A Note On... Making The Coziest Street
Minami Lane is a cozy management game by Doot and Blibloop! Build new shops, pet cats and make your villagers happy!
One of the few times I get a game on release without backing it! Unfortunately very short, but a worthwhile experience.
I really like everything about this game. From the music that kinda goes too hard for a cozy game, to the very soft art style, to the insanity of playing on 4x (four times) speed.
The gameplay is rather simple, but it's more of a strength than a weakness for a game of this variety. Especially if you want to relax, you don't want to be worried about money or optimizations. It's more about catering to the people on your street and making it the way you want.
Each shop has recipe options. You can make a bowl full of noodles at the ramen shop, or have no tapioca at the bubble tea shop. The customers do have a preferred combination of items and prices, so of course there's a little bit of intent behind the decisions.
Something I found really fun were naming the shops however I wanted. The karaoke bars were of course Survive and Revolve Bar, especially if they're playing Maka Bitai.
Because there's a lot of sit and watch involved with sim games, there are also a variety of small mechanics to keep you involved. The really cute one is petting the cats that show up (when you have enough beauty on your street. They give you money while also being adorable.
The more gameplay-oriented mechanic is the customer feedback, telling you how to adjust your shop's recipes for their perfect experience.
As a management sim, there are of course ways to optimize things—picking up the trash and gathering customer feedback automatically. I only ended up using the feedback upgrade because at some point, you won't be able to manually pay attention to 5+ shops at the same time.
One criticism I heard while playing the game was that it looks like a mobile game, which I can see. It's not so much a negative, rather just a style you don't normally see working well on PC games. It works alright here, though.
Personally, I think the game is too small. I wouldn't know what the devs could do to make the game longer without hurting/disrupting what they have in place (that, by the way, already works really well). The missions were enjoyable and I think more of those might be worth it.
If you love cozy games, Minami Lane is one to play with its great art style and chill gameplay!
As always,
Enjoy gaming!
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There's a bunch of adhd advice out there that's like "people with adhd tend to work better under deadlines due to the anxiety so here are ways to artificially induce a stress response in order to get you to get work done" and it's like well what if I don't want to be stressed out all the time in order to function
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Death Note AU where hbomberguy makes a five hour long video about youtuber Light Yagami that's initially completely unrelated to the murders (Light would probably plagiarize or have really unhinged right-wing political takes if he was on youtube)
but halfway through he reveals that while researching he stumbled upon evidence that Light might be behind the Kira murders, and then spends like fourty minutes explaining the concept of a shinigami, an hour explaining how he thinks Light used one to commit murders, and then another hour explaining Light's ideology and why the concept of criminals being inherently evil is flawed
He finishes the video by addressing Light directly and telling him that he (Hbomberguy) had his name legally changed before uploading the video, to something that only he knows, making it impossible for Light to kill him
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pro-AI in the sense of "they taught a bread scanning computer to recognize cancer cells" etc etc
against AI in the sense of "we stole artwork from hundreds to thousands of artists, didn't credit them and didn't financially compensate them"
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i feel like a lot of the 'i hate kids' crowd would be more tolerant if they understood that due to a kid's limited experience of the world that 4 hour flight might just be the longest they've ever had to sit still for or that trapped finger might literally be the most pain they've ever felt in their short life or they might not have ever seen a person with pink hair ever so of course they want to touch it or nobody's told them yet that they can't run around the museum and they only just learned cheetahs are the fastest animals so of course they want to put that to the test. how were they supposed to know etc etc.
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This website is elite. This website is the blueprint, it's the pinnacle. There is no website like it. I lwill never leave this website
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A Note On... Dwarven Space Miners
Deep Rock Galactic is a co-op, first-person shooting (FPS) game by Ghost Ship Games.
Now I don't normally play FPS games. I'm terrible at them. But for my friends, sure, okay. I'll play. And that's why I've played this.
This game has two main parts to it: mining and fending off endless waves of spiders. Each mission has a set goal and through the level, you mine minerals to bring back to base or call down supplies or as a goal itself. The domestic creatures don't take kindly and they attack you with intermittent waves of mostly grunts but with enough variety to keep players on their toes. Simple, yes. Execution is a little wonky sometimes.
The best feature of this whole experience is the uniqueness of each class and their importance. Because unlike many, many games whose classes may have specific upsides, these classes are very balanced in terms of usability. The scout has a grapple that allows quick traversal around the map. The engineer has platforms to reach places. The gunner has a zip line. And the driller has a freeze gun and a flamethrower. Also drills. With the multitude of movement abilities, it's super interesting to delegate certain tasks to certain classes. As a scout, I'm often mining the hard-to-reach minerals while my team is actually scouting the area, ironically.
Ultimately, Deep Rock Galactic is super enjoyable with pals, especially for the first 20-40 hours!
As always,
Enjoy Gaming! Rock and Stone!
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