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#and he's never played the dlc either
endiness · 15 days
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okay, i have gone through probably 50+ s2 interviews of hc researching this so far and i have to say that at this point i really don't see how he wasn't deliberately trying to manipulate the fanbase and the media against the writers and the show to get them onto his side. (and also, like, a very specific, extremely toxic section of the fandom at that.) (it's the sexist incel gamerbros. i'm talking about them.)
"I wanted to represent as much of a book-accurate Geralt as possible and a lot of the fans did as well, and so I campaigned really hard to make sure that he was more verbose, he sounded more intellectual, his choice of words was more thought out and that his approach to Cirilla and everyone else wasn’t antagonistic. Because it initially came across as he was just grumpy all the time with everyone and everything and I really wanted to show this three-dimensional character […] It’s gonna be tough to do the stuff which is as brilliant as Sapkowski’s writing, but it’s something I’m always gonna campaign for and it’s hopefully fit into the vision of the show."
there are so many interviews (ie virtually every interview out of 50+ with the exception of maybe, like, 3) where hc says the exact same thing about how he just cares so much about book accuracy, specifically where geralt's characterization is concerned, and that he really started to push for a more book accurate geralt in s2 and wanted him to be more verbose and intelligent and show that he isn't just a one dimensional character who just grunts and says hmm all the time like in s1 — and at no point does he ever take any responsibility for how that was due to his acting choices in the first place because he would cut his lines.
he also just straight up lies about the situation because the writers originally wrote geralt as being more verbose and book accurate in s1 but then changed the way they were writing him due to the acting choices he made. and yet he acts like that was never the case and that geralt was never originally written that way and he pushes this idea that a book accurate geralt went against lauren's vision. even though, once again, that was the original vision and it only changed due to him.
and on the extremely rare occasion (i'm talking, like, maybe 2 con panels here) that he ever takes any kind of responsibility for his role in all of that, he still waffles about and tries to present this image that he wasn't really cutting that many lines and they weren't really that important anyway and it didn't really matter:
"I didn't even cut that much. Just little bits when someone says how they feel, I thought if Geralt says nothing, and maybe the well-known grunts or hmms and sometimes the occasional f-word, people can take from that what they will."
even though that can't be true as confirmed by joey:
"Henry likes to cut his lines, 'cause he's lazy. No, he literally just likes to cut them. He likes to do more up here [frames his face with his hands] and just with face and hmms and grunts. There's a lot of hmms, and so I often have to take a lot of his lines and turn it into a lot of my stuff so that the plot happens."
and even hc himself confirms this and what joey said in a s1 interview:
"All the grunts, I either added or I didn't say anything and just grunted instead. It was often up to the other actors to go, 'I think he's not gonna say anything now.'"
i also have to point out that hc directly links his push for a more book accurate geralt to reading comments on reddit as i think that's very relevant to what section of the fandom exactly that he's pandering to and why he's been so vocal about it while lying about the role he played in everything and what actually happened:
"I’m on all the Reddit forums. I’m reading all the reviews. I’m literally trying to get everyone’s information. Some of it is not useful, and other criticisms are incredibly useful. I take it all in, and I look forward to bringing it even closer and closer to Sapkowski’s writing. I think any of those criticisms, they often lie in things like I was saying—we don’t have the advantage of a long involved conversation or dialogue with Geralt, so they are criticisms which I think I was prepared for. So for me, it’s about seeing that, understanding it, and working out how I can do my job better within the framework provided, [how to] appease and make those people feel comfortable that I do actually understand this character—and love this character just as much as they do."
"As a source for information, it's really helpful for me to see what everyone's saying, what everyone's thinking, and to see how much my thinking falls in line with whichever side of that spectrum it is and whether I'm doing the wrong thing, for example, by campaigning hard for the book Geralt to exist or whether I'm doing the right thing."
and just another important thing to point out imo: virtually the only times hc ever takes any responsibility in any capacity whatsoever for his own role in the show not adhering to the books (which even then he barely does and it's still always with a lot of excuses), it's only ever at con panels — which are far less likely to get picked up by news outlets and seen by a broader audience — and not in formal interview settings. (except for, i think, one interview he gave early on when s2 first went on hiatus. but even then, it still has the same problems that the con panels have where he comes up with a lot of excuses that don't match what happened.)
then there's an interview hc gave where he went on about how he added some book dialogue into a scene and he made it out to be like it was some kind of rebellion against the writers and he didn't consult them as he was just going to do what he wanted, consequences be damned:
"I did not feel like having long discussion about whether I could add this bit somewhere. So I just did it, said the words in front of the camera, and was ready to face the consequences."
and meanwhile what actually happened was that lauren eventually let hc have free reign and rewrite a scene that he was unhappy with. which, y'know. kinda fucking weird to present what happened in the way he did.
and then there's him pushing this narrative that the female characters — namely yennefer and ciri — were given more depth and focus than geralt and the male characters as if that came at their expense and all of which is somehow due to lauren's women-centric vision of the show as if that's somehow opposed to how the books themselves are:
"On season two, I wanted to bring as much of 'Book' Geralt into the show that Lauren's vision and that the plot would allow. That's a tricky thing to do, because the plot, as Lauren has said, is very centred around bringing women into the centre of The Witcher."
"In Season 1, there wasn't really much of an opportunity for expansive dialogue which Geralt is known for — in the books, he's often known to monologue — because we had two original origin stories which were the center point of the show."
"Lauren’s vision was more of an ensemble piece than the first Witcher books. It’s driven a lot more by the characters of Yennefer and Cirilla."
"I wanted to make sure we really explored as much as showrunner's vision could allow. She has her own plan, so I’ve got to toe that line between book Geralt and Lauren’s vision."
"I wanted to try and bring as much of the book’s Geralt into Season 2 as possible, and as much as the vision, the plot and storylines would allow. The toughest part for me was finding that balance between the showrunners’ vision and my love for the books, and trying to bring that Geralt to the showrunners’ vision."
"It’s important for me to have the character be three-dimensional and it’s tricky to do, as I was saying earlier, because there’s a certain vision and there’s a certain set, storyline and plot. And so, it was about me trying to find Geralt’s place within that."
"There’s only so much space to provide the same character from the books within the showrunner’s vision. But, I did my best to provide a bit more of a three-dimensional character with a bit more emotionality."
"It's important to me that the men in the story are three dimensional as well."
like, first off — and not to continually reiterate this but — that's not true. in s1, geralt was originally written as being just as verbose and intellectual as he was in the books and that only changed due to hc cutting his lines and we know that joey often had to take his lines, too. so there was, in fact, always plenty of time for geralt to be book accurate and for yennefer and ciri to have their own focus. these things were never mutually exclusive and it's definitely some kinda take to imply otherwise.
secondly, while it is true that geralt is the main character of the short stories, ciri is the main character of the main series starting from blood of elves, the book that s2 adapted. and despite claims otherwise, her pov has always had the most focus — yes, even more than geralt (sans baptism of fire, obvs.) and it's not like ciri is the only female pov, either, or that there aren't other important female characters that make up the series. there's yennefer, triss, milva, philippa, fringilla, nimue, condwiramurs, kenna — and that's just off the top of my head. there are plenty more where that came from. women and their stories have always played a central role in the books. nothing about that goes against them or is unique to lauren's vision.
and just with boe in particular, like. triss's pov is either focused on more than geralt's or at least about as much as his depending on how you want to break things down. and with dandelion following very close behind them, too! like, ciri may be the main character of the main series and geralt may be the main character of the short stories and their povs are the most focused on overall, but the books are still very much an ensemble piece made up of a collage of many, many povs to paint a full picture of the universe. and, yeah, the women make up a huge part of that. so the show focusing on ciri and yennefer and the women — and, yes, the men as well because it does actually do that! — is um, still book accurate. so y'know, why the fuck is he presenting this idea that's somehow not the case.
in general, hc emphasizes in a lot of interviews how much he fought for "male characters to be three dimensional." which yeah, given the context of everything else, is some suspicious kinda phrasing because it gives this undertone that the show wasn't writing three dimensional male characters in the first place as opposed to the women and that it's only due to his efforts that anything changed.
also, i have to highlight this quote of him talking about the three dimensionality of men because ~curious that he omits women from the list of people real menTM can be loving and caring toward:
"I believe that real men are very sensitive. They are very capable of doing things which can be violent, if possible, or necessary. But at the same time, they are incredibly capable of love and caring amongst men and towards children and family and all sorts."
and then there's the way hc talks about changing things which comes across as so suspicious, too, imo. especially when there is every other cast member to compare him to. because the way the rest of the cast has talked about this is that they all very consistently say that the whole process is very collaborative and that lauren is very much willing to hear them out about their thoughts and concerns and that it really feels like a team effort and that everyone is working together. and meanwhile the vibes that hc gives off is either "me vs the world (ie the writers)" or "but there's nothing that i can really do to change anything and it's all on the writers~" either way, his attitude very much comes off like all bad decisions are the writers' fault but meanwhile any good decision was due to him and him alone (or maybe the rest of the cast, but definitely not the writers.) like, weird af to play it off that way especially since every other cast member didn't seem to have any problems and they all gave credit where credit was due ie to lauren and the writers.
in conclusion, it'd be one thing if hc had just taken the l and admitted that he is the one who fucked up geralt's characterization in s1 and so he sought to rectify that in s2. but yeah, he doesn't really do that. instead he lies over, like, 50 times to create this narrative of him pushing for book accuracy as if that's somehow in opposition to lauren and the writers and as if they didn't originally write geralt book accurately in the first place and as if he played no role in the lack of book accuracy at all. and then that there's also him pushing this subtle (or not so subtle) narrative about how the women were taking a more central role as opposed to the men and that's somehow unlike the books and something purely due to lauren's vision, too? even though women have always played a central role in the books to the point where ciri is the main character of the main series? and that he's directly linked this narrative he's pushing to reading comments on reddit? (and that he also has a history, since s1, of trying to cater to game stans?) yeah, i just don't see how this doesn't add up to him trying to manipulate the media and audience — especially the worst parts of the fanbase — against the writers and the show and onto his side.
(also just one last thing i'd like to note as i find it super weird that when hc was asked about giving freya any advice, he immediately shut down the notion that he would ever do anything like that and he would never offer her any unsolicited advice and he would only ever give her any if she came to him first. like, there are literally s1 and s2 interviews where freya talks about hc giving her advice. i mean, maybe she did come to him in the first place, idk. but the immediacy in which he shut down the idea that he would ever do anything like that as if offering someone younger than you advice and being a mentor to them is wrong… weird. sus, even. like, why are you scrambling to cover your ass for something that's not even bad and, also, why are you lying about it by omission in the very least.)
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wildflowercryptid · 6 months
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last night i started thinking about working as a seminar teacher at blueberry academy and filling a mentor role for kieran... i need to play with this idea, i NEED to.
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eviefrve · 3 months
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man i rly wanna play rebirth
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Sebastian Vael is such a profoundly lonely character
#like some of this is just the limitations of the DLC and I do get that but like#accepting the material as presented (tho acknowledging it's told through Varric's very biased POV)#Seb tries SO HARD to connect with the Kirkwall Crew#(with the exception of Anders who he's still shockingly polite to all things considered)#yet his attempts at reaching out for friendship are either outright rejected (Aveline...VARRIC especially)#or at best politely accepted without much depth in return...Like he can be a friendly acquaintance to them but not a truly close friend#(his relationships with Merrill and Fenris for example)#and again it is not for lack of trying on his part! man is using all of the tools he has to connect with these ppl!#and he himself clearly cares about them!!#just something about this guy who was outright rejected by his family for being too much#too hedonistic too emotional too impulsive#and sent away from the only home he's ever known to a city where he knows truly no one#and has to cut off as much of his former personality/behavior as possible to try#and earn redemption/righteousness be what his family wants#the way he has to constantly earn Elthina's approval but it never stays nothing he does is ever truly good enough#and how other than her and Hawke (presuming they actually take the time to get to know him which like..a lot of players don't)#he never truly knows anyone in Kirkwallhe's always a stranger in that city#i forget what my point was but I love Sebastian he makes me so fucking sad#yes I'm playing DA2 again it's fine i don't have a problem i can stop whenever i want mind your business lol#dragon age#sebastian vael#dragon age 2
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tired-twili · 2 years
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I knew Michael was Ethan, but I still wasn't ready T-T. AND EVERY TIME YOU SEE HER SLEEVE, like fjdjekwkwkkw you can see the stitches from when Ethan got his hand cut off by Lady D. Nah but Ethan pulling through at the end fjsjskjskskkw. IM NOT OK, OK.
I rlly hope never to see Evelins face again 0-0 or Mother Miranda
I'm going to keep believing that the person walking in the road at the end was Ethan. My man never dies, let's be real here.
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yooooo!!! you’re my favorite ethan winters artist i just wanna say that first and foremost, thank you for the wholesome content of my comfort character and father figure 🥹🫶
i’m really curious bc i feel like i see a lot of people against mithan (not me personally, i’m p neutral on them!) but i’m curious to know all your thoughts on them! thoughts on their canon relationship, their fanon portrayal, the backlash against them/mia accusations, and your headcanons? i’m just really interested!!! hopefully that’s not weird :”)
have a good day!! sparkle on!!! ✨💖
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i heart mithan... i think that they can be so cute...
i personally hc them t4t and i like to think that the dated in highschool before they both had fully transitioned
mia likes to bake and ethan likes to scrap book and he always likes to take pictures of mias cakes/ baked goods and has a album for them 😭
i am a multishipper so i draw a lot of ethan ships so my girl is left out sometimes and im sorry mia 😔
i actually really like their relationship, its a really complex dynamic that i like to talk about with my friends
i think the issue is that when talking about mithan or mia in general, theres just SO MUCH misinformation that its honestly a pain the butt to talk about
people still think that she was responsible for the creation of eveline, people still think that she experimented on eveline, people still use examples of her attacking ethan as if she did it on her own will instead of being mind controlled
in reality she was just someone who oversaw the transportation of evie. im not excusing her or anything because obviously she knew what she was doing, but people really try to accuse her of doing something she didnt and it bothers me alot lol
the problem with the fandom is that people either try to water her down to girlboss who did nothing wrong and fail to acknowledge the complexity/ moral grayness of her character and the other side is misogynists 😭😭😭😭
its hard to talk about her without people either going "stop trying to villainize her and make her look bad!" or people ACTUALLY villainizing her and acting like heisenberg would have treated him better 😭😭
mithan is such a sad relationship because they loved each other so much and that ended up being the reason their relationship fell apart (sort of... its not like the broke up... ethan kinda just straight up died)
i get a lot a trouble for saying this, but mia is a selfish person.
its not a bad thing! well i mean it is but it doesnt make her some evil witch who is somehow worse than the guy how made a werewolf american ninja warrior. its just a major character flaw she has! which is good! mia being a flawed person who makes mistakes and morally gray decisions make her a more interesting person!
she is selfish in the way that she wants to keep her family with her no matter the cost. even if it means lying to ethan about her job so that he wont think different of her. here is a interrogation from the re7 DLC, which is easy to miss!
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she isnt necessarily trying to apologize for the things she has done, she is more of a, "u wont need to forgive me in the first place if we just forget it all and move on"
she doesn't try to redeem herself for what she has done, she tries to move on and return to the normal life that she wants so bad. which is fine! everyone copes a different way and she has to right to move on from her trauma. the problem that lies in this is that she has a shared trauma with ethan who still has no idea what went on in dulvey and still effects him till the present (he is mold! this is a important thing to know! most people would want to know if they were a walking corpse)
she played a direct part in what happened in dulvey, and im not referring to the email, she did not send that. she never wanted ethan to come in the first place. she tried her best to send a video to him, begging him to forget about her because she wanted to protect him, BUT it didnt send.
he got involved because she was involved. its honestly a series of really really unfortunate events.
THOUGH! she did know what she was getting into. im tired of seeing the narrative that mia was innocent and didnt know what was going on or was simply a bystander. she knew what she was doing, she knew eveline was a bioweapon, she knew eveline was a child. she used a MACHINE GUN! she knows how to use weapons and was obviously trained for it.
she tried her best to keep everybody out of the mess, ex: warning the bakers not to take them in, warning ethan not to find her, sacrificing herself for ethan in the later half of re7
but again, those are the consequences of HER actions
her consequences just happen to get really big and end up hitting ethan on the head like a metal sheet 😭
their relationship is really so interesting, it makes me really sad to think about sometimes 😭they both went through something that nobody else would ever understand, in the end they really only have each other. they get moved to an entire different country and the dulvey incident gets covered up with a "gas leak"
its really tragic because their marriage definitely had some flaws and bumps. and i know im repeating myself but its because people always take this in the worst way possible but just because i say their relationship was rocky doesnt mean im saying they dont love each other!!! thats the entire basis of mias character!! saying she doesnt love ethan would destroy her entire character!
you can see in the re8 DLC how fondly ethan talks about mia! he loves her so much, though im not sure if his comments in the DLC are him narrating current (post re8) or his thoughts before everything went down and he died (pre re8)
everything mia did was because she LOVED ethan. she would never do anything to intentionally hurt him, she is not a cruel person. she hides the truth of her job from ethan pre re7 because she loves him and doesnt want her job to drive them apart. she CONTINUES to refuse to tell ethan the truth post re7 because she wants to move on a live a happy normal life with him and knows something like her being directly associated with the connections would probably cause (more) problems. she refuses to tell ethan that he is mold because again, hard to live a happy marriage with your husband after you tell him hes a bioweapon.
obviously i dont think it was right that she did this, thats what makes her selfish! she did it for herself! she did it for her family! she thought it would work out, she thought that they could move on and be happy together.
the issue is that ethan didnt want to forget. he wanted to know what happened, he wanted to know the part mia played, he wanted answers! which is reasonable! he knows to some extent that mia was partially responsible for his involvement and he was always suspcious that mia was lying to him about her job which is implied when mia says "you were right, i did lie to you"
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she doesnt learn, she doesnt stop lying, her lies get bigger and worse and it sucks yeah but it makes her so interesting!!! she keeps doing stupid things under the idea that this is whats best for her and her family, that if she hides this everything will work out and it will be for the better but its not!
just because telling your husband hes dead and a bioweapon is a hard subject to bring up doesnt mean you DONT bring it up. people shouldnt use that as a reason to excuse mia 😭, its a very bad excuse and honestly highlights how horrible their communication skills were. you cant just not tell your husband that he is actually infected with the mold and not tell him for the tree years between post re7 and pre re8.
im not saying these things to put mia down, or try and villanize her. these are all just actual things her character does! she isnt evil, but she isnt a knight in shining armor either. we need to be able to have talks about complex characters without crying everytime someone points out a flaw. characters have flaws! and mia just happens to have a lot of them!
im not mad at her, i dont dislike her because i think this way of her. shes a fictional character! you can like characters that are morally gray, or villains that drink blood and make corpse soldiers. they are fictional! pointing out the flaws of a character does not mean i dont like them.
i wouldnt call her "the real villain of re8" but i wouldnt treat her like a damsel in distress either. she is a competent person, she knows what shes doing, she has her reasons for doing them. she made bad descions with good intentions behind them! they can coexist and we should let them!
i like mithan! its a complex relationship because they both love each other so much but hurt each other in the process
talking about them is just a pain in the butt because talking about mia is a pain in the butt lol
i really hate how she keeps getting sidelined, its super frustrating to see mia get put in a cage in every game 😭
its even more frustrating that mia straight up just disappears???? in the shadows of rose DLC... like she just stops taking care of rose and theres nothing said about it. no reason or explanation. i dont think mia would ever ditch rosemary because she didnt care about her, but we probably will never know because capcom sucks at writing and they probably forgot the mia ever even existed.
all in all, i think the fandom is really just full of misinformation which make people either think mia is some horrible evil person, or its full of people who think that saying mia messed up is the equivalent of comparing her to wesker lol.
i really love mia, shes a incredibly fun and complex character, its just hard to enjoy her sometimes with the people in the fandom haha.
also ive got no idea what u meant by "the backlash against them/mia accusations" so sorry if i didnt answer that!
thank u for the ask! sorry for the long response!
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magerightsmagefights · 4 months
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I know people tend to forget Wyll a lot in this fandom (I wonder why. What Could Possibly Be Different. Can you spot the difference?/s) but I'm genuinely surprised at the lack of Durge x Wyll content. Especially if you're going Redeemed, there's that inherent flavor of "My lover cannot know the truth, I am horrible and they would hate me, they would be correct to hate me." And with Wyll it's just... so juicy, he's so pure and shining, and Durge is so filled with filth and misery that there's barely a person left underneath.
Idk, as a femme romance reader I've spent so many years reading the "love redeems" arc where a FMC plays beauty to an MMC beast, in every genre, medium, budget, etc. I'm not here to yuck anyone's yum, but beauty and the beast as a story structure has never done it for me.
until it's reversed, apparently, because Wyll as the beauty to Durge's beast needs to be injected directly into my veins like yesterday. All the other companions are good and sweet, don't get me wrong, but their reactions are coded like 'i accept you,' where Wyll to me comes off much more as 'we will heal you.' He doesn't have any funny little quips about you trying to bite him, no innuendos, no "I Will Put You Down" a la Laezel, he's just... so good, and he believes in your inherent goodness, he so easily sees "you" and "your urges" as wholly seperate entities he would step between if he could.
Speaking of which!! The coronation scene, when everyone finds out you're Bhaalspawn? I never see anyone talking about Wyll's reaction compared to other companions getting angry (even Dark Shadowheart will yell at you) because Wyll seems to be the ONLY PERSON who immediately separates you(the person he knows) from you(the person you used to be). Astarion isn't angry, he even appreciates your scheme freeing him from Cazador, but he also kinda falls into the whole "I will talk to you as if you are the exact same person who did these things, this is Your True Nature and I feel positive about it."
Wyll's reaction feels like the only one saying "You WERE that," instead of "You ARE that." It also feels like the only one that kinda-sorta acknowledges Durge's actual amnesia, because he doesn't treat this revelation like a betrayal the way the other "good" companions do. They be saying "The real evil was hiding within our ranks all along" like wym hiding? Durge didn't know either, how tf they supposed to tell you?
Wyll doesn't even blink. Once he knows what you are, his No.1 priority is reassuring YOU about it. The fact you're Bhaalspawn isn't a betrayal; it's a Horrible Burden and he's sorry you have to bear it, but there have been others like you who were good, who overcame, and your blood isn't who you are. His first instinct is to offer hope, to reassure you that there's a way out, he believes so hard that your urges are a defeatable enemy and he's ready to fight them with you.
(I also fall into the Durge And Gortash Fucked camp, and I cannot overstate the tastiness of Durge waltzing into the coronation of their ex, the Worst Man Alive, while bringing along their new boyfriend, the Best Man Alive)
Idk, I've just never engaged in a romance where I played the part of the Beast. As much as people rag on pure, princely archetypes, I don't actually see them that often. I genuinely don't remember the last time I read/saw a male lead behave like Wyll, but I've seen plenty of Astarions, Fenrises, Rhysands, etc. Romance loves a fixable MMC, but so rarely an MMC who wants to do the fixing.
Anyway. Justice for Wyll or whatever. I can only cross my fingers that future DLC will include more romance content, because we all deserve to have a Beauty for our Beast sometimes.
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I was in a Baxter mood today so I went swimming in GB Patch's blog for all the Baxter facts:
General
His personality, at least defined by GB Patch, is that he's sheltered and out-of-touch without being elitist or self-centered. He's preppy/posh, quite sociable, and hates conflict, but likes to go against what's expected of him. He grows out of being such a rich kid trust fund baby by Step 4.
His parents are bigots. He's the unlucky one in a sea of characters with supportive parents.
He has a distant French origin.
His birthday is the day his DLC came out, meaning May 19th.
He's 5'11" (180cm) in Step 4 (this was apparently reconfirmed on the Our Life Discord as well).
His natural hair color - a dark dusty gray that he hates - is uncommon to be born with (as opposed to aged into) in the Our Life universe.
Childhood
His dream job as a child was to get into investments, having a strong portfolio with diverse assets (he does not fully know what that means at the time).
He's a late bloomer.
Baxter's crush on Qiu from Our Life 2 is at its peak when he's 12 and 13 (13 being his age in Our Life 2's Step 1), but he's moving on by 14 (when he can potentially meet the MC in Soiree).
He met Qiu at their local dance hall (as they both took lessons there, just in different forms of dance) and also met Ren/Renee (Darren in Our Life 2's Step 1) through Qiu, as the two had known each other since they were very young.
He wasn't thrown off by his crush on Qiu despite Qiu being a boy, as Qiu was popular and it seemed "unfair" to Baxter not to be able to like him. He puts more thought into it as he grows older and what it means, deciding that he'll feel however he'll feel and not worry about what's expected of him. In Soiree, the MC can notice this if they're male or non-binary, as Baxter isn't bothered by dancing with someone who isn't female.
Abilities (or Lack Thereof)
He's a weak swimmer. He can swim fine in pools but would probably struggle in the ocean.
He can sing.
He's experienced in multiple types of dance (though his favorite is the waltz).
Step 3 Baxter is a lazy, bad cook who doesn't even want to bother with cooking, but Step 4 Baxter takes an interest in trying more fancy/restaurant-style food and is able to do so.
Likes/Dislikes
He likes things being clean, but isn't always motivated enough to maintain that.
He liked video games when he was a kid, leaning towards action/adventure ones, though doesn't anymore in his late teens and beyond. He would play life-based games (such as the Sims series) with the MC if asked, however, either playing innocent like he didn't know what he was doing while messing around with the characters or being blatantly obvious about it.
He doesn't like dancing in clubs/discos. He would try it once because he enjoys trying different types of dance, but would only go regularly if he had a friend/partner who liked going to such places.
He would absolutely approve of an MC who chooses to only wear black and white.
Romantic Inclinations
Beyond his crush on Qiu (who he never confessed to), Baxter dates people, but never for long or seriously.
The reason he backs out of asking out the MC if they say that he's their first crush (unless the MC is referring to his Soiree self) is that he feels they have idealized feelings for him and he'd disappoint them. He essentially panics, not wanting to get the MC's hopes up and especially on their very first feelings of romance.
The best way to romance him is to Not Let Him Escape.
In terms of how Baxter will/won't date in the future between Step 3 and 4 if he had a fling with the MC, answers range from him not dating anyone if the player intent was that they were both genuinely in love, but would otherwise to him trying to move on with others but the flings become even more surface level than before to the point where he's simply going through the motions. He ultimately hits a breaking point (whether he dated the MC or not) and ends up improving due to the MC's return in his life and/or support from other people such as Xavier.
When it comes to what he's attracted to in another person, he likes seeing nail polish, false lashes/heavy mascara/naturally long eyelashes, and full suits (especially if they're expertly tailored).
His love language in terms of receiving is Quality Time, but in terms of giving, he will happily adapt to whatever the MC wants.
Clothing Choices
When it comes to Step 4 Baxter's personal dress code, he's always meeting/formal ready (even when not working) unless he's doing anything athletic, in which case the button-downs get a break.
- Likewise, his closet is basically all button-downs and fancy suits with a few exceptions including clothes suited for the cold.
Assorted
He immediately finds the MC and Cove appealing (not necessarily crushing on them) at the start of Step 3 as "beautiful beach strangers."
He'd be flattered to hear from an MC that they love his laugh/find it charming.
He says "hallelujah" because he's pretentious.
He doesn't know French, but does occasionally drop a French word he knows during Step 3 to "add to his formal flair." His Step 4 self considers it embarrassing in hindsight.
During the wedding in Baxter's Step 4, he will have Jude send along a vegan cupcake to the MC if they're vegan.
Semi-revealed during one of his mornings with the MC in Step 4, he has a multi-step daily skincare routine.
His Future
He has no preference over who he'd prefer to be the one to propose to the other in his relationship with the MC.
He would absolutely want to plan his own wedding (whether for or with the MC, depending on whether they want to be involved). He would not want another planner included.
He doesn't have a preference when it comes to last names during a wedding. He's just in awe that he's marrying someone at all.
He might consider having facial hair at some point in his life.
When it comes to having kids, he doesn't have any particular age he'd prefer to have them and is more of a "when it feels right" kind of guy. In terms of the number of kids, none is his default but he'd prefer to have two if the MC wants them, as he finds the relationship between the MC and Liz to be lovely and was personally lonely as an only child.
🍋 (below are asks that might be considered risqué - especially going to the posts themselves on some - but I wanted to include them for the sake of having all the information in one place; know that me and my prudish nature pushed through this for the people who want it and I hope you appreciate it! >:o) 🍋
This one definitely goes without saying due to being a love interest in a game where the MC can be she/they/he even down to being intersex, but Baxter is pansexual.
Baxter isn't good at being sexually active beyond being with an MC who wants that. He tries to bond with others but either fails to have his interest reciprocated due to being too forward or backtracks if he senses that someone is actually into him. His relationships are short/inconsistent for that reason.
He would never sleep with the MC during Step 3. He's already planning on leaving and wouldn't risk souring the relationship at any point even if the MC would want it. He wants company more than he wants sex and would not want to be remembered as the guy who slept with the MC and then just left without contacting them again.
Between chests and backsides, Baxter prefers the latter.
Baxter is a top (though is flexible on the matter), is into BDSM, and "kind of" has a sir kink.
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rallamajoop · 3 months
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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thankssteveditko · 5 months
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Sony's PlayStation 5 Presents Insomniac's Marvel's Spider-Man 2 (the third game in the series)
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I beat the main story and have enjoyed my time with the game overall! I want to talk about spoilers and things that I liked and disliked in the story, so here's a post with some scattered thoughts.
(Hello! I haven't forgotten that this blog exists! Like I said, no update schedule, I will read more of the Lee/Ditko comics whenever I make time for it. I've actually been sitting on a mostly-complete version of this post since I beat the game in October, thinking that I'd finish the rest of the side quests so I could throw in thoughts on those. But... eh, I'll do that whenever the inevitable DLC rolls around. I just wanna get these thoughts posted.)
Spider-Cop No More
First off: they downplayed the cop shit!!! This was the first thing that really struck me about the game, and I'm stunned that they actually listened to criticism on this. I thought we'd just be stuck with it forever.
It'll never be completely gone, of course. Spider-Man is always going to leave criminals webbed up for the police to take to prison, hoping that they'll do their time and come out the other side as Productive Members of Society. That's just a thing I begrudgingly accept as part of the genre that will probably never go away. But Spider-Man is no longer repairing police surveillance networks. You're no longer beating the shit out of random drug dealers. Gangs of escaped convicts still wearing their orange jumpsuits are no longer terrorizing the streets of New York.
Instead, Peter and Miles are played more as firefighters. Sometimes very literally! They work with firefighters, they rescue people from collapsing buildings, they rush injured people to the hospital. In general there's a huge increase in the number of random onlookers present during the big action setpieces, and the Spider-Men frequently have to save them from harm. One of the major side quest lines is even literally about a cult of arsonists, and you'll routinely find burning fuel tanker trucks you have to extinguish with your webs. It's great! Love this for them.
I also generally liked the side missions in this. There's a lot of good stuff with the Spider-Men being neighborhood heroes willing to help out anyone in need, no matter the problem. Some of them can get corny, sure, but that street level stuff has always been the real heart of Spider-Man to me.
Gameplay
The gameplay's as fun as ever. That probably goes without saying. I will not be spending a thousand words explaining that swinging is fun.
In particular, I really liked the changes to the Focus mechanic. I never loved the way Miles' game made you choose between healing and doing your special attacks, but here your four specials have their own cooldowns, and the Focus meter is spent on either healing or finishers. It still offers that risk/reward element, but those vicious cycles where you can't do any real damage because you keep needing to heal aren't nearly as bad as they were before.
Personally I didn't turn off the swing assist or turn on fall damage, because the streamlined swinging never bothered me in these games, but I'm glad the options are there for people who want them.
Kraven
I liked Kraven in this! I liked the way they leaned into his Hunters being this weird death cult, and him wanting to go down in a blaze of glory against a worthy foe, to the point that he's actually disappointed anytime a foe can't kill him. It riffs on things people liked in Kraven's Last Hunt without being the exact same story. I like that Kraven's gang is renting out this manor or whatever and just being a complete terror to the wait staff. I liked the way Kraven hunting Peter's rogues' gallery clashed with Peter's belief in giving his villains second chances. I liked that they were willing to have Kraven kill off a couple of the minor villains from the first game to sell how dangerous he is. (I know some people hated this, but like, come on. We already fought the Sinister Six. They don't need to do that again.) I like the way Kraven pushed Peter to the absolute brink, turning him more and more aggressive with the Black Suit. Good stuff all around, even if the Hunter enemy types did wear out their welcome a little bit by the end.
The Black Suit arc
I think I liked the way Insomniac handled Peter's Black Suit arc overall, but there's a tradeoff here.
They REALLY lean into the body horror tentacle stuff, with Black Suit Peter basically just being a skinny Venom by the end. The sequence where you play as Mary Jane while the symbiote puppets an unconscious Peter's body around and goes on a rampage against the Hunters was REALLY great at selling how scary Peter is becoming, and it made me completely change my tune on the inclusion of the MJ stealth missions in the sequel. Having to beat an out-of-control Peter as Miles immediately after Peter beats Kraven was also really good. This is all cool!
BUT, the thing is... with the symbiote powers being so freaky from the start, it really pushes my suspension of disbelief when Peter and co. take so long to become wary of it. I guess when you've been bitten by a radioactive spider and given superpowers, and when you live in the same universe as the Avengers and the X-Men, your perception of what's "normal" is going to be pretty warped. But they buy the whole "organic exosuit created to treat Harry's illness" story WAY too easily lmao. How do the self-aware slime tentacles help with his illness, exactly?
And I'm not sure how I feel about giving Peter Anti-Venom powers in the last act. It feels like it's primarily a concession so that they can give players that branch of their skill tree back, but honestly, the designer in me thinks it would be really cool (if risky) to just permanently lock players out of Peter's most powerful skills past a certain point. Yeah, it'd definitely piss people off, but it drives home the idea that Peter's given up greater power because it's the right thing to do. It'd put you in his shoes! Instead he just gets the symbiote powers back, but it's fine because the Venom voice in his head is gone and also the slime tendrils that explode out of his body are white now, which means they're good.
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I have to say it. I'm sorry. The glistening white goo... they turned Peter into the Amazing Cum-Man. I changed back to the Classic Suit after rolling the credits and forgot I still had the Anti-Venom skills equipped, so I just saw regular old Spider-Man exploding his white goo everywhere. Terrible.
Assuming Peter is just stepping into more of a supporting role to Miles and not fully retiring after the events of this game, I really hope the Anti-Venom stuff is gone. I get that he needed it to counter Venom, but that's not what I want for Peter Parker.
Miles
Miles is good in this, and I really like his arc where he struggles with whether or not he should avenge his dad by killing Martin Li. I like how all that plays out. Unfortunately, they don't quite stick the landing when it comes to making him and Peter feel like equals in terms of narrative focus. His arc is definitely the B-plot to Peter's for the middle chunk of the story, which I guess was kind of inevitable since they decided to do the Black Suit arc. But Miles does at least get a lot of moments to shine, and by the end he's very much taking the lead as the main Spider-Man.
Becoming the main Spider-Man also gets Miles a new, wholly original suit that ended up being super controversial, and honestly... I kinda like it? Or at least I like what it's going for, even if the actual design could still use some work. It's something totally unique for Miles, and I like spandex/streetwear combo suits like what the Spider-Verse movies have popularized. But showing his hair is really pushing the limits of his secret identity. He hangs around Brooklyn Visions WAY too much for his classmates to not recognize his voice and haircut. And I understand why people would be wary about it becoming his "canon" look moving forward. But I think it's got potential.
On the subject of Miles, though, I will say that while I liked Miles' side missions, it feels like he's often saddled with the game's broad, kinda touristy, kinda token attempts at Showcasing The Diversity Of New York, in a way that Peter isn't.
I like that Miles has a deaf graffiti artist girlfriend that he and Ganke sign with, and I like that there's a series of side missions that explore some local jazz history, and I like that there's a mission where Miles helps a gay classmate ask his crush to prom. I like all these things! I like Spider-Man being involved with his community, and that said community includes such a wide variety of people! I like that this game slows down to savor these types of moments instead of just being all action all the time! But when I step back, I notice some patterns.
Hailey doesn't have a big role in the main plot, especially when compared to MJ, but Miles gets a side mission where you briefly play as her with muffled audio to teach you what being deaf is like. There are no major queer characters in the story - unless you count Felicia showing up for exactly one mission to mention she has an unseen, unnamed girlfriend in Paris now - but you get a side mission where Miles helps out a gay couple at his school, who then never come up again. To put it very uncharitably, they can feel like Very Special Episode missions. It's like the devs going: we're going to give Miles a Gay Mission, and an Impaired Hearing Mission, and a Cultural History Mission, so that we can say we touched on these things, but we're gonna make them all optional and keep them far away from the full-blown Superhero Stuff like fighting costumed villains. Those flavors cannot mix. Meanwhile, Peter gets to have a whole elaborate subplot about teaming up with Wraith to track down fucking Cletus Kasady. There's an imbalance here, and I think it's part of the reason why Peter still feels like the "main" Spider-Man for so much of the story.
I think this was all written with admirable intentions, but as others have pointed out, you can kinda tell that this game was mainly written by some white guys based in California. These attempts at depicting various marginalized groups can feel kind of detached in the same way that Insomniac's map of New York doesn't quite line up with the real thing. But I dunno. I'm not really the one to dig deep into some of this stuff as a white woman from Florida. I would be curious to read others' takes on this.
Maybe I'm just being overly cynical about the writers' well-meaning but corny and kinda out of touch liberal politics because of the podcasts.
The podcasters
I wish Jameson was in this more! They psyched us out by giving him a full character model for, like, two scenes. I like him being MJ's boss, but I wish we saw inside the Daily Bugle offices to get more Jameson.
At least his podcasts are better than the ones in the Miles game, though. Him completely trusting in Roxxon was just too much for me. Here he condemns Oscorp for the symbiote shit, and he also gets some moments where he takes the ongoing crises seriously and isn't just ranting about the Spider-Men. He isn't just a conspiracy theorist crackpot here. Shit like his "fuck Spider-Man, we have a justice system for a reason" speech makes him feel more like a human being with a point of view, rather than just a caricature. Definitely an improvement.
Unfortunately, I still find The Danikast grating. I'm sorry, Ashly Burch. It's not your fault. The quirky heckin' wholesome millennial podcaster lady who catches you up on current events and then reminds you to drink 64 ounces of water a day in the same breath is just too much for me. At least she doesn't have any lines as bad as her throwing in a "damn" and then going (direct quote here) "That's right - no censoring! That's how REAL I'm being right now!" like in Miles' game. Instead they give her this, like, almost psychic insight into the main plot to try and make her the angel on Peter's shoulder. The second Peter gets the symbiote she's like "Wow, y'all. Have you seen Spider-Man's new black suit? Something's different about him. He's been giving me such bad vibes lately. #NotMySpiderMan" Also she's supposed to be this, like, underdog independent podcaster who started her show on a whim and has become the voice of the people... but she's got billboards plastered all over the fucking city. Which makes her feel like an industry plant lmao
Again, there's a detachment with the writing. This is, like, some middle aged white liberal game dev guys' idea of what a modern leftist teenager would think is a Cool Activism Podcast. Unfortunately, because Insomniac thinks Danika's a hero, Mary Jane's triumphant ending is that she quits her job at the Bugle to become a podcaster, too, delivering a thinly veiled monologue about the pandemic to kick off her new podcast literally titled "The New Normal." She's going to save the world with podcasting, because that's the highest form of activism, I guess.
Venom
So! Venom! Venom was... okay.
Surprising no one, Harry Osborn is Venom. Harry's okay both as himself and as Venom, but I'm not sure his arc is a smooth one. He starts out as Peter's comically perfect best friend who returns to reminisce about the good ol' days and hand him his dream job on a silver platter, and then later he becomes a little ball of rage over the fact that Peter gets his symbiote and can't/won't give it back. I'm not sure that pivot is handled the most convincingly. You kind of have to write it off as the symbiote messing with their heads, I guess.
When he actually becomes Venom, I'm... mixed on the execution. On the one hand, the cool factor is absolutely there. He's a very cool big monster, and Tony Todd is great in the role. But he also wants to take over the world and make everyone a symbiote, and aside from any lingering resentment towards Peter, that's really all there is to him. It makes for a good video game to have a bunch of symbiote enemies and creepy symbiote nests and symbiote tentacles climbing up the sides of buildings in the last act... but is that really what I want out of Venom? Probably not. But he sure does look cool as a big monster guy to fight, and I was happy he was briefly playable.
Suits
Part of me feels like there's something lacking about the suit selection here, but almost every suit I liked in the previous games is back, and also I'm the type of person to give Peter the Classic Suit the second I unlock it and use that for most of the game. So does it really matter for me?
Peter's selection feels dominated by the various live action movie suits, but I get that those are going to be some of the suits people want to wear the most. I wish he had the Peter B. Parker skin to go with Miles' Spider-Verse alts, though. No idea why it's missing. Really I think I mainly just want more of the Spider-Verse designs.
Also I've complained about how most of the original suits designed for these games make Peter and Miles look like they were bitten by radioactive Alienware products, but I can just, you know. Wear other suits.
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Misc thoughts
Everyone's already made this joke, but it's extremely funny that the Avengers didn't help with the symbiote invasion. Took one look at that and decided it wasn't their problem
On the subject of other superheroes, I do wish these games would acknowledge the Fantastic Four more. Peter's close relationship with that team feels woefully underutilized in his various adaptations
I like the trope of a boss fight that's a heightened version of a personal conflict between two people who are close, where throughout the fight the boss is airing out their grievances while the hero tries to get through to them emotionally. That especially works for Spider-Man! But WOW has Insomniac played that card a lot of times by the end of Spider-Man 2 lol
They're teasing the addition of Silk, I guess? I'm gonna be honest, I don't know shit about Silk, but I guess it was inevitable that they'd give us some form of Spider-Woman at some point. Gotta work all those costumes in somehow, and they're not brave enough to let one of the boys cosplay as Spider-Gwen.
They WERE, however, brave enough to let Harry say he loves Peter. I liked that little moment. They presumably meant it platonically, but clearly ol' Yaoi Lowenthal knows what's up
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Post-leak addendum
So, obviously, by the time I got around to finishing this post the big Insomniac leak happened. I wish the game industry wasn't so secretive that it took a massive, dangerous data breach just to get our hands on some very basic info that would be public knowledge if Insomniac was a film studio, but here we are.
We now know that Insomniac spent somewhere around $315 million making Spider-Man 2 - triple what the first Spider-Man game cost to make. A quote about this from a leaked presentation has been stuck in my head ever since I first saw it on Twitter. “Is 3x the investment in [Spider-Man 2] evident to anyone who plays the game?”
To be honest, I'm not sure it is.
I liked Spider-Man 2, but I'd probably say that overall I liked it about as much as the first game. It's certainly a somewhat bigger game, with marginally more realistic looking graphics thanks to the power of the PS5. But I think I could do without ray tracing and more realistic hair rendering and whatnot if it meant that these games didn't take like five years and hundreds of millions of dollars to make. I could not give less of a shit if the swinging animations were recycled between games. I'd be fine with them being shorter, too.
I like these games, but as we look at that leaked project lineup and realize that Insomniac is turning into The Marvel Game Studio, I think about how many smaller, more original games that those resources could go towards if they scaled back the Marvel stuff just a bit. How many Ape Escapes or Patapons or Gravity Rushes could get made for the budget of just one of these massive AAA tentpole games of Sony's, which are apparently barely even breaking even? How many could be made for the budget of the "smaller, cheaper" Miles Morales game, which somehow cost $156 million to make despite using an updated version of the same Manhattan map from the first game? Hell, how many smaller games could have been made with the $39 million that went into remastering the first Spider-Man game for PS5 a mere two years after launch? How many people will lose their jobs if any one of Insomniac's upcoming Marvel games underperforms - which, in this case, could mean selling "only" 5 million copies? And would hardcore PlayStation fans even accept those smaller games at this point, now that they've been trained to only appreciate mega-budget Prestige Games with cutting edge graphics and treat everything else with disdain? How much worse will this get as the graphical arms race continues?
I think I just miss Japan Studio. Fuck Sony. Uhh but anyway the Spider-Man game this post was supposed to be about was good, some writing complaints aside. 8/10
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shiny-kaibernyte · 5 months
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hi i heard you're The Guy Who Writes Drayton Stuff /silly uhhh if you're ok with it could I possibly request something with Drayton x Reader who's mute (and bullied because of it)? thank you :)
This is the first post i have written since coming back for the new year. I'm currently focusing on my new etsy shop I'll be opening soon but I'm so happy with how this one turned out and I do hope you do to. 💜
Moonlight Silence | Drayton x Mute Reader
Pokémon Scarlett and Violet Indigo Disk DLC Spoilers ahead!
Mentions of bullying and self doubt. Drayton comes to your side in your moment of zen. Deciding to tell you what he truly thinks in the first moment he gets to share with you.
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It was so quiet. The stars above you shining brighter than normal, the moon's radiant light more prominent than you’d seen it before, almost a halo around the planet. Refreshing. That was the only word your mind could muster up in the sea of peace. Just you and the sky, no Pokémon, no people, not even a cloud. Pure peace, the odd sound of a Pokémon cry being the only thing truly bonding everything together. Sometimes the thought of what was up there ran across your mind… what if you could just grab a star, hold it, love it close up instead of admiring from afar. As if you were trying to make your thoughts come true, your hand reached up towards the sky, covering the moon so only the stars could be seen by your eyes, until another sight took over. “Seems you’ve taken, reaching for the stars literally huh!” Your new vision chimed looking down at you completely covering your vision. Lowering your hand you realise your visitor is no other than Colgate himself, Drayton. 
Quickly sitting up, you stare at him in pure confusion. Drayton was never up at this time, he may have been a bit laid back but he stuck to a very strict sleep schedule, so seeing him up past that was highly confusing. Not to mention the fact he was out here alone, normally he’s paired up with Crispin. Apparently your confusion was noticed by your new companion who simply chuckles at the sight of your face, sitting down beside you.
“I came looking for you…” Drayton bluntly responded, a small smile appearing on his face when your confusion only grew more. He was looking for you? Once again as if he could read your mind, he continued. “Your confusion, I can tell you are wondering why I'm out here. Now you're asking yourself why I came out here specifically to find you… If I'm honest, I've been trying to find you all day. Seems Arceus had other plans for me today.”
Turning on your knees, you give him your full attention, confusion now curiosity as your attentive ears perk up in anticipation. Why had he been looking for you all day? He had your number so he could have just texted you, left a voicemail, anything at all. Why in person?
With a sigh, Drayton turns his head to the sky admiring the same stars you just were. “You know I'm not one to use tender words. Just wastes time and plays on the emotions of others. I prefer speaking plainly and honestly! You know that better than anyone… So I'm going to ask you this plainly all you need to do is nod yes or no.” 
His attention was now back on you, a small bit of concern laced over his eyes, causing your stomach to sink slightly.
“Yesterday, those two boys… were they bothering you?” He asks plainly. Within a moment your eyes grew wide as you replayed the scene in your head. Skipping over small details, only remembering the feeling of them pushing you against the wall, dragging you around in a strange push pull game, yelling hurtful and disgraceful things to you, all because of your silence. This wasn’t an uncommon occurrence either by these two. To be used as they’re punching bag in a sense. But never once would you go for help, to you, it would have only been confusing. Having to write down what you wanted to say. So all you could do was repress the thoughts in your head and continue on with your day, as if it never happened. But now… sitting here, being, asked about the event. The images of their faces, coated in a sinister smile, as if these boys had some kick in seeing your misery. Their eyes were black in your mind, blocked out completely, only their mouths repeating the words over and over. “That’s a yes”
Drayton's sudden words pulled you from your daze, staring intently at him, confused as to how he knew this. From your knowledge… No one else was there in that hallway.
“You know you can come see me if you're being bothered right? You don’t have to go through something like this alone! No one deserves to be treated like that. And don’t give me that ‘I don’t know what you mean look’ This isn’t the first time I've witnessed it…” He looked at you completely focused on your expressions reading each one perfectly. Gently taking your hands into his he pulled up towards him before continuing once more. “I care about you… so much, and seeing how people treat you, just because you don’t talk is heart breaking, but knowing the fact you didn't think you could come to me, hurts even more. You are so important to me, and I want you to know that I will always be here for you. And I want you to know that I will protect you, even if you don’t want me to stand by your side, I will protect you from afar, or as close as you’ll allow me. But please, don’t push me away, it's alright to be afraid, to feel outcasted. But know, you will never be left behind by me, I will never leave you out to dry.”
Tears began welling up in your eyes, your mind running through the words he said over and over again.
“I just wish I had said all this sooner… This whole Kieran situation, the battle league, everything was keeping me away from telling you this…” Suddenly he snaps out of his own daze, seems he got so caught up in the moment he hadn't realised what was going on, and seeing your surprised face, tears running down your flushed cheeks caused him to smile warmly, running his free hand across them to clear away the tears. “I’m sorry, seems I got caught up in my own talking I barely gave you a chance to process anything I said”
You began profusely shaking your head, not wanting him to apologise to you for anything, you just couldn't understand why he was saying any of this to you or why he would care so much in the first place. Just thinking of it made you smile. This whole situation was so overwhelming yet so comforting, the only thing you could get your body to do was hug him. A hug which he returned, no hesitation. His embrace was warm, comforting, even more so than the night sky you’d been absorbed in just moments before. All his words seemed so true at this moment.
“You know… I’ve seen many sights since I came to this school, views many people only dream of seeing, and yet, none compare to your smile.”
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mono-dot-jpeg · 6 months
Text
stop playing league - k. kenma
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summary; a callout to me and my fellow league players. (not league enjoyers. players.)
genre/extra tags; one shot(?)/drabble, fluff, comedy, slight crack, kenma (kind of) slanders riot games and you, relationship unestablished and unmentioned, if you know the games cool (i hate valorant), self indulgent
[can be interpreted as romantic or platonic] [gender never mentioned] [i make many references to different games and use game terms, sorry]
word count; 489
a/n; no one except for league players can make fun of league in this post now, i make the rules and enforce them. (/hj) you ever think abt the difference between making fun of your favorite things and someone else doing it? yeah it's like that basically. i genuinely like the characters league has to offer, but people always think i like the game. (i play it but i usually end up hating most sessions)
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"don't you dare hit that button."
your cursor hovers over the fated "find match" button. the button that has been torturing you for at least a few hours now. your dying urge to play "one more game" has you in a chokehold when you just want to win once.
"kenma..." you whine. the pudding head is playing a much more chill game compared to yours, which was slime rancher. it was a little bit nerve-wracking with how easily he almost slipped off ledges, deal with the occasional tarr slime, or the adorably angry slimes in certain paths. but nonetheless, it's a much healthier game to play than league. "it's not like i can even play slime rancher with you, it's not multi-player. just let me have this. i'm gonna win this time. surely. i'll switch to val after this, promise."
"you still won't be playing with me because i don't play valorant." you can imagine his cat-like glare staring at you through the screen. "and you rarely play tft and legends of runeterra."
"it gets me dizzy, alright?! and also you should know how painful it is to get those annoying people who hold my three stars from me!" you pause when he mentions the card game, "the card game isn't that bad. just not my favorite. what about overwatch?"
"isn't the new hog rework annoying?"
"that's... it's something. what about plate up?"
"you're gonna rage."
"stardew?"
"you're too lazy to update your mods."
"shut the fuck up, actually." you hissed at him as he huffs out a laugh. "i'm waiting for the next update. i think everyone is at this point."
"literally play anything but league for fucks sake, y/n."
"but cute neeko skin.." you pretend to cry, "i just want to play my sillies. maybe even win a game, dare i say." you angrily wave your mouse over your screen. kenma watches your screen share, unamused.
"you spent money on that skin."
"WRONG, I SPENT MONEY ON ONE OVERWATCH SKIN AND TWO BATTLEPASSES."
"still spent money."
"that's a lot of backtalk coming from you. you buy skins and dlc too. you're not clean either." despite kenma trying to prolong the inevitable, you click "find match" and sit back and wait as kenma groans in annoyance. "your signs can't stop me because i can't read." you read the burst of notifications in discord of kenma and your friends making fun of you for even playing league willingly. "fuck y'all. god forbid, i have a hobby." you huffed.
"it's league."
"just let me play my silly champions in peace, kenma! you don't see me judging you for picking sebastian every stardew save!"
"he's not even that bad!"
"you always steal him from me!"
"you don't deserve him!"
"fuck you!"
"fuck you!"
a blanket of silence falls over you both as you end your silly bickering.
"you wanna play a pokemon soul link run after your match?"
"fuck you, yeah i do."
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rui-drawsbox · 4 months
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hmm im curious. whats olba about :0?
Oh anon you have no idea of what you just asked-- let me get my teacher costume
AHEM
OLBA or Our Life: Beginnings & Always it's a visual novel where you can play the perfect life you never got and cry about how much you wanted it after you finish it :DD (available on Steam for pc and Itch.io for both pc/mac and android!)
You play as-- well, you (or not, you choose)! You can choose your name, last name, pronouns, appearance, personality, hobbies, everything except your family, but you wouldn't like to change them for anything after you meet them.
You start the game as an innocent 8 years old kid that meets a random guy that tells you that he just moved across the street, he also tells you about his son: Cove! who has the same age as you. This guy tries to bribe you with 20 dollars, you can accept or refuse (or run! i like that option), either way you end up in a poppy hill behind your house and find the so famous Cove! He tells (cry) you that his parents just divorced and that he miss his mom ( :c ), you can comfort him or not, but you two still will be found by both of your families and have to go home.
That's the prologue! Gameplay aspect: it consists in 3 Steps of your life: 8, 13 and 18 years old! Each Step comes with 5 Moments, where you can spend time with (mainly) cove, if you're playing the base game. Talking about base game! You can complete it in around 5 hours (that's what took me the first time i think), and it comes with a 4th Step that work as an epilogue!
There are 6 paid DLC's (and a free one that is a name pack), 3 are other 15 moments for the first 3 Steps, 1 is a wedding dlc for our lovely Cove <3 (we'll get to him in no time), and the last 2 are extra content for two characters you'll meet in your very first playthough: Derek in Step 2 and Baxter in Step 3 (you should know this one very well if you follow me lmao), each with 5 moments extra for their assigned Step and their own Step 4 where you can follow and give proper closure to their stories!
I'll try to not ramble a lot because it's something you just need to experience yourself to get it but-- i will introduce you to the love interests! (or friendship interests, you don't need to crush on anyone to have a great time)
Cove Holden! Our lovely neighbor that we see almost everyday for like 10 years! You could also call him the second main character after you, since you learn more about him and his family during all the game. He's an introvert and ocean nerd (in the cutest way possible), depending on your choices you can shape his personality/style and become best buddies, the sweetest couple or just remain neighbours that never really got along. (you'll learn to love him, platonic or not, trust me)
Another perk of the game is that no matter what you do there's not "wrong or right" (unless you feel bad for the characters, like me), your actions does have consequences but there's nothing like a "bad ending/good ending", after all it's just your life, it goes on no matter what! Unless you want to reach a specific scene you found online you'll never have to use a guide for anything.
Derek Suarez! A caring guy! mabye a little too much, he's the oldest brother of 3 and that shaped him in a way that he always feels responsible of everything😔. During his storyline you'll help him to learn how to relax and lean on other people :D!
Baxter Ward! A monochromatic gentleman, mischievous as a cat and emotionally repressed like a pressure cooker <3. Struggles a lot with making deep conections and being emotionally vulnerable, you can imagine about what goes his storyline lol.
He's my favorite, if you haven't noticed. He has that infuriating charm that only someone that unironically says "Hallelujah" has. A very dramatic route, he's a very dramatic guy, you should see how he texts in step 3 aghsdas.
Also! all the side characters are super likeable, from your family to the baker of that bakery that is metioned a few times!
ANYWAYS, in conclusion: this is a very relaxing game! If you like visual novels you should definitely give it a try, the amount of replayability this game has is insane. My recommendations for when you play are:
Try the base game first! If you like it you can buy the moments dlcs (theyre only 3$ each!), mabye the wedding dlc after that (if you want to marry cove that is, this one is 2$ btw), Derek's dlc and Baxter's dlc (5$ each) for last. Those are pretty much the release order but i that's also the order i enjoy the most!
(play this game at least 2 times trying different choices/personality, the differences are ughhhh/pos)
When you're playing for the first time you should play the moments left to right. On later playthroughs you should change the order to find new dialogues! theyre small things but omg theyre so fun
Have fun! do whatever you want, i literally said there's no bad or good ending, take advantage of it and be as foward or shy as you want, be a little shit or a literal angel! That is your life we're talking about.
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Taka post because I cannot stop spinning that bird in my brain like a deli chicken. Kept spoilers to a minimum where I could - this list only focuses on Taka with minimal detail elsewhere, though minor spoilers for Case 6-4!
Taka is based on a type of bird in the genus Accipiter. This encompasses 49 species of hawk, but Taka himself is most likely a Eurasian Sparrowhawk or Goshawk due to the franchise originally taking place in Japan (note the similar markings & patterns on their feathers!)
Taka's cry is most similar to a Red-tailed Hawk. You might recognise it's call from film and other popular media! It's iconic screech is often dubbed over a Bald Eagle (which don't sound nearly as hardcore - look them both up if you have the time!)
Takagari - the practice of falconry in Japan - was a popular sport amongst samurai. Simon Blackquill being the "Twisted Samurai" he is, his owning of a hawk only cements the ye-olde samurai vibes.
His localised name, Taka, is literally the Japanese word for hawk.
His original Japanese name, Gin, could either be a play on a Japanese word for a piercing ringing noise or a Japanese word for the metal silver. It's romanised form is also only one letter away from his owner's first name, Jin.
Taka lives in the courthouse according to Simon Blackquill. He appears to make his home in Courtroom No. 4, where every trial Blackquill is present for takes place. The one exception is the second trial in Case 5-4, which takes place in Courtroom No. 5.
Coutroom No. 4 is also the room where Wocky Kitaki's trial was held in Case 4-2. Taka obviously did not make an appearance there, however, implying he either minds his business when Blackquill isn't present or only made a home there when Blackquill returned to prosecute in the following year.
Across all of Dual Destinies, Taka has attacked Apollo Justice, Phineas Filch, Phoenix Wright, Athena Cykes, Aristotle Means, and Bobby Fulbright. He has used the Judge as a perch on multiple occassions.
Taka emotes along with Blackquill in their animations; he's surprised when Blackquill slams the desk with one hand, chuckles to himself when Blackquill laughs, and threatheningly leans towards people he and Blackquill are upset at.
Blackquill shows open affection towards Taka, petting him during trials with a loving expression on his face & stating that Taka is as human in spirit as himself or anyone else.
Case 5-DLC implies that Bobby Fulbright is responsible for caring for Taka while Simon Blackquill is in prison. Blackquill goes so far as to make a phone call to "Fool Bright" to ensure he feeds Taka.
Several lawyer characters have "reading" poses where they hold a sheet of paper in front of themselves. Taka holds Blackquill's papers for him in his "reading" poses due to his shackles limiting what he can do with his arms.
Taka is intelligent enough to purchase items from a store and return them; in Case 6-4, Blackquill gives him money to buy camel buns in order to chase a potential lead during the trial.
Taka has made an appearance in-game in 6 cases; 5-2, 5-3, 5-4, 5-5, 5-DLC, and 6-4. The only trial in Dual Destinies he and his owner are absent from is 5-1. He is never seen during investigation sequences.
An audiodrama set during Dual Destinies confirms that Athena Cykes can hear emotions from Taka's calls, but they are not as clear as human emotions.
The same audio drama demonstrated Taka's intelligence again, with him trying to point the WAA lawyers to a crucial piece of evidence for his master's trial & playing along as "the Plumed Punisher" for a skit they put together to retrieve it.
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felassan · 1 year
Text
Some more snippets of interest and insight from Mark Darrah, from an older Mark Darrah on Games YouTube video where he was livestreaming playing Dragon Age: Origins some months ago -
"I imagine that the only way that broodmothers would remain in the game [DA:O] would be in a remaster. In a remake I'm sure they would make changes, I would be very surprised if they didn't. But in a remaster you can get away with a lot more. I think they would change their appearance. Also, there's been an effort to unify the look of the darkspawn a lot more, so." "You're never gonna see broodmothers, probably in any form, in the mainline games, definitely not in the form that they're in in DA:O. I don't think you'll ever see a broodmother again. I guarantee that you're not seeing broodmothers in any future Dragon Age thing. I would be very confident in that statement."
Chat commented "Male Desire demons on the other hand" and Mark replied that there is a concept art out there for male Desire demons.
Chat asked "If we won't get Broodmothers, do you think we'll get the original Archdemon design? The Tentacle Monster one?". Mark replied "Probably not the tentacle version for an Archdemon. I could see that being created as another monster or high level boss, but probably not as Archdemon because the, sort've, dragon as being part of an Archdemon is too intertwined in the lore at this point."
Chat commented "I just hope the Mythal death in DA:I was a fakeout". Mark said, "One thing with Mythal is that, Kate Mulgrew, as her stock has risen and fallen, her price has gone all over the place, so 'is Mythal gonna show up?' decisions will be partially based upon if she's priced herself out of the market or not. Though I think she actually was sad, based on the DA:I stuff, so maybe she'd be willing to do it on a little bit of a lower price. But I actually don't know, because is Orange Is the New Black still on the air? Her price may have come down again." "I mean definitely you can see, sometimes characters disappearing is because the voice actor became a pain to work with, or became expensive, those are definitely factors, no question."
Later on this topic chat asked "Would you say Laura Bailey is still in the affordable VA space? I know she's become a mega popular/busy thanks to CR, but she's always been VA first afaik." Mark replied "Depends, you can always sort've write less for them, if you can do it in one session you can kind've afford anybody, it's a question of how much they're gonna show up."
Chat asked "Do you agree with the criticism some people have that DA lore focuses too much on elves?" Mark said "Yeah, kind've, I think it sort've, it's not on purposes, the elves, they just kind've end up sneaking into everything it seems like. I think there's a recognition of the elves kind've being too present." "I don't think elves are going to disappear, I just think that they don't necessarily need to, one of the things that sort've constantly happened is that the stories ended up presenting the elves as, they keep sort've having them make just the worst decisions. So I suspect there's a goal to maybe make them not do that and then that would allow them to sort've rebalance with everyone else. It's also harder to get, dwarves kind've require a, they're either harder to integrate in, because they're off [over there], they're not just in a forest, you gotta go into a hole to talk to them, so they kind've always are gonna be less present unless you're doing something in the Deep Roads or Orzammar."
"It's always hard to kill off the protagonist. Always gonna get people who are against that but y'know [shrug]. I can certainly see the argument for killing off the Inquisitor in Trespasser".
Chat asked "Would it be more likely that we would be able to get answers to the more deep-fan stuff like The Calling etc by assuming those would be in DLC and not the main game of DA:D?" Mark replied "I don't imagine that there's gonna be a ton of, it's possible that you're gonna see that sort've stuff in DLC but I don't know what the live service plan is gonna be for DA:D to be honest because that was definitely, has been in flux over the course of DA:D, that's for sure."
[source]
He also talked more generally about DA:O and the franchise and things in general. These bits are collected under a cut due to length -
[when party camp is ambushed by darkspawn] "That's one of the few times that we actually pay that off"
[during Leliana's party camp song] "Very impressive cinematic design. It shows off the age of the models in the close ups, but the long shots are really great." "They're desperately trying to get the lipsyncing to match and failing"
Chat asked "Any insight as to why class design was made so much stricter in DAII and DA:I? DA:O had dual wield warriors, rogues with swords, etc." Mark replied "In DAII and DA:I I think we were trying to make the roles more clear. DA:O is basically DnD with no clerics and the serial numbers filed off"
In later DA games they suppressed visual effects (like glowing auras from active skills) during conversations. "Probably for the best because I'm also having... weird glowing stuff coming off of me"
[when Dagna in Orzammar talks about a bunch of nerdy magic lore] Chat asked "When you made this part about dwarfs and lyrium, had you then made enough lore to know how it all worked? aka how the Descent in DA:I would play out? Not story, but lorewise." Mark replied "The lore, like the magic sources in DA:O are kind've a mess so there is, there's been an effort since DA:O to kind've draw them back together. There was an understanding of why dwarves didn't have magic in DA:O, so kind've." Chat followed up "'​Like theres four sources [of magic]: Fade, Blood, Lyrium, Blight?" and Mark said "Yeah, that's sort've the problem. You've got lyrium, you've got the Fade, you've got the Blight, you've got blood magic, you've also got some other, sort've genericized stuff where it's not explained. So from my perspective you kind've wanna collapse that down. You either want magic to just generally be from everything, which a lot of settings do, or you want it to have a somewhat unified source or sources, so you can see that there's like, things have been slowly drawn into a more common metaphysical explanation over the last two games."
Chat asked "​I'm not sure when you came on to the DA:O project, but do you know which of the origins was the last to be added? Were any kind of 'last minute afterthoughts'?" Mark said "The actual truth is we cut an origin. There was an origin for the Avvar as well that got cut, so there was supposed to be two elves, two dwarves, two humans and then mage, but we cut the Avvar for time." "I actually really like the idea of us having implemented at least one faction where you come up with the Treaties and they're like 'good to go, just let us get our stuff'. That could've been the Avvar, as well"
"I think that lyrium will eventually drive a dwarf mad. I think that's established canon." "I would say that just because lyrium drives you mad doesn't mean that dwarves would stop using it. It only slightly drives you mad. Certainly there are lots of examples in [irl] history of people continuing to use things that are very bad for them because they're convenient or cheap."
"I've always wondered about dwarves, I mean you're burning big fires in the middle of a cave, and everyone's living together, it does seem like you're gonna run out of breathable air pretty quickly"
Chat asked "Were you involved much in the class design aspect of the game?" and Mark said "With DA:O? Not too much. When I took over, the game was largely design-locked. There was content still being created but most of the game design was done well before I took over"
Mass Effect 1's combat was aspiring to be something it was failing to reach
Chat mentioned that Citadel was a fan service/love letter DLC. Mark said "Citadel in ME is definitely, you're absolutely right, it's definitely a 'please stop being mad at us' piece of DLC." "I don't even know if it hit its profitability goals"
"The asari in ME didn't succeed at being a parody of the 'green space babes' trope. ME races are like Star Trek races, they're all defined by a relatively small number of characteristics. If they're attempting to be parodies of those kinds of races in something like Star Trek they are not succeeding at doing that. It's hard to imagine that you're succeeding at making a commentary about it when you're basically just doing the same thing. If you're using the codexes to talk about how well executed they are then it's not coming through in the main game, if that's what's required."
[source]
(pls note that in places there is a bit of paraphrasing of the info, the best source is always the primary source with full quotes in their original context)
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wayfayrr · 7 days
Note
The Menace Anon is back but with a Self Aware ask because I got an idea as I tried to mod my Switch. How about that Zelda is aware in the Game? There is already Zelda's Ballade a Mod for BotW so Zelda replaced Link/ Wild. So what about Zelda being the one who is aware and works together with her Link as in Age of Calamity it's possible to play as Zelda. And now there are two Zeldas and maybe one Link/Calamity as he is probably aware of Reader with all the DLCs and if Reader is anything like me they get 100%. I did that to BotW and am working on it in TotK. Zelda would be extremely clingy especially Flora, BotW Zelda, as she lost everyone who is important to her. Maybe she gets Wild to help her. Fauna and Calamity have Terrako and this little thing shoots through the screen with his laser. TAKE COVER READER!
this is gonna be a funny thing to answer as someone who isn't the fondest of zelda in botw/totk (she had the potential to be really good I just don't vibe with how she was written lmao - so many missed opportunities)
but that also has the potential of introducing the fact of what if you didn't like the characters story when they were aware - because that would be awful for her wouldn't it?
she loves you more than anything but because of the way her story was written you don't like her? Even going as far as to apologise to link about what he got put through in the story? so she's stuck hearing you give him your pity as she's trying her HARDEST to get you to see her in another light, while link is either looking on smugly at your blatant favouritism or staring on blankly as he is simply a puppet of the game who isn't even alive either one being a good spark to why she'd be more willing to work with the aoc pair.
I think they'd have more potential to work together in aoc as compared to either botw/totk (also time to give cal some time in the spotlight like you mentioned) seeing as he has the most "history" with zelda, whereas wild/tears have no incentive to (they're the only playable character so what does she have on them?)
Zelda from her actions alone at the opening also seems to be more reckless in her safety than link, so her hopping into another game earlier than when she'd have a good grasp on how to do it without many issues seems in character for her. hence, now there's two different zeldas in your aoc file? That shouldn't be something that happens right? you've watched the cutscene many times and she never appeared with the other botw characters - so why is she here now? But the other members seem to acknowledge her so maybe you're just misremembering? They'll make sure to keep a note of anyone who might try to convince you otherwise as well.
when the three of them finally do get out - and probably after apologising for scorching a wall or something, then they have the perfect place to start winning you over properly <3 trying to prove to you that they're more than simply the character that Nintendo wrote them as, that you should give them a chance to show you how much they care for you!!!
just, just don't choose link over them, else you may not see much of him anymore - as while they can work together, they aren't exactly willing to work with a threat, but as long as you treat them equally there's no issue right?
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