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#but it's very much a character and story driven game so at the same time this is kinda the whole point
journey-to-the-attic · 5 months
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one thing i've noticed about obey me's story is that it generally delivers on big dramatic narrative moments, but often neglects the surrounding scenes and especially the fallout. there is of course, the oft-talked-about lesson 16, feat. mc's death that never gets brought up again, but then there's also s2's amnesia arc, which ends things with "mc has the ring so everything is completely fine forever"
om has a habit of doing this, where a realm-wide (or heck, universe-wide) problem is hand-waved away by the appearance of a convenient fix-it, which is usually either an object or just ~magic~ (magic as a plot device in om in general is handled poorly but that's a story for another day)
in some cases they just don't address the fallout at all. at least belphie talks about what he did in lesson 16 - but, see nb s2, wherein levi floods the entire devildom, submerging entire houses, and they don't bring it up again afterwards. as far as i remember too, belphie's mini-arc in this season wasn't really given room to breathe, either
but here's the main thing (spoilers for nb lessons 38 and 39)
i've just done these two lessons and in hindsight lucifer's mini-arc feels like a lot of missed potential
honestly they could have excluded diavolo entirely - his main purpose was to stall for time so that the brothers could show up. the moment where he kneels was cool (more on that moment later), but the way they've written him in means that the angels kinda. don't get to do anything? at all?
look - raphael has a gorgeous character moment at the end of 37 where he cries for the brothers' plight. like you don't understand this had so much potential!!! he didn't really do much in s1 (and might not have actually been himself??) so i was hoping this would be his chance to shine, but instead he's on the sidelines. simeon gets the most to do, and even then it's really not much. luke doesn't do anything, unless you count those blessings he and simeon give mc, but they don't really factor in at all??
what especially doesn't make sense about diavolo's role here is that lucifer turns on mc after they step in to protect him. this is meant to be a pay-off to diavolo's less savoury motivation for saving the brothers, revealed in his arc in nb s1, but all lucifer does is say it, get mad, then completely forgets about it once all is said and done
if that's all they were going to do with it, why bring it up at all? from a character standpoint, it makes more sense for mc to shield one of the angels - again, raphael this could've been your moment. (alternatively it could've been a call-back to the og s1 where mc shields luke in the underground tomb)
the appearance of the brothers was welcome, but at the same time i don't quite buy that they all got out of their respective predicaments completely fine. (also where did mephistopheles go??) lucifer also calms down very quickly, which is a great moment for the power of family, but at the same time i feel like he would've needed at least a few more dialogue boxes of him registering through his rage that his brothers were there. eh, this is more nitpicky than everything else
the brotherly moment was 10/10 though. love these guys <3
but i hated the final resolution so so much. sure, have god forgive him, whatever. but why would you end it all with a "papa loves you"???? if it had been raphael or simeon saying it, maybe i could get behind this as a symptom of the celestial realm's unhealthy society, but LUCIFER, whose greatest fear was revealed to be his father in s3 of the original story?
om has never made it seem like god's relationship with the angels was anything other than controlling and borderline abusive, and for some reason (if the poignant flashback is anything to go by) they've done a complete heel turn into "actually it's fine because he loves the angels". it could be read as representing how children often still cling to abusive/controlling parents, but i doubt it - especially coming from lucifer, who started a war and lost a sister in direct opposition to his father
and i get the whole deal with "lucifer was so beautiful as an angel" but it feels really disingenuous to the brothers' arc (about settling into the devildom and coming into their own as demons) to harp on about it. like, fuck that, have lucifer cast away the angel form, or at least have some pushback from him in the aftermath. have mc tell him "you're even more beautiful as a demon" or something
then in lesson 39 everything's back to normal. it's a very cute lesson and i had fun in the moment, but it feels off. there's no discussion of what happened, everyone's completely fine. there's got to be some psychological after-effects to all of that, no? for lucifer especially if not the brothers who got frozen as well???
though lucifer's dragon gift was very sweet. i can't stay mad at that old man
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eosofspades · 10 months
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okay i meant to make this post forever ago but my personal opinion on why so many people were so dissatisfied with lightfalll (disclaimer: i am not one of these people, i love lightfall SO much), is that lightfall was kind of subjected to a really aggressive marketing campaign.
like, stick with me here, i feel like almost all the lightfall release content (the trailers especially) were so focused on battling the witness, how this battle has been centuries in the making and this is the Second Collapse Finally Finding Us, only for there to be,,, no real resolution. the end was left on such a severe cliffhanger, but not only that, there was NO battle with the witness. the witness didn't even seem to be having a hard time at all with what we WERE throwing at it.
and for narrative reasons *i* am obsessed with this ending; in terms of storytelling i adore practically every creative decision that was made in lightfall, but i think the reason that so many people were so upset about it is because lightfall had such intense marketing and was rooted in the implication that this was the End of Days, only for us to get almost no closure, and instead so many more questions.
(there's also something to be said, i think, about the fact that the people who ARE most upset about this are like, the youtube gamer dudebros who's content is very very often rooted in the aggressive, violence-and-warfare, pvp-centric, no-interest-in-lore approach to destiny, and that the people i've seen primarily ENJOYING the narrative decisions (or at least being understanding about it) are the artists and writers and loremasters of the fandom, but i'm not quite sure,,, how to expand on that point.)
#like. something something yt dudebros who are like 'uhhh destiny is about violence and war and the lore is only for people who suck at pvp#and destiny is a shitty evil game i hate it sooooo much hashtag 26871435 hours recorded gameplay' asshats#being the ones complaining MOST about the narrative in. a narrative driven game. and refusing to engage with ANY lore in a LORE HEAVY GAME#vs. the community on here thats full of artists and writers and people who actually like to analyze the story and characters#and engage with the lore and have any emotional attachment at all to the characters and world and themes#being the ones who are like. appreciative of the narrative decisions made and looking forward to where the story will take us and#looking at the game with LOVE instead of hatred and malice#and even if you didn't like lightfall!!! people in the latter category are still the people who i keep seeing be like#'yeah even if i didn't personally like it i can understand the significance of this narrative decision.'#'i acknowledge that bungie put so much time and effort and passion into making this even if it wasnt satisfying to me personally.'#'i have the critical thinking skills to understand that bungie is not a sentient malicious entity trying to ruin my life; me; specifically'#like. do you get what im saying. gamer dudebros who think the world revolves around them vs the fandom members who actually understand art#bc. thats what destiny is. its art. the whole thing is a massive art project made by a group of people that are very passionate about it.#do you hear what im saying at ALL its like two separate fandoms for the same piece of media the difference is so stark#mine#destiny 2#lightfall#destiny 2 lightfall#eos destiny essays
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sleepyconfusedpotato · 7 months
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MWIII Campaign Thoughts and Reviews
(Played in the recruit difficulty because I suck at FPS games, and I want to explore and spent time in the campaign without dying too much). Leave some thoughts!
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⚠️SPOILER ALERT⚠️
So… that was devastating. 
(+) To start things off, Makarov - Boy, holy shit. Yes. YESSS. They didn’t hold back with the new Makarov. He’s a mastermind, he’s a charming fella, he’s a psychopath lol. And the fact that he smiles a lot in this campaign just adds to the creepiness. I might get some side-eye here, but this Mak can go head-to-head with the OG!Mak. He’s always onto something, he’s proven destructive, had the 141 hauling ASS to chase him.
Makarov had stolen American missiles from ULF, caused false flag missile attacks on Russian Military base, and successfully orchestrated a false airplane hijacking, all under ULF's name - everything in the span of 48 hours since he got out of prison. I saw people saying that this Makarov ain't got nothing on the OG one has to be inhaling some shit copium because this is only in one single game and he's destroying shit.
I know just one game with rushed development won’t be enough for an iconic character like him, so I’m glad they didn’t kill him.
(-) I absolutely ABHOR, DETEST, LOATH the Open Combat Missions (OCM). It is so very not Call of Duty campaignesque. it doesn’t help anything with the narrative, and if anything, it even took away the narrative for us. The former missions in former games are iconic in their own way because the mission designer put a lot of thought into how the game will be played, the situations we found ourselves in.
But OCM's, we're like... Left to our own devices without any story-driven dialogues.
I think one of the reasons why MWII was so close to everyone's heart was because of the banters between the characters, especially in Alone. Here, because it's literally our choice and our time, it left us with no actual given time to know and love the characters more than we already did. Yes we love the characters, MW19 and MWII did that for us. But in this one? They said "character development is done, mate. Now go to war.”
Then again, is OCM a product and evidence of MWIII’s rushed development? 100% yes. I don’t give a shit if they cover it with “oowh we make OCM so you can play the missions differently each time without repeating the same mission over and over again!”. Let me ask you this, Activision - Have ‘repeating the mission over and over again’ been a problem with us campaign-enjoyers? No! I played the MWII campaign like 5 times, in all difficulty (except realism I still love my life), and I enjoyed it, because the mission designers took a lot of time and thought to it instead of just creating a map, putting a bunch of loadouts scattered around the area and throw us in it. So yes, it’s clear that OCM is a product of rushed development. It sucks the life out of the campaign missions.
Some people may enjoy it, but I play the campaign exactly for the linear style missions, not DMZ style.
(+) Look, I said it before that I will go to the campaign with the lowest expectation possible. I expected Mak to be sub-par, I expected them to play safe with the characters, and BOY WAS I WRONG. Setting aside the point above where the character feels stuck on the character development (which is a huge minus btw), all the characters have time to shine in their own missions, especially Price because I feel like we play him the most. However, I do also love the fact that the girls get shit done here. Farah and Laswell did their work so beautifully and apparently it was revealed that Laswell will be a MP operator, so that’s cool. 
(+) Ghost being a menacing presence, can stood his ground. Price being level-headed though at the same time unhinged as usual. Gaz being the voice of reason throughout the entire fucking game LMAO. Soap being the brave man he is, the passion and fury is evident throughout the campaign. Farah being badass and dependable as usual. Alex being the main supportive guy to Farah (Faralex is canon at this point argue with a wall). Nikolai being our most reliable get-away guy.
And of course, Graves and Shepherd being the fucking goofy ahh duo I actually find interesting. The trial cutscene was such a goofy scene LMAO the fact that they backstabbed each other in the ass is real funny. I side with Graves though. However wrong and unhinged he may be, Graves is just a guy doing his job and did what he’s told to do.
(+) I love the fact that Mak tried to frame Urzikstan to pin the blame on them. It's exactly what the OG!Makarov did but in HD. The Passenger mission is phenomenal and more damn traumatizing if only it was a bit longer and more stretched. There are many more reference to the OG games and I absolutely love it.
Now…
Soap’s Death
Remembering all the MWII missions with Soap... It hits differently now, man. 
(-) I've read a lot of people's arguments about it that the fact that it happened is just for shock value and kind of disappointing. Because let’s be real here, Soap is an SAS who got the name Soap because of how much of a slippery bastard he is. Granted, Mak is an ex-Spetsnaz and can fight with Soap. But how he went down in a goddamn takedown without any chance of fighting is just… it’s not it.
To add to that, the reaction from the boys is just... Underwhelming? Like I get it they're battle-hardened SAS soldiers, but let them show some damn emotions for fuck’s sake. One of the main reason why the OG!Soap’s death is really painful is because of Price’s reaction to it. How he said “NO. NO NO NO SOAP!!” While he shook Soap’s lifeless body in the table. At least let Price kneel to him, straighten his body, touch his vest. Close his eyes, gather Soap’s hand and PUT HIS GUN ON his chest all the while Ghost and Gaz knelt beside them. I do love the fact that they literally went to Scotland to let go of his ashes with Ghost holding the urn though. I cried in this scene. 
And the fact that it happened with the shortest campaign out of all the reboot MW games, it just felt rushed. Yes. It’s completely rushed, there’s no doubt about it. Again, the result of rushed developments.
(+) Now, with that said, I kind of want to shed light on how Soap is literally the youngest guy in the group. He had so much to live for. He's a sunshine in the middle of this gruff emotionally hardened man. He's such a joy to be around. He's brave. He's fresh. The fact that he's got so much to live for adds to the sadness and bitterness, which I actually like.
Sometimes I do kind of like those kinds of deaths, where the character is too soon to die,  because it hit so much harder and in a different way than the OG! one. We got to see the OG!Soap went from when he was an FNG, turn to a captain, to a man of fortitude that  earned Price's honor and sacrificed himself to protect Price. We saw how he developed and changed. We saw his entire career with us throughout all the OG!MW trilogy.
Reboot!Soap's story barely even started, and the fact that he's still so young, imagining how he'd be one hell of an officer, how he'd lead his team in the future. 
OG!Soap’s death is sad because all the times and memories we’ve been through with him, but Reboot!Soap’s death is equally sad for the times we could’ve gone through with him.
I want to say this though, some people said that Soap's death is sudden, but I wouldn't agree with that. I think the telltales are all there.
In the helicopter scene after Price and Soap caught him in Verdansk, Mak literally SAID HIS FULL NAME. That is a literal pinpoint death sentence from Makarov. And how emotional Soap’s reaction is compared to the other boys when the airport blew up. The signs are literally all there! I saw it coming actually. 
So is Soap’s death rushed? Yes. Could it have been executed better? Yes. Is it for shock value? Yes. But is it as sad? Yes. Honestly, I blame the rushed development and due dates for this. Activision is a cash grabber who wanted a yearly release so they can catch more money. I fucking bet my ass that initially they didn’t want to kill Soap, but it’s like a last-minute decision to make this game actually look like it’s worth 70 dollars. 
Like by the end of the game, nothing has been accomplished. Big Bad Guy is on the loose, and we lost Soap. Yea we did stop some of Makarov's attacks, but we ended with a loss. It's a completely sad ending. I just wish we get to continue with more missions after Soap's death like in OG!MW3 though :(
WHAT'S NEXT?
Now. Shepherd is positively fucken dead. Price is now an actual criminal and a fugitive. He just killed a 4-star US Marines general in his own office. Price is entering his insane and unhinged era. I do wonder if he'll go even more unhinged than this.
The story will undoubtedly continue in the MP seasons (although probably only 2 seasons that mattered because it'll also undoubtedly be filled with skins and collabs and shit). I think it will also focus more on transitioning to the next CoD games, which will be Black Ops (It is confirmed that for the 2024 and 2025 CoD, it will be Black Ops games).
We're talking future here, so if there's going to be a CoD MWIV, It might be possible that this is the game where we'll finally defeat Makarov while the 141 copes with losing Soap. I do wonder if Price will become too unhinged and will get rid of everything on his way to kill Mak. Price's reckless acts will become too much for Gaz that it's starting to hurt other people and himself, and Gaz will do something against Price's command or wish - and Ghost will have to choose a side. Now that's the kind of drama I want to see.
What do I score this campaign, what do I score this campaign... The story is actually good, but because the development is evidently rushed, the packaging feels a bit hollow. It's a 7/10 for me!
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Wait you know what
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We get to pet a dog named Riley. 10/10, Game of The Fucking Year.
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Reboot!Logan/Hesh (?) 👀
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So there it goes! If you've read this far I love you and Activision will pay for my therapy (ʘ ͜ʖ ʘ)
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sahonithereadwolf · 1 year
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Can I tell you about the very queer game I made this Pride?
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In A World That Hates and Fears You, Living Becomes an Act of Rebellion.
Exceptionals is a game inspired by X-Men about and for the spaces and communities marginalized peoples make for themselves. Play as a Geno, one of little less than 0.5% percent of the population that has gone through a mysterious process called Claremont-Simonson mutation, as you try to navigate a world that won’t make room for you. Exceptionals is a game about what the mutant metaphor means to you and the different lenses through which we view it. Punch back and build something of worth together in this narrative tag-driven tabletop role playing game. 🧬Features Open-Ended Character Creation🧬 Mix and Match between (23) open-ended but guided protocols. Answer questions to create high concept and unique super powered characters where the only real limit is your imagination. Get invested in who you make as a whole person, and not just a set of powers. Build a Community 🧬Create a living and dynamic community space full of colorful characters. 🧬 Grow your base as an anchor for other geno and help fill it with the resources they and you need. Understand how your actions effect others and gain trust through the bonds mechanic. It’s a game where you get stronger by growing your community and heal by being part of it.
🧬Comic Book Storytelling 🧬 Play as a creative team of writers and editors working to tell the best version of the story you can over time and storyline-based experience to model changes of the status quo and creative direction. Enjoy panel based action pacing and the ability of characters of all power levels to coexist and carry the same amount of story weight.
🧬Not Pain Tourism 🧬 While Exceptionals offers a number of places to push back, we understand and recognize that the most important part of a punching bag is that you choose to hit it, even if it’s not at all. We recognize not everyone gets to set the issues that the mutant metaphor is used to talk about down when they leave the table and offer many ways to tell stories outside of a lens defined by pain. We also put an emphasis and mechanical weight on the importance of joy and celebration. 📚You can buy the Core Book here:📚 https://bramblewolfgames.itch.io/exceptionals 📚You can buy the Expansions here:📚 https://bramblewolfgames.itch.io/exceptionals-expansion-bundle 📚You can buy the bundle with everything here:📚 https://bramblewolfgames.itch.io/exceptionals-expansion-bundle I didn’t go out with the intent of making this a very queer game. Not explicitly. I started making games because  I got frustrated waiting to feel seen or acknowledged. Another game got me mad about using my peoples stories to be transphobic, to be racist, to be ableist. Nevermind my people have more than two genders traditionally and faced a genocide. That was too much for me. I said this was enough and the quite indignities I suffered to feel included wasn’t worth it. I could do better myself.  So I set out to make a superhero game. I hated just about every comic book game on the market. It never seemed to capture what I did like about big hero comics with high concept storytelling and powers and couldn’t care less on a mechanical or narrative level about who this person was outside the mask. More focused on bashing action figures together and golden age pastiche that doesn’t really reflect the decades of character and genre developments that have happened since then. I later found games that do it better, but I was dissatisfied... I chose x-men for the homies. I’ve always been an x-men fan. A lot of people my age were. My first action figure was one of rogue I got at a garage sale, where she then went on to fight many a play-dough monster. But for many of us it was the first place we were allowed to be heroes. There are no natives on the 90′s x-men team. But I had uncles and older kids all too eager to tell me about Forge and Warpath (I hate that name) and my favorite Dani Moonstar (I ain’t the biggest fan of that name either, but she’s the closest thing mainstream hero comics have to a good NDN).
After that, things just kinda flowed from there. The X-men have such a focus on community. It’s “comics greatest soap opera”. It can be messy, complicated, beautiful and life-affirming all at the same time. They take the time to play basketball, go to the mall, and have birthday parties as they grow. Two of my favorite x-men comics aren’t about fighting at all. One is framed around a sleepover some students have, and another is about a wedding and framed around everyone filming their part of the wedding tape.
So I started thinking about the communities I’ve been a part of. A big core of the game is informed by my time and the people I met in these sort of spaces. As a native, as a queer person, as a disabled person I’ve been both someone who needed them and someone who gave back.
Which suited x-men just fine. X-men has cared about that sort of thing from about X-men #3 with the first appearance of The Blob, establishing it’s tone of sympathy and mutants as a minority analog.
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I just kept going and I didn’t stop. And apparently I did a good job. Someone out there has been using my game as game-therapy and community outreach in a gender health center out in California. I got a lot of kind words for the game too (which is good, because I spent 3 years on it).
KUDOS
-As featured on; io9/Gizmodo, Kotaku, Listen to Theses Nerds, Team-Up Moves, Yes Indie'd Pod, Team-Up Moves, and The Voice of Dog -#1 Best Seller and Popular on Itch.io in both Analog & RPG Games, Sept 2021
Listen to the Team-Up Moves AP Here!: https://teamupmoves.com/runs/exceptionals "Exceptionals is a beautiful, brilliantly designed superhero RPG. It's truly a masterpiece, and if you haven't checked it out, do yourself a favor." -@PartyOfOnePod
"This thing COOKS, Sahoni doesn't just tap into the queer/minority readings of mutants, but also ties in the weirdness that really gets my mind racing when it comes to X books." -@froondingloom 
"A refreshingly different game, that strikes a good balance between unlimited player freedom and solid guiding handrails. Really gets at the full potential of what the ;mutant outcast heroes' genre should be about: found family, building communities, and lives lived to the fullest despite being lived in defiance." -@guywhowrotethis 
"The whole game oozes love for its inspiration while also going further than they dared...." -@Phoenix24Femme
"Astonishing! Uncanny! All-New! And all other X-Adjectives available. This book gets why one would want to play the Mutant Metaphor in an RPG. It cleverly weaves the power fantasy of powerful individuals with the drive to do good for one's community. It's well-researched, well-written and, well, so much fun to play! This is the superpowered game I've been wanting for a long, long time. I can't wait to tell an Exceptional story of my own!" -@Kokiteno Team-up moves even made a recommended comic reading list. It has some of the best x-men has to offer and then some. It even includes that  New Mutants comic with the sleepover. They read me for filth and I love it.
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I hope you play my game too. I hope you like it. I hope you tell queer stories and build community around you. I hope it’s messy, complicated, beautiful and life-affirming all at the same time. Thank you for reading this. Please reblog if you can as well as share it with x-men and rpg fans in your life.
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sloshr · 3 months
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After watching through Side Order... I have a Few Thoughts.
[Spoilers ahead]
My Review of the Side Order DLC - Its little more than Gameplay.
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Initial Opinion
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Overall; I like the gameplay mechanics initially, but the story absolutely feels lacking to me, imo. It feels like they were really banking on Side Order being Hard but... multiple of my friends finished it on their 2nd or 3rd run through the Spire.
That in itself isnt a problem! But... everyone felt sort of unsatisfied? There were no developments in the story, as we, Agent 8, were just assigned the task to Get to The Top of the Spire -> The Player Does That -> You beat a Boss -> Credits Roll (?)
On my watchthrough I literally said Please Say Sike 😭 because, dont take this poorly, but they were advertising Side Order as;
• Difficult (stated Multiple Times in basically every Trailer)
• Story Driven (You Uncover things as You Climb)
• Character and Lore Intensive (as shown by the trailers with all the concept art as well as promo art)
I dont feel like it was wrong to expect more based on how it was advertised.
But... if you complete the DLC in 1-2 runs, which is Very Much Possible, no buildup happens at all. The story was banking on the player struggling, and putting all the content behind repeat runs, which falls through and Doesnt really work/feel satisfying if the main goal is achieved in such a short time. I Feel like anyone who regularly plays Salmon Run will likely have a similar experience. And I feel kind of cheated? Because what we got was something that was Tell Not Show rather than the Show, Not Tell formula. And in my opinion, it really doesn't work as well at all. It puts all the major lore that the game has set up behind repetetive climbs (which never change btw, despite each climb being generated differently, its the same after a while) and you get about 1 Sentence of Exposition, with a Modlog from Marina if you are Lucky.
Side Order was (to me), after watching it all;
• Not Difficult, But Repetetive Gameplay (This easily runs people down, which would be fine if the tower had more than 1 setup or phase)
• Inital Story Setup with no complexities or stages. You climb the first Tower, Save Marina, Climb the Second Tower, Beat Order, and the credits Roll. In its most complex, you could fit what Side Order's Story is in 2-3 Sentences. Rather than Lore being revealed During the story, it feels Pushed to the Side as all of it is either in Text the player may never see (different climbs) or care to read (Marina's Mod Log)
• Use of Character Drops with no explaination / mention (The Agent 4 Boss, Anyone?) (This felt very Bait-y, with No Payoff)
Rating
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If I had to give Side Order a Rating
4/10. At Best.
I am a bit disappointed with this as I feel like I was promised more, Storywise, and honestly a bit gameplay wise. I think it fails where other DLC has succeeded Due to being Built in such a way where anything engaging is stuck behind barely changing gameplay. It is not built in a way where the experience cant fail to show you whats important to the characters and the worldbuilding. It relies too much on telling you whats happening rather than the world showing you. Its too Simple, and It Doesnt Work, personally, in a series that contains Octo Expansion.
Which is Sad to me!! It had so much wasted potential and I really hope this isn't the last we're going to see of the concept, we get to see ideas actually built into the story, and... maybe find Agent 4.
Conclusion
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Tldr; Side Order had a good concept, but failed in execution for being simple and gameplay dependent, which was ultimately disappointing due to it being advertised as something more for all involved.
It was an alright attempt. The experience will just be known to me as... well. Baby's First Rouge-like. Nothing worldbreaking.
(PS, this isnt meant to be mean spirited or overly critical, I just love the Splatoon Series so I give it Tough Love. This is just my personal view on the DLC)
Thank you for Reading! Feel free to share or add any thoughts!
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Hello Anika! I've noticed that another CN otome game "Lovebrush Chronicle" is being localized in English. What are your thoughts on the story, and is there a ML in the game similar to Victor?
I want to hear your thought because I think you have a good eye on judging a story ❤️ Sorry if this ask seems to be out of nowhere!
hello!!! thank you haha~ ಡ⁠ ͜⁠ ಡ yes, the game’s original name is 时空中的绘旅人, also known as For All Time. It’s one of the 4 big CN otoges (the other three: Light and Night, Love and Producer/ MLQC, and Tears of Themis).
idk why they had to change the name smh but then again i can see why too LOL, but if you’re gonna change the character names, change for all of them why change just two?? especially since Emerald’s name is explained precisely so aksjsjs i’m so salty rn lmao
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uh about the storyline, i had to try hard to not be lured into yet another game lmao (eyeing L&N akshdhd), so i haven’t actually played the game personally after CBT LOL nor do i keep up with its contents that much, so my knowledge regarding the story and the characters isn’t deep and is limited haha. also, since the premise begins in the AU world + with some other factors, i kinda lost my interest to even begin with LOL.
here’s a brief introduction for you though—
the game’s setting is the AU world ahah, and it also has personal routes. it has battle systems for leveling up your profile / raising cards. i heard it can be pretty grindy, but since i haven’t continued playing it, i can’t comment on that :>
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✦ The Heroine:
she is an art student / comic artist in the modern world, but one day she gets sucked into a different AU world while watching her friend’s performance. (she’s so pretty tho u.u)
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✦ Ai Yin/ Ayn:
19 years old, goes to the same school as the heroine and a pianist in the modern world. He’s a prince in the AU world, focused on his revenge.
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✦ Lu Chen/ Alkaid:
20 years old, a transfer student, the heroine’s senior in a different study (Astronomy), photographer. In the AU world, he’s a mage/ high level priest.
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✦ Lu Xia/ Rorschach (re-named as Lars for EN):
27 years old, the heir of a wealthy family, CEO, flirty af. In the AU world, he’s an aggressive and headstrong king.
(if you’re into the “CEO trope”, he could be your pick LOL. but if you’re looking for similarities that actually matter— then aside from just the CEO title and maybe that body lmfao, Victor and him share no other similarities hahaha)
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✦ Si Lan/ Clarence:
22 years old, goes to the same school as the heroine and is the student president. He is the head highest priest/ mage in the AU world.
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✦ Ye Xuan/ Emerald (re-named as Cael for EN):
An art instructor, took the heroine under his wings, gentle in nature sus lmao. In the AU world, he is the silver knight and leading the revolution.
Over all, from what I’ve seen, the story is pretty good, has the intrigue elements for sure. Also plus point, in every AU/ arch you get a common part and then you can choose your love interest to progress for the rest of the story. what it does here is that unlike Lovepro/MLQC + Light and Night main story, where the story itself is very character-driven, you need to shut your brain and consider the MC that specific love interest’s heroine for the allocated segment- or else given the extreme lengths she goes for them/ the said borderline intimacy certainly don’t cut for “just friends” tag LOL. So, if you’re someone who self-inserts (consciously or not) and perhaps is a little uncomfortable with that kind of storytelling, For All Time/ Lovebrush Chronicles is certainly one you can give a try.
For me personally, the writing pattern didn’t seem like my cup of tea + I prefer the storytelling pattern of Lovepro and L&N (singular main story + parallel dates) haha. But hey, we all have different tastes, so be sure to give it a chance if you’re interested. Who knows, you could end up with completely different viewpoints than me! (⁠*⁠´⁠∀⁠`⁠*⁠)
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painted-bees · 5 months
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Migraine addled feelings and thoughts about art and me.
My relationship with art is a little strange haha
When people ask me about...what I want to improve on, or what kind of critique or advice I am open to receiving, or anything of that sort, I don't really have an acceptable answer for them.
The simple matter of the fact is that I'm not...actively aspiring towards improving my technical skill. Being good at drawing/painting and taking the serious steps nessicary towards that end isn't really...fun for me, personally. Not as a goal, nor as an intentional part of my process.
I literally just draw for fun. My goal is to have as much fun as possible with each piece I make. If I am not having fun with a drawing, I stop drawing it. Simple as that.
I worry that this kinda chafes some people when the topic of constructive criticism, etc, is brought up. When someone asks me if I am open to critique, my "no thanks" isn't out of arrogance, but rather because critique takes time and energy, and there are artists out there who'll be thankful--rather than indifferent--towards receiving it. Very likely, the critique is a valid and very helpful observation, no denying that. But it is a bit wasted on me, I am afraid.
I approach my drawings as a hobby--like video games. That's my relationship to the craft. Some people might think I am very good at it. Others undoubtedly think I kinda suck at it, or that I could be much better if I took it as seriously as they do (or would). But that's not my goal. I just like drawing and making characters and story things, and sharing them with people who like it. I don't wanna be the best at it, I am not even very interested in striving towards my own "full potential".
I learned years ago that when art stops being fun, I stop making art. And I have learned that technical improvement comes naturally when I just draw a lot. It comes very slowly--on the scale of years--but it does come. I get bored of a technique and try on a different one, or get annoyed at a particular limitation and put the effort in to overcome or problem solve around it. But the pace is driven by personal enjoyment, not a desire for improvement nor even a fear of stagnation. So long as I am having fun, I don't care if my work stagnates. Like playing the exact same level of a game over and over again that is challenging enough to be rewarding, but doesn't exactly contribute to bettering your skill. I don't look at a piece I finished and consider the ways in which I could have done it better. Of course it could have been done better but I made it the way I did, I enjoyed it, and it's done, now. My concern is that hopefully next piece won't fight me and will be just as fun and rewarding to make.
There are people, excellent artists from both professional and hobbyist circles, who find a lot of joy and satisfaction in honing their skill and seeing the steady improvement in the work they produce. I am just not one of those people, haha.
And hopefully that's okay!
Most importantly, the nature of my leisurely enjoyment isn't a belittlement of anyone's hard work and dedication to the craft. We all make art for different reasons, towards different ends, and find joy in different ways♡
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fras-redacted-shapes · 5 months
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I finished The Final Draft - No spoiler ramblings:
Yes there are a few different things that would 100% make me want to try re-trace the game and maybe try to put the story loops in a visual chart or something.
But I'm exhausted of looking at so many details, theorizing and the like - and summer is starting to get itself felt, thanks +30°c! -, also I really feel like going back to drawing in full force.
But I just wanna say this:
It's easy to engage with this game's story and narrative in a world-building, lore-driven sense. That is, working exclusively with the text and clues given explicitly by the game, staying within universe.
However, to all my dear artists friends and followers, and all those of you that have a creative hobby or "thing":
I hope this game has to hit you hard.
Scratch is a deeply sad and miserable character. He wants attention and approval desperately, and gets violent if he doesn't get it, he will tear the world apart and change it to fit this petty need.
How many times did you feel envy or jealousy for your fellow creatives? How many times did you get angry or blame it on the algorithm?
How humiliated, sad and angry did you feel when you didn't get the the attention from that one specific person or group of people you were so absolutely sure would give you such, because this new piece you did? This new piece you tailored specifically with them in mind?
How many times did you not want to admit to yourself that you could feel and think in such a miserable way?
Yeah, same.
Oh and, did you notice that?
The Dark Place and all its loops and spirals and non linear, non-causal events? So many people trying to make sense of it, is it parallel realities, is it a literary Ouroboros, is it the substrate of the collective consciousness that permeates existence itself and collects and manifests nightmares, etc etc?
How many of your projects did you start from the very beginning, and followed in a straight line, start to end, with no interruptions, revisions or corrections?
Yeah, same.
Sometimes you change the beginning or start over because you discovered something very neat in the middle or near the end of the project. Sometimes the end does change the beginning, sometimes a detail in the middle changes both the beginning and the end. Sometimes you do an entire piece because of one single detail or story point you want to do.
Sometimes you add a whole new character or modify an existing event because you met someone or went through an event that left an impact on you.
So on and so forth.
It's not so much a matter of time, of what came before or after. It's a matter of experience and picking the ones you want to add to your present, past or future project.
And sometimes, you get trapped in your own mind feeding fears that stop you from even trying, believing you're alone in such a struggle.
But hey, it's alright to forget that every artists and creative person goes through this. Just remember you're not alone in that path.
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karniss-bg3 · 28 days
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Salute, Larian Studios
Heya folks! It’s been a while, I hope everyone is doing well. I’m breaking my hiatus to discuss the recent announcement made by Larian Studios on their steam development blog. I will add the link here for those who wish to read the blog in its entirety but be warned, there are patch seven spoilers within. I wish to focus on a particular section in the final three paragraphs of the document, which reads as follows:
“Being given the chance to develop a game set in the Dungeons & Dragons universe has been a dream come true for all of us. But as Swen recently confirmed, we won't be introducing any major new narrative content to the story of Baldur's Gate 3 or its origin characters and companions, nor will we be making expansions or Baldur’s Gate 4. As an independent studio since 1996, we value the freedom to follow our creativity wherever it leads. In this case, after six years in the Forgotten Realms and much discussion and rumination, we’ve decided to seize this opportunity to develop our own IPs. We’re currently working on two new projects and we couldn’t be more excited about what the future has in store. It’s still early days - we’ll tell you more about those later down the line. But know that even as our focus turns to these new games, the sensibilities that brought you Baldur’s Gate 3 are alive and well here at the Larian castle. We’re fueled by the very same fire in our bellies, one that drives us to create immersive experiences shaped by your choices, and we can’t wait for you to join us on this next adventure.”
I will admit, when I first read this I felt a tinge of disappointment. As someone who had a lot of hope in seeing some stories continued, Kar’niss especially, this feels like the once open door is now sealed shut permanently. To be entirely fair, I always looked at an expanded Kar’niss story with skeptical optimism; hope for the best but expect the worst. After all, Kar’niss was designed as a throw away plot device that had no real bearing on the over-all narrative. Most of what has been derived of the character is entirely fan driven and not based on anything confirmed by Larian as a whole. Furthermore, there were many fan favorites that had a larger base than our dear drider and chances are even if Larian did decide to do an expansion, Kar’niss still wouldn’t make the cut.
With that said, I respect Larian in their choice. To expand on other characters would cost a lot of money and time. To juggle that alongside making new games would be unrealistic, and I understand their point of view completely. We also don’t know what is going on behind the scenes which could’ve influenced their choices all the more. Over all this situation mirrors the old saying, “Don’t cry because it’s over, be happy that it happened.” I am happy, and grateful. Without Baldur’s Gate 3 this blog wouldn’t exist. All of the amazing interactions I’ve had over several months would’ve never occurred, nor would I have found the courage to publicly publish stories to the internet. While I don’t consider myself an awful writer, I never believed my work was good enough for those outside of my personal circle. To say that my confidence has blossomed over the last few months is an understatement, and I owe that to the fantastic support of those in the fandom as well as those close to me. From the bottom of my heart, I thank you.
With Larian closing up the BG3 shop after the next few patches the question becomes, what’s next? For me, I don’t know. Sadly I’ve been swamped lately and it’s not destined to slow down until the middle of May. By then I hope to have a sufficient breather so I can return to projects I’ve left on the back burner in the interim. The Kar’niss blog will remain in place along with all of the archived stories, theories, and miscellaneous posts that are present. I still have a few writing requests that have waited a lot longer than I anticipated, so forgive me for the delay. I may also make a new blog that is dedicated solely to writing and other fandoms of interest. When the time comes I’ll post it here and folks can follow it if they wish but I’ll understand if not. Regardless of what the future holds, I am very stoked with the experiences I’ve had within the Baldur’s Gate 3 fandom. I’m a painfully shy individual and I am not a spotlight seeker by any stretch of the imagination. This section of the internet allowed me to expand my horizons a bit proving that you can indeed teach an old writer new tricks.
I look forward to seeing what is in store for Larian Studios. So long as they stick to their passion for making good games and treating their customers like people instead of money cows to be milked, then I will support every game release that comes in the future. While I’m sad that the many questions I had about Kar’niss will go unanswered, at least the drider will live on through the stories, art and other creative works made by his fans. In that way he is eternal, as are all of the other characters we’ve grown to love over this journey.
I hope to return on a more regular basis soon. Until then drider army, take care of yourselves and thank you for your continued support.
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warcorrespondence · 16 days
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You've probably seen that post that goes around, you know the one: It's all fun and games in hbowar until you want to see two women have a conversation.
Well, @mercurygray/mercurygray set out to fix that. The Darkening Sky is full of women having conversations about real things.
fandom: band of brothers
pairing: Dick Winters/OC
mature, 220612 words
This epic asks the question: what would it be like if women went to war with Easy Company? No, but really though?
There are a lot of OCs, and a personal challenge I have with reading OCs is that I already love the canon characters. So for me, OCs have more work to do in fanfic than they do in novels, because they have to shoulder aside my blorbos. (This is me - there are a lot of OC writers and readers in this fandom and bravo to you all! I’m simply explaining a barrier I have). 
But fairly quickly, they established themselves, and over not too long a time, I grew to love them.
The main relationship is between Joan Warren, niece of General Pershing and society gal of Nixon’s ilk, and Dick Winters - she’s flirtier than he is, and more outspoken, but just as driven and in essence just as private. It takes them A WHILE to get going, because it would - these are two serious people with serious things to do, and they take love seriously too.
And all right, I’m just going to put it out there - was it a challenge, as a card-carrying winnix girlie, to hop on board that train? 
…not really? 
It helps that Nix ships it (which, like everything here, is shown and not told, and with delightful subtlety). It helps that Joan is awesome, a fully-fleshed out character with flaws and frustrations, narrative drive as well as personal drive. It helps that this is just another world where the Nix-Dick friendship didn’t develop that way, from Toccoa onward. There is no "We'll go to Chicago, I’ll take you there." It’s not what happens. 
(This fic also doesn't straightwash - there's not a ton of focus on m/m or f/f relationships, but they're there).
But Joan and Dick, much as I love to read about them, are not the only focus of the story. POV shifts all the time, sometimes to Shifty, sometimes to minor characters like Aldbourne residents or land girls, and we get an idea of what the war is like for them, as well as their perspective on Easy Company in all its camaraderie and complexity. 
It probably goes without saying that in a fandom full of heavily researched fics, Merc’s stands out as being the most meticulous. She knows her shit, and I knew that going in. But there’s a difference between throwing in facts and details for the sake of it, and doing it to further the experience of the reader. I felt like I learned things, but never like I was being taken to school - when I learned something it was because I was gaining context about a beloved character or understanding more about how the world would work for women in these circumstances. And they don't all have the same experience! Life for Lieutenant Joan Warren, reluctant media darling, is very different than it is for Sergeants Billie Mitchell or Marj Gordon (just to name a couple of my favorites).
These women never stop being women, and being treated that way, for better or worse (often worse). And there's something heartbreakingly frustrating but also beautiful about that.
Marj’s new haircut looked good on her - Doris wasn’t proud of a whole lot, these days, but any time she caught sight of Marj with her helmet off she had to smile. I did that. And she looks damn good. Marj’s honey-colored pageboy was starting to get a little long at the edges, but only enough to make Doris regret not bringing her scissors so she could do everyone else’s. Her fellow sergeant looked…free, without the hair, released from some burden of responsibility to look like she belonged somewhere else and might well be there soon. Why didn’t we do that earlier? Doris wondered to herself. It’s a war, not a beauty pageant. We’re not winning awards.  Because we’re still women, and we still want beauty. Because it’s hard to change something like that.  Because we all want to go right back to the way it was when this is over - even if we know we can’t. The way it was. The phrase made Doris want to laugh. They weren’t those women and men any more, the kids who’d arrived at Toccoa, and it was foolish to think they might be. Look at any of them, bruised and scarred - look at Marj! And even if they hadn’t changed, the people at home would have. (Look at Marj, again - and fuck Allen, while they were looking.)
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moonshynecybin · 1 month
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luca in the same age au at some point is going to get annoyed at rosquez for being on a break again and just show up to marc's house to tell him you need to take vale back he's too much to deal with while you guys are fighting
you guys (and i love you never forget this.) want luca to be the one to get them together VERY badly but im so sorry i think that man mostly just does not think about them at all. truly he is TIRED of his life revolving around his (beloved) brother and his narrative and his drama. and he loves his brother!! but luca knows hes not a GOD. hes just a DUDE. the world does not actually spin on an axis of valentino rossi. and i think luac sees yearsssssss of marc and vale hissing at each other like two extremely territorial and pissed off cats and enacting eight different psychotic horny levels of mind games in every interaction they have on and off-track and vale attempting to cast elaborate witches curses on marc and. he simply sails by comma unbothered. "what if luca trapped rosquez in a closet" FUN. but hes got his OWN SHIT GOING ON. he doesnt have the time OR the will to meddle with them playing 4-D chess whorish wargames against each other to the end goal of precisely fucking nothingggg
like in reality hes taken his own cross unto himself here entirely to ESCAPE the vale narrative. hes currently too busy toiling like telemetry sisyphus laying down testing laps on that DOGSHIT honda and flying around the world every single free weekend he has at his disposal in vain pursuit of NOT EVEN perfection BUT IMPROVEMENT! INCREMENTAL improvement!!! and he fully and of his own volition took that into his legacy. a career defining move that he KNOWS will be initially terrible and suck absolute eggs. he chooooose that bike. he said i will be a factory rider, and i will be remembered outside of my brother, even if it gets me a TERRIBLE time on a motorcycle known for HORRIFIC CONSEQUENCES. idk i think he needs to test himself ! entirely out of vale's shadow ! and i think he saw this as one of the only ways he could do it. he's a data guy. honda needs a test monkey who doesnt mind being in the PITS (a hard sell in an ego-driven profession, even for a factory seat). like he knows thats how he can sell himself. and crucially he took the shot! absolutely fascinating character detail imo... meanwhile vale is TALKING MAD TRASH on podcasts and marc is alternating being pursuant of valentino's myriad narratives concerning switching to ducati and getting his ninth and loitering outside the VR46 ranch throwing eggs at bezz and pecco while simultaneously asking major sports news outlets to let valentino know that he was the best dick he ever had. they are in god's most toxic romcom while luca is bellyflopping into an against-the-odds sports underdog story that he very well may fail catastrophically at! they simply have other priorities! luca wants nothing to do it !!!!
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S/O's Hobbies HCs
This wasn't requested, but I wrote down the first little idea and then it snowballed wildly out of my control. Have some Bay Boys and how they engage with their partner's hobbies.
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Like their namesakes suggest, these are Renaissance men, okay? They do a bit of everything (partially because they've always had a lot of time to fill), and they absolutely want to learn about whatever you do.
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Donnie is naturally curious across the board. He wants to know a bit about everything all the time- and you happen to be his favorite subject to study! Even if your hobbies aren't his thing, he absolutely wants to learn about them.
He also loves to apply his own knowledge to them! If he knows something about it that you might not, he loves to offer it up- exchange of knowledge is this guy's love language. He's careful not to sound condescending, he's just excited!
If you're into woodwork, he's over the moon- he hates doing it himself. He'd much rather weld for three days straight than have to work with wood for any significant period of time. However, he does love dropping tree facts on you ("You know, this tree is actually considered invasive in parts of Europe.").
If you're into anything with a chemistry element, like cooking or baking (or makeup or traditional art), he's all about it. He views it all from a very chemistry-heavy angle, so he adores hearing and seeing your thought process and perspective. He knows how the ingredients you're using (or were used in your supplies) work together to create the end product, but he loves to learn about how you use them.
If you're any kind of performer, he loves seeing you practice! Please show him videos of your performances, he'll love every single second. He is your biggest cheerleader. He'll notice little details in your work ("I love how you said that line! Quick and angry but still speaking so clearly- that's so impressive, love." or "Oh!! That spin! Look at you go!" or "That note was perfect, sweetheart- I could listen to this all day.") and will absolutely study up on your art of choice so that he can better appreciate what you do!
Same with sports! He loves to watch any clips you have, even if they're from your friend's shitty eight year old camera that has about 12 pixels to offer. Don would absolutely do drills with you if you asked- pitch a ball, guard a goal, swing a bat, whatever. He likes trading warm up and cool down routines, too!
You're into mechanics? Machinery? He's so excited to compare notes. You love driving- or even better, being driven? Dates on the road. All the time.
If you write, he would love to read anything you'll give him! If you write nonfiction, he loves to see your thoughts and findings and keeps a little notepad of questions and observations to talk to you about. If you're a fiction person, he loves to find your voice in the descriptions and characters! He gets absorbed in the story- right up until he sees a phrase you use a lot around him, and he has to take a second to be all smiley because he loves you before he keeps reading. Poetry? He somehow admires you even more than he already did. Will absolutely ask you if he can print a copy of one of your poems to keep by his computers- it doesn't take long at all before he could recite your work from memory.
Please tell him all about your creative choices, no matter what your hobby is. Painting? Tell him why you chose those colors, that angle, that medium. Dance? Talk about why you chose that song and did that wave with your arm. Music? Explain why you switched up the notes in that cover you did, or why you chose the chords you did in that song you wrote. Writing? He wants to hear about every single scrapped concept.
If you have a performance or a game or a display of any kind, he's absolutely either sneaking his way to watch- even if it's through a window or skylight- or hacking into whatever camera he can.
If you give him something you've made- be it a painting, something you wrote, a sculpture, a bowl, a stuffed animal, whatever- it's going where he'll see it every single day. It's his prized possession. It makes him smile even when he feels like shit.
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Leo's a big believer in the value of mindful hobbies. He uses his to relax (something that does not come naturally to him, especially these days), but also to keep his mind as sharp as his swords.
He's an even big believer in the value of you. He loves sharing his life with you, and cherishes any time you share yours with him- including your hobbies!
This acts of service bitch will do anything he can to help you out with your hobbies. If you're an artist with traditional mediums or makeup, he's offering to wash your brushes. If you paint on wood or canvas, he's happy to prep them for you. If you work with watercolor, he's emptying and refilling your paint water as often as you want. You're building something and need supplies or equipment held or moved? You mean, an excuse to show off help his partner? He's in heaven.
Any gear or equipment you use that needs to be cleaned, he's there and ready to help. However, he's careful to only help with permission- the boys all have a lot of respect for people's possessions and space. There weren't many ways to separate their things growing up, and even fewer things to separate, so (with some siblings-gonna-sib exceptions) they're all very, very good about not touching your shit. Leo specifically makes the comparison to his katana- if someone cleaned them without his permission, he'd be royally pissed. He's not about to do that to you. Just know that all you have to do is ask, and it's as good as done! (And it's done well, too. He'll pay intense attention to your instructions and follow them to the letter, taking his time and moving very carefully.)
He's a bit intense in general, actually. When you're showing him your work or your process, you have his entire focus. Nothing else matters. It's sweet, but it probably makes you trip over a few words while you're explaining.
He puts the constructive in constructive criticism. Critique is the key to improvement in his opinion, so he's definitely offering his thoughts unless you specifically ask him not to. A big part of Leonardo's life is wanting to be the best he can possibly be, and he does everything he can to help his loved ones do the same, including you! You whip up a meal? "This is delicious, baby. I think a little char would make it legitimately perfect." You're practicing choreography? "Looking good! Swing that leg just a little higher!" Writing? He's the perfect beta reader, if you really want to catch errors. He has a flawless eye for misplaced commas.
He loves anything to do with words, so if you're a writer, songwriter, poet, actor, whatever? He's delighted. He soaks up your work like a tree soaks up sunshine. Words have power, and you have power, and putting the two together means he's in awe. Will read and reread your work as many times as he can if you write. If you're a speaker- actor, spoken poet, whatever- he's front and center for every practice session you let him witness. Will take notes on his favorite moments and shower you in praise after.
He also loves music. Loves it. You play an instrument? The moment you're willing to share, he LIVES to hear you play. You sing? He's pretty sure he's actually falling more in love, and he didn't know that was possible. You're an avid listener? Please, please, please share your favorite tracks and albums and artists with him. Please have him over to your place- away from the noise of Don's work and Raph's weights and Mikey's Mikeying- and put on your favorite record and cuddle up to listen. Listening dates are one of his favorites- one of his favorite activities with one of his favorite people? Bliss. Add in some snacks and he's pretty sure it's what perfection feels like. (If you really, really want to make him happy? Listen to his music with him, too. Talk about it with him after. Tell him which songs you loved and how you noticed the beat in Song A matched the beat in Song B, and they felt like they belonged together.)
If you're an athlete, he's all about learning everything there is to know about your sport and your personal routine. He's a big fan of learning from as many different disciplines as possible, so he loves to hear about all of the little details. What stretches you do, what exercises you rely on, how you practice- all of it! He'll incorporate parts of it into his own routines if he sees benefits for his own body and abilities.
Honor Boy will also sneak his way into whatever events you have, be it a gallery or a performance or a competition. If there's a shadowy spot to hide, he's there! If not, he's finding a secluded window. Failing that, he's not above asking Don for help with cameras. (It will be on the down low, though. He doesn't need Raph and Mikey making fun of him for the next six years for being too impatient to wait for the photos and video you'll share later.)
Give him something you've made? It's getting put in the safest spot he can possibly come up with, and he looks at it every morning. It becomes a part of his routine- brush teeth, stretch, look at wonderful gift from wonderful partner and think about how lucky he is. It's instant stress relief. You cared enough about him to make something, you trusted him enough to give him the result of your time and energy. He loves it and he loves you and he loves having another reminder of you in his space.
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Mikey has the strangest, most eclectic bunch of information tucked away in his mind. He goes on YouTube journeys bouncing from one suggested video to another and has learned a little bit about all sorts of obscure topics, so there's a decent chance he'll surprise you with prior knowledge of your interests! Into history? He saw this crazy video about agriculture in India in the 1500s- he should totally pull it up for you! You're a welder? He's picked up some of the basics by hanging around Donnie, just enough to know how damn impressive your work is, and follow along with what you're saying. He knows an almost unsettling amount about the arts in general, too.
Dance, cooking, baking, music, painting, drawing, sculpting- hell, origami? He's done a little bit of all of it, and would love to learn all about your methods. He wants to see (or hear!) everything you create. He eats that shit up.
He's the loudest, happiest, most extra cheerleader you could ever possibly hope for. He will offer critique if you ask, but it's always always sandwiched by compliments- not because he wants to soften the critique, but because he genuinely thinks you're the shit. You're the next great master, his name be damned. Anything you do has notes of you in it, and he adores you more than he will ever be able to put into words (not for lack of trying), so obviously he adores your work.
You're a performer? He's the best audience ever, baby! He's fully focused on you, cheering as much as you can tolerate, straight up whooping when you do something particularly impressive. "Lookin' good, baby cakes!" and "Go off, cutiepie!" and "You're the next Shakespeare, sweets."
You make something? He's in awe. He's admiring every little aspect of it. Every stitch, stroke, flavor, whatever.
You make him something? He's is literally protecting it with his life. Anyone even looks at it wrong and he's ready to get rude. (Now, nobody's safe from him making them look at it. He shows it off every chance he gets. You're very lucky you make Mikey so happy, because otherwise Raph might start to dislike you a little for how often he has to look at it. Raph does make comments, though. "No more gifts until the holidays. I can't take any more show'n'tell sessions from this nitwit." Subtext? Mikey loves it, you make him happy, good job.)
Please let Mikey join in your hobbies. Out of all four, he's by far the most excited to get hands-on. Teach him to make your favorite recipes, teach him choreography, challenge him to matches in your sport of choice. Have painting dates. Trade mediums with him and teach him what you know- and let him teach you his! Have him help you build a table! Have jam sessions with your respective instruments! Whatever you're into, try and find a way to include him. He's gonna love you forever anyway, but that will really be the cherry on top.
Like Leo, he loves a listening date, so if you're into music please share it with him! His are much noisier, though. It's damn near a karaoke night, and he's probably dancing around like a dumbass and asking you to join him. (Please join him.)
You're performing, competing, showing off your work? He is there. He actually does not give a shit what Leo says about it, either. You'll see him, too. He'll be sure of it. He's sneaky and subtle and will be hidden from your audience, but you'll know he's there to support you, even if he has to text you a selfie from his hiding spot with a fuckton of emojis and words of encouragement.
You say you're "just" anything, and this guy is ready to go off. "Just" a beginner? Bitch, please. That's how everyone starts- and look what you're doing already! "Just" an extra? That's where movies get their depth! That's how plays feel alive! Extras give the story dimension, baby! "Just" backup vocals? First of all, you're upstaging the lead by miles in his book. Secondly, without you, none of that sweet harmonizing would be there! He's relentless and will convince you of your own amazingness or die trying.
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Raph's quality time ass is a SUCKER for learning about your hobbies. He wants to hear you talk about them for hours. He wants you to sit in his lap and show him something you made and explain every little detail. He wants to watch you practice.
He's pretty private about his hobbies beyond martial arts and lifting, so he sees you sharing yours as trusting him with part of you. It means more to him than he's ever going to say unless you express a similar opinion- he feels too corny trying to articulate it himself. He's worried you wouldn't see it as being that deep, and he'd sound cheesy. But if you say it, he's agreeing wholeheartedly.
If you really want to make him feel loved, tell him about what goes into whatever you do. What inspires you? What does it make you feel? Why do you do it? Why that specifically? How'd you start? All the fine print details that make the hobby personal to you- share them with him. He wants to know, and he knows how personal his hobbies are to him, so you sharing that information makes him feel extremely special. He loves to connect with you like that. It's doubly important if you create from emotion- Big Red has big ass emotions and channels a lot of them into things he does, so if you do the same, he feels like you're got that much more in common. Like you get him even more than he thought.
He's the most subtle and relaxed about your hobbies outwardly, but never to the point of looking disinterested. You know him well enough to know exactly what that look in his eyes means- he's invested as hell and is downright studying whatever you're doing. He reads up on your hobbies on his own time, because he doesn't want to make a fool of himself by not knowing something "obvious", and tries to subtly slip that knowledge into his questions and comments. ("Why'd you go for the ladder stitch, babe?"). It's sweet- especially because he soaks up any information you give him like a damn sponge. He remembers more than you remember even telling him.
If you're into something he has some history with- mechanics, woodwork, knitting, athletics- he's constantly absorbing your methods. If you're observant, you'll start to notice little details done the same way you'd do them. Some of it is a conscious recognition of your knowledge and competency, and some of it is his subconscious absorption of you into every possible aspect of his life. Your metaphorical fingerprints are on everything.
If you're an athlete, he wants to work out together. He'll incorporate exercises that you do into his routines just so you can do them together. He loves it- not just because you're hot, or because it's when he feels the most attractive, but because he loves what you can do. He loves seeing your body at work. There's a level of attraction there, obviously, because he finds you exceptionally hot (even if you don't feel that way about yourself!), but a lot of it is very innocent love for what your body allows you to do. He loves movement, loves working out, loves being physical, and getting to share that with you is very special to him.
Your number one supporter. I don't care what you do. He may not get it, but he'll be damned if you doubt that he loves it, loves that you do it, and supports you with every ounce of his being. Anything he can do to help you do what you love, he's doing.
He loves to hang out while you do your thing. He just likes being in your space.
And, yeah, he's gonna be there for any exhibit, competition, performance, whatever. Consequences be damned, he's going. He'll only tell you beforehand if he thinks it would help you to know, though, and he probably doubts it. If you don't tell him straight up that you wish he could be there, he probably assumes it wouldn't help. He'll tell you after, though, pulling you in with his hands on your hips and "You were amazing out there, y'know that? I'm proud of you." and squeezing you gently.
If you make him something, he's going to try and play it cool, but he's like, massively impacted by it. Externally, he's "Thanks, baby," and slipping an arm over your shoulders and pulling you close. The only indication that he's a gooey mess on the inside is the way he holds what you made (like it's made of glass, of diamonds, like it's his actual heart in his hands and one wrong move would have devastating consequences) and the way his eyes don't drift from it for long (studying it, eyes all soft and fond and in awe, a lot like how he looks at you).
He'll rearrange everything he owns to give it a place of honor. It's treated with care and respect, and he stares at it at night and when he's having a rough time and it takes the edge off. It's like micro-dosing on you, on the love and joy you bring to his life, and it makes everything significantly less shitty.
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igglemouse · 3 months
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Welcome to Iggle's next legacy attempt but this time with a different feel! If you're reading this then, hello, welcome to my blog! This post is stickied for convenience so that anyone wanting to jump in and read this legacy can start at the beginning and as your guide to all things SOOT!
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A legacy usually has rules and this one is...completely different! This is what is sometimes called a plotacy, that means the only rules are for me to make it a good story!
Despite this, this is very much driven by gameplay, at least a good chunk of it. You're not going to get posed scenes for every thing, only for moments where I feel as a storyteller they are needed.
So there's no goal to fulfil an aspiration or for a sim in generation 3 to pet all the cats (although that is a good idea!) as it really is me playing my game and creating a story for it!
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Frida Varela - Just someone chasing a future...
Gracelyn Matlock - Season of the Witch...
Zer Avoi - She might be a genius, she might insane...
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Just links to other stuff relating to my legacy!
Pillowfort - Exactly the same except sex/intimate scenes are uncensored
Masterlist - The character database!
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open-hearth-rpg · 4 months
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Don't Roll: Great RPG Mechanics #RPGMechanics Week Ten (finale)
(author circa 1990 pictured with tie)
This is maybe more a technique than a mechanic, but it represented a significant change in approach and play for me over the years. This has two components– the first is “don’t roll if it isn’t important.” I know this sounds simple, but it wasn’t always the approach in systems and play. 
Like many others, I started with D&D, but very quickly I moved into other games. A large swath of games added on to D&D/AD&D’s approach by including skill systems. They usually had the same emphasis on combat, but included mechanics for handling other kinds of tasks with a discrete roll rather than a saving throw or attribute test. So we had the chain which came out of Traveller and Basic Roleplaying which spawned my early favs like Fringeworthy, Top Secret, Champions, Rolemaster, and GURPS. 
You needed a skill to try something, with the unskilled being given arbitrary big failures by the GM when they made their attempt. Players had invested in their skill choices, spending precious points and advances, so they needed to roll those checks regardless of circumstance. So you got rolls for the dumbest, small things– with the action grinding to a halt for plot crucial roles or moving to escalating violence for other things (like a failed social roll). 
Basically if there was a task and the game had a skill related to that task, you always rolled for it. Some games, like GURPS, recognized a sliding scale of circumstance with a host of modifier tables which could be applied to tests. Usually those got forgotten in play. While we had some handwaving, we rolled a lot of tests. I saw this in my local play groups and at gaming conventions large and small. 
I don’t know which game explicitly said don’t make a test unless it matters, but it shifted our play. It moved skill tests from being gotcha moments and “roll til you die” sequences. We were young and stupid– raised by a generation of punishing GMs who delighted in catching players out when they hadn’t selected the right skill during character creation. 
F*ck the good old days of roleplaying. I wouldn’t go back to the play culture of the 80s or 90s for anything. 
In any case, over time the game advice not to roll for every damn thing took hold. Low difficulty tasks could be assumed to have been handled successfully; more room emerged for play. Of course everyone still rolled perception checks, which remained the last refuge of gotcha gamemasters. 
Which brings us to a refinement: “don’t roll if failure isn’t interesting.” At first this sounds like pretty much the same thing, but there’s an important distinction. Instead of judging whether it affects the plot or moves the story, we’re looking more seriously at the context of the action. What does a failure here look like? What would make that moment have weight and stakes? We begin to consider what kinds of pressures can be there: use of resources, race against time, alerting the opposition, starting a countdown. 
So when a GM calls for a roll, they’re implicitly saying that failure will have some consequences– things will happen. It’s pushing them to make clear to the player that there’s a potential cost. Both the GM and the player have to think about the circumstances now. Which means generally that we’re more likely to cut to the action and have dice rolling moments outside of combat actually add to the game. 
It’s a short step from that concept to Fail Forward, to Success at a Cost, and to player-driven or collaborative choices for costs. It changes the nature of the game– and I think it changes the relationship between the GM and player. That relationship might still be adversarial, but the GM has to back that up by making gotcha moments worthwhile. 
I’m not sure when and how this new play praxis developed– it probably isn’t the result of a single game. I know over time I handwaved more and more– and eventually felt justified in that when I saw it explicitly mentioned in the game rules. There’s been an invisible evolution of play culture over the decades and that’s been generally for the greater good. 
Here’s the thing: I know how stupid this sounds. I know how obvious this appears these days. I thought back to consider if this was just something in my game group at the time. But it was across the dozen different groups I played with and there at every game con I went to (Gen Con, Origins, Michicon, Griffcon, etc.). I can recall sessions where the pressure of rolls added to the tension and drama, but I remember more sessions where the constant rolling wore things down. 
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t00thpasteface · 3 months
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I forgot if I've already asked you this question, but who is your number one favorite Fictional Antagonist from Media? Rules are as follows; feel free to ignore:
If you want to choose a recurring villain like Bowser or The Joker, you have to choose a particular incarnation of this character. Like Alan Moore's Joker or Paper Mario 64's Bowser.
Specific Characters/Entities Only. You can't say, "Haunted Houses that aren't haunted by, like, a single ghost or anything in particular" like my mom wanted to. She settled firmly on "The Overlook Hotel" and she's a stronger person for it.
Villainous Duos like Boris & Natasha are accepted.
People have a hard time picking a #1, so you're allowed to list as many runner-ups as you like. Listen to your heart.
Protagonists who are their own worst enemies don't count!
Villainous characters who are protagonists in their story are very begrudgingly accepted. Whether or not George Costanza (A Villainous Protagonist) or Detective Columbo (A Heroic Antagonist) count is beyond the scope of this paper.
Thank you for your time!
hmmmm!! that's a really interesting question to chew on actually.
i'm not usually drawn to villains or villain-driven stories, outside of games that necessitate it as a gameplay mechanic or genre staple a la mario games or your standard JRPGs. and i wouldn't call a glorified game mechanic a character if they really don't do much besides throw barrels at the player to jump over. porky and giygas are exceptions but honestly not much; they aren't very complicated characters, even though they're snappily written, and most of where they shine is just the fact that they're one well-placed load-bearing piece in a larger cohesive narrative. they don't really capture my attention outside of their gameplay role.
i'm overall much more compelled by Romantic with a capital R stories about internal, oftentimes more abstracted struggles. i mean, i don't have to tell you that my favorite books EVER are "20,000 Leagues Under the Sea" and "The Great Gatsby," both of which play with deuteragonists as foils to the narrator that inevitably spiral and leave the reader with something of a thought exercise regarding the intersection of nature versus nurture, intent versus action, past versus future, et cetera. the characters themselves are symbolic of sociological concepts so much larger than themselves, and because of that, they can't truly be classified into "hero" or "villian", because the topics those books grapple with are so incredibly messy and morally-fuzzy that the characters who exemplify them must reflect that same complexity and nuance.
as soon as a story starts to veer towards "all our problems are caused by One Guy who we can remove from the equation forever," it usually loses me, or if nothing else it just makes me zone out when the villain and his evil army of doom is on screen until we're back to introspective character-building moments between the protags, deuterags, etc. i'm the boring guy who likes slow, dialogue-driven things more than flashy show tunes.
ALL THAT BEING SAID......
villains really only shine (for me) if they're funny as fuck. that's the one way they can really get my attention as a character that has, by definition, been written into a unilaterally negative role that must be booed. they get to be FUNNY! and they get to be my favorite kind of funny: insane slapstick funny. i like seeing cartoony villains get absolutely pulverized, thrown around like wet dishrags, set on fire, flung off cliffs, you name it. the zanier the better. so here's my own elite 4 in ascending order:
fourth is 2012 avengers movie Loki. very hammy, very showy, extremely puncheable face, and he takes SO much physical punishment and writhes like a worm the whole time. super fun.
third is pokemon's Archie. emerald is my favorite game but archie SHINES in alpha sapphire. he's such a huge personality and he takes hits with a smile. and then he gets a big fuzzy redemption at the end because this is a game for kids, but even that is so over-the-top cornball that i just laugh and smile the whole time instead of rolling my eyes. a good wholesome time was had by all.
second is Mr. Burns in the simpsons. let me preface this by saying i really don't watch anything after, ehhhh, i'd say season 8 or 9, because that's about where my box sets ended growing up. any episode where Mr. Burns gets some slapstick gags about his incredibly frail body that runs on pure evil is a good episode. i especially love "the springfield files," "homer the smithers," "homer at the bat," and "who shot mr burns" parts 1 and 2.
and my favorite is undoubtedly Sheldon J. Plankton. similar situation as simpsons; i don't watch anything after seasons 1-3 and the first movie. he commands every single scene he's in, which is especially impressive given that he's literally just a single tiny copepod. he's got the best villain laugh EVER. he's even a delight in the game "battle for bikini bottom"... you GOTTA check out BFBB Rehydrated if you like the spirit and snark of the early seasons. i love him in "walking small," "F.U.N.," "the algae's always greener," and of course, the movie. he's evil! he's diabolical!! he's LEMON SCENTED!!!!
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mspandorasart · 5 months
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Thoughts about Undertale Yellow
Greetings, I just returned from binging through Undertale Yellow, True Pacifist Route specifically, and am seeking a place to let out some thoughts (and steam). It's the first time I'm doing this type of "review" on my blog, but since my thoughts on it are quite strong, I thought, "hey, why the heck not"? Spoilers for the game and its ending ahead, fellas. Buckle up.
First off, let me begin by stating that, for the most part, I had a blast playing through it. The music is amazing, the boss themes real bangers, the environmental ones great as well. My favorite track was the OST that played in the Dunes: a really catchy western vibe with Flowey's theme in it as well, an earworm that filled me with Determination while running through the sandy fields. Then we have a beautiful pixel art style, gorgeous sceneries, great gameplay with challenging and fun boss fights (side note: although I couldn't fully appreciate Ceroba's fight since it had a couple pretty much unavoidable attacks. Or is it just skill issue on my part? Anyway, that part annoyed me more than it should have. Moving on, lmao.)
Furthermore, the game also has charming characters! They are the ones that kept me going and really ignited my interest. Not gonna lie, it took me until the town in the Dunes to become really invested in the game. Martlet is charming and cute, sure, but North Star and his gang, no, that guy specifically sold it for me. Charismatic, funny, very expressive sprites (well, all facial sprites are quite colorful, but it took me until North Star to appreciate/notice just how many there are for each character) and an interesting internal conflict with wanting to entertain others so they forget about the pain of being stuck underground, but at the same time being so absorbed in his persona that he temporarily acts like a douche towards his pals and forgets who he truly is. He also features my favorite joke in the game when he proudly proposes to the salesman that "he wants to buy a gun for the child". Freaking hilarious, love him, huehehue.
Story-wise, I was pleasantly surprised and taken aback by the dark twists of Ceroba and her husband Chujin. And I appreciated how the flashbacks got intigrated within her final boss fight. I don't know about you, but my biggest motivation to play RPGs are not just the gameplay, it's mainly the characters and the story. If the gameplay is amazing but the characters/plot boring, then I lose interest quickly. To me, the real rewards of a tough battle are story progression and seeing just what the characters will do next. Therefore, I greatly enjoyed the breaks between Ceroba's phases in which we saw parts of her backstory. They even made me cry!
...Although, to be honest, I don't exactly understand why we had that insight into her mind in the first place. Why did we survive so many hits to the point of 0.00001 HP? Where's that coming from all of a sudden? Why did time stop at some point like Za Warudo? Maybe that random plot armor (that happened the first time and never again) is explained in another route, but anyway, moving on-
This review-style blog entry only exists because of the True Pacifist ending. I'll be blunt, I hate it. Why?
So it ends with Clover sacrificing their soul for the monsters so they can eventually break free. Which is fine on its own. Clover is for the most part a blank slate of a character, only driven by their desire to seek the lost humans, that's basically it. Maybe it would have made a bit more sense for Clover to see an actual physical proof of their demise before they give up on them completely, but eh. I'm also wondering whether they are really okay with potentially another, possibly innocent human falling down sometime in the future only to get killed by the monsters. But oh well.
(You know, now that I think about it, I actually am a bit salty about Clover's decision to sacrifice themselves, lmao. Would've been kinda cool if it was up to the player, have another ending split.)
Anyways, the issue I'm having is how our cast of supporting characters, Martlet, North Star aka Starlo and Ceroba react to Clover's decision. They are shocked first, but... agree surprisingly quickly?? What?? Excuse me, the entire hassle we went through to get to this point was to stop Ceroba from taking Clover's soul. Now with Clover volunteering to sacrifice themselves, the gang is cool with it??
Of course they don't agree immediately, but are easily swayed within a few arguments back and forth. Man, what friends you are, guys. The reason I'm having this pet peeve in the first place is because we as the human, who has known these guys for just a day, did a lot for them, alright? They all tried to kill us at one point, but we took the beating, the hard battles, forgave them and were there for them during their internal conflicts. We were a pretty decent friend, if I may say so.
Especially with Ceroba! We did a lot to change her mind and path of self-destruction! Yet our so-called friends don't put in the same amount of effort when it comes to convincing us otherwise- or heck, use force if you must- get Clover away from there, lmao. Wouldn't it have been an interesting act of redemption on Ceroba's part, by the way, if she tried to stop us? Being touched by our mercy and refusal to give up on her, she does the same for us?
I suppose the reason I am so baffled by all this is because of Clover being a blank slate, the player character really felt like me, like I was going through the journey and not like I was controlling another character. It felt like my decision to spare them all, to talk to them and wanting to get to know them better. So the group of characters I have really grown to like giving up on me within about a minute of back-and-forth just felt... wow. Thanks, guys.
If I compare it to Undertale's True Pacifist in which every important supporting character gathers up after the confrontation with Asgore, all agreeing with the decision of me, the player, staying in the Underground with them, then oh boy, it really stings. Just would've been a cool, wholesome sign of friendship if Martlet, Starlo and Ceroba decided that "nah, even for the surface, we won't give up on Clover". By the way, in this game, we don't even really get to see why the monsters want to return to the surface so badly. They keep saying they want to, but what are the reasons exactly? More freedom, I suppose. Yet by expanding the Underground with the Dunes, the Mines, the Factory, and some of Snowdin, the Ruins and New Home, their habitat seemed so much larger than in the OG game- What I wanna say is, their desperation should've been shown way more instead of told, so the player can understand the monsters' aspiration better.
The thing is, it's a shockingly easy issue to fix if you really want "the canon ending" with Clover ending up dead and their soul taken: have Clover still have their moment of doubt and realization, remembering what the monsters told them throughout their journey. Then they go to Asgore with their gang, hoping to convince him. It doesn't work out, so Asgore starts a fight. During the battle, Clover realizes it's useless to fight back, it's better to have their soul taken for the monsters, so they allow Asgore to kill them. Their friends are not powerful enough to stop him. There ya have it.
Siiiiigh. Is it just me, being annoyed by that ending? As a whole, the finale felt a little... rushed? Was New Home always meant to be so empty? Is it to build up atmosphere? Yet there were two silly NPCs in the first screen of New Home, making me assume that maybe, there was another plan originally? (If it has been stated in a devlog or any other comment by the creators, then I apologize, I haven't read those fully.)
Anyways, if I didn't care about the game, this rant wouldn't even exist in the first place. I was really invested in the game until the ending just left me... kinda sad, not gonna lie. It will take me a while to process it all.
If you got this far, then thanks for reading. Am I the only one feeling this miffed about the ending? I might go back and edit this post if I find out there are things to be corrected. Buuuut as of now, happy holidays!
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