it deserves a little more context.
So, okay, plot summary:
Doremi (the pink one) is a silly, short-tempered, and chronically unlucky grade schooler who kind of sucks at... most things, to be frank. And one thing she sucks at that actually bothers her is her inability to muster up the courage to one day confess to a boy she likes. Logically, the only way she'd be able to confess is if she had magic, so she's also obsessed with witches, and one day becoming a witch herself. (Good news for her incoming.)
One day, she goes to a mysterious old house, and finds an equally mysterious woman inside with a cat. Just kind of, y'know, as a hunch. She accuses the woman of being a witch, which causes her to spontaneously turn into the green creature seen above.
This is Majo Rika, a genuine article but short-tempered witch, and the cat is secretly her fairy companion Lala. When a witch's identity is found out by a human, they get cursed into being a silly little creature known as a Witch Frog, and the only way to turn back into their original form is for the human who found them out to become a witch themself, and then use their magic to turn the witch frog back to normal. This, very conveniently, means Doremi now has to become a Witch Apprentice, learn magic, pass the apprentice exams, and eventually earn the honor of becoming a full witch herself.
Along the way, some of Doremi's friends get caught up in the secret, including her childhood friend Hazuki, the soft-spoken sweetheart (and my favorite of the apprentices but quite not my favorite character outright), and the new transfer student Aiko, the cool-headed tomboy who rocks the blue. Together, they all train to be witch apprentices, learning under Majo Rika, and working at her house, which is turned into a magical crafts shop, the Maho Dou. A few more witch apprentices join them along the way, but aside from them they have to keep their witchy business a secret from everyone else.
Now that we've established the basics, I think I'll continue the tradition of posting the show's theme song in each of these. Doremi has a 4-ish season run, with each season getting its own OP in standard anime fare, but I think the first and most iconic opening, Ojamajo Carnival, should suffice:
youtube
Oh yeah, might help to explain what "Ojamajo" means. It's a pun that roughly means "bothersome witch", since "Majo" is "Witch" and "Ojama" means "bothersome" or "annoying." So the title would more directly be "Bothersome Witch Doremi" but literally everyone prefers "Ojamajo" so. yeah.
Anyways, theme song shows a lot about the show that's great.
For one is the art style, which I'd say is "pleasant" in the most intensely delightful sense of the word. The designs themselves are all nice, soft, and delightful, with hardly a sharp corner in sight and a real sense of childlike whimsy permeating through it all. The general color palette and style of the show also just has a nostalgic fuzziness, even after the show's technical quality improves over its 4 year run. And the animation I adored as soon as episode 1, with characters frequently deforming to goofy faces and round nub hands right out of Animal Crossing. Hey, I don't blame them, I wouldn't wanna draw full hands for over 200 episodes either.
Another thing is the soundtrack. I don't know what terms to describe its genre, but beyond just the bombastic opening, with its cheery violin, twangy guitar, and overall exuberant joy, the soundtrack for each episode is also full of bangers. There's upbeat jazz to stir up excitement for energetic scenes, pleasant standard background tracks, and even some unexpectedly tense tracks for some dramatic scenes. This is also a show that will make you cry, and that includes even just from the ending themes. Here's season 1's:
youtube
That plays during an episode and I become a sopping mess without fail. Gets me every time.
The other big thing is arguably the show's biggest strength: its cast. While I won't go in-depth on the main cast, both for the sake of spoilers and because people have done that better than me already, I will give the show its due respect for its more broad cast. As the intro implies, the girls' entire class are notable side characters. While a good number of episodes focus on magical trials and hijinks, the majority of the show actually has the girls encounter a problem their classmates are facing, and then secretly use magic to help solve that problem. It's a formula that not only keeps things fresh with making different side characters the spotlight of an episode, but also rewards following along as the show progresses. Even the most obscure background classmates (save for I think ONE exception) will be the focus of an episode, and remember how Doremi and the gang helped them out. You can even see characters from past episodes in almost every group shot, and get to go "oh hey it's that kid!" in a really satisfying way. It really helps add to the childhood feel of the show, since... yeah, back then, your classmates were the stars of each day's adventures, and even if you weren't close friends you still knew their names would hang out every day. The teachers are also great characters in their own rights, again hearkening back to elementary days where teachers really were there for you. The cast isn't limited to the classroom though. The girls' families often factor into their more personal episode plots as well. And the magical side of things has its own small recurring cast. Witches actually reside in, another dimension known as the Witch World, a pastel-colored world with a striking visual appeal of its own right, and is also home to a cast of additional witch characters that get introduced over the course of the show.
Of course, the only important one is the underhanded saleswitch who barges into the Maho Dou with a smile and a song:
Dela.
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Yeah no she's the best character and nothing's changing that.
Not kidding about her song by the way:
youtube
Literally every single time she appears, she sings a unique (shorter) version of this song to announce her arrival. It's fantastic.
So yeah, that's the basics of what makes this show great, but like... again, this show is insane, and there is SO much more I could say but won't, I'd rather people just experience it for themselves.
Which... brings us to how you experience this show yourself.
I should explain first that Doremi didn't take off in the west. Unlike her home country, which still has a dedicated fanbase who remembers the show fondly, English-speaking countries were stuck with...
*dramatic lightning crash*
the 4kids dub.
The dub, otherwise known as Magical DoReMi, is widely considered to be a downgrade from the original by fans. Look up the opening compared to the original and you'll see what I mean. Though the quality is one thing, the real way 4kids screwed the show over was by greatly limiting its airtime due to it being "another boring girl show", kneecapping its potential popularity severely. They only ever dubbed the first season, and the second half of that was limited to an online-only release if I remember right.
Now, while the show itself was a relatively failure over here, apparently toy sales didn't do too bad actually. And I know that specifically, because when I told my partner I was watching Doremi, they went "Wait WHAT" and proceeded to show me pictures of their childhood Doremi toys. Apparently they even came with a bonus DVD, though only for one episode. My friend Seven also had Doremi toys and a bonus DVD of that one episode too, so uh... small world, huh?
But yeah, with this in mind, it shouldn't be surprising that Doremi has such a limited english-speaking fanbase, and thus should be even less surprising that there is no official way to watch the show here. There is no newer dub of the whole show, and no official subtitles. I managed to watch the show thanks to the efforts of fanmade subs, and though there's some unfortunate dated language early on, it's otherwise an extremely commendable effort that I can't thank enough for making it possible. As for how to access this subbed version... I mean come on, if you're reading this, you're an adult on the internet, you can figure out how. I know pity for corporations is comically low on this site but if you need help feeling better about it, remember that there is no way to officially watch the show as an english speaker. If they do make official subs and stream the show somewhere, I'll let you know, but that seems extremely unlikely.
As for what you watch then, Doremi has 4 main seasons of roughly 50 episodes each, and then one weird bonus season. Each season after the first one has a subtitle: season 2 is Ojamajo Doremi Sharp, 3 is Motto, and 4 is Dokkan. There's also Naisho, a shorter set of about 17 episodes that takes place during the same time as Motto, but was made years after the main show originally ended. I watched episodes of Naisho sprinkled in with my watchthrough of Motto, but there's also merit to watching it in release order, at least the final episode. There are also two episode-length "movies" that take place about midway through a couple seasons: one for Sharp, and one for Motto. Finally, made for the 20th anniversary back in 2020, there's the feature-length film "Looking for Ojamajo Doremi", which was the final thing of the show I watched, and just finished tonight actually. It's not directly in the same "canon" as the show itself, but I highly recommend it as a great finale to a watchthrough of the show as a whole.
It's a long ride, but it's worth it. I genuinely wouldn't skip any episodes, as again, even minor characters are worth remembering for later. It's not a show with "filler", because what you're there for is a simple and relaxing slice of life style show that takes it easy to appreciate the mundane joys of just being nice and helping others. Plus, it makes the absolutely fantastic gut punch of a finale all the more worth it.
I really can't say enough about this show. It's genuinely better than I can put into words. If you have the time (and a soul) then please, PLEAAAASE consider giving it a watch, I swear it's worth it.
So that's this Things I Love. Not sure what the next one will be actually. These won't all be shows, so maybe expect a game next? Could also be a show that I'm due to finish a watch or rewatch of too, like a certain other show where a weird girl stumbles into a witch and her creature companion, and then learns to be a witch herself. We'll see though. In the meantime, uhhh... Rabbids? I think I was talking about Rabbids for some reason.
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halfusek · 1 year
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Imma be honest with you, before BATDR came out, you literally held this fandom together with bandaids and stick glue. 2019-2022 was basically the dry age of Bendy content
haha thanks i tried my best
i Do enjoy being in a fandom, i've always looked up to the danny phantom phandom a lot cause the vibes there are just fantastic, there's a lot of things going on, people have many interactions with each other, so i wanted to try to introduce that to the batim fandom and i'd like to think that i sorta did
i know that it is a popular opinion to not engage with a large portion of the fandom but instead just grab a few friends and sit in a corner with them but like
engaging with a bigger portion of the fandom every now and then can be SO fun and give people an opportunity to meet other people and idk
fandoms are communities of people just united by liking A Thing so it can be challenging to make a space for many people to get along but i dont recall any super serious only fandom related dramas in batim?? weirdos are in every fandom and you just blast their asses into oblivion with a block button
and there have been cases when i felt kinda bad for blocking someone because that meant i'd exclude them from something i wanted to think of as a fandom-wide event for everyone who would obey it's rules but that's where this outlook on curating your experience into a smaller circle is very much the way to go lol
wait what am i talking about
aha yea 2019-2022 everything fucking DIED here but i was having a blast drawing my comic and also a lot of people who were into the sides of batim i was into mainly (the human characters) stayed around more than everyone else and it was really chill, i've met a lot of people and made many friendships :)
as the fandom was getting smaller there was a noticable drop in the amount of notes batim related posts were getting which is a very big symptom of a fandom dying but i think at some point it sorta stabilized who stayed there after batdr was delayed and delayed
i reblog and tag more than an usual tumblr user (when im active cuz sometimes i can not reblog anything for months because im busy lol) and that didnt start without a reason, it sure is a habit now and i really enjoy doing it, letting people know what i think about their stuff and putting nice things on display for others to see
reblogs are not just crucial for singular artists but also for fandoms as a whole, thats how you keep that train rollin
though here is a sad thing that many many artists dont reblog a lot, or reblog to their sideblogs that arent followed by nearly as many people as their main blogs
and thats like understandable, im the weirdo who puts a whole mess of many posts on my main but i think thats also the most effective way to help other people get traction and i never see this mentioned when people complain that tumblr users dont reblog as much stuff as they like
its even kinda funny to me when people complain about their stuff not getting reblogged when they dont reblog others stuff themselves at all xD though there is a bit of cyanide in that thought heheh
on the other hand reblogging doesnt work on stuff that i could see from other people: the stuff i reblog i get from browsing the bendy and the ink machine tag sorted by new + sometimes when i bored i scroll through my dash and reblog some random things but i follow 2k people so i dont really see any individuals art specifically, just a collection of random posts that i am able to scroll through in a few minutes (and every minute theres a bunch of new posts posted/reblogged by those i follow)
and that can take a long time! if ive been busy for months then scrolling through a few months worth of stuff people around the world made for bendy is so bad even on a beefy computer that it just pushes tumblr to its limits and takes HOURS to reblog and tag for me, and then i might even hit the daily post limit and have to continue tomorrow
but i enjoy doing this, bendy is my fixation after all and i fucking love art and what people can create for this thing that i like i soooooo desire to see it all
and i try to reblog as much as possible, though i dont obviously reblog *everything* from the tag, sometimes i just give a like or i just dont like the thing cuz its not in my liking and thats it
but i did make it a thing that during ink demonth i reblog all entries for the event no matter what my opinion of them is just to give some of that Exposure TM because hey maybe some of my followers Will like it
i dont run a super duper popular blog but there is a bunch of yall there and i think me reblogging something in this fandom at least may give a litol boost to the notes on a post
and its always fun to see peoples reactions that dont expect me to reblog from them but then i do and they freak out a little, i think i love it on the same level as getting comments on my own art :) its super wholesome
man by writing this post im procrastinating on something but fdnjkfdfd
but anyway thank you!! and im glad you think so because i did try to accomplish that :D
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anomalouscorvid · 1 year
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banner from fallen london / loveliest of birds loveliest of bugs
chipper / tiercel / magnesium / crow
it/its, fae/faer, ze/hir, gmt timezone. previous pinned post was a reblog of a bat post that i think you should look at
anomalouscorvidae on artfight
fallen london players, send a calling card or other message to Chipper Crow (end-game main account, in-character as carrie) or Elphinstone (mid-game alt account, in-character as elphinstone)! can't guarantee rp responses to non-rp messages but if you send something in-character i can try 🪱
i have a neocities but i've yet to put much on there. for now look at my toyhou.se profile and my sheezy.art profile
interests include fallen london and rain world, so expect to see those. but mostly fl honestly. also, this blog is full of spoilers. i try to tag spoilers when posting in main tags, but not as much otherwise
i do not tag reblogs of bugs. if you need me to tag a certain creature of any kind in a reblog, i'd recommend just unfollowing
this blog also contains untagged body horror and drawn gore (reblogged - i tag in the case of original posts)
i try to remember to add alt text to images i post, but this blog includes undescribed reblogged images
check with me for permission before using any of my art, and same for characters - i'm fine with unexpected visual art of my ocs, but not with writing about them without permission. also, i don't care about reposts of gifs i've recorded (not drawn) of games like rw
active sideblogs include:
@miros-bird - sideblog for reblogging miros bird content. if i see miros bird content, it goes on there (basically entirely reblogs)
@lithobiusforficatus - this one is an aesthetic sideblog, for both personal projects and certain OCs (basically entirely reblogs)
further info like tags beneath cut
i have a set of tags for collecting posts about certain kinds of creatures - these are: #sighthound tag, #myriapod tag, #chiropteran tag, #pigeon tag, #hymenopteran tag, #worm tag, and also as a more general category i'll often tag animal photos and stuff as #perfect critters
i have some other tags for various purposes:
#acheiro-angelic - current main worldbuilding project. tentatively counted as urban fantasy, but also involves spec evo. mainly focuses on angels (which aren't particularly religious in origin)
but there's also #pigeon harpies - the other important part of acheiro-angelic's world... harpies are actually just giant sapient magical pigeons it's so very true
#cosmos-neathy sims shenanigans - my main sims 3 game, which includes sim versions of: the calendar council from fl, the notail o-class from the cosmosdex, the downpour slugcats from rw, some of my ocs, and a few other fictional characters
#garlic and mint (slugpups) - garlic (ID 9876) and mint (ID 7879) are two slugpups who i encountered on an expedition as rivulet in rain world. i now spawn them in at the start of almost all expeditions. they choose violence a lot, and seem to really like karma flowers
#[name] (oc) - this is my standard way of tagging OCs. if i haven't tagged a post as such, it's probably not art of an oc, please don't assume it is
#art / #digital art / #drawing / #digital drawing - these tags are probably actually too vague to get my art any reach from them, but i tag almost all my art with these, so they work for categorisation purposes
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wuntrum · 2 years
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I love your art & your style! I’m also an artist & I want to be a full time artist one day, but I'm not sure how that may look, so.. Do you do art full time? If so how does it look for you personally?
sorry if this is an intrusive question, I just want to learn more :) Thank you! have a good day!!!!
hi!! i feel like this is gonna be a long answer so i'm gonna put this under a read more haha
so being an artist full time looks different from one artist to another---there's so many different ways artists can support themselves, some methods i don't even know about! keep that in mind, as the stuff that i'm doing right now isn't the Only way to do art full time :)
right now i'm doing art full time-i'm in a weird sort of spot where i either need to just Commit and really pursue art full time, or get a job...but that latter has proven difficult with my mental health, so either i'm gonna stay full time, or get a part time job once i see a psychiatrist LOL. i'm in a very fortunate spot where my rent is cheap (for the city i live in) and my parents are able to hypothetically help me with that if i were to ever need it, so that's certainly a factor in how i went from graduating -> freelancing. (i did also work a full time job back in july/august, and that money has helped me with doing art full time too).
my main income is through commissions---i've been doing album covers mostly, but i think for the future i want to explore getting an agent and representation so i can start doing bigger jobs like book covers and that sort of thing. i don't loooooove doing commissions to be honest---i love my clients, especially the ones who i've worked with over and over again, they mean the world to me---but in terms of actual fulfillment through art, i don't feel super fulfilled doing that. so long term, i'd ideally like to not take on as much commission work, or at least only do the stuff that i'm really excited about, y'know?
along side that i have some other "passive" income (i put passive in quotes because there's obviously still work that goes into setting them up lol), mainly my inprnt shop and instagram reels. inprnt has been a HUGE lifesaver because i don't have to ship any of the prints myself, and the profit margin's a lot bigger than other print-on-demand services like redbubble (it's not perfect; you have to wait a month for transactions to clear, and there's a certain threshold you have to make before you can withdraw the money...and it takes like a full week for it to actually show up in your paypal but i digress). getting people to buy the prints is the hardest part, but if you can do that, it's great! (it took me years to get my first pay out on inprnt, but now i can do it 1-2 times a month) if you have a certain amount of followers on instagram you can get their reels bonus, where basically if you make reels they pay you for how many views it gets; it used to be Awesome but now its just okay, the amount of money vs amount of views ratio has gotten a lot worse (used to be able to make $180 for ~40k views, last month i got paid $115 for 140k).
something i used to do and plan on doing again is creating an online shop! people make merch of all types; i've personally dabbled in zines and prints, i'd love to make more stickers and apparel. now this definitely has some things you need to consider: there's a lot of cost involved in actual manufacturing, getting the stuff you need to ship orders, buying shipping labels, etc. etc....i would recommend starting small, like just selling stickers + shipping them with normal USPS stamps, to get used to the workflow of owning your own shop. but, its definitely something to consider! if you like designing for physical products and want to actually Make things and see people WIth those things, it can be a viable avenue to explore! (i definitely plan on exploring it more, to say the least).
there's also subscription services like patreon and ko-fi, which allow you to set up a membership so that people can pay you directly and support what you're doing. if you can get people to join, i think this is great! the main issue is the actual getting people to join part...and to be honest, that's something i've struggled with myself. i thiiiink i'm gonna switch from the ko-fi i have now to a patreon, just because people seem to recognize the name more. i'm also gonna assess what i'm actually offering people, i really wanna do a postcard of the month? or maybe a zine club sort of thing? i'd recommend looking at other artists' patreons and see what they're providing, to get an idea of what that can look like. ideally, i would love to just be able to support myself through patreon and make all the silly little stuff i want to...we'll see if i can make that happen!
there's also selling originals, if you work traditionally as opposed to digitally. again, this is something i wanna get more into in the future. there's challenges to this as well, just like anything, but if you prefer to make art with physical materials, then selling that original artwork can be a great revenue stream!
in terms of social media you can also explore being a youtuber or a streamer...those have a lot of moving parts, and you really need to commit in order to see success in those fields, but if you like producing/editing videos or like the performance/live community aspect of streaming, that's something to look into as well! those people make most of their money through sponsorships / things like patreon, but having that additional revenue stream of adsense or twitch subs can't hurt!
another thing to keep in mind is that this sort of stuff can vary a lot from month to month! i won't be seeing the actual pay out until november (or maybe december? honestly don't know LOL) but i'm part of the shortbox comics fair this month, so that's another source of revenue that i didn't/don't have access to beyond october! the amount of, for example, support you get for a new launched product, or how well a piece performs (which then leads to people buying prints of it), or how many people reach out to you for freelance work changes a lot from one month to the next. my biggest piece of advice if you want to pursue art full time is to have as many different sources of income as possible! that way, you can account for the inherent instability of freelancing, instead of not being able to pay your bills because no one's buying your stickers right now.
i hope this helps!!! and i hope all the financial talk wasn't too dread-inducing 😭 i'd definitely recommend asking other artists too and getting their feedback; like i said at the start, "full time artist" looks different from one artist to the next <3
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strangertheories · 2 years
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i have my own theory but basically, do you think that will could've manifested the upside down into its current appearance? like with powers
Honestly, this is one of the most likely explanations and I think this makes a lot of sense. Will being a traumatized kid under a ton of stress morphs the Upside Down into his town, freezing it at the moment he got taken. This is also why the Russians couldn't get to the Upside Down there; the Upside Down is only Hawkins. Another possible explanation is that somehow the boundaries between the two got broken and then the UD became half Hawkins half UD, although I feel as though the Will explanation makes more sense. To me, the thing about this is less the what and more the how.
So firstly, maybe Will hopped off of Vecna's powers. We're shown they have a lot in common and based off of other evidence like the static (at Mike's house) which Vecna uses to make a connection with his victims in S4. Vecna gets people's abilities when he creates this connection with them when the portal is made so maybe his connection to Will was so strong when Will came into the Upside Down without a portal, Will ended up absorbing some of his powers. He then used these powers to subconsciously transform the Upside Down into a familiar environment or on the other hand to hide from the demogorgon as it is mentioned that he is good at hiding.
The other possibility is that Will always had powers but repressed them as a child. There are a lot of parallels between him and Creel so I guess this could make sense (being called sensitive, art, etc.). Also because of the fact that Will was clearly targeted by Vecna specifically and wasn't just a random child considering all of the weird events leading up to his disappearance; the static-y TV, flashing lights at Mike's house, the fact he was stalked which the demogorgon doesn't do, how the garage door unlocked the same way Eleven later unlocked a door, the shadow not looking like a demogorgon, etc, etc. Now usually I theorise that's because Vecna sees himself in Will (a sensitive kid shunned for not conforming) and so he targets him to join him, like how he projected onto the only bullied child at the lab. But I don't think the two have to be mutually exclusive.
Originally, I was opposed to Will being especially chosen because I preferred the idea that these people weren't destined to get involved with the Upside Down but instead ended up being involved as a result of their own actions. But the show would make way more sense if Will had powers or a special link to Vecna than if he didn't. His actions still matter as well, as do the actions of the people around him, because they are making the choices because of their characters and not because of Vecna. If they choose to have a twist of "oh Vecna was actually manipulating all of them and knew Mike would find Eleven and Joyce would do what she did" I wouldn't like that, but I don't think that's inherent to Will having powers.
Personally I'm more inclined towards the first theory and I might make a follow up post about it, however I think both explanations could work. There's a lot more thoughts I have on this but I've spoken about that in the past and this post is already quite long. If anyone has follow up asks I'd love it because I have so many thoughts on this for S5 since we know it'll be a main focus. Thanks for the ask! I love theorising about the show and recently I've spoken a lot about the fandom but I would really like to theorise more because I love it a ton. Issue is, it takes lots of time and gets no clout.
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honestly that’s why i’m not super in the fandom. i’m just in the background writing my dysfunctional izzy/ed fic and trying not to be weird abt izzy but tbh idek what ppl discourse abt. the only think that appeals to me abt him is the ed stuff. like why does ed want him to stay. why does he want ed to be blackbeard. it compels me. but some fanon interpretations of izzy i’ve run into have been. odd
I went off here but drop the fic if you want I'll probably read it.
Oh baby I wish I was you. I jumped on the fandom really early on because I needed something to do to take my mind off of a recent breakup and other things that were also happening which I'm less inclined to talk about and now I'm in the fucking trenches. I'm pretty immune to a character like Izzy Hands because I personally have never been able to hide who I am and I've always been violently myself. Mad respect to the autistics who have mastered the art of masking but I could personally never figure it out. I never really spent time in the closet I just realized what I was and announced it to the world. So a character who the vibe on him is "repressed gay man who hates himself" is a character I'm sympathetic too but is not relatable to me, and a character who is constantly obsessed with projecting his idealized version of other people onto them and getting violent when they don't fit into the box he's made for them is a character I loose patience for immediately. I'm navigating a minefield of guys who want me to fit into their neat little box and get mad when I don't in my real life. It's very easy for me to be normal about him for this reason.
If I can get a little off of your og question and into the weeds for a minute (I can you are in my inbox now <3) One of the best things about this show for me personally is the morality of it. Like this show sets up a world where we're supposed to forget everything we think about right and wrong and accept a new metric for us, growth and authenticity vs stagnation and repression. It's a moral framework that really appeals to me as a trans person a gay man and a neurodivergant person who has been beaten down for who I am my entire life, and also as someone who has never really figured out hiding for my own safety no matter how much I probably need to. I really like stories that tell me "I know it's hard for you to go against the grain but actually you're doing amazing sweetheart. being yourself is based as fuck" and there are a lot of stories that pretend to have that message but none of them really feel inclusive to me except for this one. And Izzy is terrific as a main villain because he basically embodies the wrong side of OFMD's moral dynamic. He mirrors Stede in a lot of ways, but Stede is constantly learning and growing and encouraging others around him to grow and be themselves, where as Izzy stagnates and tries to drag Ed down with him. And he's got more layers than a Calico Jack or a Badminton so, as much as I, a known Calico Jack enjoyer, hate to admit it, he is the best villain in the series.
So when people look at him and say "Actually that guy is right" it just sort of takes the wind out of me almost. Because while Our Flag says "the greatest good their is is being authentic to yourself" Izzy says "Oh, you think your cute" and "Pirates my ass" and "I should have let the English kill you. This, whatever it is that you've become, is a fate worse than death." Like you're not supposed to sympathize with that mindset, even if its coming out of the mouth of a character in the fundamentally relatable position of being gay and having a big fat crush on Ed.
So yeah the fanon interpretations have been really fucking odd. (there are also the other, bigotry related aspects, which have been talked to death by me and others.) I do think a lot of it is a failure of media analysis. And because I have to explain this character so thoroughly he has become less fun to play with as a toy. I'd much rather play with Calico Jack, a character who all of my disagreements with the majority of the fandom on are pedantic or conjecture, and none are related to racism or sexism or homophobia or anything like that. Which is tragic because Ed and Izzy's weird co worker codependancy is fucking juicy, dude. Why are they like that? I hope we get some of it in season 2.
I also kind of hope that Izzy is newer. Like Taika offhandedly threw out the idea that Ed has been a pirate for 20 years in an interview and I've seen people be like "Izzy has been pining for Ed for 20 years of working under him" as if it's a fact and I think it would be very funny if it was like "Nah actually they lesbian u haul moved in together 2 years ago and they've been like this ever since. " I don't know tho there's so many possibilities.
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