"Theatre critic circles are in desperate need of diverse voices, and these old white men cannot be the only arbiters of good and bad in the industry," and "it's not the feminist take you think it is to dismiss a show's negative reviews just because it's men who are raising the valid critiques you yourself see but can and will overlook because you're attached to a show you say is 'written for the girls, gays, etc." are two viewpoints that can coexist.
It might be easy to dismiss a male critic's pan of a show because it's meant for women. That's not feminism. That's gender essentialism. The show may be written for a queer female audience, but should queer women not also demand quality and cohesion in a show's book and score, or must we always be satisfied by the crumbs we are given? We should not be arguing that just because a show is geared towards a female audience, it must be above critique, or that the real and present flaws in the book and score are only important to men, and all women will like it anyway.
As a queer woman of color, had I been a critic, my review would have been mixed to negative just like all those men you dismissed because the problems do not change from a gendered perspective. The book is weak. The score disjointed. The protagonist watered-down. It's like the writers set out to say "it's a queer love story," but didn't do the work to delve any deeper, and hoped to carry the show on that alone. Queer stories deserve to be held to the same high standard as any other show, and boiling it down to "it's queer so you have to like it and critics are homophobic" is a ridiculous, immature, reductive statement.
12 notes
·
View notes
Go Rush's second arc is... really mid.
I initially lost interest in the show somewhere in this arc when I first watched it and on rewatch, yeah I can see exactly why.
Nothing about it is bad, it pretty solidly ranges from okay to good the entire time but nothing about it stands out to me as special. I think it's just... five or six episodes too long for how honestly quaint its conflict is until the very last episode.
Rovian and Yuna are decent characters in this arc (Yuna gets better later for me) and while I like Ranran a bit, she and every other new character introduced this arc feel ultimately pointless as they still haven't amounted to much and honestly just contribute to my feeling that Go Rush's cast is overbloated (a problem that's only gotten worse). Plus the other new characters are just kinda boring to me anyways.
Also I can't bring myself to think equip spells are in any way cool to save my life sorryyyyy.
So the whole arc ends up feeling like perfectly fine but bland soup that just takes too long to eat. It's not bad but feels like a minor slump in Go Rush's quality. Not the worst one, mind you, but still a step down from the season's first arc.
7 notes
·
View notes
A Note On... The Best Troubleshooting Company
Troubleshooter: Abandoned Children is a strategy RPG by Dandylion where you start a troublershooter company to take down rampant criminal organizations.
That's right, I played another strategy RPG after I did my list of them. This one is a bit more like XCOM than the others.
By all account, this game was pretty enjoyable. The characters are likeable more often than not, despite the sometimes wonky (and funny) translations. The art is great, even though I'm not a fan of the 3D portions sometimes. And the game offers a plethora of mechanics to keep you occupied.
So let's start with where I think it went sideways.
The MMO-ness of the marketplace (which you unlock partway through the game) is a bit odd. The aesthetic doesn't really fit with the rest of the game. The shop rotates every hour for some reason. And I played this game offline. It even feeds into the game's next issue...
Grinding, grinding, grinding. There's a lot of grinding in this game. Money. Equipment. Crafting materials. Skills. It's all a bit much. Luckily, I didn't need to do too much grinding. I never did a mission that didn't have the main quest or a side quest attached. Surprisingly, the game gives you just enough money, gear, and materials through regular play where you don't need to grind those.
But there were never enough skill drops. In fact, the only time I'd get a sizeable number of skill drops was during quests where the enemy is basically a small to medium army. Even wilder, those quests yielded a piece of Legendary equipment each time, which made the lack of skills feel even worse.
With that said, this game has a lot of positives.
Each mission has a rather large map. It offers players the chance to flex some strategy into their decisions. Missions end up being incredibly long, but I ultimately didn't feel like it was wasted time since I was always advancing something.
There are a ton of units to control in this game. In addition to the eventual 8-9 unit team of main characters, the game will often provide back-up units. You can automate them to save some time, but I opted for the control and additional options.
Narratively, the game takes its time developing (and uncovering) relationships between characters. I liked the pace overall, though they did keep referencing specific parts (of the main story) even when they didn't have to. Props to them for also making it a point to be able to use all the main characters during story missions, but capping it at 8 for free missions. Character development/learning to like the characters is definitely a strong point of the story.
Troubleshooter: Abandoned Children is a really awesome take on strategy RPGs, though the experience has a few hiccups that can be easily overcome.
As always,
Enjoy gaming!
3 notes
·
View notes
I think the main problem I have with the "violence" in the wsd movie is that it doesn't try to express the "brutality" of nature, it just feels like it's there to give a shock factor, it doesn't feel like something "normal and natural" it just feels grotesque, like a slasher movie.
Because look, many of us as kids have probably seen some nature documentary where animals fight, get hurt, die, etc. However (or unless you are particularly sensitive) we didn't see it as something horrible, traumatizing OH GOD THOSE POOR ANIMALS, or something like that. We see it as something normal that happens (and it IS REAL), but what about wsd.
Easy, it's TOO EXAGGERATED. These rabbits don't get hurt like normal rabbits, they don't have the same resistance that a common animal with flesh and bones should have. (I'll go into this in depth later).
And for the sample, the death of Blackavar.
In fact, I have a LOT of problems with this one specifically.
For starters, Blackavar in the book never dies, he stays until the end. And ok, it can be given as something important in the plot BUT IT DOESN'T.
It just happens, he attacks Woundwort and Woundwort kills him in the most anticlimactic way possible, then we go to the fight with Bigwig, the dog, the end.
And YA, there is no value for his death, no one mourns for him. He didn't even get to do anything important like, I don't know, give Woundwort a fight and leave him tired enough for Bigwig to have it easier, BUT IT DOESN'T HAPPEN.
The only thing this death gives us is OH SURPRISE! A pile of strawberry juice spilled everywhere and Woundwort with blood in his mouth.
It was already clear to us, that the General is someone dangerous, and the fight with Bigwig was enough to know how brutal he can be, why the fuck do you add a death?
So, now let's go to the strong point. How blood spurting is not synonymous with realism.
Ok, we're all clear by now, rabbits are not exactly the definition of peace. They also fight, get hurt and can kill each other. But wsd rabbits are over exaggerated, they DO NOT bleed and they DO NOT BOIL LIKE ANIMALS.
For starters, a very curious fact about rabbits. Their claws are actually lousy at dealing with wounds, they are hard and curved in shape, because their main use is digging. They are not designed for tearing or gripping like a cat's claws or the like.
Although they can use their paws to attack, in this case it is more of a warning blow. If a rabbit really wants to hurt it will prefer to use its teeth (that's why when we see rabbits fighting they will try to lunge at each other, as they seek to bite the opponent).
For Woundwort and Bigwig to reach that level of scratching and start bleeding, they should have been hit several times before.
A good example of this is this video of two Hares boxing, as you can see, it took a considerable amount of hits and some time for one of them to start bleeding (and it's not even dripping liters of blood, they are considerably light wounds).
Now, about the rabbit fights, it's really rare to see them get to a point of slitting throats and the like (As a fun fact, when you search for "brutal rabbit fight" the first thing you'll get is Watership Down, not even real rabbits lmao).
Although I said that their teeth are more useful than their nails when it comes to hurting, they don't reach the same level of being able to slit throats in an instant, it also takes a CONSIDERABLE amount of bites before something serious happens. This takes away even more points from Blackavar's death, Woundwort has fucking saws instead of teeth THAT'S NOT HOW RABBITS WORK, DAMN.
And again, the wounds draw blood in spurts, liters and liters, and FUCK NO. I even had to use an example of hares because I couldn't even find a video case of rabbits fighting so severely to the point of bleeding, just a lot of hair pulling and lunging.
See my point? This is NOT a "demonstration of how cruel nature is" it's just a bunch of Gore put in a moronic way to give the impression that something is "adult".
Even though I'm all for showing that in nature things aren't pretty, there's a point to showing animals getting hurt and death. To showing a bunch of blud spilling out as if the animals were fucking water balloons that just popped.
And god, Disney, the company they usually blame for showing "cute animals" knew how to show a dead animal without blood that is not scary because of the blood, it is not scary at all, it is sad also shocking, it is sad because they knew how to take advantage of the context to get the message across.
Bambi was able to be "brutal" and serious without the need to show cute little deer being slaughtered with liters of blood.
And some add for finishing. Ok, we get it, nature CAN and IT'S brutal. But the main difference is the way media tries to show this, in animal documentaries and videos it is shown in a neutral way, we know the context behind everything. And we see it as it begins and ends.
And even with all those tears and injuries, they are not intended to look like a "splatter", in fact, even the wounded animals don't bleed that much. And again, for the animals to get to this point there must have been a lot of fighting and struggling, not just one scratch that caused a crater-sized wound with a reddish waterfall.
And that's it, i'm too angry right now to organize this well. But I hope you get my point.
64 notes
·
View notes